Hidden 8 yrs ago 8 yrs ago Post by HeySeuss
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HeySeuss DJ Hot Carl

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Yes, I supported the kickstarter. I love BT.

T;DR Summary:
- The year 3050 in the Battletech Universe
- The primary weapon of war is the Battlemech, a class of heavily armored robots piloted by a human's nervous system.
- Characters are Mechwarriors in the lance (four to six -- I am willing to augment the lance) or support personnel (there's about a platoon of those, including infantry/security and aerial reconnaissance for the mechs.) However, three characters is all I need to start this.
- The characters top military academy students from the Federated Commonwealth, in their final year of training at the New Avalon Institute of Science (NAIS) College of Military Science or The Nagelring, and are doing field work in experimental battlemechs in conjunction with the College of Engineering at NAIS, who are trying out various new technologies.
- The unit and their support staff find themselves out in Steelton in the Lyran Commonwealth side of the FC, doing field tests of sensor and targeting systems in dense sandstorm conditions and other inclement weather specifically.
- Inner Sphere tech only; it's 3050, right before certain things happen. (Not spoiling)
- Characters should be members of the AFFC -- Lyran or FedSuns side.
- Chat Link - Feel free to ask questions. No Skype account needed to be a guest.

In Character Info:

3050; humanity has gone to the stars. But human nature hasn't changed much. In the last three hundred years, since the Star League Defense Forces jumped out of the Inner Sphere and into the beyond, the Inner Sphere has been wracked with a series of destructive wars to determine the succession of one of the Great Houses to the First Lordship of the Star League, a seat vacant since the Amaris Coup three hundred years ago. The only thing that's been accomplished is the near-destruction of space travel technology.

Right now, however, the Inner Sphere is in a good place. Thanks to Grayson Carlyle's recovery of the Helm Memory Core in 3028, technology is improving rapidly, a reversal from the fall of the Star League and the destruction of the Succession Wars when so much technology was lost that some planets were brought back to a 21st century standard of technology. With the marriage of Hanse Davion and Melissa Steiner, it seems inevitable that the unified Federated Commonwealth will eventually be able to bring the other three great houses to the negotiating table to revive the Star League, possibly without having a destructive war in the process. It feels like humanity turned a corner.

Graduation is a heady time for any student, but particularly for senior students at NAIS and the Nagelring, the best of whom are on a detached duty in the far reaches of the Lyran Commonwealth, finishing up a joint maneuver with regional militia and the 12th Star Guards, a mercenary unit, and testing new and different systems for the Armed Forces of the Federated Commonwealth. It's a cool assignment where the young mechwarriors get to use unusual and new pieces of technology and battlemechs in a variety of interesting field conditions as test pilots near the Periphery. Though there is little action to be had besides dealing with potential pirate attacks, they get to run exercises with an elite mercenary unit and, in general, be free of the day to day discipline of academy life. It's almost like a working vacation, a reprieve for all the hard work of four years of the Academy and the hard years before that, preparing to enter the Academy.

They don't expect what's coming for them from the Periphery. No one does.

Out of Character Info:

I can answer any and all battletech universe questions, but here's the essentials; your characters are Mechwarriors, and are most likely from a feudal class or wealthy background. While the militaries are becoming more egalitarian with the rediscovery of Lostech from the Helm Memory Core in 3028 the average mechwarrior is still the product of a feudal family and their retainers that have been piloting mechs, sometimes the same mech inherited from family, for generations.

They are on soft duty, so they think, but there is about to be a huge disruption to the Inner Sphere's status quo and it's going to come at them from the Periphery. They will not be prepared for it but they will have to deal with it.

I designed the unit, a small unit of mechwarriors working with technology types, so that the characters would have a good reason to be very inexperienced characters with very advanced equipment -- realistically, anything in the Inner Sphere could show up on these scientific studies -- including mechs that belong typically to other factions. I wanted to keep it flexible.

I realize that the amount of lore in this RP can be daunting, but I've been in on the lore stuff for this setting since childhood and I can cut through the confusion. If you are confused or not familiar with the setting, you can throw me a concept and I can work out a sheet for you that handles the history portion -- and I am willing to do this. I can assign titles, planets, and a degree of background sufficient to set up your character as credible in their position and then let you fill out the rest.

Samewise, I have a list of acceptable battlemechs to start with that make it easy; since the starting battlemech is just that and characters will be switching in the process of the RP, it's not hugely important to get the most perfect, bestest, awesomest mech from the outset, because your character won't be in it long (unless you love it). I am recommending light and medium mechs because this is still a training unit and because the maneuverability is important. It's not like you'll stay in them unless your character is just a big fan of the chassis.
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Hidden 8 yrs ago 8 yrs ago Post by boomlover
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@HeySeuss LET THE BATTLE BEGIN !!!! (epic sounds in the background)
ps mabey make a chara sheet as an example.
pps. you really like battle tech don't you?
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Hidden 8 yrs ago Post by Eisenhorn
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Most excellent to see, sure as sure. Working on my fellow right now. going to fill us some fire support, I wager.
Hidden 8 yrs ago Post by Eisenhorn
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@HeySeuss Did you want the CS PM'd for approval first or posted in the CS tab for review and corrections as necessary? Don't know if I missed that reading the first post or not, so figured I'd ask.
Hidden 8 yrs ago Post by HeySeuss
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@HeySeuss Did you want the CS PM'd for approval first or posted in the CS tab for review and corrections as necessary? Don't know if I missed that reading the first post or not, so figured I'd ask.


You can pop it to PM first.
Hidden 8 yrs ago Post by HeySeuss
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@boomloverRavens are totally acceptable. Captured Capellan, FWL or DC mechs are all completely fine, as are old Star League designs reproducted or refitted with rediscovered tech. I'm very flexible about the mechs.

Just as an aside though, highly recommend mechs that can do at least 80 at a run, and jump jets are recommended. I want to start with a relatively fast-moving campaign.
Hidden 8 yrs ago Post by boomlover
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@HeySeussaka us getting shot at .... alot ?
Hidden 8 yrs ago Post by HeySeuss
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Well, yes and no. But what I really meant is that maneuverability is important. Eisenhorn's catapult is about as heavy a mech as the lance should have, and it works as fire support for the smaller mechs in the unit. We might be up to 6 mechs, so an augmented lance, but I highly recommend everyone else do mediums and lights and speed is good.
Hidden 8 yrs ago Post by boomlover
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@HeySeuss kinda disappointed i cant get a commando though :(
Hidden 8 yrs ago Post by HeySeuss
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Commandos are fine.
Hidden 8 yrs ago Post by boomlover
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@HeySeuss sweet !
Hidden 8 yrs ago Post by HeySeuss
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Not sure this one's gonna take off. That's a shame. I really do have a good campaign plotted out.
Hidden 8 yrs ago Post by boomlover
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@HeySeussadvertise a little mabey?
Hidden 8 yrs ago Post by HeySeuss
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@HeySeussadvertise a little mabey?


We had interest in the check, which is why I proceeded. One person put in a sheet, so I'm sort of thinking that the interest evaporated.
Hidden 8 yrs ago Post by boomlover
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Hidden 8 yrs ago Post by Gunther
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Gunther Captain, Infantry (Retired)

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Hey Seuss, I've been thinking about this for at least a week now. My problem, is as you know, I am busy. Currently, I am in Blood Debt, I am just starting Alamo Scouts and I have an upcoming 1x1 with Noxious. I may not have time for a fourth, but I'll keep you posted.
Hidden 8 yrs ago Post by HeySeuss
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Sounds good. This RP will involve security, salvage operations, repair operations and the logistics as well. I want to be fairly intensive about it. If you get in on it, I think you'll find it to your liking in terms of the political depth and military tech.
Hidden 8 yrs ago Post by HeySeuss
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@Eisenhorn@Noxious@Gunther Two of you have sheets, and I can help Gunther with his if we want to proceed with this. I need three players and I can get it going. I also have that first post written in my head. I also have an NPC that will be the operations officer generating their orders from a TOC.
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Hidden 8 yrs ago Post by Noxious
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Still working on a char for Gunther, but I just want to edit description of Aveline so I can get her posted for you. I can sneak that in real quick. Sorry about the delay Gunther :(, Seuss needs us.
Hidden 8 yrs ago 8 yrs ago Post by Noxious
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And here she is:

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