War… war never changes.
When fiery nuclear blasts lit the world aflame many believed that it was the holocaust of the entire human race; that humanity was surely doomed. – However humans have always been a resilient species.
After the events of 2077, those lucky or in most cases unlucky enough to have sought shelter in one of Vault-Tec’s many instillations were spared the immediate onslaught of nuclear fire and radiation; but would later find that their new homes were not the sanctuary that they believed them to be. They were instead sick social experiments, conducted by Vault-Tec for reasons unknown.
The residents of Vault 216 were – by the grace of God – not one of the vaults selected to be part of the vile experiments and rather part of Vault-Tec’s Ark Project.
The Ark Project was Vault-Tec’s saving grace, a pure hope that humanity could restore what it had once had before the bombs fell.
The idea was simple in theory.
Certain vaults throughout the wasteland, like Vault 216 were designated as Ark-Vaults.
These vaults contained a range of physical and biological data collected by the Overseer/Vault A.I. This data would then be taken to Ark-Prime, a facility located somewhere in the region by a team assembled within the vault.
The downside to the project was that at least five vaults specialising in different fields of research to deliver their data and samples. – It did not take into account vaults failing and the FEV that was released from the destruction of the West Tek research facilities.
However, the residents of Vault 216 are nearing the final stages of their research parameters and will soon need to located Ark-Prime.
Vault 216 is classed as an Ark-Vault specialising in Hydroponic R&D. The Vault can house 500 Residents on active duty and cryo-pods house 700 Dwellers. Every year, there is a turnaround of staff entering and leaving cryo-stasis in order to keep the staff that entered the vault alive until the point of which they have completed their research.
Vault 216 is overseen by two A. Is known as Alpha and Omega. One is primarily an internal A.I that focuses on the wellbeing of residents and monitors the research and other domestic things. Omega is more of an exploration orientated A.I that constantly keeps tabs on security and local area intelligence, Omega has access to several Eye-Bot drones that he has been using to ensure the area of Denver is secure. He is also the one that will be assisting in the creation and operations of the team that will travel to Ark-Prime.
Rooms: Main Airlock, Reactor, Cryo Room, Hydroponics Labs, Male & Female Dorms, Dining Hall, Auditorium, Games Room, Equipment Station, Maintenance Lab.
Greetings and welcome to Fallout: Apocalypse, a roleplay set in the Fallout Universe during the year 2160 where the wounds of the Great War have only just begun to heal. The story is planned to be focused around the Vault Dwellers of 216 and their search for Ark-Prime.
However while the area of focus is on the dwellers, this doesn't mean that you have to play/stay as one. There will always be opening for raiders, traders and scavengers. The Brotherhood will be involved, however they will not be included for quite some time.
Dwellers have a set gear they start with and non-dwellers are free to pick reasonable starting gear/caps BUT they cannot have a PIP-BOY of any description.
Dwellers Starting Gear:
10mm Pistol
50 Rounds
5 Stimpacks
3 Rad-a-Way
Reinforced Vault Suit
Respiratory
3 Bottles of Water
2 Ration Packs
Pip-boy 3000-D (Equiped with Sonar Upgrade)
Name:
Age:
Gender:
Race (Human, Mutant etc):
Faction (Dweller, Raider etc.)
Backstory:
Special Skills (41 Points to Spend)
Equipment/Gear:
Strengths:
Weaknesses:
1. GM's word is law, there will be quirky things happen, deal with them.
2. RADITION! While levels have dropped to a sorta safe level, impact zones are still deadly. Act Accordingly.
3. Survival Mode is Active! That means you need basics such as food, water and sleep.
4. Fear! A fresh-faced dweller sees a death claw armed with nothing but a bowie knife is going to s*it himself.
5. Have fun! (If you don't you will be incinerated via an Apature Science incinerator)
When fiery nuclear blasts lit the world aflame many believed that it was the holocaust of the entire human race; that humanity was surely doomed. – However humans have always been a resilient species.
After the events of 2077, those lucky or in most cases unlucky enough to have sought shelter in one of Vault-Tec’s many instillations were spared the immediate onslaught of nuclear fire and radiation; but would later find that their new homes were not the sanctuary that they believed them to be. They were instead sick social experiments, conducted by Vault-Tec for reasons unknown.
The residents of Vault 216 were – by the grace of God – not one of the vaults selected to be part of the vile experiments and rather part of Vault-Tec’s Ark Project.
The Ark Project:
The Ark Project was Vault-Tec’s saving grace, a pure hope that humanity could restore what it had once had before the bombs fell.
The idea was simple in theory.
Certain vaults throughout the wasteland, like Vault 216 were designated as Ark-Vaults.
These vaults contained a range of physical and biological data collected by the Overseer/Vault A.I. This data would then be taken to Ark-Prime, a facility located somewhere in the region by a team assembled within the vault.
The downside to the project was that at least five vaults specialising in different fields of research to deliver their data and samples. – It did not take into account vaults failing and the FEV that was released from the destruction of the West Tek research facilities.
However, the residents of Vault 216 are nearing the final stages of their research parameters and will soon need to located Ark-Prime.
Vault 216:
Vault 216 is classed as an Ark-Vault specialising in Hydroponic R&D. The Vault can house 500 Residents on active duty and cryo-pods house 700 Dwellers. Every year, there is a turnaround of staff entering and leaving cryo-stasis in order to keep the staff that entered the vault alive until the point of which they have completed their research.
Vault 216 is overseen by two A. Is known as Alpha and Omega. One is primarily an internal A.I that focuses on the wellbeing of residents and monitors the research and other domestic things. Omega is more of an exploration orientated A.I that constantly keeps tabs on security and local area intelligence, Omega has access to several Eye-Bot drones that he has been using to ensure the area of Denver is secure. He is also the one that will be assisting in the creation and operations of the team that will travel to Ark-Prime.
Rooms: Main Airlock, Reactor, Cryo Room, Hydroponics Labs, Male & Female Dorms, Dining Hall, Auditorium, Games Room, Equipment Station, Maintenance Lab.
Welcome
Greetings and welcome to Fallout: Apocalypse, a roleplay set in the Fallout Universe during the year 2160 where the wounds of the Great War have only just begun to heal. The story is planned to be focused around the Vault Dwellers of 216 and their search for Ark-Prime.
However while the area of focus is on the dwellers, this doesn't mean that you have to play/stay as one. There will always be opening for raiders, traders and scavengers. The Brotherhood will be involved, however they will not be included for quite some time.
Dwellers have a set gear they start with and non-dwellers are free to pick reasonable starting gear/caps BUT they cannot have a PIP-BOY of any description.
Dwellers Starting Gear:
10mm Pistol
50 Rounds
5 Stimpacks
3 Rad-a-Way
Reinforced Vault Suit
Respiratory
3 Bottles of Water
2 Ration Packs
Pip-boy 3000-D (Equiped with Sonar Upgrade)
Application:
Name:
Age:
Gender:
Race (Human, Mutant etc):
Faction (Dweller, Raider etc.)
Backstory:
Special Skills (41 Points to Spend)
Equipment/Gear:
Strengths:
Weaknesses:
Rules:
1. GM's word is law, there will be quirky things happen, deal with them.
2. RADITION! While levels have dropped to a sorta safe level, impact zones are still deadly. Act Accordingly.
3. Survival Mode is Active! That means you need basics such as food, water and sleep.
4. Fear! A fresh-faced dweller sees a death claw armed with nothing but a bowie knife is going to s*it himself.
5. Have fun! (If you don't you will be incinerated via an Apature Science incinerator)
Factions: