Jagred Degray
JAGRED DEGRAY • ACE OF DIAMONDS • FIRE EYES"Never let fear decide your fate."
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18 • MALE
Appearance: Most people tend to look up to Jagred. Quite literally. Standing at roughly 6’2’’, he appears tall and gangly, resembling an awkward adolescence boy in the midst of his growth spur. However, his movement is anything but awkward, instead filled with confidence and grace of someone who knows his own worth. His rough childhood had shaped his muscles into defined coils, though they are quite far from being impressive.
For someone from a house known as ‘Fire eyes’, Jagred’s eyes are of a dull, boring brown colour. They do look a little bit crimson if you squint and look under certain lights, but the house name is more of a figure of speech. Not that people tend to notice his eyes first. His same color hair is often left in a mess that cascades down his brow. If he were a little less vain, he would have cut it. When it comes to looks, Jagred is slightly above average. His face is not that hard to look at; he just had some faint scars here and there, a slightly crooked nose that had probably been broken at least once and eyes that sometimes linger a bit longer than socially acceptable.
As for apparel, Jagred prefers plain, nondescript clothing. He is often seen wearing simple shirts of various colors, tough pants, as well as steel toed leather boots. He seems to have a penchant for luxury leather goods though, as his boots, belts, scabbards and the pair of brawler’s gloves he always carries around are of high quality. Aside from the dagger strapped horizontally on his back, Jagred also possessed several more knives, though most of them are part of his collection and would unlikely to see live combat.
Personality: Jagred lives with turmoil in his heart. The third son of a self-made man, he understands the value of determination, hard-word, wit, as well as luck. His father’s example had moulded him into an idealist, who firmly believes that suits are for cards, not people. And yet, growing up in the lower quarters of the city, he learnt to see the world as a realist. Wormwold would not bend to his will, no matter how much he wishes it would. So he compromises. The rebellious nature of his suit was swept beneath an unassuming, patient smile. He dons the façade of submission, but every time he bows to a Spade or Heart, he could not help the smouldering rage that bubbles up in his chest.
These days, Jagred is far calmer compared to his teenager years. He is friendly enough, a smile always adorned his lips as he greets others. He also genuinely enjoys the company of others, and he does like to make new friends. Socializing was a welcome distraction, one he often indulges in. However, the wall is always there. While he smiles and mingles, Jagred also prefers to keep himself distant. Just enough to keep himself comfortable and others from noticing.
Biography: When Jagred was born, they told him that his eyes were a fierce crimson, not unlike the stylised symbols that adorned their house crest. They faded though, with time.
Five years later, Jagred learnt for the first time that his brown eyes could see more than they should. Shadows would move, unbidden, and they seemed to watch him as much as he watched them. But as a quiet child, he never spoke of it. After all, there was not much to speak of. His mind was occupied with other things at that time. His family was moving up in the world. His father, a simple courier years ago, had finally established a company specialized in transportation. Money was flowing in. As one of the heirs, he had heaps to learn, so he could later help with the family business. There would be no hand-outs, his father had said.
When he was ten, his mother died screaming in her bed due to an unknown illness. He remembered standing at the doorway, watching as the shadows gathered and gathered, until he could see nothing at all. But he blinked, and everything was normal again. It was then he learnt to control his vision.
Two years later, his father remarried. His new mother was a performer from the seedier part of town, young and pretty as a flower. He thought he would dislike the woman at first, but when he found a pair of knives hidden in her chamber, she promised to teach him how to use them, in exchange for his silence. So he practiced, as a hobby. But as his techniques improved, he felt the need for live targets. Eager to test his skills and let loose his rage, he picked fights whenever he could. Sometimes he won, sometimes he did not. Sometimes it was more painful than others. Sometimes his father had to pay off the Clubs whose children fought him. Jagred was a bit of a rebel back then.
When he was finally of age, his father decided to send him off to the Spire, despite the fact that both his brothers did not go there. His father claimed it was to keep him out of trouble, despite the fact that he had been on his best behaviours during the recent years. Regardless, Jagred would not say no to a chance to further his combat skills. Not that he had any say in the matter.
Stats: Health: 10
Sanity: 10
Willpower: 10
Stamina: 10
Strength: 12
Dexterity: 15
Stealth: 13
Magic: 10
Vigilance: 15
Luck: 0
Loadout:
Shadow Calls Jagred opens his vision and asks the ‘shadows’ to channel their power to help him. Have a 30% +5, if not +3 to Strength and Dexterity for the duration of the encounter.
In The Land Of The Blind Jagred calls on the shadows to materialize. Clearing a thick smoke screen that inflicts Blinded on nearby enemies, but leaving him and his allies untouched.
Eye Of The Tiger Jagred taps into his second sight, allowing perfect vision even in the darkest of dungeons. Grants immunity to getting Surprised and +30% to finding Baubles. However, the shadow world takes a heavy toll on one’s mind. Have a 30% chance to take 3 damage to Mental HP every 5 minutes.
Skills:
Ebbing Flow Taught by a master knife dancer, Jagred learnt to move with the grace and agility of a lynx. It is often hard to detect his arrival, unless he wants you to.
Deft Fingers Given his colourful childhood, Jagred had picked up some tricks from the street. He can do some card tricks, pick some pockets, but his greatest talent lies in the art of lock picking.
Fates & Destinies:Madnesses:Corruptions:Area Unlocks:Gold: 150g
Equipment & Items: