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Hidden 11 yrs ago Post by Krinos Solstice
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Krinos Solstice The Hopless Romantic / BKS Lead Sniper

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VitaVitaAR said
@Kirinos Solstice: Accepted.


Finally! :D

Oh, and you know you can call me Krinos, everyone does.
Hidden 11 yrs ago Post by Sickle-cell
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Sickle-cell Derailer of Plots

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Jeez, when we threw down the gauntlet, we didn't think you'd need a whole new character to pick it up. =P
Hidden 11 yrs ago Post by Ardent Dawn
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I'll give the character some thought for a while - it'll need some fairly extensive reworking, but I should be able to keep the core concepts on a different character.
Hidden 11 yrs ago Post by Raineh Daze
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Raineh Daze

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Sickle-cell said
Jeez, when we threw down the gauntlet, we didn't think you'd need a whole new character to pick it up. =P


If you're talking to me, I have no idea what gauntlet you're referring to.
Hidden 11 yrs ago Post by Asuras
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Asuras No spoken words, only napalm and guns

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Name: Zanzilith
Gender: Male

Personality: Zanzilith's abhorrent personality is built upon a twisted whimsy and even more gruesome imagination. To him, everything is equally considered, equally respected... In that sense, nothing is treated with kindness or consideration. Humans are just that, human, and he views them as such, but offers no more mercy to them because of it. Enjoyment of anything is of utmost importance to Zanzilith, abandoning all so-called morality in favor of doing whatever his heart desires at the time. Having an abyssal sense of amusement, such enjoyment is found in the torture of whatever he whimsically desires; human or otherwise. Penultimate to satisfaction is imagination, variety, novelty. When one does the same thing as before, they squander the time they have on this world to experience greater things. To try something new, do something in a new way, or come up with a new idea is the second base aspect of Zanzilith's psychology, which leads to increasingly horrific activities.

Abilities: Zanzilith's abilities facilitate the sickness of his actions upon others, heightening the senses in all fields, exuding auras of terror. Zanzilith possesses no active abilities that are sudden or otherwise, but rather a set of passive natures that affect those around him.

Deathless Aura - Zanzilith causes all living beings around him to become incapable of "dying" no matter the amount of damage done to their bodies so long as he maintains a presence. Otherwise fatal wounds will result in a still-standing individual, though the pain and wound will still be present. For example, if an individual were shot, they would bleed, experience the same pain, but would not die if subject to prolonged bleeding. Dismemberment, bleeding, heart attacks, concussion; no matter the injury the individual will still maintain consciousness. A more specific explanation is this: in the presence of Zanzilith's Deathless Aura, nervous systems will always function no matter the injury. This extends to all "parts" of the body, attached or not. A severed limb will still transmit feeling to the original body if it is severed. This ability extends to all individuals in the vicinity (about a 100 meter radius).

Ethereal Rooting - Though normally immune to the weaponry of the human world, those Dolls in the presence of Zanzilith are rooted to a corporeal plane and become subject to all of its physicality. Normally useless weapons and objects can harm Dolls in Zanzilith's vicinity, be they guns, blades, or rocks. This radius extends only 10 feet around him.

Marked for Death - Entirely aware of his vulnerability outside of a host human body, Zanzilith marks his Marionette with a curse that kills it should he die as well. This allows Zanzilith to always possess a hostage of sorts, making things quite difficult for Dolls wishing to leave the innocent Marionette unharmed. The mark's "timer" is continually reset as long as he is in the Marionette's body, but begins to count down normally if he is separated. He must remain outside of the body for at least an hour for the mark to disappear.

Marionette: Maria Berkel

Zanzilith controls only a single Marionette at a time, emulating the nature of a single, despised serial killer on the loose. No changes are made to the host body, save for it being subject to his Deathless Aura.

Misc: Theme Song
Hidden 11 yrs ago Post by Rin
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Co-GM speaking! We'll go into more detail tomorrow if you'd like, but suffice to say that is definitely rejected and we'd prefer if you started over from scratch. You seem to have misunderstood how Dolls work, for one thing (they are quite corporeal, living things; the only reason conventional weaponry does not work against them is due to them being inherently supernatural), which would make the character completely unusable even without all the other problems. Sorry.
Hidden 11 yrs ago Post by Asuras
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Asuras No spoken words, only napalm and guns

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In what way does simply being "supernatural" make them immune to conventional weaponry? Is a griffon immune to guns because it's 'supernatural'? It's made of flesh and blood, supposedly, so is its skin just so strong that it deflects projectiles? 'Supernatural' is about as descriptive as saying, "it's pretty sturdy." How sturdy. Why? I assumed they were incorporeal because otherwise they'd be so tough or have some sort of "supernatural shield" which is not described anywhere in the Int-Check setting.

I can change it, nevertheless, but I'm quite curious to see what else is so unacceptable that you request I start from scratch.
Hidden 11 yrs ago Post by Sickle-cell
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Think werewolves and vampires.
Hidden 11 yrs ago Post by Raineh Daze
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Raineh Daze

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Asuras said
In what way does simply being "supernatural" make them immune to conventional weaponry? Is a griffon immune to guns because it's 'supernatural'? It's made of flesh and blood, supposedly, so is its skin just so strong that it deflects projectiles? 'Supernatural' is about as descriptive as saying, "it's pretty sturdy." How sturdy. Why? I assumed they were incorporeal because otherwise they'd be so tough or have some sort of "supernatural shield" which is not described anywhere in the Int-Check setting.I can change it, nevertheless, but I'm quite curious to see what else is so unacceptable that you request I start from scratch.


Stop trying to use science on these things, for a start. Yes, going by science, these things should get hurt, But if science was all that applied to them, they'd be fully natural creatures. They're not, so science has no relevance. Mundane weaponry is less effective than a special toothpick, and that's the way things are going to stay,
Hidden 11 yrs ago Post by Minder
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I don't think Asuras was trying to say they should be affected by mundane weapons, just asking why/how that works.

It's a reasonable question, and one that it wouldn't hurt to get answered/clarified if we're going to be playing dolls. Are they simply less affected by mundane things - ie, do bullets and blades bounce off them without imparting any force? Or are they like vampires in some settings, with insane healing rates?

From my interpretation it's the former, like they're not entirely subject to mundane physics.

Speaking of questions regarding Dolls, I have one myself: Do they retain memories of their lives before they became dolls? Did they even have lives at all before being dolls, or did they just sort of spring into being like that?
Hidden 11 yrs ago Post by Major Ursa
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Major Ursa Springy Ferret

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I thought that dolls were other dimentioners, and that though they appear human, are/were not actually...?
*rolls*
Hidden 11 yrs ago Post by Sickle-cell
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Ursa. they are from what i can gather, but i agree with Minder. What was this life they had like, wherever they were beforehand? Do they remember it?

I'd love to know so i can shape more of the background, but the vagueness is just as useful xD
Hidden 11 yrs ago Post by VitaVitaAR
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Okay, um, I just woke up not so long ago so I'm not quite ready to give big explanations for bio stuff, but, um...

Dolls do not follow quite the same rules as things from our world do. The same holds true for Puppeteers and, while they're possessed, Marionettes(keep in mind that Marionettes gain Doll-like traits and therefore Puppeteers need to be aware of this and avoid situations where this would be blatant). They are also extraordinarily powerful. A combination of these traits means that mundane weaponry has no effect, simply bouncing off of them or even breaking. They also regenerate, but it varies from Doll to Doll and lethal damage is still lethal. You could, however, use something that hits especially hard to knock a Doll over or something like that. And as explained, Doll Hunter nails hurt Dolls, as do other Dolls, Marionettes, and Puppeteers.

Dolls are from another world, one I could best explain as something like... Asgard. Not in that it's where dead people go or anything, but as in it's a another world sort of alongside the human world. Also they're not gods or anything but yeah. Puppeteers also come from this place, and I'll leave it at that to avoid spoilers.
Hidden 11 yrs ago Post by VitaVitaAR
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So...
Hidden 11 yrs ago Post by Asuras
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Asuras No spoken words, only napalm and guns

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Raineh Daze said
Stop trying to use science on these things, for a start. Yes, going by science, these things should get hurt, But if science was all that applied to them, they'd be fully natural creatures. They're not, so science has no relevance. Mundane weaponry is less effective than a special toothpick, and that's the way things are going to stay,


Science and logic are mutually exclusive.
VitaVitaAR said
Okay, um, I just woke up not so long ago so I'm not quite ready to give big explanations for bio stuff, but, um...Dolls do not follow quite the same rules as things from our world do. The same holds true for Puppeteers and, while they're possessed, Marionettes(keep in mind that Marionettes gain Doll-like traits and therefore Puppeteers need to be aware of this and avoid situations where this would be blatant). They are also extraordinarily powerful. A combination of these traits means that mundane weaponry has no effect, simply bouncing off of them or even breaking. They also regenerate, but it varies from Doll to Doll and lethal damage is still lethal. You could, however, use something that hits especially hard to knock a Doll over or something like that. And as explained, Doll Hunter nails hurt Dolls, as do other Dolls, Marionettes, and Puppeteers.Dolls are from another world, one I could best explain as something like... Asgard. Not in that it's where dead people go or anything, but as in it's a another world sort of alongside the human world. Also they're not gods or anything but yeah. Puppeteers also come from this place, and I'll leave it at that to avoid spoilers.


Thank you. That makes more sense. So it's not that they're unaffected by real-world physics, but just that they're tough enough that they do little to nothing.

I'm still waiting on an explanation as to what else isn't right with my CS.
Hidden 11 yrs ago Post by VitaVitaAR
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Okay, honestly, our issue is his entire powerset.

An aura of deathlessness basically destroys any fights within that radius, be they player vs player or player vs NPC. Especially given that Dolls, Puppeteers, and Marionettes can regenerate. I also feel that it is frankly overpowered, preventing so many things from dying with no way to prevent it at all.

The second one's problems have already been explained.

Finally, all physical influence(and indeed, all influence whatsoever) of a Puppeteer on a Marionette vanishes when it is removed from its host. With the exception of a very, very specific kind of power(Rain's example, where it's a blood infection and technically qualifies as never leaving the Marionettes), the Marionette is totally returned to normal.
Hidden 11 yrs ago Post by Asuras
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Asuras No spoken words, only napalm and guns

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How do they destroy fights? I believe you are dismissing the difference between death and incapacitation, which, if anything, ensures that players don't even have to deal with god-moding given their characters will be incapable of dying, and will regenerate after the ordeal. You just proved it's even less powerful, rather than too powerful.

If that's the case, then removing him from the Marionette's body should make everything okay, no? I made him such that his auras work only when in a Marionette, so if he's removed (as I'm sure most Dolls would attempt to do, correct me if I'm wrong), the Deathless Aura would be negated. He himself does not gain the benefits of Deathless Aura, and nothing does either when he is not possessing an individual (in a body).

And don't you think that's a bit of a double standard then? One player gets to circle around the rule, and others do not?

EDIT: In any case, I've grown more tired of this than excited to play. Forget I ever submitted an application.
Hidden 11 yrs ago Post by VitaVitaAR
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I stand by my reasons for declining your application, though I'm sorry to see a potential player go.
Hidden 11 yrs ago Post by Grey Star
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Grey Star

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Well um, this is pretty interesting. Let's see how I do, eheh.

Name: Mio

Gender: Female

Appearance: Greetings, Master.

Personality: Mio is very easy to fluster, and more than a little naive when it comes to certain matters. She also has having a vivid imagination that could lead to certain strange scenarios. That said, she is very loyal to those she trust and has a very strong case of right and wrong, as well as a kind heart. She regularly does her best to help those in need and is the type of person "who tries her best to erase other's sadness".

Abilities: Mio is exceptionally skilled in the martial arts, relying a lot on technique and skill rather than power and speed like most other Dolls with high physical capablities, though she does have quite a bit of both strength and agility herself. She especially excels in martial arts that disables opponents since she doesn't like to cause excess harm in most cases, preferring to joint lock and grapple foes into submission with either hands or bind their body with her Crimson Captor String.

Weapons: The Crimson Captor String is actually a very long cord of thin yet extremely durable red string that flows out from under her clothing to bind her targets. It is used primarily to restrict movements and disarm enemies, though it can also be used for other purposes such as defense by congregating into a flat surface or movement purposes such as grappling and pulling Mio to distant targets. It also sports a regenerative ability to repair itself in case it gets severed and damaged in battle. Mio can also pull the cord into an "armor" form, where she wears a formfitting bodysuit that greatly increases her defense at the cost of range and other functions.

Misc: Mio is very good at household chores such as cleaning, laundering, and so on. She is especially good at cooking and assumes a very serious persona when in the kitchen that contrasts with her regular behavior.
Hidden 11 yrs ago Post by VitaVitaAR
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Accepted.
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