Hidden 8 yrs ago 8 yrs ago Post by Dark Eternity
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Dark Eternity The Lone Wolf Knight

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For centuries, Lords from all the worlds gathered
nourished the flame, sacrificed embers.
But the Dark withstood the shackles of Lords,
posed a threat to those that sought light.
Three Lords and their champions gathered once more
to ignite the Flame again, to zeal the Hollowed.

Viraahn, the slayer of wyrms, wandered from the East,
with his champions, the Silent Twins, slaying Unkindled.

The Gatekeeper of the Grand Capital and his Custodian,
together bonded by chain and flame, igniting the North.

And Queen of the Blazing Forest and her demonic presence
of Hellspawner, piling up the dead beneath their feet.

But the Bell does not toll for their reign, for Unkindled,
Undead and what lurks the Dark rise from all the arches of the world.
It is their revolution once more...

---
In between the fissures of reality, the Undead and Unkindled walk the lands, each calling their own piece of Thrones and Flames. Even the wretched Knights of Londor roam the sacred land of Ayree, the center of the wildlands, the root of a new Kindling. Covenants have banded up, joining in a gathered task to become a Lord, or kindle the First Flame, to return the Light to the world, or to break their curse.

Whatever motivates your kin, you wander the lands. To your feet, the mud of the Rotten Swamp, a place of dread to keep the sane and the weak from these lands.

Will you as a group become a new Lord of Cinder, ignite the Flame, steal it for your gain, or do something out of different motivation altogether, it is up to the individual bounded together through the thread of fate...
---
Hello people. I welcome you to my Dark Souls RP. It will be a little different. It will be a different world, in a different time. There are similarities and differences, so treat it as such. For those that wish to join, there will be a set of rules to abide, that I wish people read carefully before.

They go as follows:
1. If problems arise throughout the IC, please remain polite and address such problems in the OOC. Should people not come to terms, it will the GM (me) or Co-GMs to decide what will happen.
2. Joining this RP, you accept that you will not leave without telling the people in OOC and that you follow the unwritten(?) guidelines to Casual RPing, which are one paragraph at least, no double-post unless it is necessary and discussed, no "auto-hitting", no "God-modding" and a clean environment inside the OOC. Your character may use foul language as he pleases, but the OOC is to talk about problems and plan with others ahead.
3. Please clean up grammar mistakes, typos and assorted mistakes. It helps the players understanding your post and actions more thoroughly.
4. Sexual content should not be addressed inside a group RP. If it is necessary for you, then please PM-RP that person.
5. Try and post frequently. Semi-daily would be enough to suffice. If you cannot post for a while, make sure you give us a heads up and finish some actions, so you missing out on some days does not hinder the overall flow.
6. Some rules might follow or change...
---
Character Sheet:

Name:
Age:
Gender:
Appearance:
Weapon:
Armor:
Curse: (Are you Unkindled, Undead or Hollowed?)

---
Achievements
Hidden 8 yrs ago Post by Rune_Alchemist
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Rune_Alchemist Absolute Depravity

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Well, if the guild would behave....

I'll get a CS up shortly, I hope~
Hidden 8 yrs ago Post by Bright_Ops
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Bright_Ops The Insane Scholar

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Hidden 8 yrs ago 8 yrs ago Post by Shoryu
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blah, it double posted me when it did the application error.
Hidden 8 yrs ago 8 yrs ago Post by Shoryu
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HEY HO! I shall get a CS in soon... provided the site behaves enough when I try to post it XD

I may also need to PM the GM about something character related... maybe XD And definitely need to look up the difference between curses... much as I like dark souls, i have no idea what the difference between them is! XD
Hidden 8 yrs ago 8 yrs ago Post by Rune_Alchemist
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HEY HO! I shall get a CS in soon... provided the site behaves enough when I try to post it XD

I may also need to PM the GM about something character related... maybe XD And definitely need to look up the difference between curses... much as I like dark souls, i have no idea what the difference between them is! XD


Well, I can help a little bit about that.

Hollows, from what I understand are basically just mindless undead, to an extent. As the saying goes, all Hollow are Undead, but not all Undead are Hollow.

Not sure there's much of a difference there, but as for the Unkindled...

As from what I remember, they're basically people who tried linking the first flame or a bonfire, but were consumed by the flame in the process, later revived by the bells. Read this for a good theory on what Unkindled are: Unkindled

Almost done with my Cs, by the way.
Hidden 8 yrs ago Post by Eisenhorn
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Working on a CS myself, just got back from work, and the site is finally cooperating.
Hidden 8 yrs ago 8 yrs ago Post by Rune_Alchemist
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And there she is. I do hope that is acceptable. If not, I will change anything I need too~
Hidden 8 yrs ago 8 yrs ago Post by Eisenhorn
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And knocked it out, if anything needs changed, do let me know, yeah?

Hidden 8 yrs ago Post by Lauder
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Lauder The Tired One

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I AM HERE!
Hidden 8 yrs ago Post by Dark Eternity
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Dark Eternity The Lone Wolf Knight

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<Snipped quote by Shoryu>

Well, I can help a little bit about that.

Hollows, from what I understand are basically just mindless undead, to an extent. As the saying goes, all Hollow are Undead, but not all Undead are Hollow.

Not sure there's much of a difference there, but as for the Unkindled...

As from what I remember, they're basically people who tried linking the first flame or a bonfire, but were consumed by the flame in the process, later revived by the bells. Read this for a good theory on what Unkindled are: Unkindled

Almost done with my Cs, by the way.


Unkindled are different from the Undead, as the later will Hollow with time and the Unkindled remain a human appearance and never grow insane (or at least are far more resilient to Hollowing). The third option (Hollows) are Undead that are still conscious and sane, even when in the deepest forms of Hollowing (See Dark Souls 3 - Londor, Dark Sigils). So the choice of the curse is pretty much whether your character will stay human in appearance, grow Hollow or IS Hollow in their looks.

@Bright_Ops@Rune_Alchemist@Eisenhorn
You guys are okay to go. You can post those into the CHAR section if you want.
2x Thank Thank
Hidden 8 yrs ago Post by Rune_Alchemist
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Ah? I haven't been able to beat Dark Souls 3 yet, my computer is currently having some problems xD

Anyways, that's cool, thanks for the info. Moved to the Character tab~
Hidden 8 yrs ago Post by Eisenhorn
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I managed to beat DS3 a few days ago, was definately worth my time. Onto NG+, and other characters to boot.

And much obliged Dark, moved on over to the Character tab.
Hidden 8 yrs ago Post by Shoryu
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I posed an idea for a philosophy based alternate path one could take with undead/hollowing, and it was suggested I share it with the group and see what the 'group's' opinions are on it, so here is that info-dump + character.

I was curious of a 'new' type I've been using in recent dark souls RP, though I wouldn't call it so much a 'curse' as a philosophical re-imagining of the hollowing process, and I'm not sure how it may or may not tie in with 'this' RP of yours, but in the past it has worked well and appealed well when I've asked about it, So I figured I'd try and salvage it once more for this RP :D

The basic concept looks at the various characters who, if you progress their stories successfully, seem to lose themselves and 'hollow' more and more the harder they try to hold on to their past, and asks the question 'what if someone let that past go and filled 'themselves' with 'new', new memories, experiences, new portions of 'what makes us what we are'. Would they, rather than hollowing and going mad or feral, simply 'change' as they progress onward?

It also uses the concept of some of the creatures in Dark souls and their 'quirks', along with the typical undead pattern of absorbing the souls of their enemies, and imagines that as the original 'soul' fades, which I 'think' has been alluded to, this particular style of existence would, instead of manipulating those absorbed souls to be used to strengthen the original, would literally replace the missing portions, most likely leading to strange mutations related to the particular creature, though also dependent on how strong that creatures 'soul' was. [i.e. normal hollows would still be pretty much fodder, but if he 'farms' them he might very well begin to emulate those twisted lost souls. Where-as a 'boss' soul would yield a more profound effect on him, both physically and psychologically, yet would likely make him stronger for it... that is of course assuming 'he' is given the boss soul, but he could still gain 'something' from the residual.]

Ultimately, this equates to replacing the standard spells, as well as some armor and weapon availability, in exchange for somewhat 'quirkier' alternative spells, and natural armor and weapons... and of course, not descending into a mumbling moaning mess of mindless hollow.

All that said, in terms of 'play' it equates to a limited system allowing him to, instead of learning or needing 'the right stats', or attuning, he can gain new abilities, strength, weaknesses, and potentially detrimental traits based on the creatures he fights the most. The general system I work with is that anything that isn't a boss that is either sufficiently strong, or that he absorbs from in large enough numbers, will grant him a new ability or improvement [like casting conflagrate without a pyromancer flame or 'limited charges'], but also a new weakness or balancing negative to the change [Like that conflagration cast burning his arm as much as it does the enemy.], all with limited, albeit long, periods of persistence through which it will fade away just as everything else in his past does.

That said, Boss souls are a different matter, being vastly stronger than normal monsters they'll grant some improvement or ability without a major debuff aside from relevant weaknesses that said boss 'had'. [Like, for instance, if he absorbed 'duke's dear freya' he might be able to produce poison and have chitinous armor, along with relevant resistances and immunity to his 'own' poison.] That is, 'again', assuming he actually 'gets' the boss soul given that this is a group RP, but something lesser could still come from that residual.

below is the character I used for those other RPs, and now that I think about it in the 'curse' sense, it kind of forces him to walk a path of seeking dangerous enemies to face in order to avoid being 'over-filled' with the essence of the land's endless hollows which would ultimately lead to the same fate as any other undead that went hollow the normal way.

all of 'that' said! I am okay with relegating him to simply being a remarkably eccentric, but otherwise standard, undead... and just to note, the 'additional skills' at the bottom were added in the last RP because it called for those, being based on setting up a new settlement and each one needing something to contribute in the sense of NPCs providing services XD... those may or may not be at all relevant here, heheh.

Hidden 8 yrs ago 8 yrs ago Post by Rune_Alchemist
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...I'll be honest, gave it a read and I'm not a fan of the 'absorbing monsters power for your own thing'

Reminds me a bit too much of Aldrich, if I'm reading that right, and I think he was probably a special case. And while that's not necessarily a bad thing...it just seems to well, break away too much from established Dark Souls lore and things. Seems like he'd...I dunno, be something that'd be more of a boss or NPC type thing.

I dunno, I'm not sure why at the moment, but it just doesn't sit well with me.

Seems like it could easily just become quite overpowered, I think, compared to the rest of the characters.
Hidden 8 yrs ago Post by Eisenhorn
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I'm kind of inclined to agree with Rune here, don't get me wrong here, its a rather fascinating idea though.

But looking at how the Souls games (Demon souls included, hell, even Bloodborne to a degree, granted, bosses didn't give souls to forge weapons into, they did sometimes give badges or guard them, which sort of functioned like that) have handled boss souls and how the player interacts with them, currency form of souls (Blood Echoes) included, forming either weapons or spells independent of the character in question, it doesn't seem to be something an undead would develop into, more organically mimicking the powers of dead enemies, both strengths and weaknesses. Definitely strikes me as a one off sort of rarity, NPC or even optional Boss in that regards.

I have no interest in following that path, personally, but the idea could make an interesting one off oddity of sorts. Definitely not something to be running around in, in large numbers, far as my opinion goes at least.
Hidden 8 yrs ago 8 yrs ago Post by SimplyDebonair
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SimplyDebonair The Forgotten One

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This looks promising. It's been quite awhile, so please understand that I rusty from this type of roleplay. Below is my character sheet for review. I look forward to hear from you, thanks.



Hidden 8 yrs ago 8 yrs ago Post by Shoryu
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'i'll' be honest... I've never gotten to play blood-borne 'nor' do I know who Aldrich is XD... unless he's a dark souls thing I missed somewhere... and I always thought that Dark souls lore was rather 'enigmatic' and 'unexplained' officially... at least, that was the feeling I got last time I seriously looked into it, like they designed the lore to inspire speculation and imagination on the parts of the players.

And just for some helpful clarification, it's not like 'goose one spider and he can suddenly spit poison' kind of absorbing, it basically assumes that the qualities of souls he absorbs [everyone does that anyway, this just implies that his has a themed effect on him] can influence what he can do, but have to be of sufficient volume, and will fade over-time [say, a week or a month depending on how much], or maybe become unusable if diluted too much with conflicting souls. [which we know could happen quickly given the volume of enemies that show up sometimes XD]

-Edit-Hmmm, Actually, I just had a thought. If I were to put it in terms of the game's actual system, it would be harder for him to 'level up' as the more souls he gathers the easier some would slip away because he doesn't desperately cling to what he has like most of the characters I've seen 'do'... As if he's less at risk of 'hollowing', yet it's harder to get 'stronger' as well... at least, alone it is, heheh. -end edit-

There'd be a limit to how much could be held, not unlike attunement slot limits, and all of the easily acquired non-boss versions come with equal debuffs/weaknesses [say, the spider example from above, it might make him more flammable himself.] Though also in a way it replaces the majority of weapon/armor availability that other's would have, as well as the spells... I was trying to make sure it'd even out around the same level as Dark souls can normally be at, just in a different way.

It's mostly designed to explore a conceptualized philosophical approach to being undead. [Which to my knowledge is something dark souls tried to inspire, making the players imagine all the 'what ifs' because it never truly explained anything with surety itself.] I mean, I can put him down as a normal undead and just roll with his 'quirky ideals', I actually only included the absorption idea because it kindof fit with his Philosophical theme of replacing 'his' old with a new 'him', in a way, which made since that it could be influenced by something he might be replacing it 'with'.

... If that makes sense. XD

You are right however, it could easily lead to being over-powered if not properly handled, hence the limits and idea of it replacing most of the 'easier variety advantage' that other undead might have, and 'if' I get to use it I fully intend to make sure that it is sufficiently balanced, and would fully expect to be called out if I ever go 'too far', though I'd still try to avoid making that necessary in the first place.

... It's also kind of fun, I'll admit, >3> playing the quirky loon and seeing the reactions of other characters... Jesters and Fools and all that, and combining that with exploring an interesting concept that fits his theme.




Hidden 8 yrs ago 8 yrs ago Post by Rune_Alchemist
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'i'll' be honest... I've never gotten to play blood-borne 'nor' do I know who Aldrich is XD... unless he's a dark souls thing I missed somewhere... and I always thought that Dark souls lore was rather 'enigmatic' and 'unexplained' officially... at least, that was the feeling I got last time I seriously looked into it, like they designed the lore to inspire speculation and imagination on the parts of the players.


Aldrich, The Devourer of Gods is basically a boss and a Lord of Cinder in Dark Souls 3 who 'devoured' the Gods (Gwyndolin is the only the confirmed one, but many people speculate he consumed more) And basically absorbed their powers. (which, he did through cannibalism, by the way, so I would imagine if your character did something similar he'd have to do it as well to make sense lore-wise)

It's mostly designed to explore a conceptualized philosophical approach to being undead. [Which to my knowledge is something dark souls tried to inspire, making the players imagine all the 'what ifs' because it never truly explained anything with surety itself.] I mean, I can put him down as a normal undead and just roll with his 'quirky ideals', I actually only included the absorption idea because it kindof fit with his Philosophical theme of replacing 'his' old with a new 'him', in a way, which made since that it could be influenced by something he might be replacing it 'with'.


I think that's the beauty of the Dark Souls universe, honestly, that it never fully explains what it is. Because then, everyone can come up with their own ideas and theories and as you said, philosophies. That said, there is pretty much the option for 'Undead are actually just the true form of humanity' hinted at multiple times through the games. In dark souls 1 the ending where you decide not to Link the first flame. So, to further say I just don't think the abilities your guys have make sense lore wise, unless he was similar to Aldrich.

Which is a huge 'no' from me, since he's well...a Boss. Also, not undead, and in fact an enemy from the Abyss, I believe.

Basically, I just don't see any feasible way for this to work in the setting of Dark Souls established setting.
Hidden 8 yrs ago Post by Shoryu
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Huh, had no idea they were planning a boss to do anything even similar to this idea when I came up with it. I started this idea I think a year ago in a different dark souls RP way before DS 3 was done yet XD

On a side note, I don't actually picture 'most' of the bosses as so OP, given that we kindof kick their asses... a LOT!... but no, I would not like to copy the abilities of a 'god devouring boss' because that screams mary sue-fest right there.

From my point of view it's an entirely different thing though, one 'eats the gods to gain their powers' and the other simply follows a philosophy of 'letting' the old fade, perhaps recreating some elements that might be key to staying 'him', but always replacing old with new over-time. Even if he did somehow do something like Aldrich, it would fade over time as everything about him does, not to mention that absorbing a boss soul and gaining a 'larger advantage' from it, is still designed, at least in my head, to pale in comparison to actually 'being a boss'.

That said, in 'RP' I would not picture bosses the same way as in the game. In a way, we're all on the same level as bosses [save for the 'giant monster/god slayer/eater/inherently over-powered bosses] in that from an RP perspective you're not whittling away at a health bar, but just trying to break them successfully. Like Ornstein for instance, We wouldn't need to 'beat the fuck out of him' to win like in the game, he seemed more like a nimble but dangerous style, so it'd likely be more about managing to get in 'that good hit' that manages to turn the tide... I hope that makes sense XD

But again, I 'can' normalize him and just keep the philosophical angle but throw out the absorption side of it :P just means some things will have to have been 'made' rather than 'formed'...

Also, sorry if this is long-winded, I actually rather like debate, especially when it's a mature debate with someone who's actually thinking instead of screaming obscenities and slurs [curse those youtube feminists]

Hmmm, what about 'this' perspective?

All undead, every player, every NPC [i think?], absorbs souls to get stronger and sortof maintain their mental integrity [neverminding the theme of those who try 'too hard' often being the ones who go insane first.], the idea here basically translates to the same thing, Asta absorbs souls to get stronger too, just in a different way rather than just boosting stats with soul reserves, and a way where the only permanent strength he can gain has to come from either powerful souls or from an abundance of similar enemies.
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