@GamerXZYou can design your CS however, but you have to use what the CS mentions. I didn't write that for the hell of it.
@GamerXZYou can design your CS however, but you have to use what the CS mentions. I didn't write that for the hell of it.
Name: Jason Faye
Nickname: N/A
Age: N/A
Race: Warlock Necromancer
Height: 5'11
Weight: 180 lbs
Hair Color: Dark Brown
Eye Color: Blue
Description: Pale white skin, messy sheet of hair, and an overall slim build, barely muscular. His lips are small and pale, nose slightly narrowed, chin a bit angular as well with a melancholy and otherwise soft face.
He will typical wear his semi formal suit with a short sleeved white shirt and black vest and trousers. Nothing very remarkable for footwear either, just your typical black shoes.
Visual:
Personality:"Its one thing to live forever, but to be trapped on this wretched world even in death...Well, you tend stop caring, if not loose your sanity." -Jason Faye
Jason has long been a rather stoic, melancholy figure from his acceptance of his existence and when he was liberated of the cultist practices. He masks his moody and crushed spirit with light comments, sarcasm, and grim humor. He is easy to talk to on simple matter, and there are few supernatural things in this world that could truly surprise him, but when pressed with more, serious or deeper conversing, he will grow more distant, and try to end the conversation all the while answering questions as vaguely as he can. He doesn't like to be a bother about his pain, and he sees helping humanity from the supernatural and occult is the best way to atone for his crimes as a cultist and to spend his eternity.
He can be a bit standoffish and even irritated in dire situations, only taking things seriously if others are endangered, as he is not so much worried by his own well being. He isn't exactly fond of his powers or his curse either, so he has no qualms with the authorities frowning and outlawing his practice. In his judgement, the best way to take away his eternal pain is through drinking and smoking.
His past life as an outlaw of the west influences his persona to this day. Sometimes he still even has a similar dialect broken out in sentences. While he does abide to the authorities, he has his own way of dealing with criminal targets, dealing with things his own way whenever he can.
Background: Jason Faye was born in 1812, and had his first death at the age of 18, as it was at that time his fellow cultists determined he was ready to loose his humanity. For the next 20 years he worked as a cultist to Hecate before eventually escaping his forced servitude, taking the identity as an outlaw of the west for over half a century to help hide from his past. But his cult in pursuit it was difficult for him to stay and settle in one location, especially when the frontier era was finally ended.
(You need to explain: how did the cult find him, what they wanted with him/why were they so interesred in him, what would the purpose of killing and resurrecting him be other than giving your character an excuse to be immortal? What was the exact agreement? Why did he serve them for 20 years? Was his life threatened?)
When the syndicate became established, Jason approached them in the height of ww2. Explaining his blight, Jason proposed a method to seal his fellow necromancers to ensure that they cannot continue their wicked and sinful practices, also allowing his freedom. While the event of doing so was a very difficult scenario that almost cost the foundation their resources and agents, the necromancers were sealed away with magic imprisonment on eldritch abomination levels of security and power of the sealing.
(You reveal the cultists were necromancers in this paragraph. This fact should have been mentioned from the get-go when you first introduced the cult.)
For a while though, Jason went under the radar from the foundation, taking various identities in various cities across the globe. It wasn't until recently when he returned to the organization, offering his service and agreeing to the demands of barring his practice of necromancy in exchange, as well as being forbidden to disappear from the organization's watch. Returning to the world he brought with him a token of his adventures, Fenrir, his trusted partner.
(Why did he go off the radar? Why was he traveling around? What was the purpose of the journey?)
Weapon(s):
S & W .357 magnum revolver in black; This gun is in supply of silver bullets and the barrel of the revolver is often lightly soaked in a flask of blessed holy water.
A Black combat knife with a blade lined with silver and has a pentagram inscribed in the left side of the blade.
Skills:
Occult investigator: Being a former cultist, Jason knows shady shit when he sees em. He will often have some knowledge on various cults and their basic goals if it is anything more then worshiping their deity. This also expands to eldritch horror-esq worships.
Marksman of the Wild West: With his past life being an outlaw, he has grown a good skill of using guns, revolvers in particular. Not only can he make very accurate shots but he can reload his revolver swift and efficiently.
Close Quarters Warlock: Aside from his gun, his other primary weapon is his knife, which he has modified to use as a catalyst for certain spells. Being involved in bar fights he can also be quiet brash with cheap shots.
Fourth skill needed here unless you rather not use the free slot.
Power(s):NecromancyEven with his limited knowledge and practice of his own powers, he is forbidden to use them.Knife Enchantment
He can cast a select few spells with his knife, being the following:
-Incendiary blade: The blade of the knife becomes consumed in flames, with the fire reaching an additional 3 feet off of the blade in a straight line in a similar shape to the blade itself, essentially acting as both a fire damage enhancement and melee range extender.
-Ward Cutter: The knife's blade becomes shrouded in an ominous purple glow, in this state, the blade can cut through various magic-based assortments such as runes, magic barriers, etc. This can also disarm certain enchantments.
-Blessed Divinity: The blade illuminates a golden glow, giving it holy damage. (Warlocks do not use holy magic.)Sealing runes
He knows how to draw and cast various magic barriers and seals of various levels with his sigil chalk. These are only useful outside of combat, used as traps/prepared before combat, or in less violent situations that would require them, as it takes too much time to draw them. Some of the more powerful runes require blood as well.(The vaguer you are about it, the greater chance I will tell you to explain what specific sigils. No one will be allowed unlimited knowledge. You need to specifically list what spells he knows how to draw.Fenrir (Yes I'm counting his pet as a power)
Classification
Dragon
Drake Subgroup
Dracolupas
Size:
Height: 6 feet
Length: 23 feet
Weight: half a ton
Scales: Plated scales are as durable as steel, except for soft underbelly. Scales also can regrow over the course of 2 weeks when it sheds new scales.
Bite strength: It can bend metal with teeth and jaws. What kind of metal? Metal is a very broad term.
Strength: Can dent an iron wall alone with a full sprint charge with its horns. A tail whip can be just as strong. Can potentially tackle down objects and/or creatures up to twice its own weight. Thick muscles are present and compact beneath its scaly hide.
Speed: Can sprint up to 35 mph for over 5 hours, and can carry half of its own weight without an issue.
Senses: 20/20 vision with a bio-illumination in its eyes that resemble a dim candle flame, allowing it to see in under darkness. It can smell as well as a trained bloodhound with its forked tongue. It has well enough hearing to discern its name when called, as well as the voice calling it.
Firepower: It can breath jets of flames from its maw at a range of 10 meters, at 6,000 °F. Additionally like other dragons it has an undefined heat resistance, essentially unaffected by the heat of even the most extreme temperatures such as molten rock or plasma.
Intelligence: Rivals that of a dog in terms of loyalty and obedience. While not sapient, it is able to recognize individuals, including its own reflection, and can solve simple problem solving skills.
Fenrir is loyal to Jason, who claims he hatched Fenrir from an egg. Dragons are extremely rare if not extinct creatures, including there various species such as Fenrir. It has reached its adult size, unlikely to grow much more. (I don't see this creature being an actuality. It is enormous and it cannot be hidden from society so the only way I would allow this creature to exist is as a magic summon, which means you will have to tweak the "hatched him from an egg" story.)
@Holy Soldier Before I go about adding in weaponry and the skills, I would like to get these powers approved first and foremost if that's alright :)"A man has many faces, and many faces this man must use."
Name: Azrael
Nickname: The Faceless One, Many Faced Man
Age: N/A
Race: Angel
Height: 6'4
Weight: 170lbs
Hair Color: N/A
Eye Color: N/A
Description: Azrael stands at a large height of sic feet, four inches and with a well defined, one hundred and seventy pound frame, usually hidden behind baggy clothes and a hoodie. This is his usual attire since he does not have a face per say. However, when he does meet the public's eye, it is easy to spot him. He looks to be in his twenties, with long white hair but with a face that is hard to decipher gender as it is closer to being androgynous. Should you cross his path on the sidewalk or wherever, if you are able to see your breath on a hot day or if you gain frost of your hot cup of coffee or cocoa, you are not to far from him. The problem that he faces daily is his icy aura that seems to follow him wherever he may go. It's not because he chooses to have this aura but because of who he is, he now must deal with this coldness daily.
Visual:
Personality: Seemingly endless of emotional void, Azrael in fact envies those who are mortal, able to fade into oblivion with ease. He doesn't envy them personally, but rather Azrael will never enjoy that which is eternal peace. He is kind and cruel, caring and apathetic, courageous and cowardly. Overall Azrael is as mysterious as those he tracks down, not just for The Syndicate, but for those who knock upon his door. To those who accept him, Azrael brings them ephemeral and peaceful final moments of life, opened white wings of solitude. To those who coward in fear, be warned, as he brings upon those a painful end.
He has no particular view of the Syndicate, whether its their infrastructure, beliefs, or morals
Background:
The Shunned Man:
There once was a man who was lonely. It was not because he was a drunkard or a thief, a murderer or a rapist, nor was he evil or corrupt. Everyone would meet this man. The young despised him, those prime of their age were fearful and the elderly welcomed him with open arms. Though he would sometimes see those who would smile at his presence, they would soon disappear as soon as they came. One day, in a fit of anger and heartbreak, had taken a blade to his body and parted himself in two. Many had thought he had passed away, some had mourned his death and others glad he was gone. But divine powers that be had plans for him. One half had moved on into the ethereal realm, the second half remained in the living world as a reminder of this man presence and what it meant to all.
This is the story many know of Azrael however, this is not the true story.
Weapon(s):
Skills: Characters are allowed 4 skills. These skills can be combat-related and non-combat. Just remember, you only get 4.
Power(s):
(1)Faceless: Azrael has the ability to take on many different faces and voices, having given each one a name and alias. It is especially helpful when he goes undercover.(How does The Syndicate keep tabs on him?)
(2)Planeswalker:This ability allows him to walk through the Void, the place between heaven and hell. With this he can travel about and across the world if necessary. The Syndicate has found this to be a very useful tool as he has become a useful agent.
(3)Aura of Oblivion:This is the aura that is talked about in his description, he has no control over the basic coldness of it but the effects he can. There are several things it can do but he has limitations due to his physical presence on the earth. On top of the icy chill that enters the air, people can start to feel sick or weak but just a little bit. (Who does this ability affect? Humans only? Specify.) Most would believe that they may have over exerted themselves somehow or think that they have eaten something that was expired. He can, if need be, amplify this should he move to the Void with an enemy. Aura of Oblivion then takes on a more lethal approach, as it attacks the soul of the individuals. (This is a separate ability. In your second ability, Azrael is written as the only one who can move between planes. You do not mention him being capable of moving others.) He can focus this ability, leaving bystanders out of harms way, but the basic feeling of fatigue and sickness will still occur.
(4)Azrael's Ultimatum:It is the simple choice he gives to his opponents or people nearing the end: (No instant death abilities.)
-The swift end via Azrael's touch
-The violent passing through Azrael's Wraith, a part of Azrael that remains in the void who is used to take those unwilling to leave the world peacefully and prefer to die fighting. The wraith rips the soul from the body and drags it into the Void where it will await judgement.
@Holy Soldier sorry it took so long got hung up on some things.Name: Zane Viscardi
Nickname: Sparky
Age: 98
Race: Vampire
Height: 6'0
Weight: 195lbs
Hair Color: Dark Brown
Eye Color: Red
Description: Zane has chestnut brown hair and his eyes are a menacing red. He was turned during his second year in college and this left him in fit, young body for the rest of his life. He has the runners build; lean with a little muscle here and there. Zane has a flower tattoo on his back, and a tribal turtle on his left shoulder. Zane would blend in with the average group of jocks and pretty boys at the same time. He has a hard brown line, most of the time he wears his natural "bed" hair throughout the day. One of his best features before and after he was turned would be his eyes, before he was turned they where a beautiful hazel that would flicker in the light, now they are a striking red, a deep crimson that pulls in any who looks long enough.
Personality: Zane is a fun-loving creature, he learned the hard way to make the best of any situation. Most of the time his behavior can be seen as immature, or not right for the moment but actually he takes most things very seriously but does not show it. Zane has a way of getting under people’s skin with his smile, or the way his eyes shine, this is simply because he does not believe it is the end for him, and having an optimistic outlook on the situation makes everything better. Zane can be seen smiling even when there is no reason to, but under it all there lies a dark truth for him, the truth that he is no longer human and that he probably never will be, never the less he still strives to make the best of his situation.
Background: Zane Wirghtwater was born May 5th, 1918 in Sacramento, California. He was born the year WWI ended and was raised during the roaring 20s. He was raised by a single mother in a small two bed room apartment with 3 older brothers. While his mother and brothers fed into the post war culture, whether it be the drugs, being in between someone's legs, or partying like Gatsby was alive, Zane had to make his own way early on in life. His childhood up to high school was rough. Zane learned how to make the best of a situation during this time in his life.
When he went to college, Zane began to act out, whether it be parties, drugs, sex, he went all the way. What he did not know was a much older vampire was watching him, and even became friends with him. They would become best friends at the start of his second year and when mid-terms came around the vampire struck. After being turned, his new "father" told him that he was looking for a son to spend his life with. Zane was outraged, he could not understand what had happened to him and why them man was making him into a creature of the night. Zane did adjust though, he learned how to feed properly, blend in with humans, and when he finished college his father took him around the globe. For 15 years they traveled until his father disappeared while they were in Egypt. Ever since then he searched all over the Americas for him, and for the past 5 years he has been in the USA still searching for his father, Cornelius Viscardi.
The Syndicate came to play in his life when he was searching for help to find the older Viscardi. He learned of them from his father and was told they formed the same years as his birth. In exchange for his services he gets information on his dads whereabouts.
(Draft Dodging is a criminal offense. How did he avoid World War 2? You don't even mention it in the back story. I recommend using a much later time period.)
Weapon(s):
Brass knuckles that are gold and have his initials in the middle.
2 9mm that he had hand crafted on as a gift to his father before he disappeared.
Skills:
Vampire Physiology: When Zane was turned he was given the traits most vampires get, enhanced senses, strength, speed and regeneration. His senses are more sensitive, for example he can hear a hummingbirds heart beat. Zane can run as fast as a car, and see 100ft away. He can heal almost any injury, and depending on what the damage gives way to how fast he heals, if its s sun light burn its going to take a while but if it's a knife cut, then just a few mins. His can lift the average SUV, and punch through concrete.(This belongs in powers. It is not a skill.)
Father's Training: His father come from a time where if a man could not protect himself with his bare hands then he is not a man at all. So he had him trained to defend himself throughout all of their travels. He learned how to defend himself mostly in many different fighting styles, he only learned enough to keep him alive, but not enough to kill a man.
Vampire Hunter: Form all those years hunting his father, Zane has learned how to pick up on social cues of super naturals especially vampires. He learned their scent, and how they move through a crowd.
Undead Shooter: Zane taught him self how to shoot his 9mm, he uses his heightened senses to help locate his target and make a cleaner shot.
Power(s):
You will have to get rid of one of these abilities to make room for vampire physiology. The reason why is because I am certain everyone will submit to me their own variation of a vampire. So there will be different ones.
Bat Swarming: Zane can disperse his body into a swarm of bats, scattering into a human size swarm of bats for a few seconds and move quickly to any spot about 10 feet form his original position. He uses it often to help get in and out of combat and also to jump around his enemies. This ability takes a toll on his energy and makes him hungrier. Think of it as a short distance bat flash step.
Glamour: A common vampire ability that allows Zane to influence the mind of lesser beings (aka humans). The glamour is a simple slight of hand in the mind, Zane implies enough mental influence on his target that they become compelled to do what he says for a shot amount of time. Most glamours made by Zane only last a few moments and only work for small actions.
Vampire Vision: Zane can not only see the blood flow of other beings, (through walls) but he also has night vision. He is unable to see other vampires due to their lack of a normal blood flow.
Wallcrawling: Zane can walk, run, crawl, sit, leap, dance, and move on almost any surface. He can run up walls, stand on ceilings, and bogie down mountain cliffs.