Hidden 8 yrs ago 8 yrs ago Post by Flagg
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Flagg Strange. This outcome I did not foresee.

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OOC is up!

...the desert is the country of madness...it is the refuge of the devil, thrown out to wander in dry places. Thirst drives man mad, and the devil himself is mad with a kind of thirst for his own lost excellence- lost because he has immured himself in it and closed out everything else. So the man who wanders into the desert...must take care that he does not go mad and become the servant of the one who dwells there in a sterile paradise of emptiness and rage.
MERTON, Thoughts in Solitude



I will show you fear in a handful of dust. 
ELIOT, The Wasteland



To Carthage then I came, where there sang all around me in my ears a cauldron of unholy loves.
AUGUSTINE, Confessions



Welcome to Azoth.


Welcome to a world scarred by history, to a world broken by the wars of ancients known now only as the Old Ones. Who or what they were is mysterious even to the most learned, for they destroyed themselves in ages so distant only confused myths and legends remain.

Some tell of a race of gods descended from the stars, others of kingdoms of devils that dwell still in the wastelands and in the many hells below the earth. Azoth is strewn with the ruins of these advanced and strange peoples, haunted by ghosts and demons, warped and mutated by magic; it is a wasteland-world covered in deserts, poisonous jungles, caustic seas, irradiated plains, and the endless ruins of forgotten nations. Millenia have passed since the fall of the Old Ones, and societies have risen and fallen in their wake, defying the harsh realities of life in the endless Azothi wastes.

It is now the Year of the Setting Sun 8,014, as reckoned by the astrologers of the Dratha, and a new age is dawning. The mighty Salished Empire- for centuries the unrivaled superpower of the Rainlands- is teetering, its ruling Priest-Smiths desperate to regain their hold on power. The discovery and proliferation of gunpowder weaponry- arquebus, cannon, pistols- has challenged the might of Salished arms, swords forged of enchanted Soul Steel and wielded by spellswords of unrivaled skill. As client states and old foes begin to buck against the yoke of Salished dominance, a new power is rising across the Godsfang Mountains, a great horde of beastkin and barbarians, intent on the plunder and riches of the Rainlands.

Yours is a nation that has lived in the shadow of the failing Salished. Perhaps a client state or vassal kingdom, perhaps an ancient foe much beaten but never broken by the great Empire, perhaps a neutral trading power that has long played a delicate diplomatic game. Whatever your nations' history, the future is uncertain as the hegemon begins to fail and new threats rise in the wastelands.

About This RP


-GMs are @gorgenmast, @Kingfisher, @Pepperm1nts and @Flagg
-It is (grim)dark fantasy nation RP set in a harsh and unforgiving fantasy world living among the ruins of ancient, hyper advanced civilizations. Azoth is crawling with mutants and monsters. Resources are scarce. This is Lovecraft meets Tolkien meets...mad max?
-I'd like this to be an exercise in collaborative world building. That means that we want nations that feel like they inhabit a shared world. Players will collaborate heavily in designing their factions.
-It is low-medium fantasy: magic exists. It is powerful, dangerous, and rare. Rare.

-It is vaguely Renaissance tech. Cannons and arquebus are new military technology. There are a few exceptions to this.
-It has archeo-tech from a lost, highly advanced civilization is wielded by many.
-It has original fantasy races
-Inspired by Tolkien, Warhammer fantasy and 40K, Lovecraft, China Mieville, Morrowind, Song of Ice and Fire, Mad Max Fury Road...looking forward to seeing what others bring to the table.
- Advanced writing standards.

Setting Details and Nation Sheets

Map




Rare Resources


Functioning Archeo-tech: found in the monster and demon haunted ruins of the Old Ones. Archeo-tech comes in a variety of forms due to the variety of ancient civilizations on Azoth.

Ichor: Some in the Scholams claim that our world has been cursed, impregnated by demons, and that Ichor is the seed of fallen gods and ancient monsters, seeping up from some vast, accursed womb. A black, viscous fluid with dangerous mutagenic properties in its unrefined state, Ichor is most frequently found among the ruins of the Old Ones and of course in the polluted waters of the Dread Sea. Refined Ichor in liquid and crystal form has an immense variety of uses, from powering archeo-tech to use as a key ingredient to many potions and spells. Some sorcerers despise the use of Ichor in magic as amateurish, but its effectiveness is undeniable. Warlocks among the beastkin are known to ingest raw Ichor, thus vastly increasing their power, though with often unpredictable results for themselves...

Unpolluted Fresh Water

Unspoiled Fertile Soil

Races of Azoth






Nation Sheet

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Hidden 8 yrs ago Post by Kingfisher
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Kingfisher Observing or participating?

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Why, hello there.
Hidden 8 yrs ago Post by Inkdrop
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I'll try this on for size. Dunno if my writing will be up to snuff but hey, I'll try.
Hidden 8 yrs ago 8 yrs ago Post by Pepperm1nts
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It's worth mentioning that this interest-check was also posted in the Advanced section, to drum up further interest.

I'll try this on for size. Dunno if my writing will be up to snuff but hey, I'll try.


No problem. Just give it your best shot, that's all that matters.

Hidden 8 yrs ago Post by TheRedViper
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TheRedViper Prince of Dorne

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One angry, human-hating tribe of demon-worshipping beastkin coming right up :P
Hidden 8 yrs ago Post by Slamurai
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Is there some more info on the Salished Empire that we could use & reference when creating our own faction cultures?
Hidden 8 yrs ago Post by Pepperm1nts
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Is there some more info on the Salished Empire that we could use & reference when creating our own faction cultures?


Gorgenmast will play as the Salished Empire, and I believe he is working on his sheet. In the meantime, you can probably ask about specifics if needed.
Hidden 8 yrs ago Post by gorgenmast
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Is there some more info on the Salished Empire that we could use & reference when creating our own faction cultures?


As Peppermints has said, I am making my application at the moment, which will likely help as a reference. In general, however, I can say that because of their location in the Rainlands, the Salisheds have a lot in common with the civilizations that developed in the Fertile Crescent of the Near East. As such, I am taking cultural cues from ancient civilizations that lived in or near the fertile crescent; Babylonia, Sumeria, and Persia are all civilizations I am borrowing from.
Hidden 8 yrs ago Post by Slamurai
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I'm particularly interested in the Eastmarches/Meridion regions; they're situated a bit further from the main civilized lands. Might be a nice place for a "barbarian" society?
Hidden 8 yrs ago 8 yrs ago Post by Pepperm1nts
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Yes, in fact, we discussed that possibility earlier. The mountain range separating the Eastmarches from the Rainlands are actually cliff faces and outcroppings that face down into the Eastmarches, providing the civilized city-states of the Rainlands with a natural defense against barbarian hordes.
Hidden 8 yrs ago 8 yrs ago Post by TheRedViper
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TheRedViper Prince of Dorne

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Are we allowed to lay claim to land yet or should we wait?

Also, do centaurs qualify under beastmen or are they getting ignored due to the focus on original races? Just curious.
Hidden 8 yrs ago Post by Polybius
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This looks great, like a final iteration of a couple ideas. I would be interested in playing a vassal state (possibly just a city-state with a variety of races) of the @gorgenmastSalished Empire, industrious, concerned with guarding its growing ichor refinery operations. As a plot point, I'd like to have a power-hungry beastkin warlock stealing ichor from the city or something to that end. A few questions:

1. Could we have some examples of archaeo-tech? Are these massive machines or more like small devices? I definitely want to make use of them, just need a jumping-off point.
2. What themes are we looking at? Is this political driven or more like a series of stories to work into one narrative?
3. That map is sweet. Who made it and is the Dread Sea that large body of water to the West?
Hidden 8 yrs ago 8 yrs ago Post by Pepperm1nts
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Do centaurs qualify under beastmen or are they getting ignored due to the focus on original races? Just curious


I'll leave this one to Gorgenmast, since he'll the be final authority on player races.

1. Could we have some examples of archaeo-tech? Are these massive machines or more like small devices? I definitely want to make use of them, just need a jumping-off point.


You can go ahead and get creative with it. We'll review the archeo-tech and let you know if it's good. Archeo-tech is basically advanced fantasy/sci-fi tech, but it's not always completely understood. There are likely many pieces of Archeo-tech in the world that people haven't gotten into working condition because they don't understand how. Some archeo-tech may be in working condition, but no one would really understand the inner-workings. A very basic example of archeo-tech would be.. staves that shoot lightning, or something. Maybe carried by a royal guard in small quantities. You can get way more creative than that, though, just as long as it's not super overpowered.

2. What themes are we looking at? Is this political driven or more like a series of stories to work into one narrative?


We have a basic, overarching story in mind revolving around the decline of the Salished Empire and the threat of invasion by barbarians from beyond the Rainlands, but this RP will be a sandbox. You can tell whatever story you want to tell through the eyes of your characters. You can get involved in the main plots or develop your own. The main plots will be there to provide everyone with some direction, but of course player-developed stories can be just as involved and important.

3. That map is sweet. Who made it and is the Dread Sea that large body of water to the West?


Gorgenmast made the map. I believe the Dread Sea is that poisoned lake to the east. It's basically a sea of unrefined ichor. If you dive in it or drink from it, you'll probably turn into something hideous. But of course, it's also a good source of ichor for those who aren't afraid to use it.
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Hidden 8 yrs ago 8 yrs ago Post by gorgenmast
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Also, do centaurs qualify under beastmen or are they getting ignored due to the focus on original races? Just curious.


As the judge of which races get accepted and declined, I have asked to be ruthless in determining what makes the cut and what does not. And I will admit that I am somewhat torn on centaurs.

On one hand, they're a race that is well adapted for the barren expanses and harsh climes of Azoth. But on the other hand, it is a bit jarring to see a world populated with original races (save for man, of course) and then have a race plucked right out of European mythology.

In order to make centaurs work for Azoth, I need a convincing origin story: an etiology that makes centaurs seem like a natural evolution from this world rather than a contrived means of forcing your desired race into the roleplay. Pepperm1nts suggested something along the lines of a Red God playing a cruel joke on a tribe of humans, or a curse placed upon an ancient race of men by a Ghul. Even so, centaurs need to have a unique twist that makes them seem indigenous to the broken alien world of Azoth. If you can come up with something along those lines, I'll let you have centaurs.

Are we allowed to lay claim to land yet or should we wait?


Flagg said to me that we are not interested in claiming borders and land in this RP. Drawing borders around a claim of land does not make a lot of sense in Azoth due to much of it being inhospitable. A better option for staking claims is to place a handful of your outposts/cities/fortresses on the map
Hidden 8 yrs ago Post by gorgenmast
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1. Could we have some examples of archaeo-tech? Are these massive machines or more like small devices? I definitely want to make use of them, just need a jumping-off point.


I'd like to chime in on Hug's answer with some additional ideas. Archaeotech covers a wide range of artifacts numerous functions and states of working order. There may be hand-held devices that may serve as compasses to ichor fields or magical anomalies; on the other end of the spectrum there may be voidship engines the size of a small castle that catalyze ichor into pure arcane energy. Archaeotech is very old, and most of the artifacts that are left going to be useless except as trinkets and curiosities. Functional archaeotech will likely be extremely difficult to understand or use by the inhabitants of modern Azoth - it would be like a medieval Englishman finding a working smartphone. A class of people known as archaeologians who are part scholars and part craftsmen have come about to study archaeotech and figure out how it works.
Hidden 8 yrs ago Post by Keksalot
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@Flagg

I wanna make a rich, rich, rich, FILTHY RICH almost-industrial merchant state that characterizes itself by having as its capital one of the biggest, most populated and advanced cities in the setting that owes it's success to being situated on an ancient water purification station or archeotech hydroponics farm or just a tech graveyard. All of their lands are merely adjunctions and branches of the City, which gorges itself on all resources that it can find and all migrants who come there in search of better life and churns out wonders made of sweat, blood and coin and dug-up archeotech. A city that opens it's gates to everyone who comes knocking, because all work is the same, no matter the shape and number of digits on the hands that do this work. A city that allows crime legally - as long as the guilds of murderers, muggers and thieves always leave a recepit at the place of the crime, never take more than what they are allowed to, pay the monthly crime tax and keep the streets safe from anyone who tries to commit crime without being a part of the guild. A city that provides it's citizens with one thing a simple man wants the most - stability, where every new day isn't very different from the last unless you want it to be. A city that rarely wages wars because his banking system makes wars in its vicinity unprofitable - the motto of their armed force is "If you start a war, we will call back the bonds and nullify our contracts. And stop pointing the arquebus that we made in my direction. And don't tread our earth with the boots that were sewn by our cobblers. And don't you owe like ten dollars worth of liquor to the bar where my sister works?"

The master of this city would probably be a powerful spirit that personifies the best and brightest features of commerce and capitalism of the Old World. Or just a simple smart man with a knack for organizing systems who will never be killed or dethroned because living in the City without him would be more trouble than it's worth.

Would that work?


<Snipped quote by Keksalot>

Obviously, I am not Flagg but I think you get what this RP is all about. I'll let Flagg chime in but I see nothing that anyone would disapprove of.

You should check out the copy of this thread that was posted in NRP's Interest Check board. That one seems to be getting a little more traffic for some reason and I think you might like bouncing ideas off of some of the people posting there: roleplayerguild.com/topics/136607-the-..


My only concern would be the use of archeo-tech to justify plentiful, clean water. A big emphasis of the RP should be the barren, inhospitable land and lack of clean water. It of course makes sense that the cities are situated near clean water, like rivers, but we should be careful about allowing too much access to archeo-tech that purifies water and pretty much erases the problem of water scarcity. We can work something out, though.


Repostin' stuff from another interest check. Tell me what do you think.
Before you say it yes, i was kinda inspired by Ankh-Morpork. And New-Krobuzon a bit.
Hidden 8 yrs ago 8 yrs ago Post by Keksalot
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Also, another variant for the placement of the city that is not an archeotech water purifier:
A place where an absolutely GIGANTIC fucking land leviathan has died very long time ago. Like, thing that is the size of Everest or something. It rotted and rotted but still can't rot away until these very times due to magical energies suffusing it. Whatever part of this horrible husk rots at the moment, it seeps not just usual rotting spoiled filth but rich, iridiscent Ichor.
I can even imagine the first line in the holy book of the city's official but scarcely-enforced religion - "Eat, ye maggots of the divine corpse!"
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Hidden 8 yrs ago Post by Slamurai
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What's it like in the Erg? There are so many places to choose from and I can't decide where I want my tribe to set up shop.
Hidden 8 yrs ago 8 yrs ago Post by Pepperm1nts
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The Erg is a vast desert. There may be some oasis' there where a city or two may thrive, but largely it's just an empty, desert wasteland. In terms of habitability, it's a rough place to live. However, hidden beneath the desert sands may be the ruins of ancient civilizations, meaning there are people who would be willing to risk venturing into the Erg in search of treasure and/or Archeo-tech.

EDIT: I should point out though, that because the Erg is situated between the Rainlands and the northern lands, any city set up there would be in a prime spot for trade/caravan stop. Meaning that although it's a desert and deserts tend to suck, you'd have a lot of goods rolling through as passing caravans stop by to rest and trade.
Hidden 8 yrs ago Post by gorgenmast
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What's it like in the Erg? There are so many places to choose from and I can't decide where I want my tribe to set up shop.


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