The military arm of the Maidens is called the
Cybernetica Guard. Each of the covens of the Maidens of Steel is responsible for the recruitment through their temple forge or Cybernetica Guard. Those new recruits more attuned toward violence will be taken from nomadic tribes of the wasteland. Only those of great physical and mental strength of will are recruited, and during recruitment, candidates have their "weaknesses" purged from them. Only a few of the Cybernetica Guard are in fact living, members. As the Order has made up for its small size by using Combat Automatons. The Cybernetica Guard are broken into easily manageable fireteams called Covenants numbering only twenty strong. Often a single Covenant will have an individual walker assigned to it. It takes four such Covenants to make a single War Host which will often number eighty guards. The armaments of such are often widely varied due to the cybernetic nature of augmented weaponry on both guardsmen and combat automatons. These allow even a single Covenant an incredible amount of flexibility. Thanks in part to their smaller size to some of the larger super powers of the wasteland. The Cybran military is composed of guerrilla fighters, assassins, skirmishers and light units who hide in the shadows. They wait for the precise moment to attack, and then unleash small surgical strikes that leave their enemies reeling.
Infantry-
Assaultrons; The assaultron's body seems to be modeled after that of a female figure. They are highly aggressive, fast, and are specialized in close quarters combat as their arms are equipped with retractable dual combat blades. The assaultron's face can charge with red electric energy when it is preparing its laser beam attack often used right before closing in on the enemy. The dominator variant is also equipped with a stealth field. Assaultrons' weak points are their legs. However, when these are destroyed, the assaultron will continue to pursue the target by crawling on the ground.
Securiton; The Securiton is a powerhouse, equipped with sturdy armor plating, powerful weapons integrated into its chassis and high mobility thanks to mecanum wheels mounted on its three legs. They are armed with dual arm-mounted miniguns or much more rarely a Gatling laser on the right arm, and a missile launcher on the left arm for anti-armor. They have thick armor plating and are possess surprising amounts of mobility.
Model-1P3X; Among the most fielded and numerous of automatons the Model-1P3X or, Light Assault Bot (LAB’s for short. LAB’s are among the most flexible of the automatons built and fielded by the Cybernetica Guard. They are often tasked on patrol scavenger missions and have become notorious throughout the wasteland as ‘Iron Locusts.’ In their early days of exclusiveness the Maidens often sent out entire squads of these bots to harvest and salvage entire junk yards, or in many cases ‘cleanse’ a area of by driving off living inhabitants in order to take what they needed. Being machines with very crude and simple V.I’s they saw no distinction between a wastelander local and more dangerous fauna or predators. Modern models are slightly more advanced in terms of processing but still require a Iron Priest for more complex tasks.They are unique in that they often field small arms rather than having these grafted into them. Though several models can be configured with arm blades or mounted arm weapons that use galvanic rounds.
Cybran Guard; These men and women who have chosen the path of the warrior to safeguard Novahome make up the main body of cyborg soldiers. They tend to have basic iron breastplates often surgically attached, along with optical sensor augments. Many have also received emotional-suppression surgery.
s-media-cache-ak0.pinimg.com/564x/ca/1..R-T17 Recon Drone; The Cybran air scout sports an older design and is pretty typical in its functionality. It has a great scan radius, high speed, no weapons and light armor. The R-T17 uses a sonic resonance scanner that is capable of bridging the gap between conventional radar and sonar. In addition, the R-T17 can be set to fly in stealth mode.
Cybran Pioneer; Originally created to discover new suitable locations to set up smaller outpost settlements. Cybran Pioneers later were further specialized to work alongside Electro Rangers and Recon Drones. As automaton’s go they have some of the most advanced V.I among the Cybran machines of war. Many even given vocal communicative capabilities. Pioneers are the main scouting infantry forces for the Cybernetica Guard of the Illuminated Cybran. As light reconnaissance units, Pioneers Teams are the eyes and ears of their Cybernetica Commander in a way no simple Recon Drone can yet emulate. A Pioneers role is not to engage the enemy, but instead to maximise the efficiency of the rest of their Covenants with their light markers which designate priority enemy targets and guide the fire of their comrades.
Ruststalkers; Ruststalkers are the brutal Cybran scout troops of the Maidens of Steel, renowned as perhaps the most sinister warriors of the Cybernetica Guard. They are feared throughout the entire wasteland as heartless killing machines. Heavily augmented into more machine than man, the Ruststalker are a hideous, frightening strike force - the height of The Illuminated Cybran posthuman engineering. When hunting, they emit from the domed section of their helmets a white noise that fills all sensory spectrum's with static, leaving their foe disoriented and helpless. Enemies fall, deafened and blinded by the scree of a brutally disruptive audiovisual assault; battles are often decided before even a single kill is confirmed. Infiltrator covenants can bypass enemy defenses with ease, though not because of their stealth but rather their disruptive wavelengths they broadcast when on the move. These scout squads are led by Electro Rangers. Regular Cybran warriors sent to fight alongside Infiltrators are given null-codes that can transmute their disorientated wavelength frequencies, allowing for efficient combined-arms assaults.However, most of the time automatons are used alongside Ruststalkers as they are immune to these wavelengths. As with their Symborg brothers, every Ruststalker was once a Cybran Guard who was grievously injured in battle. If these fallen are judged still fit to serve the Deus Machina, they are not incinerated but instead taken back to be augmented into lethal killing machines. This process can take place as long as a Iron Priest possesses a head, torso, and some limb-stumps. This makes Ruststalkers exceptionally rare.
Steel Huntress; Steel Huntresses are a type of Cybran infantry used by the Cybernetica Guard. Relentless hunter-killer infantry, they’re religious zealous dedication causes them to hunt their prey across the wasteland for weeks if need be. Mindful of the harsh terrain of the wasteland, their legs have been removed from the knees down, replaced by cybernetic augmentations. This has made their stamina legendary, and they are known to hunt a foe until it exhausts itself. They are primarily used to recover stolen pieces of technology from raiders or bandits.
Mechanite Assassins; First inspired by seekers of the Librarios Mechanite assassins were first deployed to hunt and assassinate rogue iron priest who stole valuable research. Their battlefield role is killing important enemy individuals such as commanders. Working from concealed locations, the risk of retaliation against the sniper by the enemy is relatively low. Both of their eyes are replaced with the "Hawkeye" implant, a prosthetic eye that interfaces with scope optics to allow for shots of incredible accuracy.
Vehicles-
(TBD)
s-media-cache-ak0.pinimg.com/564x/59/a..s-media-cache-ak0.pinimg.com/564x/fe/3..Other:
Armaments; The Cybrans’ have managed to rediscover many once lost weapons and wargear over the millennia. Even reconstructing from scratch using Nova Prime's fabrication facilities. Due to their knowledge the Cybernetica Guard generally have more advanced weaponry and equipment than their wastelander equivalents due to the technological expertise of their Iron priestesses and Forgemasters. Bionics are quite common and devices such as weapon links and sensory feeds are also common amongst them. Some of these weapons are as follows.
Nova Rifle- The Nova rifle or designated RSPN-101( nicknamed Raspen), is the main rifle of the Cybran Cybernetica Guard. The RSPN-101 represents an out-of-the-box approach to assault rifle design due to improvements made upon it by the Cybran Iron Priest over the year.. Like many of the Cybran weapons the RSPN-101 are built from an ergonomic point of view. One of the main advantages of the RSPN is it’s highly modular design, allowing numerous modifications and customizations. The RSPN-101, is chambered for 5.56mm rounds, fired using an advanced galvanic chambering device that allows electro-galvanically driven projectiles that can damage both enemy infantry and armor, with an optimal range of 800 meters. Being easy to disassemble and upgrade with tactical gear, it also supports a 40mm underbarrel GL1 grenade launcher.
Nova Pistol- This advanced galvanic pistol was a favorite among Cybran guards, and is designated R-B4. It possess acute safety features and onboard lockouts that make modern commercial pistols reliable, but weak. This baby still packs a punch, while retaining finesse and precision of pre-calamity builds. It’s electro charged ammunition allowing it to deal significant damage to lightly armored targets.
329-M21 Rocket Launcher- The M21 Surface-to-Surface Rocket Medium Anti-Vehicle/Anti-Air. The M21 CG fires 102mm HEAT shaped charged rockets. The launcher sports a 2x scope and can fire rockets over long distances with devastating accuracy, thanks to its fire and forget missiles. The mechanisms built into the weapon allow it to interface with optical cybernetics, allowing it even greater accuracy in the hands of a Cybran soldier.
Gauss Rifle- The Asymmetric Recoilless Carbine-920, also known as the ARC-920 or simply the Railgun, is a compact-channel linear accelerator that fires a high-explosive round at incredible speed. The charge time is approximately two seconds and can be fired with only a partial charge at the cost of lesser damage. A direct hit will kill any player regardless of charge time.
Reckoner NR-4-The Reckoner fires a .416 round which packs a hell of a punch with a very long range. Semi-automatic, the rapidity of firing makes up for the fact that the heavy rifle cannot be silenced, allowing a couple of kill shots to be fired off in quick succession before the sniper needs to change locations. They capable of firing over tremendous distances thanks to an advanced telescopic sight. Utilizing specialized ammunition constructed from heavy-gravity alloys with galvanic chambering, the Reckoner Rifle is capable of penetrating nearly all forms of known armor and can even pierce light armored vehicles.
Micro Galvanic Cannon - A 5.56 ‘micro-gun’ with multiple barrels the MGC can lay down withering suppressive fire though it is sluggish to wind up. It has a rotary autocannon, with 6 barrels cycled by an electric motor past a single chamber. The weapon was developed after the sixth Hulk Rush as a replacement for the mini-gun and Heavy Turret Cannon, which had been a common heavy weapon on Crab carriers until then.
Optical Camo- Making use of optical camo cloaks, camo cloaks are hooded cloaks composed of a mesh backing, woven with thousands of ribbons of color shifting and light-absorbing material, weaved for its durability and ability to help hide the wearer.
Battle Armor Implants- Cybernetic Plates is a type of battle armour used by The Illuminated Cybran. These armoured plates are designed to be worn for several years at a time. Secreted under a dermal layer of steel alloy are recombinant cells that harness moisture from the wearer and recycle it. This liquid is transmuted into a gelatinous unguent that coats the inside of the suit, preventing the slow abrasion of the wearer's body. They are designed to protect against both kinetic and energy weaponry thanks to the layering approach used in their construction..
Dermal Armour – Dermal Armour implants thin plates, protective weaves and impact distributors throughout the vital areas of the body, protecting them from harm with less great aesthetic or sense-deadening side effects unlike Cyber plates. As it upgrades the armour implants become more reactive, able to adapt to different attacks.