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thewizardguy Dumbgeon Master

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List of Characters

Firebrand, by Gentlemanvaultboy

Kaldor Draigo, by thewizardguy
Viral & Enki, by Thewizardguy

Ozo the Great, by Supertinyking
Martin Robinson, by Supertinyking
Threek the Stubborn, by Supertinyking

Mithias, by Wraithblade6
Damien Varomere, by Wraithblade6

Kyoko Tanno, by Tyki

Fleet Admiral G. Warren, by WrongEndoftheRainbow
Congressman J. Winter, by WrongEndoftheRainbow
Anna Elize, by WrongEndoftheRainbow
Seeschi, by WrongEndoftheRainbow



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New Imperium, thewizardguy

Hidden 8 yrs ago 8 yrs ago Post by Absolis
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Absolis Quiet king

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Savato Super Peace

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Gentlemanvaultboy

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Hidden 8 yrs ago 8 yrs ago Post by thewizardguy
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thewizardguy Dumbgeon Master

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Hidden 8 yrs ago Post by Nightknight
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Nightknight

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Name: Mortainius
Nicknames/Titles: The Magnificent, the King at the end of the Rainbow, the Vibrant Terror

Appearance: skullspiration.com/wp-content/uploads.. Note: His Colors and designs change and are in constant flux

Personality: Mortainius is...a bit eccentric to say the least. He is quite egomaniacal, with a passion for fashion and theatrics, but often too blinded by his own hubris to notice even the most glaring issues in his schemes, often times not thinking his plans through and going on instinct rather than knowledge. He has illusions of grandeur, but if it weren't for the colorful array of powers he possesses, he would be immediantly laughed offstage by any self-respecting individual regardless of morality. While he is undeniably deranged, he is prone to spouts of petty anger and isn't above doing petty things to others who have scorned him, even if it would be more advantagous not to do so. In otherwords, it wouldn't be inaccurate to picture him as a psychopathic man-child. He claims to be the epitomy of evil, even though he has a shockingly low tolerance to personal attacks.

Abilities:

Special Physiology: Mortanius is a skull infused with chaos magic, as such he has all the same immunites that an undead creature would have, i.e. not having the need to eat, breathe, or sleep, and granting him various immunities to poisons, nerve attacks, enviremental conditions, etc. However, due to his ties to unpredictable forces, his skull is highly protected by a plethora of magical barriers that can deflect most mundane attacks and has limited regenerative abilities, able to resurrect from ash, making it very difficult to permenatly kill him. Due to a combination of this and his offbeat nature, he is practically immune to all but the most powerful of psychic energies and is highly protected from other sources of chaos magic such as the Warp. The only known magic capable of breaking through his Chaos protection is an equal amount of Law/Order magic, chaos's complete antithesis.

Body Integration: Mortanius is little more than a floating halloween decoration without a proper body to manipulate. As such, Mortanius always requires suome form of strucure he can take control of. Mortainus thus can integrate with any non-living organic or inorganic material, such as dead bodies or machines, to use as a makeshift "body". Though it doesn't neccasarily have to be humanoid, in order to use his preferred magic item, the Rainbow Rod, he needs to possess some sort of appendage that acts simarilly to an arm.

Equipment:

Rainbow Rod: The Rainbow Rod is a powerful and near industructable artifact overflowing with chaos magic created by Mortanius himself. The rod contains seven powerful diffrent rays, based on the seven colors of the rainbow, each carrying with it a particular set of powers. However, despite the immense power this rod contains, the effects are never exact. Whenever Mortanius uses the rod, due to the unstable energy, the power of the rays could work in unpredictable ways, not work at all, or even backfire. While the powers of the Rainbow Rod can be used for mundane purposes such as conjuring minor non-living items such as clothes and knick-knacks, trying to use it on any bigger scale is always a gamble. Listed below is what each of the rays do and what happens when there is a "mishap'.

Red: Creates a ray of pure heat. Can melt through most metals and alloys with ease. Mishap: Can litterly explode in face (never damages the Rod).

Orange: Bestows super strength to one or more individuals. Can make even a normal human capable of punching through dreadnought armor. Mishap: Can make those affected go berserk or raise anger levels.

Yellow: Produces massive amounts of electricity. Mishap: Acts as an EMP, cannot use the Rainbow Rod again for a small duration.

Green: Can regenerate organic material and causes plants to bloom. Can also be used to conjure either a small forest or giant vines to attack Mortanius's enemies Mishap: Disentagrates flesh and causes plants to die. Does not affect non-organic material

Light Blue: Can create a minuature Category-5 Hurricane to decimate the battlefeild. Mishap: Dispells Oxygen in a large radius.

Dark Blue (Indigo): Saps target strength and vitality. Cannot Kill in and of itself. Mishap: Saps user's strength and Vitality. Temperarily puts Mortanius to sleep.

Purple: Transforms any none magical resistant non-organic material into another, such as turning lead into gold. Mishap: The user (if non-organic) is transformed. Otherwise, it has no effect.

White: White is made by using all the other Rays at once. Rarely does Mortainus ever use this, and only in the most dire of circumstances. The combination of energy is higly volatile, even more than usual. When used, the Rainbow Rod can't be used again for a number of days. Mishap: Can destroy the user and everything around them. Can potentionally kill Mortanius.

Allegiance: None...yet. (Secretly wants to prove himself to the Alliance of Conquerors)

Edit: His Theme Song is Bonetrousle

@Mention Quote
Hidden 8 yrs ago 8 yrs ago Post by supertinyking
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supertinyking The Root of all Evil

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Name: Ozo, the Great.
Appearance:

Personality: A kind soul, Ozo looks out for the weak, and punishes those that use their strength to harm others, or force them to do that they wish not to do, within reason. He would not punish someone for punishing a criminal, but a king waging wars for more lands, good reasoning or not, may face his wrath...but he's not a blind fellow. He does like to listen to reason, and is partially trusting. As such, some may see him as gullible...but they themselves may be the ones tricked, as Ozo is cunning, as well as deceptive.

Abilities: Lick: Using their huge tongue, Ozo licks a foe, slapping them. Their tongue has regenerative properties, so if damaged, will rapidly regenerate. If stuck with the full force, a being's reaction speed would be decreased, as their tongue is coated in a thick layer of saliva. Of course, many powerful beings will find this a non-issue, but physically human, or weaker, entities will feel like they were moving in a huge bowl of syrup rather than air. This isn't that damaging however, as the blunt force is minimal, and would just knock over slightly meta humans, and nothing stronger, with minimal bruising. The force is subject to change if they become stronger though training, or magic. If a being is weak, and unable to escape it, Ozo can, like a frog, pull a target into their mouth, with their tongue. He can also use his tongue as a grappling hook, if need be, it strong enough to support him, plus one being weighing less than 500 pounds.

Water Breathing: He can breath underwater, via magical means. Anti-magic doesn't disable it, unless its excessive amounts of it.

Consume: The most commonly used ability. Ozo has the power to digest almost anything, being able to eat things such as lasers, and magic. For example, if someone shot a laser rifle at them, Ozo could open his mouth, and consume the shot, it dealing pretty much no damage to them. The interior of his stomach is coated in runes that break down, and allow him to absorb his food, a magical form of normal digestion. This normally seems to turn whatever is eaten into goo that slowly is absorbed though the stomach lining. If this goo escapes from his stomach, it will slowly reform whatever it used to be, meaning that if a being escapes his stomach, no harm is done to them. However, if one fails to fully leave the stomach, for example, leaving a melted limb behind, that limb is lost.
Also, if he eats an energy attack, or a power source of almost any kind, he will react like how Natsu from Fairy Tale reacts to eating fire. Refueled, and ready to go.

Another aspect to this, is that after absorbing something, depending on the object, or energy, grants Ozo more power, or general energy. For example, him eating the mage would grant him the ability to cast the types of magic that the person could, him entering a kirby like "Form" of that person. Once having consumed that person, he can call upon their form at any time, if given a few moments to do so. The more of a type of fighter he eats, the stronger that form gets. For example, him eating a few space marines would make him able to take on the average space marine mook with ease. He must consume enough to make up a full person to gain a form. So, he'd need to eat a lot of arms of space marines to get a space marine form, but he could.



River King: A signature ability, Ozo has the rare power to transport him, and someone else, to almost anywhere on a planet. Seemingly vanishing into the ground, Ozo swims though a place known as the Great River, his home dimension where his people come from, that is connected to most anywhere. He can transport one other person with him. He normally uses this power to trick evil doers into places where he can eat them without their fellows interrupting him. This ability is blocked by other things that block teleportation.
Equipment: With him, he carries pans, and pots in a backpack, along with a bunch of spices. General cooking supplies, which does involve some normal iron forks, and knives.
Origin: "Eat or be eaten. That is how my world works...But I've been known to swim against the currents. One day, it won't be like that. Not anymore."
Ozo, the Great, is a traveling Catari, a race found in the Great River, a universe made of almost entirely water, save for a exceptionally small earthen core at its center. Here, the biggest fish is king, and all others are its food, even its kin. It's a fish eat fish world, but Ozo resented this. Deep inside, he felt as if it was wrong, and defied the normal way of things. This nearly got him killed, and forced him from his home. Now, a nomad, he travels the worlds, popping in and out of the great river as needed, seeking out evil to dine upon. Some call him a king. Some call him a demon. The water forgets the named of the drowned...but Ozo keeps track.
Theme Song: Fall Out Boy - Centuries
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Wraithblade6 Interrogator Chaplain

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Pirouette Stories Yet Untold

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Savato Super Peace

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Hidden 8 yrs ago 8 yrs ago Post by Absolis
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Name: Agonious

Appearance: Agonious stands at 7 feet, 5 inches tall. He is covered head to toe, in blood red armor. Only his mouth and eyes being visible. Looking at him with the armor, one would think he was simply fat, but in reality, beneath the Armor, Agonious is built like a wall of Iron, and is covered in muscles. Hie eyes are red, with black Sclera. He has long, almost mullet like hair, that is the same color as his armor. As well as a mustache. His skin is deathly pale

Personality: Agonious, if you only listen to what he says, appears to be a scheming, underhanded, and intimidating mountain of a man. Always ready with a plan. His incredibly deep voice only backing up that image. In reality though, looking just a bit deeper, it becomes painfully clear that in truth, he has absolutely no idea what he is talking about. In truth, making him a large ham. Experimentation on him by Cyano stripped him of all actual intelligence. Turning him into what is, essentially, a mindless slave who listens to her, and anyone she tells him to listen to. As well as instilling an obsession with plans within him. Beyond that, he is basically Cyano's heavy hitter.

Abilities:

Strength: Easily one of the physically strongest within Cyano's universe, Agonious is capable of putting most enemies down in a single blow, two, if he isn't trying. This is helped by him actually being good at fighting, but, made less effective by the fact that he does not use a weapon, and is rather predictable.

Flight: Agonious is able to levitate for a short amount of time, though it is only for a few short seconds.

Durabilty: Self explanatory, he can take some pretty big hits. Helped out by the fact that he is a living pile of muscle.
Equipment:

Armor: Coming from the deadland, Agonious' armor is literally indestructible. Some even theorize that, besides the helmet, that the armor is in fact his actual skin. A part of him. This is compounded by the fact that the armor doesn't dent, or crack, and any blows taken by it seem to have just as much an effect as they would against an unarmored foe. Which, still isn't that much of an effect considering, but still.

Origin: Rivardverse: Deadland
Theme Song: -TBD-
Hidden 8 yrs ago 8 yrs ago Post by Nightknight
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Name: Vulga Remmington

media.tumblr.com/3503065b101fb20622905.. As Pictured except with a blue color scheme instead of green

Personality: Vulga is as close to an emotionless sentient being as one can be, being a personification of cold, uncaring logic. He cares nothing for other people's lives, and his unflinching loyalty is solely to Asmodeus, God of the Infernum. He is first and foremost a tempter of human souls, and will spread any form of blasphemy or tell any sort of lie to convert others to follow the will of the Prince of Darkness, Asmodeus. Being a devil, he automatically views himself as superior to all other forms of life, including lesser devils. Being of the higher eshalon, he carries himself with regal superiority, but while he may mask his maliciousness behind cordial behavior and and even apologize for offensive mannerisms, it is a thin veil indeed.

Abilities: Devil Physiology: Vulga is more or less a living construct of the prideful and tyrannic energies of the fiery pits of Infernum. As such, he is at home in even the most blazing or frigid of tempretures (Though he is still supsitable to being frozen by liquid nitrogen and such). This also makes him near impervious to extreme heat, even from napalm and most normal lasers. He also has immunites to poisons and lacks the need to eat, breathe or sleep. His body can also take small to heavy caliber fire without harm. He also lacks internal organs, meaning stabbing him where his "heart" should be would have no effect. There is a downside though. Because he is consistant of the lawful magics of the Infernum, he is extremely suseptable to chaos magic, and can weaken his grip on his powers. He is also weak against any holy or silver weaponry.

Regeneration: Vulga can regenerate limbs in a manner of hours, but cannot regenerate on the fly.

Master of Illusion: Vulga is a master of Illusion magic, able to mask his prescense from others or create illusions almost indistinguishable from reality, though only in a small radius.

Alter Self: Vulga can mimic the biology and appearance of any humanoid creature.

Screen: Vulga can make himself near undetectable by psychic means for up to 24 hours, after which he cannot cast this spell again for 12 hours.

Telepathy: Can communicate with willing participates telepathicaly up to 100ft away.

Forbidden Lore-Infernum: Vulga is very knowledgable on the inner workings of the Infernum, and has a high standing in the Diabolical courts.

Boundless Reach: Vulga can detach and operate his claws. The claws are sharp enough to slice through flesh and body armor with ease.

Evangelization (Only affects NPCs): Vulga's very words are posion to the mind. Those who listen to him for prolonged periods of time can be subconsiously swayed or be put into a deep slumber.

Indomitable Oration: Vulga's words can be heard even through loud noise, water, and even an airless void. This effect cannot be blocked by mundane means.

Ohrwurm: Once per day, Vulga can whisper a terrifying truth/hex to one creature within 5 feet that can hear him. Those who hear this hex are not affected at first, though they do feel a sense of uneasiness. Whenever they attempt to rest or sleep, however, they are plagued with nightmarish, Hellish visons from Infernum. While under this affect, they are more susptible to Vulga's illusions. This hex can be removed or prevented through most anti-curse spells, items, or holy artefacts.

Flight: Can fly up to the speed of an average car.

Greater Teleport: Vulga can teleport vast distances, but it requires a minute to charge up, leaving Vulga open to attack. If his concentration is interupted, he must start from the begginning.

Darkvision: Can see in complete non-magical darkness

Universe of Origin: Original (Similar to the Pathfinder RPG)

Equipment: N/A

Theme Song: Gods of Doom by Heavy Lord

@Mention Quote

Edit: Last image url was not found anymore, so I used a different url
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supertinyking The Root of all Evil

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Name: Martin Robinson, the robotics expert.
Appearance: Imagine a purple alien creature that's covered in fur. Like a sheep person. In a lab coat. With robotic implants. That's Martin.
Personality: Martin is....odd. He tends to yell at people when agitated slightly, kick things, or just sorta zone out while trying to think of what to do next. These moments of zoning out are his most dangerous, because what he might do next is completely random.
Abilities: Robotic Genius: Martin is immensely gifted when it comes to robotics, coming from a futuristic universe where cyborgs, and laser weaponry is common. As such, with a few components, Martin is able to cobble together amazing creations. Give him a scrap yard, and he'd be able to build nigh anything, save for the truly outlandish.

Robotic Implants: Martin has, and is able to create, robotic implants for himself. This has given him super human speed, strength and reaction time. Think double the human capacity.
Equipment: The entire space station 13, minus any of the crew, or the singularity powering it. This space station is the size of a large school, complete with kitchin, helm, robotics lab, genetics lab, xenobiology lab, which houses slimes, small creatures that have special properties depending on the slime, and more. This is the base station. If supplied with a powerful enough power source, it can fly, use automated security, and be a factory for Martin's robotic creations. Downsides, at the current, it's stuck in Switzerland, with no real way of powering up it's main functions...yet. Without the singularity, space station 13 is relatively tame.
Origin: Space Station 13: The game.
Theme Song: Turn down for Whattamu? The Pillar Hype Man theme.
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thewizardguy Dumbgeon Master

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Name: Viral
Appearance:

Personality:
A proud warrior, loyal to the Spiral Emperor. Viral considers humans to be lesser creatures, and works tirelessly to prove his superiority to them. He is also stubborn to a fault, and has a strong sense of honour. While not entirely above a sneak attack, he loves fighting a worthy opponent, and often gives his opponents time to prepare if he believes them to be worth the effort. On the battlefield, Viral commands the respect of his men and refuses to sit on the back lines.
Abilities:
- Immortality
Upon learning of the origin of the beastmen, Lord Genome bestowed immortality upon Viral. While it is unknown if he truly cannot die, Viral does not age or tire. He can continue acting for an indefinite amount of time, and needs neither sleep nor the solar charge that most beastmen require. This immortality also grants him rapid regeneration, and most wounds close almost instantly. Some believe Lord Genome also transformed him into a Spiral Entity, granting him the ability to generate Spiral Power like most humans of the Gurren Lagann universe, but he is unable to use this in any meaningful way.

- Master Combatant
Viral is a highly trained warrior, bred and trained for the purpose of eliminating humans from the surface world. He's an incredibly skilled hand-to-hand combatant, with great agility and speed. He's also a master pilot, being trusted with some of the most advanced technology available in the Spiral Empire. While he avoids guns in general, he is also quite skilled with a longbow, and specializes in bladed implements.

- Advanced Senses
Perhaps due to his animal heritage, Viral possesses a sense of sight and smell that dwarfs the human sensory range. He's able to detect opponents far away and through cover, as well as tracking enemies through smell alone. His nightvision is superhuman, but he's still bothered by the lack of light, especially as he isn't used to being able to act during nighttime.
Equipment:
- Cleaver: A favoured weapon in hand-to-hand, this long battle cleaver becomes a lethal weapon in Viral's hands.
- Longbow: Of archaic design, this weapon is mainly used for hunting, as Viral prefers face-to-face combat.
Origin: Gurren Lagann
Theme Song: Nikopol

seperate stat sheet for his mecha:

Name: Enki
Appearance:

Abilities:
- High-powered Machinery
The high-tech engines inside of Enki grant it immense speed and strength. It can move with the exact speed and flexibility of it's user, even greater with an experienced pilot. When used by Viral, the Enki is able to react to supersonic projectiles, leap over objects many times it's size, and perform other stunning feats of agility, uninhibited by it's immense weight. It's strength is perhaps even more impressive, as it's capable of lifting over a hundred tons. It's striking strength can easily send other mechs flying, and it tears through mech armour bare-handed with ease. This makes it a stunningly dangerous combatant, and those used to less agile mechs will find themselves swiftly dispatched.

- Armament
The Enki is equipped with a variety of high-powered weaponry. It possess kunai launchers, missile launchers, cannons, and it wields two long black katanas in melee combat. Defensively, it employs an extendable wrist-based shield capable of withstanding heavy arms fire. The most powerful weapon in it's arsenal is probably the laser mounted in it's helmet. This immensely powerful attack can wipe out most foes in a single strike, and has been known to wipe away areas the size of a small city block with one shot. However, it requires a short time to charge, allowing those facing it's fury some time to escape.
Hidden 8 yrs ago 8 yrs ago Post by Nightknight
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Name: Horatio Isadore

Personality: Horatio is very prideful. He knows he is stronger than most mortal creatures, and will not hesitate to rub it in their faces and put others in their place. That being said, he usually sends servants to negotiate and serve on his behalf, viewing such things as trivial, and unworthy if it is directed to humanoids, which he refers to as a "waste of flesh". He is as fanatical as most devils are towards Asmodeus, but is much more intrested in increasing his own power and status in Infernum, and is willing to trample anyone else under the dust to acheive this.

Edit: Appearance: 66.media.tumblr.com/c667427cd559acc7ca.. (Without armor)

Abilities: Pit Fiend Abilties: Possesses all the same abilities and powers as a Pit Fiend detailed in the Pit Fiend template. He can also telepathically communicate with any subject within 100ft of him.

Magic Blacksmith: Horatio is an expert blacksmith, and can combine magic with metal with ease.

Darkvision: Can see clearly even in complete non-magical darkness.

Expert Fighter: Horatio has trained to use most martial weapons and has mastered several body martial arts.

Horseback Master: Is an expert at fighting, commanding, and charging on horseback

Equipment:

Adamantium Platemail of Determination: This personal tailored thick Adamantium platemail was immaculatley forged for thousands of years in the smithies of Phlegethon, inscribed with powerful protection runes, and bears thousands of trapped damned souls within it. The souls provide an additional aura of protection, which can destort and deflect most small missiles. In addition, once per day, should the weilder die, the armor will resurrect them, albeit they will be brought back severely injured and just a few wounds away from certain death. In addition, any non-devil that attempts to wear it are weakend. The armor also has a slot for banners and flags on the back. Rarely does Horatio ever take off his armor.

Mythril Chainmail: Is worn underneath platemail. Is both lighter and stronger than steel. The gaps are woven with strong fabrics.

Banner of Raise Morale (Infernum Version): While carrying this banner, which shows the standard of Asmodeus, all targets within 30ft (Of the weilder's choosing) and the weilder gain increased strength and fortitude and raises morale if their allegiance is towards Asmodeus.

Ring of Major Spell Storing: Can be used to absorb almost any spell thrown at the wearer and store them in the ring. The user can then cast that spell from the ring. The ring cannot absorb a spell if it already as one stored.

Ring of Spell Turning: Three times per day, When the wearer says a secret and specific command word (Repurcutio), the ring will reflect a certain amount of spells and/or magic damage back to the attacker. The more powerful the spell/magic, the less likely it is to be reflected, and the more it strains the ability.

The Nine-Lives Stealer: This unholy Longsword (Shortsword for Horatio) was specifically designed to make flesh bleed and drain lifeforce. Any living creature struck with this razor sharp blade not only take phsyical wounds, but have some of their very life force taken away with each incision. Any weak NPC that so much as touches its blade dies instantly. This sword oozes with malevelant energy, and any non-evil creature attempting to weild it are drastically weakened.

Javelins of Lightning: Appearing as javelins, once thrown, turns into armor-peircing lightning bolts. Horatio usually carries several with him in a reinfroced steel canister.

Phalanx Sheild (Infernum Version): Is an adamantium sheild enchanted with protective runes and the souls of the damned and curses weakness on non-devils. Once per day, can summon two obediant warriors made of pure Lawful Evil energy that take the form of servants of Asmodeus (Devils) to fight by the weilder's side for 60 seconds. The warriors can fly.

Rod of Entangling Ectoplasm: Three times per day, target up to 60ft away and anything nearby are intangled or slowed by grasping hands made of ectoplasm. This also affects incorporeal creatures and ghosts.

Ectoplasmic Rod: Any spell cast by the weilder can effect incorporeal creatures and ghosts.

Giant's Belt: Drastically increases user's strength.

Goggles of Trusight: Allows user to see through magical illusions, invisibilty, as well as see ghosts. Can also make visible magical auras and can tell if a magic item is cursed or not.

Judges Wig: Once per day, can cast the spell discern lies on a target. The weilder can tell if the target is lying or not. Worn underneath Storm Lord's Helm.

Storm Lord's Helm: A magic steel horned helmet that crackles with electricity. Once per day, the weilder can concentrate for 10 minutes to alter the weather over a large radius. After an additonal 10 minutes, calls forth a thunderstorm. For the next 10 minutes, can make powerful lightning bolts strike down on specific targets.

Cloak of Flames: This cape is attached to the Adamantium armor. When activated, produces an aura of flesh melting flames around the wearer.

White Diablo: Horatio's personal mount of choice and loyal servant, White Diablo is a pale white devil horse twice the size of it's master, is covered in the finest Adamantium Horse armor with the runes and damned souls, and can breathe fire. White Diablo can also fly.

Theme Song: Field Commanding Theme: Divine Decree from Fire Emblem Awakening youtube.com/watch?v=uStWYhENgJk

Field Commanding Theme (Battle): Divine Decree (Ablaze) from Fire Emblem Awakening youtube.com/watch?v=GTJO957WvoE

Personal Battle Theme: Mastermind from Fire Emblem Awakening youtube.com/watch?v=VSz1l-0mC0s

Edit: Added Song(s)




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supertinyking The Root of all Evil

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Name: Threek the Stubborn
Appearance:
Personality: Stubborn, willful, and, much to the shock of other skaven, honorable.
Abilities
Skitter Leap: Threek can teleport up to nearly 120 feet away within vision, over and over again, letting him avoid harm, but over use causes exhaustion. Over ten uses in an 30 seconds tires him extremely. and 15 uses within 45 seconds causes him to collapse from exhaustion, nearly killing him.

Choke: With a wave of his staff, Threek fills the lungs of a target that must breath, with lethal gasses. While casting this, he must maintain the spell, meaning that if one were to attack him, he'd either have to endure the attack, or drop the spell. After 30 seconds, the gasses would kill the creature, almost regardless of physical capability, save for some exceptions, such as poison immunity, or a lack of needing to breath.

Scorch: With a snap of his fingers, Threek can unleash a ball of flame, not an explosion, onto a targeted location within eye sight. This fire will latch onto almost any material not magic resistant, and burn it to a crisp. Water does nullify this flame, as does stop drop and roll, or exceptional will power. None living matter that is normally resistant to fire will only heat up, possibly melting, depending on the material. The heat would reduce the average car to a molten pile of slag. He can cast several Scorch bubbles at once, to devastate a large area with fire. Threek is immune to his own Scorch flames.

Blast: A version of Scorch that is an explosion. The fire still sticks, but it explodes with the force of a rocket, able to scrap most tanks. Threek can only cast one of these at a time, and with a ten second cool down on the ability, and is not immune to this spell, as he is scorch.

Thirteenth Spell: The darkest power of the Grey Seers, the Thirteenth spell is a spell able to smite down scores of foes, by transforming them into skaven. Skaven are weaker than most other races, but far more agile, and able to squeal though tight places, like rats. Skaven can also climb up walls, using their claws if unburdened. Transformation can be undone with magic, or science. For beings that normally are part of a hive mind, or would lack a diving force of a will, they will be subservient to the grey seer, as if they were the hive mind. Only effects average humanoids, and monstrous creatures. Casting this spell forces him to hold still, and create a large energy bubble around him, making it obvious what he intends to do, cast a huge spell. This spell's effects does stop racial or genetic powers, if the foe affected is transformed. He can transform almost one hundred things at once, but can only cast the spell once every hour.

Note: Threek's powers come from a version of the warp, so he'd be akin to a Psyker. Just an fyi for people.

I'm no old fart...: Threek is exceptionally physically capable..for a skaven. He was able to get into close combat with humans, and handle them with some ease, his strength, and exceptional agility giving him an advantage against most foes, as his appearance would hint naught to his strength. He appears to be slightly hunch back, and feeble physically, until he takes off his shirt, to reveal his powerful physical build. Think a King Boomy situation.

Equipment
A wooden staff, used for combat. Can also be used to grapple, with the wooden shape affixed to the end.

Small combat saber, made from steel.

A dead cat, for a magic catalyst.

A steel helmet, as seen in his picture.

A bottle of Mushroom Brew, which he has developed the ability to drink due to sheer force of will, and due to drinking a lot, and I mean, a lot, of booze. Most people would be put under by the potency of this brew, but it only intoxicates Threek moderately.

Storm Banner: A magical Banner that magically bends projectiles away from him, given time, and it roots any creature able to fly, to the ground if they get with in eyesight. This effects vehicles. Breaking eye contact breaks this effect. Strong projectiles, or energy attacks, are not deflected. It grounds aircraft with intense storm winds, that will tear apart aircraft, and flying things if they do not land.

Origin: Warhammer Fantasy.

Theme Song: Stand Alone: GodSmack.
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