Hidden 11 yrs ago Post by King Tempest
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King Tempest

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The Wedding War

Two fiefdoms, Oussard and Fraux, have been embroiled in a bloody war over inheritance for the past three years. The bloodshed has been fierce and immeasurable within those three years and both armies clash together with purpose and intent. Both are similar in culture, wealth, and religion, but long lasting feuds brought them to war after the King pledged to marry his only daughter to Oussard, de facto making them inheritors to the throne. With the overruling kingdom stripped of military might due to external conflict the internal feud was left to sort itself out and the victor would be given the princess's hand in marriage. Dubbed The Wedding War by silver tongued poets both sides vied for strategical gains over the other employing spies, hiring bandits and all sorts of underhanded tricks.

Reports were regularly sent back to both sides until suddenly on a spring day the fronts were quiet. What stories came back sounded of wives tales as they told of an all encompassing mist swallowing up both armies. Any that ventured in were lost forever and both sides were forced to retreat and regroup. The fiefdoms unsure of what to do about the stalemate decided on a shaky truce. Neither would claim the kings daughter until the present threat of the mist was dealt with. For this they employed only the bravest of men, or in lack of, the dimmest, to venture into the mist and bring back answers.
The Fiefdoms

Oussard
Pride people dominate Oussard with voices that will not be lowered. A diverse land they are a central trade hub for the kingdom and hold the largest treasury second only to the King himself. Somewhat of an upstart man, Lord Valier rules from his gilded throne. Though young his council of advisers see great promise in him and nearly had him married into the royal family.

Fraux
A land of rolling plains Fraux is nearly world renown for having the fastest horses in all the land. Ripe with history and bred from conflict the Fraux knights are an indomitable force. Clad in armour and bearing stark white flags they are a fearless force. The lord in command of this swift wind is Sir Amériault. Old and wise he is a plotter and schemer that uses every advantage he has to better his gains and garner more support.



Words

Ha! Yes words! Alright so I made the roleplay and I think I deserve a gold star. I don't know how these things normally throw down on this site so any aid in a direction would be nice, but until then I have some for anyone that wants it.

I threw two factions into this because a war with one seems pointless and I like conflict. So onto your choices! You can grab whichever side you prefer. I intend for our characters to meet up regardless of which side they're on anyway and no it won't be an instant duel to the death. This way we can easily bring in new characters later on and tie them into the story somehow by referencing either side, character back story and so forth. If you want your characters may hail from another fief, even be a small lord of that place, I'm game for it. I'm going to look over every character anyway so I don't foresee it becoming a problem.

I'm not sure how rules work on this site other than be cool like The Fonz. I don't believe I ought to need to remind anyone what they can and can't do so I won't. If something comes up though and it's bothering the crap out of you, this includes the story sucking, tell me so I can try to fix it or at least ameliorate the situation.

Speaking of that, if you're getting bored with this or want to introduce a side story tell me ASAP. I love it when I'm not running the gong show on my own.

BLAMO! Interest Check Thread!
Hidden 11 yrs ago Post by King Tempest
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Isn't this next post typically reserved?
Hidden 11 yrs ago Post by Mr_pink
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Mr_pink Heaven Knows I'm Miserable Now

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Basic Information
Name:
Age: 39
Sex: Male
Birthplace:
Profession:
Caste:

Physical Description

Character Story

Equipment – Combat
Weaponry:
Primary
Secondary
Armour:

Auxiliary:

Abilities – Physical
Passive Ability – Name:
Passive Ability – Name:
Passive Ability – Name:
Activated Ability – Name:
Activated Ability – Name:
Activated Ability – Name:

Abilities – Magical
Passive Ability – Name:
Passive Ability – Name:
Passive Ability – Name:
Activated Ability – Name:
Activated Ability – Name:
Activated Ability – Name:

Appearance:

Will finish in the morning
Hidden 11 yrs ago Post by Cath
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Can you briefly explain the abilities section of the Character Skeleton please?
Hidden 11 yrs ago Post by King Tempest
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Yup.

The physical passive abilities give me an idea of what the characters are capable of doing physically. Essentially you have your three prominent passive strengths, for example the character could be agile, strong, and intimidating. This would reflect in the roleplay as your character being more apt at dodging, dealing stronger blows and scaring enemies in combat. Outside of combat they could force NPC's into helping them or telling them something by intimidating them. They would be able to clamber around through more difficult terrain and move heavy objects and so could tackle an obstacle differently then someone who wasn't agile.

The physical activated abilities can made be without any relation to magic, but can be augmented through it later. If you continue with the same type of character mentioned above, one of their activated abilities may be a battle cry. This would cause hesitation in enemies giving you a great opportunity to strike them down. Later this could be augmented to magic making it much louder and so more effective. Alternatively a heavy guard type ability would allow them to shrug off powerful attacks with little to no harm.

The magic passive abilities are things your character didn't have before that magic has given them. The shortest form of this is buffs and extra good things for the character that aren't necessarily naturally occurring. Fire might not burn them as easily now that they cast fire magic for example. Something such as being able to sense hostility would also fall into here.

Activated magic abilities I don't think I need to explain too much. I'm not going to limit you to three spells. You could throw 'Fire Magic' in there and that would cover fireballs, breathing fire, creating a light in your hand to see in the dark with and more. My intention with this is that there would be power levels associated. Minor fire magic would take one slot, moderate two, and major all three. That being said since I like character progression if you chose minor fire magic later on it may become major, and if you choose major it may become something stronger and you earn other magic abilities as well.
Hidden 11 yrs ago Post by TJByrum
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TJByrum Jed Connors

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Hidden 11 yrs ago Post by King Tempest
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TJByrum:
I'm okay with the foreign country character, but other than being a mercenary I see no real way for them to relate to the story so I'm going to scrutinize your character story.

Caste would be the persons standing in terms of affluence. You have serfs who are essentially slaves, freemen who own their own land, lords who own a lot, aristocracy which are the rich essentially, then nobles right up to the king himself. There would also be outlaws or criminals. Essentially a serf would have no sway over a noble and is unlikely to have any weapon other than something makeshift. A noble might have a full suite of armour, a horse and even others riding together with them.

Auxiliary is anything unmentioned that may be good to know about. Such as if you have a seax keeping with the character motif.
Hidden 11 yrs ago Post by Cath
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Ah, okay; thank you! Very helpful

To simplify:
Physical passive = Attributes
Physical activated = Specials
Magic passive = Effects
Magic activated = Powers
Hidden 11 yrs ago Post by TJByrum
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TJByrum Jed Connors

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@King Tempest: Well I had intended for Joric to be a Varan from Asgeir who traveled to this land. He hasn't taken a side yet because he doesn't think it's in his interests and thinks it is a petty war. But he's a hero like most of my characters and so will join the people who are venturing into the mist because he feels it is a "hero's duty". Up until then he made his living by acting as a sort of bodyguard-type person who protected traders and travelers on the roads, bounty hunting (killing bandits), hunting, and sword-for-hire type of stuff. I'd say he'd be more of a Freeman than anything, though he doesn't necessarily 'own' land but he travels around the region.

Unless of course, this isn't that type of roleplay. If you watch Game of Thrones, think of Bronn the sellsword.
Hidden 11 yrs ago Post by King Tempest
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TJbyrum: Sounds somewhat similar to one of my characters, just more proactive I presume. I don't watch game of thrones though so I'm curious to see what the rest of his story is.

My Characters:

Hidden 11 yrs ago Post by Cath
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Basic Information - WORK IN PROGRESS

Hidden 11 yrs ago Post by GreivousKhan
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Work in progress seems to be popular so here we go. :P

Basic Information - WIP

Hidden 11 yrs ago Post by Shinobi
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Shinobi

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Gonna just.. sliddee on in here..

Hidden 11 yrs ago Post by TJByrum
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TJByrum Jed Connors

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@King Tempest: My bio ought to be finished. I've tidied it up and changed a few things, and you can re-read it if you want. Any problems just tell me. Also, Joric doesn't have any sort of magical aptitude like other characters, and instead focuses entirely on up-close-and-personal melee combat, so he's pretty good at it.
Hidden 11 yrs ago Post by King Tempest
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Hey people are making progress with their characters! Kind of a side note, I'm not going to accept nor deny any characters until the 7th of April. That's the deadline I want for character submissions, because though I'm sure with a month to work on a character it would be an absolute gem I'm also impatient.

TJByrum: No one actually has magic as of the start of the roleplay, it's essentially going to be gifted throughout it at random or by the gods(my) will. If you don't want to throw fireballs that's up to you, but you can't trade no magic for better melee skills just yet.
Hidden 11 yrs ago Post by TJByrum
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TJByrum Jed Connors

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King Tempest said
Hey people are making progress with their characters! Kind of a side note, I'm not going to accept nor deny any characters until the 7th of April. That's the deadline I want for character submissions, because though I'm sure with a month to work on a character it would be an absolute gem I'm also impatient. : No one actually has magic as of the start of the roleplay, it's essentially going to be gifted throughout it at random or by the gods(my) will. If you don't want to throw fireballs that's up to you, but you can't trade no magic for better melee skills just yet.


Oh, alright, that's still okay. I guess my magic will be augmentations then, that enhance my strength/speed/agility/perception.
Hidden 11 yrs ago Post by Shinobi
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I'm trying to think what I want my Passives and Actives to be. It seems most of you covered a lot and I wanna be unique!
Hidden 11 yrs ago Post by King Tempest
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Yeah I noticed we took a pretty good spectrum of what to use in combat, but things useful outside of combat are helpful as well. Plus being special is overrated, join in on the melancholy of being white washed. It's fun. I swear.
Hidden 11 yrs ago Post by FateWeaver
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My CS will go here, once I find some time to actually work on it.

Scratch that. Sorry, I can't come up with something I like for this. I may come back if inspiration hits, but right now I've got nothing.
Hidden 11 yrs ago Post by King Tempest
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So today's the deadline I set for characters. Fancy that. There's one completed and one I understand the delay on.

For those of you still interested, or if suddenly even more are interested, I figure I may as well ask whether you want to continue this now or not. Mr_Pink and Catharyn have both told me they're out. So that leaves us at a group of 3 to 4, which is what I wanted in the first place so that's fine.
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