Ok, so I'm nearly finished with the first draft of my CS, but I just have one question. You've stated that the level cap has been removed so that Project: Savior could become even stronger, but it would help to know where the level cap used to be to gauge just how powerful the characters should be at a certain level. Thanks!
Alright, so here's the character sheet finished! Just let me know if you think that it needs any changes; I'm here almost all day. :P
Name: James Carroll
Age: 27
Gender: Male
Previous Occupation: Martial Arts Instructor
Role: Player Alliance: Project: Savior Gamertag: sensei0623 Alias: Sensei Gender: Male Level: 57 Class: BattleBorne Subclass: Brawler The Brawler subclass focuses extremely on close range attacks, mostly performed either without weapons or with melee weapons. Brawlers tend to have a variety of powerful close range attacks, and their agility, movement speed, and endurance are slightly increased from the typical BattleBorne. However, they also have lighter armor and slightly decreased health, along with a weakness to ranged attacks. The few ranged attacks that Brawlers can use are not as powerful as their close range attacks, and they often require time to charge which leaves them vulnerable to attack. Weapons: Sensei tends to stick with using his fists with most attacks, and rather than the blades that most melee fighters treasure, he uses a wooden bō staff as his secondary weapon.
Fighting Skill: This isn't really an ability, but Sensei translates most of his martial arts training from real life into the game. While his knowledge of technique is impressive and serves him well, his fighting style is limited to the natural laws of physics. So, he isn't doing any midair 360 quintuple crescent kicks any time soon. Meditation: This ability allows Sensei to boost all of his stats a small amount for a short period of time. The longer he meditates, the larger the boost and longer the effect. However, while he meditates, he will be vulnerable to all attacks, and if he is attacked while meditating, his focus is broken and the effects of meditating will not occur. Chi Pulse: Sensei's only ranged attack. After using time and energy to charge the attack, he releases a pulse of energy from his hands. This will deal a small amount of damage to a single opponent and has a chance of stunning them for a short period of time. Just think Dragon Ball Z, except somewhat less impressive. Knockout Punch: This is another of Sensei's charged abilities, but unlike the others, this ability is charged through obtaining combos (multiple consecutive hits on an opponent) or killing opponents. Generally, he either needs to kill at least 3 opponents or perform a 10-hit combo in a small time frame without taking any damage. Once the ability is charged, it can be unleashed at any time. Unleashing it will cause all enemies near him to gain temporary blindness and deafness for a short period of time.
PvP/Ragnarok theme song: The Eco-Terrorist in Me by Rise Against
I will be making a hacker as well but he will be separate from you guys so it doesn't effect the first come first serve thing I got going. He will be for story reasons so yeah
Hacker Alliance: Project: Savior Gamertag: H3lix Alias: AoD/Angel/Angel of Death Gender: female Level: Capped Class: Warlock-main and Caretaker-sub Subclass: Valkyrie- Their abilities range from flight to magic to combat prowess. The Valkyrie subclass is mainly focused on destroying and overpowering others with long to mid ranged magic while still providing support to its teammates. Valkyries are able to hold their own against many classes thanks to its ability to easily lock down mid-ranged attacks and some long ranged but they are weaker to close range attackers even if they can be it themselves. They have very high mobility but with their armor and health relatively low the Valkyrie class must rely on stealth or their teammates. Their abilities are both a mix of Tech and Magic so they are never without a means damage and healing.
Weapons: *Light-spear: a 5 foot long metal handle that produces a blade of plasma that is able to cut objects like a a plasma torch. very close range. *Laser rifle *Light shield: Deploys from a emiter on her wrist and is shaped like either a tower shield or a kite shield. After enough damage it will collapse and will need to recharge.
Abilities:
*Flight: Is able to fly but has a maximum speed of about 50mph and is not able to fight as well in the air. *Savior's light: launches a ball of light into the air which breaks and scatters it's ray onto anyone in here party/team, healing them for 50% of their health. Has a short cooldown but it is a very obvious spell to spot being cast and if They take her out it will stop. *Blackout: Fires an orb of dark poison mist that blinds the enemy and and slowly damages them, It is best used as a sneak attack as the gas expands slowly and can easily be blown away. *Area regen.: Lands and taps the ground with her weapon that produces multiple lines to her teammates that slowly heal them and herself. The problem with this is that she must stay close to anyone that is being healed, and it is a slow heal. *Missile Mass: Conjures up a group of fire magic projectiles that all vary in elements ((Fire, Ice, Dark, Light, Air, Ect.)) and fires them at blinding speeds but the problem is that they can't track as very well so fast moving enemies will rarely be hit by them. *Lighting: Fires a mass of lightning that tracks almost instantly and does damage but it does not do much damage. It has a high chance to stun. *Kinetic Shield: puts a Tech/magic shield that floats infront of her and her teammates. after a large amout of damage has been done to it it will collapse.
PvP/Ragnarok theme song: Partners in crime by set it off.
I request a quick look at my CS to see if I should continue making my character or if I should change his subclass. He's meant to be effective against one specific unit at a time, and fail when ganged up on.
@FallenTrinity I know I need those, I was wondering about the abilities I made so far, the playstyle is gonna be used to determine the look of the character.