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Hidden 10 yrs ago Post by Guy of Z
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Guy of Z

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Name:Sideways
Type: Unicron Herald (Transformer)
Dimensions: variable
Weight: variable
Stats:
Strength: 100
Armor: 100
Firepower: 100
Performance: 100
Mobility: 100
Energy Output: 100
Sensors: 100

Weapons:

Hidden 10 yrs ago Post by Laughing Matter
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Pilot



Name: Rohnosc Rastun
Gender: Male
Age: 19
Height: 5'9
Weight: 170 lbs
Rank/Title: Overseer Agent
Special: Rohnosc can detect fluctuations and changes in timelines.

Bio: The Great Slam, a cataclysmic event that merged countless worlds into one, incoherent mess. Time and space became chaotic, twisted beyond recognition. After this event, a faction called the Chronal Overseers formed. Stationed on various worlds, the Overseers would send an agent to a particular universe and/or timeline to alleviate whatever problem it's causing to the already damaged spacetime continuum. They act as a neutral party, only interested in establishing order to a chaotic cosmos. Rohnosc, who was eight at the time and would later be one of their finest agents, was found in the slums by a wandering scouting patrol. Picking up massive temporal energies surrounding the boy, they took him into the base. For years they've trained him and while they were at first disappointed at his lack of more overt powers over time, the Overseers appreciated his piloting abilities and his acute sensory abilities concerning spacetime structure. At present, he pilots the Astafanel, one of the Overseers' advanced mechs. Acting as one of their agents, he now hunts for unruly anomalies gnawing at the fabric of the universe, but his mission might become more than he bargained for...

Mech





Name: Astafanel
Type: Super
Dimensions: 30 meters in height
Weight: 2500 tons

Stats

Strength: 35
Armor: 30
Firepower: 30
Performance: 55
Mobility: 50
Energy Output: 60
Sensors: 40

Description: The Astafanel is one of the Overseers' top-of-the-line Chronoframes, which focuses on speed and maneuverability. Its already high speed is supplemented by its ability to slow down time, making the Astafanel nigh-untouchable. It can also reverse time on itself, reverting the Chronoframe to a period in time before it was damaged. The Astafanel's power source is a Temporal Energy Reactor, which channels energy from alternate dimensions. In the hands of any skilled pilot, the Astafanel would be a formidable machine but in the hands of one with great amounts of temporal energy like Rohnosc, its potential is almost limitless.

Also, like any Chronoframe, it can warp into another star system and/or timeline.

Weapons

Optic Beam Cannons: The Astafanel fires concentrated blue-green beams from its eyes to pierce through enemies.

Wrist-mounted Beam Cannons: Similar to the optic beam cannons above, but is explosive instead of piercing.

Entropy Blades: Channeling power from the Astafanel's reactor, these blades have the ability to age anything they touch, making the act of cutting through enemies easier. The effect of this varies, depending on the material.

Existence Reversal Cannon: The Astafanel's chest opens up, revealing a large cannon. This weapon channels the most power from the reactor and fires energy that reverses the time of those it hits to a point where it didn't exist. However, the Astafanel has to charge it for ten seconds before firing it and remains stationary while doing so. In addition, the time abilities listed below can't be used during the process of charging this weapon. It can only be used once per day.

Abilities

Time Slow: Slows down time for the Astafanel, reducing the speed of everything around it by half. This effect lasts for ten seconds and there is a minute-long delay before it can be used again.

Time Reversal: Reverses time solely for the Astafanel and reverts itself to a point before any damage was taken. This can be used only twice per day.

FTL and Time Travel: The Astafanel can warp into another system and/or another timeline via its Spacetime Warp Engine. It needs the proper set of coordinates for a successful jump.
Hidden 10 yrs ago Post by Laughing Matter
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Mech



Name: Starscream
Gender: Male
Age: Unknown
Type: Super
Dimensions: Six meters tall, 4.6 meters in length when in jet mode
Weight: 11 tons

Bio: Once a Decepticon soldier conflicted about his allegiances, Starscream now remembers nothing after his old life. His last memory is sacrificing himself to unite Optimus and Megatron against Unicron. Starscream became nothing more than scrap after being struck down by Unicron, or so he remembers. He doesn't know how he's still alive and how he wound up on a moon orbiting Earth. However, he gets visions of a silhouetted crowned figure, with a frame somewhat resembling his own. "I must purge this weakness," the figure says. There are other jumbled flashes of him fiercely struggling with what seems to be an illness within himself, and appears to be attempting to exorcise it out. More mysterious is the strange power that manifests from Starscream during intense moments. He glows gold for a short time whenever he uses this power and his abilities are greatly enhanced temporarily. Just what could this all mean?

Stats

Strength: 20
Armor: 20
Firepower: 30
Performance: 70
Mobility: 60
Energy Output: 50
Sensors: 50

Description: A Cybertronian Decepticon who can transform into a high-speed jet. One of his wings can be used as a sword in robot form. He also has a Minicon with him to enhance his combat capability and unlocks his twin null ray cannons.

Weapons

Twin Rapid Fire Energy Guns: Located on the sides of Starscream's nose in jet mode, they fire generic rapid fire energy bullets.

Twin Null Ray Cannons: Starscream uses his Minicon to activate this weapon and fires twin red beams of energy.

Wing Sword: Starscream converts one of his wings into a sword and imbues it with red-colored energy to enhance its cutting power.

Abilities

Aside from his ability to transform and his use of a Minicon, Starscream can surround himself with an unusual golden aura that enhances his abilities for a short time.
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I may or may not use this

I'll do mech stats and shit some other time

Pilot



Name: Slade Wilson
Gender: Male
Age: 41
Height: 6'1
Weight: 210 lbs
Rank/Title: Former ASIS operative, now a mercenary called Deathstroke
Special: Enhanced human with greatly boosted physical stats due to a serum he was injected with.

Bio:

As a member of an elite ASIS (Australian Secret Intelligence Service) unit, Slade undertook several classified missions all over the globe and established a reputation among his peers as an extraordinary soldier, even by their standards. However, even the best of soldiers suffer unfortunate injuries. During combat, he and his squad were blindsided by insurgents, one of them managing a lucky hit on Slade from the splash damage of his RPG. The shrapnel took out his right eye and after the battle, the remaining survivors of his squad took him to the medics. Unbeknownst to them, however, they were about to use Slade as an opportunity to test out their newly made super soldier serum. Taking him to an undisclosed location, they injected him with the serum, and Slade experienced dramatic increases in all of his physical attributes, including his healing factor. Unfortunately, his right eye never grew back. With his new powers, Slade became legendary in the ASIS as he executed all of his missions flawlessly.

A few years later, Slade left the ASIS. There were some among them who hesitated to let him go, but they thought forcing someone of his abilities and reputation to stay would be unwise. Slade found work as a mercenary, and he discovered it to be far more profitable than the ASIS ever was. He eventually took the name Deathstroke for himself, and became an internationally feared merc. Sometime later, he gained a mark on his forehead, then kept getting images of a place in Japan and visions of a giant humanoid robot. These visions eventually led him to travel to the land of the rising sun and there, he discovered he's the Seventh Head of the Orochi, a malevolent god. Unknown to everyone, however, Slade was never meant to be the Seventh Head but the Unicron Singularity has a habit of changing plans. He eventually gained possession of the Take no Yamikazuchi, the giant robot in his visions, and also found six other Orochi disciples. Naturally, he offered them a place by his side and when they refused to work for him, he forced them into service. Slade taught the Orochi basic military combat routines and forged them into a fighting force. He learned of the existence of the Solar and Lunar priestesses, and the Ame no Murakumo, all of which posing a threat to him and his group. He tracked down the incarnations of the Solar and Lunar priestesses, Himeko Kurusugawa and Chikane Himemiya, respectively. Slade had Himeko killed and when Chikane learned of the act, she flew into a rage and vowed revenge for the death of her beloved. Chikane is later revealed to be the Eighth Head, though she lacked the mark of other Orochi members, and attempts to subvert Slade's machine for her own use. However, his will, formidable enough to keep even the Orochi itself at bay, proved far too strong for her and the Take no Yamikazuchi stayed with its master. Slade kills Chikane as well, and takes her Yokusemi no Mizuchi, the mech meant for the Eighth Head.

The Orochi then became the foundation for Slade's new mercenary force and they developed a fearsome reputation across the world. After the events of the Slam, parts of his world became merged with another Earth's, his own already subtly twisted by the Unicron Singularity, resulting in Slade's mercenary army being thrust into an entirely new battle...

Mech




Ignore the poor NTR'd bastard and lesbo in the bottom image

Name: Take no Yamikazuchi
Type: Super
Dimensions: 35 meters in height
Weight: 3000 tons

Stats

Strength:
Armor:
Firepower:
Performance:
Mobility:
Energy Output:
Sensors:

Description:
Hidden 10 yrs ago Post by Laughing Matter
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Pilot

Name: Lord Valric
Gender: Male
Age: Unknown
Height: 7'1"
Weight: 240 lbs
Rank/Title: Leader of the Shadow Hand
Special: Psychic

Bio: Standing at over seven feet tall, shrouded in black robes, and adorning a bone-white mask with only a red mechanical eye at its center, the man who calls himself Lord Valric is an imposing figure. More worrying than his size are his psionic powers. His telekinesis can crush even the toughest alloys, his telepathy allows him to instill fear and terror into the minds of his enemies, and some have sworn he is able to teleport. The origin of Valric's powers, and of Valric himself, are of constant debate. Is he some sort of new engineered Newtype gone rogue? Or is he a different, and superior, breed of man? Perhaps not even a man at all, but one who merely adopts his guise. No one truly knows, but what is known is that he runs a large ring of spies and assassins called the Shadow Hand. Infiltration and information gathering would be their obvious specialties. For every Shadow Hand member caught, there are at least ten more running around. Judging by their actions, Valric's Shadow Hand is aiming for gradual, systematic takeovers of various polities, destroying them from the inside out.

Valric himself is a cold and methodical man whose control over his emotions are inhuman. If he has ever felt happiness or anger, no one has known about it. For all his seemingly passionless ways, Valric does happen to be a firm believer of meritocracy. No matter who or what you are, as long as you serve him well, you will have a place among his Shadow Hand.

Mech

Name: Aldursheim
Type: Psychically powered robot
Height: 55 meters
Mass: 6500 tons with armor, 5900 without

Description: Like with Valric himself, the origins of his Aldursheim are unknown. What can be gleamed from the few times it has been seen is that it somehow boosts Valric's powers, making him able to use his telekinetic powers on other mechs and it can also channel his psychic power into bolts of lightning. It can also shed its armor for additional speed and if he wishes, Valric can convert the Aldursheim's armor into a gigantic sword.

Armored form:



Unarmored:



Wielding its blade:

Hidden 9 yrs ago 9 yrs ago Post by Laughing Matter
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UD's characters

Name: Joe Convoy



Gender: Male
Age: Old, quite possible a few million years
Type: Real
Height: 9 meters/ 2.98 meters in height, 7.64 meters in length in vehicle mode
Weight: 21 tons
Rank/Title: Renegade Predacon Commander/(temporary) Overlord of Cybertron

Special: Potential threat to the franchise in more ways than one.

Bio: Illegal visitor to Axiom Nexus of questionable repute, first claiming to be a Prime and later a Megatron. After the silliness with Unicron in the Universe Wars he somehow ended up on Axiom Nexus from all his dimension hopping and eventually ran afoul of the morally ambiguous Transtech Shockwave and eventually got tossed in jail for attempting to use a MacGuffin to conquer the Transtech home world. Offered a full pardon and "free" trip out of Axiom Nexus in return for assistance involving potential Unicron related threat due to his involvement in the Universe Wars.

Other past actions cataloged after the "Key Incident" include attempting to erase an entire timeline without considering the consequences, liberal MacGuffin use (what a shocker), and enslaving his version of Cybertron. All the while dealing with the plots of Unicron's spawn and interference from The Vok who claim to be guardians of The One (we think they're full of shit but whatever) which is rather impressive for a dude that started with a crew of 5 most of which were idiots and one being the above mentioned spawn of Unicron. Has also suffered numerous humiliating defeats in contrast to his impressive success.

Stats:
Strength: 49
Armor: 50
Firepower: 50
Performance: 42
Mobility: 30
Energy Output: 40
Sensors: 39

Weapons:

ICBM: Large long range shoulder mounted missile of Cybertronian design. High destructive but impractical against small, fast moving targets. Disabled by Transtechs upon reformatting due to Joe's morally questionable nature though it can be rearmed if the need arises.

Particle Accelerator Cannon: In typical Cybertronian logic the ICBM also houses a particle accelerator. One can only assume this is the source of the missiles destructive power otherwise the thing makes no sense. Though far weaker than the ICBM the cannon is powerful enough to down most Cybertronians in a single hit with the toughest generally taking one or two more making it the main weapon of choice for most situations despite its charge up time. Also capable of firing on a weaker rapid fire setting without fully deploying thus negating charge time but is generally pointless due to the arm gun.

Arm Mounted Gun: A small...ish rapid fire gun attached to what can only be described as a shield on Joe's right arm. Though lacking the one hit kill potential of the particle cannon it is capable of leaving very painful, often times debilitating, wounds on Cybertronians. Repeated strikes can be fatal. Primarily used as suppression fire to line up cannon shots.

Missile Pods: Two leg mounted missile pods holding 5 missiles each. Additional missiles are stored in transwarp space but the energy cost for repeated rearming is too extensive for spamming though with Transtech upgrades the number of times it can be done is higher than normal. Generally used as an emergency distraction tactic.

Energy Sword: Ultra sharp energy blade designed to slice Cybertronian armor with ease slipped into the reformatting because why the hell not? you never know when you need a close combat weapon. Stored in transwarp space until needed. Capable of blocking any known type of energy. A mace was considered but deemed too G1.

Abilities: General transformation abilities. Master manipulator and strategic genius. More fuel economical than standard Transformers.

Signature Moves: Xanatos Gambit. Monologuing.

Name: (Transtech) Brainwave



Gender: Male
Age: 1,000 years
Height: 7 meters
Weight: 11 tons
Rank/Title: Junior Military Scientist
Special: Advanced genius alien robot from a universe better than yours!

Bio: Recent graduate of the Transtech Academy of Sciences, top of his class. Aspires to be the greatest scientist in Transtech history surpassing even Shockwave after hearing about all his great discoveries century after century. All instructors remarked he has incredible skill as well as an incredible ego. Sent to investigate an anomaly with readings similar to the Unicron Singularity in a place it shouldn't exist. Being the most promising Junior member of the Transtech Military Science Division he was deemed perfect for this mission due to his high skill level which already rivals most senior members without risking anyone involved in important "research". It is currently unclear where his ethics lie.

Stats:
Strength: 30
Armor: 45
Firepower: 45
Performance: 42
Mobility: 42
Energy Output: 54
Sensors: 42

Weapons:

Multipurpose Blaster: Comes with a multitude of settings ranging from stun to vaporize. Less lethal setting are generally preferred to data collection purposes. Crude by Transtech standards but effective enough while not risking capture of more advanced weapons technology.

Scientific Package: Various types of scanners and nanite probes that can be used in a verity of manors including debilitating sound waves and disrupting the targets nervous system and even blocking the flow of bodily fluids on top of usual data gathering abilities.

Abilities:General transformation abilities. Is capable of identifying Transformer related anomalies, technologies, and individuals from well known/high risk universal streams on sight. High level hacking ability of non Cybertronian machines. Also claims to hear something called the "narrator" though most with no experience with Axiom Nexus generally think Transtechs are insane because of this.

Signature Moves: SCIENCE!
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Rob's character



Name: Yin Feilong
Gender: Male
Age: 33 Pre-Slam, 35 Post-slam
Height: Five Feet, Eleven Inches
Weight: 180 pounds
Rank/Title: Blazing God of Battle
Special: Expert Martial artist, controls Ki/Chi energy to a high degree

Bio:
Yin was born to a long line of martial artists who always strove to be the very best they could be. Subjected to intensely harsh training by both his father and his mother, Yin grew up knowing only the thrill that came with engaging in combat and coming out superior to his opponent. The feeling of victory quickly grew intoxicating for the young man who was rising through the ranks of the martial arts world, quickly ascending to the very top of the food chain in a relatively short amount of time. It was then that tragedy struck one day as Yin's strength proved to be too much for an opponent, resulting in his untimely death. The feeling of having used his fists to end a life quickly sent him into a spiraling depression, and he grew attatched to the snare of the bottle of alcohol that he always kept in a cupboard in his house. Surprisingly enough being drunk most of the time did not do much to inhibit his skills as a martial artist. If nothing else he wound up more lethal due to the loss of his normal inhibitions about killing those who would get in his way. Once the Cybertronians appeared in the world, Yin was too busy drinking himself into a coma to truly care about the possible threat the beings represented. He also doesn't happen to care much about the Titans or their methods, even though normally he'd be disgusted by how brutal and inhumane their tactics are. The one thing Yin pursues above all else is that feeling of absolute strength that his father once talked about when he was a child. The kind of strength that's so overwhelming that no one would ever dare try to draw him into a fight. This is what drives the man known as Yin Feilong.



Name: EFF-313 "GodZanger"
Type: Super
Dimensions: 35 meters tall
Weight: 200 metric tons

Stats:

Strength: 60
Armor: 40
Firepower: 0
Performance: 60
Mobility: 50
Energy Output: 40
Sensors: 50
Description:
A technological marvel specially designed by the Earth Federation for use by Yin Feilong to combat any threat that couldn't be handled via conventional means. It sports a lightweight frame with a surprising amount of armor that is both maneuverable and can reach high speeds. All these features serve to accent Yin's brutal combat style and allow him to close in on enemies quickly in order to crush them with his signature moves. It's a veritable lightning bruiser type mech that can go toe to toe with some of the higher end enemies that threaten the peace of the Earth.
Weapons:
Its fists and legs. Doesn't really need anything else

Abilities:
Control over chi/ki allows Yin to warp reality when he's fighting inside Godzanger.

Drunkard's Intuition: Activates when Yin is severely inhebriated. Allows him to better predict and dodge incoming attacks and deliver a counter to his opponent.

Signature Moves:

Fuji Hammer drop: Yin Summons Mount Fuji below the opponent before jumping into orbit and hammering both, pulverizing them into dust.

Fuji Otoshi: Yin once again summons the mountain, except this time he picks it up and smashes the opponent with it

Fuji Breaker: Yin channels his energy and summons Mt.Fuji through sheer force of will. Then he punches his enemy through it, destroying them both

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Willy's characters



Name: Kainé Fablesmith
Gender: Male
Age: Unknown (claims to be 25)
Height: 183 cm (6'1")
Weight: 86 kg (192 lbs)
Rank/Title: Adventurer
Special: ARMS-Magus
Aura Index: 88 (currently, in process of slow recovery)
Mystic Code: Unknown

Biography



Kainé is a dimensional wanderer, an adventurer between parallel universes. He originates from a world where magic was part of the everyday lives and were treated like technology. During the events of the Slam Kainé suffers an accident which causes him to forget his past. Kainé now walks the Earth and solves problems while his memories and powers gradually return.

Abilities



Kainé is from a world where magic energy was identified as a group of imaginary particles. By gathering and refining these particles people are capable of using magic. Kainé is an ARMS-Magus. He cannot genuinely process magic and instead relies on devices called A.R.M.S. to aid him. The subconscious use and processing of excess magic energy alone gives Kainé superhuman physique. By focusing power to certain areas Kainé can further boost his strength, speed or resilience on demand. In addition he's capable of casting various spells, using his A.R.M.S. as a medium. This makes him a formidable fighter even on foot. When necessary Kainé can also summon his Magius Mechanicus "Nox", a giant techno-magical mecha which boosts his powers exponentially.

- A.R.M.S. - I.D. Ω907ZF "Ignis Caligulae": Kainé's medallion worn on his neck. This is his primary magic device which is sentient and capable of casting a variety of spells. Its two main domains are fire and mist, the latter allowing to create temporally M-Particle constructs for combat.

- A.R.M.S. - I.D. Ψ375EX "Clava Tempestis": Large and heavy sword-shaped weapon with thickness that makes it unsuitable for cutting (or to be wielded by human without enhanced strength). Like every A.R.M.S. Clava Tempestis has the ability to absorb the various types of Particle D from the environment and turn them into Particle M. The difference is that Clava Tempestis can perform this at a pace faster than its rate of transfering the particles to their condensers. This is an intentionally faulty design which allows the user to perform raw magic phenomena on-site in its most destructive form. Simply put this is a weapon which can kill people with the force of explosions. So even with a blunt edge this weapon is as lethal as one can get. Clava Tempestis has the attribute of lightning and it's generally the medium of Kainé's most offensive spells. The sheer bulk of the weapon also makes it very durable and Kainé prefers to use this with surprising dexterity to parry.



Name: Ω919Ω "Nox Infinitem Fraglantis" (commonly referred as Nox)
Type: A.G.R.M.S./Magius Mechanicus (Super Robo)
Height: 37.88 m
Weight: 2880 tons
Powerplant: H.A.R.M.S. - I.D. Ωω999ZZ "Perpetuus Noctis" M-Reactor

Stats:


  • Strength: 50[/*]
  • Armor: 30[/*]
  • Firepower:70[/*]
  • Performance: 20[/*]
  • Mobility: 70[/*]
  • Energy Output: 40[/*]
  • Sensors: 20[/*]



Description
Nox Infinitem Fraglantis is an advanced magic apparatus originating from Kainé's world and would be considered an extension of Ignis Caligulae's power. Nox is a giant humanoid machine with rather extraordinary design and magic markings, signifying its otherwordly origin. The mecha can channel magic power through either its or weapons or via casting spells. Nox cannot fly but its raw power and magic jets allow it to perform extremely long jumps while the gravity-defying characteristics of Impetus Maximum can give it a limited maneuverability. Currently Nox Infinitem Fraglantis is only 10% operational, limiting its power severely and locking a number of its more intrinsic features.

Weapons

- H.A.C.M.S. - I.D. Γβ233GG "Velocitas Magnum" : Boxy automatic pistol shooting magical bullets. Both the charge and the bullet's body are formed of Particle M and its derivatives thus the actual number of shots is only limited by power. Depending on the bullets' strength a single magazine is enough for 10 to 5000 shots. There's also a technique to unleash the magazine's whole charge in a single shot but this is also considered harmful to the weapon. Nox has two such pistols allowing the mech to effectively dual wield them.

- H.A.C.M.S. - I.D. Λφ877ZZ "Fulminis Certus" : Silvery magic revolver, housing 6 cannisters of concentrated magic cannisters. Each of these cannisters hold magic energy superior to a full powered shot from Velocitas Magnum with the trade-off being that the cannisters are limited only for a single use prior to refill. Basically Fulminis Certus is powerful 6-shot revolver with the attribute of lightning.

- H.A.C.M.S. - I.D. Ππ521AZ "Radica-Lamina Segmentae" : Sword with a cruved blade made out of over a hundred segments. These segment can fold in and disappear into sub-space to scale down to a smaller size or rapidly reappear to seemingly grow in size. At its smallest the sword is on the size of a mech-proportional kitchen knife. At its largest the blade can expand to the size comparable to Nox's whole height. This application gives a degree of veratility for the weapon in combat. In addition it's outfitted with M-Particle exhausts to propel the blade like a magic jet for increased control and attack power. With some calibration it's even possible to cast primitive spells with the blade thus making Radica-Lamina Segmentae fairly practical during combat.

- H.A.C.M.S. - I.D. Θω818XL "Impetus Maximum" : A pair of oversized protruding shinguards with magic engravings, that's Impetus Maximum. Their function is to absorb, refine, channel and focus magic energy. Basically it allows Nox to enhance it kicks with raw magic power and may even cast various spells with it. One of their most curious feature is though to temporally boost Nox's speed and even ignore the rules of gravity and inertia, allowing Nox to perform a limited number of maneuvers while in the air.

Abilities

- Compressed Space Transference System (C.S.T.S.): Mechanism allowing to store Nox's weapons and ammunitions in sub-space, summoning them only on demand. A similar method is also used to teleport Nox to Kainé's location whenever he invokes the mech's name.

- Magic: Being a Magius Mechanicus Nox is capable of casting all of Kainé's spells with enhanced power. Certain advanced spells are also only possible while piloting Nox.

Weaknesses
While there's no sign of outer harm the events of the Slam caused great damage to Nox's systems. As such many of the mech's features are currently locked or working at far less than optimum capacity. The M-Reactor' activity is seriously impeded which means even with the reduced capabilities the available energy is much less than required to operate at max power. Nox relies on its capacitors and magic storage magazines to retain its full combat capabilities for a while but after an amount of time these would deplete and force the machine to operate at a far more conservative output. For similar reasons the originally enchanted armor of Nox bears no power and currently it can be worn down by conventional weapons. Nox is fully capable of erecting a barrier but that'd further deplete its already limited reserves. The tough and mighty Magius Mechanicus is currently paradoxically forced to rely on speed and power in order to overcome the enemies before the energy reserves are out.

Signature Moves
TBA



Name: Sousuke Sagara
Gender: Male
Age: 18
Height: 176 cm (5'11")
Weight: 72 kg (159 lbs)
Affiliation: Mithril
Rank: Sergeant Major
Special: None

Biography
TBA


Equipment


- Pilot Suit: Arm-Slave pilots of Mithril are all outfitted with the latest generation of ballistic suits. They help to off-set G forces, cushion shock or falls and were even deigned to offer limited protection against fire, blades and small arms. The suit has an enclosed and bulkier exospheric variation which allows the pilot to even survive in space.

- Glock-19X: Pistol created for and standardized by Mithril. It's an upgraded version of the old Glock-19C with ID-lock feature, wireless link to the pilot suit's enhanced HUD and the option to use programmable bullets. The latter are standardized ammo for Mithril soldiers with multiple potential roles, allowing Sousuke to choose which type suits the situation the best.

- Steyr UGX: Full name: Steyr Universal Gun X. This is an assault rifle created by Steyr Mannlicher with shape resembling the old Steyr AUG. It has bullpup design, ID-lock, direct HUD link and programmable bullets. The UGX is also highly customizable and can be easily altered to receive 4 different calibers. There are several potential add-ons like bipod, barrel extension and corner-shoot features. Steyr UGX is rarely used by pilots and mostly seen carried by the Primary Response Team when they're on field duty.

- Grenades: PRT and in a more limited number SRT pilots like Sousuke carry various grenades like smoke, flashbang, incrediary and fragmentation grenades. The latter received a serious upgrade with the intelligent blast feature. Using IFF the grenade can shape the blast in a way to ignore nearby allies and only kill hostiles.

- LAW-2E Anti-MS System: Massively upgraded version of the ancient M72 LAW, this is a light and easily portable anti-armor missile launcher with surprising power. With precise aim it's plausible to cripple or even to mission-kill a standard Mobile Suit. Albeit the missile doesn't have the sufficient power to pose much threat to Gundams or above. As cautious as ever, Sousuke always has at least one LAW-2E hidden within the cockpit.



Name: ARX-7 Arbalest
Manufacturer: Anaheim Electronics & GeoTron Electronics (collaborative)
Type: 3.5rd Generation Arm-Slave (Real Robo)
Height: 8.5 meters
Weight: 22.7 metric tons
Armor Component: Gundarium γ
Powerplant: Ross & Humbleton APR 2500C Palladium Reactor
Maximum Operation Time: 150 Hours

Stats:


  • Strength: 30 (50)[/*]
  • Armor: 30[/*]
  • Firepower: 30 (50)[/*]
  • Performance: 30[/*]
  • Maneuverability: 40 (60)[/*]
  • Energy Output: 40[/*]
  • Sensors: 50[/*]


Description

TBA

Weapons

Fixed Armaments

- AM11 Chainguns: Pair of 12.7mm chainguns housed in the Arbalest's head. Used against infantry, missiles and light vehicles.

- GeoTron GRAW-2S Monomolecular Cutter: High-quality vibroblade with extremely sharpened edges. GRAW-2S (Sonic) also incorporated the AEU's sonic blade technology, increasing its power and allowing to block beam sabers. The Monomolecular Cutter is stored in an electromagnetic scabbard on the back.

- Royal Ordinance M1108E Anti-Armor Daggers: Throwing dagger filled with a powerful shaped charge, penetrating armor with both force and the strength of the explosives. The Arbalest carriers 5 of these. Four stored in the hip containers and one held in the mecha's "mouth".

- Grenade Containers: Found near to the mecha's shoulders there are a pair of containers used to hold grenades. It can store various types of grenades like the Honeywell M1097 Frag or the MIP-B6 Cracker. They are potent against group of light or medium armored Mobile Suits but save for specialized variations they aren't particularly effective against Gundams and above.

- XM18 Wire Guns: Hidden within the wrists the Arbalest has a pair of wire launchers, allowing it to grapple onto objects and reel itself up in order to climb or glide over obstacles. This weapon has next to none direct combat applications. Maximum wire length is 500m.

- EEF-201X Tasers: Non-lethal anti-personnel weapons hidden in the mecha's fingers, capable of launching electrified wires over a short (40m) distance. Used to capture hostiles on foot for future interrogations.

- Dummy/Adhesive Launchers: A different section of the Arbalest's wrists also have the option to shoot inflatable dummy mechs to confuse the enemy. The balloon-mechs have special stabilizers to stand realistically on the ground and covered by paint which mimicks the heat and radar image of the Arbalest. Each launcher can hold 3 dummies at maximum. The other half is occupied with the adhessive launcher, it shoots a rapid-binding adhesive for hasty repairs and has space for 10L in each wrist. Both of these arms are non-lethal and have rather short (20m) range.

Optional Armaments

- Oto Melara 57/46 "Boxer" Shotgun: Small-caliber howitzer which esentially fills in the role of shotgun for Arm-Slaves. The smoothbore barrel can fit various ammunitions including: APFSDS, APBC, HE, HESH, Flechette, Cluster, Grapeshot and even non-lethal rounds. Its versatility and sheer stopping power made this Sousuke's preferred weapon in combat which he kept even after Mithril acquired beam rifles.
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- GEC-B Assault Rifle: Rapid-firing weapon shooting physical projectiles. The comparatively small bore (40mm) to the more standard Anti-MS calibers is compensated by advanced design and multi-stage acceleration. The weapon is only effective against light to medium armored targets and in the proces of getting phased out by the new Beam Carbines.
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- BOWA BC-M-87SE03 Beam Carbine: Scaled down more energy efficient beam rifle from Anaheim Electronics, specially made for Mithril's demands. The Beam Carbine is small enough to be carried by Arm-Slaves and still packs enough punch to compete with a standard beam rifle. Unfortunately the smaller size resulted in halved acceleration coil length, reducing the Beam Carbine's range to only quarter of the original. The Beam Carbine can shoot 50 times before depleting its slightly oversizes E-Pack. The Arbalest usually carries two spare E-Packs during missions.
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- Bofors ASG96-C Sniper Gun: Relatively large caliber (76mm) L/111 cannon used for sniping. For this purpose it utilizes high-velocity multi-stage sabot ammunition edged for range and superior penetration. It's a venerable and well-tested gun in Mithril's arsenal. In spite of that the organization already has talks with Anaheim Electronics for a potential beam-based replacement.
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- Houghs VGM-A2(M) Multi-Missile Launcher: 9-tube launcher shooting "Versile II" all-purpose missiles. True to their name the missiles can be programmed to various targeting and blast modes thus potentially filling the role for anti-air, anti-armor or saturation bombardment. Each tube can hold two missiles, 18 total.
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- Raytheon Javelin K1 Bazooka: Large, cumbersome but also powerful and versatile missile launcher used against the most fortified targets. It can launch HE, HEAT, UHVAP and various other missiles. It's technically capable of even using nuclear warheads but they're outlawed by the Grenada Peace Treaty.
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Notable Features

- Electronic Camouflage System (ECS): System of lasers that disrupt electromagnetic waves thus reducing the Arm-Slave's radar and heat signal considerably. In addition ECS can be also used to create a holographic screen, effectively rendering the mecha invisible. The only drawback of this system that it requires low particle concentration otherwise the system short-circuits. This makes it sensible to rain and high concentration of dust.

- Fairy Eye: Standard equipment of Mithril's Arm-Slave ever since of the mysterious fuse of worlds about 2 years ago. Fairy Eye is a system to watch gravitational fluctuations and supernatural phenomena, allowing the detection and clean observation of supernatural powers. When encountering such opponent Mithril operatives can plan with far more precision.

- Lambda Driver: Special system that essentially turns the user's willpower into energy which can be then used for various purposes. With the Lambda Driver Sousuke can erect barriers, unleash waves of destructive psychic energy or suddenly boost the mech's speed and power. The actual mechanism of this system is top secret and not even Sousuke is aware of its exact workings. Having almost 2 years of experience with the Arbalest, Sousuke had already mastered the use of Lambda Driver.

Signature Moves

- Magic Bullet: Sousuke can focus the Lambda Driver's energy into his next shot, unleashing a projectile coated in psychic energy.

- Raging Wave: Sousuke gathers the Lambda Driver's energies into the Arbalest's fist and delivers a punch in the air. Soon thereafter a wave of psychic energy rushes toward the target to tear it into pieces. This technique has somewhat limited range (50m) but it's powerful and Sousuke also learned how to control the wave enough for it to avoid harming friendly units.

Theme Song

[youtube]w1CCzrzhAZ0[/youtube]
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(Revamp of one on Pg. 3; Now in my control)

Name: Evangelion Unit-01

Type: "Real"; Directed to be more Cyborg-like

Dimensions: 50 meters tall

Weight: 12,500 tons

Stats:
  • Strength: 55
  • Armor: 45
  • Firepower: 30
  • Performance: 60
  • Mobility: 45
  • Energy Output: 40
  • Sensors: 40

Description: Beneath the protective restraining armor, Eva-01 is a humanoid like creature, with grotesque like features. The Evangelion's armor is mainly purple with numerous glowing green details throughout its body. Other components are colored golden yellow, gray and black. The diamond-shaped shoulder parts of the armor also glow. Its distinctive helmet, with its prominent horn and oversized chin, makes the Eva dinosaur-like in appearence, almost evocative of the Ceratopsidae family of dinosaurs. The Core of the Eva is located of its chest. It is protected by both a dedicated black plate and the chest plates of the armor.

Eva-01 is piloted by 14 year old, Shinji Ikari, the 2nd child.

Weapons: Eva-01 can wield a variety of weapons NERV has to offer, included others.

Its preferred melee weapon is the Progressive Knife, a combat knife stored in the left shoulder pylon of an Evangelion which uses it, and is one of the Evas' basic armaments. The blade of the knife vibrates at an extremely high frequency, increasing its cutting sharpness to the point that it can cleave the matter of a target object at a molecular level.

Eva-01's preferred ranged weapon is the Assault "Pallet" Rifle, but can also use a Handgun, and the Positron Sniper Rifle, a Gatling Gun.

Eva-01 is also capable of producing a nearly impenetrable force-field barrier known as an AT-Field (Absolute Terror Field). Conventional weapons are effectively useless in penetrating an A.T. Field; the only thing that do so is another A.T. Field, such as those created by the Evangelions. Additionally, it can be breached by using a directed-energy weapon such as the Positron Cannon and by an N² Mine, the most powerful non-nuclear weapons ever created, which generate an electro-magnetic pulse, but produce no radioactive fallout.

The one weapon practically capable of piercing any A.T. Field is the Spear of Longinus: an extraterrestrial artifact of incredible power. Artificial replicas of the Spear of Longinus are also capable of piercing an A.T. Field. Eva-01 carries the original spear in dire missions and conditions.

Abilities: Eva-01 can break into "Berserk Mode" which is a state an Evangelion can enter in which it has gone beyond humanity's ability to control. In this mode, the Evas are known to emit savage, animalistic battle frenzy in which their strength and capabilities drastically increase.

Rumors have it of Eva-01's ability to transform into a a god-like being via Pseudo-Evolution. They say that if the pilot goes through the Initial Arousal Phase, which involves the Eva's innate powers being unleashed mostly through the pilot's ultimate desire, it will initiate the evolution. Such powers an "Awakened" Eva can have is unknown, but supposed to be VERY powerful.

Signature Moves: While not a move, Eva-01 can produce an iconic roar and animalistic sounds when in Berserk Mode (I choose the one at 0:58 - End ).


And when it berserk, it has been known to eat things (flesh and metal alike), most infamously being against the Angel Zeruel.

Battle Theme:



Berserk Theme:

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Byrd's Character(s)



Name: Terry
Gender: Male
Age: 27
Height: 6'1
Weight: 195
Rank/Title: Mercenary/ Former Soldier with the Earth Federation
Special: He is rather charismatic, cheerful and friendly. He is considered a genius in combat possessing years worth of experience. He also has clairvoyance, enabling him to sense others when they are nearby. He is also extremely adaptive and a master martial artist able to use chi energy.

Bio: Born as a orphan in the USA. Terry grew up in the streets, often participating in streets fights and brawls. He was known the "Legendary Hungry Wolf" for his thirst of battle until one day he fought and lost to an Earth Federation Officer. The Officer saw potential in Terry and recruited him into the Earth Federation. About two years after joining the force, the One Year War took place. This is where Terry would gain his extensive experience as a pilot. He has participated in The Battle of Loum where he was noted to save numerous comrades from death at the hands of Zeon. After that battle however he was shipped back to Earth on orders. His participation in Operation Odessa earned him the nickname " Hungry Wolf", due to his tenacity to charge at his targets like a wolf who hungers for its next meal. However after witnessing his commander killing Zeon soldiers that surrendered, Terry got into a heated argument and which he proceed to beat the ever lasting shit out of his commander... He was dismissed from the EF, he then went into isolation becoming a Merc-for-hire. After the war ended, he came across a strange mech located in Egypt during one of his jobs. Located on the side of it was the letters ASTRA-S. He decided to claim it as his and get it tuned up, leading him to discover that the mech contained many black boxes. Terry now looks for work occasionally reading the news and coming across this mysterious war involving whatever hell is called an Autobot.



Name: ASTRA-S
Type: Real Robot
Dimensions: 22 meters
Weight: 47.6 tonne

Strength: 30
Armor: 45
Firepower: 60
Performance: 40
Mobility: 65 (75) *
Energy Output: 30 (20) *
Sensors: 30

*Light-Shift activated

Description:
ASTRA-S1 is a lightweight mecha . Terry discovered the engine is design using protons, electrons, and neutrons.. all configured to give out the best energy output it can possibly have. The wings on the back are the thrusters and there is a cooling system located in the back of the robot. It excels in Air, Land, and Space combat and does fairly decent in water too. Its origins are unknown but its been concluded that it they may be more of them due to the S

Weapons:
-beam sword located on the right side of its arm
- A detachable beam rifle located on its right leg.
- Misses that are stocked in its shoulders.
- A pistol that is placed on its left side.
- Located in it's back above the cooling system are weapon modifications that enable it to modify its rifle into a cannon or adjust the barrel to set-up for long range sniping.
- A standard shield that has anti-laser coating.

Abilities:
-Afterimages that have mass due to the immense heat its thrusters produced
-An energy barrier that can last for 5 minutes, that completely protects the mecha from energy based and regular based weaponry
-AI that constantly learns and adapts, much like Terry, improving performance and combat effectiveness.
-Light-shiftv: Powering up its Thrusters to the max enables this mech to move at speeds that has it seem like its teleporting: often used together with the Afterimages..- Energy consumption increases...
-Black Boxes
Hidden 9 yrs ago 9 yrs ago Post by Seiryu
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Kurou's Characters

(OC)

Name: Schwarze Feuer
Gender: Male
Age: 38
Height: 6'3
Weight: 225
Rank/Title: Mercenary
Special: Due to years of service across various battlefield Feuer possesses an instinct for battle bordering on precognition. His cybernetic eyes and brain allow him to analyze his surroundings giving him up to date information on what he's surveying and allows him to react to the situation accordingly

Bio: A child soldier raised to fight for his planet Elesium, Feuer learned from a young age the ins and outs of combat. In an effort to boost the capabilities of their soldiers Elesium started implanting them with cyber brains and eyes linked to a data hub owned by the Galactic Federation. Ultimately it proved useless as the other planets decided to crush Elesium with their combined might. Even though the quality of Elesium's soldiers were greater they proved no match for the overwhelming forces and in the end their planet was destroyed. Only a few people who recognized their impending doom were able to escape the destruction of their planet and leave the solar system.Feuer escaped on a GF supply ship that brought ammunition and various products to the small solar system. After laying low for a few years Feuer returned to the battlefield as a mercenary
and earning himself a reputation as a ruthless killer with his mech "Apokalypse". Hearing about the current conflict going on in the universe,Feuer sets out to find more information on what's happening and hopefully make some extra money



Name: Apokalypse
Type: Real Robot
Dimensions: 25 meters
Weight: 60 tons

Strength: 25 (20*)
Armor: 20 (10*)
Firepower: 50 (65*)
Performance: 50 (60*)
Mobility:60 (75*)
Energy Output: 35 (10*)
Sensors: 60

overdrive: Cast off *

Description: Apokalypse is mech designed for Feuer for combat in all kinds of environments in order to accommodate Feuer as the situation calls for it. However, it isn't suited for sustained punishment and it's low operating time of only a few hours means operations with it must be carried out swiftly or else it over heats and needs to charge.

Weapons:
- Beam dagger located on the outside of its left arm
- 10 Throwing knives located in a compartment on the inside of its left arm
- A blade attached to it's right arm which vibrates at high speeds for extra cutting power
- A beam Rifle with variable output that can be modified into a sniper rifle attached to it's back
- Twin Vulcan head cannons
- 5 E-packs
- Secret weapon

Abilities:
- Optical camouflage
- Special coating that allows it to deflect beam/energy based weaponry in small amounts
- Synch which allows Feuer to connect directly with Apokalypse with his brain allowing him to control it with his mind increasing it's performance.However this puts a strain on Feuer so he can only use it a few times a day
- Overdrive: Cast off;: Casting aside some of it's armor and pushing it's power to the max while Feuer is synched, Apokalypse gains a temporary boost in it's stats at then cost of it's remaining operating time

Second Mech

Name: Inno Di Morte
Type: Super Robot
Dimensions: 70 meters
Weight: 300 tons

Strength: 50
Armor: 30
Firepower: 65
Performance: 50
Mobility:30
Energy Output: 55
Sensors: 20

Description: Inno Di Morte (Hymn of Death) was a mech designed by the Black Throat's race named so because of it's unbridled power and the fact that it takes the lives of loved ones to reach it's full potential. It is made out of an unidentifiable material that is extremely durable but lightweight, able to withstand extreme temperatures and is equipped with powerful thrusters allowing the giant mech to move at extremely high speeds.The mech is powered by an unknown energy produced in it's drive that becomes stronger when souls are sacrificed to it.and replenishes itself over time. Feuer can manipulate the energy in the drive for various effects, however at he moment, Feuer only knows how to manipulate temeprature

Weapons:
- A Bastard sword nearly the same length as the mech attached to it's back. The sword is made from the same material the mech is and can heat up to temperatures of 4000c for a moment by gripping the handle with enough force
- Shoulder Cannons capable of firing as automatic fire or continuous beams
- A Particle Beam capable of firing from it's chest
- Grappling hook which it can use to pull in far away targets
- Capable of launching it's fists at high speed
- A badass motherfucking cape for style

Abilities:
- Coating that allows it to ignore un-sustained fire from beam and archaic weapons
- Capable of heating the area around it to extremely high temperatures high enough to melt enemies or low enough to freeze them
- Capable of creating temperature clones of varying mass through extreme heat or cold
- Able to create ice daggers that can be thrown in order to freeze targets
- Able create explosions in its vicinity by manipulating the energy from it's drive

(OC)



Name: Lance Blood-Storm (Sugar storm)
Gender: Male
Age: 25
Height: 5'11
Weight: 180 pounds

Special: Alien/machine hybrid
Rank: Drug Lord, Kingpin, criminal outlaw

Bio: Lance was once part of galactic special forces. However, bored with his military duties he defected. Using his Charisma and charm he persuaded 3/4 of the galactic special forces to come with him taking all of the equipment and resources with him. Using these resources he started his own criminal empire and within 3 years moved to the top of the most wanted list. His crimes range from Drug and human trafficking to mass genocide, him and his forces having been responsible for wiping out more than 3 different species of alien. His own prowess in battle earned him the name Blood-Storm.One day during a raid Lance came across a mysterious temple. Decided to raid it for treasure he stumbled on to a mech. Not knowing what it was he approached it.

In response to his presence it awoke and bonded itself to his soul. Not realizing what had happened and having believed he had been hallucinating Lance left the planet. It wasn't until one day Lance woke up and found the ship he was on had been ripped in half and that he was once again in the presence of the mech that it had somehow followed him and after trying to communicate with it learned it was bonded to his soul. Not being able to discern anything else from the mech Lance decided he'd keep traveling until he found answers. For the past 3 years Lance has mastered control of his mech and has vowed to use it to spread his criminal empire.

Lance has an almost irresistible urge to consume large amounts of sugary drinks and has contracted diabetes. His friends and associate took the liberty of naming his empire the Kool-Aid brigade vowing that together, they would give the whole universe diabetes

Mech

Name: Anima Superiore

Dimensions: 50 meters

Weight: 400 metric tons

Stats:

Strength: 80

Armor: 20

Firepower: 60

Performance: 30

Mobility: 30

Energy Output: 70

Sensors: 10

Description: Anima is bound to Lance' soul. As such he can summon the mech anytime he wants and using varying amounts of energy he can summon parts of Anima or it's weapons and tech in varying sizes and with variable output. He can even summon multiple parts at the same time. Doing so uses up a lot of his own energy, but as it is part of his soul, when the return to him his energy is restored. Should he choose to he can even pilot the mech himself. Because of the nature of his mech Lance can even use it to augment his own abilities and strengths, however, should his mech receive damage the pain transfers over to Lance. To much damage would cripple Lance and cause him to be unable to fight

Weapons: 4 60 meter long retractable lances in it's belt. Each blade is capable of breaking atomic cohesion. The lances are dubbed, "Gryphons" . Two Charged particle Ion beams dubbed the "Brionic spears". Countless miniature spikes capable of being shot in any direction and exploding at the tiniest vibrations causing massive damage dubbed, "Tathlums".

Also equipped with a kool aid beam as well as a variety of other sugary drinks

Abilities: Anima is capable of launching countless nanomachines and using them to control and refract light, being able to focus them to create lasers or optical illusions. Dubbed "The Eye of Balor". Anima also possesses shields capable of withstanding attacks below magnitude 7 but can only be sustained for a limited time

battle theme

youtube.com/watch?v=Vz8ZOw392M8
Hidden 9 yrs ago 9 yrs ago Post by Seiryu
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Art of Run's Character(s)

OC Character



Name: Ezekiel Prinn (Prinn 01)
Gender: Male
Age: 13-14 (Pre) 15 (Post)
Race: Human (Spacenoid)
Height: 5’8
Weight: 9 stone
Rank/Title: EFSF Ensign, Test Pilot
Special: Cyber Newtype (Failure)

Bio:
As is the story with most Artificial Newtypes, Ezekiel is an orphan of the One Year War, his parents lost when Zeon attacked Side 1. Those years are blurry for him, part due to trauma and him simply being too young at the time. For the duration of the One Week Battle, he was sealed away in a shelter in a last ditch effort from his parents.

Ezekiel was soon found by rescue teams, alive but malnourished. Upon his arrival on Earth, he was given an opportunity; to abandon his past, undergo the Artificial Newtype creation process, and become a weapon of the Earth Federation. To the young, tried and grief-stricken Zeke this was a no-brainer choice - a chance to get back at the ones who attacked his home.

Once the Newtype Research Facilities were established 2 years after the OYW, Zeke was one of the first ‘volunteers’ to undergo the long process. At the time, it was unrefined and dangerous, Zeke being a testament to this. Through out the process, he suffered through many dangerous incidents, even going through one of the first recorded incidents of Synaptic Breakdown. He survived, but came out a failed Cyber Newtype. What does that mean exactly? For starters, Zeke lacks a lot of the benefits of being a Newtype; his enhanced spatial awareness is intact, exceptional even, but he cannot detect other newtypes or the intents of others. To add to this, he also suffers from minor incidents of Synapse Syndrome after mind intensive activities.

In recognition of having gone through the Artificial Newtype program and his decent piloting abilities, he was assigned to the Earth Federation Space Forces as a test pilot, sent into conflict zones of all varieties to test the capabilities of a mobile suit.

Zeke has a personal, seething hatred of the Decepticons and Zeon forces, although his time at the Research Facility dulled it along with many other emotional responses. He’s not one to get angry, but the sight of a Decepticon is usually enough to set him off. Although it was Zeon who are primarily responsible, the Alien nature of the Decepticons only makes them much worse in the eyes of Zeke. The Titans, with their general distaste of Spacenoids, have not got a pleasant place on his list either.

He’s incredibly neutral when it comes to other factions. If they are his enemy during that battle, he will fight them to the best of his ability. End of.

Personality:
As expected of a war orphan, Zeke has some issues. Outside of the safety of a mobile suit sudden loud noises frighten him, suffers from insomnia and is generally uncaring of social faux pas’. Where Zeke was once a passionate and angry child, he has become far more muted and mellowed out since going through the Artificial Newtype process.

Sloth-like would be a good way to describe Zeke outside of his Mobile Suit. He likes to to just be lazy, taking whatever opportunity he can to catch a moment of sleep in lieu of his insomnia. This often gets him into trouble with his superiors, as it can even happen when they’re speaking directly at him. It’s quite the effort to get Zeke to do things that are not pilot a mobile suit.

As an odd hobby, he likes to take unflattering pictures of the people who he serves alongside, his reason being that ugly photos are more memorable than the pretty ones.

When people actually get close to Zeke he’s very reluctant to let them go, clingy even. The deaths of his comrades hit him hard every time, and it’s easy to see how. When sad, he sleeps - a lot.

When deployed, Zeke could be described as the ideal soldier; He’s a very good pilot, follows orders to the dot, and has an uncanny sense of battle flow. His leadership skills are essentially non-existent.

Mech



Name: Jegan Alpha
Type: Real
Dimensions: 20 meters
Weight: 45 Metric Tons

Stats:

Strength: 30
Armor: 25
Firepower: 46
Performance: 30
Mobility: 30
Energy Output: 35 (40 conditionally)
Sensors: 53

Description:
The Jegan Alpha is exactly that, an early prototype for the next generation of Mass Production Mobile Suits. With more manoeuvrability than the standard GM II and a high quality detection suite, the Jegan Alpha is well suited for skirmishes in closed or open spaces. It suffers from OS glitches and occasional clunkiness, there's still a lot of work to be done before it's ready for mass production.

Weapons:
Beam Saber x2
Precision Modified Beam Rifle
3 E-pacs
Vulcan Gun Pod
3-Slot Grenade Rack
Smart-Missile Launcher (2 Shots)

Abilities:
Enhanced Spatial Awareness: Zeke senses of location, distance and direction are top notch, to the point where he does not have to be directly observing something to be aware of it. It acts as a sort of sixth sense. For example, should someone be approaching him at an angle he cannot see with his eyes, he’ll still be able to ‘feel’ its presence. This also gives him a talent for marksmanship and detecting battle flow.

Photographer: He likes to take photos of things. It’s a hobby.

Signature Moves:
Through the Barrel: Zeke takes a moment to focus, and in a display of inhuman marksmanship and awareness shoots to disarm the enemy(s) or peel away their defences. If the enemy is aiming in his direction, it will most likely be a shot aimed for the barrel of the ranged weapon.

Synapse Surge: Only accessible in the most stressful of battles. Zeke’s spatial awareness is enhanced to a disturbing degree for a short amount of time. No longer is it that he can just ‘feel’ things around him, he straight up knows where they are. Once this state fades, he suffers from his Synapse Syndrome.

Themes:
Deployment & Crossfire
Synapse Surge
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Dumb Zombie's Character (Deceased)


Name: Kazimierz Lux
Gender: Female
Age: 32
Height: 174 centimeters
Weight: 65 KG
Rank/Title: Petty Officer
Special: Psychodriver
Alignment: Heroish

Bio:
Kazimierz Lux is a pilot for the Earth Federation, selected for use with the SIMARGL not due to her piloting skills but rather due to her status as a Psychodriver. The SIMARGL itself was salvaged from a rogue faction which seeked to create a black hole engine without Extra-over technology, allowing them to be mass-produced for combat purposes. Unreliable and prone to failures, it fit Lux's flight record pretty well. It was around this point it was discovered that the energy system was actually a modified gravicon that used Psychodriver energy to push its potential over the edge. So despite her rather brash nature she managed to complete missions with her new mecha, and this luck of hers made her a capable guinea pig testbed for the new mecha. As for the titans and autobots, she's more or less completely content with how the titans due things, as well as the autobots. As long as they don't mess with her or anything in her way.


Name: 477-SIMARGL
Type: Super
Dimensions: 19.5 meters
Weight: 87 Metric Tons

Stats
Strength: 65 ( 45 )[15]
Armor: 45 (45) [45]
Firepower: 0 (70) [120]
Performance: 60 (30) [10]
Mobility: 50 (30) [10]
Energy Output: 50 (50) [50]
Sensors: 30 (30) [30]
( ) =T-Link Linkup
[] = Uranus Mode
Description:
The SIM is a mech created by polish scientists in attempts to replicate the successes of famous Mecha such as that of the Granzon and even Sanger's mecha with limited success on any of the fronts. It's surprisingly lithe and due to its energy requirements seemed to be fitted with a minimal amount of weapons, giving it a rather crippling overspecialization. It's outfitted with rather standard equipment such as a Tesla Drive.
Notable Equipment:
Modified Gravicon System taped [read:attached] to a T-Link System[Codenamed T-Gravity by a scientist that is bad at naming things]: A Gravicon system which was modelled as a leadon to an experimental knockoff of the Black Hole System. To make up for its shortcomings it's jury-rigged to a T-Link System in order to increase its performance to far above average levels. This enables it to not only reduce damage to it from attacks depending on the amount of energy being output into it, but through combination of the Tesla Drive allows it to rapidly manuever through the air from the reduced amount of weight. It also lets the user increase the gravity of their shit but that's better explained elsewhere. It also has self-repair cells in it in the off-chance it gets damaged, but they heal far too slowly for it to be used practically in a fight unless it lasted several days for whatever reason.
[Locked] Uranus System: Hooked up to the T-Link system as a backup, and by extension the T-Gravity system. Due to the intense nature of the Uranus system when activated it's capable of producing power comparable to that of a Black Hole engine, although the high damage it inflicts to the mecha's core and user it's incredibly risky to use. Currently it remains an undiscovered function of the Mecha.

Weapons:
Popielids
Named by Lux, the weapon in question is a large blade, shaped much like a claymore, able to change its length and width, increasing its mass to suit new sizes. It has been produced from attempts to recreate the technology modeled after the Zankantou used by the famous Sanger. The metal framework is controlled by an ionization system that utilizes pre-set configurations to manipulate the metal into the shape the pilot has determined to be best suited for the situation. The ionization system additionally acts as a field allowing it to survive contact with high energy blades, in addition to increasing the effectiveness as a cutting edge. The blade is also capable of neglecting the liquid manipulation properties in favor of generating a charged ion field with a significantly larger range, however, the energy cost of this mode is ridiculously high due to the unstable/cheap knock off nature of the technology. Making it only useable with the T-Link system and even then putting a dangerous strain on the jury rigged knockoff.
Abilities:
Gravity Well: The T-Gravity System enables Lux to greatly increase or decrease the overall functions of gravity around oneself. As such Lux can greatly increase the power of the SIM's sword swings, and weight for example. It also enables SIM to create an anti-gravity field around itself, enabling it to simulate flying if its tesla drive is ever damaged, as well as greatly lessening the power of physical slugs shot towards it.
Clairovoyance: Taps into the T-Link System to boost Lux's psychic abilities, increase the sennsory ability of the machine by +30 for 3 posts. Afterwards sensory ability is damaged until given time to repair, halving it.

Signature Moves:
T-Link Surge: Sky Cleaver: Activating the T-Link system Lux holds out their sword, surging their psychic energies to give it a boost before holding it up into the air. Causing the sword to swell up with ionized psychic energy, at which point it can then be swung in a variety of ways to completely wreck everything in the general direction of the sword. Pretty much usable only once per 12 hours, otherwise the energy core may short-circuit temporarily.
Mutually Assured Destruction- Uranus Mode [Locked]: By bringing the mental strain of Lux to the limit while the robot is critically damaged, the excess energy starts to overload the core to the point a singualirity is formed. At which point the T-Gravity Core destroys everything around it. This pretty much kills the user as well, but oh well. Useable -once- for obvious reasons.
[/quote]
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SaintSaga's Character(s)



Name:Prince Loternus, The Envoy of Destructa.
Gender:Male
Age:26
Height: 1.89 meters
Weight: 90 kilos
Rank/title: Prince/knight
occupation: knight Leader and sole member of the invasion division, as well as the prince-soon to be king of his kingdom.

Bio:
Power Above all,that is how the kingdom of Destructa strived and became the only kingdom in their world.
The world of Destructa was built on those ideals,holding power as the only value of ones worth,the strong shall be the one to rule and lead and protect,while the weak
still have value doing lower tasks such as cooking,building and cleaning.
From a young age, Loternus believed in that ideal more then anyone else ,as the next in line to rule this land.
As to be expected from someone who would become the leader of a world such as this, Loternus is the best warrior in the land, being a master at all of their combat
Techniques from Swordplay to Magic to even the rarest combat ability of them all, negotiations.
And so,only the final test to any future king remains, his ability to conquer an entire world on his own.

Mecha : Alternus, The pride of Destructa.
Type : Liberation mecha(Super robot)
Dimensions: 35 meters
Weight:1300 tons

Stats:
Knight mode:

Strength: 30
Armor: 70
Firepower: 60
Performance: 40
Mobility: 40
Energy Output: 30
Sensors: 30

Annihilator mode:
Strength: 100
Armor: 10
Firepower:0
Performance:80
Mobility:70
Energy output:20
Sensors: 20

(While in Annihilator mode his mecha often gets damaged since its body can't handle its power)

Description:

The pride and Joy of the destructa empire, Alternus is the pinnacle of both their magic and engineering might.
Created for Loternus since Birth, it is tailor made to support all of his abilities,including his versatility in magic.
In Knight mode,the mecha is covered in Armor made from the toughest material in his world, enchanted even further with the use of magic.
In Annihilator mode however, said armor transforms into a Gigantic blade, however it puts a lot of effort on the fragile interior body of the mecha to swing it so it
often ends up damaging it, and it also only leaves one free hand at most which is why it can only cast one spell at a time in this mode.

Weapons:

The ArcRazer: A blade's hilt that can channel magical energy, it's the last relic remaining from the kingdom of giants that opposed Destructa centuries ago, now it's
a family treasure passed down from one king to the next.
The Monarchy cape: A cape that changes its properties depending on what form Alternus is using, in its base form it can deflect projectiles.
ArcRazer, Crimson Glory Bringer mode: Loternus casts a flame Glyph on it,causing a blade of pure flames that burns what it touchs to manifest on it.
ArcRazer, Ice cold Reaper mode: Loternus casts an ice Glyph on it, causing a freezing scythe the causes anything it touchs to Freeze, in this mode the cape provides invisibility to the mecha.
ArcRazer, Lightning Flash Excutioner mode: Loternus casts a Lightning Glyph on it, causing a rapier of destructive electricty to take shape which is able to increase its length at lightning fast speed and even cause other mechas to malfunction from the shock , in this form the cape produces electromagnetic waves that mess up the various systems of the mechas around it.
(more to come as the rp progress)

It also serves as the hilt for the armor sword in Annihilator mode.

Abilities: Can open a dimensional portal to his home dimension to bring in different spare parts for his mecha
Very knowladgable about magic,can create glyphs with hand gestures to use those spells. He only needs one hand per spell so he can cast up to 2 at a time.
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TehChron's Characters


Pre-Smash
Name: Aaron Gentles
Gender: Male
Age:23
Height: 6'6
Weight: 180 lbs
Rank/Title: Guild Tech
Special: Freelancing
Alignment: Neutral
Bio: Aaron Gentles is a gifted Engineer of the Junk Guild, his skills with machines compared to some of the organizations best, even at such a relatively young age. A child of mixed Native American and Caucasian descent, he is one of the few Naturals to have won the genetic lottery, appearances aside. With his own inquisitive mind, stark rejection from his home community, and outright staggering technical ability, Aaron joined the Guild at the age of 17, swiftly winning approval for Guild Tech status. Some time into the First Bloody Valentine War, Aaron's Guild team investigated a battlefield on contract with the Guild's governing body to assist Lowe Guele's team when engaged, along with Mercenary Team Serpant Tail, against Rondo Gina Sahaku. Arriving in the pitch of the battle, several crew members deployed in order to assist in the fighting, however the the power of the three prototype Astray mobile suits present proved too dangerous, and Aaron's comrades were butchered in the crossfire.

As the battle ended, Aaron was left alone to salvage the remains of the battle, both in an attempt to lay his team to rest, and also to acquire any useful technology. He succeeded in both respects.



Name: MBF-01ReGHOST Astray Gold Frame
Type: Real Robot
Dimensions: 17.99 meters
Weight: 69.2 metric tons

Strength: 55
Armor: 20
Firepower: 20
Performance: 55
Mobility: 60
Energy Output: 40
Sensors: 50

Description: After the death of Rondo Gina Sahaku at the hands of Serpent Tail leader Gai Murakamo, the remains of the Gold Frame Amatsu were recovered by Guild Tech Aaron Gentles, who went about rebuilding the machine aboard his teams Cornelia-Class Tender Ship, the Nava-Hoe, as a means of getting past their death and ensuring his own survival in the dangerous world around him. After several months, he was able to work out the mobile suits basic design, as well as repair it's trademark Mirage Colloid System and unique Maga no Ikutachi energy claws. It was at this time, that the engineer discovered that as...interesting as the mobile suits armament under it's previous owner had been, it didn't suit his personal approach to engagement. While the Mirage Colloid was a godsend with it's stealth capabilities, the Guild Tech found that the firepower it could bring to bear was largely useless to him.

And so, having stripped down the extraneous weaponry to outfit the Nava-Hoe with enhanced methods of self-defense (Phase Shift Harpoons always being a nice touch), Aaron found himself looking for what exactly would suit his fighting style best...

Weapons:

"Igelstellung" 75mm multi-barrel CIWS: Mounted in the Gold Frame Amatsu's head are two "Igelstellung" 75mm multi-barrel CIWS guns. These light projectile weapons are used to intercept missiles and to destroy lightly armored vehicles, although it is classified as Anti Air

"Maga no Ikutachi" Energy Absorption Claws: One of the most unique new weapons of the ReGHOST Gold Frame are its two prototype "Maga no Ikutachi" energy absorption claws, which are mounted on the back of the suit. These "claws" can drain energy from the batteries of enemy mobile suits through the use of colloid technology, weakening them while at the same time recharging Gold Frame Amatsu's own battery. During the design phase, it was meant to be a non-contact weapon that discharged colloid particles to cover the area surrounding the Amatsu and drained enemy units that stepped into this field. This system however prove to be inefficient and is later modified to require physical contact between the claws and the enemy unit.

VPS "Tomahawk" Heavy Axe: A one-off prototype melee weapon, designed as a testbed for ZAFT's Variable Phase Shift technology, a future improvement upon the Phase Shift technology introduced during the war. At the cost of a steady drain on the units power supply (a major reason for why it didn't go into mass production), the Tomahawk would obtain a shifting hardness that would adapt to whatever it was striking against, sharpening and increasing it's durability to better match and thus overpower it's opponent with sheer brute force.

Equipment:

Mirage Colloid Stealth System: This system is inherited from Gold Frame Amatsu and allows the suit to disappear from both visual and sensor detection

Enhanced Sensor: An additional, ZAFT inspired sensor mounted in the head.

Phase Shift Armor: This feature is only limited to the right arm as it originated from Blitz Gundam.

Abilities: Aaron is a prodigy in mechanics, with an intuitive aptitude towards understanding and applying any new information. There have been hints that this applies to more than just mechanics, given the level of automation that allows the Nava-Hoe to function with a one-man crew. Also decently athletic, if malnourished.

Signature Moves:

The ReGHOST drops it's invisibility behind an opponent, before either draining the enemy unit with it's energy claws, or simply cleaving it in two.

Canon Character:


Name: Ali Al-Saachez
Gender: Male
Age: 35 (Pre-Slam)
Height: 190 centimeters
Weight: 81 KG
Rank/Title: Mercenary
Special: Hard to Kill, Trolling, Expert Mechjacking Skills
Alignment: Colossal Dick

Bio: A Former Freedom Fighter for the Republic of Krugis, noted warmonger Ali Al-Saachez quit the trade after discovering the unfortunate fact that, while hilarious, sending children to fight gigantic walking machines of death was not an effective battle tactic. Having allowed that mess to clean up after itself handily, Saachez went in search of the next big battle, and joined the PMC Trust, where his skills enabled the organization to remain relevant in the modern era. Was also attached to the French Foreign Legion under the alias Gary Biaggi.

Secretly works for "mysterious sponsors" who enabled him to obtain the location of, and ability to hijack, Gundams derived from GN Drive technology. Incredibly skilled in all forms of combat, most especially self-preservation, Saachez is is a shameless and unapologetic warmonger.

Also an excellent driver. His drifting skills are worth dying for. Some people already have.



Name: GNW-002 Gundam Throne Zwei
Type: Real Robot
Height: 18.6 Meters
Weight: 67.1 metric tons

strength: 40
armor: 30
firepower: 40
performance: 50
mobility: 40
energy output: 60
sensors: 40

Description: The Throne Zwei has something of a checkered past. Originally created in order to be a cheap knockoff of the Gundams possessing the True GN Drives, Throne Zwei and it's two sister units in Team Trinity went around mucking things up and generally being incompetent in the art of killing, given that each of the pilots had the emotional maturity of a five year old. Seeing this and getting fed up with all the kiddies getting the Good mobile suits, Ali Al Saachez got sick of the unfairness of it all, and asked one Laguna Harvey if he could get in on the GN Drive action.

In spite of his blatantly superior abilities, his request was denied, and thus took it upon himself to go and take one for himself. Tracking down the Trinity siblings in an outdated flag, through acts of pure cunning, ruthlessness, and the backing of one Alejandro Corner, Ali Al-Saachez convinced the Trinity's to speak to him face to face. This resulted in the immediate death of Michael Trinity, and the complete emasculation of his brother Johann shortly afterward. Amused, Saachez allowed Johann Trinity to board his Throne Eins before hijacking the dead Michael's Throne Zwei, and swiftly murdering him in Mobile Suit combat. The Throne Zwei has been Ali Al-Saachez's personal Mobile Suit ever since.

Equipment:

GN Drive Tau: The technical data of the GN Drives are regarded by Celestial Being as one of their most important and valuable secrets. In order to prevent exploitation, most of its data was kept within Veda at its highest security level and is impossible to directly steal. Regardless, the Corner Family obtained the information through an investigation team from the Corner Family that visited the satellite Europa, which the team found a Haro that contained data of the GN Drives. In the early stages of development, the focus was on complete replication of the original solar furnaces. This was to the point where even the first GNX-603T GN-X series was built with specifications that catered towards their usage. Their efforts on replicating the original GN Drives was eventually abandoned since they were unable to produce the special cores needed and focus shifted to creation of the pseudo solar furnaces instead.

GN Drive Taus (or pseudo solar furnaces) are imitations of real GN Drives, and while they are able to perform the same functions as real GN Drives, they are incapable of semi-perpetual energy generation or storage because they lack TD Blankets (the aforementioned special core), a component relevant to GN particle generation and utilization. The GN particle energies that derive from such drives disperse orange-reddish hues. The earlier Tau Drives that appeared in A.D. 2308 produced GN Particles that are optimized for beam weaponry, but produced a toxic form of the particles with high concentrations of it in beam weapons, which were harmful to the human body, such as shown with the cases of Louise Halevy and Lasse Aeon. By 2312, this issue has been resolved and conventional Tau Drive beams are no longer poisonous.

GN Drive Taus possess weaknesses that will always make them inferior to their genuine counterparts. Firstly, its particle output rate is less than a GN Drive's, meaning that one-on-one, the performance of a Tau Drive will not be able to keep up with a true GN Drive. Another handicap of the Tau Drives is that they require a special starter machine to charge and "activate" the Drives. The only known exceptions to this are the Gundam Thrones, who possess their own miniature start-up machines. It is unclear at this point whether these miniature start-up mechanisms were ever adapted in future Tau machines post 2308. However, the biggest weakness of the GN Drive Tau is that these drives depend on electrical power to continuously generate GN particles and is not self-sufficient without recharging, meaning that Tau Drives will have a limited operational time compared to true GN Drives and, ironically, technologically-inferior, solar-powered mobile suits, such as the Flag and Enact, which are lower in terms of performance. Because of these shortcomings, any machines powered by these drives will always have limitations against original GN Drives. While original GN Drives are superior due to their perpetual operations, the GN Drive Taus' advantage is that they are very easy to produce. In order to take advantage of this "ease of production" trait, large output mobile armors are installed with multiple Tau Drives.

By 2312, the Tau Drives used by the Earth Sphere Federation have been upgraded and improved as such their output performance can rival a 3rd Generation Gundam's GN Drive. However, because the original GN Drives have received further upgrades since then as well, the Tau Drives of 2312 still lag behind the Original GN Drives of the same period in performance. Prior to the latest (2314) Tau Drive mobile suit models, Tau mobile suits like the Ahead are equipped with sub batteries to help supply electrical Driving force (things other than beam weaponry, armor and thrusters). The latest Tau mobile suits are not equipped with a sub-battery due to the increased output of the latest Tau Drives.

GN Composite Armor: A defense mechanism used by GN Particle mobile suits. The GN Composite Armor is a system in which GN Fields are deployed within the small spaces within the armor in order to improve its defense capabilities.

GN Handgun: Used by the GN-002 Gundam Dynames and its successors GN-006 Cherudim Gundam and GN-010 Gundam Zabanya, the GN Pistols are used for short-to-mid range firing. The pistols are weaker than a standard beam rifle but have rapid fire capabilities. Newer generation pistols have secondary functions to double as a hatchet/axe. Unlike Eins and Drei, GN Handgun is attached to the left forearm of Zwei. Under Johann, Zwei rarely uses its GN Handgun as it often deploys its Fangs more often for ranged combat.

GN Beam Sabers: Stored on Zwei's shoulders. As the size of the beam saber used by the Thrones are larger than Exia's, its power increases as well.
As of 2307, Beam equipment in the Anno Domini continuity is still in the process of being developed by most military powers as a 2nd generation mobile suit armament. Celestial Being's Gundams are the first series of units to actually employ them on the battlefield. The sabers function by emitting a positron field which holds condensed GN Particles in the form of a blade. When in contact with another surface, the positron field breaks and releases the condensed particles directly onto the contact surface.Though such weapons are more versatile than solid blades, the GN particles composing the blade body may be subject to dispersion and other forms of disruption and grow less effective in different atmospheric environments. The blade sizes of beam sabers are also constant to one size for Celestial Being's units in 2307, however the 2312 saber models possess the ability to vary their beam saber size and shape depending on the needs of the situation, or just the wielder-pilot's preference

GN Fangs: Housed in two GN Fang Pods on Zwei's waist, GN Fangs are a collection of 8 guided weapons that can be used to shoot or pierce its enemies. When deployed, the Fangs would unfold their wings for flight and attack its target(s). Depending on the pilots discretion, the Fangs will proceed to either shoot down or stab through enemy mobile units. Due to their limited GN particle capacity, they need to return to Zwei in order recharge. In addition to being able to generate beam daggers, they also possess the ability to pierce GN Fields

GN Buster Sword: The GN Buster Sword is a large vibrational blade. The sword is attached to the Zwei's right shoulder. The main strength of the GN Buster Sword is impact from the heavy force the sword wields due to its huge size. It is also used as a shield because of its enormous size. It possesses the ability to generate a beam saber at its tip.

Abilities:

Hard To Kill: Ali Al-Saachez utilizes the survival instincts honed over decades of combat and terrorism to possess a nearly supernatural aptitude for escaping otherwise deadly situations.

Terrorist Mastermind: Skilled at brainwashing otherwise vulnerable children into religious fundamentalists, put to good use in creating the KPSA.

Mecha-NTR: Can steal other people's machines with relative ease via his superior hand to hand combat skills and pure talent in piloting. Poor bastards are generally left crying afterward, now bereft of their relevance in the wider scope of things.
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Qinglong's Characters

(OC Character)



Name: Mikhail Meyer
Gender: Male
Age: 22 (pre slam), 24 (post slam)
Height: 5' 8"
Weight: 76 kg
Rank/Title: Lieutenant JG (Pre Slam)
Special: Image Feedback System
Alignment: Hero (pre Slam)

Bio:

Pre Slam
Youngest son of the current head of Meyer Industries, Mikhail was drafted into the Earth Defense Command Land Base stationed on Mars as an Ensign and mobile suit pilot. Prior to joining Mikhail was enhanced with the Image Feedback System (nanomachines) allowing pilots to interface with various machines, however he complains he doesn't recall the procedure and it took much longer than his officers claimed it would. Mikhail appears bitter about the IFS and refuses to speak of his family, instead focusing his efforts on his duty. Mikhail's actions in regards to their mention imply instense disgust of the Titans and he would like nothing more than to be rid of the Decepticons which he sees as a thorn in the side of the EDC's mission.

Post Slam

After the Slam all contact and sightings of Mikhail were lost, causing others to presume he was killed during the event. However he has recently resurfaced in an extensively damaged Duel Gundam and seen engaging in terrorist strikes against supposed former allies, labeling them a threat to the peace of the Earth Sphere...



MS Mode


Waverider Mode

Name: MSN-001A1 Delta Plus
Type: Real Robot
Height: 19.6m
Weight: 27.2 metric tons

Strength: 35
Armor: 45
Firepower: 40
Performance: 55
Mobility: 55
Energy Output: 30
Sensors: 40

Description:
A limited mass production type mobile suit based on the delta gundam's designs. However due to being non standard mech it was difficult to incorporate into teams and was rarely used. Can transform into waverider mode for atmospheric flight across long distances thanks to its high thrust output. It is equipped with a bio-sensor, however it is less effective than the one installed into the Zeta Gundam.

Weapons:
60mm Vulcan Gun x2
Beam Saber x2
Beam Rifle
Shield
2-Barrel Grenade Launcher
Beam Cannon

Abilities:
Transformation



Name: GAT-XR-102RE Renegade Duel Gundam Repair
Type: Real Robot
Height: 17.5m
Weight: 57 metric tons

Strength: 20
Armor: 20
Firepower: 30
Performance: 40
Mobility: 40
Energy Output: 30
Sensors: 30

Description:
Crudely repaired variant of the Duel equipped with scrap parts, Renegade Duel Repair's left arm has been lost in a previous skirmish, replaced with a camouflage sheet. The right eye was never fixed and instead a red optic was installed in its place. The missing left leg's foot was replaced with a "peg leg" to allow the unit to walk. A twin barrel beam gun has been strapped to the remaining right arm to make up for the losses in firepower elsewhere.

Weapons:
"Igelstellung'"75mm Multi-barrel CIWS x2
Beam Saber
57mm High-energy Beam Rifle
175mm Grenade Launcher
Twin barrel Beam Gun

Abilities:
Phase Shift Armor: Due to the addition of scrap parts, the right knee and left foot are not protected by PSA.



Name: BMD-00X-UR "Bermudeus"
Type: Super Robot
Height: 30 meters
Weight: 130 metric tons

Stats:

(Final Stats TBA)

Description:
Presumed to be an experimental mech from a previously destroyed civilization the Bermudeus was recovered and outfitted for use by Mikhail after losing the Renegade Duel Gundam. Average pilots are incapable of moving the Bermudeus as the pilot must interface the machine. Sharpened Talons cover the left arm with a shield acting as additional defense (including a hidden energy gun) and hiding 3 Strike Daggers attached to the bottom of the machine. The Bermudeus utilizes "Odic Energy" for creating energy weapons and erecting a barrier. Strangely the machine is capable of performing a Higgs-Boson jump, allowing it to effectively teleport itself and certain weaponry.

Weapons:
- Odic Sword x4
- Claw Arm
- Shield (equipped with Odic gun)
- Strike Daggers x3
- Odic Cannon x3

Abilities:
Boson Jump
Odic Barrier
Image Feedback Control System

Signature Moves:

Odic Cannon Full Burst
A weapon capable of firing a wide arc, with caliber exceeding a battleship's main gun. The two wings flip over the shoulders revealing 2 cannons, along with a third cannon on its chest area, fires a wave of Odic energy at its targets.

Odic Gun Full Burst
The Bermudeus extracts ambient vital energy from its surroundings, and points the odic gun at the enemy, trapping the enemy with a stream of Odic energy. The shield is detached from the Bermudeus as it opens the third cannon in its chest area and flies up, connecting the shield to the cannon directly, and fires a destructive Odic blast at the entrapped unit, resulting in a cataclysmic explosion.

Final Odic Sword
The Bermudeus activates and deploys all of its Odic Swords at once, Boson jumping them into the opposing mech to pin them down before transforming the claw into a giant Odic Sword, boson jumping in bisecting the opponent before teleporting behind and above them cleaving them in half.

Final Odic Claw
The Bermudeus enhances the claw arm with Odic Energy before dashing forward and gabbing the enemy. The energy claw solidifes as it repeats teleporting around the opponent pinning them with multiple energy claws. The Bermudeus finishes it by enlarging the claw arm to triple its original size with solidified Odic energy while accelerating and slashing the opponent to pieces.

(Canon Character)

Pre Slam

Post Slam

Name: Eiji "Alberto Null" Asuka
Gender: Male
Age: 16 pre slam, 18 post
Height: 5' 7" (Pre Slam) 6' (Post slam)
Weight: 62 kg (Pre Slam) 69 kg (Post Slam)
Rank/Title: Gradosian SPT Pilot
Special: Human/Alien hybrid

Bio:
Pre Slam
The son of an Earth born astronaut and a Gradosian noblewoman Eiji began his career at a young age as a pilot for the Gradosian empire upon urging from his mother, despite his pacifistic nature. Upon stumbling on the plans for the Grados Empire to invade Earth he decides to take matters into his own hands and steals the experimental Tracer "Layzner" to warn the Earth Sphere of the impending danger. Pursued by his former comrades in the face of his betrayal Eiji is torn between his ideals and the loyalty he swore to the Empire, going to extreme lengths to not kill his opponents. Little does he realize when faced with destruction the experimental Tracer will not go down quietly into the night, not until it fulfills its own preset objectives...

Post Slam
After the events of the Slam Eiji left the Earth sphere in shame, only returning months after the slam. Realizing his ideals could not save his home world Eiji has abandoned them and fights far more ruthlessly than before - which is surprisingly fortunate for him since the hunters from the Empire will spare him no quarter if they catch him.

Theme:



Name: E-SPT-LZ-00X "Enhanced Super Powered Tracer Layzner 00 Experimental"
Type: Real Robot
Dimensions: 9.5 meters
Weight: 14 metric tons

Stats:
strength: 20 (40)
armor: 20 (40)
firepower: 30
performance: 50 (60)
mobility: 45 (60)
energy output: 30
sensors: 40

Description:
The Super Powered Tracer is the premier weapon of the Grados Empire and was developed well over a century before they began plans of conquest. Originally created for construction purposes SPTs were later outfitted for military and reconnaisance use. Bipedal machines in design SPTs are equipped with multiple vernier thrusters for high speed maneuvers and come with over 20 different sensors. Primarily designed for use in atmosphere or space they can be used underwater but this was not a priority for their design specs and problems may occur at sufficient depth. The cockpit is located in the head and covered with a hardened armoured acrylic glass canopy. Wiring and lubricant cables run throughout the body with high power actuators for slow movements and low power pulse motors for quick combat motions.

Weapons:
Knuckle shot x2 (attached to wrists)
Calf missiles x2
LDR-00R Lasered rifle

Abilities:
Onboard AI (increases success of maneuvers, aiming and dodging over time, gathers data on opponent's movement patterns, will move the mech in preset patterns if the pilot is rendered unconcious or unable to act)
Distortion Field (projected warp in space which deflects energy and gravity based weaponry to a degree, has a limited effect on physical attacks)
V-Max
Boson Jump




Flight Mode

Name: E-MF-SPT-LZ-00X-2 Layzner Mk. II "Enhanced Multiple Form Super Powered Tracer Lazyzner Experimental Mark 2"
Type: Real Robot
Height: 9.9 meters
Weight: 15.6 metric tons

Flight mode:
Height: 4.98 meters
Length: 8 meters
Wingspan: 11.35 meters

Stats:
TBA
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Johnson's Characters

(OC Character)
Name: Marcus Jackson.
Gender: Male
Age:25
Height:5'10
Weight: 200lbs
Rank/Title: Lieutenant
Special: Mercenary.
Alignment:Neutral
Bio: A former Zeon Lieutenant who distinguished himself during Operation British, and later on transferred to the Zeon 603'rd test corps and becoming a pilot for the Zudah. Being one of the only pilots to actually use a Zudah without it's engine exploding on him, Marcus was picked to help test the Zudah's upgrade, the Zudah Abfangjäger. Days after he was transferred to Pezun, Zeon surrendered to the Federation and the Autobots. When the orders came down that all forces could either surrender to the Federation or flee to Axis, Marcus decided to instead steal the Zudah Abfangjäger and use it to become a Mercenary aiding either the Federation in cleaning up Zeon or assisting Zeon and Decepticon forces in their retreat to various safe zones. Marcus is considered an Ace Pilot comparable to Anavel Gato or Shin Matsunaga, and is specialized in high speed combat with an emphasis on hit and run attacks. Marcus views the Titans as a potential employer, though he will be extremely cautious in taking jobs from them.

Name: EMS-018 Zudah Abfangjäger
Type: Real Robot
Dimensions: 17.3 meters
Weight:61 metric tons

Strength: 26
Armor: 22
Firepower: 40
Performance: 48
Mobility:56
Energy Output:44
Sensors: 36

Description:Bearing a close similarity to the Original Zudah with the only real differences being the use of two smaller boosters on the backpack instead of the single oversized booster, an upgraded reactor capable of handling beam weaponry and a stronger shield. Though at the expense of armor on par with the Kampfer and very little in the way of physical strength, and limiting the amount of weaponry the Abfangjäger can carry.

Weapons:
1x Beam Saber
1x:Anti MS Shotgun
1x:Beam Smartgun/Machine Gun.
2x:Strumfaust missiles mounted on the shield.

Abilities:
Overboost: diverts power from the weaponry into the boosters, allowing the Zudah to double its already considerable speed for an extremely short amount of time.
Smart Targeting:A program built into the Zudahs Fire Control System that assists the Beam smartgun in ultra high speed combat, allowing for a quick lock on, however the system is very prone to crashing and at the longest has run for only a minute.

(Canon Character)
Name: Lockon Stratos (Neil Dylandy)
Gender: Male
Age: 25
Height:6' 0'
Weight: 147lbs
Rank/Title: Gundam Meister
Alignment: Hero
Special: Highly Talented Sniper both in a Mobile Suit and on foot.

Bio:Lockon Stratos, born Neil Dylandy, was born with his brother, Lyle, on 3 March UC 0054 to Owen and Lyndsay Dylandy. Beside having a twin brother, Neil also had a younger sister named Amy. The young Neil spent his childhood days in Ireland and grew up there surrounded by his loving family and friends. Neil's peaceful days continued up to his early teens; until that fateful day in UC 0065. Young Neil was with his parents and sister Amy for a family outing when the KPSA launched an attack on the recreational area where the Dylandys were at. The blast instantly killed Neil's parents and younger sister. Neil survived the explosion, as he was separated from his family at the time of the blast, but the incident left an emotional scar on Neil and the lost of his loved ones planted seeds of hatred within him against KPSA and terrorists in general. In UC 0078, Veda caught an eye on Neil's eligibility to become one of Celestial Being's Gundam Meisters and had Grave Violento scout on the young man. Grave noted about Neil's excellent marksmanship, friendly attitude and his distinct hate for terrorists. Neil was later invited into Celestial Being and accepted the role of a Gundam Meister. He was given the codename, Lockon Stratos, and the GN-002 Gundam Dynames to pilot. Bears a distinct hatred for Zeon, the Earth Federation, and the Decepticons, considers the Autobots to be on the right path but overall ineffective, and the Titans as nothing more than thugs with serious Ego issues.

Name: GN-0002 Dynames
Type: Real Robot
Dimensions:18.2 meters
Weight: 59.2 metric tons

Stats:

Strength:30
Armor: 52
Firepower: 56
Performance: 40
Mobility: 40
Energy Output: 50
Sensors: 30

Description:

Weapons:GN sniper rifle x 1
GN beam pistol x 2
GN shield x 1
GN full shield x 1
super substratospheric altitude gun x 1
GN beam saber x 2
GN missile x 24

Abilities:
Trans-Am system:Increases GN Drive Particle output by a magnitude of three, tinting the entire suit red allowing for increased performance. Can only be used in short bursts and once expired the suit will have 1/2 their original output and performance.
Hidden 9 yrs ago Post by Seiryu
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Karyu's Characters (note while listed here Kamille is currently free)



Name: Kamille Bidan
Gender: Male
Age: 17
Height: 5'6"
Weight: 131 lbs
Rank/Title: Ensign
Special: Newtype

Bio:
Kamille grew up in the Gryps (formerly known as Green Noa) space colony and found a hobby in robotics. He became a mech pilot after a chain of events leading to him taking control of a Titans Gundam Mk-II and aiding the AEUG. Kamille's robotics experience coupled with his Newtype abilities make him a highly skilled pilot. His beliefs follow those of the AEUG: The space colonies should be free from Earth.



Name: RX-178 Gundam Mk-II
Type: Real
Dimensions: Overall Height: 19.6 meters
Weight: 33.4 metric tons (Standard) 54.1 metric tons (Max)

Stats:

Strength: 40
Armor: 45
Firepower: 40
Performance: 35
Mobility: 25
Energy Output: 40
Sensors: 40

Description:
The RX-178 was designed to be a direct descendant of the RX-78-2 from the One Year War both in appearance and function. It features a 360 panoramic viewscreen surrounding a linear "floating" seat which gives the pilot a large view of view. The RX-178 Gundam Mk-II are three prototype mobile suits developed by the Titans in UC 0087. All three were stolen by the AEUG: one kept and repainted while the other two were sent to Anaheim Electronics.

Weapons:
The Mk-II is equipped with two beam sabers while other weapons it can carry (such as a vulcan pod, a beam rifle, a hyper bazooka or a clay bazooka alongside a shield) depend on what is deemed necessary.

Abilities:
Kamille has remarkable intuition thanks to his Newtype abilities and (later on when he can use the Zeta) he can call upon the souls of the departed to aid him in battle.

Signature Moves:
Kamille fires off a barrage of shots with whichever firearm he has equipped.

[Zeta stats for later]



Name: MSZ-006 Zeta Gundam
Type: Real
Dimensions: Overall Height: 19.85 meters, Waverider Wingspan: 18.61 meters
Weight: 28.7 metric tons (Standard) 62.3 metric tons (Max)
Waverider Wingspan: 18.61 meters

Strength: 45
Armor: 50
Firepower: 45
Performance: 45
Mobility: 35
Energy Output: 40
Sensors: 40

Description: The Zeta Gundam is a high-performance, next-gen suit developed by Anaheim Electronics for use by the AEUG. It was designed by Kamille who applied the movable frame technology extracted from the stolen Titans Mk-II suits. Because of this, the suit is able to transform quickly and smoothly even in the midst of battle.

Weapons: The Zeta includes standard weaponry such as head mounted Vulcan guns, dual beam sabers, and a high powered beam rifle. It also has arm mounted grenade launchers which can also be fitted with a grappling hook. If needed the zeta can also carry a large rifle known as the Hyper Mega Launcher in place of its beam rifle.

Abilities:
Waverider mode: The Zeta transforms into a craft which allows greater mobility and speed
Newtype Resonance: Because the Zeta was Kamille's own design, his newtype abilities are more effective (Requires pilot to be in a very driven and determined of mind. Cannot be used right away and is not a passive ability).

Signature moves:
The Zeta Gundam transforms to waverider mode and rams into the enemy (finishing move).

OC:


Name: Karako
Gender: Female
Age: 27
Height: 5'9"
Weight: 143 lbs
Rank/Title: Lieutenant
Special: low-level Newtype
Alignment: Good

Bio:
Karako is a mobile suit pilot stationed at the EF Academy as an instructor. She has a feisty personality and can be a bit on the sassy side. She tells things like it is and isn't afraid to speak her mind (with plenty of cussing of course). Karako grew up on Earth, constantly moving to various military bases thanks to her father. She joined the military at the age of 18, hating it until she had the opportunity to pilot a mobile suit. A natural at it, she piloted various suits for the EF over the years before settling down back on Earth to train young pilots. Karako has a very strong protective drive which is her motivation. She does her best to protect those she fights alongside. Karako can't stand the Titans whatsoever but somewhat passive aggressively plays nice with them when necessary. She supports the Autobots since pretty much anyone trying to either destroy everything or take over is on her shit list.



Name: MSN-00100 Hyaku Shiki Demon, or "Demon Shiki" (sometimes Karako refers to it as the "Purple People Eater")
Type: Real
Dimensions: Overall Height: 21.4 meters
Weight: 31.5 metric tons (Standard) 54.5 metric tons (Max)

Stats:

Strength: 50
Armor: 45
Firepower: 30
Performance: 50
Mobility: 45
Energy Output: 40
Sensors: 40

Description: The Demon Shiki is a [mostly cosmetically] modified Hyaku Shiki prototype built by Anaheim Electronics. Its appearance represents that of a mono-eyed demonic warrior painted metallic purple, black, and white. It's also equipped with powerful thrusters to enhance the speed and mobility of the suit. This suit excels in close-combat and was modified to be able to use hit-and-run style tactics.

Weapons:
Kanabo-Nata: A pole-arm weapon reminiscent of a samurai naginatas. One end features a serrated blade while the other is the armor-smashing spiked club of a Kanabo.
Kitty Claws: A pair of long, incredibly durable ninja claws.
Dual Beam Sabers: self-explanatory
Beam Rifle: self-explanatory

Abilities:
This suit is meant for getting in and dealing high damage before getting the hell out. It's fast and it's tough.

Signature Moves:
Armor-buster: The kanabo is used to damage the opponent's armor capabilities. Requires the pilot to be within fairly close range. Can be a very risky tactic depending on the opponent.
Kitty's got Claws: If able to get close enough, the kitty claws can be used to tear apart the opponent(requires both sets) or impale. Again, requires close range.
Hidden 9 yrs ago Post by Seiryu
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Lightning's Character (MIA)

(OC Character)

Name: Jace Dager
Gender: Male
Age: 27
Height: 185cm
Weight: 67kg
Rank/Title: Major/Crimson
Special: Dimensional General
Bio: Pre-slam: The grandnephew of the king of Va Rox, he was widely known to be among the most skilled and arrogant pilots in the empire. Fully accustomed to his status, he believed that everyone except his granduncle was beneath him. During the climax of a major battle with a rebel kingdom, the dimensional engine stationed in the Emperor malfunctioned and he was sent spiraling into the current world. Stunned at the new circumstances initially, he made contact with the Federation, the closest thing to the empire in this dimension, he offered his services as a mercenary despite his distaste of having to lower himself to such a disgusting low level job.

Post-slam: Intriuged at the goals of the Titans and the possibility of finding a way to get back to his home dimension, Jace allied with them in the role as a security consultant. He seeks to use them as a personal army to his own ends eventually and isn't above killing even Titan soldiers if he finds it suits him.


Name: White Emperor
Type: Super Robot
Dimensions: 22 meters
Weight: 200 metric tons

Stats:

Strength: 20(70)
Armour: 60(40)
Firepower: 80(10)
Performance: 40(50)
Mobility: 30(50)
Energy Output: 40
Sensors: 30

[b][u]Description:[/b][/u]
The White Emperor. A prototype mechanical unit constructed by the top scientists in the alternate dimension Va Rox, It was granted to Jace as a mark of his abilities and position as one of the three top generals of his world. Powered by a dimensional engine, an imbalance in the engine during a battle resulted in both Jace and the White Emperor to be transported into the current universe pre-slam.

Weapons:
Plasma beams: By directly funneling the power of the Emperor's reactor, into an electromagnetic field surrounding the Emperor, multiple plasma spears can be formed to be "hurled" towards the enemy or used as a rudimentary defense system which can be instantly turned into an excellent offensive one. Plasma swords can too be formed around the mech's hands for close-range combat.

Gravitational control: Through the means of the prototype system BABYLON maintained by the AI, Ea, the Emperor can manipulate the gravitational fields around it. It can be used to restrain enemies or to simply crush them through gravitational forces. The system may also be used as a replacement to actual thrusters on the unit if they are damaged by using gravity to control it's speed and direction, though it is crude in comparison. It's greatest value though, is to act as the ultimate defense system to the already well armoured Emperor by either dramatically reducing any physical impacts, diverting most energy attacks simply around its body and to act as a white blood-cell system for the mech by eliminating any nanites or similar objects used to attack or infiltrate it with Ea coordinating the system down to the simplest calculation.

Abilities:
Alternate melee mode. All power is instead funneled into the Emperor's body, enhancing the performance of the machine and drastically increasing it's strength. By manipulating the gravity fields internally the Emperor's frame, he can increase it's physical prowess dramatically in exchange for the ability to utilize its gravity fields externally.

Signature Moves:
Last sight: Jace first slams the the opponent into the ground with a gravity field before floating above him. Slowly increasing the gravity, his enemy slowly grinds itself further into the ground. Ignoring any please of mercy, he smirks at his enemy's despair and their horror, finally boosting the gravity rapidly until both the mech and pilot are unrecognisable paste.
Critical point: Jace places multiple gravity fields around his enemy before drastically increasing their strength, tearing both the unit and pilot into multiple directions.
Dimension shot: Using his gravitational powers to hold his enemy in place, he powers up the Emperor, he places a immense amount of dimensional energy in a small but powerful gravity field before sending it hurtling towards his opponent which proceeds to either warp away or obiliterate the general area where it was fired at along with the trapped entity.



(Cannon character)
Graham Aker. Reserving him, will fill in details later.
Hidden 9 yrs ago 9 yrs ago Post by Seiryu
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Es/Gundamguy's Characters

(OC Character)
"I-I'm a murderer?" -0079

"You disgusting Automatons. Preaching about freedom is the right of sentient beings and crap when It's just the living ones that really matter.I'll show you why! "-0087


Name: Art Right
Gender: Male
Age: 18 (Pre slam) 20 (post)
Height: 6 1/2
Weight: 214
Rank/Title: Ensign
Special: Insane Newtype/ whispered
Alignment: (Pre slam) Neutral (Post Slam) Bad
Bio: Born into an abusive and strict lower class family Art right was know as a child as an introvert and a loner, powerless to change his situation and too scared to talk to anyone. As his loneliness grew so did a hidden sixth sense he seemed to posses in addition to a brilliant technological mind despite being a mere adolecent. The One year war however freed him from his personal hell and thrust him into another. At age 11 he was forced by Jamaican Daninghan to pilot an Mobile Suit after hearing the rumors of his extrasensory abilities. Desperate to maintain order after the colony broke into a riot caused by Emperor Brai's infiltrators Art was unknowingly forced to kill his own parents and numerous civilians who were under the demons control. Jamaican kept the truth hidden from the boy to keep him in is control and sent him away to Newtype labs to be studied. Fearing his potential as his mental instability showed it'self the researchers had erased his prior memories and tried making him more docile,however deep down he feels an emptiness within his heart that he seeks to understand. He's very paranoid and erratic towards other humans due to reading their true thoughts, often he sees manifestations of their emotions as foreboding visions. He fears the Autobots power and is uncertain of their friendship with Humanity due to being unable to feel their emotions. He is loyal to the Titans but is reluctant to totally give into the organization's anti-spacenoid slant due to his own Space colony background.

(Post slam)
After the slam his memory became restored by mental trauma of the worlds decent into anarchy. His PTSD of his slaughter of his colony sent him into a decent into madness in bloodlust. He begins blaming Ryoma Nagare and the Getter team for allowing his slaughter of innocents turned into demons to happen and for not ending Barai sooner. He also goes on a fanatical crusade against the resurrected Brai . Art blames the the Transformers both Autobot and Decepticon for causing this catastrophe, and his hate has grown to encompass all mechanical forms of life like Zoids. His sense of morals to other Humans have become twisted as well. Rather then forming connections and with others to bring understanding as Newtypes were foretold to do Art has become addicted to feelings of despair, mental trauma and death. Each life he takes the more of a thrill he obtains from each cocktail of emotions. With every traumatic event he rips from the minds of others the more masochistic pleasure he gains, the more despair he feels the more powerful he feels for conquering his own inner weakness.

Theme

Name: RX-78T Gundam Titans Version
Type: Mobile Suit (Real Robot)
Dimensions: height: 18.5 meters
Weight: 60.0 metric tons

Description: A Titans production unit directly descended from the RX-78-2 the Titans hoped to use the legacy of the White Devil to keep the colonies in line. Effectively is has the same capabilities as the original

Strength: 25
Armor: 58
Firepower: 45
Performance: 55
Mobility: 37
Energy Output: 40
Sensors: 30
Abilities:As well as being a Newtype with precognition and enhanced empathy he has a wide range of skills in technology and is a brilliant engineer and weapons designer. An ironic prerequisite for such a violent technophobe. Unknowingly his gift comes from being among the enigmatic whispered.
Weapons:

60mm Vulcan Gun
Beam Saber
Beam Javelin
Beam Rifle
Shield

Signature Moves:
He is known to fire off his beam rifle and Vulcan guns at the same time then when he gets close prefers to use the beam javelin over his saber

(Canon character)




Name: Asuna Elmarit
Gender: Female
Age: 15-16 (pre Slam) 17 (Post slam)
Height: 5 feet 4
Weight: 114 pounds.
Rank/Title: Cadet
Special: Newtype
Born into the Principality of Zeon Asuna was but an adolescent when she was put through training commenced by Shockwave to hone her expected Newtype abilities. Often during the training her father would barge in and berate her. Dissatisfied with her performance her father would often break in during the tests and berate her for not reaching his expectations. After the end of the one Year war her father fled to Cybertron with Shockwave to escape war crimes accusations and after the Delaz conflict a teenaged Asuna was forced into the E’cole du Ciel Federation Piloting Academy based in Canada. She had little motivation to become a pilot and aimed for a support role. Discriminated because of her Zeon origins and berated by her fellow classmate Erisia because of her poor piloting skills she became more determined to become a more competent pilot. Eventually she discovers she’s more adjusted to Zeon Mobile suits in simulations. She becomes more capable in simulations despite her difficulty with panoramic sensor in atmosphere. After an incident where paint rounds were “accidentally” replaced with bullets Asuna and Erisia became friendly rivals of sorts and began practicing with one another in simulations.

Asuna’s circle of friends are composed of Emilu Voigtlander who went to the Acadamy to be able to take care of her siblings, the former Marine Shinn Barnack, her crush and the perfectionist Erisia Nocton who shares emotions for Shin.

After the Titans pay for Zeonic pirates to attack the school while in space training Asuna’s newtype potential slowly becomes unlocked after encountering her fellow Zeon test subject named Akira. After destroying several salamis class ships the Zeon begin targeting the students misled by the Titans to be Earth Federation hardliners. Being overwhelmed with all the deaths within the battle Asuna is to frozen with shock to prevent Shin taking a hit from Akira meant for her. Devastated by this loss Asuna runs away from the school. She is captured by the Pirates and becomes forced to become part of the crew.
Post Slam
After the slam the Pirates are destroyed by the Titans and she Joins AUEG. She encounters her old rival Erisia, now a Cyber Newtype and obsessed with defeating her alongside her former instructor’s one of whom Yahagi Franziback is her biological father. After narrowly evading Erisia’s pursuit Asuna obtains an advanced Mobile Suit called Le Cygne

She is a talented artist although these skills remain unnoticed. She occasionally throws her sketchbook at people when irritated. She has a disinterest in robots and somewhat initially intimidated by the Autobots due to her memories of Shockwave but eventually befriends the Autobots Hot Rod and Kup. She becomes facinated by the Aura battlers for their organic appearance. Post slam Asuna is distrustful of the new Cult that has sprung up in the wake of the Slam that claims to bring refuge and haven for refugees. She is determined to stop destructive Newtypes like Erisia, Art Right and sees them as twisted mockeries of themselves. She sees the Decepticons similarly as the Titans
TGM-79C GM Canard

Strength: 30
Armor: 40
Firepower: 29
Performance: 30
Mobility: 30
Energy Output: 40
Sensors: 40

MS-06C Zaku II Early Production Type
Strength: 30
Armor: 45
Firepower: 46
Performance: 60
Mobility: 59
Energy Output:30
Sensors: 35

RMS-106 Hizack

Strength: 30
Armor: 45
Firepower: 46
Performance: 60
Mobility: 59
Energy Output:30
Sensors: 35

Post slam
Name: RMS-099 Rick Dias
Strength: 37
Armor: 40
Firepower: 40
Performance: 50
Mobility: 46
Energy Output: 48
Sensors: 39



Name: MSS-008 Le Cygne
Descrption: A prototype developed by AEUG and Anihiem Electronics based on Asuna's testing data it's main focus is enhanced maneuverability
Type: Mobile Suit
Weight: 38.2 metric tons
Strength: 19
Armor: 25
Firepower: 54
Performance: 70
Mobility: 70
Energy Output: 32
Sensors: 30


Abilities: Asuna is a Newtype and possesses precognition an enhanced empathy

Weapons:1 x Beam Rifle
2 x Gatling Gun
2 x Beam Saber (Twin Beam Trident)
1 x Shield
Mega Beam Launcher
Biosenseor
Theme:
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