As you drift into the abyss of sleep, you feel a sharp tug in your chest. It's too late to resist - your body has gone limp and your consciousness is being transported thousands of miles away. You've been selected for the Bestowing.
You wake on an island. It's the dead of night - the sky above blazes a palette of cool colours. You look around, and see dozens of other white figures - you assume they must be like you.
You look up again and see 9 constellations blazing in the sky. Each depicts an epic figure; you don't recognise them, but immediately feel their power, even from millions of miles away.
In the distance, an orb of light floats above the water. From it a powerful voice resonates through your ethereal body.
"Welcome. You have been selected to participate in the Bestowing. Above are nine constellations - each is the figure of a Titan, a powerful being that holds control over one aspect of the world you know. Ally yourself with one of these Titans, and become a champion for them - carry out their will on earth, and squander the progress of other Titans if necessary...if you so please. Should you choose to ally yourself to none, you will be Branded. Fight, then, for the glory of the Titans, in the arena of planet earth!"
The constellations above burn brightly, expectantly. The horizon of the dark ocean also burns a low purple. You could walk across the water and awake...or pledge allegiance to a Titan. You must make your decision.
TITAN: Epoch, Lord of the Ages
Allies: Locke, Rylai
Enemies: Harrow, Chremon
The overseer of time, and the pinacle of progress. Epoch understands that time welcomes all but stays for no one. The movement of the continuum is pivotal to order and life. The champions are expected to be innovators, and the leaders of world progression. They are expected to NOT be very materialistic, as time does not accept luggage.
Blessings:
Continuum exception: Once every hour, the Champion has the opportunity to slow time to 1/3 of its speed, for up to 1 1/2 minutes (30 seconds of slowed time).
Acceleration: The champion can enhance their speed, agility and thoughts. Unlimited usage, but this also ages the body. Be wary of use.
Soothesayer: The champion may be given visions of the future, at the cost of great pain while doing so. Bestowed upon them at the Titan's wish, if they are in good favour.
TITAN: Austelle, Star weaver
Allies: Pangaea
Enemies: Harrow, Rennigan, Meridian
Austelle is the creator of the cosmos, peppering it with the fine fragments of his own celestial forgery. Values beauty and wonder. He values the appreciation of beauty, and implores champions of his pantheon to appreciate and preserve the beauty around them. They are expected to find the beauty in EVERYTHING. No exceptions. Positivity is key!
Blessings:
Numinous: The champion can inspire a person to rally to their cause for a short time, feeling Austelle's magnificence.
Event horizon: The champion illuminates an area with starlight, burning away darkness and impurities.
Starman: The champion becomes the embodiment of space, being able to shift through walls and arrive at another location in space if they so wish. This is very exhausting on the body, and can only be used for a few minutes every day.
TITAN: Meridian, Land forger
Allies: Locke, Chremon
Enemies: Harrow, Epoch, Pangaea
Meridian is the creator of matter on the Earth, and is responsible for driving its tectonic forces. He strives to keep the Earth powerful and natural, at the detriment of civilisation if necessary. He finds faith in those that live off the land, and dislikes his champions settling in urban areas for large periods of time.
Blessings:
Disruption: The champion causes a weak seismic force to overcome the area around them, creating a small earthquake to unbalance their foes.
Idol: The champion summons a powerful Golem of rock and stone, carrying out their will, but protecting the champion at all costs.
Wayward: The champion never loses their way, even in uncharted wilderness.
TITAN: Locke, Mistress of the deep
Allies: Chremon, Epoch
Enemies: Harrow, Rennigan
Locke created the unruly nature of the sea, and wants to see (heh) uninhibited motion in all things, just as a body of water. She favours activity in her champion, always pressing to achieve an objective, and does not tolerate complacency or laziness.
Blessings:
Nautilus: For a limited amount of time, the champion can breathe underwater and has clear vision of the depths. The champion can also drink any type of water with no ill effect.
Soul shackle: Locke gifts the champion with a trident that can be used as a weapon, which is bound to their soul by a 100 metre chain. The weapon is imbued with some magical power in the hands of the champion, but if the tether is broken the trident is destroyed, and the champion loses favour with Locke.
From the deep: The champion summons tentacles that ravage the area around them, consuming all except for the champion. This power gets stronger near large water bodies.
TITAN: Rylai, The Judicator
Allies: Epoch, Pangaea
Enemies: Harrow, Rennigan, Chremon
Rylai is the judge of the living, and executioner of the dead. Considered the most righteous of the Titans, Rylai expects his champion to fight against the immoral, and to follow a strict moral code themselves...or they too will face Rylai's wrath.
Blessings:
Detector: The champion is easily able to detect the morality of a person, eventually realising their intentions, secrets, and memories the longer they remain in a person's vicinity.
Executioner: The champion tests a person, bathing them in holy warmth. To the righteous, this is a pleasant warmth, but to the extremely corrupt, it burns even their bones to ashes.
Divine court: The champion creates an arena of light to test their foe in glorious combat. The most righteous will always prevail. This condition is not applied to other champions, or the Branded.
TITAN: Rennigan, The Puppeteer
Allies: Chremon
Enemies: Pangaea, Harrow
The Puppeteer is an architect of the mind, finding facets in people's personalities to manipulate and exploit. Not inherently evil, the Titan seeks to test the boundaries of the human mind. What he does with his results is unknown. He expects his champion to seek knowledge in all its forms, and to even exploit people if necessary. He disapproves of relationships, seeing them as a distraction to his cause.
Blessings:
Conversion: The champion is skilled in the art of persuasion, eventually bending others to their will. The longer they talk, the more the subject is convinced to do their bidding.
Host: The champion can see from the perspective of any other person or animal, but cannot control their movements or actions, for up to a few moments a day. The champion must have made eye contact with the victim at least once, the more recently the clearer the vision.
Puppeteer's stage: The champion reaches into the very mind of their victim, and views the entirety of that person's psyche as a library. With experience and time, the puppeteer will be able to view "books" in the person's mind that can be rewritten to change a person's thoughts, or even personality.
TITAN: Harrow, Sower of dissonance
Allies: None
Enemies: All
Harrow only seeks to squander the goals of the other Titans. It is this objective that makes her the true mediator: balancing all the forces that wish to sway the world in their direction. Harrow only wishes her champion to disrupt other champions, and does not encourage them to pursue friendships with other champions.
Blessings:
Nullify: Disables the target champion's abilities for a few minutes. Can only be used on that champion once every 3 days.
Seer: The champion can seek the presence of other champions. The closer they are, the weaker this sense gets.
Decrepit: Subjects the area around the champion to entropy, ageing all life in this radius significantly. The more complex the organism, the weaker this effect is; humans are aged by a year, and champions are merely slowed in thought and action.
TITAN: Pangaea, Nature's bastion
Allies: Austelle, Rylai
Enemies: Harrow, Rennigan, Meridian
Pangaea is the designer of all animal and plant life, finding joy in creating a new creature every few millenia or so. Pangaea wishes for harmony between humans and nature - she wishes her champion to not be violent unless completely necessary. She also dislikes her champion wasting - for every thing used, place back two.
Blessings:
Mediator: The champion is naturally fortunate and charismatic. People around them are more peaceful, up to a certain extent, and the champion can tame even the most wild animals, with time.
Practitioner: The champion heals the wounds of someone else - at the cost of their own well-being. The more dangerous the injury, the more energy the champion would need to exert to fix it. The champion CAN revive someone that recently died, if they give their own life as a sacrifice.
Sanctuary: The champion whisks away themselves, and the people/objects in the area around them, to a random location in the wilderness, safe from harm. This location cannot be decided by the champion. However, given the champions natural good fortune, perhaps Pangaea has a reason for delivering the champion to that place.
TITAN: Chremon, The Elder Dragon
Allies: Meridian, Rennigan
Enemies: Harrow, Epoch, Pangaea
Chremon is the father of the entire draconic lineage, creating the first dragons from the wrath of truefire itself, watching the species grow fruitfully until humans slaughtered them by their thousands. Over the last several centuries, few remain alive. Seeking to once more make dragonkind a species of legend, Chremon only asks that the champion forsake most human contact to devote themselves to their cause.
Blessings:
Pristine scales: The champion is extremely fire resistant and magic resistant, to an extent - magic has a reduced effect on them.
Sear: The champion can heat their hands with enough power to melt some metals. Can be used for mediocre light, plenty of heat and for combat. For this reason, the champion may choose to use hand to hand combat as their main means of attack.
Dragon's heart: The champion may summon a dragon spirit, wrought of truefire, to fight for them, wreaking destruction wherever the champion intends. The spirit can be used to fly to another location, but can only ever be summoned once every 3 days. The spirit seems to have an appetite for humans.
BRANDED:
Allies: None
Enemies: None
The Branded have chosen to ally themselves to none, leaving them without the conventional blessings of the Titans. However, the defiance of their destiny has entertained fate; their soul is reborn each time they die. With many lifespans, they can learn to control this ability. They only suffer from a fraction of the abilities of the champions, and have no reason but personal whim to fight for a cause.
Abilities:
Force pulse: The Branded release a wave of white energy, driving back all negative magical abilities and people from their vicinity.
Spirit form: With mastery of the rebirth process, the Branded may choose to travel with only their soul (as pictured). They may turn into dust at this point, and can travel on the wind to a new location indefinitely. If their body is left without a soul for too long, it will die - however, the Branded can eject a soul from another body with enough force (easier in older bodies) and inhabit it, destroying the soul of the previous person.
You are a Champion. You are the TITAN'S VANGUARD.
(Hello everyone!)
(Quick message to say that there is more to come. The world will be of a fantasy setting, and will have a few new creatures and mechanics as well; this is all in production! I just wanted to see how the main concept would go down. If you have anything to add, let me know! I'd love to hear it. I'll answer any questions below!)
(See you around, champions! Jhett~)
Edit: Finished all the Titan/branded descriptions. If this reaches an OOC then I'll post more about the world tomorrow. For now, I sleep!