Hidden 8 yrs ago Post by Menhir
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@Lmpkio
Area and Advanced are just regular Extras.
You don't need to define them.
Hidden 8 yrs ago Post by Lmpkio
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@Lmpkio
Area and Advanced are just regular Extras.
You don't need to define them.


Oh... ok then. I just deleted the definitions for both. Is my character finally ready to go?
Hidden 8 yrs ago Post by Nanashi Ninanai
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Nanashi Ninanai Strange Bird of the Moon

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@Menhir ALICE gained her own consciousness in the end though, and decides that she can act on her own free will which was why she sacrificed herself. I'm still somewhat unsure about whether I would play ALICE as how she was at the start, or somewhere later instead. I'll weight in my options first on this regard.

Alright, I'll just go with digital hologram for her appearance. I'd stick with her just being an AI but having no separate body would make interaction awkward lol.
Hidden 8 yrs ago 8 yrs ago Post by FallenTrinity
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WIP


Hidden 8 yrs ago Post by Menhir
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Okay friends today was pretty crazy and I'm beat so I'm just going straight to bed tonight.
I'll do all the things that need doing tomorrow evening.
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Hidden 8 yrs ago 8 yrs ago Post by Flamelord
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Putting this up as a work in progress just to make it clear that I am working on it, and so it doesn't accidentally get eaten or something. Expect it to be finished soonish.

Hidden 8 yrs ago Post by Menhir
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@Jerkchicken It works. Feel free to stick it in the characters tab.

@clanjos I actually just realized you listed two qualities under Useful. Each Useful is actually a distinct quality, so if you can bring Legs down to 7 points then it'd be correct. Other than that, you're good to go and can post it in the character tab.

@Lmpkio After double checking and running it through a calculator I realized that Arms on yours should actually be 7 points and Head should be 4 points. I could have sworn it checked out last time but I guess I screwed it up somewhere. Anyway, just fix those two things and I guess if you're satisfied with it you can add it to the character tab.

@Nanashi Ninanai Well yes friend I'm not sure why you expected playing a computer waifu plot device to not be awkward.
I mean if you wanted you could also run an OG that's basically notALICE in notEx-S Gundam and tweak it however you want. Robot media has a long and storied tradition of blatantly ripping things off with minor changes.

@FallenTrinity So do you have any questions or are you just reposting this?

@Flamelord Okay friend.
Hidden 8 yrs ago Post by Nanashi Ninanai
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@Menhir Heh, good point. though I really wanted it to be ALICE because...well, it'd feel different for me to play someone else even if the concept is the same. Guess I'm just a bit too attached to her.

Alright, I think I have an idea on how should I do this. App will be coming soonish.
Hidden 8 yrs ago 8 yrs ago Post by FallenTrinity
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@Menhir right now just a repost just in case I lose it in the pages

Edit: I do have questions about the hit locations and move set ( how many stats, how to set it up. Etc but I'm holding off for now since I'm going to bed and have a flight tomorrow
Hidden 8 yrs ago Post by Lmpkio
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@Menhir And corrected.
Hidden 8 yrs ago Post by Jerkchicken
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Who are we waiting on?
Hidden 8 yrs ago 8 yrs ago Post by Menhir
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Well we've got about five people who are at varying stages of "not done" but let's go ahead and set the deadline for starting at October 20th, two weeks after the thread was posted.
Does that sound okay with everyone?
Hidden 8 yrs ago 8 yrs ago Post by FallenTrinity
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@Menhir I need you to take another look. I think I fixed the stats and skills but not the hit locations are throwing me off. Just need to know if I'm on the right track with it. I do apologize for bothering you but I seriously am having a hard time understanding the rules on hit locations
Hidden 8 yrs ago Post by Flamelord
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Alright, did my best on the character sheet. Done as far as I know.
Hidden 8 yrs ago Post by Raineh Daze
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I've mostly been waiting on this weekend to rewatch things so that I know exactly what I'm writing. Apologies.
Hidden 8 yrs ago 8 yrs ago Post by Menhir
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@FallenTrinity So your stats and skills are good, yeah. If you can give a little explanation for each Relationship, that would be good. I'll be honest your mech is way off base but you seem to be getting there pretty well.

@Flamelord Okay your stats, skills, and relationships all function. Your mecha is all over the place, and also Finishing Moves don't really support stuff like what you have here. You could make your Zero System thingy a part and it'd be kosher though.

@Raineh Daze It's been kind of a rough week here too so I can entirely understand.

Speaking of which, now that I have time, I should get around to writing a little guide on how to mecha.

HOW TO MECH LIKE A PRO
So today we're gonna build @Jerkchicken's request, Gravion- specifically, God Gravion. Now, I know what you're thinking: "But Menhir, Gravion is HYPE MADE MANIFEST, there's no way you can build it in a system!"

Well, whoever you are, I'm gonna prove you wrong.

Glossing over the fluff parts for the moment, basically we want to start with the Parts that make up Gravion. Being a five-section combiner, this is pretty easy. We'll assign three hit locations to the primary component, Gran Kaiser, and then two hit locations to each of the component machines: G-Driller, G-Attacker, and G-Shadow. The remaining hit location goes to the left leg, which is also a G-Attacker but for some reason that one never actually did anything of import in the show. So, arranging them roughly from bottom to top, we get:

1-2 G-Attacker I
3 G-Attacker II
4-5: G-Driller
6-8: Gran Kaiser
9-10: G-Shadow

For those who didn't watch Gravion (don't, it's terrible), this is roughly analogous to (in order) right leg/left leg/arms/torso & head/backpack. Next, we assign Qualities. Gravion is basically a pile of pink lasers and knives held together with weak magnets, so let's assign each location's free quality to Attack. Gran Kaiser does a... passable job at dodging, so we'll slap the Defend quality on it. The G-Driller has been shown to tunnel underground and pierce through heavy armor, so we'll give it Useful: (Burrowing) and Useful (Punch Through Hard Objects). The G-Attackers can both fly, so we'll give them each the Useful (Flight) skill. You might think this is redundant, but remember that a part becomes unusable once it's knocked out. The G-Shadow- I don't remember the G-Shadow doing anything except being used as a boomerang, so I think it's fine. Finally, since the Gran Kaiser is actually a smaller robot, we'll give it the ability Useful (Operate When Damaged), and define it as a quality that allows the Gran Kaiser part to continue operating until it's gone, even if Gravion has lost three or more parts. So now, Gravion looks like:

1-2: G-Attacker I: Attack (Graviton Missile), Useful (Flight), 9 Points
3: G-Attacker II: Attack (Graviton Rifle), Useful (Flight), 4 Points
4-5: G-Driller: Attack (Graviton Pressure Punch), Useful (Burrow), Useful (Punch Through Hard Objects), 8 Points
6-8: Gran Kaiser: Attack (Graviton Sword), Defend (Dodge), Useful (Operate When Damaged), 13 Points
9-10: G-Shadow: Attack (Graviton Crescent), 10 Points

So we've got a red flag here in the form of Gran Kaiser- it has over ten points on it, which is a no-go here. Luckily, we can fix that with our next step: Extras.

First thing we'll want to do is check if we're the right size. Gravion's actually a tiny bitch combiner that, from what I recall, doesn't even clear the 30 meter mark, so we can stick with the default Size 2. Next comes trying to emulate Gravion itself. the G-Attacker's Graviton Missile bombards a fairly large area with weak-ish missiles, so we'll hit it with Fast 1 and Area 2. The G-Attacker II can eject the Graviton Rifle from a holster on the side, which doesn't do all that much in the show but since the boob woman is supposed to be a skilled gunman we'll give it the Aim extra. the G-Driller's rocket punch was the first weapon to be halfway-decent, and can also hit two chunks of space monster at once, so we'll drop the Strong 1 and the Splash 1 extras on it.

Next is Gran Kaiser. We need to spend at least 3 points on extras to get it on track, for the reasons stated above. First off, we want two ranks of Advanced, partly because it's space magic but also so we don't have to roll for Operate When Damaged every round. Since it technically has to take multiple actions to function like this (keeping itself alive with it's Useful quality counts as an action) we'll also give it Spray. Finally, Gran Kaiser is shown to eat a decent amount of shit before it goes down, so we'll give it Tough 1. Lastly, the G-Shadow contains lock-on targeting systems and the damaging Graviton Crescent attack that can explode the heavily-armored Zeravire with minimal trouble, so we'll give it Strong 4 and Advanced 2. So now, our mecha looks like this:

1-2: G-Attacker I: Attack (Graviton Missile), Useful (Flight), Area 2, Fast 1, 6 Points
3: G-Attacker II: Attack (Graviton Rifle), Useful (Flight), Aim, 3 Points
4-5: G-Driller: Attack (Graviton Pressure Punch), Useful (Burrow), Useful (Punch Through Hard Objects), Strong 1, Splash 1, 6 Points
6-8: Gran Kaiser: Attack (Graviton Sword), Defend (Dodge), Useful (Operate When Damaged), Advanced 2, Spray, Tough 1, 9 Points
9-10: G-Shadow: Attack (Graviton Crescent), Advanced 2, Strong 4, 4 Points

Finally, we fill out the rest of the sheet and we're done. If you're wondering how do do the copilots, you can simply represent them with Relationships. So, if Eiji was the lead character, it'd look like:

Luna Gusuku 1: Copilot of the G-Driller. Looks like a child and is kind of a total bitch about everything.
Touga Tenkuuji 1: A well-meaning, sheltered idiot and martial arts prodigy who pilots the Gran Kaiser. Arguably the most tolerable member of the team.
Eina 1: Copilot of the G-Driller and token shy glasses character. She's actually a clone of a robot from the moon. No, that part's not really explained at all.
Mizuki Tachibana 1: Pilot of the G-Attacker II. She's a dirty traitor who exists to have boobs. Does almost nothing, but is still important for some reason.
Leele Zeravire 1: Pilot of the G-Shadow. She's Sandman's daughter and the token shy waif character. Easily spooked by fire except when she's not.
Ayaka Shigure 1: Eiji's missing sister. She's not actually missing at all, and was actually that guy in the back wearing the char mask the entire time but just didn't tell anyone.
Klein Sandman 0: Sandman doesn't get a relationship because he's a douchebag.

Since they're copilots, all the relationships (save Ayaka) can be freely triggered when the copilot in question is present. Be careful about overusing them, though: You could very easily drain a relationship and need one of your copilots to sit out the next mission if you're unlucky.

This concludes the first and only(?) episode of HOW TO MECH LIKE A PRO.
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Hidden 8 yrs ago Post by Flamelord
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@Flamelord Okay your stats, skills, and relationships all function. Your mecha is all over the place, and also Finishing Moves don't really support stuff like what you have here. You could make your Zero System thingy a part and it'd be kosher though.


Yeah, Imma fix those stats now that I understand it a bit better. I just wasn't sure what applied as a Finishing Move when it comes down to it, cause the Tharsis doesn't really have one.
Hidden 8 yrs ago Post by Menhir
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@Flamelord
Well, the finishing move is fairly situational so you don't particularly need to have one, it's just that it's a big part of the genre. One possibility for mechs without a designated finisher would be to just swap it out with a signature phrase or something.
Hidden 8 yrs ago Post by FallenTrinity
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@Menhir

Ok that post you did braking down how to mech like a pro... actually is what I was hoping for. :)
Hidden 8 yrs ago Post by Flamelord
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@Flamelord
Well, the finishing move is fairly situational so you don't particularly need to have one, it's just that it's a big part of the genre. One possibility for mechs without a designated finisher would be to just swap it out with a signature phrase or something.


Ah, I see. Anyway, would a precog part need to go on all the hit locations for it to be effective at all?Cause the problem in the show wasn't that the precog was wrong, it was just that the pilot couldn't react fast enough to the warnings from the mech
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