Height: 5'8'' Weight: 124 lbs Build: Slender and Fit Eyes: Brown Hair: Blonde Skin Tone: Cream Tattoos/Scars/Piercings: Two ear piercings on both ears, scar along lower back and alone stomach on right side, tattoo of a crown on left wrist Personal Style: Jackie dresses per the situation. She tends to favor leather in various forms. She prefers to be ready if the situation goes sideways (and it usually does). For various cons, she has other clothing to play whatever the role may be, from a sultry maiden to the devout Christian housewife. She has clothing to fit the weather as well as she travels a lot. She also never leaves home without her trusty sunglasses.
She wears her hair long typically. She wears minimal jewelry except for her piercings in her ears, both silver hoops. She wears make-up, typically the basics for everyday unless a specific situation calls for a detailed touch.
Sexuality: Bisexual Relationship Status: Single Personality: Jackie isn't your friend. If you think Jackie is your friend, you better check your wallet and your belongings because you most likely got conned. It's easy to see why, though. Jackie can be captivating able to charm and influence men and women alike with her silky words. Opportunistic as well, when she sees an opening, she goes for it. She can be considered heartless and has been called such on many occasions. She only looks out for number one.
Jackie is disloyal to many people, feeling she can never fully trust anyone. She can be very resourceful, able to think on her feet at a moment's notice. When she isn't on a job, she is often venturesome, looking for adventure and reward whenever she can grab it. Jackie is able to morph herself into anyone or anything and isn't afraid to do so if she sees something to be gained. Don't be fooled (though it will be hard not to). Habits:
Crosses and uncrosses legs when sitting
Tends to swear a lot (when not in a particular con)
The Reason You Chose The Side You Did: Jacqueline couldn't give any rat's ass about who wins in the fight. So long as there are people to shoot, valuables to steal, alcohol to drink, and not in that order (particularly), she's a happy woman. There's a sucker born every minute, as it were, and the fight with the Browncoats and Alliance make for easy pickings on both sides. She's played the role of Browncoat and Alliance and made off with various things. She doesn't care which side burns, so long as she can watch the embers.
History: Jacquline wasn't born as herself. The name has long since left her lips. She didn't come from a broken home like most other "broken" people. In fact, her home life was fine. Parents both had well-paying jobs, provided for her, best schooling, best life they could get her.
The only problem was that it was boring!
Jackie wanted the thrill. It started off with small things: a stolen wallet, a knicked candy bar. Then it cranked up to the point she lied to get things. And the problem was...she was really good at it! She convinced people to hand over whatever they could manage when she would bat her lashes. She loved the thrill. She ran from home, hopping on the nearest freighter out of lame town. She wanted to make it on her own.
The going was tough, but Jackie proved tougher. She swindled and swiped as she made her way along space. She made very few friends and many enemies, but she established herself as a volatile vixen you didn't want to mess with. She earned respect from other down and dirties, even ran from authorities on more than one occasion. She hooked up wherever she could, lied to earn a bed and food, gambled to her heart's content and usually won (either by legit methods or by taking and running).
She has no place to call home and that suits her just fine. Home ties you down. In another life, she may have supported the Browncoats and their ideals, but that's not who she is. She's the Princess. A name given to her from her looks and her desire for all things rich. She wears the title proudly.
Beware the Princess!
Extras
Character Quote: "The best things in life are yours for the taking." Theme Song: Alliance Record: Smuggling, Robbing, General No-Goodness. Alliance doesn't like her much. Anything Else:Link, Favorite Character is STILL Inara *By submitting this CS in its completion I am stating I have read all the rules for this Rp and am agreeing to follow them to the fullest with respect and courtesy.
Name: Bridgette Anne Vinters Aliases: Bree, Bridge, Blue Valkyrie, Shieldmaiden of Borr Age: 30 Birthday: May 5 Ethnicity: Caucasian, mainly Nordic descent Birth Planet: Aesir Allegiance: Independent Starting Location: Newhope Gender: Female Occupation: Rom Skjaldmær (literally: Space Shieldmaiden), Armorer / Combat Specialist
"Wait, is she smiling at us? Okay... um, RUN.
Appearance
Height: 6'1" Weight: 170 Build: Wiry, with long limbs and chiseled, powerful musculature. Eyes: Seawater Blue Hair: Blonde, long. Occasionally set in braids. Skin Tone: Pale, cool skin with clear completion. Tattoos/Scars/Piercings: Several burn scars from years of metalwork, multiple ear piercings. Some healed lacerations from melee and ballistic injuries. Personal Style:
Bridgette's style is a curious mix of Old World and modern utility. She prefers neutral colored cargo pants and dark tank tops while working or grabbing a drink after hours. Alternately, she is equally comfortable in fitting tops made from natural materials and long, dark skirts. The feel of much of her clothing is laborer or rural, tough and well looked after, but with interesting splashes of color. Bridgette has a thing for rainbow colored kneehigh socks and Nordic styled leggings, often with snowflake patterns. Heavy black boots are an almost constant accessory, usually at least calf-high. Leather, preferably.
Jewelry is a fairly simplistic affair. She wears a silver, wolf head torc around her neck and four gold earrings, two in each ear. Her main identifying accessories, however, are her shield and mantle. The mantle is long, hooded, and fashioned of thick, fluffy white bear fur. It clasps around her neck or can be attached to her armor at the shoulders.
Concerning Bridgette's armor, it is taken from a now defunct private security company that was contracted to deal with issues in the Himinbjorg system, of which she was a locally sourced peripheral employee. The influence of Alliance gear is obvious, though it is noticeably different. She wears it much of the time she is out and about, and is perfectly comfortable doing so. Her shield is commonly worn across her back by an adjustable strap.
While not overly girly or effeminate, Bridgette is a lady, as she will violently remind others. She does prefer to keep up her hygiene and appearance, including makeup, and is in fact rather fond of anything that enhances her eyes. She is no Picasso, granted, and it winds up being rather bold or simplistic at times, but the effort is noticeable.
Sexuality: Bisexual Relationship Status: Single Personality:
If it is possible to be cheerful and angry simultaneously, Bridgette has found a way. She is generally an open, honest person, if unstably vulgar. And that’s if she feels comfortable around you. If not, she’s a little standoffish, bordering on violent (so don’t push it). Somehow, her more negative qualities coupled with her strong, independent personality give her a drawing quality. She is fairly charismatic, but involuntarily so. Most comfortable in a forge or workshop, preferably outdoors, she takes delight in the creation of useful things with ingots and wire, reclaiming scrap steel for artistic and practical endeavors.
Socially, she seems a bit stunted. She wants to be funny and outgoing, but experience has taught her never to get particularly close with anyone or rooted in any one spot. Secretly, she hopes for the opposite of this - a home and friends, maybe one day a family. Her occupation limits opportunities in this regard, and let’s face it: Bridgette isn’t the petite, sophisticated type.
Regardless of her faults and despite her history, Bridgette is in total adoration of The 'Verse in general. It's just a lot of the people in it that piss her off. Bridgette grabs life by the lips with both hands and yanks as hard as she can. She isn't shy, she doesn't hesitate; it is almost impossible to shame her.
Habits:
Tapping nails
Popping knuckles/joints
Swearing
Hobbies:
Making wire jewelry (torcs and such)
Metalwork (melee weapon and armor smithing, as well as more common things like welding and repairs)
Training - Strength and combat exercises mostly
Sledding (sometimes on her shield)
Fears:
Alliance returning to tie up loose ends
Dying badly
Her family being used against her
Likes:
Sugar/Sweets
Loud, Heavy Music
Drinking
A Decent Cut of Steak
Horseback Riding
Fresh Fruit
Video Games
Working With Her Hands
A Good Fight
Exercising/Training
Snow
Dislikes:
Pushy people (she likes to be the only one)
Herbal “Tea”, decaf "coffee", etc. (because what’s the point without caffeine?)
Reavers
Impatient People
Shoddy Craftsmanship
People touching her horse without permission
The term "Toy Soldier"
Cards On The Table
General Skills:
Animals
Art - Metalcraft
Athletics
Discipline
Gun Combat
Heavy Weapons
Mechanic
Melee
Tactics
Weapon Engineering
Specialty Skills:
Melee (Martial Art)
Melee (Blade)
Melee (Blunt)
Animals (Riding)
Athletics (Strength)
What Is On Your Person:
Clothing (Black tank top and mottled, dark brown cargo pants, black work boots with hot pink laces and rainbow colored kneehigh socks. Over everything is a great hooded mantle of fluffy white fur, and tied around her head is a pink paisley bandana.)
Jewelry (silver wolf's head torc, two runic ear cuffs, four gold 10 gauge seamless earrings)
Armband containing six self-injecting syringes of pure, cardiac stable adrenaline
Spear (lengthens from four to seven feet, generally kept on back of shield)
Security Armor (light ergonomic tactical armor drawing inspiration from Alliance military and riot gear, rank and identifying markings removed - includes shin/knee guards and forearm/hard knuckle protection, and light helmet with transparent face shield. Helmet clips to armor when not in use and contains removable short range comm.)
Viking Roundshield (36 inches, lightweight ballistic material with titanium fittings, tactical grip and carrying strap, plus a firmpoint to secure a secondary weapon)
Spools of Titanium Wire (crafting a hauberk, WIP, about 3/4 done)
Hammock
Tools. Lots of tools appropriate to her callings.
Large Leather Roll Case containing various melee weapons, including a Chopper with leather sheath, Brace of Goosewing Axes (pulled from a Reaver, belonged to a friend), personal cutters, her favorite Broadaxe, various spearheads and end caps.
"Girly Bag" (pink Neko Kitty backpack containing a stash of cosmetics, birth control measures, feminine hygiene products, a hard case containing six self-injecting syringes of pure, cardiac stable adrenaline, a couple bottles of industrial grade painkillers, and a battery operated entertainment/deep tissue massaging device named "Eduardo")
Bandoleer of shotgun shells (holds 50)
Portable Hydrogen Forge (disassembles into carrying case) with backup canisters
Cortex Terminal (mostly for personal entertainment and data storage)
Skjaldmær on the hunt.
History
The Reason You Chose The Side You Did:
Bridgette's allegiance is to herself and her people, be they from Aesir, the greater Himinbjorg system, or her fellow maniacs on Borr. While neither her home planet nor her system have declared war, they have spoken for Independence from the Alliance despite the inability to withstand their full military attention. As for Bridgette herself, she believes that it is only a matter of time until the Alliance pays precisely that attention. Her estimation is that they will require a much more established military and allies to fully break away, and until then it is all wishful thinking. If that means Browncoats, so be it. Until something changes, Bridgette is just fine with her new life out in the Black.
History:
The colorful lady known as Bridgette was born in a larger settlement on the border planet Aesir in the Himinbjorg system. Her mother died shortly after Bridgette was took her first breaths (complications of childbirth), leaving her to be raised by a father who, in hindsight, had no idea what he was doing. Nevertheless, there was love there, if a bit gruff and inexperienced. He was a professional boxer, regionally successful but never quite getting his big break. Still, it provided a life for his family that was marginally better than logging or working in the cannery. He insisted that his daughter learn from him at an early age, and when she got a little older, enrolled her in a proper gym. She excelled. Bridgette got a lot of practice outside of the ring as well, making her preferred style less "Marquess of Queensberry" and more "Because Fuck'em, That's Why".
When she was old enough to make decisions concerning her own education, Bridgette began studying metalwork and apprenticing under various blacksmiths, machinists, and mechanics for short term contracts. This kind of labor appealed to her greatly, creating and working with her hands. It was the life she wanted to lead; simple, honest, creative. Then the Unification War happened.
Bridgette's family was neutral to the whole idea, bordering on siding with the Independents. They had always been under Alliance control, though being in a more distant border system their grip wasn't as strong there. There were problems with Reaver attacks in the system, and threats of the escalating conflict between the Alliance and Independents spilling into their corner of the Black, neither of which could be ignored. Corporate executives and former military officers stepped up to take control of these issues, cutting ties with their employers to form the Fenrir Group (or just Fenrir), a private security company. The fact that it was accomplished with a substantial infusion of Alliance funding was kept very quiet from everyone not on the Board of Directors.
Fenrir set up HQ on Borr, one of Aesir's terraformed moons. By odd coincidence, Reaver attacks became more common there, prompting settlers to demand protection from the security company. In response, The Fenrir Group began hiring locals, added them into their existing staff and formed them into a private army. Fenrir provided the best of training and education possible, not to mention a seriously liveable salary. It was an amazing opportunity for the local population, getting paid decently to protect the people of their own system against Reaver incursions, piracy, and maintain the peace. Bridgette herself joined for these reasons, hoping for a single term of service and benefits from it. Instead, she found the possibility of a career. After basic training and subsequent specialization, she took a job with the Fenrir Group's armory, maintaining their melee and small arms cache. It played right into her strengths, and for a time she was happy.
And here's where it got darker. Fast. Reaver attacks became ludicrously common, prompting the primarily Scandinavian influenced company to establish a corps of specialized soldiers, codenamed "Berserkers". These Berserkers were chosen because of their background, certain tendencies, and psychological profile. Additionally, the group was selected mainly from personnel drawn from Aesir, or the Himinbjorg system in general. Bridgette was among those selected. Berserkers were put through a rigorous program involving gravity enhanced strength training, use of melee weapons, shields, and other seemingly archaic methods of combat including the ancient tactics of the Vikings, Spartans, and Romans, blended with modern practices. The goal was to create a group of front line combatants that were as fierce as the Reavers in combat, but loyal, organized, and recognizable as human. Their initial stated function was to meet Reavers in ground warfare, though they were proven to be excellent, multipurpose shock troops and were highly proficient at holding a position against attack. The Berserkers were grouped into a series of villages, given a support staff, and lived a semi-rural existence when they were not training, playing war games with one another, or on assignment.
The Alliance began to see results and surreptitiously involved themselves, taking a more active hand in the development of the program. Medical professionals administered various pharmaceuticals as part of their usual regimen, designed to augment their already aggressive tendencies and open them to suggestion. Their goal was to create something akin to highly trained, controllable Reavers. They began to see their own results, be they varied and often bloody. It did not work the way they had hoped.
After the River Tam Incident, government officials funding the Berserker program started getting nervous and began slowly withdrawing support. When the Miranda recording went public, the Alliance pulled out of Fenrir entirely, taking their money with them. The Fenrir Group faltered for a while and inevitably shut down, leaving all indigenous personnel to see to their own affairs. Many decided to remain in their communities, living off of the land and trading with one another. Others repurposed the facilities left behind by Fenrir. A large section of Borr was essentially its own entity at that point, populated by very angry, specifically trained soldiers and their growing families. The Reaver attacks lessened to something more manageable. It was assumed that the Alliance had done something to lure them there.
Bridgette was angry. Many others were angry, too. They were used, experimented upon, sent into battle to die just to test the Alliance's latest toy soldier. If they made a mistake, it was to recreate the Vikings of ancient Earth-That-Was and then piss them off. Maybe one day they will even the scales, but until then, Bridgette will not forget. Until a good opportunity presents itself, she has opted to use the skills given to her by Fenrir to make a living in the wider 'Verse.
Extras
Character Quotes:
"Back up. You're stepping on my dick."
"There's fuckery afoot!"
"Frost your fucking tits, lady!"
"What the fucking fuck is fucking wrong with that fuck? FUCK!"
"Yeah, like you've never given a handie for a ride offworld."
"Oh, I'm going to make a new bitchskin rug out of you.
"If it was raining cunts outside, you'd still find some way to get slapped in the face with a dick."
"Hey asshole! I'm about to come over there and fuck-start your head!"
"I do not 'spew profanities'. I enunciate them clearly, like a fucking lady."
"I wouldn't fuck you if squirrels were gnawing my tits off and you had the last jar of peanut butter to lure them off me."
Theme Song:
Alliance Record:
Does surviving count? It didn't seem like they wanted her to. No record, nothing official.
Favorite character: Jayne Cobb (such a cunning hat)
Faceclaim: Gaia Weiss
- Bridgette is an excellent bodyguard, personal escort, or general muscle. Her abilities as an armorer, metalsmith, and tactician round out her usefulness to a group. And while she isn't so good at making friends among polite society, Bridgette is great with animals, especially horses.
Bridgette is prone to the occasional nightmare. She has seen and done more than would make a less stable person crack, yet she remains mostly mentally intact. Mostly. She does have a mild form of what used to be called "PTSD", explaining some of her more volatile actions. It can flare into something more, given proper stimuli.
Traces of her psychological conditioning remain. In the heat of combat, she leans toward following the orders of anyone she considers a superior without hesitation, unless obviously extenuating circumstances are involved. Otherwise, she lives up to the name of her former occupation: Berserker. More than just being a "good soldier", she (and others like her) were once a calamity, a series of ravenous, living weapons used to defend an area or inflict harm at the point of a finger.
Though something of a melee specialist, Bridgette is familiar with the operation of guns. And grenade launchers. And flamethrowers. And mounted, heavy weapons. They're just harder to pack in a utility trunk.
Everything that Bridgette owns can be packed away in her trunk with minimal effort. She basically lives out of it. As long as she can string her hammock up someplace, she can bunk just about anywhere with overhead shelter.
The lady has a fondness for video games, many of which she maintains on her cortex terminal.
Bridgette still has family back on Aesir, notably a father who now runs a gymnasium in Malmo, a city built into the cliffs surrounding a fjord. She has an illegitimate (half)sister through her father, and another, much younger sister that is rumored to actually be her daughter, though this is uncorroborated. From yet another of her father's marriages, Bridgette has two (half)brothers with whom she was raised. If things keep going as they are, likely a Stepmother soon as well. (Dad was busy.) Fear of the Alliance rwturning to use them as leverage has prompted her to keep some distance recently.
Also, while not family in a traditional sense, she still has a number of brothers and sisters-in-arms that chose to settle on Borr, one of Aesir's moons, where she took her training with Fenrir. This second home is a fortified place the locals call "Castle Town", or just "The Castle".
Bridgette's favorite word, obviously, is "Fuck". Well, it might not be her favorite, but it is one which she uses with great frequency, proficiency, and diversity.
She is trying to learn Norwegian, a language spoken with some frequency in the Himinbjorg system. Right now she only knows a few basics, but has a really good grasp on swearing.
The unique nature and specialization of the Berserker program, coupled with the often volatile effects of Alliance interference and experimentation, have earned the survivors the unfortunate nickname of "Toy Soldiers" or the more condescending "Broken Toy Soldiers" amongst certain circles in the Alliance. It is not something Bridgette prefers to tolerate.
Against all logic or odds, Bridgette is a descendant of Rose Nylund. More to follow.
During and following the egress of Fenrir, Bridgette acted as the liaison between the "Away Crew" of the Vengeance and her people on Borr during jobs in the sector. They bonded over mutual loves of alcohol and recreation, but also mutual distrust of the Alliance. Until her people were firmly established on Borr (and her subsequent departure afterward), she remained their contact in the area. Because of this, Bridgette met and became well acquainted with Anisa Crowe, Jackson Tanner, Camilla Powell, and Atticus Pearson.
*By submitting this CS in its completion I am stating I have read all the rules for this Rp and am agreeing to follow them to the fullest with respect and courtesy.
Bridgette Vinters
"You hold that fucking line until you're told not to."
☮/⚜ Anisa Crowe ⚜/☮ "She's a bitch, but she's loyal to her people and at least tried to keep shit quiet."
Anisa is the last surviving member of the Vengeance crew that Anisa had met now that Atticus has passed. They are on friendly terms and have an amount of mutual respect for each other, as well as the knowledge that they are both doing whatever they can to take care of their people. The truth is, she actually likes her.
⚜/§/♫ Cyril "Winters" O'Reily ♫/§/⚜ "Anyone who fucks with him loses a fucking eye. "
They're family, blood family, even if the last names are different. Bridgette will always be there for Cyril, but it's complicated. Cyril's Wrath persona is very much like hers in a fight, and she can use it as a tool when she needs to. She's not a huge fan of Jericho, either. And the new, childlike, brain-damaged Cyril? He's a big teddy bear, but he needs help and guidance now. If only for a while, Bridgette is taking over from their brother and keeping an eye on him. Antagonists beware: Cyril is still a goddamn juggernaut in a fight. Maybe even moreso now. And sometimes, Bridgette can't calm him down.
Bridgette Vinters "Yeah, I'd do her."
Loud, vulgar, violent, uncouth. These things are said about her damned near every day. What else is said: Loyal, fierce, honest, brave. If she accepts you as part of her clan, she will still be all of those things, but for you.
Height: 6'3" Weight: 210 Build: Built/Wiry Eyes: Baby Blue Hair: Ash Blone/Long Skin Tone: Pale/Freckles/"Celt" Tan (aka red undertones) Tattoos/Scars/Piercings: Tons of scars from training, nothing too big. Single tattoo between his left index finger and thumb: four leaf clover behind a viking helm. Ears pierced. Personal Style: Cyril really doesn't have a style. For all the style that Jahosafat does, Cyril is completely lacking in that department. He is normally found in just work pants and a very worn shirt. He tends to wear neutral tones such as olive green, tan, off white. He does clean up nicely though and will wear pretty much whatever someone tells him to, he doesn't care.
Grooming leaves a lot to be desired. He will wash and brush his teeth. He tends to forget his hair is nearly halfway down his back so that means it needs to be brushed. He won't unless reminded. He will wear his hair down, just laying there. Sometimes it is pulled back, sometimes it is under a bandana when he works out. He doesn't have a lot of facial hair, so shaving can be forgotten for weeks if not months. And nearly no real body hair to speak of either. He has to be reminded to clean up a lot of the time.
Sexuality: Heterosexual Relationship Status: Single Personality: If there ever was the Three Faces of Eve (or Steve in this case), Cyril is it. Before his accident he was as ruthless as his brother but afterwards everything changed. Things seemed to be divided into three and frankly you never know who you are going to get.
When you are dealing with just Cyril, he is loving and innocent. Childlike and just happy to be alive and around people. He is a walking teddy bear who loves hugs, smiles shyly, and will do anything for anyone. It never crosses his mind that he shouldn't do what is asked of him. If people are nice to him he's nice to them no matter their motives. He loves big, like a child to a parent with nearly everyone he meets right from the start.
When you are dealing with Wrath though, it's another story. This is still Cyril for the most part but this is what happens when he is pushed too far or trying to protect someone he loves. And god help you if you hurt an animal. He snaps, going into a violent rage. His adrenaline kicks in and he goes on a berserk. Last time this happened it took three people to pull him off someone and then he had to be sedated so they could move him.
Then there is Jericho. Jericho is nearly always present in the form of a sock puppet that Cyril wears on his hand. Cyril talks to Jericho as if he is alive and Jericho reacts to him. When Cyril speaks it is with a lisp and innocence. When Jericho talks, his voice drops to a bass octave and it sounds nearly demonic. Jericho is cold, calculating, and can be evil at times. He seems to be a protective mechanism for Cyril that he developed during a short stint in prison. Habits:
Talking though Jericho
Looking nervous
Rolling his lips in
Fidgeting
Hugging himself
Hobbies:
Boxing
Fears:
Losing his brother
Losing his sister
Being sexually assaulted
Likes:
Fluffernutter Sandwiches
Butterflies
Miss Sallys Afterschool Show
Jericho
Boxing
Being liked
Dislikes:
Mean people
Drugs
Secrets
Being Alone
The Dark
People messing with him
Cards On The Table
General Skills:
Athletics
Gun Combat
Heavy Weapons
Melee
Streewise
Trade
Specialty Skills:
Endurance (Athletics)
Strength (Athletics)
Sports: Boxing (Athletics)
Bludgeon (Melee)
Natural (Melee)
What Is On Your Person:
Worn out boots
Dirty grey canvas pants
Light tan worn long sleeve shirt
Wallet (ID, cred stick, pictures of him and his brother)
Cross necklace
Leather wrist band
Jericho (sock puppet)
Black wool coat
Pocket knife
Sawed-off shotgun (loaded)
Quarters:
Traveling Trunk (Contents listed below)
Changes of clothes
Boxing Gloves
Short sword
Sewing kit (to repair Jericho)
First aide kit (Bandaids and tape only)
Jar of Peanut Butter
Jar of Marshmallow Cream
Loaf of bread
Butterknife
Brothers Jacket
History
The Reason You Chose The Side You Did: Cyril really never chose a side. His childlike innocence makes him unable to really know what is going on. He just follows whatever his brother or sister tell him. What happens in he 'Verse really never crosses his mind. He loves and trusts his brother and sister to the end so whatever they tell him is fine with him. He goes with it as long as they want. He just doesn't want them to be mad with him. He hates it when they're mad.
History: Cyril grew up pretty decently. He was the third child to his father, the second son. His sister being the oldest of the family. (She had a different mother and he is told they are only half siblings but she's his sister. He doesn't know the difference anymore)
Like with his sister, he had a talent when it came to boxing, something his brother didn't have. So he trained, joined the same gym, and followed her. He didn't like working with metal though, he liked fighting, so he fought. Cyril was good, really good. His brother managed him and for a while the two did great together, amassing a small fortune. Cyrils boxing got the attention but it was his brother skill with black market deals that got the money.
It looked to be a great life - that was until a backstreet deal went bad. Cyril, being the muscle between him and his brother was the fighter and was protecting his brother. While doing this, Cyril got hit in the head and it caused massive damage to the man. He never recovered. It is why Cyril is the way he is. He spent a time in mental hospital as doctors tried to get him back to normal but it wasn't happening. The best they could do it get him to where he could half way function. It has been on Cyrils family to take care of him since then.
Cyril hasn't been able to control himself much. His brother tries to help but he also manipulates him and it ended up with Cyril committing murder for his brother. The only reason Cyril is out now is because of his mental capacity. They couldn't convict someone of his mental status. His brother has only been able to watch over Cyril for so long, so he dropped Cyril off with their sister. His brother is going down a dark path and he knew if Cyril followed him he could end up dead. It's her turn to deal with Cyril and Jericho now.
Extras
Character Quote:
"I know what you're doing."
"Can I have a fluffernutter sandwich?"
"I like Miss Sally."
"I'll fucking rip out your spine and shit down your throat!"
Was very smart and calculating before his accident.
*By submitting this CS in its completion I am stating I have read all the rules for this Rp and am agreeing to follow them to the fullest with respect and courtesy.
Cyril O'Reily
{"My family likes to fight."} ⚜ Respects ~*~ ☯ Neutral ~*~ ☮ Friends ~*~ ♫ Best Friends ~*~ § Tense ~*~ ♥ Crush ~*~ ⚤ Significant Other ~*~ ☠ Enemies
⚜/♫ Bridgette Vinters ⚜/♫ "She's my sister, I love her. Shh, don't say anything, she has a dirty mouth." Cyril has always looked up to his big sister. She adores her but he does tell her she has a dirty mouth. Doesn't matter what, he loves her, will do what she says, and follow her wherever she goes like a little lost puppy dog.