Character Name: Cindra Dubrovnik (Agent X69821J, AKA Cinder)
Character Role: Ghost
Character Age: 19
Character Gender: Female
Character Gear: Standard ghost hostile environment suit equipped with cloaking, night/heat vision, an AGR-14 rifle, a BOSUN FN-92 rifle, a C-20A rifle, a great variety of grenades, (at least 2 of each) a combat knife, an E-11 lock down device, a psyblade, and an antique pocket knife with a crystal charm in the shape of a key attached that she keeps on her person at all times. An item of importance to her, she keeps it in pristine condition and razor-sharp. Cindra swaps out frequently with her rifles, preferring the C-20A rifle, but choosing the right one for each mission. Cindra also has a ghost jetpack, but prefers to only use it if she is certain she will need it.
Character skills: Level 8 teek, specializes in sharpshooting, but is also lethal at extremely short range. She is agile and athletic, being good at navigating tricky area layouts with finesse and speed. In other words, fast and graceful.
Character Backstory: Agent X69821J was, as most ghosts are, trained from a very young age to be a lethal soldier for the Dominion. Having been claustrophobic for as long as she could remember, (the fear stemmed from a bad experience with a laundry chute, and though mind wipes erased the memory, they never quite fixed the fear) she hated being trapped in corners. This being the case, she focused her energy on things which would allow maximum mobility and many escape options should a mission go sour.
One of her teammates in the academy had been able to sneak out and barter with a marine for trinkets, and ended up bringing back souvenirs for all of Team Green. The item brought back for Cinder had been a rhinestone-studded pocketknife with a tiny crystal key charm that the marine had picked up from a warzone, likely belonging to a young woman with a rather sparkly sense of style who had left it after a Zero invasion of the area. Cinder, having a strong friendship with the teammate who had given the item, had kept it hidden away, but with her at all times. Even though the ghost-in-training had defected a few years later and been terminated, leading to mind wipes for all who knew him, Cinder still kept the knife with her as a symbol of what and who she had valued through her academy years.
Since you forgot to include it in the app, here's a character personality and appearance description.
Personality: Cautious, thoughtful, and loyal, though she tends to hide these traits behind a healthy amount of puns and sarcasm. She thinks things through to the point of over thinking them, and never makes a decision without gathering all pertinent information and mulling over it for a bit first.
Appearance: Being born in a superstitious area did not help her much when it came to having a high psionic level. By the age of three, she was reading emotions and was nearly burned to death as a child before a wrangler could come get her from the remote location she lived in. This being the case, she has a large amount of burn scar tissue reaching from just above her jawline in front of her left ear and coiling thinly around to her back where there is a large pattern depicting ravens perched atop a broken mirror, a result of being branded as an unlucky child directly after her first psionic incident. Instead of the simple ponytail style common with most female ghosts, Cinder had shaved the right side of her dark auburn hair close to her head, using a dulled razor blade and a mirror to shave in detailed patterns of a clock, hourglass, and key. The rest of her hair is pulled back into a ponytail, with slightly side swept bangs nicely framing her green eyes. She has slightly tan skin.
She has a slender build, though she is much stronger than she looks.
(Yes, I do detailed appearances, oh well.)