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Message me or one of my Co-GM's!
GM = Vicier.
CO-GM = Ghost Shadow and Caits.
“..hey..! Yeah; I’m talkin’ to you lot. The pile of fresh meat all standing around with that adorable look of hope and wonder in your eyes... and, well, if you want some advice, this ones free of charge: enjoy it while it lasts. ‘Cause once this little ‘honeymoon’ period comes to an end, you’ll soon realize that life in this pathetic camp isn’t all it’s cracked up to be- oh, and trust me, I know this better than anyone else you’ll meet here.
You see, there’s one reason you’re all here; it’s because you’re different- because you’re special... You’re not like others out there in the world, and you never will be- and even though I would love nothing more than to leave you all to fend for yourselves; my unfortunate job here today is to let you all know that you aren’t alone in this… but just because you’re now surrounded by people who are like you, doesn’t mean that your life is going to be filled with sunshine and roses. So because I have no choice but to play the part of your ‘happy little tour guide’, let me give you a heads up on the workings of this place…
So… from this day forward, the camp is now your home- but whether or not this is for the summer, or all year round is up to you and you alone; no one can make that choice for you, and not every person you meet here is going to be so welcoming… Be careful who you cross. Making alliances with other cabins can keep you from ending up under the care of the Apollo kids in the infirmary- but fair warning to you all..! Even those who seem most innocent… they can be some of the more dangerous of those you’ll meet here in stupid camp.
Now, I’m not going to waste my time by showing you where everything is; and don’t think for a minute that I’m going to stand around answering all your stupid questions at the end of this little ‘chat’ of ours- so here’s the basics... you have Half-Blood hill, the big house, the mess hall, the infirmary…there’s also the stables, the training grounds, the chariot course, the obstacle tower, the lake- but the more important of them all are the cabins. If you know your Godly parent; good for you, you’re not completely hopeless… if you don’t know, however, you’ll be staying in cabin six with the Hermes children.
Now, just a little friendly heads up about some of the cabins, and those who call them home… The Ares kids are testy, some of them have anger issues, and they have no problems picking fights with people who cross them... the Hephaestus kids are the ones to see if you have any issues with any of your little gadgets or gizmos, or anything mechanical; you have a custom job in mind, or want a commission, go find Ky’ vie, if you can’t find the red-head, she’ll be in her garage… Right, and unless your looking at taking a very long nap, I suggest you steer clear of the Morpheus cabin… Oh, and just so you know- I’m the worst of them all. So have fun little greenies, and remember… stay out of my way.”
~ Erin Marie Chase; Daughter of Hades.
Camp Half-blood is a Greek demigod training facility which is located on the Long Island Sound, New York, and is directed by the Greek God Dionysus (also known by campers as Mr. D), and Chiron, a centaur who along with the leaders of the camp co-ordinate activities for the demigods who choose to live within the camp; Camp Half-Blood is also the Greek counterpart of Camp Jupiter, a Roman camp located in San Francisco, California. The camp has magical borders, which are re-enforced by Thalia's tree, the Golden Fleece and the dragon Peleus; their magical powers helping to protect the camp and everyone in it from that which threatens to harm them- the camp is described by all who know about it as being the only true safe place for half-bloods to live in harmony and without the fear of their lives being in danger. The half-bloods living within the camp having comfortable accommodation in cabins, eating within the dining pavilion with their friends; demigods are free to spend their time however it is that they wish, even having a range of many different activities and area's in which they can enjoy, these including but not limited to: the training grounds, the climbing wall with lava, the amphitheater, the stables, the armory, the forge, and the Big House.
PLEASE NOTE: Though the camp is well known among the demigods and their parents, the humans throughout the world are completely unaware that such a camp even exists; the camps cover name and story being the 'Delphi Strawberry Service', a reference to the name of the Oracle of Delphi herself.
Unlike the days past when the camp only ever offered sanctuary for the children of the great twelve Olympian's; the protection that the camp gives to demigods, thanks to an unbreakable promise made by the Gods themselves, is now offered to the children of those that wouldn't normally have such an opportunity- Camp Half-Blood itself now housing over twenty cabins, and with the number of demigods living within the camp increasing each and every day that passes by, the cabins seem to continue to be built as needed. Each cabin within the camp is two stories in height with most, if not all bedrooms situated up on the second floor of the building (depending on the cabin, each has a different layout), giving campers plenty of choice when it comes to living quarters; every camper, with the exception of those in the Hermes cabin, each get their own room which they are free to decorate in any way that they so wish.
Cabins are also equipped with shared bathrooms, a small kitchenette with basic appliances (fridge, microwave, stove, oven, sink, ect.), and a spacious communal living and dining area which demigods are expected to share with their half-brothers and half-sisters during their time in the camp. Campers are in charge of keeping their cabins, as well as anything else affiliated with their cabins clean during their time within the camp and ready for the weekly inspection which is to be performed by the cabin councilor voted forward that week by the small council and Mr. D; for example, the children of Hephaestus are expected to both clean and maintain both their cabin and the forges that they use during their stay within Camp Half-Blood.
The Cabins and Affiliated Gods/ Goddesses
Zeus, King of the Gods ~ Cabin One.
Hera, Queen of the Gods ~ Cabin Two.
Poseidon, King of the Sea ~ Cabin Three.
Demeter, Goddess of Agriculture ~ Cabin Four.
Dionysus, God of Wine ~ Cabin Five.
Hermes, Messenger of the Gods ~ Cabin Six.
Athena, Goddess of Wisdom ~ Cabin Seven.
Ares, God of War ~ Cabin Eight.
Hephaestus, God of the Forge ~ Cabin Nine.
Aphrodite, Goddess of Love ~ Cabin Ten.
Apollo, God of the Sun ~ Cabin Eleven.
Artemis, Goddess of the Hunt ~ Cabin Twelve.
Hades, King of the Underworld ~ Cabin Thirteen.
Persephone, Goddess of Spring ~ Cabin Fourteen.
Morpheus, God of Dreams ~ Cabin Fifteen.
Hecate, Goddess of Magic ~ Cabin Sixteen.
Iris, Goddess of the Rainbow ~ Cabin Seventeen.
Thanatos, God of Peaceful Death ~ Cabin Eighteen.
Tyche, Goddess of Luck ~ Cabin Nineteen.
Nemesis, Goddess of Justice ~ Cabin Twenty.
Eris, Goddess of Chaos ~ Cabin Twenty-One.
PLEASE NOTE: The Lady Hera and the Lady Persephone cabins only hold an honorary position within the camp out of courtesy to the two Goddesses; the Lady Hera being Queen of the Gods, and the Lady Persephone being Queen of the Underworld- both Goddesses having no demigod offspring of their own. The Lady Artemis' cabin is also honorary within the camp due to her being one of the maiden/virgin Goddesses, however the cabin does at times play host to the huntresses within her charge.
The Big House is home to not only the camps director, Mr. D (also known as Lord Dionysus), but also to the many staff that work within the camp itself (Chiron, ect.), and the great Oracle of Delphi whom can be found within the house's attic. It is also the main meeting place for the leader/s of each of the cabins; a safe place within the camp to discuss major problems, ideas, quests, and hold general council meetings without being interrupted by other campers- the Big House is also the one place you can always find the camps main staff, Dionysus and Chiron, as they are always willing to enjoy a game of pinochle on the front porch.
Camp Half-Blood has many different places of interest where demigods are free to roam and hang out, and various activities on offer for campers to join in on as they please. Some of these places around the camp include: Half-Blood hill and the surrounding forest, the mess hall, the infirmary, the stables, the training grounds, the amphitheater, the climbing wall, the lake, the camp armory and the camp forge, and Myrmeke Hill. Some of the activities on offer to the campers include: Capture the flag, the obstacle tower, the chariot course, and the trial of dreams.
At Camp Half-Blood, a quest can only be issued to a camper if they have met with the Oracle of Delphi and have been given the honor of receiving a prophecy from her; a quest is one of the few times in which a camper will be given permission to leave the safety of the camp, though there are other instances when such things are made possible to demigods. The demigod which receives the prophecy is normally automatically considered to be leader of the quest, and while this person is allowed to pick two companions to accompany them on their journey, it is not unheard of for that person to pick more, less, or even none at all depending on their personal preference- in some cases, the companions themselves are picked out, or suggested to the person during a meeting with the camp leaders to discus the quest in question. While a quest is something that all demigods strive to be able to be apart of, there are times when a camper will go mad after receiving a prophecy from the Oracle; however it is unknown about what happens to the quest itself if such a thing occurs.
Set in a time after the great war for Olympus, those who helped to fight for the survival of the pantheons have all grown and moved on, passing the reigns onto a new set of heroes who will step up and take their place when the time calls for it; some of these alumni of the camp being well known figures such as Percy Jackson, Annabeth Chase, and the satyr known as Grover. For more information on these people, and more, feel free to search through the hiders below- though be sure to keep an eye out; for the lists will always continue to grow...
The Gods and Goddesses of Camp Half-Blood
Lord Zeus ~ King of the Gods.
Lady Aphrodite ~ Goddess of Beauty.
Lady Persephone ~ Goddess of Spring.
Lord Ares ~ God of War.
Lord Hermes ~ Messenger to the Gods.
Lord Dionysus ~ God of Wine.
Lady Hera ~ Queen of Gods.
Lord Hades ~ King of the Underworld.
The Demigods Of Camp Half-Blood
Erin Marie Chase ~ Daughter of Hades.
Syleste Astrea Nioré ~ Daughter of Morpheus.
Hawley Eames Griffin ~ Son of Hermes.
Ky' vie Morgan ~ Daughter of Hephaestus.
Arianna Louise Watson ~ Daughter of Dionysus.
Aella Lorraine Stedford ~ Daughter of Mars.
Roy Montag ~ Son of Boreas.
Octavia ~ Daughter of Hermes.
Elena Sarah Reese ~ Daughter of Ares.
? ~ ?.
? ~ ?.
? ~ ?.
? ~ ?.
Characters must be OC, we shall not be accepting any cannon characters in this roleplay. Characters are not strictly limited to demigods, this roleplay will also be accepting characters who are Satyrs, Amazons' and Cyclops'; and while each character is not bound to one continent for the their place of origin, it is a must that they be affiliated with the Greek Gods of Olympus and the Underworld. While both Camp Half-Blood and Camp Jupiter are brother camps with one another, and both have affiliations with the Gods and Goddesses; it is a very rare occurrence for a demigod to transfer from one camp to the other, though it isn't unheard of.
When it comes to making children of the big three (Zeus, Poseidon and Hades), there is a limit of two children at a time for each of them; this limit is inclusive for demigods of both camps- so for example if you have one child of Hades from Camp Half-Blood, and then one child of Pluto from Camp Jupiter who has decided to transfer to the other camp, the limit will have been reached. Those of you wishing to play Gods and Goddesses, must demonstrate a strong writing ability (good grammar, punctuation, ect.), please message me with a sample post of that particular character which will be considered by both myself and my Co-GM; if the character is accepted, then you shall be notified as soon as possible.
PLEASE NOTE: If you are the writer behind any of the Gods and Goddesses, please understand that by accepting the responsibility of such an important character, you reserve the right to have said character removed from your care should there be any discrepancies arise during the roleplay. Also note that all characters must be accepted by myself and my Co-GM before you post within the IC.
PLEASE NOTE: When it comes to posting, please don't spam post. Make sure at least two people have posted before you post again.
If you have both read and accept these rules and conditions please put the following phrase at either the top or the bottom of your submitted CS:
"Zeus was the prettiest girl at the ball, even Aphrodite was jealous of him."
Message me or one of my Co-GM's!
GM = Vicier.
CO-GM = Ghost Shadow and Caits.
"You should be at Camp Half-Blood right now- settling into your cabin for the summer, attending sword-fighting lessons in the arena; playing pranks on the other counselors... These kids have no idea just how crazy a summer camp can be."
“..hey..! Yeah; I’m talkin’ to you lot. The pile of fresh meat all standing around with that adorable look of hope and wonder in your eyes... and, well, if you want some advice, this ones free of charge: enjoy it while it lasts. ‘Cause once this little ‘honeymoon’ period comes to an end, you’ll soon realize that life in this pathetic camp isn’t all it’s cracked up to be- oh, and trust me, I know this better than anyone else you’ll meet here.
You see, there’s one reason you’re all here; it’s because you’re different- because you’re special... You’re not like others out there in the world, and you never will be- and even though I would love nothing more than to leave you all to fend for yourselves; my unfortunate job here today is to let you all know that you aren’t alone in this… but just because you’re now surrounded by people who are like you, doesn’t mean that your life is going to be filled with sunshine and roses. So because I have no choice but to play the part of your ‘happy little tour guide’, let me give you a heads up on the workings of this place…
So… from this day forward, the camp is now your home- but whether or not this is for the summer, or all year round is up to you and you alone; no one can make that choice for you, and not every person you meet here is going to be so welcoming… Be careful who you cross. Making alliances with other cabins can keep you from ending up under the care of the Apollo kids in the infirmary- but fair warning to you all..! Even those who seem most innocent… they can be some of the more dangerous of those you’ll meet here in stupid camp.
Now, I’m not going to waste my time by showing you where everything is; and don’t think for a minute that I’m going to stand around answering all your stupid questions at the end of this little ‘chat’ of ours- so here’s the basics... you have Half-Blood hill, the big house, the mess hall, the infirmary…there’s also the stables, the training grounds, the chariot course, the obstacle tower, the lake- but the more important of them all are the cabins. If you know your Godly parent; good for you, you’re not completely hopeless… if you don’t know, however, you’ll be staying in cabin six with the Hermes children.
Now, just a little friendly heads up about some of the cabins, and those who call them home… The Ares kids are testy, some of them have anger issues, and they have no problems picking fights with people who cross them... the Hephaestus kids are the ones to see if you have any issues with any of your little gadgets or gizmos, or anything mechanical; you have a custom job in mind, or want a commission, go find Ky’ vie, if you can’t find the red-head, she’ll be in her garage… Right, and unless your looking at taking a very long nap, I suggest you steer clear of the Morpheus cabin… Oh, and just so you know- I’m the worst of them all. So have fun little greenies, and remember… stay out of my way.”
~ Erin Marie Chase; Daughter of Hades.
Camp Half-Blood ~ Information
Camp Half-blood is a Greek demigod training facility which is located on the Long Island Sound, New York, and is directed by the Greek God Dionysus (also known by campers as Mr. D), and Chiron, a centaur who along with the leaders of the camp co-ordinate activities for the demigods who choose to live within the camp; Camp Half-Blood is also the Greek counterpart of Camp Jupiter, a Roman camp located in San Francisco, California. The camp has magical borders, which are re-enforced by Thalia's tree, the Golden Fleece and the dragon Peleus; their magical powers helping to protect the camp and everyone in it from that which threatens to harm them- the camp is described by all who know about it as being the only true safe place for half-bloods to live in harmony and without the fear of their lives being in danger. The half-bloods living within the camp having comfortable accommodation in cabins, eating within the dining pavilion with their friends; demigods are free to spend their time however it is that they wish, even having a range of many different activities and area's in which they can enjoy, these including but not limited to: the training grounds, the climbing wall with lava, the amphitheater, the stables, the armory, the forge, and the Big House.
PLEASE NOTE: Though the camp is well known among the demigods and their parents, the humans throughout the world are completely unaware that such a camp even exists; the camps cover name and story being the 'Delphi Strawberry Service', a reference to the name of the Oracle of Delphi herself.
Camp Cabin - Information
Unlike the days past when the camp only ever offered sanctuary for the children of the great twelve Olympian's; the protection that the camp gives to demigods, thanks to an unbreakable promise made by the Gods themselves, is now offered to the children of those that wouldn't normally have such an opportunity- Camp Half-Blood itself now housing over twenty cabins, and with the number of demigods living within the camp increasing each and every day that passes by, the cabins seem to continue to be built as needed. Each cabin within the camp is two stories in height with most, if not all bedrooms situated up on the second floor of the building (depending on the cabin, each has a different layout), giving campers plenty of choice when it comes to living quarters; every camper, with the exception of those in the Hermes cabin, each get their own room which they are free to decorate in any way that they so wish.
Cabins are also equipped with shared bathrooms, a small kitchenette with basic appliances (fridge, microwave, stove, oven, sink, ect.), and a spacious communal living and dining area which demigods are expected to share with their half-brothers and half-sisters during their time in the camp. Campers are in charge of keeping their cabins, as well as anything else affiliated with their cabins clean during their time within the camp and ready for the weekly inspection which is to be performed by the cabin councilor voted forward that week by the small council and Mr. D; for example, the children of Hephaestus are expected to both clean and maintain both their cabin and the forges that they use during their stay within Camp Half-Blood.
The Cabins and Affiliated Gods/ Goddesses
Zeus, King of the Gods ~ Cabin One.
Hera, Queen of the Gods ~ Cabin Two.
Poseidon, King of the Sea ~ Cabin Three.
Demeter, Goddess of Agriculture ~ Cabin Four.
Dionysus, God of Wine ~ Cabin Five.
Hermes, Messenger of the Gods ~ Cabin Six.
Athena, Goddess of Wisdom ~ Cabin Seven.
Ares, God of War ~ Cabin Eight.
Hephaestus, God of the Forge ~ Cabin Nine.
Aphrodite, Goddess of Love ~ Cabin Ten.
Apollo, God of the Sun ~ Cabin Eleven.
Artemis, Goddess of the Hunt ~ Cabin Twelve.
Hades, King of the Underworld ~ Cabin Thirteen.
Persephone, Goddess of Spring ~ Cabin Fourteen.
Morpheus, God of Dreams ~ Cabin Fifteen.
Hecate, Goddess of Magic ~ Cabin Sixteen.
Iris, Goddess of the Rainbow ~ Cabin Seventeen.
Thanatos, God of Peaceful Death ~ Cabin Eighteen.
Tyche, Goddess of Luck ~ Cabin Nineteen.
Nemesis, Goddess of Justice ~ Cabin Twenty.
Eris, Goddess of Chaos ~ Cabin Twenty-One.
PLEASE NOTE: The Lady Hera and the Lady Persephone cabins only hold an honorary position within the camp out of courtesy to the two Goddesses; the Lady Hera being Queen of the Gods, and the Lady Persephone being Queen of the Underworld- both Goddesses having no demigod offspring of their own. The Lady Artemis' cabin is also honorary within the camp due to her being one of the maiden/virgin Goddesses, however the cabin does at times play host to the huntresses within her charge.
The Big House - Information
The Big House is home to not only the camps director, Mr. D (also known as Lord Dionysus), but also to the many staff that work within the camp itself (Chiron, ect.), and the great Oracle of Delphi whom can be found within the house's attic. It is also the main meeting place for the leader/s of each of the cabins; a safe place within the camp to discuss major problems, ideas, quests, and hold general council meetings without being interrupted by other campers- the Big House is also the one place you can always find the camps main staff, Dionysus and Chiron, as they are always willing to enjoy a game of pinochle on the front porch.
Camp Activities and Other Places of Interest
Camp Half-Blood has many different places of interest where demigods are free to roam and hang out, and various activities on offer for campers to join in on as they please. Some of these places around the camp include: Half-Blood hill and the surrounding forest, the mess hall, the infirmary, the stables, the training grounds, the amphitheater, the climbing wall, the lake, the camp armory and the camp forge, and Myrmeke Hill. Some of the activities on offer to the campers include: Capture the flag, the obstacle tower, the chariot course, and the trial of dreams.
Quests - Information
At Camp Half-Blood, a quest can only be issued to a camper if they have met with the Oracle of Delphi and have been given the honor of receiving a prophecy from her; a quest is one of the few times in which a camper will be given permission to leave the safety of the camp, though there are other instances when such things are made possible to demigods. The demigod which receives the prophecy is normally automatically considered to be leader of the quest, and while this person is allowed to pick two companions to accompany them on their journey, it is not unheard of for that person to pick more, less, or even none at all depending on their personal preference- in some cases, the companions themselves are picked out, or suggested to the person during a meeting with the camp leaders to discus the quest in question. While a quest is something that all demigods strive to be able to be apart of, there are times when a camper will go mad after receiving a prophecy from the Oracle; however it is unknown about what happens to the quest itself if such a thing occurs.
Cannon Character Information
Set in a time after the great war for Olympus, those who helped to fight for the survival of the pantheons have all grown and moved on, passing the reigns onto a new set of heroes who will step up and take their place when the time calls for it; some of these alumni of the camp being well known figures such as Percy Jackson, Annabeth Chase, and the satyr known as Grover. For more information on these people, and more, feel free to search through the hiders below- though be sure to keep an eye out; for the lists will always continue to grow...
Character Rosters
The Gods and Goddesses of Camp Half-Blood
Lord Zeus ~ King of the Gods.
Lady Aphrodite ~ Goddess of Beauty.
Lady Persephone ~ Goddess of Spring.
Lord Ares ~ God of War.
Lord Hermes ~ Messenger to the Gods.
Lord Dionysus ~ God of Wine.
Lady Hera ~ Queen of Gods.
Lord Hades ~ King of the Underworld.
The Demigods Of Camp Half-Blood
Erin Marie Chase ~ Daughter of Hades.
Syleste Astrea Nioré ~ Daughter of Morpheus.
Hawley Eames Griffin ~ Son of Hermes.
Ky' vie Morgan ~ Daughter of Hephaestus.
Arianna Louise Watson ~ Daughter of Dionysus.
Aella Lorraine Stedford ~ Daughter of Mars.
Roy Montag ~ Son of Boreas.
Octavia ~ Daughter of Hermes.
Elena Sarah Reese ~ Daughter of Ares.
? ~ ?.
? ~ ?.
Up-Coming Demigod Roster
? ~ ?.
? ~ ?.
Characters - Information
Characters must be OC, we shall not be accepting any cannon characters in this roleplay. Characters are not strictly limited to demigods, this roleplay will also be accepting characters who are Satyrs, Amazons' and Cyclops'; and while each character is not bound to one continent for the their place of origin, it is a must that they be affiliated with the Greek Gods of Olympus and the Underworld. While both Camp Half-Blood and Camp Jupiter are brother camps with one another, and both have affiliations with the Gods and Goddesses; it is a very rare occurrence for a demigod to transfer from one camp to the other, though it isn't unheard of.
When it comes to making children of the big three (Zeus, Poseidon and Hades), there is a limit of two children at a time for each of them; this limit is inclusive for demigods of both camps- so for example if you have one child of Hades from Camp Half-Blood, and then one child of Pluto from Camp Jupiter who has decided to transfer to the other camp, the limit will have been reached. Those of you wishing to play Gods and Goddesses, must demonstrate a strong writing ability (good grammar, punctuation, ect.), please message me with a sample post of that particular character which will be considered by both myself and my Co-GM; if the character is accepted, then you shall be notified as soon as possible.
PLEASE NOTE: If you are the writer behind any of the Gods and Goddesses, please understand that by accepting the responsibility of such an important character, you reserve the right to have said character removed from your care should there be any discrepancies arise during the roleplay. Also note that all characters must be accepted by myself and my Co-GM before you post within the IC.
Character Sheet
PLEASE NOTE: When it comes to posting, please don't spam post. Make sure at least two people have posted before you post again.
If you have both read and accept these rules and conditions please put the following phrase at either the top or the bottom of your submitted CS:
"Zeus was the prettiest girl at the ball, even Aphrodite was jealous of him."