Hidden 9 yrs ago 8 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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Body Count: 17 Killed




Premise

For once, it seemed the street preachers were right. The end of the world was nigh. Massive earthquakes were becoming more prevalent in the Pacific Northwest, with a 9.2 hitting Seattle just a week before doomsday. A freak storm in Chicago left millions without power, food, and shelter—and with the break down of law and order, chaos erupted. However, other countries fare no differently. In the Middle East, ISIS has devastated United Nations forces, and now holds Saudi Arabi in a death grip. England, successfully leaving the European Union, finds itself with massive food shortages as an unknown virus purges the land. Other countries look on in fear and terror, as massive hurricanes storm Australia, leaving many dead.

The disasters continue erupting, with all of the religious authorities proposing new horrors to come, each more grotesque than the last. They can only agree on one thing: the center of this bloody storm is in Altsoba, Washington. June 20th is the fateful day—the day, supposedly, in which the world shall truly end.

Hunters, exorcists, scientists, journalists, and believers from all across the world have begun to gather in Altsoba. Some of the townsfolk flee, seeking comfort in friends and family, while others choose to remain. It is these people who will shape the fate and destiny of the planet. It is their stories that we tell.


Overview

Location: The small fictional town of Altsoba, Washington
Time Frame: Modern Day
Rp Tags: Modern, Slice-Of-Life, High Casual, Advanced, Large Group, Fantasy, Apocalyptic, Supernatural, Survival, Mystery, Romance
Type Of RP: This RP, inspired by Supernatural, Buffy the Vampire Slayer, and Good Omens, is an attempt to examine the end of the world, by means of the Judeo-Christian Apocalypse. Your characters can and will die, determined by a randomization tactic. Be prepared for this to happen at any moment. Furthermore, a little note about your GM--I'm not religious myself in RL, so we won't be following any translation of the Book of Revelations exactly as you may hope. Supernatural lore, as it is confirmed, will be added below. GM and Co-GM have the final say on what's real and what isn't.
Age Requirements: Minimal age for characters is 16.


Town Details and Specifics




Locations:
This is a general map of Altsoba, Washington. Unless it is specially stated to exist on the map, you'll find it in one of the general area blocks. Lawyers, for example, would work in the business area. A tea shop would be located in the shopping area. If you aren't certain as to whether or not something is in Altsoba, send a PM! As places and locations are explored, specific businesses/places and descriptions will be added to the hiders above.

Furthermore, Altsoba is a small town. At least half of its residents have to commute to other cities, some of them even doing the hour long drive to Seattle regularly. Fortunately, there are three buses that go through Altsoba, as it is named Altsoba county for a reason. Most of the other nearby towns are just as small, with many people passing through, and hardly ever staying.

Only the high school is located within Altsoba itself. The middle school and elementary school are both farther out in the countryside, causing students to take the bus or be driven by their parents. Students of Altsoba High actually are studying in the old city hall building, and it is in need of renovation.

Characters can live in Alistair Apartments, in a house on either Sealth, Maple, or Grant roads, or on the Jefferson or Sanders Family Farms. The Jeffersons and Sanders tend to have to hire a lot of hands, so it isn't uncommon for some people to live on the farm. Pacific North University is just twenty minutes away from Altsoba, so some college students do tend to move into the residential area or rent an apartment.

Lastly, there is a homeless problem in the forest area. Many people end up coming down from Seattle and enjoying the unregulated space, as the Altsoba police make hardly any efforts to prevent people from camping out in there. However, bears and coyotes plague the area, so it isn't the safest choice. Characters may live in the forest area with special GM permission. Beyond this, temporary accommodations can be found at Aunt Sue's Inn, located in the Business Area of Altsoba.

Supplies:
Given the two large farms in Altsoba, food shortages are unlikely. Cattle deaths have been increasing lately, with the Jefferson family putting a lot of cash into determining what is killing their cows. The Sanders Farm has yet to be effected, causing tension to build between the two families.

Water is never an issue in Washington, as it seems to always be raining. Plenty of evergreen trees surround the town, surviving as sufficient fuel--providing that the wood isn't wet. Most families own some camping gear, and the local Girl Scout Troop is always happy to (attempt to) start a fire. Some rangers live in town, but most rangers in the area prefer to live farther south, closer to the national forest.

Contact With the Outside World:
While Altsoba is the center of the apocalypse, the outside world is not untouched. Periodically, either the GM or the Co-GM will post a media update, giving a snapshot as to the events happening beyond Altsoba. Some of this information may be useful--other information may just further immerse you into this unique world. On occasion, the news will report on events happening with Altsoba themselves. Despite this summary, you are expected to read all of the posts, not just the ones pertaining to your own character. Everything, eventually, will impact each other.

Altsoba's main methods of communication with the outside world is through phone lines. Unfortunately, trees fall in storms often in Washington, and the phone lines may periodically go down. If you attempt to contact the outside world, the GM or Co-GM will tell you if you were successful. Supernatural forces will begin to effect technology, and as time goes on, this contact will become increasingly limited.


The End Game: Stopping the Devil

At this stage in the RP, two major methods have been revealed in order to stop the devil from raining hell upon the Earth. In order to complete the RP, you must attempt to stop the devil. Whichever method you end up using is ultimately up to the characters, but currently, you are only well prepared for one method.

Method One: Just Kill Him
This method is incredibly simple. The devil is still an angel physically, and thus, can be killed like one. Angels can be killed with angel blades, the most powerful one belonging to the angel of death, Azrael. An angel killed by an angel blade will be wiped out from existence. Azrael's blade is simply a more complete obliteration.

Method Two: Trap the Devil
The devil was originally locked away in hell, sealed in a cage. He can be put back in the cage, if a ritual is completed. This ritual requires a talisman from each major apocalyptic force/omen, and thus, requires a bit of a scavenger hunt. Once the cage is opened, all you need to do is shove the devil back inside. If the devil is inside anyone while this happens, they too are stuck in the cage with him. Not fun.



The Supernatural

The supernatural will be appearing throughout this RP. The following are helpful places for exploring details on each type of supernatural:
supernatural.wikia.com/wiki/Supernatur..
buffy.wikia.com/wiki/Buffy_the_Vampire..

Remember, hardly anyone knows how to actually deal with the supernatural. Your character may get lucky and throw a container of rock salt at an attacking demon, but they aren't going to know how to deal with every situation. A lot of this will be done through experimentation. However, some of the hunters gathered in Altsoba are the real deal, and they know what to do in these situations. If your character knows what to do, the GM will send you a PM with instructions or detail said instructions in the update.

Most of the combat with the supernatural is going to be a trial and error process. Your characters will die--have back-ups ready!

If your character has a deviance, the GM will take note of it. If a situation will impact your character due to the deviance, the GM will either PM you or make a note of it in the update post. These deviances are minor and not extraordinary--they're similar to the old notion that your grandmother's knees ache when it's going to rain.

The success of supernatural measures will be determined by the GM, but anything goes. Want to have a seance with a killed of character? You can try. You may just get lucky. However, magic will always come with a price--you've been warned. Your characters will find themselves facing consequences from contact with the supernatural.




Rules

By submitting a character sheet, you are agreeing to the following rules. Failure to comply with these rules can and will result from removal from the roleplay. Please do not expect special treatment of any kind. You won't be receiving it.

  • This RP is high-casual, so expect a decent length
  • You need to post at least once every 7 days, otherwise your character may be killed off
  • No characters are safe—characters may be killed at any time (even mine!)
  • GM and Co-GM's word is law
  • No drama in the OOC, or you’ll be kicked out
  • Use decent spelling and grammar
  • You must use the provided character sheet
  • Locals and outsiders are able to have minor deviances—slight supernatural abilities—such as being able to see ghosts, good empathy, hands burn on contact with demons, ect ect
  • Characters need GM approval before they can be put in the IC (this isn’t first come first serve, quality characters first!)
  • You may have up to two characters, three with GM permission.
  • Locals and outsiders may find themselves turned into a paranormal (i.e. your human becomes a vampire), if this especially interests you, PM the GM
  • A majority of the lore for this RP stems fromSupernatural and Buffy the Vampire Slayer, yet this is NOT a fandom RP
  • Romance is allowed, but keep it PG-13 (fade to black, essentially)
  • This RP is realistic, and there will be gore.
  • Must be two posts before you post again
  • Villains will be played by the GM and Co-GM
  • Each character will need a unique color coding. Color codes may be rejected if deemed not visible/legible.
  • Swearing is alright in the IC--limit it in the OOC.
  • Contact the GM or Co-GM if you are unable to post, and we can discuss options.
  • Playable characters include locals, outsiders, and supernatural beings (with GM permission obtained via PM prior to making the CS!)
  • To show that you have read the rules, in your character sheet under "extra information" please write a sentence describing a turtle.



Characters

For this roleplay, you are able to portray the following types of characters.
  • Locals: These people live in Altsoba and had the bad fortune to still be there when the apocalypse happened. These are your students, your housewives, your cops, your flower enthusiasts, and so forth. Most all careers can be accommodated within Altsoba, by means of commuting to Seattle.
  • Outsiders: For whatever reason, they decided to come to Altsoba. We get a lot of people coming to hunt down the latest news story, as well as hunters...but these aren't your own options! All you need to do is justify them going to, as one character described it, Walla-Walla-Fuck-It, Washington.
  • Paranormal individuals: These are individuals with supernatural powers. Your vampires, werewolves, witches, and such fall under this category. In order to keep a healthy balance between the supernatural and the "mundane" we cannot accept an abundance of these characters. Contact the GM prior to making your character in order to see if we have room for a supernatural character at that moment in time.




Accepted (and Deceased) Characters:
Liam Matthews - M - Age 28 - Associate Producer at CNN
Aloise Zamora - F - Age 27 - Hunter
Belladonna Crypt - F - Age Unknown - Witch - Temporary NPC
Eudora Erebus - F - Age Unknown - Witch
Javier Crypt - M - Age Unknown - Supernatural Collector
Seraphina Adams - F - 36 - Private Investigator
Mercurial Crypt - F - Age Unknown - Amateur Executioner
Jade Cornish - F - Age 27 - Homicide Detective - Resurrected
Reverend Adder - M - Age 56 - Preacher, Former CEO
Vivian Adder - F - Age 24 - Bail Fugitive Recovery Agent
Sutton Smith - F - Age 28 - Waitress
Elizabeth Hawthorne - F - Age 25 - Chemical Technician
Dr. Joel Schroeder - M - Age 43 - Mythology Professor at Cornell
Daniyal Lohi - M - Age 17 - Psychic (Witch)
Howard Brighton - M - Age 34 - Anthropology Professor & Collector of Ancient Texts
Jessica Sorreast - F - Age 33 - Resident at Altsoba Methodist - Temporary NPC
Danica Graves - F - Age 25 - Travel Journalist
Samantha Hunter - F - Age 25 - Investigative Journalist
Zachary Carpenter - M - Age 32 - Sheriff
Katsumi Mitsukuri - F - Age 17 - Hunter
Scarlet Warrington - F - Age 26 - CIA Field Agent - Temporary NPC
Sylvia Strange - F - Age 25 - Voodoo Priestess
Amy Chang - F - Age 36 - Surgeon
Darren Andrews - M - Age 28 - Hunter
Trevor Martin - M - 22 - Psychiatrist and Game Store Owner

Lilith Adferd - F - Age 28 - Forensic Technician
Elisse Mariselle - F - Age 19 - Ghost
Brecken Deacon - M - Age 43 - Druid (Veterinarian)



Extras

Altsoba Updates and Media Updates:
As mentioned earlier, the GM and the Co-GM will posts updates periodically. Media Updates detail what's going on in the outside world, and occasionally, they'll mention things going on in Altsoba.

Altsoba updates, or updates from the point of view of an NPC, will detail the new events going on in Altsoba. You'll want to pay attention to these, as they'll give you information crucial to your character's survival.


Playlist
Wicked Ones - Dorothy (Abandoned Hope's Theme)
Living’ On a Prayer - Bon Jovie (The Reverend’s Theme)
Here’s To Us - Halestorm (Danica’s Theme)
I Will Survive - Gloria Gaynor (Amy’s Theme)
Highway to Hell - AC/DC (Vivian’s Theme)
Acapella - Karmin (Sutton’s Theme)
Battle Cry - Skillet (Elizabeth’s Theme)
Wonderland - Caravan Palace (Daniyal’s Theme)
That’s How I Got To Memphis - Tom T. Hall (Liam’s Theme)
Fehu - Wardruna (The Professor’s Theme)
Make Me Wanna Die - The Pretty Reckless (Jade’s Theme)
Hard to Be the Bard - Something Rotten (Howard’s Theme)
Whiskey Fever - Dorothy (Darren’s Theme)
Let’s Kill Tonight - Panic! At The Disco (Sutton’s Death)
Raise Hell - Dorothy (Better Run, Vivian’s Got a Gun)
Gun in My Hand - Dorothy (Darren Comes to Town)
Welcome to the Masquerade - Thousand Foot Krutch (Scarlet's Theme)
False Pretense - The Red Jumpsuit Apparatus (Samantha's Theme)
Venus - Lady Gaga (Sylvia's Theme)
Hero - Skillet (Jessica's Theme)
Keeping Your Head Up - Birdy (Brecken's Theme)
Dance With the Devil - Breaking Benjamin (Sutton's Body is Discovered)
Holes in Your Coffin - Phildel (The Apocalypse Continues On)
Get Up - Dorothy (Aloise's Theme)
Summertime Sadness - Lana Del Ray (Farewell, Daniyal)
The Masochism Tango - The Addams Family (Belladonna's Theme)
Black Magic Woman - Santana (Eudora's Theme)
Hotel California - Gipsy Kings (Javier's Theme)
Exhale - Amaranthe (Seraphina's Theme)
Wednesday's Revolt - Addams Family Values (Mercurial's Theme)
White and Nerdy - Weird Al (Trevor's Theme)
Hidden 9 yrs ago 9 yrs ago Post by Lady Absinthia
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Lady Absinthia ⚘ Blossoming ⚘

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Posting for final review and approval -



Hidden 9 yrs ago 9 yrs ago Post by Witch Cat
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Witch Cat C.A.T. Cat / Coolest of All Time

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Everyone has a real picture of a human as a reference for the their character except me. I feel like such a rebel!
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Hidden 9 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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For housing, indicate please if you're like to live in a house (residential area), stay at the inn, or live in an apartment. After that, I'll randomly select your lodging for you based off of that information.

The map above is a work in progress, and may be modified if I realize that something key has been left off. The IC, if all the stars align, will be posted on June 20th. ;)

Character Sheet Feedback

Some of you have already made these, which is great! Read through the rules again and make any additions you need to *hint hint*. I'll give specific feedback to a few of you below. Please don't take any of this personally--I already love all of the characters we have. :)

@Witch Cat : I'm worried that he's a little too strong at the moment. I'd like to veto his quick draw ability, but I'm alright with him having spells already prepared in the witch balls. The witch balls I'd like to limit to fairly minor spells--nothing that could cause death, basically. I'm also thinking that his enchanted skill makes him too hard to kill, so I'd like to get rid of that as well. He needs more weaknesses than just iron, essentially. Rather than clothing magical, I think having some sort of talisman to protect against one type of supernatural creature would be more appropriate. For the cat, witches don't generally have familiars with the lore we're using, so he won't be able to really use him as one, if that makes sense. I'm also wondering how his mother reacts to all of his stuff, but eh, weirder things have happened. Then, for the schools of magic, I'm vetoing being able to create spirits, and teleporting items. The rest appears to be fine, with the understanding that each spell is going to be a long and complicated process, and that all magic will have a price. Lastly, Altsoba is in Washington--not California.

Sorry if that seems like a novel! Once those fixes are made, I think he'll be good to go.

@Sohtem : The only major fix needed is that Elizabeth needs to be in Altsoba during the apocalypse and all of these events -- she can't be jetting off for England. At least, that's how I interpreted the history section in your character sheet. Once that's fixed, it all looks good!

Though, with her skills listed the way they are, she doesn't know how to use the gun she owns.
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Morose ✨Krakoan Princess✨

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@Lady Amalthea Re-read through the rules super carefully and then pop them over!
Hidden 9 yrs ago Post by Lady Absinthia
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@Morose All edited and such - let me know if those work before I move them over. (Also, do you want me to put them both in the same post or separate posts? Didn't know if which you preferred)
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@Lady Amalthea Those look perfect! I think separate posts would work best.

Danica is in room.... 8 at Aunt Sue's Inn!
Amy lives at... Number 2 Maple Street!

If you could edit these in to your CS when you move them over, that would be much appreciated!
Hidden 9 yrs ago Post by Lady Absinthia
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@Morose Will do! Thankies Boss!
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Hidden 9 yrs ago Post by Sohtem
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Sohtem

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@Morose Right, sorry, was a bit tired when I wrote that, I meant that she was to be returning from England when all this was going down, I'll fix it up to make it more coherent.
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@Morose
I don't mean to argue with you, just throwing in my 2 cents
I agree with everything you say. But I'm just going to say some stuff.

Don't worry, I'll keep Witch Balls to minor spells only, and not like a way to cast anything at anytime. Maybe like make it when you try to bottle a spell that's too powerful, it'll just blow up in your face instantly. For the enchanted thing, I don't intent it to negate spells, just weaken them. Like instead of being frozen for 30 seconds, its down to 28 or something. But if you think that's still to powerful, I'll probably change it to a ring with a bit more limited power. I have no idea how to tweak Cerberus, so I'll just remove him entirely.
I also have no idea how his mother would react, but if my character dies, I could have her as back up and put down her emotions there if Daniyal ever dies (which I hope he doesn't please don't kill me off.-.)
I'll just do the other tweaks and fixes. Thanks for the feedback!
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@Morose
I don't mean to argue with you, just throwing in my 2 cents
I agree with everything you say. But I'm just going to say some stuff.

Don't worry, I'll keep Witch Balls to minor spells only, and not like a way to cast anything at anytime. Maybe like make it when you try to bottle a spell that's too powerful, it'll just blow up in your face instantly. For the enchanted thing, I don't intent it to negate spells, just weaken them. Like instead of being frozen for 30 seconds, its down to 28 or something. But if you think that's still to powerful, I'll probably change it to a ring with a bit more limited power. I have no idea how to tweak Cerberus, so I'll just remove him entirely.
I also have no idea how his mother would react, but if my character dies, I could have her as back up and put down her emotions there if Daniyal ever dies (which I hope he doesn't please don't kill me off.-.)
I'll just do the other tweaks and fixes. Thanks for the feedback!


Alright, the enchanted thing the way you describe it now is much better. :)
Thanks for understanding! Mention me once you've got an updated version ready.

@Sohtem Alright, make that change and re-read the rules carefully *hint hint* and we'll be good to go here!
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Hidden 9 yrs ago 9 yrs ago Post by Sohtem
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Took a bit, but here she is, hopefully everything's put down correctly. :P



Edited it, hopefully it's more coherent this time and works properly, otherwise I'll just say screw it to the first bit and just completely remove it. XD
Hidden 9 yrs ago Post by Morose
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@Sohtem Looks good to me! For place of residency, I'll need to know if she's staying in the inn, a house, or an apartment -- I'll then let you know what to put there. You can move her over for now, though.
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@Morose She's living in an apartment and thank ya, moving her over now. :)
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Morose ✨Krakoan Princess✨

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@Sohtem Apartment 1C!
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Hidden 9 yrs ago 9 yrs ago Post by Witch Cat
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Fixed, with hopefully no more problems


Hidden 9 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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@Witch Cat Re-read the rules and look for what you need to add at the bottom of the sheet, add that in, and you'll be good to go!

Assuming you want to live in a house...

Number 7 Grant Road
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@Witch Cat Re-read the rules and look for what you need to add at the bottom of the sheet, add that in, and you'll be good to go!

Assuming you want to live in a house...

Number 7 Grant Road


Done and done! Should I put in the CS tab now?
Hidden 9 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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@Witch Cat Yes please!
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Announcement

We are no longer accepting/approving witches and vampires. Remember, if you are making a supernatural character, please contact Morose or BlueSky44 first in order to get GM approval. At the moment, we will likely only accept one more supernatural character, in order to keep a healthy balance of the supernatural and the natural.

The IC will likely go up tomorrow, as June 20th is doomsday. ;) If you are curious about the type of place Altsoba is beyond what's defined above, the town is situated in an imaginary area near King County. Characters may experience the "Seattle Freeze." Essentially, this is a unique thing to Washington, in which newcomers often aren't fully integrated and accepted until about seven years after moving in. NPCs for the town will mostly be GM and Co-GM controlled, but more on that later, once we have an idea of the cast we have.

Lastly, given that Altsoba is a small town, it is likely that locals may know each other. If you want to arrange any relationships (friendships, sworn enemies, former study buddies, so forth) with people, send a PM! BlueSky and I will be coming up with a relationship sheet shortly.
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