Name: Khaine
Title: Doom of a Thousand Worlds, Dread Blade of Conquest
Age: Believed to be around 500.000 years old, but can't remember.
Gender: 'male'
Allegiance: Mostly Neutral
Race: Demon
Height: 3.2 m
Weight: 850 kg
Personality: Practical in all things. Can occasionally be brooding, is often curious, and adheres to a strict code of honour. Often uses few words, as he believes actions to be far more important. Enjoys fighting more than he likes to admit.
History:Within the depths of the World Forge, the Dread Knights were forged from war itself. Hatred and pride, bloodlust and determination, and the thrill of battle. These warriors would lead the Legions of the Forge, armies of demonic creatures that would invade and destroy the mortal realm. Khaine was placed in charge of the Fifth Legion, and he lead his army to war. Armies streamed forth from fissures in reality and overwhelmed entire worlds, before the planet itself was pulled into Hell to be molten down for more weapons within the World Forge. Hundreds such worlds fell to the Legions, overrun by an unstoppable horde of demonic monsters. For over a hundred thousand years Khaine lead the Fifth Legion to victory, each death merely bringing him back stronger, and more terrible.
Exactly what changed, nobody knows. Even Khaine cannot recall an epiphany, some singular moment of clarity that heralded his change. But after so long serving as an agent of war, he began to feel empty inside. The destruction of worlds held little thrill for him, and overwhelming the opponent became lackluster. Over the years he became slowly more careless, challenging enemies to single combat in order to recapture that lost sensation. He duelled angels, overwhelmed alien minds, and tore apart great war machines. But no matter how he fought he could not escape this strange sensation that festered within his essence. One day he abandoned his army to walk the surface of an unravaged world alone, a visitor. After so many years of war he longed to learn the meaning of peace, and although it took him many years he found his answers.
Yet he could not abandon the sword. Wherever he went, destruction seemed to follow. Enraged at his betrayal, Khaine's former brothers in arms now sought to destroy him. To break him down, and return him to what he was. To forge a new warrior from the remains of his essence. Even when he managed to escape his pursuers, Khaine knew he could never truly know Peace. War was his nature, his essence, it was what he had been created for. Without war, without battle, he could no more exist than a flame without fuel. But if war was indeed his nature, then he would make it a war worth fighting. He would be War, but a War for Peace. And he would continue to fight until the day war had finally come to an end, and he could fade away in peace.
Now the Dread Knight Khaine is seen on the battlefield, enemy of all, ally to none. He can be found on the battlefields of Earth and the plains of Heaven and the depths of Hell. Everywhere where innocents suffer from war, he fights to save them. And anywhere where one would disrupt peace, he emerges to right their path. With sword in hand he seeks to destroy all who would seek war, in order to finally end this pointless torment.
Powers:[Lord of War]
As a being born from war itself, and taught in it for over a hundred mortal lifetimes, Khaine has an affinity for war and battle. He not only possesses inhuman skill in hand-to-hand combat with a vast variety of weaponry, but also possesses a great understanding of battle strategy and tactics. He is capable of reading an opponent's moves just as he is capable of reading the movements of armies. And he is trained to wield practically any weapon imaginable. This knowledge and skill makes him a formidable opponent, whether on the field of battle or in the war room.
[Dread Knight]
Created to serve as both a leader and a warrior, the Dread Knights were granted bodies constructed from demonic steel and twisted flesh, imbued with dark and powerful energies. The very energy of war flows through them, and makes them strong. Not only are they immensely durable, but they also possess superhuman resilience, strength and speed. As with most demons they do not require sustenance or oxygen, as long as they are able to feed on their energy source. In this case, Battle and Destruction. Physically, Khaine is capable of ripping apart armoured steel with his bare hands and his body is sturdier than most tanks. The lack of vital organs other than his heart allow him to easily survive wounds that would be fatal to a mortal creature, so long as his heart remains intact. The 'blood' flowing through his body is in fact molten metal, which slowly repairs wounds and damages foolish attackers. Lastly his reflexes and speed have been augmented to far beyond those of a mortal human, allowing him to move as an armoured blur.
[Champion of the Forge]
As a demon of War created in the World Forge, Baal has an intrinsic connection to that place. He is capable of drawing on it's vast weapon arsenals, causing weapons to spontaneously materialise. These weapons, forged from Demon Steel, are dangerous tools of war. He can create a large number of them and manipulate them in a number of ways, forming a wall of blades to block projectiles or launching blades with a flick of his wrist. As long as he is capable of moving his arms he can continue to summon forth more weapons and constructs, opening small portals to the World Forge.
Weapons: As explained above, Khaine has access to a virtually unlimited stockpile of weaponry.
Equipment: [Stone of the Wanderer]
And artifact initially used to open the portals through which the demonic legions would invade a world, Khaine uses this magic item to move between worlds and dimensions. He is able to travel in and out of the nexus at will, if given a moment to concentrate on the item. This item can take him to most mortal worlds, as well as the outer areas of Heaven, although the inner areas are well protected by divine magic and even the humans have erected wards to shield their most important locations. Despite this, the stone gives Khaine great mobility, allowing him to move from place to place with ease.
Other: