@Scio Iffy on fully implementing stats for now, but a simpler system would definitely be cool, as much as I love HxH's system. Devolving abilities into spells felt like it'd lessen the...uh...special-ness of the abilities, but if it's something like base abilities then with addition of the possibility to branch out with spells, that could be pretty cool.
I think I share @January and @GreenGoat's concern on stats. Even with a disclaimer that stats are just a general guideline/illustration of someone's capability and not something fully absolute, those statstick people could be concerning. Those statsticks usually are boring to play with anyway, for me.
Though, if it really is implemented in a way where everyone just use it as a general guideline and reference points that still allows for organic and clever combat, that could be pretty nice.
I think I share @January and @GreenGoat's concern on stats. Even with a disclaimer that stats are just a general guideline/illustration of someone's capability and not something fully absolute, those statstick people could be concerning. Those statsticks usually are boring to play with anyway, for me.
Though, if it really is implemented in a way where everyone just use it as a general guideline and reference points that still allows for organic and clever combat, that could be pretty nice.