Hidden 8 yrs ago Post by Mega Birb
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@Lmpkio
Oh yeah, we can abridge the conversation between Mephilus and Greg, it's kinda obvious what happens between them. Mephy fills Greg in on what's happened lately, Greg eats half his staff, that's about it.
Hidden 8 yrs ago 8 yrs ago Post by Gardevoiran
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@Lonewolf685
I gave Gecko permission to have an enjoyable time with the Frog, but the Frog himself is not okay with it.

If you want to meddle though, feel free. It's your life to live.
Hidden 8 yrs ago Post by Flamelord
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Alright, time to work on incredibly confusing post now that will make everyone stay away from me. :P
Hidden 8 yrs ago Post by Lmpkio
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@Lmpkio
Oh yeah, we can abridge the conversation between Mephilus and Greg, it's kinda obvious what happens between them. Mephy fills Greg in on what's happened lately, Greg eats half his staff, that's about it.


Well ok then. Time to maybe add Mephilus back into the group in my next post.

And yes, Ghelgy got pistol-whipped as well. But he survived! Thats all what matters, right?
Hidden 8 yrs ago Post by KoL
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This is not for this RP, but I just finished the first draft of something I was planning for a month or so and would like some opinions on it:



Also, some more teasing for what project this will be used on is never a bad thing. It shall be revealed soon, but for the time, anyone who feel like it is free to comment.

Note: This system is very much based on ACCEL World and was planned for a DGO, for those who know what it even is, Rules overhaul (that will never be coming, because it would be a bother to change at this point). Since the idea was just too good, I preserved and updated it to use in an upcoming RP. The comments will make it become better, which in turn will make the time of anyone who ever joins better as well.
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Hidden 8 yrs ago Post by Mega Birb
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I like this system, though I feel like the alternating 2s and 3s for gains should flow based on level. For example, earning 3 points on every level up until Lv7, then 2 points from there.

My proof is competative Metas, like Pokemon. It's faster early growth that encourages people to push further and further, and the slower late-game growths that make people stay for the grind to reach new heights.
Also I'd love to see a Strength/Agility/Magic scale built into WotT, probably based on 20. 20 being god-tier (Ex. Ni-Mu's Agility), 10 being average (Ex. Ghelgath's Agility), and 1 being piss-poor (Ex. Torag's Agility). It could help settle disputes and give a base for ranking.
Hidden 8 yrs ago 8 yrs ago Post by The 42nd Gecko
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On that system:

What happens when your special technique is to boost your speed (like Ni-Mu) or strength (like Artoria)? How do you balance around that?

~~

I feel like a level system like you have would work really really poorly in WotT with just how bizarrely people's power level fluctuates depending on the needs of the story.

For example. Ira vs Alexi: We've established Ira's about 800 to 900 times stronger and faster than Alexi, for her to slightly lose out to Alexi in power and speed when Alexi is multiplying her power and speed by 1000. Then, turn around, and Ira only slightly outspeeds Syphax. Is Syphax 600-700 times faster than Alexi? Yet, earlier, Ira was able to move faster than Henry's eye could follow, and previously Henry was the fastest demonic character. Is Syphax also able to outspeed the entire early Demon crew to the point they can't even see him?

Obviously no.

Whenever we have an actual fight show up, the character who is faster is only slightly faster. The character with a tougher defense is only slightly tougher (Hi Zerry). So on, so forth. Everyone always gets blurred towards the same point so the fight is more fun to watch instead of. "I have more defense than you can possibly ever break. I will stand here and shoot laser beams out of my eyes, but you have more agility than I could ever match and will dodge forever."
Hidden 8 yrs ago Post by Lmpkio
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When will a post from Deva come? I want to post for Zeruel quickly after (unless its ok otherwise for me to add him into my recent post)
Hidden 8 yrs ago Post by TheWendil
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When will a post from Deva come? I want to post for Zeruel quickly after (unless its ok otherwise for me to add him into my recent post)


After every other Angel Player posts. Just add Zeruel's part to your post; there's nothing barring you from doing so.

"How about you battle Heaven's Imperator and then come back to me to say how it went."


You don't want this to happen.
Hidden 8 yrs ago Post by Flamelord
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I mean it won't, because Deva wouldn't be bothered to go to a battle. That's what she has Iona for.
Hidden 8 yrs ago Post by Lmpkio
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<Snipped quote by Lmpkio>

After every other Angel Player posts. Just add Zeruel's part to your post; there's nothing barring you from doing so.

<Snipped quote by Lmpkio>

You don't want this to happen.


Alright, I might as well. She did instruct them to get ready and everything.

Considering what has been leaked of her powers, well... yeah actually. It would be seriously anti-climatic for Ghelgath who just bought popcorn and a soda.
Hidden 8 yrs ago Post by The 42nd Gecko
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Hidden 8 yrs ago Post by Gardevoiran
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Hidden 8 yrs ago Post by Lmpkio
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Just added Zeruel's lines in my recent post. He may or may not bring two Laguna reinforcements (if they are in battle, they'll be labeled as NPCs... maybe NPC "mini-bosses" if that's fine")
Hidden 8 yrs ago Post by KoL
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@KoL
I like this system, though I feel like the alternating 2s and 3s for gains should flow based on level. For example, earning 3 points on every level up until Lv7, then 2 points from there.

My proof is competative Metas, like Pokemon. It's faster early growth that encourages people to push further and further, and the slower late-game growths that make people stay for the grind to reach new heights.
Also I'd love to see a Strength/Agility/Magic scale built into WotT, probably based on 20. 20 being god-tier (Ex. Ni-Mu's Agility), 10 being average (Ex. Ghelgath's Agility), and 1 being piss-poor (Ex. Torag's Agility). It could help settle disputes and give a base for ranking.


Thanks, I can see your point though I'm kinda like averse to the idea of grinding at least on non electronic RPGs. I found that something that has a more constant flow of rewards is more stimulating for both players and GMs. That is the main difference between this RP and DGO/Shattering, for example. And the main reason why Wo3 feels more lively than its counterparts.

This other RP that I'm planning is to be a balanced middle ground between these concepts, which is why I thought of adopting such a progression. If that makes sense for you.

I'll be sincere, I thought of doing your other suggestion just for fun more than once. Maybe I'll give out a shot later in the weekend. That said, I would use a different scale, because characters like Juno would break the one you mentioned by a lot. For example, let's suppose that Zeruel, Graf and Balrog all have 20 POW, which seems fitting for their status as the toughest cookies in the jar. In this case Juno on her Normal state would have around 25, and Iona around... 35, maybe? As you can see, even when not going all, cha they already break the scale.

On that system:

What happens when your special technique is to boost your speed (like Ni-Mu) or strength (like Artoria)? How do you balance around that?

~~

I feel like a level system like you have would work really really poorly in WotT with just how bizarrely people's power level fluctuates depending on the needs of the story.

For example. Ira vs Alexi: We've established Ira's about 800 to 900 times stronger and faster than Alexi, for her to slightly lose out to Alexi in power and speed when Alexi is multiplying her power and speed by 1000. Then, turn around, and Ira only slightly outspeeds Syphax. Is Syphax 600-700 times faster than Alexi? Yet, earlier, Ira was able to move faster than Henry's eye could follow, and previously Henry was the fastest demonic character. Is Syphax also able to outspeed the entire early Demon crew to the point they can't even see him?

Obviously no.

Whenever we have an actual fight show up, the character who is faster is only slightly faster. The character with a tougher defense is only slightly tougher (Hi Zerry). So on, so forth. Everyone always gets blurred towards the same point so the fight is more fun to watch instead of. "I have more defense than you can possibly ever break. I will stand here and shoot laser beams out of my eyes, but you have more agility than I could ever match and will dodge forever."


You are confusing Techique, which would be like the skill with which you use your abilities with Features with are the abilities themselves. A feature that increases an attribute permanently isn't very good of a choice since it would be limited to two points at a time anyway. A spell the buffs you temporarily but can't be repeated forever, like Ni-Mu's Inate Time Control is more effective, but obviously too Pop for the scope of what I'm plotting.

As for your second point, I don't think so much like that. For example, if Juno fight against someone like Alexi she may have got damaged (much less than Ira, since Juno is a tank), but against Gelgath or Hibiki, it wouldn't even be a fight. There's a point when you have to take. The differences between characters into account in a more serious way, I mean.

This is the whole reason why I scraped a character I really love (I have the CS yet, just won't use her here), for being too weak for Wo3, and also why Emilia hasn't joined this RP yet. She's in development, but a version of her worthy of this would have to be much more powerful, likely after learning her mother's aka Hoho's secrets, which is a version of Emilia that I haven't planned yet.

Either way, the point is, balance is good only when both parts she that it's fun. Even then there's a limit where it gets ridiculous. After all, who the heck her wants to lose to Frog?
Hidden 8 yrs ago Post by Flamelord
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Even then there's a limit where it gets ridiculous. After all, who the heck her wants to lose to Frog?


Looks at Gecko. Looks at Miyu

Care to repeat that question? :V
Hidden 8 yrs ago 8 yrs ago Post by The 42nd Gecko
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As for your second point, I don't think so much like that. For example, if Juno fight against someone like Alexi she may have got damaged (much less than Ira, since Juno is a tank), but against Gelgath or Hibiki, it wouldn't even be a fight. There's a point when you have to take. The differences between characters into account in a more serious way, I mean.


But here's the thing, Alexi vs Gelgath or Hibiki would be an honest battle of equals. Alexi never had anything that established having a higher power level than them. Ira, who was a FACTION LEADER played down to the level of slightly better than normal combatants for that fight, allowing Syphax and Alexi to land blows at the cost of taking worse hits themselves (to represent Ira being slightly stronger). When you used Juno, she didn't use her powers to instantly teleport behind and black hole everyone for instant kills and wrap up the fight in a minute, even though she could. And when you powered up to Jorm (supposedly x10 or something like that if I remember correctly), it hardly made any difference, because you still played down what Jorm's power level really should be in order to give the fights some flair. If Juno had landed a hit on Henry before powering up, I bet he would have been on the verge of death. And after x10, it was still "verge of death" after being hit. Similarly with Alexi's power up, I don't think it would have mattered one bit if I had said her power up was x100 or x1000. I seriously doubt Windel has carefully plotted "Yes, Ira is 844 times faster than Alexi, so Alexi's speed times 1000 should slightly beat her". Windel probably just went "Alright, Alexi's using a strong one use charged up attack that Ira cockily walked into, I'll let Alexi get one decent hit in."

Sure, there's a point when you're too weak (Miyu. Pretty much Miyu), but if you're anybody else, we always seem to whitewash moderate levels of supposed power disparity. Like the fact that Henry can survive a full power hit from JORM and yet other people with power levels supposedly a thousand times lower can also incapacitate Henry.

Also, on the note of Frog, he's THE BEST artillery character as soon as he figures out the application of fullerened antimatter.
Hidden 8 yrs ago Post by Mega Birb
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@The 42nd Gecko
You're putting a lot of faith in a frog puppet becoming a physicist.
Hidden 8 yrs ago Post by KoL
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@The 42nd Gecko

Like I said before, I take anything from Alt Signia with a huge grain of salt, given how irregular that battle was. That said, I can see your point as I said above and, especially for Juno, she tends to pull her punches not only to get a better fight but to avoid total destruction of the world around her.

This is why I disliked that idea of invading Celestia so much, because Iona usually doesn't go ready on people, especially those who break the law. Any attempt at fighting her would cause a world of headaches for me just from complaints about her OP nature.

It's all a matter of circumstances and what is better for everyone. Especially when a challenge is supposed to be too big to overcome.
Hidden 8 yrs ago Post by Flamelord
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Iona would seem less OP if the other high ranking people of the other factions measured up. Which they don't. :P
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