A little something. I noticed a distinct lack of shamans. ;)
Character you have created: Uskriss Ranore
Alias: The Wolf
Speech Color: Color=Tan
Character Alignment: Hero
Identity: Secret (Known to his family)
Character Personality: Brash, impulsive, and loud, Uskri is unafraid to speak his mind, no matter what the cost. He will always place himself in harms' way to protect others, and challenge any repression, be it of the government, villains, or even other heroes. However, he doesn't use his powers unless he absolutely has to. In addition, he loves children and the elderly, and will fly into a blind rage if they are harmed.
Uniform/costume:
Origin Info/Details: Uskri was born to a family of vaguely Norse-Irish/Native American descent in the Tornegat Mountains of Newfoundland, Canada. They were the one family that lived in the woods, that everyone suspected had mystical powers. Turns out, everyone's suspicions were right. Powerful shamans in their own right, they communed with nature, helping everyone in the nearby town live a little easier. However, recently, they felt a calling to Lost Haven. To do what, they didn't know. Still, they'll do the best they can, to make everything in Lost Haven right.
Hero Type (Select one):
Muscle (Shaman)
Power Level (Select one below):
World Level
Powers (Be Specific):
Astral Vision- Uskri can see into the spirit world, and communicate with the spirits therein. He can also see the auras of people and places, able to discern the slightest detail.
Planar Manipulation- Uskri can call upon the primal forces of a plane to bind a spirit. However, he prefers to form a contract with one, rather than force it into bondage.
Ley Line Evocation- While located near a Ley Line, where the borders between the Spirit World and the Physical World fray, his spirits increase in power.
Nature Attunement- Uskri can speak with animals and the spirits of plants.
Spirits- Uskri is in a contract with five spirits, fire, water, wind, earth, and lightning.
Motega the Flamewrought- This particular spirit allows Uskri to generate fire, and manipulate it, to a degree.
Tadi the Waterborn- Tadi allows Uskri to manipulate water, and gives him regenerative powers. Said regeneration works only if Uskri focuses, however.
Taizihr Windancer- Taizihr lends Uskri his agility and flight ability.
Yarheg Rockmantle- Yarheg lends Uskri his immense strength and vitality, and the ability to shape the earth.
Nakrirlun of Thunder- Nakri allows Uskri to empower his attacks with lightning, and cause small thunderclaps when they hit.
Attributes:
Strength Level: 50 tons.
Speed/Reaction Timing Level: 100+ MPH.
Endurance at MAXIMUM Effort: 3 1/2 hours, at best.
Agility: 15x Human Level
Intelligence: Average
Fighting Skill: Mastered
Resources: Minimal
Weaknesses: Uskri's spirits are not omnipotent, and there are things that even they cannot accomplish. In addition to this, Uskri, while extremely skilled in fighting, is still mortal. Even with the enhanced vitality, Uskri can be killed, if one is determined enough.
Supporting Characters: Uskri's family currently resides with him in their apartment in Lost Haven, and they are a tight-knit group.
Allaenna (Ally) Ranore- Uskri's spirited younger sister. With brown hair, and emerald eyes, the teenager stands at 5'1". She has bonded to only one spirit, a wind spirit named Askan.
Dathan Ranore- Uskri's younger. With black hair, the green eyes of the Ranore family, and a height of 6'2", Dathan is the perfect example of a friendly middle child. He has bonded to three spirits, one fire, one water, and one lightning.
Via Ranore- Uskri's mother. The elderly shaman is known for her kindness, but don't let this fool you. Underneath her tiny form, resonates pure power. She has black hair, with streaks of gray, and the typical green eyes of the Ranore.
Do you know how to post pictures on RPG boards?: Yep.
Sample Post:
Looks good so far, once you get the sample up you'll be approved