In the beginning, the Valar aided Eru in composing the Music, which became the World. Though they were the instruments, He was the conductor; they could hear their sounds and those of their peers, but the truth of the Music was greater than them, and belonged to Eru. For better or for worse (only Eru knows), the universe has marched to this same rhythm since the beginning of time. And will continue to, until the Doom of the World comes to pass, all is unmade, and the Second Music brings about paradise eternal.
With such a fate looming over all things, it is a wonder anything of interest happens. How can life be worth living, when the whole of the universe is still ticking to the beat of a drum set down an eternity ago? There follows a curious fact, but a logical one, that the less we know, the more surprises await us. And by seeing the world through the eyes of beings far less grand than the Gods, we are given the gift of exploration for its own sake. We look for the sake of looking, we walk for the sake of walking, we are for the sake of being. There are those that accept the immobility imposed by the icy hand of Doom that grasps us all... but there are those who feel that their part must be played, even when there is no script.
Thus it is rightly said, not all those who wander are lost.
And there are tales yet untold in the land we now know as Middle-earth. Tales that bear telling, and will hopefully be worth the getting of a biscuit or two and a cup of tea before settling in to hear them. So, we shall fill a pipe and speak of tales long since past and forgotten. Deeds not sung of, but never forgotten.
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This will be a Middle-earth based role play, drawing from the lore set down by Tolkien but with a little bit of wiggle room to allow for more creativity. If you're unfamiliar with the lore, don't worry about it too much; you don't need to be great or even good, since the focus of this RP is not going to be about how amazing your character is, but what they do.
One may simple walk into Mordor.
This will take place between Hobbit and Lord of the Rings. So there will be events going on, and I shall be DMing them and many of the main characters. Unless someone offers a viable option with solid reason. If this takes off it will start with everyone in or near a merchant/ traveling caravan. So keep that in mind. Your character is going to be out there and doing things. So keep that in mind. You have your own reasoning.
That said, you should come into this with an idea of the story you want to tell, and put in the effort needed to make it happen. Being apathetic and waiting for someone else to do the job will get you nowhere. If you don't want a story to be told, or you don't want to help someone tell a story, this is not the RP for you. If you just want to play an impossibly powerful yet (equally impossibly) nubile 16-year-old wizard or some generic lone-wolf badass, this is not the RP for you.
Rules-
-Be respectful
-Tell a story, don't just wait for it too be happen.
-Don't go poking holes in other people's character sheets.
-You cannot be a dragon, balrog or such.
And if someone wants a challenge. Try making a older elf, something along the age lines of Thrandruil or Elrond. Though I shall warn you, detail it. Make it thorough. Though I will warn, I will close a race if we get too much of that race. So keep it diverse.
Spots:
1.)OPEN
2.)Vas Khaleen - Mawiyah Firyal, Haradim
3.)13org - Agarwaen, elf
4.)Silmaril - Ireth Eryn, Dunedain
5.)OPEN
With such a fate looming over all things, it is a wonder anything of interest happens. How can life be worth living, when the whole of the universe is still ticking to the beat of a drum set down an eternity ago? There follows a curious fact, but a logical one, that the less we know, the more surprises await us. And by seeing the world through the eyes of beings far less grand than the Gods, we are given the gift of exploration for its own sake. We look for the sake of looking, we walk for the sake of walking, we are for the sake of being. There are those that accept the immobility imposed by the icy hand of Doom that grasps us all... but there are those who feel that their part must be played, even when there is no script.
Thus it is rightly said, not all those who wander are lost.
And there are tales yet untold in the land we now know as Middle-earth. Tales that bear telling, and will hopefully be worth the getting of a biscuit or two and a cup of tea before settling in to hear them. So, we shall fill a pipe and speak of tales long since past and forgotten. Deeds not sung of, but never forgotten.
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
This will be a Middle-earth based role play, drawing from the lore set down by Tolkien but with a little bit of wiggle room to allow for more creativity. If you're unfamiliar with the lore, don't worry about it too much; you don't need to be great or even good, since the focus of this RP is not going to be about how amazing your character is, but what they do.
One may simple walk into Mordor.
This will take place between Hobbit and Lord of the Rings. So there will be events going on, and I shall be DMing them and many of the main characters. Unless someone offers a viable option with solid reason. If this takes off it will start with everyone in or near a merchant/ traveling caravan. So keep that in mind. Your character is going to be out there and doing things. So keep that in mind. You have your own reasoning.
That said, you should come into this with an idea of the story you want to tell, and put in the effort needed to make it happen. Being apathetic and waiting for someone else to do the job will get you nowhere. If you don't want a story to be told, or you don't want to help someone tell a story, this is not the RP for you. If you just want to play an impossibly powerful yet (equally impossibly) nubile 16-year-old wizard or some generic lone-wolf badass, this is not the RP for you.
Rules-
-Be respectful
-Tell a story, don't just wait for it too be happen.
-Don't go poking holes in other people's character sheets.
-You cannot be a dragon, balrog or such.
And if someone wants a challenge. Try making a older elf, something along the age lines of Thrandruil or Elrond. Though I shall warn you, detail it. Make it thorough. Though I will warn, I will close a race if we get too much of that race. So keep it diverse.
Spots:
1.)OPEN
2.)Vas Khaleen - Mawiyah Firyal, Haradim
3.)13org - Agarwaen, elf
4.)Silmaril - Ireth Eryn, Dunedain
5.)OPEN