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Hidden 5 days ago Post by rush99999
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rush99999 Professional Oddball

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Professional
Strange
Subtle
Daring
Honorable
Brutal
Savvy
Ambitious
Hidden 5 days ago Post by ctrlsaltdel
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ctrlsaltdel

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@Penny just picturing Molly making this face at the helm

Hidden 5 days ago Post by ctrlsaltdel
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ctrlsaltdel

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Alright, the results are in:



By popular acclaim, your reputation is Daring!

Next is crew/ship improvements.

As a reminder, here are your current ship stats:



Pick two of the following to improve by 1: Engines, Hull, Comms, Weapons.

You can choose to improve your Crew quality instead, but it will cost all of your starting Cred.

Ranked choice voting seems to be working well so far, so same deal: give me your preferences for upgrades in descending order of preference. If Crew quality is the top choice, we'll roll with that; otherwise, it'll be the top two systems.

(But also don't feel like you have to vote right away, if y'all want to spend some time discussing your choices.)
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Hidden 5 days ago Post by rush99999
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You can choose to improve your Crew quality instead, but it will cost all of your starting Cred.


When you say instead, do you mean instead of both of the choose two options or just one of them?
Hidden 5 days ago 5 days ago Post by ctrlsaltdel
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<Snipped quote by ctrlsaltdel>

When you say instead, do you mean instead of both of the choose two options or just one of them?


Instead of both.

Hidden 5 days ago Post by POOHEAD189
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@ctrlsaltdel Engines & Weapons
Hidden 5 days ago Post by Penny
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@Penny just picturing Molly making this face at the helm



This was exactly the inspo for this image!

I'm going to go for:

Engines
Comms
Hidden 4 days ago Post by rush99999
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I vote crew.
Hidden 4 days ago Post by meri
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I think Comms and Engines would be best for bounty hunting :)
Hidden 4 days ago Post by ctrlsaltdel
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That's...

Engines: 3
Comms: 2
Weapons: 1
Crew: 1

Sounds like Engines are a lock. Comms has more votes at the moment--@POOHEAD189,@rush99999, would either of you like to make the case for Weapons (or another subsystem), or are you ok going with that?
Hidden 4 days ago Post by POOHEAD189
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POOHEAD189 The Abmin

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I believe if we're daring, speed and firepower are the most thematic, but I won't be too bummed if comms wins
Hidden 4 days ago Post by rush99999
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No strong feelings one way or the other.
Hidden 2 days ago Post by ctrlsaltdel
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Alright--to keep things simple, then, I'll go with the majority vote of Engines and Comms.

Updated Stats:


Next we get into some actual roleplaying, albeit at a remove. The Wreckers--a gang of scavengers who provoke battles between other factions and then swoop in to pick over the wreckage--helped you out with the parts and expertise for the upgrades to your engines and sensors, out of their spare parts stocks.

In return, did you:
  • Pay them off--it was purely a business transaction. Lose 1 CRED.
  • Owe them one--instead of exchanging money, you exchanged favors. Gain +1 status with the Wreckers--but you'll owe them a one, and they'll call in that marker at some point.
  • Stiff them--it's their fault they didn't take payment up front. Lose -1 status with the Wreckers.


Hidden 2 days ago Post by rush99999
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I vote for owing them one.
Hidden 2 days ago Post by POOHEAD189
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Owe them one, yeah
Hidden 2 days ago Post by meri
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Owe them one sounds like a fun bit of plot for later!
Hidden 2 days ago Post by ctrlsaltdel
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Sound like a consensus on owe them one!

Next we need to choose a special ability. The game does recommend the following starting ability:

Licensed: You are licensed bounty hunters. Take -2 heat on any legitimate bounty hunting job. You are legally allowed to mount particle weapons on your ship, and can legally use heavy blasters in pursuit of a target. You may also be able to use your license to get into places you otherwise shouldn't be, or carry weapons when you might otherwise need to give them up.

I've listed the other choices in the hider. As you level your crew, you'll have the opportunity to pick up more of these.



While we're at it, let's knock out the last two items as well. You'll need to choose two upgrades, and a favorite crew contact. I've listed the crew contacts below; there are a bunch of available upgrades (pages 116-120 for general upgrades; page 131 for ones specific to your ship/crew) so I won't type them all out, but I will highlight the Stun Weapons crew upgrade as something to consider.



For the starting ability and favorite contact, go ahead and give me your top three or four and we can determine them that way. Since there are so many upgrades, tho, let's have everyone give their two personal choices, and then we can vote off of that short list.
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Licensed
Deadly
Play Both Sides

Stacey Weathers, ace reporter
Jerzi, fixer
Arlox, Ashen Knives underboss
Hidden 2 days ago Post by Penny
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Snatch and grab
Deadly
On the trail

Stacey Weathers
Lix
Arlox
Hidden 2 days ago Post by meri
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meri

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Licensed
Light Touch
Deadly

Lix
Arlox
Stacey Weathers

For upgrades, I'm thinking either stun weapons or tracers.
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