NVM, i might have bitten off more then I can chew RP wise. Sorry.
Rescinded cause I'm an idiot
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y M'Gann M'Orzz (Megan Morse) _________________________________________________________ 20 | Single _________________________________________________________ Martian Manhunter | White Martian N O T A B L E A B I L I T I E S & T O O L S N O T A B L E A B I L I T I E S & T O O L S - A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Shapeshifting Primarily used to maintain her Green Martian form. She can mold her body into almost any shape, including stretching her limbs or altering them to accomodate various tasks. ◼ Invisibility & Phasing Both powers are reflexive and can activate under stress. She is still mastering control over both of these, and can only stay completely invisible when standing still. ◼ Martian Physiology All of Megan's powers come from her innate Martian physiology. This further includes super strength, durability, and a healing factor. ◼ Telepathy Megan is able to communicate mentally, and link others minds for seamless coordination. She's capable of generating illusions, detecting others, and at a strong push to the detriment of her own energy and health, unleash a powerful psychic blast. ◼ Telekinesis Allows her to manipulate objects and generate protective barriers. She flies by lifting herself telekinetically, but can lose control if multitasking or overwhelmed. - T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ N/A - N O T A B L E S K I L L S & T A L E N T S N O T A B L E S K I L L S & T A L E N T S - S K I L L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Emotional Intelligence Naturally attuned to others' emotions via telepathy, allowing deep understanding of social dynamics, even if she misreads cues and slang. ◼ Analytical Recall Years of studying Earth culture, languages, and social behaviors from afar have made her a walking trivia database. - T A L E N T (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Impressionist Thanks to her shapeshifting and media obsession, M'gann can mimic voices, accents, and gestures with uncanny accuracy, though her references might be a few decades behind. She cannot mimic the voice on a 1 to 1 level, but accurately enough that it would be passable in most circumstances. This does not extend to male or much deeper voices though. - | T H E S T O R Y S O F A R... T H E S T O R Y S O F A R... M'Gann M'Orzz was born on Galleon-6, a derelict mining outpost hidden deep within an asteroid belt. It was never charted on official Martian maps, and was insignificant enough to never be investigated. After the civil war that scorched the Martian surface and left the Green cities in radioactive ruin, a fractured sect of White Martians fled. Galleon-6 became their phantom refuge. A ghost colony for a ghost race, housing those lucky enough to escape banishment to the 'Still Zone'. M'Gann was raised by her parents, former soldiers in the civil war staunchly opposed to the Green Martian regime. The survivors on the base taught her to stay hidden, to fear outsiders, and to never trust a mind not linked to her own. Life on Galleon-6 was cold and hushed. Endless metal corridors, lessons delivered through telepathy, and conversations that always carried the weight of warning and venom of revenge. While the others clung to thoughts of retribution, M'Gann quietly held onto a different dream, not of war, but of freedom. Galleon-6's aging comm-arrays, long used to monitor deep-space patrols and other Martian outposts, eventually picked up the drifting signals of Earth. Old sitcoms, music videos, emergency broadcasts, and historical documentaries. The signals weren't meant for her, but M'gann absorbed them like sunlight, keeping them hidden from her distrustful relatives. She learned English before she ever heard it spoken. She imitated human expressions before ever meeting one. In the stillness of Galleon-6, Earth became her secret utopia. At the age of 18, she fled her people, telling only her older brother about her plan. Taking on the name Megan Morse, she arrived on Earth posing as a Green Martian survivor and long lost niece of J'onn J'onzz. He doesn't challenge the lie, whether he believes it or not remains a mystery. In truth, he sees something of his lost world in her and perhaps something redemptive. Now walking among Earth's young heroes after being taken on as the Martian Manhunter's sidekick for a year, M'gann fights to protect a world she loves but doesn't fully understand. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) I have always thought the Martians in DC are fairly underrated characters, and after reading the first issue of the new Absolute Martian Manhunter and beginning to watch Young Justice, I feel compelled to try my hand at doing one of them justice! Primarily I'd like to explore the theme of identity with Megan. I feel like a large part of growing up is deciding who and what you want to be amongst the pressures of family, friends etc. Megan's desire to be a Titan, while being influenced by her White Martian family to spy on Earth I believe creates good conflict and a great opportunity for character growth. A storyline I'd like to go down at some point is perhaps this being discovered by the rest of the team, or just the clues towards a mole in the team causing her to become paranoid and eventually reveal who she truly is to them. The idea of a found family for her is one I'd want to focus on also. She would want to integrate as much as she could within the team and seperate herself from those on Galleon-6 as much as possible, but would feel a responsibility to help her blood family despite her intuition telling her it is wrong. |
<Snipped quote by Sep>
Someone missed my link in the OP.
Tsk, tsk.
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Wallace 'Wally' West _________________________________________________________ 19 | Single _________________________________________________________ Flash Family | American N O T A B L E A B I L I T I E S & T O O L S N O T A B L E A B I L I T I E S & T O O L S - A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Super Speed: Wallys connection to the 'Speed-Force' grants him a large variety of feats. The most obvious of these is the easily explained ability to travel at super-human speeds. ◼ Super Durability: Due to his bodys ability to travel at super-human speeds, it is also capable of withstanding more punishment than a normal human being. ◼ Speed Thinking: Similar to above, to travel at super-speeds, his mind needs to be able to process things at an enhanced rate. - T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Goggles: While protecting his eyes when travelling at speeds, the goggles he wears are also capable of running through a variety of different light and radiation frequencies not normally visible to the human eye. ◼ Flash Costume: A durable fabric, including shoes. His Superhero costume. Not much more needs said. - N O T A B L E S K I L L S & T A L E N T S N O T A B L E S K I L L S & T A L E N T S - S K I L L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ SKILL ◼Strong Intellect: Wally is a skilled scientist; he has a firm grasp on many of the fundamentals of Physics, Biology and Chemistry. ◼Athleticism: Ran in track in high school, studied boxing. He's not as skilled at fighting as Bat-Spawn, but he's not entirely useless. - T A L E N T (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼Budding Scientist:: At times, a detriment. Wally has a very logical mind, which helps him solve problems and advance his studies; however, it sometimes locks him into one possible solution even if it isn't the one to save the day. - | T H E S T O R Y S O F A R... T H E S T O R Y S O F A R... Wallace 'Wally' West was the biggest fan of the Flash growing up. Both the original, who had been a member of the Justice Society of America living in his hometime of Keystone City, and the newer Flash in Central City, who went on to help found the Justice League. A relatively intelligent individual, the only thing his parents couldn't figure out was why such an intelligent young man, a budding scientist, was so focused on this impossible desire to be a Super-Hero. When he wasn't studying or trying to socialise with the ladies, he was poring over Flash comic books and memorabilia. Watching a combination of old news reels, and reading old journals Wally started to get a basic understanding of the experiment that had resulted in the original Flash gaining his abilities. It still, however, was not enough. Until he went to visit his Aunt Iris in Central City. His Aunt was a journalist in Central City, and probably his closest friend. His parents' motives to send him were sneaky; his Grandfather was a Detective at the CCPD, and his adopted son, Wallys adopted Uncle, was a forensic scientist. Wally didn't much care about becoming a forensic scientist; what he cared about was that Barry Allen was friends with the Flash. One interview later, and between what he had discovered of the Original Flash, and the new Flash Wally had all he needed. His experiment hurt, and he ended up with burns all over his body however, as he healed his metabolism began to speed up as his body slowly began unlocking its new enhanced speeds. Stopping a few low-key robberies throughout Keystone he gained the attention of The Flash, who he discovered was none other than Barry Allen. Now using the moniker Kid Flash, all his dreams came true. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) I always enjoyed Wallys portrayal as a more Human/Grounded Speedster. Particularily I enjoy his Young Justice portrayal where he isn't quite as fast as Barry, and then later Impulse. His scientific ability and his brain are just as important as his ability to run fast. Which, for me, having never written a speedster before, is a really exciting prospect for me to write. I also always liked how the Flash Family operations, especially when you get the three different generations working together. In terms of specific plots I want to write, I'd like to put Wally through his paces. Both in terms of dealing with magical shenanigans, learning how to work as part of a team and coming to terms with both his limits and capabilities. I'd like to introduce some classic Flash villains, as well as get the theme of Legacy going when something happens to one or both of his mentors. Will Wally be up for the task? |
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Troia _________________________________________________________ 21 | Single _________________________________________________________ The Æsir & The Valkyrie | Paradisian N O T A B L E A B I L I T I E S & T O O L S N O T A B L E A B I L I T I E S & T O O L S - A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ BERSERKER STATE A gift from her father, Troia can fly into an uninterruptible berserker state when enraged or severely wounded. In this state, she becomes a threat to friend and foe alike, single-minded in her objectives. Her pain tolerance greatly increases and Troia loses any remaining inhibitions or fear making her a nearly unstoppable instrument of wrath. ◼ CHARISMA Troia has natural truth-coaxing powers even without the use of magic or other instrument. The average individual would find it almost impossible to lie in her presence and especially to her directly. ◼ DIVINE EMPOWERMENT As a member of the Valkyrie, Troia possesses the potential powers of an Æsir as bestowed by Odin upon his Shieldmaidens. Among these abilities are accelerated healing, flight, superhuman agility, strength, stamina, speed and even reflexes fast enough to allow to intercept multiple bullets with her bracers. Troia also possesses a high resistance to damage and magical attacks. Her resistance to injury is not quite as great as those of Superman or other similarly powered individuals, however, due to her vast threshold for pain and her Valkyrian ability to heal at a superhuman rate, this easily makes up for the difference. ◼ LONGEVITY Like the rest of her kind, Troia doesn't age provided she regularly ingests the golden apples of Iðunn. Though she also possesses a longer lifespan even in the Man's World than that of the average human. ◼ PSYCHIC LINK Troia possesses a psychic link with Diana, allowing the pair to feel each other's emotions, dreams and even thoughts. ◼ WINTER MANIPULATION A unique gift even amongst the Valkyrie, Troia has the limited ability to control and manipulate cold. Some believe this is due in part to her mysterious paternity. Troia can summon winter storms through gusts of wind, snow and ice flurries and even drain heat from the air, imbuing her weapons with the cold of Winter's bite.- T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ ARMOUR Mithril armour designed to accent her natural abilities and augment her durability. Consists of various pieces and layers, allowing Troia to outfit herself fittingly for any battle. Or simply just to look good. ◼ AXE A bearded axe akin to those used by the Vikingr. Forged of Blodstál, steel quenched in blood of giants, svartalfs and forged by the dwarves Brokk and Sindri, its an axe capable of shearing through most known materials. ◼ BRACERS OF VICTORY Wrist bracers forged of Blodstál, capable of even deflecting gunfire and other weapons. ◼ SHIELD A shield forged of Mithril and Blodstál, definitely doesn't obey the laws of physics and is capable of being hurled and thrown, bouncing off of surfaces and returning to Troia. ◼ SWORD A sword that can transform into a spear with the twist of its hilt, like her axe, Troia's blade was forged by Brokk Sindri and is made of Blodstál. - N O T A B L E S K I L L S & T A L E N T S N O T A B L E S K I L L S & T A L E N T S - S K I L L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ MARTIAL PROWRESS Like all Valkyrie, Troia is exceptionally well trained in the use of various weapons and in various martial arts. Her sister Diana, mother Brynhild, General Gunnr, and Hildr seem to be her only rivals as a warrior (among the Valkyrie). She is also a very capable leader and strategist.- T A L E N T (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ VOICE IMITATION Troia has the ability to flawlessly imitate the voice of anyone she has heard. - | T H E S T O R Y S O F A R... T H E S T O R Y S O F A R... Long before the Age of Man began, the Nine Realms were in turmoil, ripped apart by the war between the Æsir and the Vanir. The Vanir had allied themselves with the Jötnar and were exhausting the forces of the Æsir and Asgard until Odin arrived with new reinforcements. Riding alongside the Alföðr, were a unique group of Shieldmaidens, handpicked and trained by Odin himself. Dubbed the Valkyrie, they changed the war's course and spread peace through the nine realms. Thor, Odin's son, however, was jealous of Odin's preferential treatment of the Valkyrie. Believing himself to be Asgard's best warrior, Thor began to act out and tried to have Shieldmaidens, chiefly their leader Brynhild, put out of his way. His actions ultimately led to the death of Sigurðr leading to banishment for both Thor and the Valkyrie. But Odin took pity on his Shieldmaidens and granted Brynhild and the Valkyrie a home in Midgard while retaining their might and prowess. This home was the island of Paradis hidden in the far North of the Atlantic Ocean. Under the care of the Valkyrie, Paradis became a unitary sovereign city-state and archipelagic island nation, hidden from the world by Æsir magic which cloaked its cliffs, fjords and glacial valleys behind an impenetrable wall of frost. Or so, it was believed until a plane managed to pierce the veil at the height of the Second World War. The pilot survived the crash, asking for help from the Shieldmaidens, one such Shieldmaiden could not ignore the call of war and with the blessing of her Queen, the one called Diana, emerged to the world and became known as Wonder Woman. Wonder Woman would go on to become one of Earth's greatest heroes and peacekeepers, becoming a founding member of the Justice League and inspiring another generation of heroes. Eager to follow in her footsteps, was none other than Diana's adoptive sister, Troia. One of the fiercest warriors amongst the Valkyrie, Troia trained every day to compete with Diana in hopes of one day holding the title of Wonder Woman. For years, it felt like that day would never come until Diana went missing. Begging Brynhild to send her to the land of Man, her Queenmother relented and Donna was adorned in Mirthril armour and equipped with weapons forged of the strongest Blodstál. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) I've always enjoyed mythology and Wonder Woman and her affiliated characters offer an opportunity to tie into that world. In previous RPs, I've also had a lot of fun RPing as Thor, so I figured I'd try and take a page from Absolute Wonder Woman, rewrite the origins and tie them to Norse Mythology and the Valkyrie. This version of Donna is a bit different and takes some story notes from the original Cassie Sandsmark with the mysterious paternity aspect while still playing much closer to Donna Troy. Ideally I'm looking to explore story notes with a villainous Thor, Troia taking on the identity of Donna Troy, becoming not only a teammate but a leader, as she learns to rely on others and of course finding both Diana and the identity of her father. |
N O T A B L E C H A R A C T E R S:◼ Loren Jupiter First Appearance: Teen Titans #25 (Feb. 1970)[
◼ Omen (Lilith Clay) First Appearance: Teen Titans #25 (Feb. 1970)P E N D I N G A P P L I C A T I O N S:◼ Wonder Girl (Troia) First Appearance: The Brave and the Bold #60 (Jul. 1965) - @Lord Wraith
◼ Green Lantern (Kyle Rayner) First Appearance: Green Lantern (vol. 3) #48 (Jan. 1994) - @Hillan
◼ Arsenal (Roy Harper) First Appearance: More Fun Comics #73 (Nov. 1941) - @Simple Unicycle
◼ Martian (M'Gann M'Orzz) First Appearance: Teen Titans #37 (Aug. 2006) - @Half Pint
◼ Kid Flash (Wally West) First Appearance: The Flash #110 (Dec. 1959) - @Sep
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Cassandra Cain _________________________________________________________ 18 | Single _________________________________________________________ Gotham/Blüdhaven & The League of Shadows | Chinese N O T A B L E A B I L I T I E S & T O O L S N O T A B L E A B I L I T I E S & T O O L S - A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Body Reading Cassandra's mother tongue is not Mandarin, nor English, nor any other spoken word on the planet; it is movement. Physicality. Body language. Cassandra can read what people are thinking through the most subtle muscle twitch, predict their next action through body language to a level of near pre-cognitive accuracy. It is so instinctual, so fast, she does it before even consciously registering it's happened. While it's not perfect, and it lends Cassandra to an over-reliance on it, it makes her difficult to fool, incredibly perceptive, and one of the most formidable opponents on the face of the Earth. - T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Grappling Hook Her most useful tool, stolen from the League, and the only thing she couldn't leave behind when she came to the Titans: thick-yet-flexible tensile wire attached to a strong and stable hook. Capable of entry, escape, climbing, combat, apprehension, snares - the things Cassandra can do with a length of rope and a bit of metal on the end would make many of her peers go green. - N O T A B L E S K I L L S & T A L E N T S N O T A B L E S K I L L S & T A L E N T S - S K I L L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Physical Conditioning Cassandra's intensive training throughout her lifetime has turned her into one of the finest fighting machines ever to walk the Earth, a near-perfect weapon in human form, possessing levels of strength, stamina, speed and agility that put her in the top percentiles of humanity. ◼ Acrobatics Combat and physicality were not the only training regimens Cassandra was instructed through; she also developed her agility and gymnastics, making her incredibly nimble and dextrous as well as powerful. ◼ Lockpicking Self-taught during her short stint as a vigilante, to aid her investigations and getting into places certain people - morally upstanding or otherwise - would rather she didn't. - T A L E N T (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Stealth A combination of Cassandra's 'first language' and the training from her father created an incredible awareness of her own body and its movements, and this awareness was only honed further - until it became an almost preternatural aptitude for stealth, silence, and secrecy. ◼ Martial Arts Lifelong training has lead to mastery of physical combat and the fighting arts. Inheriting knowledge and ability from her mother and father, observing the operations of the League of Shadows, witnessing Batman and others in her travels; there is no form of battle she is not familiar with, nor cannot apply herself - to incredibly painful results. ◼ Assassin Cassandra's darkest gift, and alongside the blade lodged in her body, the surest touch of David Cain: Cassandra analyses and knows, innately, unconsciously, unwillingly, how to most effectively and efficiently kill any given individual around her at any time. It is hard to ignore. - | T H E S T O R Y S O F A R... T H E S T O R Y S O F A R... Born to David Cain and Lady Shiva, Cassandra Cain was cursed before even conceived. She never knew her mother; left in David's care, she knew only one truth: combat. Deprived of a home, a family, even speech itself, Cassandra's one and only language was movement, physicality, the body itself. David was obssessive in adminstering her training, slowly crafting her into the perfect warrior, the One Who Is All, an assassin to surpass all others prophecised by the League of Shadows. At only eight years old, David Cain sought to test his experiment, and Cassandra was given her first target. The hit was...easy. Ruthless. A mere game to the child Cassandra, unaware what she was doing, unaware there was any other way whatsoever; but as she watched the man die, as she read the muscle spasms, the limp limbs, the life leaving his skin, she saw death as he saw it, came as close to it as she could without dying herself - and she was horrified. The game was over, the illusion shattered. Death was wrong. Every fiber and nerve ending in her body felt the sin of what she'd done, and by extension the evil of her father and everything he was training her for. What was an eight year old to do, trained for a purpose now abhorrent to her very essence, unable to return to a father she now despised? She did the only thing she could do; she ran away. For nine years, Cassandra was homeless and on the run from her father and the forces of the League of Shadows. She ended up - as so many of the world's strays do - in Gotham, bringing assassins down upon her; luckily, the Batman was no stranger to Ra's forces, and his timely intervention saved Cassandra twice over. Seeing in him how her skills could be used in defence of the defenceless, in the pursuit of what was good and righteous, she was inspired, and began operating as a solo vigilante herself: Orphan. With Batman looming over Gotham and Blüdhaven, David Cain turned to less direct methods to destroy his errant daughter; following her activities across the twin cities, he ensured wherever she went, corpses were left in her wake, sometimes of those she saved, but more often of those she apprehended. David knew implicating Cassandra would bring Batman down upon her head, and he was right; the two were drawn into a fight with each other across Gotham, David watching from the shadows, waiting for the perfect moment to strike to eliminate two obstacles to the League in one fell swoop. When he made his move, he could not have predicted the outcome; Cassandra abandoning her fight entirely to throw herself upon her father's sword, sacrificing her life to save Batman's. David, despite himself, was surprised at Cassandra's capacity to outmatch him, and equally surprised at how deeply grieved he was for the mortal blow he had struck upon his own daughter. Batman easily subdued David, and realized they had been played by the assassin. Shocked and impressed by Cassandra's ability and her willingness to sacrifice herself for the life of another, he took her into his intensive care, narrowly managing to save her life and then nursing her back to health - though ultimately unable to remove the span of her father's blade that remained within her chest. Once Cassandra had been stabilised and back on her feet, Batman realised she needed more guidance than he was able to provide, as well as friends, mentors - a proper support structure. A family. The Titans were the obvious choice. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) I've written a lot of Batman in the past, but even in those stints, never approached the Bat-family. While I have my own Robin Ranking like any Bat-fan would (and we can argue about that later), Cassandra herself has intrigued me for a while because of her potential for separation from the Batfamily, someone desperately trying to redeem herself from terrible origins that she had no say in, but feels guilty for anyway. One of the best examples of how Batman can inspire others, I want to explore her mutism, her conflicting natures, her aspirations, the ties to David Cain, Lady Shiva, Ra's Al Ghul, and the League of Shadows (especially how it puts her cross-counter to Damian), and also position her as an outcast and almost taboo figure within the Titans, where rumours about the corpses left behind her during her stint as Orphan follow and haunt her just as doggedly as the mystique and awe around being entered and entrusted by Batman himself. |
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T ![]() _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Stitch Nassour _________________________________________________________ 1 | Single _________________________________________________________ The Lords of Order | Egyptian-American N O T A B L E A B I L I T I E S & T O O L S N O T A B L E A B I L I T I E S & T O O L S - A B I L I T I E S ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Enchanted Physiology Stitch isn't Human; they are a magically-animated ragdoll effigy, imbued with a soul. They are immortal and entirely self-sustaining, having no need for sleep, food, drink, or even air. ◼ Magic Although animated by magic, Stitch's possession of a soul allows them the ability to perform mystical feats, and under tutelage from their adoptive father and creator, Doctor Fate, they have learnt to wield it well and cast a myriad of spells and enchantments - although with varying degrees of success and reliability. - T O O L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Sending Stone A parting gift from her father, given as both a token of faith and a comforting gesture; the stone allows Stitch to tap into it with magic and send direct messages to Doctor Fate, or in dire times of trouble, a distress signal to summon him for help. - N O T A B L E S K I L L S & T A L E N T S N O T A B L E S K I L L S & T A L E N T S - S K I L L (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Occultism Following Doctor Fate's teachings has granted Stitch knowledge on the supernatural and occult of the waking world, making them a first stop when something paranormal needs delicate handling. - T A L E N T (S) ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ◼ Espionage Stitch's magical abilities affords them great knowledge of others, ascertained either by divination, telepathy, scrying, or simply letting herself into places they shouldn't be. ◼ Acrobatics Being an animated ragdoll, Stitch's limbs and body aren't necessarily subject to the same limits your typical human biology would be, and they're effectively gymnastic as a result. - | T H E S T O R Y S O F A R... T H E S T O R Y S O F A R... Who else would be more concerned about the myriad potential ruinous futures of the world than the overseer of destiny himself? Khalid Nassour, Doctor Fate; the foremost agent of the Lords of Order, empowered by the gods and primordial magic itself to safeguard the cosmos against chaos and evil. But even he, in all his power and foresight, recognized that he is but one man; powerful, wise, long-lived - but mortal, and alone. He could not rely on himself to be there indefinitely; could not rely on others taking up his mantle being as vigilant as he. In the absence of an immortal, eternal protector to protect the natural order and the balance of magic and power, what was he to do? The answer, when it came, was as simple as it was prodigious. Create one. And so was birthed Stitch, or more accurately, enchanted. An effigy, imbued with magic and power and, most delicately, a soul, Stitch burst to life under Khalid's careful watch, taken on as simultaneous adoptive child and apprentice, taught how to navigate the mortal plane at the same time as dipping their essence into the raw magic of the universe - manipulating, channeling, directing it. Being it. Immortal; sleepless; no need to eat, or drink, or even breath. In tune with the cosmos, effortlessly weaving magic around their person. The perfect apprentice; an absolutely nightmarish child. Their growing intellect quickly created boredom, and boredom created risk - risk Doctor Fate could not abide. At the same time, he recognized such a life with him - regimented, restricted, directed - was unfulfilled. Immortal enchanted rag effigy or not, Stitch was a child - and needed to develop with others. Among others. The training could wait. The responsibility could wait. Khalid wanted Stitch to experience life, in order to better appreciate their solemn task in protecting it. Stitch arrived to the Titans a few weeks later, and has since been exploring this bizarre journey that everyone else is calling 'living'. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) An ultimate 'outsider' to the normal human journey, Stitch's experience oscillates violently between complete naivety and deep, unnatural assuredness. Born of magic and endowed with their very own soul, they are both cosmic arbiter and reclusive child, in tune with the universe and the magics that flow through it and completely cut-off from any kind of social interaction or group dynamic. While they're powerful, an impressive weaver of spells taught by none other than Doctor Fate himself, they're unskilled and volatile, at times clumsy with their magic, and there's still much to learn; however, there's also far more to be taught about simply being alive, an experience they're still getting a grip on and aren't completely comfortable with - and their contradictions against even the most fundamental basics of human behaviour, like sleeping, eating, breathing, only serve to separate them further. With their ties to Fate, magic, the supernatural, Stitch opens a lot of pathways to a lot of unnatural destinations, while their ongoing lessons in what it is to live offer narratives far closer to home and the human experience. |
Scottish people be like,
<Snipped quote by Sep>
I just appreciate Roman making memes for the RP.