@KoL
I like this system, though I feel like the alternating 2s and 3s for gains should flow based on level. For example, earning 3 points on every level up until Lv7, then 2 points from there.
My proof is competative Metas, like Pokemon. It's faster early growth that encourages people to push further and further, and the slower late-game growths that make people stay for the grind to reach new heights.
Also I'd love to see a Strength/Agility/Magic scale built into WotT, probably based on 20. 20 being god-tier (Ex. Ni-Mu's Agility), 10 being average (Ex. Ghelgath's Agility), and 1 being piss-poor (Ex. Torag's Agility). It could help settle disputes and give a base for ranking.
Thanks, I can see your point though I'm kinda like averse to the idea of grinding at least on non electronic RPGs. I found that something that has a more constant flow of rewards is more stimulating for both players and GMs. That is the main difference between this RP and DGO/Shattering, for example. And the main reason why Wo3 feels more lively than its counterparts.
This other RP that I'm planning is to be a balanced middle ground between these concepts, which is why I thought of adopting such a progression. If that makes sense for you.
I'll be sincere, I thought of doing your other suggestion just for fun more than once. Maybe I'll give out a shot later in the weekend. That said, I would use a different scale, because characters like Juno would break the one you mentioned by a lot. For example, let's suppose that Zeruel, Graf and Balrog all have 20 POW, which seems fitting for their status as the toughest cookies in the jar. In this case Juno on her Normal state would have around 25, and Iona around... 35, maybe? As you can see, even when not going all, cha they already break the scale.
On that system:
What happens when your special technique is to boost your speed (like Ni-Mu) or strength (like Artoria)? How do you balance around that?
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I feel like a level system like you have would work really really poorly in WotT with just how bizarrely people's power level fluctuates depending on the needs of the story.
For example. Ira vs Alexi: We've established Ira's about 800 to 900 times stronger and faster than Alexi, for her to slightly lose out to Alexi in power and speed when Alexi is multiplying her power and speed by 1000. Then, turn around, and Ira only slightly outspeeds Syphax. Is Syphax 600-700 times faster than Alexi? Yet, earlier, Ira was able to move faster than Henry's eye could follow, and previously Henry was the fastest demonic character. Is Syphax also able to outspeed the entire early Demon crew to the point they can't even see him?
Obviously no.
Whenever we have an actual fight show up, the character who is faster is only slightly faster. The character with a tougher defense is only slightly tougher (Hi Zerry). So on, so forth. Everyone always gets blurred towards the same point so the fight is more fun to watch instead of. "I have more defense than you can possibly ever break. I will stand here and shoot laser beams out of my eyes, but you have more agility than I could ever match and will dodge forever."
You are confusing Techique, which would be like the skill with which you use your abilities with Features with are the abilities themselves. A feature that increases an attribute permanently isn't very good of a choice since it would be limited to two points at a time anyway. A spell the buffs you temporarily but can't be repeated forever, like Ni-Mu's Inate Time Control is more effective, but obviously too Pop for the scope of what I'm plotting.
As for your second point, I don't think so much like that. For example, if Juno fight against someone like Alexi she may have got damaged (much less than Ira, since Juno is a tank), but against Gelgath or Hibiki, it wouldn't even be a fight. There's a point when you have to take. The differences between characters into account in a more serious way, I mean.
This is the whole reason why I scraped a character I really love (I have the CS yet, just won't use her here), for being too weak for Wo3, and also why Emilia hasn't joined this RP yet. She's in development, but a version of her worthy of this would have to be much more powerful, likely after learning her mother's aka Hoho's secrets, which is a version of Emilia that I haven't planned yet.
Either way, the point is, balance is good only when both parts she that it's fun. Even then there's a limit where it gets ridiculous. After all, who the heck her wants to lose to Frog?