Hidden 9 yrs ago 9 yrs ago Post by BayRat
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While the universe for this RP is endless, for this particular RP, it is focused on a school for aspiring wizards, mages, sorceries, and the works. Your character will be living in one way or another in the magic capital Frolam. Frolam is a spire-like city in the middle of a temperate plains, next to treacherous mountains, deep forests and jungles, a vast ocean, and a desert peninsula. The capital has different sections. The capital itself a tower-like structure with massive assymetrical sections all around it. A moat surrounds the tower, which is as a circumference wider then a typical island. The structure is made mostly of stone bricks and slabs. The entrance has a large drawbridge and gate, which leads into the lobby. A lovely midieval village, mostly with simple houses and some magical luxuries like a magic fountain. There are several dorm sections, each of the dorms are in a circular floor, spiralling around two stories of typical dorm rooms. Another city lies within a massive structure off the side of the middle height of the mountain tall tower, which houses merchant shops, restaurants, entertainments, etc. The rest of the tower above are libraries, schoolrooms, and st the very top, the headmasters room and faculty rooms. The roof of the tower is off limits.

This universe technicly takes place in a future setting. In the past, before modern era, fantasy and other supernatural factors were stripped from earth, and sometime during the 21st century, it came back. The world now takes place 3,000 years after that fateful day. Modern earth has become a relic of a past, along with its technologies. Such tech such as guns, the luxuries of cars and television are exclusive to only two cities that have survived the fallout of magic and supernatural elements, those cities were once known as Tokyo and New York City, but our now called Island Haven and Luxury City. Modern cities and towns can be scarecly scene as ancient ruins, along with perhaps finds of ancient and ruined remnants of their tech and goods. Now there are many races, gods, forms of magic, etc.

For your character, you can be from a wide array of races (you can make your own race if you want, or from another series from anime or a movie or whatever, just let me know first to make sure I see it has appropriate) or refer to one of the many fantasy races found in DnD.
If your character is a teacher, or student, then they must either have some form of magic, or looking to learn it, and must be able to do so. There are many different types of magic users, magic forms, and how to get it. Witches are their own race of beings, female only that have innate profecienty in dark magic and related arts, and can easily specialize in other forms of common magics such as elemental and archaic. They are also practically immortal, however they melt at the contact of water (wizard of oz style). Witches are also deemed as wicked creatures, they may be tolerated at the school, but will likely be bullied.
Warlocks are mortal magic users that specialize in either dark or arcane arts, usually both.
Necromancers are not allowed, however liches are. Necromancers are a single (but large) family that are servants of the goddess hecate, and have mastery over the living and the dead, with or without magic. Liches however, use magic in the form of death and undeath, which may be similiar to a necromancer's power, but necromancers do not use magic. Liches however are usually evil, and have a blighted appearance of a zombie or skeleton, or a decaying body of any race. They are immortal but can be destroyed if damaged enough, and I only recommend a lich if you will be a villain
Wizards are your basic magic users that start off as normal mortals, but learn magic. A wizard can learn any form of magic he/she wishes to learn, and can learn any number of magic given time and practice.
Sorcerers are born with a magic affinity towards elemental magic, which includes the likes of earth, fire, dark, etc. (dark elemental magic and dark magic are different magics). However other then that they are considered wizards.
Mages are mortals that are born with magic abilities, usually some sort of unique and specific magical abilities (such as for example, something as absurd as being able to make food out of any form of dirt or stone, or something more potent like having the powers of a pheonix, or something absurb in the likes. Or perhaps a magic ability that allows the user to secrete a liquid that can mimic other magic forms based on certain limitations, be as creative as you want if you pick a mage.) however they may also be born with common magics like elemental or arcane.

Most wizards will specialize in a single category, the more specific they are with the magic practice, the better they will be at that magic as well as the easier it is to learn. For example, someone who learns fire magic can master the element and be better at using it then someone who learns all elements. There are also many sects for wizards for these types of categories.

Clerics: Holy magic, specializing in powers from a god, usually that of divine powers. (Note: if you choose clerics, I can give you the list of gods you may use as their patron, as well as what that god can specificly give them)
Clerics may also became prodigies to the god in rare instances, which allows them to call for miracles (When calling for a miracle, the god may grant their wish if they choose to accept it, or the god may grant a miracle without the cleric even asking. Sometimes gods will choose a prodigy by granting a miracle. Miracles are usually simple as a god's power in the main world is limited, such as controlling a dove, or turning water to wine. You can expect a lot of biblical powers to be more advanced miracles, like parting a sea or turning a staff into a snake. The miracles however, associate with what the god stands for specificly. There is pretty much a god for every single concievable concept, and lesser gods that share the same domain with the main god, but defeated by the Main god of that domain's influence and power, so it is possible to make up your own god for this category.)

Druids: Specialize in Nature, Druids also have even more sects such as what they specialize in specificaly. Plant druids are known as nymphs, dragon druids dracomancers, beast druids are well beast druids, so fourth and so fourth. Other specific druids like those that specialize in say a pheonix or other mythical or real beast (even dinosaurs, believe it or not) are also possible, but lack much popularity.)

Spellcasters: Spells are unique in that they are usually activated by word or thought, and can be a set spell of pretty much anything such as casting a bolt of lightning from elemental magic to teleporting with dark magic. Spellcasting counts as a subcategory of archaic, and is convenient as it offers to master a varity of spells, kinda like harry potter style. Spells however require either memory or something like a tone to recite.
Elementals: Elemental magic, which includes: Fire, Water, Ice(technicly part with water), wind/air, earth, poison, lightning/plasma, dark/unholy, holy/light (both light and dark goes in hand with clerics), aura(or raw magic power), spiritual/ghost, nature(may go in hand with druids), gravity(rare), radiation(also rare), metal(partnered with earth), and time.

Alchemists: specialize in potion making, self explanatory.

Archaics/Arcane: Wide variety of magic includes sealing magic, summoning magic(that isn't related to druids), negation magics, and other non relatable spells such that don't have a specific category.

Dark magic: Includes dark arts such as curses/hexes/voodoo (for example turning someone into a frog or a voodoo doll), ritualistic rites (sacrificing to demons, or catalysts for curses), and psychic related powers such as telekinesis, mind reading, and reading the future (Note that mystics, mortal psychics, do not use magic, Dark magic however mimics many of the basic psychic powers mystics have. Mystics cannot use magic as they are completely devoted to the true nature of their humanity, which provides pyschic powers and the likes. As such, if you choose to be a mystic you cannot be a teacher or a student.) Future readings are often innacurate as fate is an illusion, meaning that future predictions such as looking through a crystal ball will show the most likely outcome, but can be changed either by preventing it, or the fundamentals of chance. The most advanced future readings can show multiple outcomes of the most likely results for better accuracy.)

Ragnosdum: A forbidden magic form, even more then the dark arts. Ragnosdum originates from the eldritch abominations/gods and revolves around reality bending magic. This includes extreme methods of time travel/manipulation, dimensional warpings, complex teleportations, reality changing, existence erasers, etc. etc. Such magic is nearly impossible to attain and may only be used by those who have some sort of connection with the eldritch (Which mostly include the lovecraftian lores of Cthulu and Azathoth and the likes.) There are very few effective defenses against this magic, having a ragnarok shard (A piece that originates from the Ragnarok, which is a enigmatic concept of the connections of all things existing, not existing, have existed, will exist, won't exist, will cease to exist, the beggining, the end, the law and anarchy, etc etc.) Most ragnarok shards turn into gods once they become unstable, however their main function as a tool is used to negate any changes to reality and the likes, whether it be the magic of Ragnosdum or the very presence of an eldritch god like cthulu. Some of the most advanced mystics have also proven abilities of the true power of humanity to protect themselves against these powers, and archaic magics such as negations and seals also provide answers to this threat. Other then that the only solutions left are that in hopes of other gods or god-like beings powerful enough to stop such a threat will (which most likely won't happen unless one of the eldritch gods are directly involved)

(Also note that many supernatural factors, powers, and the powers and abilities of gods are not always related to magic, unless if the god was associated with magic. Additional note, Ragnarok shards can be imbued to someone's very existing, which gives them a passive existence to pretty much any attempt at directly being affected by reality bending powers, not even the highest eldritch god can erase from existence someone with a shard imbued with them, even if the target in question is unaware of the attempt. The shards are rare and you may only obtain or start with such an item with my permission.)
(magic items may include anything from a flying broom to a staff, enchanted weapons, talismans that summons familiars, etc.)

Character sheet:
Name
Appearance
Age
Race (Provide some detail of the race if its an OC race)
Role (Teacher, student, etc etc)
Magic/powers/abilities/skills: (not necessary if you do not have any. Keep in mind that non students may have multiple magic forms, and other races like vampires or draconians/dragonborns may posses racial and supernatural traits and abilities, not magic related, that should be listed as it is not for the norm of others. If you have yet to learn any magic, list the types of magics your char is going to learn or at least plans to learn for now)
Personality (optional)
Equipment/items of importance,weapons, etc (Not necessary if you have any)
History/bio (optional)
Interests/dislikes (Optional)
Other (Optional)

If there are any questions about the world and what not ask away.
As far as rules go, just pitch an idea and I'll tell you how to fix it if your missing anything, chars too op, or whatever else could be wrong with it if needed, otherwise fair game. I'd prefer if you all sticked with basic principles, but I can allow creative additions and what not every now and then.

For reference: any new players on joining will be assigned as new students or new faculty in the roleplay, unless given instructions otherwise.

Currently accepted characters (Updating this with edits.):
Barbarous
Galard
Unknown
Aideen Vulcan
Fennel
Hidden 9 yrs ago Post by olcharlieboi
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olcharlieboi Master Mind of the Swarm

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@dragonmancer
do you want characters to only be put in Char section or only if their accepted?
Hidden 9 yrs ago Post by BayRat
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@olcharlieboi
only after there accepted in either pm or OOC.
Hidden 9 yrs ago Post by GubGar
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GubGar Manager of the Jerk Store

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oooops
Hidden 9 yrs ago Post by BayRat
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@NachoBachoPacho

you already know how the story works and all since you helped me make it so I didn't need you to pitch me it first.
Hidden 9 yrs ago Post by olcharlieboi
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olcharlieboi Master Mind of the Swarm

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@dragonmancer
I keep getting various ideas that I keep changing before I can get even part of a CS lol. first it thinks of a deminsonal magic user (basically summoning, barriers, teleportation/portals, and a special thing I had thought of), then it thinks of some copy magic user, then it blanks out -_- lol.
Hidden 9 yrs ago Post by BayRat
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@olcharlieboi Copy magic could be an innate mage ability. The examples of the 'deminsonal' magic you suggest could be something he is learning, as all those examples are available in archane/archaics.
Hidden 9 yrs ago Post by olcharlieboi
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olcharlieboi Master Mind of the Swarm

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@dragonmancer
dimensional* -_- don't always catch that. always spell it wrong when going by sound, and those are two separate ideas my mind had made and it now went silent, so I'm trying to think of something that my mind will be happy of lol.
Hidden 9 yrs ago Post by BayRat
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you can always go with dracomancy, or for a race you could be one of the dragon related races.
Hidden 9 yrs ago Post by olcharlieboi
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olcharlieboi Master Mind of the Swarm

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@dragonmancer
eh probably going to just work on my Dimensional character sense my mind is more into summoning atm, which one thing I love about summoners (going off actual base lore and ideas of summoners) is they actually train their bodies to be lean and fit unlike most magic users, because summoners also do close range combat like a warrior with weapons, while able to do support and long range combat with minions or other weapons.
Hidden 9 yrs ago Post by BayRat
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That works. What sort of summons do you wish to pull? because theres a lot you can go with. This also varies with magic, Druids deal with actual monsters or spirits of monsters. Elemental magic can summon/create elementals or golems. dark arts can summon otherwordly creatures like demons and familiars, clerics can summon otherwordly creatures aligned with their god, or archaics deals with other summons, such as legendary spirits/creatures and such, basicly whatever summoning type that doesn't fit with the others mentioned.

@dragonmancer
eh probably going to just work on my Dimensional character sense my mind is more into summoning atm, which one thing I love about summoners (going off actual base lore and ideas of summoners) is they actually train their bodies to be lean and fit unlike most magic users, because summoners also do close range combat like a warrior with weapons, while able to do support and long range combat with minions or other weapons.


Hidden 9 yrs ago 9 yrs ago Post by IronWill
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Name: Galard "The hermit" "The sage" "The Wise"
Age: Over 2000 years old
Race: Human Wizard, infected with vampirism
Job: School Librarian
Magic:
1)Index: Galard' own and best creation. It allows him to memorize forever any text, picture, conversation or any kind of information. Index also works for spellsbooks so he will never forget any spell. Thanks to Index Galard has become the person with the higher number of spells mastered. Some of them are:
2)Telekinesis: Allows him to move objects with the mind. Perfect for when he wants to read a book but is too comfy to move from his chair.
3)Pure Energy Magic Tree:
-Blast: In his palm he form a ball of what he calls "pure energy" and throws it causing an explotion which size depends of the amount if energy used.




4)Crystal wall: An invisible wall that blocks any kind of attack up to certain point before it breaks.
5)Space modification magic: Used to make the interior of any room much bigger than the outside. Hhe uses this magic to make the library much bigger.

Powers:Vampirism: This makes him inmortal if not killed by someone else. She he no need to sleep. Through thousands of experiments hhe has found a way to reduce the vampire's weakness to the sun an 80%. From time to time he can be bloodthirsty so be careful

Skill:1)Swordmaster: He has shown to wield his sword with maestry.
2)Cooking: He always cooks something delicious for those who visit the library. He spends his nights reading cooking books.
Personality: Despite his unfriendly face his is quite kind to everyone
Equipment/items of importance,weapons, etc:


History/bio: More or less 2000 years ago Galard was born in the long forgotten Tardas Family. They were all great wizards but Galard was special, at the age of 18 he started experimenting with inmortality, this included vampire blood and due to his recklessness he accidentally turned into a vampire himself. He could not find a cure and so decided to continue his magic studies. At the age of 200 he started to forget things very often, he realized human brains were not made to live that long and so the memory was starting to fail, he came out with an incredible solution, "Index", by his birthday number 800° He didn't had only learn almost everything about magic but also wrote thousands of books. One day a misterious man walked into the ruined mansion He lived asking if he wanted the show the world his knowledge, the man was no other than the Founder if the school, they both had differebt points of view about how the magic should be used, Galard affirmed it had to be used to rule the world while the Founder was sure magic had to be used only to help people. Words didn't seem to be enough to convice each other and so a fight started. Galard never revealed who won the fight even after the Founder's death.
Interests/dislikes: Not much inknown about his interests. He obviousy likes reading and doesn't like crowded faces, if he is forced to be around too much people he will try to cover his face.
Other: -He has not changed his ideology about magic but doesnt seem like he will try to rule the world.
-He is quite popular with girls, though he doesn't realize it.

He doesn't like to be in crowded places
Hidden 9 yrs ago Post by BayRat
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@IronWill Accepted. (should also note that vampires are also vulnerable to holy water and related magic/powers/supernatural factors. They can also be weakened by fire and killed by destroying the heart, but can otherwise regenerate and whatnot. Their are two types of vampires, mortals that were turned into vampires, and the original vampires (Share the same weaknesses but their traits are usually better then turned vampires.) Original vampires are a type of demons that plagued the mortal world long ago, some still exist, and due to them being demons they lack any humanity, and are also sane despite their ancient existence. You got the timeline good, her backstory and powers fit nicely. Also I'm glad that you understand the difference between magic and supernatural powers. I'm assuming her race is/was human?
Hidden 9 yrs ago 9 yrs ago Post by GubGar
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How many people till we start off m8y?

@dragonmancer
Hidden 9 yrs ago Post by BayRat
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@NachoBachoPacho
A few more teachers, and at least 4 students not counting my characters that I'll make.
Hidden 9 yrs ago Post by BKburke
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BKburke

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I'll make a lich.
Hidden 9 yrs ago Post by BayRat
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@BKburke

Alright, what role?
Hidden 9 yrs ago Post by BKburke
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BKburke

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Still deciding. Not sure if I should be a villain. Or a lich who became so to eternally protect the school.
Hidden 9 yrs ago Post by BayRat
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@BKburke
Either can work so its up to you. There are all ready plenty of antagonists that I will make for this RP, so you don't have to be a villain.
Hidden 9 yrs ago Post by Swagmeister
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Swagmeister Hyped

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I might make a trickster. Not quite sure what category I'm gonna put it in though.
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