Hidden 8 yrs ago 8 yrs ago Post by CrazyShadowy
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CrazyShadowy

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Welcome to the city of Asbasta




Welcome to the city of Asbasta, here is where many of the worst are, if not the worst they were so desperate for work they came here. Asbasta doubles as a prison as it does an undersea city. Deep in the depths of the ocean is where it lies. Asbasta was a test vessel for the Osenbartan region. They wanted to know just how far down would be survivable, this information would make it a resort for those in need or a top of the line prison location for the worst of them. Having it about 30,000 feet down makes it ideal for this. No way for them to get out and survive, they are forced to work in divisions. Medical, inventions, mechanics and merchant. The prison sector was without a doubt top of the line, while it might not look like it was. It was, anything electrical was in the walls, nothing was showing that could be damaged. The material used to make the wiring and anything else would require some sort of explosion to even damage.

This group of individules that shall be played by you will start off in the prison for crimes unknown to the rest, unless told by the person what they did. Eventually they'll get out and be assigned to a district. Once that happens life will go on, each day a new with a new challenge. Some might dare find a way to leave and return to the surface. Most might not want to from stories that spread around the city, stories of war being fought and the select few citys in the water or skies survive. This being one of them, with the most population, the capital beings know the truth and simulate attacks to keep those in the city inside of it. They don't want hope to be spread out that this master piece of a city could be gotten free from. The whole city acts as a prison for those inside, the surface was abolished in the war.

There have been people who've made it out and have attempted to start life on the surface once more. That is the biggest challenge of them all, regrowing the surface and starting life up there. Starting with what they can bring and possible get shipped over to them. You have the choice of staying in this city you call home. Live your your days or start a fresh new life on the surface. May you choose wisely, once you do so. You might be able to convince others and eventually get out of this place.

No one knows the truth of the capital, only that it shines bright and always has power suits around, on foot and in the air. Guarding the citadel with their lives. None must come in unless escorted. The secrets it holds are far to powerful for anyone else to hear of. They must remain the way they are, it explains why things with the suits are how they are in the mechanic district. Kept private from the others and kept a secret, if information gets out to unwanted ears. They will be terminated.



Ironwell Prison


The cells were four by eight feet each, rows twenty-five long and ten tall. Each held two prisoners each, titanium bars and a fifty digit passcode, each different then the rest. Five guards in each sector at all times, twenty sectors in all. Another fourty around the whole prison section of the city. Meals were as expected, platforms with guards around each sector keeping eyes on everything going on in the prison. Many camera's as well, nothing went unseen in Asbasta's Ironwell prison.

Each guard underwent two years training to work at an above sea prison and another two to come here. They were rather tough, being tough was needed given where they were. If you weren't tough you were as good as gone, these guys have nothing better to do other than get buff and work in the district they were told. Districts were asigned from day one, even before you got to the prison you were told which district you would belong to. If you didn't like it, tough. It was that or get tossed into the open waters, drown and get eaten. Those were the options you had, most chose to live out their days and do as told to get by in their lives.

The prison wasn't that bad once you got used to it, while it could still be hell at times those used to it didn't let it bother them. New comers were the worst, maybe being all cocky from the previous prison or just not knowing anything about this and acting like top dog. They were put in their place quickly if they acted as such, the guards usually didn't do anything about the fights, someone had to put the new comers in their place. Better the prisoners than having guards waste time doing so, they learned of all the rules and lines to follow on the way there. Anything learned after enterance was from the other prisoners.

Standard drills, worse then the rest of the prisons on the planet. Not as bad as some on Mars. They still had shake downs, if anything was found they shouldn't have it'd be removed from existance. The guards had these suits or power armour as it was called, huge suits of armour with weapons and flight packs on them. Near impossible to destroy without using another suit to do so.



Power armour


There were five types of armour, one for speed, one for repairs, two for riot control and one for man hunts. Each suit was made of the purest mixture of platinum and titanium we could forge, making it incredibly durable and lightweight. As the human race continued to marvel in it's tasks and made the world a better place, less of everything bad, less crime as the criminals were here or in the skies or dead. Many were under a KOS and didn't make it anywhere, man hunts have come a long way, the suits made that go quickly.

The speed one would mostly be used to quickly traverse the city if anyone managed to get out of the sector or if they needed to be in another quickly. Able to move at eighty MPH, this suit was the quickest, the man hunt on only fifteen MPH slower than it. This was used to get things or knocked out individules from point A to point B in no time, the mobility of it was incredible, nothing was like it at all. Anything you could this of movement wise aside from flight or underwater movements this thing could do. Didn't matter the location, with how it was you could go from eighty to nothing in an instant. Zero damage to the surrounding areas.

The two for riot control are pretty self-explanitory, equiped with stun arms and chain launchers in the wrists, they could hold back large crowds with minimal effort. They would need repairs after every riot, mostly due to accidental swings from blocking or shoving crowds of people back and nudging the other, minimal damage but it'd add up over time. Riots weren't that common but they were also used for patrols around the tighter sectors of the prison, as stated due to the material it'd be near impossible to take down by hand without another suit being used.

The repair suits had flight packs on them, as did the speed set. The repair set would repair any damage to the city itself or anything built inside of it, any height or location they could reach. They had grapple launchers in the wrists along with a multitude of tools and welders to choose from for any job they had. The glass arch dome of the city, and damage could be fixed easily from the inside, even if it was on the outside of the dome. To risky taking a suit out there in those waters. Technology allowed for it to be done this way.

The man hunt set was a lighter weight version of the latest prototype riot set, taken the grapple hook and jump pack from the repair suit and the speed and mobility of the speed set, it took the best of all armour subtypes and turned it into one. This set was by far the most expensive and hardest to work with, only a select few mechanics could work on it, luckily it was rarely used.



Medical Division


The medical division was more than likely the busiest, injuries from working or fighting or anything else got put here. Illnesses as well, anything that would or might require medical attention was dumped here. From paper cuts to blown off limbs or gunshots. Anything was brought here, bodies stored in the lower sectors waiting to be burned into ash, the ash would then be used for experimental projects I cannot speak of otherwise I'll lose my life.

The first med bay was for any typical injury, the deeper in the sector you went the worse it was. The lowest level, just one above the body containment sector was for bodies cut apart, limb from limb into little bits of flesh. Through experimental means we could attempt to regenerate some of what was there, usually did more harm than good given it was experimental.

The second bay was for slightly more serious wounds, usually gashes from work-related accidents. Maybe a few pistol shot wounds here and there, generally gun wounds were on bays three and four. Three was more for anything above typical and gun shot. Maybe you fell and a piece of metal went through your leg, to med bay two you went!

Med bays three and four, as stated were for gun wounds. Three was more for smaller caliber rounds, .22LR upwards of a 5.56x45 round wound. Anything above that and few explosives were in bay four. They had to keep certain things in other bays to keep work loads even and the bays clean at the end of the day. If it were all in the same it'd be a major clusterfuck of blood, limbs and bodily fluids all over the place. No one wants that, not even satan himself.

Med bay five was for the most serious of wounds, anything from taking an RPG missle to the chest to being ran over by a vehicle. You'd be put here, power armour malfunction wounds lead to this bay as well, those generally lead to losing limbs. Not something you'd want seen by eyes not used to seeing that, sector wide panic, that's why it was brought here, away from the rest of the sector.

Each medical bay had it's own enterance, it'd been made that way to keep unwanted eyes or injuries into the wrong bays, easier sorting and management in this setup. The higher ups prefered it and that was the largest reason for using it as such, it'd become the usual after so long nobody dared to question it further.

Anything below med bay five was either experimental or for bodies. Cremitoriums were stored deep below the rest, the ash was taken to med bay fourty, just to give you an idea of how far it went. Again I cannot tell you what it's used for without risk onto my life. Starting around fifty were the experimental bays, used for building new equipment or performing experimental operations on those willing to risk it.



Mechanical District


Mechanical factory districts generally looked like this. They were always busy and filled with steam and mechanical junk everywhere. Anywhere you go in this district would look similar. If you weren't a regular to the area or lived in it you'd be lost with no chance of getting out on your own. It was a maze to navigate the district, even those living in this district had trouble at times. That could be blamed upon the workers themselves for always leaving things out and about instead of underground where they should be. If they operated in a similar fashion to the Medical district it would be easier for everyone. It would not be as bad looking either.

The mechanics would as stated leave new orders or ones they've started on where ever they found room, often filling up the streets with the works they had, bicycles to housing equipment to power suits. Anything and everything that a mechanic could work on was here, they weren't the cleanest of people as seen by how the district looked. Each had it's own purpose and way of working, some did actually use the underground for all of this, most didn't due to them finding it easier to work in a mess, having it messy organised compared to cleanly organised.

Those who worked on the power suits were required to work underground to keep it as a secret of what the internals were like. Kept them all clean that way, officers from the prison would keep an eye over mechanical work to the suits and some worked on them, themselves. Those who worked in the mechanical division before having the option to move towards the prison sector and work there. They treated each other well, if one happened across an old friend they had a grand time together while they could spend it with each other.

Those above, worked on anything else that wasn't needed by the prison or militant powers that governed the city. Maybe it was someones fridge gone bad and couldn't purchase a new one any time soon due to low amounts of stock. It might be their radio, anything that could be worked above ground would be worked on above ground. They kept it simple and within view, many had youngins who'd watch and learn and want to grow up to "Be like that one gentleman we saw working on that do-hopper!"

The masters taught the new comers and treated them like their own, that's how they operated in the mechanic district, treat one as your first born and nothing less than that. Respect and a good attitude was the foundation of a good work career and regular customers. It was also how they earned the respect of another master and was taught in that work style, there were different styles. Based around the same thing mind you.



Invention District


This was the invention district, everything that came out of here had it's own look and style. Each piece unlike the rest, as magnificent as the golden beast it self. Twas the master saying, if it wasn't as magnificent as the golden beast then it shall be redone. Each piece had to have it's own look and purpose, every inventor had their own style, some went for an aquatic style and others a sky style, this was what they'd imagine floating citys or inventions would be like, somehow they managed to float and have cloud like looks to them.

The practice was one that needed much more time then the rest, the city relied on these folks to keep everything off the ground. They also had a deadline for certain projects assigned to them, certain things would need to be done within a few months or even a few weeks, there was a time when they needed to make a brand new power suit prototype from scratch within fourty-eight hours. They managed but just barely, the design was rushed to the mechanic district for it to be made and then sent off to the capital.

Each inventor had atleast two apprentices under them, each would have a new project per week and would develope their style during training. Each project was supposed to be made to their likes and how they imagined it, they'd sketch it out and then work from there. All of this under watch of their master in hope of one day reaching skill near theirs. It'd take years for some to be able to be released as an apprentice and start on their own work rather then what they had before.

Once they had completed their apprenticeship they'd go off to begin work, slowly working their way through the ranks and reaching the higher ups and being able to compared their quality to the masters. Each day was a new challenge with this, harder then ones they might've gone through before. For some it was figuring out materials to use and what to make, others it was getting work orders and bringing in material to experiment with and learn. Each day was a challenge, that wasn't uncommon to hear in that district.

This district didn't have an underground as prototypes were made and kept in the workplace of the inventor, designs were on parchment and kept in a seperate room from the rest. Prototypes would be taken away to the mechanic district for production if it passed the capitals desires and had a use planned out, if not it was put aside or taken apart and remade. Always have a use for something in this district, never something going to waste!



Merchant District


Last but certainly not least we have the merchant district. As the name would suggest, this is where we have the merchants, vendors, anything you could purchase from. This is the place it would be, nothing but vendors and shops here, each one different then the rest, while some of the items might not be, the shop itself and the owner will be! This district is the more lively of the bunch, you've got childrun running amuck always playing something, live music and more going on at all times.

The vendors vary from food to clothing to house hold appliances forged in the mechanic district. Anything and everything, aside from weapons could be purchased here. The main gates reveal all of the major stores and vendors, we've got food carts and clothing pullouts to the biggest shops there are. Anything you want could be found right here, if you're looking for something specific though you'd ought to venture deeper into the district and explore for it.

The more original and better looking articles of clothing and best food is deeper in the district, many settle for the hogwash that is sold at the front without knowing any better. Those who do avoid it and come to their favorite stores and vendors. Many have learned the way of the district living and can point out and scams and or con artists you might find, there are a select few con artists who've yet to be figured out, that's what happens when you spend your whole life working on cons.

The shops themselves are wonderful, each ranging in style and price. The ones nearest to the gates are all similar and have around the same price point, once you go further into the district is where it gets more interesting, price and design wise. Tailors often remain in this district and have no where else to go, they were put here from the start and found something they enjoyed. Being a tailor was one of those things.

The golden hog is the best inn in the whole district, tucked away in the center of it you'll have to get past the gates to find it. The silver tabloon at the front isn't as nice, many drunks and castaways remain here, no where better to go it would seem. The first few inns are like that, full of old washouts with nothing more to do other than waste away doing nothing better with their lives. That's just what happens when you worked your best and lost it in the middle of your time, all that wasted potential.

The roasted cohort is arguably the best spot for chow in the whole city. Not far from The golden hog itself, there are a few places up there with The roasted cohort but it boils down to it at the end, arguable for weeks if you so choose to drag it out that long. The menu ranges and they might have anything you desire in the whole world. This is the hangout for most people, they come from all over to see what it's like. They tend to return and eventually spend whole days here conversing with the others.



Capital


This is the capital of Asbasta, at times they let some filtered water through many pipes overhead and simulate rain. This is an instance of that, one of the better images we've kept of the place anyways. The capital houses the topdogs and those with the most money. All of the higher ups live near that big tower in the middle with the ball on top. That is the Citadel's defensive tower, the citadel is where they work and keep all of the information running throughout Asbasta, they have information on the rest of the world and powerful weapons guarding it and the whole building. On the ground or in the air. Heavily guarded either way.

The capital of Asbasta has the best of all the districts. The best doctors, inventors, mechanics and outstanding merchants. The shops and pubs are outstanding, the best in the whole city. Prices are out there as well, much to be expected given the location and whom lives in the capital. The quality of anything in the capital is magnificent none the less. Such good quality must have high standards, only the best of them get to work in the capital. Aside from the way it looks, dark and dreary, it's actually rather enjoyable, the people are wonderful and well mannered. Aside from the special select few, every place has those people in it though.

The capital has more then fancy shops and pubs and the like, it holds many dark secrets as well. The further you go the more silent it is, silence and nothing but that at the citadel. Those who work in or near it have access to things they shouldn't in most cases, they live alone, seperated from family and friends. The risk of them speaking of what they know is to great. They implant a microchip the necks of the individule that acts as a microphone, if they say anything they shouldn't it alerts the higher ups and they take action on that individule.

While we do not understand the technology behind the microchip they use, they understand it well and continue to improve it. Just like the power armour suits, they are made underground in the mechanic distict. Those who work on them are silent and have the microchips inside of their body as well, all to keep this information hidden from the public eye. They can't risk it getting out, they'd make quick work of it at that point, invetors would take them apart and use it in new designs. Mechanics would more than likely take the goods they need from it and scrap the rest. Merchants might hire scavengers to find any in good condition and then resell them.

The inventors couldn't fully understand how they worked if they got their hands on them, that would require being able to see the coding of the chip and the design of it, a list of the uses and what every piece was made of. They'd easily identify the materials used to create it, possibly only miss one or two given the shortage the public would have on that due to the higher ups hoarding it all for their own gain.



Citadel


The citadel is the most feared building in all of Asbasta, the horror stories the public has heard or created in it's time. Very few are true, back from times before they had the microchips created. Those few that are true came about fifty or so years back, they had the idea for the microchip but lacked materials for it along side a reason to get the world government to agree to it. They pointed out the risk but pawned it off as a long shot, little did they know it happened that same week and then a few more after that. The higher ups didn't catch wind of it until it was too late and it spread about. Those stories cost them and set them back, they spent a lot of time hunting those who released the information, once found they wouldn't expose whom they told. Protection was what they tried to provide, to a degree it worked. Months later they'd catch a few here and there spreading the story. After that it was kept in the dark for about a decade then the older folks started telling the story again.

The story was about the lower levels, what they'd seen and what they did. The first story to get out was about Mr, Neal. Mr, Neal worked in the technical department, he had access to most all the files they had. Higher clearence then most due to his time spent and how reliable he'd shown himself to be. The day it came out was dreary and rainy, he was working as usual and something bugged out and he had access to files he'd never seen before. Unsure if his clearence was upgrade or not he took a peak under the assumption he'd be working on those files in a matter of hours. Pictures and clips of the experimental tech and what they did to those who'd proven they'd spread the information they held, after about five pictures and a single video clip Mr, Neal had enough of it, he closed it down and turned his system off. Flagged it as bugged and they took it away.

It was taken a few floors up and once powered on it resumed to where it was, file browsers and images and the video clip open. They alerted the higher ups and Mr, Neal was taken care of from the citadel. Guards in power suits brought him to the top floor where he spoke to the commander of the city, days and many, many tests and interogations later he'd proven to them he'd stay quiet about what he saw that day. He was returned to work with a fresh system and begun as usual. Those feelings of hatred and disgust dwelled inside of him for just over a year before it was unbearable. This was something he had to let out as public knowledge. He decided after his dismissal he'd wait another week or so before he told anybody about this.

Upon hearing he'd failed to do as claimed, they set off with the manhunt suits to find him. He thought he could run, it bought him a few mere hours before he was captured and dealt with. Classified information as to what happened to him, if I could tell you I would. In those mere hours he told a handful of people and told them to spread the information as quickly as their legs and lungs would allow them to. Within days the whole capital knew and it was spreading outwards towards the districts and the prison.





Ah, looks as if we're here. This is Asbasta's own Ironwall Prison, the ride over has allowed me to inform you of the districts and major events that have happened regarding the citadel. The rest of your life depends on the path you choose once you walk out of this vehicle and into the prison. May you chose wisely, if the day comes where I'm given the task of taking you to your districts upon release from here. I'll gladly do so and continue the story of what went on and some more regarding the city. For now I wish you the best of luck, this prison is a challenge to over come. There have been some who have, some who've yet to and those who've died trying. Follow the rules of the prison and you'll do just fine. I hope to see you all again someday, don't fail me and let me hear of your passing. Now, remeber today's date. November 8th, 2094, it'll be important to know in the future.



Hidden 8 yrs ago Post by CrazyShadowy
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I do not expect people to write nearly as much as I happened to do in my CS. I've had this character in mind for awhile and I wanted to write him as I thought him out. I hope I didn't set the stakes too high as that wasn't my intention, I just wrote him as I imagined him. A few paragraphs roleplay wise is all I ask, for the character it's up to you. I don't expect nearly the size I happened to make.

Again, I don't mean to set stakes too high or anything, or anything at all. I just know some use the GM's sheet as a guideline for certain things, by all means write as you will and I hope you have fun doing so.
Hidden 8 yrs ago Post by VampireOracle
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@CrazyShadowy Since it's been a while, I wanted to post this to let you know that I'm still interested, just a little busy. I'll be starting on a CS soon though, so hopefully it won't be too long until you see mine.
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@VampireOracle
Alright, thank you for posting to let me know that you are still interested. I wasn't sure who was at this point.
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Hidden 8 yrs ago Post by Blubaron45
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I really hope this doesn't die. I'll try to write up a character after my finals tomorrow.
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@Shadow007
While you did post in the wrong section and you admitted that in our call. You did correct what I had pointed out in your application, it is nice, and this is just me. I'm unsure if the history thing was meant to be one paragraph or not, either way it is fine and I didn't have a problem with it at all. Her story of why she's been sent to prison is different then what I had imagined from hearing the little bits you shared with me. Pleasently expected on my part, I had enjoyed it.

While I'm unsure on the sample rp, seeing that and having roleplayed with you before I know you are capable of some nice posts. I have no further problems that I can see other than what I've already pointed out and had you fix, while I could still be a dick and say denied I shant do as such. I'd say to go ahead and post it into the character section but you already had by mistake.

None the less, welcome to the world that is Asbasta. As for the password thing, I'm unsure if it's true or not, I shall still call it a cake non the less.

@Blubaron45

I hope it doesn't either, I've been on and off talking to some people who've wanted to apply. They still seem interested and as long as I have myself and two to three others I can get this going. While I want to wait slightly longer to see how many still have interest in this, I don't plan to wait all that much longer. I'm feeling I'll give people until the 20th for their applications, after that I will not accept anymore.

Good luck on your finals!
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Hidden 8 yrs ago Post by Aeternum
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Hm.. finally done reading. No magic character concept has appeared in my mind though.
Hidden 8 yrs ago Post by CrazyShadowy
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@Aeternum
Who said anything about a magic character concept?
Hidden 8 yrs ago 8 yrs ago Post by CrazyShadowy
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@Grifter

Aside from you posting in the wrong section for the application, as I've said that's for once accepted. I know I told you that after the fact but again for future reference.

With that aside, I don't see anything wrong with your application. I find it interesting her father's actions got them in Asbasta but I can see why, with how the setup is everyone starts in the prison. I'd take it you won't roleplay your characters family so I'll just have them else where on another transportaion to the city.

With that said, I welcome you to the city of Asbasta and into the Ironwall prison.
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@CrazyShadowy Thanks. And, I can NPC them every once in while if need be but that is fine.
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@Grifter
I might have you do that, unsure on that yet.
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Hidden 8 yrs ago Post by Blubaron45
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I'll probably write that CS sometime tomorrow since I'm free then.
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Woohoo! Danke for the updates, it means a lot to me that people haven't forgotten about this!
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Sorry, I'll get to writing my character before sending it tomorrow since I didn't expect myself to be busy.
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Hidden 8 yrs ago 8 yrs ago Post by Blubaron45
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Here it is. Sorry for being late. I hope it's worth the read.


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@Blubaron45
Alright, sorry it took me so long to read this work has been keeping me crazy busy.

None the less, it was worth the read and I feel you would make a great addition to this roleplay. With all of this said, please post The Phantom Shooter into the character section.

Welcome to the city of Asbasta.
Hidden 8 yrs ago 8 yrs ago Post by Blubaron45
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@CrazyShadowy

Thanks! I wasn't sure whether or not you'd reply lol.

That's totally understandable btw.
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@Blubaron45
Working at a florist during holiday time is a pain, Valentines and mothers day are the worst of them all.

Glad you kept interest in this, I'm looking forward to roleplaying with you.
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Hidden 8 yrs ago Post by Blubaron45
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@CrazyShadowy

I could imagine, school for me is quite the opposite! I seem to be busy all the time doing research and studying, while preparing for my finals just before the holidays. I look forward to RPing with you too!
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