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Hidden 11 yrs ago Post by Barioth
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Any incoming CS's I should look forward to?
Hidden 11 yrs ago Post by Zero Hex
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Mine, I'm just a slow worker when it comes to bios and since you relaxed the limitations on tech and gear characters I'm sifting through a pile of them to pick stuff out
Hidden 11 yrs ago Post by HellsGardenKeeper
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HellsGardenKeeper

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Name:
Alexandria "Alex" Whyte
Alias:
"Ghost"
Age:
25
Personality:
Happy, Bubbly, Helpful.

Those are generally words to describe Alex and they're right, she's an all around friendly person more then willing to go out of her way to help others, some times a little too much and a bit naive. She finds herself being taken advantage of from time to time but tends to shake it off determined to see the bright side in life and tries to help others see it that way as well.

Alex is fiercely protective of those she calls friends hating to see them be put in harm's way or for someone else use them for their own personal gain, she sometimes has a short temper and a sharp tongue but tends to refrain from lashing out at others rather taking all her stress and releasing it in the form of a bullet out of a gun, sometimes spending hours in the shooting range emptying clip after clip into the paper dummy until she's calm enough to return to the public world happy and cheerful as always.

Always looking for new friends or a new way to help someone out Alexandria has a habit of getting herself in trouble or sticking her nose were it doesn't belong, often getting more involved then she should in matters that don't concern her, but her stubbornness and pride makes her see it all the way to the end, a trait her father said she gained from her mother.

Skills:

Growing up around guns and weapons Alexandria has various degrees of skill in gun handling and maintenance, lacking in some areas when it comes to close range shooting focusing more on long range and sniping. Spending years in competitions and her families shooting range she's use to spotting and relaying information to and from gunners and operators giving her a good skill set in communication as well.

Gear/Equipment/Weapons:

  • An SV98 Sniper Rifle:

  • Ambidextrous Bolt action rifle designed to neutralize targets up to a range of 1000 meters. An older model of a modernized sniper rifle, Alex prefers to use it for the versatility in design for optical system configurations giving her a better range of modes and options with shooting it.


  • Two Beretta 87 Target: .22 LR

  • Fast and tactical, Alex keeps a twin set of them on her at all times generally kept in holsters on her hips, they're practical, and extremely easy to mode the optics on the rail, they also stand upright making it a lot easier and quicker for to get to in fire if need be.


  • Standard Issue Tanto Ka-Bar

  • A basic blade Alex keeps on her person in case she slips up and let's someone get in close range on her, besides that she generally only uses it help with simple maintenance and cleaning chores.



Bio:
The only child of a gun fanatic and war veteran, Alexandria has spent her whole life since birth surrounded by the smell of iron and gun smoke. Her father said she wouldn't play with normal toys instead wanted to play with the tools and gun parts on his work table, enthralled by the shiny metal pieces.

Some would say it was sign a telling of what would come, her mother tried to get her interest in ballet and gymnastics something of the feminine aspect of life but the more she grew the more Alex snuck away and into her father's gun shop at first watching and looking through the shop windows, gigging softly as the guns let loose their loud roar.

It was around the age of 16 when her mother was killed, shot dead in a small town convenience store simply caught in the middle of a robbery gone wrong that her father completely threw himself into his work, working constant hours spending less time in the house itself trying to avoid the memories of his late wife all together that he started actively bring Alex into the shop helping her and showing her how to operate and clean a gun, starting off with a simple nine millimeter hoping to keep her from avoiding the same fate.

However she had trouble getting the desired shots always being off by a few centimeter, hating herself for the disappointment lurking in the back of her father's eyes pushing herself more and more to meet his standards while making a promise to herself and her mother that she would do whatever it takes to keep others from having to go through the same pain and anguish that her father put himself through daily.

Finally meeting her father's expectations Alex begged and pleaded with her father to let her try her hand at a long range rifle, even a hunting rifle would do having became ensnared by the gleam of the long smooth barrels during the competitions, wanting to know what that power and control felt like.

However he wouldn't allow it saying something about how she was growing into a fine woman and her mother never would of approved of her being around guns and such violent things, that she should be learning more delicate hobbies and skills.

It got so bad that they would fight constantly, there were days that Alex stayed away from that house always coming back to find her father slouching over his work bench, fast asleep a small bottle of whiskey hidden in his tool box. During those hours she would sneak her dad's old sniper rifle out of its case and take it back out into the hillside to practice, hoping to show him that she could do it, hoping to prove it to herself.

Two days before her 25 birthday Alex left for a sniping tournament in the next city, she left a note for her father on his pillow promising him that she would come back with the trophy and she hoped then he would finally be proud of her. She won the tournament, a smile on her face as she answered the phone happy that her dad had called her, the color draining from her face as the officer on the other end informed her that her father had taken his own life moments before she had fired her last shoot.

Shocked and dazed Alex barely remembers the weeks afterwards all the planning and condolences calls, calls from relatives asking if she need someone to live with, the ceremony where people spoke of a man long gone, a man that didn't match the figure in her memories, it was after the service and her father laid dead in the cold ground that she was approached by Puriel, offering her a new life and a new name a chance to escape from her past and a chance to keep others from suffering the same fate.

Laying a white rose over the tombstone, Alex turned on her heel leaving everything but her father's rifle in that small town. Untouched left for whoever desired to claim it.

Theme Song:
Hidden 11 yrs ago Post by HellsGardenKeeper
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HellsGardenKeeper

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Sorry for the wait, Darling~
Hidden 11 yrs ago Post by Barioth
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Cool beans, a badass sniper chick Does Alex have a disguise? If not, she's accepted.
Hidden 11 yrs ago Post by Chiba City Blues
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Barioth said
Any incoming CS's I should look forward to?


I have a character almost ready, but I might be scrapping it and doing something entirely new based on what everyone else has done.
Hidden 11 yrs ago Post by HellsGardenKeeper
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Nope, no Disguise~
She has no one left for anyone to go after, so she doesn't care.
Hidden 11 yrs ago Post by Zero Hex
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Chiba City Blues said
I have a character almost ready, but I might be scrapping it and doing something entirely new based on what everyone else has done.


Same here. I know Umber is working on a character as well, it should be done soon-ish.
Hidden 11 yrs ago Post by Barioth
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Alrighty, I added Alex to the Character List.
Hidden 11 yrs ago Post by deadpixel101
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Name: Alexander Marry Greenveil

Alias: Faust

Age: 28

Personality: "Faust" is a bit of an aloof person, as some have said, he doesn't exactly have all the screws where they should be...Alexander seems to display signs of bipolar disorder, he will slip into depressions or states of joy for weeks at a time, he doesn't seem to like being around people often and he talks to himself more than anyone else. When it comes to actually socializing he can keep up a normal conversation for the most part. He just seems to have problems saying the right things, and a worse problem of thinking them. It is not uncommon for him to change a subject when it displeases him, and it's not uncommon for his sense of justice to sway slightly. It is known throughout Puriel that Alexander enjoys theatrics, and he will often play up the parts of him others seem odd, meaning he is never as "crazy" as he actually acts, though acting that way on purpose could be seen as some perfect proof otherwise..."Faust's" sense of style changes often, and he does things on a passing fancy, when he is in a sad fit he seems desperate and is less reliable as a "hero", when he is happy and jovial, he is proactive and often goes a touch too far. His motives are usually a bit pointless or nonsensical and he seemed to do things on impulse more often the he should, he bends people's words and toys with the minds of many, though he tries his best to never lie. He has been caught for this before and, that hasn't stropped him.

Appearance:



Power: Most people don't believe Alex's story when they hear it, unlike most members of Puriel, his abilities seem much less natural, or explainable. Alex says whenever asked, he "Made a deal with the wandering spirit", apparently a wispy figure, with not many definable features, approached him one late night, and asked him if he wanted to be worth something, Alex not being the most sensible at the time (being affected by drugs and alcohol) said yes. The next day when he woke up, he had a blue symbol on his hand. He learned through some not so sober experimenting he had gained the ability to control selective substances, mainly being dead, organic tissue. He, through much training, is now able to control up to three human skeletons at once, they cannot move in very different ways, meaning they must always work on one task. He cannot control animal skeletons, or any living matter, he controls skeletons primarily because the more tissue a body has, the more effort, energy and focus it take to control. He cannot explain who the "wandering spirit" is, but is speculated that it was in fact a person, one who is not aligned with Puriel, but perhaps was at one time.

Skills: He is great with making tea, though he botches coffee right up. In all seriousness, Alex can run for an extended amount of time, while not very impressive to other "heroes" standard skill sets, it has saved his life more then once. Alexander has a unfair amount of luck, and has gambled his life many times thus far, yet he still stands. Alex is not very physically strong, when it comes to combat he mostly relies on his underlings and is inept with most weapons. He tends to actually use himself as distraction, and lets the drones be the trump cards. The skeletons can each hold as much power as Alex can give them, meaning they are light and agile usually, yet not the most durable. Alex can focus on using one skeleton at a time, and this makes that selected one, much more capable. To put in perspective the strength of each skelton in perspective, they can lift roughly 120 pounds, though when one is focused on, it can lift closer to 200. The skeletons can only move when Alex makes them, meaning when he does not, they fall to a pile. It can be seen he is controlling it, when a faint blue light emits from within their rib cage.

Gear/Equipment/Weapons: Alexander wears a durable and high-tech bullet proof vest under his clothes. Three skeletons given to him by Puriel, as well as a large briefcase in which to keep said skeltons in when not in use, he also carries with him more sets of his own clothes and mask. He also carries about many wigs.

Bio: Alexander was a normal boy, living a normal life. He had decent grades in school and got along well with both his parents, him and his sister didn't talk much but it was never much of an issue. Up until high school Alex lived thus hum-drum life and didn't ask any questions, until, first year at Belleveir high. He met a boy named Adrian, Adrian was the outcast, he dressed in dark clothes and was pale as a ghost. He adopted Alex in their shared art class and taught him about the wonders of the supernatural. Believing avidly in ghosts and stories Adrian dragged Alex down to the lowest possible levels of academic prosperity and eventually, he stuck a wall between Alex and his parents. At the last year of high school, despite Mr and Mrs Greenveils best efforts, Alex and Adrian were still best of friends, no longer having an aspirations for work or "the boring world" Adrian and Alex moved on to waste away on their own, getting into drugs and cheap booze.

Three years later, many many ignored messages from concurred parent, Alex was at the end of his rope, no money, no job, and soon, no Adrian. An especially average night Alex's one last friend, disappeared. No body was found, the search lasted the minimum time necessary to keep people thinking the system worked, Adrian was just, gone. This led Alex down a darker path, resorting to their old and childish beliefs of the beyond, Alex tried to summon spirits multiple times to find his lost friends, for another four years he wasted away to nothing but skin and bones, surviving on whatever he managed to scrape up in that blur of time, and of course, no signs of Adrian.

Finally, the last thread of hope goes out the window, Alex lies down with whatever was in that bottle and whatever that powder was made of, and tries to become nothing, the "wandering spirit" visits Alex, and months later, Puriel follows suit. For the next two years Alex uses Puriel as an outlet, it keeps him distracted from the people he lost, and the person he could have been.

Theme Song: Scissor sisters: I can't decide Clicky click

Other: As Puriel does not condone the use of actual corpses, Alex has been given three false skeletons, made up of re-purposed and donated...materials, they are not technically real skeletons and thus do not belong to any one deceased person, according to Alex, "They have a fake feeling to me...I can't put as much strength behind them."

Blargh, let's see if this is up to par...
Hidden 11 yrs ago Post by Barioth
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Questions about your character-

Where did your character obtain his skeletons?

What are the physical limits of these skeletons?

Do the skeletons carry any sort of equipment?

Do you have a way of hiding or "deactivating" these skeletons?

Do they smell?

Also fix your sheet formatting, you've got an interesting character with a questionably dark power, which it's full application and use may be put under watch by Puriel. Considering the identities of the skeletons, you better dance about this one carefully, I don't think Puriel will be too comfortable with you chillin' out with some bodies you dug up.
Hidden 11 yrs ago Post by Chiba City Blues
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Chiba City Blues

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Name: Samuel Spectre

Alias: Phantom Skull

Age: 24

Personality: Samuel is serious. He leaves time to quip, he can’t help it, but in the field, he is determined to get the job done. He places human life above all else, he can save everyone. He WILL save everyone. Outside the mission, he is light hearted, and care free, to mask the fire that burns inside. Even when he is aloof, his mind is on the job.

Appearance: From a distance, Samuel does not stand out. He is not tall, nor short, he has black hair that he keeps short. However, once you get closer, you notice the scars. The rough skin. Samuel has been through all sorts of scrapes and fights. Upon closer inspection, one notices an almost ethereal aspect to Samuel. His body appears wispy at the edges, he is a ghost, a living phantom. When he is fighting crime, Samuel wears all white combat clothing, form fitting and easy to maneuver in. He wears a white trench coat and a full black mask. On the center of the mask is the skull from which he gets his namesake.

Power: Samuel is a phantom. He can turn immaterial, allowing him to move through objects as if he were not there. He can also fill his bullets with ghost bullets. Usually, these bullets are spectral, they pierce defenses, and hurt like bullets, but physically, do not harm at all. He can make these bullets stronger, as strong as .44 caliber rounds; however, these bullets drain his phantom essence. He can only create so many bullets before it starts to hurt him, and drains away his presence in the world.

Skills: He’s a good shot, and years of fighting on the streets have taught him the street art of the parkour.
Gear/Equipment/Weapons: He holds two different pistols, each one spectrally linked to his body. They can change caliber and strength with his will. But as mentioned earlier, stronger caliber bullets drain his phantom essence.

lBio: Samuel Specter lived a tragic life. At an early age, his parents were murdered. He did not know who or what, all he remembered that day was a ghost, a cruel phantom that destroyed his family and life.

Samuel spent the next few years hunting. He was determined to find this ghostly villain, and he started the only place he knew; crime fighting. He put on a mask and took his father’s trusty pistol, a relic from a past war, and set out to right wrongs. He was known only as “The Specter”, he never showed up for long, he was, after all, just a man with a gun. He would show up, incapacitate foes, and disappear.

His war on crime had taken him all throughout the underground, he had fought thieves and mob bosses and all kinds of ne’er do well. Despite all this, he had not found the ghost that killed his parents. That is… until one day!

An informant had tipped Samuel off to a contract killer, a man who could turn into a spirit. The spirit was hired as security for one of the super corporations. Samuel did not care who or what this company was, he only cared for ending the man that destroyed his life. Samuel came to the corporation’s labs armed with a small arsenal. Maybe the spirit was tipped off, maybe he just had an otherworldly sense, regardless, he knew Samuel was there, and he was ready.

Samuel and the spirit’s battle was one of slow attrition. Samuel could not kill the spirit, and the spirit knew it. He didn’t need to push Samuel, each bullet that whizzed through the ghost’s body was a resource lost to Samuel. How could he win? In a fit of arrogance, The Spirit materialized into our mortal plane. He taunted Samuel, and prepared to deliver the final blow.

Samuel had nothing left to lose. He cared not for his life; he only cared for ending the spirit. He dove, and tackled the spirit, hurtling them both into a large chemical reactor. The reactor screamed. The spirit faded away but his powers transferred to Samuel. He was now the ghost, but he would not fall to evil. The spirit had killed his parents, but this was just the crucible that burned Samuel into something greater.

He would not be the spirit, he would be Phantom Skull, and he would be so much more. He couldn’t be the killer he once was. The spirit used murder to further his own goals, Samuel had to stand for something greater, he had to become something else.
Theme Song:
Other:
Hidden 11 yrs ago Post by deadpixel101
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Barioth said
Questions about your character-Where did your character obtain his skeletons? What are the physical limits of these skeletons?Do the skeletons carry any sort of equipment?Do you have a way of hiding or "deactivating" these skeletons?Do they smell?Also fix your sheet formatting, you've got an interesting character with a questionably dark power, which it's full application and use may be put under watch by Puriel. Considering the identities of the skeletons, you better dance about this one carefully, I don't think Puriel will be too comfortable with you chillin' out with some bodies you dug up.

Oh wow...those are some underrsights I feel like I should have noticed...once I am out of school and have a solid comluter at my fingertips, I will fix it right up.
Hidden 11 yrs ago Post by Silver Carrot
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Wow. Some of these CS's look advanced!

I'm trying to join more High Casual rp's because I want to join Advanced but I don't think my posts will be big enough. I want to learn to write more. This High Casual really interests me. Is it still open?
Hidden 11 yrs ago Post by deadpixel101
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I tried playing around a bit with the CS, the only areas changed or "Other" "Gear" and "Powers"

just letting you know so you don't have to trudge through it all.
Hidden 11 yrs ago Post by philp123
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Hope you don't mind another, this looks really interesting so i would like to join in.



Name:
Leo Renton
Alias:
Prophet
Age:
24
Personality:
Leo is a quiet, collected, astute man. Leo isn’t the most sociable man on earth but he will not avoid a conversation. Leo normally pauses before he says something as to think about what will be the after effects of saying such things. Leo will always be assertive of his situation his eyes are normally darting around the area scanning looking for vantage points and exits.He will always go for a stealthy approach than a guns blazing This is because he was trained in the art of stealth.Leo hates people who abuse their powers it is his objective in life to hunt down all the people who abuse their money and power.





Skills:
Leo is trained was trained in hand to hand and ranged combat by the mercenaries, they said it was essential for his survival out in the field.
Gear/Equipment/Weapons:
Leo wields a Customised compound Barnet cross bow with flashlight. Leg mounted silenced M22 pistol Gerber LHR Combat Knife and fibre wire.

Enhancements:
During a mission Leo was captured, by his target who wanted to know who hand hired him during this torture; they burnt his muscle fibre so he was paralysed in his right arm, and gave him a dip into some molten iron. After being saved he undertook extensive surgery. Leo had multiple problems he had motor neurone damage to his right arm, reactions times were slowed and most of the muscle fibre was fried. The company said that he was too good a soldier to lose. So they used stem cells to repair the broken down muscles but it grew them back larger than ever. The paralysed arm was replaced with a bionic arm which can lift 3 tonnes, his senses were replaced by a robotic sensory apparatus equipped with a movement sensor and a HUD, To match his upgrades he was given a SRS2 (Stealth and Reversal Suit 2) this allowed him up to 7 minutes of invisibility and is able to create a smoke screen for a quick escape.

Bio:
At the age of 20 Leo joined ‘Shadow Company’ , a hit man style, group of mercenaries who went on missions around the world to eliminate people of a client’s choosing. Leo lost many friends on these missions and it made him the quiet and self-dependent person he is today
Leo slowly made is way up through the ranks of shadow company, and It was on his 50th mission when he had the incident. When he had the implants he was moved to his own squad and given the call sign: Prophet.

On his 134th mission when he realised ‘Shadow company’ was employed by a rich business man who killed any who opposed him. After this information was revealed to him he decided that it was his duty to the world to stop him. After failing to convince his old squad members he realized it was up to him. When it came to kill his target he cut communications so he could talk to the man and find out the location of his employer. There was no way he could kill this man straight after finding out this secret, by the looks of things he had only one option.to go rouge. After a week of going rouge he had narrowed his search to one location; the man’s villa.

When it came to disposing of the man he didn't want to do it straight away at first he wanted to find out why he did it. Upon asking the man said: “For power my boy. The world be in turmoil if no one had power, don’t you understand that?” he replied by a swift knife to the jugular and the words: “No”.
Leo wanted to leave his old life behind and so he left his SRS2 next to him with a note saying:’good luck using this I took the power core it’s useless now.’
After this he ran as far as he could to a new place to call home.

Theme

Hidden 11 yrs ago Post by Silver Carrot
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I'll find somewhere else, actually. Sorry.
Hidden 11 yrs ago Post by Barioth
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Okey-dokey, there's a lot to say.

On the topic of your character Chiba, I want to let you know that immaterialization is in, my opinion, a power which can be very easily applied to make story dull and your character very powerful. I will let you have it on the terms that you put some limit to the power on the topic of rematerializing within organic matter. While being able to rematerialize your hand within somebody else's chest is really cool, it's pretty freaking easy. If you really want to do something like that, I would allow temporary minor possession. Temporary meaning it has a time limit that varies depending on the victims inner strength and minor meaning you can't make the victim do something their basic instincts will not allow, such as inflicting harm on themselves and while possessing someone you can't move completely fluidly, nor speak fluidly either.
Dead pixel you are accepted
Phil you are missing a skill section. Also you need a gear/equipment/weapons section for everything not included by your enhancements. You have various minor grammar mistakes which are a quick fix. I don't really like how I feel about your character being so close to mine in abilities, enhancements and apparent skillsets, but I don't believe I really have the right to ask you to change it unless you want to. I personally would like you to change your character, even just a little bit so they aren't so similar, which is rude and presumptuous of me, I know. If you don't want to, I'd understand as it's your work that you wrote, and I'll back off and won't bother you about it anymore.
Hidden 11 yrs ago Post by philp123
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Fixed thanks for pointing them out. I think I've corrected them all. I have also changed the enhancements. Also i do apologise for missing out the sections, I work on a word document and then post it so something must've got lost between copy and paste.
Hidden 11 yrs ago Post by Chiba City Blues
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Oh no, I did not intend anything like that. He can move through things, but he can not re-materialize inside a person or anything. If he moves through a person, they may feel a chill, but it will not negatively impact them, and he can NOT materialize in their brain or something equally silly.
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