A soft 'clink' fills the room as Barkeep sets down the glass he was wiping. The amiable looking man gives you a once-over. "Sucks I have to get you guys to help me." He says, twirling some sort of pistol in his hand as he speaks. "But I'm pretty much holding down the fort here at the bar single-handedly. I can help break Betty out, but you guy's 'll need to do the rest. Well, I'm sure I can rope some people to help us out, but you people will need to do a majority. I'll be sure to hop in at the end to claim my ticket out, but just in case this falls through, I'm stickin' here. Thank you all for your help."
After he's finished his speech, he sends some info to your slab. A blueprint of the asylum you'll be breaking into, complete with Betty's cell number, guard routes, and vents. He senses your befuddlement before you can open your mouth to speak. "Yeah, when I was alive I got a Psyche degree. I moonlit as a sort of torturer/psychiatrist there. Let me get my hands on this stuff." He says, tapping the screen. Again, there's a pause, before he raises some form of alcohol up. "Now, want something to drink? You're in for the long haul, so it's on me. Feel free to look grateful."
Overview
Basic Plot
Out of all the demons in hell, no one was as unremarkable as Betty, except maybe in her ability to drink. For most she was simply a nuisance or a fairweather friend. That was until a friend of hers, called by all as simply "Barkeep," was made aware of a unique ability of hers. She had a spell that allowed her to open portals, seemingly without taxing her that much. Barkeep was convinced this ability would allow him out of hell. Unfortunately, she was recently kidnapped by the Cambion Nefas. Even then, it's doubtful this stuff would stay underwraps forever. To get her safely from the jail cell to opening the portal, you've been assigned. Either it was the ticket out of hell that enticed you, or something more, but either way, you need to protect this girl.
The Hellscape
Hell, being populated by modern humans, actually is quite scientifically advanced. The land can actually support an ecosystem With stuff like flesh, fungi, and plants. There are also workable materials like obsidian, brimstone, carbon, rusted metals, etc. This allows stuff like homes, forges, and labs.
As for the general environment, it fluctuates. Like earth, it seems to have certain biomes. There are obviously the sections of hell where the ground is a hard obsidian, and all that flows is lava. Of course, there's also other areas. Common ones include muddy-flesh pits full of bizarre plants and fungi, frozen lakes and craggy rock formations, and even snow-covered spires. It's a surprisingly diverse place, and it seems Demons and Lost Souls are willing to set up anywhere, cities and the such.\
Manus
Magic is used by pulling ambient energy, called manus, from Hell itself. This, naturally, damages the soul. Humans have fairly weak souls compared to demons, whose souls can be built for magical use just as their body can be built for strength. Spells are how said ambient energy is applied, focusing that ambient energy through the soul and out into the world, built to do a specific thing, like throw a huge friggin fireball or healing a wound. Of course, focusing something through the souls is painful, as mentioned, so people have a tendency to say some gibberish or gesture as they cast.
To craft new spells, one must first get their thoughts out of their head. Magus's write out exactly what the spell is and what they want it to do. Each Magus has a fairly unique process for this, some choosing to display this as a mathematical formula, some as a drawing, some even as modern art pieces. While it is possible for other mages to learn these spells, it's an incredible challenge, requiring personal guidance from the original creator.
Spells are always generated to produce a specific effect, be that effect "launch a ball of flame from my hand" or "Produce a pulse of energy from my body that accelerates healing." Once that concept has been written out an memorized, one must simply focus on it and use their soul to pull ambient energy from hell and force it through the paradigm. Once done, the effect is immediately achieved. How powerful said spell is (I.E. how big the fireball is or how powerful the slowing effect) is dependent on how much energy is focused through the soul. More energy, more hurting, more powerful spell. Said pain feels like a pit in the chest, a genuinely painful guilt.
Luckily, souls regenerate over time. Botched spells also generally fizzle out and the hell energy just disperses back into the air. Doesn't mean they don't still hurt though. Soul expended on botched spells takes a toll on the soul, and even leave "soulscar," hampering the soul's regenerative process.
manus can be solidified. This allows both 'enchanted' items (Items made with manus in them, giving them special effects like a boomerang that always returns to its user) and 'charms' (items that, once broken, release stored manus energy, like a paper tag that, when torn, generates an explosion.) These are both very serious sub disciplines of magic, and huge businesses. After all, one doesn't need to harm their soul to use either of these, while still getting use of magical effects.
Manus, truly, isn't actually magical. The Soul's ability to manipulate it is. As such, Manus can't move through objects, or directly affect someone without endangering them. One could create a buff spell that increases rapidly increases muscle generation in an area, or to whoever is hit, but trying to directly affect a being's cells is impossible, instead making a horrifying mess. This is why enchanted items must be forged with Manus, and can't be enchanted afterwards.
Rules
All the standard stuff, no god-modding, no power-play, meta-knowledge, etc.
Although I'll admit, sometimes I can be stupid, and you fully have the right to defend any decisions you make, I have the last say.
Half-demons are rare, and so are Spirits. 1 of both at max.
No historical figures as Human PCs. Want to save those for cool cameos.
That CS might be changed so feel free to suggest additions to it.
I want a funny game, but not one that can't be serious. Don't go to edgy or to laughable.
One to two paragraphs about once a week.
PCs are about a little above average in terms of general prowess
Injuries in hell aren't lethal unless your soul is taken out of your body. If I blow someone's arm off, it can and will be grown back, don't worry.
Just reposting this from the interest thread. I've got a couple of sections to finish off, but we cool. K, done.
Deprave, a.k.a. The Depraved One
Appearance: Deprave is a tanned humanoid with dark neck-length hair who stands at around three meters tall, with a highly muscular figure to match; this excessive size is about the only obvious indicator of demonic heritage, other than a constant grin of sharp yet unassuming teeth, an impossibly long and girthy prehensile tongue, and a rather deep brow that seems to shadow his eyes and bleach them a sickly off-white regardless of the lighting, with no obvious irises, and occasionally no visible pupils either. Under normal circumstances, he dresses lightly in the traditional dress of his people, essentially upsized versions of a loincloth, shoulder-spanning cape, and a reasonably ornate crown signifying his position as a king, plus earrings just for flair, though as of recent technological advances he has added holsters and sheaths for his weapons and equipment on his person, as well as carrying ammunition on him as needed.
The human who would become Deprave was born thousands of years ago, to a moderate-sized tribe of proto-Mayans in the Americas. In those days, the culture amongst these peoples was little better than tribal, but it had nonetheless advanced to the point where one leader could find themselves in charge of a fairly large group of people, if they played their cards right... and as it happened, Deprave was born directly into a role where he'd inherit power over the entire tribe. It was just bad luck (so it was claimed, anyway) that his father, the current ruler, was struck down by a most foul killer in Deprave's early twenties, and that Deprave himself was now in a position to heavily abuse his power, and possessed a mindset that encouraged him to do so... and so he did.
At first, it was merely warmongering. Where he could, he had his tribe invade the lands of other, smaller tribes, subjugating their people under his own, and when necessary picking out the choicest samples of human cruelty to twist into his minions, a sort of bodyguard for what was to come. As his tribe captured other tribes, so did it grow, and so did it gain the capacity to capture yet more tribes, and so did the cycle continue, until the manpower he commanded was easily the greatest unified force within a great spread of land. Indeed, this conglomeration may have been the initial source of more recent Mayan civilisation, and the great stylised cities of the Classical era of the Mayan empire. Yet it was not at no cost: even at this stage, the leader of this multi-tribal culture had begun performing terrible torments on his lessers, often having his cronies kidnap common folk to gruesomely torture them, and as the population grew, so too did the degree to which he could engage in such behaviour without severely impacting its numbers.
This situation only escalated further over time, and it wasn't long before the first of many attempts to slay him were enacted, barely held off by his guards at the time. After that, he chose to heighten his security, and at the same time announced himself and all his future descendants as being the offspring of the gods, to be considered the highest of rulers and to be treated with the corresponding respect. Naturally, his more moral servants were outraged, one even going so far as to call him a great number of names, including "The Depraved One". To this, he laughed, ordered a girl child sent to his bedchambers to show how depraved he could be, then executed the woman when she failed to refer to him by his new name, the very same insult she had just flung at him.
From that day forward, he would become more and more sadistic, conquering ever more peoples and ending the lives of many of those subjugated, and ever more assassins found themselves brought to heel by his loyal henchmen, subsequently tormented and tortured in the most vile of manners, in a cycle that seemed endless. This would be the time in a story where a great hero would step up and kill the mad god-king that claimed leadership; unfortunately, real life is not so kind, and the Depraved One ruled his kingdom for more than fifty years before eventually succumbing to the natural cycle of aging, brought low by what modern humans know as a heart attack. Naturally, the people rejoiced, and the Depraved One's heir, knowing full-well that he might be less lucky than his father, denounced the man, demanding that all record of his rule be erased from history, never to be spoken or written of again, and all his positive accomplishments attributed to the ruler before him, as well as the heir himself; the prior proclamation of deific blood certainly helped ease people into that mindset, and helped keep them from rioting in his own lifetime, since conditions had undeniably improved after the change of leadership.
Long before European settlers ever found their way to the New World, the Depraved One had been forgotten by time, a relic of an age all but forgotten. However, his story markedly did not end there: for obvious reasons, his soul was sent to Hell, in a time well before demons had forsaken torture as being too much hard work, and so he was trapped and tortured for century after century, millenium upon millenium, until some time in the 16th century. This was a good three hundred years after the general halt of demonic torture, but the Depraved One was still on note as being especially fun to subject to his own methods of murder, and a particular group of demons had made sure to keep him chain up for their own fun.
Yet these demons had grown lax, the chains holding him had grown weak, and the Depraved One, never shying away from his nature as a total monster, had long ago started making in-roads to freeing himself. One day, when only one demon was "on duty", he made his move, abruptly pulling himself free of the wall he was attached to, catching the demon in the chains still locked firm to his wrists and ankles to prevent it from fighting back against him, then having his way with it for several days before escaping. The demon's fellows found it thoroughly broken in both body and spirit; however, the Depraved One was free again, and immediately began a campaign of terror against humans, demons, and to some extent spirits, which would span a good two centuries on and off, remaining in hiding whenever he wasn't preying on the weak, before anybody so much as knocked him down a peg.
By this, the 1700s, he had become well-known for his activities, and a gang of demons and humans decided to take him on, using one of their less-liked members as bait to draw him out, then ganging up on him and at least partially succeeding in subjugating him, though he dealt injuries out to many of their number that would take a great amount of time to heal. Even so, this was enough to convince them that he could be useful, and they decided he would be used as a frontguard for their men, once again trapped by his chains out of battle, yet using them to devastating effect when their gang faced off against others. That said, the Depraved One did not hold leadership over a small empire for fifty years without being highly charismatic, and he ever so slowly wheedled his way into first their acceptance, then their trust, and ultimately their loyalty, essentially forcing himself into a position of leadership within a few decades through sheer force of charisma.
And there, ten years after reaching the top of their group, he made his announcement: their gang was destined not to merely feed on scraps, but to ultimately grow, and grow, and finally to reign supreme over all of Hell, toppling even the so-called "Mr. President" who claimed to be the master of that dimension, no matter how strong he supposedly was. Though some of the gang were sceptical, the Depraved One had done enough to turn his key supporters into practical fanatics, enforcing his will over this gang much the way his subjugates had done over his tribe and empire in life. And so things were for another few centuries: though the gang grew but slowly, they had effectively infinite time to become an army, and his initial followers only became more fanatically loyal as time passed, enforcing the state upon any newcomers to the group, in much the way a cult of violent thugs bent of conquering Hell itself might do, something only enforced further by the tortures of the Depraved One - who eventually shortened his title to just Deprave, reflecting the changing times as technological advancement accelerated in the realm of the living - until some point in the late 1990's.
By then, the gang was about 150 souls strong, and human biological research had advanced quite far within the real world. Yet aspects of Hell had allowed it to advanced much further, and experiments were already being put into the creation of Cambions on a genetic level, rather than having demons merely magically enforce the state upon humans. Of course, somebody knew somebody who talked to somebody else, and one day, Deprave was approached by a human scientist, lacking in morality and seeking to produce only the strongest of beings, beings physically stronger than any demon. And who better than the mini-legend simply called Deprave? It took but a moment of thought for the would-be god-king to accept: he'd never been much good at magic anyway, and what could be better than immense strength for a man like himself?
Long story short, the procedure turned Deprave into what he is now: a hulking humanoid monstrosity, whose expansion in size shattered the manacles that had held his wrists and ankles for so long, and granted him absurd strength and durability, as well as an enhanced rate of healing when he did suffer injuries. Beyond this point, he has mostly continued his acts of incredible violence with his gang under his heel, with not much change other than a growth in power. However, current events seem to have granted him a new path: though taking over Hell is ultimately an unrealistic goal, as he has reluctantly admitted to his minions, conquering Earth is a more than viable option, and unlike a takeover of Hell, it is something that could perhaps be achieved within weeks or months, rather than centuries or millenia.
Thus his current situation: breaking a certain portal-generating demon out of her prison, and escorting her to somewhere or other. His minions, hanging back, will be both his prophets and his army, gathering new recruits and fighting under Deprave where needed; Deprave himself plans to do some conversion of his own, turning these other humans and demons who also wish to leave Hell into yet more loyal minions of himself, perhaps even forming a new set of generals to work as his power base over the other inhabitants of Hell, and ultimately those of Earth, if the whole thing hasn't just been utter bollocks from the start.
Personality: Deprave is nothing short of cruel. Mentally speaking, he is very unrestrained in terms of what he enjoys and allowing himself to enjoy them. In another universe, maybe this would have caused him to be a wholesome person who bettered the world greatly for the time he lived in; in this one, it led him to become a sadistic, gruesome individual who considers torturing a person to be a fun way to pass a few hours, violent murder a cheap laugh, and prolonged sexual assault against humans, animals, and sometimes even children to be somewhat vanilla preferences. This has not been lessened by thousands of years of torture turned against him, if anything heightening his gory ways whilst in Hell, especially since such harm now cannot kill his victims. Even so, he retains a certain degree of charisma (and in some circles a serious reputation for what he does) that, generally speaking, keeps him from being attacked on sight, at least until he makes his own moves to harm others, and at times even gives him the facade of being a brilliant leader figure.
Greatest Sin: Lust - Though he is certainly incredibly sinful in many ways and in great measure, Deprave's biggest weakness has always been to indulge himself in the worst excesses of human nature, be it cold-blooded murder, prolonged torture, or extreme sexual vice. The very fact he chose to rename himself after this fact, on a whim no less, only plants him more firmly within this sin's boundaries.
Motivation: Deprave sees an opportunity to reclaim what he once had in returning to Earth: where he once ruled over but tens of thousands, he now has the opportunity to claim leadership of millions, if not billions of souls, and with his enhanced physique (and perhaps the opportunity to gather the demonic and damned alike to his armies), he figures he has a realistic possibility of taking the civilised nations of Earth by storm and planting himself as a sort of God-Emperor, for eternity if at all plausible.
Skills: As far as mutations go, Deprave's powers as a Cambion are largely restricted to physical abilities that turn him into a walking tank, with massive strength even for a Cambion, great durability and stamina, and much faster regeneration than normal humans possess; these are all relatively simple on their own, but make for a tough combination to deal with as a whole. Additionally, through long study of the relevant techniques throughout his life, he is a highly capable torturer, and only mildly less capable as an interrogator, making him more than able to draw from a person any answer to any question he likes, including, if he really must, the truth of a matter, something only enhanced by his newfound strength and the near-immortality that most humans and demons possess in Hell.
What really makes him stand out from a mere brute, though, is a form of twisted intelligence and charismatic ability. For starters, he was skilled enough a leader of men to conquer and annex a great many Mayan civilisations into his own in his time; and, even considering that he claimed lineage from the gods of his culture, most of the reason he survived to a natural death as a mortal was his capacity to pick out from a crowd those who were easily moulded to suit his needs, or better yet already shared his disturbing worldview, and twisting them into utterly loyal henchmen who would follow his orders gladly, and were more than willing to spend their lives in his defence. With no lack of cruel men and women in Hell, of course, he believes rebuilding his forces should be comparatively simple overall.
Gear: AA12 shotgun, 2005 model - The classic automatic shotgun, a staple and a lifesaver. Well, moreso a range enhancment tool, but it is good for kneecapping both a person's legs off with relatively long-range frag grenades, "stapling" them to the nearest wall with a lead slug, then blasting their face off with a point-blank 12-gauge buckshot round, thus saving your own life, kind of. Slightly modified so that Deprave's giant fingers can pull the trigger properly, and holstered on his left hip. Another AA12 shotgun, 2005 model - Because when you're strong enough to fire an automatic shotgun like it's an air pistol, why not do it with two? He has the ammo to maintain that sort of fire rate in stockpile, at least. This one has also been modified so Deprave can fire it properly, and is holstered on his right hip. Blackgore - An elaborate custom macuahuitl around three meters long, designed several years after Deprave's conversion into a Cambion with his egregious strength and advancements in modern science in mind: it is constructed entirely out of an extremely hard and dense substance, tungsten carbide, save for three rows of obsidian blades running round the outside edges, and it can be used as both a blade and a club, wielded in either one hand or two, with the capacity to deal out substantial damage as painfully as possible. Normally, these obsidian blades would be fairly brittle and require frequent replacement, but the entire weapon has been enchanted in production to be extremely durable, meaning that blade maintenance is essentially unnecessary, and dealing significant damage to the main portion of the weapon appears to be impossible. This is typically sheathed diagonally across his back, as it won't fit anywhere else. Chains - A set of four quite hefty iron chains about a meter long each, these are the very same bonds that held him for thousands of years, put to use as weapons for another half a millenium, and only disconnected from his body upon his transformation. Nowadays, these are not frequently used, being that Deprave has better options- though heavily enchanted to provide durability enough to resist the ravages of time, particularly against rust and direct attempts to break them, they have certainly seen better days- but they can still be combined with Deprave's strength to practically cut humans in half as easily as restraining them. Stored in a holder over his left-hand lower back. Dataslab - A good old commonplace slab of data, larger than usual to account for his own size. This is used by Deprave for communicating with his gang/army, playing a few games when for some reason he has to trick himself into avoiding being a murderous sickening bastard (Mr. President forbid), and very little else. Because it is important, he stores it in a fairly thick metal box lined with cotton, which is then stored in a holster on his right-hand lower back, conveniently lying beneath Blackgore's ultradurable "blade" whilst the club is sheathed.
@Skinner35 Characters only go in the "characters" tab once officially accepted (Pro and WW were accepted in the Skype chat). I would prefer a bit more expounded on in the Personality section, and as I mentioned before, cybernetics don't carry over from earth to hell. Luckily, you can edit your posts, it's in the bottom right corner. Once you've edited him again, give me a shout by typing @Kafka Komedy and I'll take another look.
Name: Toby Skinner Sex: Male Greatest Sin: Greed Motivation: To possibly escape hell. Personality: His past has taught him how to be secretive, as well as how to form a good story in a tight situation. But he stays optimistic and sometimes tries to crack a joke. He sometimes uses light-hearted sarcasm to try to lighten the mood in tense situations. He is very protective of his teddy bear, don't ask why. He tries to be a kind and nice person but he can be serious or hostile of needed. If he trusts you, he will fight for and with you. He has learned loyalty from the guild. He is goal oriented and won't stop until the mission is completed. Biography: Born in the early 1990's to parents who soon left him because they financially and emotionally couldn’t raise a child. Toby was taken in by a member of a thieves guild and was raised and trained to be a thief. As he grew, he became very close to the leader of the guild and received the best training and teaching. Trained in persuasion and slight-of-hand pick-pocketing he began stealing what he could from unsuspecting victims. All he has ever known was thievery and greed. Never caught in the act, he continued to steal whatever he wanted. With nothing but his wits and sticky fingers, he got by quite well. One day he was doing his daily rounds, pick pocketing anyone he wanted. Just walking about town. Then decided to swipe some jewels from the jewelers. Just like normal. A quick job with little risk, having been done maybe fifty times. Walking in and selecting a target to go home with, he decided upon what seemed to be the biggest rock in the store. Has to be at least worth one million. Waiting for an opening to get close to the target. There seemed to be some commotion out in the street. So out of curiosity, he went to go see what was going on. Smoke began to disperse across the street and he soon realized that a riot broke out. He had to get out of here quickly before it got any worse. So he quickly ran back into the store, smashed the glass case surrounding the jewel and grabbed it, expecting everyone to be distracted by the riot. He began to make his escape. But soon after leaving the store, he was met by an officer armed with a shotgun who saw him steal the jewel. When he frantically tried to escape, the officer fired his gun. In a extreme spike of pain, his right arm was gone, completely gone. In extreme pain and fear, he ran. Running as fast as his body would take him before collapsing from pain and blood loss. When he woke up, he was back in his home. He was groggy and sore. Looking around, he saw his master and a few of his other companions in the room. As he let out a painful groan he attempted to stand. His companions quickly rushing to his aid, helping him stand. He realized that every part of his body but his right arm. Looking over to his arm, he realized that it wasn’t his arm. It was cybernetic! He started freaking out, asking what happened and why his arm was like this. When they finally calmed him down enough to try to explain what happened. They told him everything about how the riot started and how he lost his arm. Then he asked how they were able to afford this. They responded by telling him that they sold the jewel he stole and used the money to get it. They soon began to teach him how to use the arm and retaught him his skills and how to function. Not too much time had passed before he was out in the field again, doing small jobs and working his way up. Then he caught word of a huge job coming up and he automatically wanted to have it. Trying to get his reputation back and climb back to his rank. But this job was more than he thought. He was attempting to steal very valuable jewelry from Royalty. It went don quickly when one of his companions tripped an alarm. When he was caught, he tried escaping, but failed. After a few more attempts, they were tired of his little games and the guards beat him to death. When he woke up in hell, his arm was gone and he had a massive headache. Not realizing where he was, he began walking around, looking for people so he could ask where he was. He didn’t remember being beaten to death, he didn’t remember anything! All he knew was his name and very few things about himself. While he was walking around, he saw a tavern. So he walked in and saw Barkeep…
Skills: Thievery, stealth, persuasion, light on his feet, fast, great at forgery of signatures. Gear: Cybernetic arm (lost when he died), One Revolver, One small teddy bear.
Appearance: Gwen height is 5'2 and she have a tattoo on her right arm
Sex: Female
Personality: Gwen is a sarcastic grumpy lady who try to stay calm even if she is stuck in hell, she try to keep away from the other people who are also in hell with armfold and her eyes roll everytime but deep down she is just scare, confuse and just want to go home to tell her family and her girlfriend and say she is sorry.
Greatest Sin: Envy Gwen feel like less talent then her middle brother and older sister
Motivation: Gwen just want to get out of hell so she can see her girlfriend and her family and tell them she is sorry.
Biography: born in 1980s Gwen was youngest of the Danielson family a middle class family, her siblings were more talented than her, her middle brother was so good playing baseball and her older sister was a very talented singer and Gwen was just....Gwen.
With their great talent Gwen was jealous of both of them, so she had to find things she is good at, music? no! science nah! making thing? not even close! making videos?....it was ok with that but not her taste, but she found her talent and that art!
By she was 20 and went to college and she moved out of family house and telling them that she doesn't need them in life and she went to live in apartment. While college she met the most beautiful women name Jess.
Her and Jess hang out all the time when they first met each other, they talk and talk all day until their relationship bloom and they decide to become roommates (no they are not married...yet) until one night before stuff went out.
Gwen and Jess have a big fight about something, Gwen say something that hurt jess and leave the apartment to take a ride in her car. While driving Gwen was starting to feel bad about she say, when she about to turn her car a another car was coming toward her car and CRASH!.....everything went dark.
Gwen wake up in some red room, it was very hot and the room very creepy photos, She thought it was all some dumb prank that her friends made for her but when she open the window all she saw was fire....She realize she is in hell.
Skills:
artist
dataslabs
Hacking
Gear: her phone but with no bars just pictures and dataslab
@Skinner35 There we are, he looks good now. The only thing I would possibly give him is more skills, since with only one arm he's a bit weak, but even then you edit your post in the characters tab to put in the changes and I'd be fine with it.
1. As I said to Skinner, I would like a bit more in the personality section.
2. The grammar is a bit off. Nothing incomprehensible, but if you could run through everything again just to correct any mistakes, that would be awesome.
3. Gwen seems incredibly weak. The very first thing the PCs are doing is a jailbreak, and Gwen doesn't seem to have any items or skills to deal with that. The "fast talker" trait could be useful elsewhere though, so I suggest keeping that. Of course, this is all just suggestion. You can keep her at this level if you really want.
4. Just a minor nitpick i have, the "spell list" has your skills in it, whereas it should have your spells.
It appears we meet once more, my dear Banana. Also, do I detect a hint of POONTAH in this thread?
Anyways, here's my CS.
Grog Lawson
Appearance: A wiry, yet sturdily built young chap, Grog prefers to cover himself in numerous articles of protective clothing, such as reinforced leather, goggles and even a few hints of chainmail. Behind his makeshift mask and anachronistic helmet, there lies the face of a twenty-something year old man, with almost shoulder-length messy brown hair, a somewhat handsome, angular visage and an ever-present stubble. His eyes are dark brown, almost black, and glisten distinctively in stronger than average lighting.
Sex: Seldom.
Personality: Grog is the human personification of "Hold my beer dude, I got this." Hot-headed, completely chaotic and boisterous to boot, he's the type of guy who'd shoot himself in the foot on a dare, and then pistol-whip the doctor for trying to sedate him, then somehow mix the various available sedatives into a cocktail powerful enough to send a blue whale home trippin' balls while also acting as a potent fire-bomb if ignited properly. To add further figurative dynamite to the figurative pile, a hair-trigger temper is only matched by his inquisitive nature and love of booze, effectively making him a disaster with legs.
Greatest Sin: Wrath. Two words: Unrestrained and violent.
Also bar fights.
Motivation:"Escort a portal making demon so she can open up one of those bad boys to god knows where? That'd fucking rule."
Biography:"Honestly, I've got nothing to say. I had my fun. I did anything I wanted to do. I only wish I died with more style. You know, getting hit by a truck hurts like a bitch."
That pretty much sums our short-tempered, strong-livered modern day adventurer's story. In life, he was a virtually jobless part-time delinquent, living off petty theft, mainly by blowing up the showcases of chain stores and running off overloaded with stuff in the middle of the night, or by snatching their cash registers in broad daylight and hoping nobody caught up to him. What little earnings he had, he mainly spent in booze, pizza, and materials for more homemade death traps.
Overall, his hobbies mainly consisted of raising as much hell as humanly possible. They included: Previously mentioned cases of theft, public intoxication, loitering, vandalism, disorderly conduct, assault, battery, numerous attempts to pimp farm animals, unlawful possession of weapons and improvised explosive devices, construction of said devices, dumpster arson, jaywalking, uncountable barfights and a hell of a lot more nasty things. It is worthy to note, that even though he was extremely disruptive, Grog displayed an unhinged version of fairness (that was often subject to change), preventing him from lapsing into a full-on psychotic.
Despite his bad habits, Grog had only spent a few months total in prison, due to somehow always evading capture. Eventually, though, his recklessness caught up to him, and he ended up mangled in the sidewalk, after an attempt to outrun a few officers by charging head first into high-speed traffic.
Once he awoke in Hell, Grog was, to say the least, excited. A chance to have a blast and carry on boozing for all of eternity? So what if it had a few pesky demons and nightmarish creatures? It seemed like a pretty sweet deal. And so he went, his vile, bar-hopping, face-beating campaign continuing to this day.
Skills:
Hold My Beer: Grog's most formidable trait is his ability to constantly innovate in unconventional (and dangerously idiotic) ways. He knows enough about subjects such as engineering, science and the occult to create extremely hazardous and utterly bizarre inventions. Furthermore, even though his long-term planning skills are poor at best, he can improvise mind-boggling "strategies" on the spot to counter pressing problems.
Fist of the Barfighter: A life spent in blowing things up and consuming copious amounts of booze has left Grog with the ability to hold his own in a fight exceptionally well. He is an unpredictable and highly formidable combatant, relying on his quick wits, impulsive nature and overwhelming fury, as well as the element of surprise (that he himself is not immune to) to bring down his foes (as well as everything else in the vicinity, himself included).
Battle Brew: Perhaps an echo of his habits in the mortal realm, Grog has the uncanny ability to gain almost supernatural strength and toughness proportionate to the booze he consumes, at the measly cost of mental stability. As if he had enough to begin with.
Weaponized Driving: If you want to go somewhere in a jiffy, and you've got a nasty pack of goons on your trail, Grog is your guy. He's an inhumanly good driver, able to perform crazy stunts and maneuvers other road warriors would never think of attempting. There's one teeny-tiny catch, however. He's quite possibly just as dangerous a driver as he is a fearless one, and chances are, it'd be better for everyone involved if Grog remained far, far away from the steering wheel.
None yet, but he's bound to concoct something disastrous eventually.
Gear:
Power Pint: A slightly oversized, enchanted wooden pint stolen by Grog during a night that he can't remember anything about, it has the ability to fill itself with a variety of beverages. It also appears to be indestructible.
Cargo Belt: A belt with numerous pouches full of stuff. They act as an efficient way for Grog to store knickknacks and tricks.
The Beatstick: A metallic baseball bat with nails and rusted barbed wire welded on it.
@Turbowraith I love him! Aggressive and inventive drunkards are a great addition to any team. The only thing is I would like a genuine backstory. Doesn't have to be much, you can summarize a lot with either his life or his time in hell, I'd just like something that gives me an idea of how he got where he is.
Also, wanna extend this offer again in case anyone missed it: We have a Skype chat. Feel free to PM me so I can get you in there if you want.
@Kafka Komedy Why thank you! And, fair point regarding the backstory. I'll get to work. Maybe I'll add an extra skill and theme song I've been thinking about.
@BCTheEntity Holy hell, you're right. It is entirely likely that Best Jojo has influenced my decisions.
@Banana Everything's just fine-AAAAAAAAARGH! Lookin forward on that resurrection.
Edit: If you want to weaponize your arms as projectiles, join the church of The Light!
No, @Turbowraith, your character should become one of Deprave's generals instead! He can give him robotic arm projectiles instead, which are better than whatever crap the Light might give him. Also, he won't horribly torture Grog if he's one of his generals, so that's a plus.
Bah, ignore them all. Come to Villiam for all your enchanted gear and high-tech equipment needs. Villiam doesn't need anything in return, only the promise that his stuff will be used to brutally torture and/or murder your enemies.
@BCTheEntity Deprave looks good. Big backstory, interesting and fun character. Overall, approved.
With this, I urge some of you to look at your Gear. Make sure it fits, and make sure it's good. It doesn't have to be all combat, since there's more to this story than violence, but some of you have less than I would expect. Both guns and the important "Dataslab" are fairly common for humans in Hell, and some demons have Dataslabs as well.
EDIT: Didn't ever describe the "Dataslabs" in thread. Basically, it's a tablet. It can be set up with various functions like communications, tracking, hacking, games, art, whatever. If you give your character a Dataslab, give a list of basic functions, since the things are so modular.