Name: Nickname: Optional Race: Age: Must be older than 15. Gender: Self explanatory.
Appearance: Picture or description. Use a hider. Proportionality:
Weight: Height: Frame:
Use a hider. _______________________
Personality:- Self explanatory. Job: What do you do for a living?
Fighting Style: How do you fight unarmed?
Weapons from strongest to weakest: - Self explanatory. Armors/Outfits Self explanatory. Weight Class: Determines the amount of actions one can take, as well as how agile to durable one is to just raw power.
- Determines the speed you move during your actions, reaction speed and how likely you are to be staggered, hit and so on. Very basic.
A Light character is more than likely going to be knocked down despite having the most actions, but when clashing with a heavier character, they are likely to be over powered on. Fastest of magic casters, yet not really excelling at it past speed. When attacking, usually has an easy time chaining their actions together to make up for lack of strength.
A Medium weight character is more than likely able to outlast a light character in terms of assault, but less action can be taken. Your attacks are stronger and probably more proficient. And probably the most patient of the weight classes. You are more likely to not be over powered by a foe, but you are just a middle ground. Higher proficiency of casting. Usually high precision with attacks and actions.
Finally, the Heavy Weight Class not only has the lowest amount of actions. But, the most wind up for most attacks. Though you're less likely to get staggered when doing anything, but easiest to hit with magic, the slowest of casters. Easily capable of knocking down many foes and hauling the most. Can use the heaviest of weapons with ease. Precision can be off the wall, but when it hits it hurts. (Probably can cause mass bleeding.)
Familiar: Because I'm changing the summoning up, everyone get's one. First come first serve, you can be creative. However, you start with just ONE. You get one to two additional magic types. One Resistance/ absorbance. And a passive. List the strengths it gives you, as well as the passive. Nothing stupidly powerful please.
Familiar Abilities: What the familiar gives you. Strengths and weaknesses.
Movement Type: Is it Stationary like a sentry? Does it fly? Or does it walk and run?
Familiar Size: Tiny (Like a mouse or Rat), Very Small (Puppy to kitty.), Medium (Human height.), Large (Somewhat close to a Behemoth.) Very Large. (Basically impossible to miss at this point.)
Relic Weapons: These appear when summoning the familiar, they will give it to you, and these are unbreakable, and only get stronger as the familiar gets stronger. These are tailored to your character. Meaning if someone gets gauntlets, it does not mean you will as well.
Relic Armors: Pretty much the same thing as above. Tailored to your character.
Note, these do effect the trances as well to some degree. - That degree being that these items will get buffed up to some degree. - These however do not disrupt your default trance.
Flat State. (Your standard CS reflects this already.) - This basically means when your familiar is inactive. Relic gear disappears until that familiar is active. - It also means your attributes return to base value. Meaning no buffs or debuffs to compensate.
Relic Items. - These are unbreakable, but because of that they at times will not be as strong as the items you craft. - These however are items that do get stronger as your familiar bonds with you in battle.
- In short, good alternatives to not destroying your gear. These are not required to be used when the familiar is summoned, but if you do not wish to use them, you can have the familiar handle it.
- These don't override your gear. Though Relic armors or robes will either go over your current attire, or under based on if you are wearing Knight like armor or not.
- However, if you wish for your clothing to shift to reflect your style, that is fine. But you should state what is overrides if you wish it to.
Familiar Sizes and movement types. - Just basically gives me a way to gauge how they fight, move and function. - The sizes basically mean how likely they are to draw attention or stay hidden. - And how far they may or may not reach. Trance: Basically a form of sheer will and power. All attributes pretty much increase, as well as getting additional abilities you may not otherwise have by normal means.
- The way Trance is activated is through stress and emotions. So tension can induce this. - Your body can shift form due to the sheer power. Such as changing figure a bit.
Pros- Your Strengths. Cons- Your weaknesses. Racial Strengths- Racial Weaknesses-
Background: At least two paragraphs.
Familiar: Because I'm changing the summoning up, everyone get's one. First come first serve, you can be creative. However, you start with just ONE. You get one to two additional magic types. One Resistance/ absorbance. And a passive. List the strengths it gives you, as well as the passive. Nothing stupidly powerful please.
Familiar Abilities: What the familiar gives you. Strengths and weaknesses.
Movement Type: Is it Stationary like a sentry? Does it fly? Or does it walk and run?
Familiar Size: Tiny (Like a mouse or Rat), Very Small (Puppy to kitty.), Medium (Human height.), Large (Somewhat close to a Behemoth.) Very Large. (Basically impossible to miss at this point.)
Relic Weapons: These appear when summoning the familiar, they will give it to you, and these are unbreakable, and only get stronger as the familiar gets stronger. These are tailored to your character. Meaning if someone gets gauntlets, it does not mean you will as well.
Relic Armors: Pretty much the same thing as above. Tailored to your character.
Note, these do effect the trances as well to some degree. - That degree being that these items will get buffed up to some degree. - These however do not disrupt your default trance.
Flat State. (Your standard CS reflects this already.) - This basically means when your familiar is inactive. Relic gear disappears until that familiar is active. - It also means your attributes return to base value. Meaning no buffs or debuffs to compensate.
Relic Items. - These are unbreakable, but because of that they at times will not be as strong as the items you craft. - These however are items that do get stronger as your familiar bonds with you in battle.
- In short, good alternatives to not destroying your gear. These are not required to be used when the familiar is summoned, but if you do not wish to use them, you can have the familiar handle it.
- These don't override your gear. Though Relic armors or robes will either go over your current attire, or under based on if you are wearing Knight like armor or not.
- However, if you wish for your clothing to shift to reflect your style, that is fine. But you should state what is overrides if you wish it to.
Familiar Sizes and movement types. - Just basically gives me a way to gauge how they fight, move and function. - The sizes basically mean how likely they are to draw attention or stay hidden. - And how far they may or may not reach.
_______________________________________________ Name:Princess Garnet Til Alexandros XVII Nickname: N/A yet. Race:Human Age: 18 Gender:Female
Personality:- Kind, caring, yet inquisitive. Has a will of Steel. Job: Princess of Alexandria, heir to the throne. Fighting Style: She fights using Hakkyoku-ken / Bajuquan.
Weapons from strongest to weakest: - Her Regal Mace is used as a staff. Armors/Outfits Light type- Her casual attire is a white bell-sleeved blouse under a skin-tight, sleeveless orange jumpsuit with corset lacing in the front and back and large white buckles on the thighs. She wears a pair of red leather gloves and red ankle boots, and a black choker and a large crystal suspended from a long silver pendant.
Weight Class: Medium.
Familiar:
Familiar Abilities:Gives immunity to earth magics, resistance to staggering, higher defense, earth magic, but weakness to wind.
Movement Type: Ground, Walks and runs.
Familiar Size: Medium
Relic Weapons: Stone mace.
Relic Armors: A sand colored torso plate.
Trance:In trance,her magic power triples as well as her physical defense.
- The way Trance is activated is through stress and emotions. So tension can induce this. - Your body can shift form due to the sheer power. Such as changing figure a bit.
Pros- She uses white magic, so she can heal and support. A powerful martial art, relatively fast. High defense due to her Familiar as well as earth magic.
Cons- Her only offensive magic is restricted to her familiar. Weak to wind based attacks. Physically she is not that strong even if her martial art is seen as strong. Not very good at fighting seeing as she has never fought a real opponent.
Racial Strengths:- She can hold multiple weapons. Racial Weaknesses: - As a human she is limited to having very few magics that are not her Familiar's.
Background: As the Princess of Alexandria, she has no real life outside of the castle. However there were few moments in her life when she had left the confines of what she considers her whole world, such as when her father died, her "Uncle" came to visit for the funeral seeing as Lindblum and Alexandria are close politically even if not as social. She referred to the Regent of Alexandria as her uncle. Her Tutor Doctor Tot was also one of her valued friends growing up; he taught her about healing magic, as well as the geography of the land through literature, and also gave her one of Lord Avon's works that Garnet absolutely adores.
Growing up, she became more acrobatic and secretive, as did her mother who grew cold and distant. She wondered for her mother, but a well garbed man sulked the castle at night, and saw her mother smile as they roamed the court yards in what would have been absolute privacy. The Jesters at times caught the princess spying and escorted her to her room with dismissive rhymes. Hope to her was lost- until she heard Tantalus would arrive via airship to perform Lord Avon's I want to be your canary.
Personality:- Itzal is warm, kind, gentle, and friendly to those he knows, however, can come off a little cold and uninviting to those he doesn't know very well. He is also very relaxed to the point of being very lazy and tends to not take much seriously at first glance, but in actuality cares deeply (especially towards his friends). He doesn't have much self-confidence and is easily taken advantage of and tends to "care too much" for those he deems friends, which can end up hurting him if he's not careful.
Job: Thief, Fortune Teller/Oracle Fighting Style: Uses Martial Arts and agile movements/speed, almost as if he's dancing, not physically strong without weapons or magic.
Weapons from strongest to weakest: Scythe, Sword, Staff, Dagger Armors/Outfits: A black robe with a hood and long sleeves, brown slash, and brown thigh high boots.
Familiar: Hellhound
Familiar Appearance:
Familiar Abilities: Allows for Itzal to gain fire and darkness magic, unable to be burned and able to control shadows to attack or defend, however becomes weak to water and light. Susceptible to poison. Movement Type: Walks and Runs
Familiar Size: Large
Relic Weapons: A cat o' nine tails that has fire burning at the tips.
Relic Armors: A choker made of obsidian, said to be crafted from the very fires of Hell. It severely burns those who touch it besides Itzal and gives off a blazing heat and can create a fire shield around Itzal and his teammates.
Trance: Acrobatics triple as well as his magic stats. Seems to buff up more in terms of body build and strength, gives off a dark purple aura. If stays in Trance for too long, becomes berserk and loses control of himself and his magic.
Pros- Speed, stamina, able to surprise attack, shadow manipulation Cons- Able to be knocked aside easily by larger enemies, hardly any physical strength, can lose control and go berserk in Trance, concept of mind isn't very great and can be easily overcome to others will. Racial Strengths- Can use Sign Magic Racial Weaknesses- Weak to physical attacks by 50%
Background: Being a Lumyian, it is unsure exactly where Itzal is originally from or who his family is/was (and he's not telling), however what is known about his past was that he was once a slave to a noble in Alexandria, who treated him very poorly to the point where it affected his state of mind to the point where he lost all self confidence and esteem in himself and was completely dependent on his master for his physical and emotional well-being. However, one day his master vanished, leaving Itzal completely vulnerable. However, he managed to get by thieving and becoming a fortune teller on the streets, becoming well known for his fortunes due to the fact that he could predict a person's death and advise them on how to avoid their horrible demise. Itzal also began to start practicing the magic skills of his people once more to regain a sense of self that he had once lost and soon started slowly regaining himself as a person. He is a lot more confident and has more will power than he once had, he can still be reliant on others. However, to this day he is still searching out other Lumyians in hopes he can regain more of himself now that he has lost the aspect of having kinmanship.
Name: Hitori Nickname: The Kindly Stranger Race: Kumiho Age: appears 25, is 400+ Gender: Male
Appearance: Hitori has Long Limbs and Pale Skin. His eyes are Turquoise and His Hair is White. He has a Cheeky Smile and his canine teeth are slightly more pronounced than a humans, likewise his hands end in sharp claws and he has a pair of fox-like Ears as well as five long Bushy White Tails. His Forehead has a Smooth Turquoise Gem imbedded in the center. (Picture to come soon) Proportionality: Hitori is Long, Lean, and has enough of the classic seductive Kumiho Curves Weight: 210 Height: 6’6 Frame: Lean Use a hider. _______________________
Personality: Can Coy and Flirty but a little Volatile at times, can sometimes let their emotions get the better of him and will sometimes act before thinking things through. Also has a Slightly alien thought pattern to those who are not Kumiho that can come across as strange . Job: Street Performer, Bar Owner, and Information Broken
Fighting Style: Capoeira
Weapons from strongest to weakest: - Scythe, Steel infused Ribbons, and Dolls Armors/Outfits: His Clothing is a Mixture of Traditional Flowing Silks associated with the Kumiho and the Tight Leathers found in Bandits. He will wear Silks only for more Formal events while his clothing with be mostly leathers or Rubber infused cloth if in combative scenarios. Weight Class: Light
Familiar: Siren
Takes the form of a Lovely woman with pale blue skin, long seafoam colored hair, and bright iridescent eyes. Her lower half is a long set of Eight pearly white Tentacles while her mouth is filled with needle sharp fangs, wears what appears to be a gown made of Exotic Jellyfish.
Familiar Abilities: Water Black Magic and Gravity. Water Immunity/Absorption, Can Call forth Combative Tentacles, Enchanting/Destructive Voice, Fire Resistance, Weak to Lightning
Movement Type: Floating Swift Motions, Swims through the air
Familiar Size: Medium Relic Weapons: Crystalline Violin made from Prismatic Shimmering Water
Relic Armors: Flowing and Gauzy Silks and Laces made of Mist and Water in the Colors of Seafoam, pale Blue, and Lavender
Trance: Beware the Kindly Stranger
Hitori's Trance State causes his Silks and Leathers to become Flower Petals that flow around and Caress his Body, His limbs become longer and his Face becomes Gaunt. His Turquoise Gem Becomes a Third Eye while his Normal Eyes widen and his Pupils slit. His Hair, Ears, and Tails Take on a Brilliant Gold color. In this State Hitori gains access to Fire and Wind Black Magic. Pros- Standard Kumiho Abilities, Swift, Auto-Scan, Nature Magic, and Bewitch. Cons- Illusions have minor Flaws
Racial Strengths- Longevity, Auto-Scan, Illusion Casting, Glamour Racial Weaknesses- Hungers for Livers, More prone to Berserk states, Weakness to Ice as an Arboreal Race
Sets: Leave this blank for the time being. All this is, is equipment sets. Usually just outfits and items that you switch between.
Background: Born in the Forests Near what would one day become Lindblum, Hitori has always been inquisitive; He wanted to experience everything and spent most of his time exploring the Woods and befriending spirits of all kinds, the Elders of the Forest said that he had the Potential to become a Great Shaman but Hitori wasn't Interested in that. Once he'd seen almost everything the Forest had to offer he began to wonder what was outside the Confines of the Forests and yearned to Explore what was there. His Elders eventually Relented and Showed him the Forest Heart, the Point where all Forests link together and become one, Hitori was over joyed and used the Heart to Travel every where he could. It was once he was outside of his Forests that he was both awed and horrified by what he saw.
The Spirits of the Outside world were nothing like the once he saw in the Forest, Some were Beautiful and Majestic while Others were Warped and Dangerous, He also noticed something he hadn't seen before; There were People who Lacked souls, their livers were tasteless and carried little Spiritual Power to them, this greatly bothered him as they seemed wrong somehow. Still he would ignore or avoid them if given the opportunity, in the mean time though he had to learn how to adapt and integrate himself with this world. He became many things, Courtiers, Witches, Thieves, Assassins, Apothecaries, Craftsmen, Seamstresses, Actors, anything he could do to experience the world from a new perspective while wearing different faces. He's met several powerful and influential people and has even dabbled in politics from time to time just out of curiosity and intrigue, currently he is the Proprietor of a Bar in Alexandria though he yearns for something new. The Recent appearance of the Black Mages and the Disappearance of the already Rare Lumyian People have begun to make him uncomfortable enough to warrant this desire for something new.
Familiar Abilities: The Familiar grants Poison and life steal based attacks. When an enemy falls, Anubis can consume the fallen to restore his magic. Anubis himself will spit locus out to calling hands of shadows to reach to the living in an attempt to nourish himself and allies. Anubis can also fight with his staff, though he isn't too strong using it. Can restrain with mummification wraps. Aside from this, Anubis does not actually grant much to Cassius aside from Life steal and poison. Everything else Anubis does by himself.
Movement Type: Ground, Walks around on his Digitgrade feet. Harder to hear when approaching.
Familiar Size: Medium. Human Height.
Relic Weapons: Up to wielder.
Relic Armors: Up to Weider.
Extra notes: Can be called upon when using the Prisoner's pendent.
Name: Wylde Ostera Nickname: Race: Human Age: 27. Gender: Female
Appearance: Picture or description. Use a hider.
Additionally she has a chain like scars across all her right arm, neck and across her torso as if a long chain has been wrapped around her body and burned her skin at those places, leaving clear scars behind.
Proportionality:
Weight: 63 kg Height: 1.73 m Frame: Atlethic
Use a hider. _______________________
Personality:- Wylde is an extremely straightforward person. She does what she wants, says what is on her mind and doesn’t hold back for no one. She prefers company over solitude and has been known to search for people to spend time with. Due her work as a duelist for hire, she is used to traveling and loves it. Additionally she loves to meet new people and duel them if the chance presents itself. Warrior, mages, rogues, archers and all others, she loves experiencing new challenges and actively seeks out strong opponents. As a last note to mention she enjoys alcohol a lot. Especially before and after fights or when it’s full moon.
Job: Duelist
Fighting Style: When without weapon, Wylde’s main fighting style on extreme mobility and footwork that allows her to dodge and position herself for fast retaliation strikes, targeting vital points.
Weapons from strongest to weakest: Rappier > lance > dagger. Armors/Outfits Self explanatory. Besides a single armguard on her left hand and a kneeguard on her right leg, she wears no other armor. As clothing she wears light so it doesn’t affect her mobility. Weight Class: LIGHT.
Familiar: Castanica
Because I'm changing the summoning up, everyone get's one. First come first serve, you can be creative. However, you start with just ONE. You get one to two additional magic types. One Resistance/ absorbance. And a passive. List the strengths it gives you, as well as the passive. Nothing stupidly powerful please.
Familiar Abilities: Allows darkness and negative status magics to be used. Grants immunity to darkness effects and resistance to sleep, slow, doom. Passive- grants the user low light vision. Weakness: Anything with light or fire attribute.
Movement Type: Stationary or slow walk.
Familiar Size: Large (Somewhat close to a Behemoth.).
Relic Weapons: A jet black lance, with black and purple like wisps swirling around it.
Relic Armors: An armor made out of jet black cloth and chains. Once summoned it wraps around the user, surrounding them with dark and purple wisps similar to the weapon. Additionally it releases a black mist/miasma.
Trance: In trance, Wylde’s speed triples along with her reflexes. Her body seems to get even slender, but without losing any physical strength. Her body starts to shine in pale blue and her weapon usually turns into crystal.
Note, these do effect the trances as well to some degree. - That degree being that these items will get buffed up to some degree. - These however do not disrupt your default trance.
Flat State. (Your standard CS reflects this already.) - This basically means when your familiar is inactive. Relic gear disappears until that familiar is active. - It also means your attributes return to base value. Meaning no buffs or debuffs to compensate.
Relic Items. - These are unbreakable, but because of that they at times will not be as strong as the items you craft. - These however are items that do get stronger as your familiar bonds with you in battle.
- In short, good alternatives to not destroying your gear. These are not required to be used when the familiar is summoned, but if you do not wish to use them, you can have the familiar handle it.
- These don't override your gear. Though Relic armors or robes will either go over your current attire, or under based on if you are wearing Knight like armor or not.
- However, if you wish for your clothing to shift to reflect your style, that is fine. But you should state what is overrides if you wish it to.
Familiar Sizes and movement types. - Just basically gives me a way to gauge how they fight, move and function. - The sizes basically mean how likely they are to draw attention or stay hidden. - And how far they may or may not reach. Trance: Basically a form of sheer will and power. All attributes pretty much increase, as well as getting additional abilities you may not otherwise have by normal means.
- The way Trance is activated is through stress and emotions. So tension can induce this. - Your body can shift form due to the sheer power. Such as changing figure a bit.
Pros- Your Strengths. Extremely fast, hard to hit and has devastating counters, lots of experience as a professional soldier and mercenary. Her debuffs devastate the enemy’s abilities as fight goes on. Cons- Your weaknesses. Dependent on dodges, has low health, doesn’t have magic besides her familiar’s. Racial Strengths- Can use multiple weapons Racial Weaknesses- Limited magics beside those of her familiar
Sets: Leave this blank for the time being. All this is, is equipment sets. Usually just outfits and items that you switch between.
Background: Wylde was born in the capital of Alexandria. Daughter of a small noble, it was decided she will be a member of the military since the day she was born. As a young child she showed extreme promises as she seemed to be a natural athlete. By the age of 17 she had proven she is indeed worthy of the army and was already considered an accomplished duelist with great potential. The life in the army didn’t suit her though. She was always catching herself looking in the far distance and down towards the misty lands, yearning to go out on her own into the vast open world. Many times during guard duty, she would sneak away into the library to read of distant lands and monsters that one couldn’t see near Alexandria.
It was two months after her 17th birthday that she finally decided she will leave the army and head out on her own. Her choice was not received well by her family and her superiors, but she had already decided and there was no way anyone would stop her really once her mind was made up. She left her uniform behind and set out with the first airship that left the capital. She didn’t even ask where they were headed, she was going to find out when they arrived!
However, his skin is a Blueish color and he is wearing a black Chefs coat and hat.
Weight: 317 Height: 6'4" Frame:Overweight
Personality:- Determined and exploratory. Quanze will usually put finding new flavors and abilities at the top of his priorities. However he can take the long view and will often ignore the new flavor now for the promise, or even possibility, of more new flavors later. For those few being that he calls friends, he will often take the stance "Well, saving/helping you will get me many more new flavors eventually," when saving/helping them to hide his attachment. Job: Runs a high end restaurant in Lindblum that serves many unique and interesting dishes.
Fighting Style: Quanze uses Blue magic and his ability to eat his foes.
Weapons from strongest to weakest: - Large cooking utensils. Knives/Daggers. Armors/Outfits Quanze wears a black Chef's Coat buttoned all the way to the top, and covered in intricate, if meaningless, patterns. As a Chef's Coat it has many pockets which allows Quanze to carry all of his cooking supplies, including pots, pans, and cooking surfaces; as well as a large verity of herbs, spices, and other miscellaneous ingredients. The material is thick, and the metal and organic supplies assist in adding protection. Weight Class: Medium.
Familiar: Red Robon the Cooking Range is a building sized cooking platform with a large number and verity of ovens, stove tops, grills, and any other cooking appliance and tool you can think of.
Familiar Abilities: Grants high Fire Resistance, some Fire magic, and the ability to see what abilities Quanze can learn from consuming his foe, as well as an increased chance of learning said abilities.
Movement Type: Red Robon Walks very slowly, but smoothly.
Familiar Size: Very Large
Relic Weapons: A large Spork appears in one hand, that can change shape depending on Quanze's need to any cooking utensil. And a Chef's Knife appears in the other, capable of changing to the correct knife the cut his target ingredient. (No bonuses for changing shape, just cosmetics.)
Relic Armors: A thick apron covered in the sauces, juices, guts, blood, and grease of almost anything a Chef can cook.
Trance: Quanze can eat larger enemies, and enemies with more health. Quanze's mouth gets wider, and his tongue gets longer to represent this.
- The way Trance is activated is through stress and emotions. So tension can induce this. - Your body can shift form due to the sheer power. Such as changing figure a bit.
Pros- As a Qu Blue Mage Quanze is capable of learning a large verity of moves and is able to kill enemies far sooner then they may have been killed otherwise. Cons- Quanze starts with very little in the way of abilities, and what abilities he does get is completly relient on whatever monsters he manages to consume. Racial Strengths- Immune to water. Can eat enemies. Racial Weaknesses- Weak to Thunder and strong smells.
Background: Goal: Serve an ever growing verity of dishes, many of which have ingredients that are normally poisonous to a race, and finding a way to prepare it for that race to be able to consume. Much like Japanese chefs capable of preparing Blowfish. This will include stinky/strong smelling ingredients, so as a side effect Quanze will eventually develop a resistance to strong smells, if not an appreciation.
Secondary Goal: Gain a wide verity of powers so that Quanze can travel alone safely looking for rare ingredients and new techniques.
History: Born in the Qu Marshes near Lindblum, Quanze has always had a desire to spread the Qu's enjoyment of food to the other races and was thoughtful enough to know the best way was to prepare dishes they enjoy. For most of Quanze's life Quanze has practised cooking for other races, and has learned what many races enjoy on their taste-buds. Not just intellectually, but Quanze can actually taste a food, and know which races would enjoy it, which could eat it, and which would not eat it, as well as the reason why. Quanze also knows, although Quanze only cares peripherally, the nutritional value of these dishes for each race.
Once Quanze was old enough by Qu standards, Quanze left the marsh and went on a short journey before winding up in Lindblum where Quanze went to Chef after Chef learning all that Quanze could. Afterwords Quanze opened up his own restaurant, and started serving a wide verity of food. This is when Quanze also started experimenting with a very large verity of ingredients, and where Quanze got the idea of turning poisonous foods into delicious foods. The Idea has stuck, and become Quanze's ultimate Goal. However, Quanze knows that Quanze will have to travel far and wide, exploring new lands, learning from exotic Chefs, and spending a lot of time practising and experimenting.
Personality:- Monica is both playful and considerate, but first sign of a battle she is usually the first to take a back seat, though usually the first to give suggestions and recommendations. She can be quite nosy, but for the most part she means well. Job: Alchemist, Geologist.
Fighting Style: Pfff...
Weapons from strongest to weakest: - pfff.. Shovel, and a heavy ladle. Armors/Outfits Usually wears a bodysuit, with a leathersuit over it. With that, she wears a rather basic attire. Shorts over her suit, basic black boots with security straps, A secure backpack filled with mixing gear, geology books and notes.
Weight Class: Light.
Familiar: Whimmzy Familiar Abilities: Uses itself to brew items and consumables.
Movement Type: Ground, hobbles, but for the most part it is stationary.
Familiar Size: Large. Relic Weapons: A Large ladle.
Relic Armors: An Apron the whitstands any temperature that is required for brewing.
Trance: Transcendent Brew - She will glow an Aurora of colors before refilling the party's Consumables in the flask with conjuring her trance with Whimmzy
Pros- Knows her geology, her brews, and how to get out of the way. Generally goes unnoticed in a fight. Cons- She has no fighting ability what so ever. Racial Strengths- Can carry multiple items. Racial Weaknesses- Really excels at nothing else.
Background: Monica grew up in Linblum with a middle class family during hard times. Her mother worked two jobs with her father just so she may one day get married into a higher class. Yet at a young age, she wanted to explore for the sake of her parents and kingdom. There was so much unexplored land, yet all she was able to do is make salves with herbalist in the gardens. She wanted more, to spread her wings... With her bright imagination, she discovered her dream. She wanting to be an exploring alchemist, not a princess to her family.
With her goals realized, her family funded her expeditions at a young age. At times, she occasionally hired Tantalus to taxi her around the continent to find unique plants and minerals. With her discoveries, she helped Lindblum's research and development. With her work being recognized by the Regent, she gave a great deal of funds so that her parents could live in comfort. Life was swell, she was one of the few to be able to do what she wanted to in life. With her funds, she decided to volunteer for Cid's next assignment for her. With her next assignment in sight, she gave a toothy grin at a familiar group.
Personality:- Karn is a rather... difficult person to get along with for most people. Generally, her face remains the same calm neutral though it can often change to a mild amused smirk. Mature and calm. Though she does tend to be sarcastic, quick witted, sharp tongued, a smart-ass, and not hesitating to be brutally honest as well as say whatever is on her mind or state her opinion. She also enjoys joking around and teasing others. Her attitude often gives the impression that she's a loner, but she's fully capable with working with others. And despite what some may call a irritating attitude, she has a kind heart and is fiercely loyal to her friends and family. Quite a lot of times, she enjoys just trying to get on others nerves and lose their cool. No real reason other than to study their reaction. She hardly shows much respect for others, besides certain individuals and will more or less treat everyone about the same. She'll make flirty comments, though whether she is actually serious is a bit a mystery. Most likely just another way to get a reaction out of someone. Mostly if she finds them to be amusing. A lot of times she enjoys making terrible jokes as well. Or talking to herself. She also quite loves machines and studying them, finding them fascinating. Especially Airships. Really likes sweets. She often doesn't care of appearance if she can help it, so her blonde hair tends to be fluffy and messy. Nor is she very afraid of grime and just leaving it there. She's very brave and there are few things she's afraid of.
Job: Thief, Performer, Engineer for the Tantalus Group.
Fighting Style: Karn's main weapon in a fight is hand to hand combat, wearing metal under her knuckled gloves and in her boots heels and toe to increase her attack strength. Hits fast and hard. Expert in Hand-To-Hand combat using the Jeet Kune Do style. Using her speed to make rapid punches and rake up damage in fast succession.
Weapons from strongest to weakest: - Fighting Gloves, Daggers, whip.
Armors/Outfits She mostly wears very light clothing in order to have the best mobility and speed. So the only heavy equipment she has on her is her gloves. It makes her agile and quicker with some powerful hits, but that means she doesn't exactly have anything protecting her other than her dodging skills.
Weight Class: Light
Familiar:
Familiar Abilities: Lightning Magic. Gives immunity/absorbs Lightning Magic. Able to either call forth Lightning bolts as offensive or increase speed. Resistant to Water, Weak to Earth.
Movement Type: Walk and Run
Familiar Size: Large
Relic Weapons: Electric Gloves encased in electricity, lighter and faster then her regular gloves.
Relic Armors: A golden circlet and electrified golden bracers..
Trance: In Trance mode, her physical strength and speed increase by double. She grows a bit more fangs from her upper lip like a sabertooth tiger and fur grows a bit along her arms and her tail gets a bit longer. Hercule Trance: She keeps the golden circlet and bracers, but her tail fur poofs up like she got electrocuted, her hair also grows out a bit like she has a mane. Claws get longer.
Pros- She is quick and hits hard. And is well trained in combat, and is able to sneak around.
Cons- Her magic is actually quite lacking. She's quite poor in utilizing it other than Haste. And she has absolutely no defense. If she gets hit, she often gets hurt more than the average person. She has a bit of a illness that she needs to take medication every morning and evening. Doesn't run so hot without her daily dosage.
Racial Strengths- Able to utilize multiple weapons.
Racial Weaknesses- Is unable to utilize most magic abilities without familiar aid.
Sets: Leave this blank for the time being. All this is, is equipment sets. Usually just outfits and items that you switch between.
Background: Karn grew up pretty poor with her mother, father, and older step brother in Lindbulm. She was the runt of the litter and was often teased for her tiny stature. Her father and brother looked a lot more like a cat than herself, while her mother was a ordinary human. Well. Somewhat. Her mother was a bit weird, quirky and unique. As well as a martial artist. At the age of ten, her mother grew deathly ill. Her parents had a falling out and left one another five years prior, so now it was just her and her mother. Desperate, she started resorting to stealing in order to feed her ill mother. Back then, she got caught quite a bit more and dragged home. Her mother scolded Karn, but appreciated what she was trying to do. After a year, her mother died and Karn was alone. Five years, she continued stealing on the streets for what she needed in order to survive. But now she questioned why she was surviving. Was there a purpose? Did it matter anymore? What she wanted was gone and couldn't be given. No fancy coin or precious gem seemed to compare to the desire to have her mother. It was all just useless things that wasn't required for her survival unless she wanted to buy things, but by now she was notorious in theft so there was little point in shopping. What purpose was there for her to be alive? Why should she? Why couldn't it have been her instead of her mother?
She didn't have anything nor anywhere or anyone to return to, she had to resort to living on the street. Stealing food and what she needed to survive. Training her body to be agile an quick, climbing up buildings and free running in order to get away from pursuit. Hiding and having to use stealth to hide from pretty much any watchful eye. Traveling in darkness or shadows, using trickery during the day to steal from food vendors. She mostly avoided open fights unless absolutely necessary. Stealth was more of a challenge anyway. Now most of the time, she just went about enjoying messing with guards in their pursuit and only really stole food. Having no real wish for cushy things or items that were useless to her. She had no wish, no dream, just survival. It was all she had really, and it was quite a empty existence. It was then that one day after five years from when her mother died, she saw the Prima Vista. A Airship of a supposed Theatre group called the Tantalus Theater Troupe. They were quite famous in Lindbulm for being performers.
Karn didn't quite care about plays though, she was interested in their airship. For the first time, she felt interest for something that wasn't food. Something that wasn't really for survival. Of course, she used it as a excuse that if she had a airship, she could escape should security get too tight. But she wanted that airship. She wanted to fly in the sky. Feel free as much as her mother was free spirited. Karn had little to lose as she didn't have anything to lose. A theatre troupe was probably the easiest to pull a quick one over compared to those guarded by guards anyway. So, she conducted a plan to steal the Prima Vista right under the performers noses. It was quite difficult, it required to watch and study their routine on a daily basis and look for opening. Until one day there was a small gap and she snuck by them while they were out of their ship and she got through. Until she reached the helm that was and was caught by the leader. Despite her speedy attacks, he beat her single handedly. Defeated and caught red handed, she expected to be sent to jail. Perhaps executed for her crimes even but the leader known as Baku just laughed. As if amused by her attempt to take his ship.
He seemed to see potential in her and offer her to join his crew. She agreed and became a member of a apparently a undercover group of thieves. Most of the time though, they wouldn't allow her to do heavy battle. She was tough, but she was a bit more delicate than she acted. Baku's training sessions proved this. Still, didn't stop her from trying her best when she was needed. Plus she enjoyed learning more about airships and having comrades. She got her own dream for a change, in which she is thankful to Baku for. She wants to be a Captain of her own ship. And fly free in the skies. Just needed to save a lot of money and build it from scratch. Could take awhile, or be near impossible, but it was a dream. More than she ever had.
Extra Notes: * She really likes milk. Both for the taste and the fact she silently hopes it will help her grow a little. * Although she isn't anywhere near as ill as her mother was, she has to take medicine every morning and evening.(Which is usually a certain dose mixture of Remedy, Potion and Phoenix Down) in which she usually sprinkles the dose in with her food or drink. * Her tail and ears are sensitive and usually avoids them getting touched. * Her memory of her living relatives are hazy due to being a young age when they left. She just remembers that they fully looked like anthropomorphic felines. * She can get mildly drunk off of catnip. * In her spare time, she enjoys singing, though it's a rare sight for anyone else to hear her.
Perrin’s build and looks likely seem quite odd to most. He is quite large and has a mixture between both seeming muscular and quite fat. His muscularity is mostly only seen in his large and strong arms and legs while the rest of his girth seems to be accounted for in fat. Mostly on his stomach and backside and it is claimed that both are large enough to possibly be a bed. Beyond that his main fur color is a caramel shade, his underbelly fur being more a light tan and the spots being a dark brown. Their eyes are a light shade of purple and they have long black hair that goes behind their shoulders. Their hair often seems quite well groomed and a tad shiny.
Proportionality:
Weight: 400 Height:7’0” Frame: Perrin’s build and looks likely seem quite odd to most. He is quite large and has a mixture between both seeming muscular and quite fat. His muscularity is mostly only seen in his large and strong arms and legs while the rest of his girth seems to be accounted for in fat. Mostly on his stomach and backside and it is claimed that both are large enough to possibly be a bed.
Use a hider. _______________________
Personality:- Perrin as they more often preferred to be called is often and optimistic fellow. He often assumes the best in things and enjoys such thoughts. While taking an enjoyment and the constant assumption that things are going this often leads to generally doing and trying what they think is best or good. Constantly trying to help those out who are in need and especially those who are close to him aiming to be supportive and highly reliable when a shoulder is needed. Charitable at times and trying to remain a shoulders for others is often a difficult balance between a sense of freedom. A drive or feeling that freedom is something that both he, and others should obtain through positive means whether it be constantly trying out new things or traveling. Perrin often trying to believe in the best and sometimes idolizing people is often quick to have the sense of closeness with someone and a sense of trust. Simply abandoning someone is difficult for him on some level and it is especially difficult if they are in need which may drive Perrin to assist or return to them even in dire situations. On occasion he may try to be a bit of a charmer and may likely be easily charmed by a certain degree of boldness.
Job: Perrin is currently unemployed. If asked however a number of answers may come up such as claiming to be a cook, a guard or a packman. He is thought to be heading toward a traveling ‘guard’ job.
Fighting Style: Perrin mostly subscribes to the fighting style of Baritsu and may also claim to have skill in wrestling as well.
Weapons from strongest to weakest: – Hand-Axe (x2), Iron shield Armors/Outfits Perrin may more often be found adorning purple shorts as his main outfit in the sense of comfortability. See below.
Light Clothing- There is some light clothing worn made of a rather thin and soft fabric. First is the white shirt (which Perrin has long since outgrown and stretched), it is a rather basic short sleeve shirt that now goes down just a bit past the chest and barely over the abdomen it oddly still has a ‘baggy’ appearance to it. There is also the purple vest that is placed over top of that, it is a button up (the buttons long popped off)and has a tail that runs down to a bit past the posterior and ends in a ‘U’ shape. The vest is the remains of a cut coat. There is also a pair of purple shorts, these were originally full pants but had the legs rolled up and sewn into position to make into shorts. He still has the black wool newsboy cap that came with it (with ear holes) but rarely adorns it.
Hide Armor- Leather armor of sorts is adorned in more adventurous or dangerous situations, such as sneaking around at night or adventuring into the woods for game. It is a little worn with age but still fits, if snugly. It covers most of the body including coming with a pair of leather boots. The Armor has a largely padded torso coverage covering the chest, abdomen, back and backside to a degree. The armor has a single shoulder pad on each shoulder, the sleeves which run down the arms and legs are less padded but are still protective leather and it also has a more padded leather skirt ending just above the knees.
A large backpack is a more recent and more often adorned piece added to Perrin’s outfit. It has multiple pockets all over and large amounts of storage room inside. It has contained various items such as food, a large waterskin bedrolls, blankets, soap, a tent, even flint & steel and whetstone are carried around for trips. Weight Class: Heavy.
- Determines the speed you move during your actions, reaction speed and how likely you are to be staggered, hit and so on. Very basic.
A Light character is more than likely going to be knocked down despite having the most actions, but when clashing with a heavier character, they are likely to be over powered on. Fastest of magic casters, yet not really excelling at it past speed. When attacking, usually has an easy time chaining their actions together to make up for lack of strength.
A Medium weight character is more than likely able to outlast a light character in terms of assault, but less action can be taken. Your attacks are stronger and probably more proficient. And probably the most patient of the weight classes. You are more likely to not be over powered by a foe, but you are just a middle ground. Higher proficiency of casting. Usually high precision with attacks and actions.
Finally, the Heavy Weight Class not only has the lowest amount of actions. But, the most wind up for most attacks. Though you're less likely to get staggered when doing anything, but easiest to hit with magic, the slowest of casters. Easily capable of knocking down many foes and hauling the most. Can use the heaviest of weapons with ease. Precision can be off the wall, but when it hits it hurts. (Probably can cause mass bleeding.)
Familiar: Beckoning Cat (Appears similar to a Persian Cat)
Familiar Abilities: The familiar gives the ability for positive buff status magic (such as: protect, shell and haste) and Higher luck. Absorb darkness and resist mind. Weak to water.
Movement Type: It walks and runs about like a normal cat.
Familiar Size: Very Small (Cat size)
Relic Weapons: Folding Chair (oddly big enough for him)
Relic Armors: Bright Attractive scale mail that appears like gold and covers the lower abdomen and a little beyond the waist. It is somewhat similar in appearance to a large (modern day) wrestling belt in form.
Note, these do effect the trances as well to some degree. - That degree being that these items will get buffed up to some degree. - These however do not disrupt your default trance.
Flat State. (Your standard CS reflects this already.) - This basically means when your familiar is inactive. Relic gear disappears until that familiar is active. - It also means your attributes return to base value. Meaning no buffs or debuffs to compensate.
Relic Items. - These are unbreakable, but because of that they at times will not be as strong as the items you craft. - These however are items that do get stronger as your familiar bonds with you in battle.
- In short, good alternatives to not destroying your gear. These are not required to be used when the familiar is summoned, but if you do not wish to use them, you can have the familiar handle it.
- These don't override your gear. Though Relic armors or robes will either go over your current attire, or under based on if you are wearing Knight like armor or not.
- However, if you wish for your clothing to shift to reflect your style, that is fine. But you should state what is overrides if you wish it to.
Familiar Sizes and movement types. - Just basically gives me a way to gauge how they fight, move and function. - The sizes basically mean how likely they are to draw attention or stay hidden. - And how far they may or may not reach. Trance:Perrin’s general attributes increase pretty evenly, his strength may increase a little more than the rest. Trance may more often be activated from boredom or admiration. The only observable change in state for Perrin is that he may give off a light glow equal to that of a dim firefly. As for abilities he has an increased capability to crush things and a higher level of attraction whether it be by charm or other means focus may be more likely to shift upon him.
- The way Trance is activated is through stress and emotions. So tension can induce this. - Your body can shift form due to the sheer power. Such as changing figure a bit.
Pros- High strength, absorbs blows easily Cons- Quick to bring people close, Heavy, wide target space, may have trouble with long distanced running cardio Racial Strengths- He can hold multiple weapons Racial Weaknesses- As a demihuman he is limited to having very few magics that are not his Familiar's.
Background: Perrin was raised and born in Lindblum to two parents. He is the older brother to two brothers and three sisters, oldest by three years. In his childhood most of the time spent was either at home or out hunting. His mother would drag him out into the wilderness to go hunting mostly for the game of it but in claim that it would make the family stronger and backboned (and what meat wasn’t needed could be sold). His dad mostly handled cooking (very well) but as for employment he tended to shift about as a general cook or servant to a an ale-draper and ‘professional’ ale taster in his later years. Hunting is mostly what Perrin remembers along with some amazing days of cooking celebrations. While out hunting he showed skill in collecting firewood, skinning (with an axe), helping set up small traps such as snares and dealing with the occasional bigger threat or game. His other relatives joined in hunts in later years. Rather than staying around the house and hunting only, Perrin began to search elsewhere. Money was seeming rather tight with the growing family, which pushed Perrin in pursuit of work in his preteen years. He quickly found himself indulging all sorts of work and often juggling three at once. He started off often as a general servant, a cook, or packman for other merchants for his starting jobs. Times seemed to become more dangerous or Perrin rather began to notice such, despite this he wanted to continue onward and even beyond with helping around and finding employment. Growing into his teens Perrin rather shifted into some more dangerous and maybe even a bit more hardworking careers. He became a linker boy to guard people on their travels home at night, a mail guard of sorts but rather guarding messages which were supposedly ‘secret’ among merchants until delivered, and his most exciting career as a (very successful) Pugilist especially with a large frame. Slowly enough Perrin wished to explore and travel somewhat like the merchants. He had even suggested it to a few he had known before. After saving up, getting supplies and waiting a year or two until he was sure that his siblings could handle themselves and the family, he pursued after the desire. A job offering had popped up through letter after a few merchants recommended him. Oddly enough he is to travel to the merchants before beginning the career.
Name: Ritsu Hanuman Nicknames: Goldie, The Monkey, Bad Little Boy, The Zapathasura Race: Genome Age: 23 Gender: Male
Appearance: Ritsu is Tall and Lean. With Tan Skin, Dirty Blonde Hair, and Brilliant Emerald Green Eyes he is considered by many to be conventionally attractive. He could pass as Human if it weren't for the Long Moneky-like tail he possesses that is Covered in Fine Golden Fur. He Normally wraps it around his waist to hide it when out in public, dressing in Loose and Baggy Clothing that usually seems nondescript. Proportionality: Tall with a Lean Musculature Weight: 144lbs Height: 6'4" Frame: Can Pass as Human Use a hider. _______________________
Personality:- A bit Cocky and Cheeky, likes to push others buttons, and can be a right Devil when it comes to creating a ruckus. Underneath he is a Kindhearted Soul and a True Romantic who would do anything for his friends and loved ones. Job: Formerly a Thief, now works Odd Jobs though does really enjoy Entertaining Others
Fighting Style: Nanhouquan
Weapons from strongest to weakest: Bo Staff, Straight Sword, and Tonfa Armors/Outfits: Ritsu normally wears loose fitting and baggy clothing in public that is normally in a Dull and nondescript sort of color, in combat he wears leather, Latex, and Denim bodysuits to help him be stealthy and take damage better. Weight Class: Medium
Familiar: Carbuncle
Familiar Abilities: Healing, Barriers, Energy Absorption, Haste, and Telepathy. Weakness is The Summon is very Small and Delicate.
Movement Type: It is active and tends to Move Swiftly on the ground.
Familiar Size: Very Small
Relic Weapons: Dart Gun Relic Armors: Ritsu Gains a Body Suit made of an unknown Fabric that is Very soft and Flexible while still being quite durable, The Outfit is primarily white while fading to a mint green toward the edges. A Collar with a Vivid Ruby Colored Gem shimmering at the Center of it is also Present.
Trance: Zapathasura's Wrath Ritsu's Hair becomes a Bright Pink while his eyes turn stark White, His Hands become Clawed and his Teeth become sharpened, His Outfit in turn becomes Ragged and partially composed of energy, behind him multiple Holographic Arms will Manifest to make himself seem like a strange foreign deity. Pros- Fast, Agile, Can take a hit, proficient fighter, Thief Abilities, can Utilize Blessings and Lightning/Ice based Black Magics/Attacks Cons- Is more Suited to Close Combat rather than Ranged Fighting, in some places is considered a wanted man. Racial Strengths- Efficiency at Dual Wielding, can Enter Trance State Faster Racial Weaknesses- Trance State is Short Lived
Background: Ritsu doesn't remember much about his Childhood save that he knows he came from somewhere else and that he had many brothers and Sisters but not all of them were like him. He vaguely remembers leaving and coming to the Gaian World and finding that Life was not kind nor was it easy. In order to make it in this harsh and cruel world he had to learn how to defend himself, stay hidden, and support himself by any means necessary. He soon found Thievery, while not the noblest of endeavors, was indeed very profitable and found he was quite good at what he did. His Reputation grew and he found himself being hired by several people who needed items procured in a swift and efficient manner, these people would want very intriguing things but they always paid handsomely.
It wasn't until a few years later that he found his match in the form of a Hunter of sorts who wanted to bring him down, his reputation had also garnered the attention of Officials who were less than pleased by his career choice. Every Time Ritsu went to procure an Item he would meet this Mysterious Hunter, he would always escape but it became a sort of game to him. He started teasing his Hunter at first, trying to get him to play back. Over time the Teasing became Flirting. Soon Ritsu had a new target to steal, he wanted to steal his Hunters heart. It was a long and difficult heist but eventually Ritsu succeeded at the Cost of having something he never expected to have stolen from him, his Hunter had Stolen his heart as well. As far as Ritsu was concerned his Hunter could have his heart, it was his to take in the end. Eventually he stopped a life of crime to settle down with his Hunter and has never regretted his decision. Who is his Hunter though? Ritsu would simply smile and just say that a certain Lumyian who prefers not to be named is the Great Hunter who Finally subdued the Zapathasura.
Name: Lieutenant Minerva Fairchild Nickname: The Lion's Fang Race: Human Age: 21 Gender: Self explanatory.
Appearance:
Compared to other Alexandrian Knights and Soldiers, Minerva possesses a slightly stockier build with minutely broader shoulders. She wears plate armour of ivory hue, bearing subtle accents of deep crimson whoch bought her the namesake she earned in battle. What is notable about the faceplate she wears is that the eyelets themselves possess long streaks of narrow black that trace down the face. As if the Knight beneath weeps for those she is in strife against.
Yet once all the armor is removed, the girl it protects oft wears garments of pure white and red, even while she still stubbornly wears her gauntlets throughout the day. Her weapon of choice is one of balance, a heavy round shield and short sword. Using them with martial prowess, the sword strikes with the fluidity of a venomous viper, and the shield acts as both her protector, and harbinger of savage forward assaults.
If in the company of those which are non cobative, the helm is oft removed and with it long tresses of chestnut hair complemented by inquisitive azure eyes meet those around her. One could say that without the armor and ruggedness it brings with it, she could be a beautiful young woman.
Proportionality:
Weight: 135 Height: 5'5" Description: Minerva bears a finely carved figure honed by years of training thanks to the requirement set by her family before she wven joined the Alexandrian military. Combining both potent offense, and strong defense, she possesses the strength to land heavy crippling blows, as well as the means to deftly block or parry her opponent's retaliation.
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Personality:- Stern, fierce, and unrelenting, Minerva similarly combines such assets to the noble upbringing she was raised with. Elegant when she needs to be, and absolutely brutal for when the time calls, it is not wise to cross blades with her in singular combat.
Job: Alexandrian Soldier
Fighting Style: Israeli Martial Arts.
Weapons from strongest to weakest: Sheathed upon the backside of her hips is a pair of Short Swords, ready to be drawn within a moment's notice. Secondly to that, she also holds a heavy round shield, which is used similarly for offense and defense. When not in use, it rests on her upper back.
Armors/Outfits: Ivory - The name she gave her primary suit of armor. Being of pearlescent white accented by hints of crimson, it is beautifully crafted. While being lightweight and minimalizing her movement penalties, it is also remarkably hardy, granting a solid physical defense.
Noble's Garb - A simple but elegant assemblage of clothing made of white silk, still of course it is marked by the crimson accents that she favors, but it is still noteworthy simply because on the right hip it bears the crest of her family.
Weight Class: Medium
Familiar: Hildr - A valkyrie, a beautiful winged and armored maiden of the battlefield. Once thought to guide those who died valiantly in combat to an afterlife filled with valor, liqor, and an eternity of conflict to enjoy.
Familiar Abilities: The familiar that follows her instead infuses her armor for dramatically increased physic and magical resistance, alongisde increased strength to add severity to her blows. However, this comes at the cost of reduced magical prowess, making her primarily reliant on close quarters combat to succeed. It also gives short burts of high speed flight.
Movement Type: Flying.
Familiar Size: Medium, Human-Sized
Relic Weapons: Caladbolg - Once summoned, she gains a wonderfully crafted sword and shield. Made of pale, almost radiant steel, it seems to shine with a faint luminescence that is as mysterious as it is beautiful.
Relic Armors: The Light of Dawn - The effect her armor receives upon the summoning of her familiar is that of pure white steel. Shining with the same luminescence as Caladbolg, she is a beacon of hope, even though all might be lost.
Trance: The Valkyrie - Once transcended into a trance state, Minerva changes into a figure that is comparable to the Valkyrie that follows her. In such, she loses the Magic dampering that normally occurs, and becomes an absolutely voracious fighter.
Pros- Increased Strength, Masterful Swordlplay, and attunement to some Holy Sword Arts. As well as almost sustained high speed flight. (Taken from FFTactics) -Stasis Sword- Minerva conjures spires of ice which strike her enemy for moderate damage. Possibly inflicting the Stop status.
-Lightning Stab- Minerva strikes her enemy with her blade, simultaneously conjuring a bolt of lightning to strike them as well. Deals severe damage, doubled when hitting a target inflicted by Stasis Sword.
Cons- Reduced Physical Strength while in Trance. Making her more reliant on Magic-Based attacks.
Racial Strengths- None, really.
Racial Weaknesses- Can only use one type of Magic at a time without the assistance of a Familiar.
Background: The eldest daughter of a family of noble merchants, Minerva was raised to a strict degree which commanded loyalty to those appointed over her. Raised in wealth and fortune, she was given strict tutelage, and was gifted with a commendable education. Alongside all of this however, was the insistence that she also be raised to be a warrior.
As the first daughter in generations, she could be used to help the family gain favorable trade ties with Alexandria. So with arithmetic also came concise martial training on the sword, with philosophy came mastery of the shield, with science came the use and advantages of armor.
From an early age,she was raised to not only be a warrior, but also uphold the noble nature of her family. Becoming a socialite, as well as a common wealthy benefactor amongst those of her age whenever she felt the need for it.
Once she was of age however, is when her world went through a series of rapid transformations. To attempt to gain favor from the Alexandrian royal family, Minerva was essentially given to the Royal Army to serve in its ranks. There, in her three short years of service, she rose rapidly in rank. From a common Grunt to an Officer, thanks to her ability to quickly plan, react, and adapt to unstable situations.
It was not long before she would serve directly beneath the infamous General Beatrix, and all the dangers and adventures that accompanied such a name.
Name: Cassius Alexandros Lumya Svent Nickname: Mr.Svent, Cassius of Lumya, Cassius the Wise, Xanat. Race: Half - Lumyian, Bat Demi human. Age: 21 Gender: Male
Appearance:
Has brown silky hair, Hazel green eyes, pale skin.
Proportionality:
Weight: Roughly 200lbs. Height:5'11 to 6ft. Frame: Androgynous Shoulders 6in Chest 12 in Waist 8-10in Thigh 10-12in Butt-cheek 8x10in Wrist to tip of Middle Finger 7 1/2 inches. Pinkie starting digit (base of hand before extending to finger) to thumb digit 4inch feet (as in my feet) 12 inches
Upper Arm (Width)3 inches Lower (forearms) 2 1/2 − 3 inches Wrist 2 1/2 − 3 1/3 inches Elbow to wrist 11 3/4 inches Shoulder to elbow 12 1/4 inches
Heel to Knee 15 inches. Knee to Thigh 16 inches.
Height 5’11 to 6ft. 6 1/2 inches from collar bone to chin. 7 inches from one end to the other (Left to right)
Crotch to Waist (curves) 9 inches. Waist to belly button 4 1/2 inches Waist to chest (where ribs start) 12 inches Chest to neck 9 inches
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Personality:- A Calculating person by nature, independent, thoughtful. But most importantly caring despite his cynicism, and skeptical nature when it comes to relaying facts. Has a hard time even accepting his visions. Job: He is seen as a Bounty Hunter to many, but he is with Research and development of Lindblum, currently working with Tantalus to help make sure an operation goes through with flying colors.
Fighting Style: Cassius fights with Aiki Jujitsu. Additionally, he weaves magic together as someone who uses Elemancy for explosive punches or strikes, or self sustaining effects such as elemental armor. Uses his Magically generated wings to block, as well as swat enemies away, or to do a powerful charging dash. Weapons from strongest to weakest: A Beast Cutter (A powerful cleaver that can extend out to function as a heavy whip, blade is serrated.) Gadgets: Phoenix Ashes, Marbles, Stone Pebbles, Bandage Wrap, Syringes. Throwing Knives. Grappling hooks. Some form of gun for a finishing blow/ or to stagger someone mid attack. (Usually not very powerful, but strong enough to leave an impression.)
Armors/Outfits Cassius wears an assortment of armors to make up for his lack of early skill. But normally they are black, gray, Blue, and white in terms of fabrics. Weight Class: Medium.
Familiar: Camazotz, deadly god of Bats. Familiar Appearance:
Familiar Abilities: Camazotz has heightened hearing, flight, and can deploy a projection of a deadly swarm of bats to deal damage over time to a marked target.
Movement Type: Ground, creeps around most of the time before taking flight.
Familiar Size: Medium. Human Height.
Relic Weapons: Spear of Xilbalba.
Relic Armors: A Shining stone that gives passive health regeneration. Trance: In Cassius' trance, he generates an armor of darkness around him that resembles a Gargoyle, as well as a massive Great Hammer, the Great hammer has four rotating Gargoyle heads that release multiple incense that can have supporting effects such as raising resistances and defenses, as well as health and mana regeneration at the cost of him sharing his with the party. He can additionally lower enemy defenses, resistances. As well as do powerful attacks with magic by having the heads generate elements or energy.
Pros- Hit's hard with kicks. Sneaky. Can take a few good hits. Can fly when wings are summoned with ease. Can do powerful charged strikes with his momentum. Cons- Skeptical of his visions. Relies on outwitting rather than overpowering. Wings can be destroyed temporarily to reduce his mobility. Racial Strengths- Light footed, Regenerates magic, can imbue magic into his strikes. Racial Weaknesses- Not very skilled with weapons.
Background: Cassius was originally a child about to be enslaved by Grandanian Slavers, but was rescued by Hitori, the Slaver was turned into a Necklace that acts as a glamor that allows Cassius to act as a full Lumyian in society. It was never his want to be something he was not, but when immigrating to the Alexandrian continent, he was taken in by Alphonse, to pass as his child, he required Cassius to appear as a full blood so that his family would not be frowned upon. Cassius' rebellious nature made it hard to live as such, to which he was told to pick an identity. Hitori however always, only knew Cassius as himself, and was his only true friend and family through life. He also had a loyal Crocodile and Raven pet he had to give away, this Crocodile was known as Chauncey. The Raven was Noir.
With such complications, he took the name of "Xanat" as his domestic name when he wasn't wearing his gem, and used his birth name for when he chose to appear as the fullblood. But life was only more complicated, he hated that second name. The second name belonged to the gem... Yet he depended so much on something he hated so he could fit in. It didn't help he was to uphold an honor that was never his. As long as he wore that gem, he was honoring a slaver, not himself. He had to choose between self respect, and meeting expectations. As a teenager, he decided to leave home with his gem, seeking bounties.
Without skill, he consulted books, research, and alchemy. This helped him greatly for monster hunts, even to make a name of "Cassius the Wise". He wore armor and happened upon Treno where he tracked Ritsu for over a year. He had enough of not being able to find him with ease, or not being able to traverse as the fullblood, so he sought out Anubis. He caught up to Ritsu, to which his lovelife blossomed.Soon after he found himself engaged to him. In his married life, he wore the gem less. And stopped caring about hunting as often, but it was nice to have a home to himself with Ritsu. Eventually he returned to Lindlum with his title and took on additional work, as well as hunts. In the Guise of a Hunt, he aided in a heist to transport a concerned Princess to Lindblum.