First IC Post Done, Just Giving Some Information On The Final Centuries Of "Imperial Terra" (and also their nice looking flag), this means that everyone who's been accepted can start posting.
@Sigma Aw dont pull that on me. I had a blast playing with you guys. You didn't trust me with power, which I am angry for, but I've learned the hard way how people hate powerful things if its not theirs.
Although to be honest, I don't think that last bit is very true, the whole "hating powerful things that's not theirs" I have faith in the people I know not to be like that (of course, the same can't be said for others, but you know what I mean)
For the map, I'd like the Dathu to be very near the Terran nations, since of course the Dathu have conquered bits of the Old Terran Empire's borderlands, so I'd imagine they border with some human nations(and constantly harass them :P )
@Sigma I sure do what you mean. Maybe I am just sour, cause I keep running into people who don't see the artistic value of what I make and look at the ways it can break the game (not gonna make a list hehe)
As for the map, I call dibs on the outer arm! I can go to the south side, and take up all the juicy outer sectors. Perfect for the new Gashathi lore (which includes the events of Era of Succession, and them leaving then coming back once again.)
Oh yeah,@Fashy either today or tomorrow I will have the CS ready version of my nation. If I don't, feel free to give me a motivating kick in the arse.
Hmm... Tushina would have to be located somewhere near the Imperial Boarder during the height of the Empire, but close enough that it wouldn't be abandoned right away once shit started to hit the fan...
@Fashy should we adopt a galaxy map for the roleplay?
It wouldn't be mandatory for use, but for those who want to just show where they are placed and who they might border, sure. I'll put it in the Original Post in the OOC
I suppose the Conglomerate would be fairly distant from the Sun - after all, it was at the Empire's outskirts. Perhaps somewhere about the northern or north-central section of the Scutum-Centaurus Arm.
@Fashy I swear to god my fingers will fall off. Anyways I added all the things to my CS that weren't present before, and updated it with at least OVER NINE THOUSAND characters worth of text. It is not done by a longshot, and I still need to finish the actual navy ships and their description, plus some things here and there. Also added a separate military tactics screen, because I know it can be confusing that the tactics of each fleet is in their own description. However, the more detailed version of each fleet (currenlty only one ) will be in their respective description.
The Gashathi Rule / First Singularity
Ruler: Kel'thaN
Type of Government: Divine Mandate
Description of Government: The Gashathi Rule is led by by the Gashathi, the Preatorian Race, an ancestral and powerful race of beings that have lived for millions of years. One of them is always on the throne, whilst the others act as the Council of Elders, an inner ring that gives tips and information to the ruler. The nation unites different races, all collected as specimen long before the Humans have conquered this part of the space, when the Gashathi still ruled this part of the known space.
Ever since the Great Reunion, Kindal'Q was appointed head of the Unificatory Rule. His ideas of purging the world of all that is not acceptable has driven many races to extinction, and under his pressure the 4 Singularities have been adopting policies which are extremely brutal to new xeno species. He reformed the church, which is now stronger than ever.
In Addition to the Supreme Leader and the council, the Unificatory Rule was formed, which is the offical Gashathi Empire, but its job is to focus on soothening the differences and minor claims between the minor races of the four Singularities. The Singularities is the collective name for each of the gashathi rules that formed their own nation.
Allegiance: Xenophobic/Aligned with Non-Humans
Main Race: Gashathi - The Gashathi are an all powerful race, as ancient as time itself. Long before the Humans have conquered the Milky Way they had an empire spanning galaxies. However, even thought they have ruled for so long, they couldn't escape the great barrier for sentient beings. Space itself. From beyond the known sectors came the great plague, quickly massacring Trillions and wiping entire species off the face of the universe in days. To avoid them the Gashathi purged their empire, and hid until the time would come to rule again. They possess great psionical powers which they used to determine when to wake up their former empire. Their bodies are genetically modified to be strong, quick, and tenacious to the point of not aging, but the thousands of genetical modifications left them unable to reproduce, leaving them in a constant fear of dying. They are very intelligent, and and have good senses. Thought once they had made themselves perfect via genetic engineering, that time has passed already, and now their sacred bodies are left alone, and those among them who still wish to modify themselves are sent to "rehabilitation" to consider their wish again. They have 6 eyes, and their face is slightly elongated to house their large brain. They have 6 arms, 2 of which are permanently covered by their long robes, and thought thin in structure, extremely strong due to physics bending muscle density. Their skin is grey, and absorbs large amounts of light that both powers the gahathi and hide them from searching eyes. But their powerful body is also very flexible, and agile, able to fit through small gaps, without a problem.
Minority Races: Gensathi - The Gensathi are the offsprings of the Gashathi, a race created from dust to the image of their "gods", in desperation during the great plague. They say that teh gensathi look like the Gashathi did once, but with no evidence, it stays as a mere legend. The Gensathi are strong, intelligent, and very loyal servants of the Praetorians, doing all their bidding for their gods. They are the only race that is permitted to quit military duty after 10 years of active service, though most stay there until tehy die. They are also unmonitored and are granted free will after they complete military training. Unlike the Gashathi, they can reproduce, even thought they have lost the psionic abilities.
Sankar - The Sankar are a mix of Reptilian and Insectoid in appearance, but just like the other races of the empire, they have been modified thousands of years ago to be the perfect killing machines. They are bipedal, with human like body structure, but that is where similarities run out. Though scales and hardened muscles make sure they go down after everyone else is dead, and their sharp teeth and claws make them efficent at close combat. They wield basic weapons in combat, such as spears and battleaxes, acoompanied with makeshift armor made of leather and bones, rarely metal. Monitored from birth they grow in colonies of their own, and are taken away once they reach a certain age. They are put under brain control of a Gensathi Operator in dozens, who makes sure these ferocious beasts obey the empire, and fry their brains if they don't.
Kaalispar - The most popolous of all the other races, the Kaalispar are a race of reptilian humanoids that server their Etheral Gods to death. Sharp reflexes, and a resiliant body makes them perfect footman on any battlefield. They wield plasma weapons and power armors to battle as the "gifts of the god" and they are keen on using modernized variants of medvial weapons. Their society is a complex one, where the priests rule over all, who are contacted by the Gashathi and give out divine orders. There are many different colours, a trait that marks the fate of that individual. Depending on their colour, they can become workers, soldiers, or even priests. Their strict religion bans any form of scientific advance, a method the Gashathi use to restrict the millions that would rise if they knew about the oppression. They live a medival technological level, but those that are chosen to serve in the army are given advanced weapons. They are the farmers of the empire.
Mekar - An Aquatic race of molluscoids that serve as the main scientific and spec ops race for the Gashathi. They are also the race that does most of the genetic tailoring for the Gashathi. The Mekar are highly intelligent, and the only race unmodified genetically by the gashathi in the empire. Their bodies are small but insanely agile and quick, and they posses the camoflague ability of the species they evolved from. They have made modifications to their own body with the approval of the gashathi so that their camo ability could be used as an optical camo. They live underwater, and thought they can live above ground, they use a special gear to breathe. Both in and out of water, they can move like an ocopus and sqeeze themselves through most crevices. This makes them excellent at infiltration, and special operations. Their society is highly technological, and the smartest people rule their many different nations. As such the smartest people relaize that going against the Gashathi would be the end of their race.
(I wish I could show you a picture, but then you won't be able to sleep for the next 2 weeks)
Vulkhar - Gigantic beasts with the intellect of tiny insects. However they not completely devoid of inteeligence, even if it is much smaller that that of the Sankar. They have their own language and have incredible memory, not to mention their very complex social structure. Their bodies are huge, ranging around 20-40 meters of heigh depending on 3 genders, incredibly strong, and very well armed with scales that can deflect all but the strongest of projectiles. They are both an alternative and backup for the Sankars, and are used when other tamed beasts can't do the heavy lifting. Once they get angry, there is no stopping them, so the Gashathi usually stop asking them to do stuff to avoid colleteral damage, and more likely manipulate them to make them beleive what they do is for themselves. That said, they have the same implants as the Sankar have, even if they are for stunning and angering them rather than controlling them. There are special transport ships for their carrying, reinforced heavely, just in case these generally calm monsters get the blood eye before battle. However as calm as they are, before they had the fighting capabilities of a Moon Destroyer compacted into 20 meters of flesh, they were a lot more suspectible to attacks from wildlife on their planet. This evolved a natural gland in their body that stores adrenaline safely, and when they are attacked, it releases the stored substance and enrages them into a bloody rage, only controlled by their implants to some extent.
Lokhar - An insectioid race of spider like creatures. They have hardy skins that are effective at dissipating energy damage, but are very fragile otherwise. Thought it may seem that they don't have a language, they use some sort of unknown psionic language to communicate with each other in the gigantic underground hive colonies they live in. Unlike other insects that live in hives, there is no ruler, but rather a strong sense of survival in every individual of the race that makes them co-operate perfectly. They are are the workhorses of the empire, as they excell in mining, operating machinery, and building structures. There are a number of them that are called officers and they are given special implants so they can understand the language that the orders are given in. But this is not their only use. There are some subspecies of them that show venomous traits, and are carried away to be turned into biological weapons of mass destruction. Insanely quick and agile, these monsters created by the Mekar lay their offsprings in the enemy, and can spit venomous liquid over 20 feet which can eat through steel and quickly evaporates to create a poisonous cloud. However, they are few in numbers, and require loads of training before they are put on the battlefield.
Religion Description: The races of the empire (part from the Mekar and Gensathi) beleive that the Gashathi are their gods, and call them the Praetorian Race. This is due to excessive brain washing over the thousands of years, which didn't fade even after the races were awaken with the Gashathi. they all beleive that their races were created from dust by the Gashathi, which is true to some extent, and all live to server the best for the ruler and empire. There is an overall sense of loyalty, and religious actions are taken in places where this would falter, such as the Kaalispar. Thought there used to be over 2000 races in the old empire, after the great plague, many were hidden away with the Gashathi gruops, and such there are hints of now extint species in the religion. They are called the Ancestors by most, and some renegade members of society have put their minds to finding them, and raising awareness that they might have not been created by the Preatorian ones. They are usually swiftly dealt with, but they sometimes cause internal troubles.
Ever since Kindal'Q became head of church, his actions have exterminated the heretic religions and those who follow it. The religion is even more brutal than ever before, and those who don't obey are executed swiftly. Even ordinary citizens will go and attack those who aren't the followers of the Praetorian Race.
Religious Demographics: Praetorian Race - 99% Ancestral Origins - less than 1% (mainly Kaalispar)
Culture: Due to the many different races and the extensive timespan of the empire, there have been many different cultural affections for each race, thus leading to many different periods that affected the traditions. However the races in the Gashathi Rule have a relatively simple culture, due to the very young re-establishment of their empires. This has led them to build up their new homes in a fashion according to the latest culturalar influence from just before the great plague.
Gensathi/Gashathi - The two races are really closely bonded in both culture and social structure. Furthermore the Gensathi are the only race that meet a Gashathi almost daily. They share the same cities, and thought they are made in a fashion so the different classes are separated, they still traverse the districts daily, with the expection of the high court where the Council of Elders is housed. Their cities avoid disturbing natural beauty where possible, often being built into mountains and high cliffs. The landscape is changed in a way so that the cities that lay in plains will have a small incline as one goes upward, and many trees are planted so that the place looks natural. Most of the buildings expand downwards instead of upwards, and the gold and silver lining that is the trademark of the Gashathi can be seen everywhere. Due to the small population of these races, it is likely that the Gensathi live in smaller communities in well defendable places with natural barriers, and only those in the lead of the empire settle in the planetary capitals. Planets where the gashathi appear quickly get one of these city complexes, and temples and shrines with Gensathi priests are constructed in a rush all over the planet. The Gashathi always wear a long face mask, and robes of exotic materials to cover their body entirely. the Gensathi on the other hand have no problem shoving their faces, and often frightening the other races with their ferocious looks.
Sankar - Their culture no more than war and fighting, these barbaric creatures don't live in cities. they have their own planets where they roam the untamed lands, hunting anf ighting each other in their small camps. They are usually placed on planets where some big games can be found, as the Sankar enjoy nothing more than a good hunt. Their tents are made of animal parts and wood, rarely compromising metal in their construction. their villages are defended by a high wall amde of bones or wood that is palced down before anything else. Once the village reaches the walls, the tribe sends out people to make a new camp elsewhere. The tribe houses a single tribe, thought all are connected by their religion. There are carvings of the Gashathi in every setllement, along with a large statue in the middle of the camp. They have priests that teach differing things with every tribe, but the Sankar generally have 3 main traditions they do for their gods: Every day they pray for half an hour in the rays of the noon sun, they don't eat fish, and other sea creatures, and lastly they sacrifice teh biggest game on the planet every month for the gods.
Kaalispar - The Kaalispar are probably the most complex and simple race at the same time. Whilst their building style is that of the medival ages with huge castles and forts all over their planets, their temples are carved into the mountains and are adored with riches unspeakable. They are very efficent farmers, and most of their religion is centered around worshipping the gods for a good harvest. They have highly efficent methods of farming and produce large amounts of biomass for synthetizing food too. Most of the biomass and some food are taken away monthly by an assigned Gensathi, who are beleived to be the "angels" that guard the Gashathi, which is not true from the actual truth. Socially, the Kaalispar are very complex, and they are very quick to make up their mind, often shifting their attention from important issues, which can cause troubles in their everyday life. This is balanced by their implants, which make it so their most important tasks always stay priority. Their relationships are also complictaed as the different colours don't necessarely like each other, but they might be drawn towards one colour when finding a mate.
Mekar - The Mekar are a very interesting race in that they live underwater. Not only that, but their molluscoid nature makes it so they need not much space. And against all this, their cities are expansive underwater complexes with air in them, fashioned out of polished metal and tons of glass. They study genetical diversity on the underwater wildlife, and like to experiment on many things. Almost unrestricted in research, they often find themselves in quite a mess if something goes wrong. Naturally, their intellect is one of the only thing that the Gashathi enslaved them for, but later they proved exellent infiltrators and spies due to their amazing natural abilities. As such the top of the democracy on these planets are the scientist and troops. Every 40 years there is an election for a council that leads the nation, and the given planet. They mekhar are semi-untied as a race, and tho they are held together by their genetical bonds, they are valued by what they managed to achieve in teh scientific fields. It should aslo be noted, that the Mekar are a Bestowed Race, meaning they technically have hte same standing in the empire as the Gensathi.
Vulkhar - Their culture is as simple as they are. Thought on the outer they might seem barbaric and stupid, they understand each other perfectly, and have a very high social intellect. They might (will) not solve a math problem, but they can easely understand what anyone means, this including most animals. They are very mean creatures, and they do9n't like sharing or doing anyone's bidding, given that it is not a Vulkhar. They used to live in caves and natural coves, but with the help of the empire they could upgrade to bigger housings. This mostly means bigger caves and setllements carved into rock with Vulkhar sized "furnitures" inside.
Lokhar - To be exactly precise, no one really knows how the lokhar culture works. Sometimes buildings look edgy, sometimes they look very gently carved, so there really isn't a general thing to say about the style of their buildings. But their underground cities are still fascinating, with gigantic structures carved out of rock, hovering above a gigantic hole that the Lokhar use as the main mineshaft. On the side of the gigantic cavern walkways span far and wide connecting the many buildings, and the churches that are suspended mid air above the shaft by gigantic stone pillars. These shafts are so deep indeed, that many of the Lokhar never see the what the colony looks like a few hundred meters above or below. This is the main reason for the diversity of their architecture. When it comes to their society, it is bland, and simple. They possess human intellect, but they lack any body parts to speak, and so their communication is transferred through some kind of telepathy. It is because of this that such things like letters or couriers don't exist, as they can just ask any other Lokhar what they want. this can quickly become really irritating, even to them, so they usually communicate in closed groups that are focused on the same task. Probably the main reason the Lokhar excell as construction workers, because they can have undivided attention on what they do, with amazing co-ordiation.
History: Not even the Gashathi know how they came to be. On a peaceful hos world rich of minerals, and devoid of natural predators, the Gashathi quickly evolved from whatever they were originally into a space faring civilization. Utilizing warp gates, to conquer their galaxy, they faced almost no threat in deep space. Their galaxy devoid of intelligent life at the time, it seemed like the Gashathi were chosen to be the rulers of the world. With the expanse came inner conflicts, and war raged for thousands of years. After the devastating wars ended, the power was solidified by one ruler, and the governement we see nowadays was created. The geneticall modified leaders pulled a ruthless hierarchy over the lesser Gashathi. Incredibly cruel, only the strongest and the smartest of their race survived the tirranic rule of the first "god". The same ruler that laid down the basis of how the empire should look like. In the upcoming hundreds of years, the divine rule easened up, and the generations that knew of the civil wars died out, and all the info got erased. Their offsprings now all powerful beings who beleived they were gods, the Gashathi became making offspring races on planets scattered across their galaxy, using the evolving life on them as basics. But as the Jump Drives were invented, the Universe itself opened up for them. A fertile ground fo their oppressive empire to expand, new galaxies with sentient life were discovered and then enslaved to serve their gods. They empire spread the spores of their offsprings all across the territory of the empire, in hope that one day their creations would become perfect beings, fit to share the throne with. Years, only measured in hundreds of thousands passed by, and their genetical creations evolved under the strict observation of the Gashathi, whilst the other races were kept in constant fear. However, one such experiment took a dark turn on the day when it suddenly evolved a mutagen, previously unknown to the Gashathi. The ability infinitely adapt to the surroundings, in matter of days the whole planet was covered with this thick alien mucus that could live off anything. Eager to gain this ability for themselves, the Gashathi made a daring attempt get a sample of this material before razing the planet. But against all odds, for the first time in thousands of years, they made a mistake, and the ship transporting the subject got infected. Upon reaching the Gashathi homeworld, the alien material escaped the containement, and infected the highly intelligent biological computer systems, turning the Gashathi's machines against them. A ferocious was waged, but after months, the planet fell, killing millions of Gashathi and the virus spread to other worlds, now infecting both robotics and animals. Whilst controlling living beings proved too difficult for the virus, generating electronic impulses to control robots was no big issue. Soon the empire fell for the onslaught of machines carrying biological superweapons, and the home galaxy of the gashathi fell, along with their prized offsprings. In a daring attempt, the Gashathi gathered all the traits of the empire's denizens and manipulated their own genetics to make themselves truly godlike. They lsot their fertility, but they saved a piece of their empire graved into their molceules. Before giving up on their empire and freezing themselves until the perfect day would come, the Gashathi made sure that their remaining children would survive. They put space colonies in automated space station in intergalactic space, and installed moons around planets to protect their offsprings until they would fully evolve.
For a brief period of time, between 21 BR and 15 BR, the First Singularity ruled over a small region of the Outer Arm. During this time the Gashathi made the foundations of the first armada, and constructed the GRF Magnificent, which currently houses the Council of Elders, the Gashathi Ruler and the Unificatory Leader. After some contact with the races of the freshly collasped Terran Empire, the Singualrity left the System after receiving an encrypted message. With a few new races that they have conquered int his brief period, the Gashathi made their way to an abandoned facility in deep space that was used as a comms relay by another awaken Gashathi cell. In 7 BR the two Rules united and emrged under the command of Supreme ruler Kel'thaN, formerly the leader of the First Singularity. The Andromeda galaxy quickly fell without any unified Empire to stand up against the Gashathi. The Andromeda galaxy hosted the First and Second Singularity until 0 AR, when the Third and Fourth Singularity joined them. With 3 Galaxies under their reign, the Gashathi set tehir eyes on the Milky way yet again. During the short period of their reunion, the races failed to unite yet again, and the First Singularity was sent to the Outer Arm, to recover their old provinces. Being the most familiar with the area, they made a quick voyage with a much bigger fleet this time, quickly reconquering their old territories. Their ultimate goal is to find the hidden Gashathi cells in the galaxy, and purge it of all races that fail to obey them.
Description of Military:
When it comes to weapons, you can count on the ingenuity of Gashathi and Mekar engineers, with the latter being more radical than destructive in most cases. As such the military of the Gashathi is very strictly regulated to avoid any confusion, and a well made system is installed to make sure that every ship and weapon is made out of similar parts, so reapirs and fixes are very easy and quick. For all your needs, I made 3 hiders so you can freely browse things like Infantry, Fleets and Ground Vehicles.
Here are all the infantry division that the Gashathi maintain currently (thought I don't know any numbers before the GM englihtens us)
The Gashathi Hirule:
Not as fancy as their diplomatic bretheren, but far deadlier. The Hirule is the most elite infantry organization that the Gashathi houses. Made of the most ruthless, physics bending and mind altering of the Praetorian Race, these shadows are the symbol of death and destruction. Devoting their lifetime to the mastering of shadow arts, any of of these soldiers house the power of the Gashathi's entire space armada. It has been reported only 3 times during the great empire's time that one of these soldiers were dispatched, and there was nothing left in their wake. They are teh most powerful of their race, and because of this they are not allowed to become the ruler as it would shift the balance drastically. That said they are the bodyguards of the Council and the Ruler, and they are often involved in making military decisions. They are also the only recorded individuals to ever tap into the Lokhar mind network without suffering any damage.
Gensathi Royal Commando:
The top of the Gensathi army and military chain, the Royal Commando acts as the very elite on the battlefield, usually only observing the battle from next to the general. They don't exactly fill in any combat purpose unless when things get really hairy. However if it does come down to fighting their strict military training makes them almost untouchable. Their powered armors protecting them and helping them dish out swift but deadly strikes, there aren't many that can survive and encounter with them. They are master swordsman, reyling mostly on the excessive use of their balde and shield, but if needs be they are excellent marksman as well. There is always a few in every batallion, no matter how small it is. Their secondary duty includes reporting everything directly to the Council of Elders.
Gensathi Regulars:
No matter what the name says, calling them regular is a fatal mistake. Whilst it is true that they are the lowest ranking of Gensathi army (after the recruits of course), they are by no means cannon fodders. They are the rbead and butter for most armies, carrying out various roles with extreme effiency. Usually not on the front line, they are more keen on using their rifles than rushing at the enemy like Sankar would, but their marksmanship and heavy armor compensates well for their lack of close combat weapons. However the bare fists of their armor are more than enough to bring down the regular enemies if they get close.
Gensathi Marines:
The Gensathi Marines is the infantry division that prefers to be launched out of drop pods and fight inside ships and stations rather that simply getting out of a car and shooting across a flat plain. No one can say anything bad about them for their decision thought. Not only would that person end up dead in seconds, but no one should underestimate the marines. They are the most excessively used corp of the Gensathi army, and go into battle with the lower races shoulder to shoulder. Their battle armors are though as adamantite and they can survive uot in the depths of vacuum if need be. They go through excessive training and they gladly sacrifice themselves for the mission if there is no option left. They often throw away guns that are empty, ather than reaload them, and pick up dropped ones or even rush into battle bare fisted, knowing that each of their punch will cause serious damage.
Gensathi Infiltrator:
The shadows of the battlefield, the Infiltrators carry out tasks that are either too hard or too dirty for others. Technically ranked below the regulars for doing ungraceful misions, their skill level matches that of a Royal Guard. Their preference is sneaking, and they like to show it to other foes by slicing their throat out of nowhere. They often carry out independant missions that need experience in stealth. Their armory is one of the most colorful, but definetly the deadliest. From chains to sniper rifles, the Infiltrators fill in every role the army needs, and they excel at it. Their armor is enhanced with the lates sensory technologies and can turn themselves invisible for short times, and masking their radiation from the enemy.
Sankar Boneshatterers:
Obedient, Strong and merciless are the words that ebst describe the Boneshaatterers. Their implants make them EXTREMELY loyal to the point where they run into enemy lines without hesitation if it helps the Gashathi win the battle, often changing the tides of the conflict with their brave assaults. Their charges are the most fearsome thing in the galaxy, and often result in enemies with non-existent skeletons, giving them their trademark Boneshatterer name. They wield basic armor, and basic weaponary like swords and axes paired with shields, but when it comes down to fighting, these are only formalities. Their superhuman strenght and razor sharp claws can make quick work of foes in an arms lenghts, and their imposing structure and armored skin make them enemies worthy even for smaller walkers and mechs. The Boneshatterer are many, and are heavely used in conflict zones ranging from planet surfaces to capital ship infiltrations.
Sankar Big Game Hunters:
The Big Game Hunters, as their name suggests, hunt the biggest and baddest enemies that arrive to a abttlefield. They are the same warriors that hunt the monthly sacrifical beast for the Sankar tribes, but are not afraid to go against huge armored walkers either. Equipped with two handed battleaxes made of DuroSteel and hooked chains, they are capable of fighting the masses or individual enemies. They are the only ones in teh Sankar army to be allowed to have tech, as they are equipped with Mk. II Mass Accelerator greandes, capable of doing lethal damage in vehicles or organics. They are usually left out of causal fighting, but often assault fortifications, and are the ones dispatched if a big bad meany appears on the battlefield. Groups of 4 stun or incapacitate the enemy, and then quickly dispatch of them using the grenades and axes. That said, quick and agile nemies counter them easely, and are only caught if they were foolish enough to let themselves be hooked. The Big Game Hunters are not many, but are well organized, and there is always a nice backlog of potential candidates.
Sankar Bloodtears:
Not called Bloodtear because they cry blood, but rather because they tear their enemies in half into a bloody mess, these ferocious beasts are teh finest in the Sankar army. The best of the Sanakrs are chosen periodically to be enchanted even further. Increasing their muscle mass to 2-3 times that of the already super strong Sankar, and adding the Lokhar's energy resitant fiber to their skin, these big, green, mean killing machines are what leave the surgical tubes. They stand 7 meters tall and are fully shielded with armor made of the same material as the Gashathi forge their light cruiser's plating of, adding a further layer of defense. They wield an unique wepaon called the Sakran, which is a big eliptical shield, able to cover most of their silhoutte, with dual spikes on the upper and lower part to give imposing offensive capabilities to it. In the hands of the Bloodtears, these are weapons of mass destruction, and instruments to their namegiving move where they tear their foes apart using the spikes on the Sakhran. There are, sadly, not many Bloodtears in the Gashathi army as most were left behind when the hybernation begin.
Sankar Beastriders:
Another specialised division of the Sanakr Corps, the beastriders are the most agile of the Sankar, and arguably the most fearsome as they ride their genetically enchanted monsters into battle. The Beastriders train to be riders from their birth, riding and training with the best that is affiliated with their tribe. There are many different tames, ranging from giant wolves and bears to spiders and scorpions. Even bigger and scarier things are not rare as well, but they are not commonly used in combat zones. the beasts are always armored up to cover their vital organs, so that they may still be really fast and agile. This way not only the rider, but the tame can fight in the same time. Violent, agressive, mercilles and blood crazed, these Sankar maniacs are not to be underestimated, as even one can take down entire squads of elite troops.
Kaalispar Knights:
The average kaalisparian prays their entire life that they can become a Knight one day. Those who do get accepted deeply regret it. the backbone of the army, they are the most numerous of the gashathi Empire's army, and are the first to go into battle. Thought well trained, the Kaalispar don't handle combat dituations well, and often get confused or shocked in their first battle, resulting in their deaths. Those who get over it can become the REAL Knights and are equipped with a variety of tools. they fill roles ranging from basic Rifleman to Machine Gunner and AT/AA Infantry. They wear inexpensive but intimidating power armor, giving them a basic edge over anyone not wearing such suits, but are less powerful than other power armor types. They can move planets in masses, but are almost completely useless alone.
Kaalispar Vanguards:
(tehre are times when copyrighted shit is just way cool)
Those msot devoted to the kaalisparian culture often wield different arms, and do more training than their bretheren. In order to utilize these individuals, the vanguards were born. Equipped with a pistol and a sword, the Vanguards are a step up from the Knights. Still many in numbers, they fill the gaping hole that is betwwen the Knights and the rest of the Gashathi's army. Moderately trained, and armored up with a better suit, they are devoted to their cause, and are more observant than their bretheren Knights. They fill the role of Blitz Infantry, and strike with precision, rather than massive amounts of bullets, often resorting in swordplays. Without them the Gashathi Army would fall apart when it came down to command chains on the battlefield, as they keep the knights in an orderly fashion, and lead them into battle.
Kaalispar Purifiers
Wielding some of the most advanced armors in the Empire, the purifiers beleive that all lifeforms that are not created by their gods must be eliminated. Fanatical warriors of the highest training, they are as ruthless as the Sankar, and their Exo-Armors provide the means to achieve their goals. They work alone, filling the roles of battlefield legends and heroes in the eyes of other Kaalispar, often massacring enemies furiously. They are equipped with an implant more malicious than the others, making them absolutely maniac and battle drive when it comes to fighting, and even equipping them with HUDs that are said to be "blessings for their job". Effective, but more instinctive than professional, the Purifiers strike heart into their enemies heart, and when one falls, another one is sure to come from the endless supply that is the Kaalispar race.
Mekhar Sentinel
(Again, this one is way good)
The only members of the Army that are mekar, the Sentinel fill various stealth roles, often working together with the Gensathi Infiltrators. The Sentinels have all teh features of the Mekhar in one deadly package. They can go invisible to hide in plain sight, spit blinding ink at the enbmy to disorienbt them, and lastly stund and strangle them with their tentacles. The Sentinels have no weapons part from their body, but they can utilize it well with their custom made armor that provides more scanning info that actual protection. There isn't many in the Mekhar community that wants to fight, so there is only a very small amount of Sentinels. But their stealth is exactly waht is needed to acquire key information, and assassinate important personnel. Excellent at ambushes and one-on-one fights, they are quite fragile, and if a lucky shot does hit them, they are likely to go down easely.
Vulkhar Titans
Though as anything can be, the Vulkhar Titans are the even more badass version of the simple Vulkhar. Do not be mistaken however, every individual Vulkhar lives only to fight, but there is always need for even more armor and strenght, and that is where these things come in. Armored up to the point where a nuclear blastwave is nothing more than a summer wind's breeze, the Titans often act as meat shields for other troops. Their giant silhoutte can cover other forces behind it from artillery shelling, and their incredible power can shatter any walls. They are very, very hard to kill and are very good against many enemies, but apart from obvious cons, these beasts are really hard to transport, and are often not worth the time and effort.
Lokhar Genetics
A name that represents all of the Lokhar military. Unlike other species, the Lokhar wanted to join the Gashathi in order to get protection from other strong species. They are happy to have received genetical mods that amde them stronger at what they do, but they aren't really keen on fighting. Every modification on them is kept top secret, and is only done on those Lokhar that want to fight. This makes the Lokhar military the smallest of all races even thought they are numerous as a species. They are also the most enchaned, often ending up without conciousness or savage beasts rule by instincts. Any info regarding them is top secret, and no one lived to tell what these beasts are.
When it comes to the Gashathi, space faring is not just a trait picked up, or an obsession. According to the known archives, they were the first to ever travel between galaxies, and msot likely even conquer a galaxy. Their space faring technology is sophisticated, delicate, and immensely powerful. However, technology wasn't hidden along with the colonies in an accessable form. Thus, a lot of the machinery that makes the Gashathi fleet overly powerful is still decrypted in databanks and genes. However the Mekhar have made some significant breakthroughs to give an edge to the Gashathi and Mekar Armada.
As such, the two fleets are completely different, and are under separate control. Thought the Mekar fleet can choose options in smaller scenarios, it is ultimately under Gashathi control. Here is a list of both Armada's ships and unique technologies, along with small info about their composition and jobs. Hoo boy, let's begin!
Gashathi Royal Fleet The royal fleet, so to say, The Gashathi fleet is ultimately led by the Ruler, and is commanded by both Gashathi and Gensathi. The general crew is Lokhar and Kaalispar. However higher ranking ships are usually handled by Gensathi entirely. It is the main punching power of the empire, and makes up 67% of the empire's total fleet power. It handles generalised tasks, such as space battles, HPE (High Priority Engagement) and planetary invasions. However it has infiltration, deep space, and scout capabilities too. It is well organized, and is usually separated into task groups. These task groups are made up of many smaller squads, but they are close enough to each other that they provide full radar coverage, and can easely flank attackers. There is always one flagship in a task group, and a dozen battleships that are responsible for the smaller groups. The mayority of the ships, around 46%, are Battlecruisers or Assaultcrusiers, responsible for taking down other enemy capital ships. The rest is divided into frigates, destroyers and corvettes(from big to small). Frigates(17%) take down support crafts, and smaller capitals, destroyers(12%) dish out serious damage to flagships and large capitals from far away, whilst the corvettes(25%) make sure that those pesky little fighters and torpedos don't get anywhere near the hard hitting ships. (You can see the Gashathi names of the ships. I swear to god that I WILL give nicknames for them, bit right now, I just want them done)
TELEP Armor - It stands for Tritanium Enriched with Lokhar Energy Protection Armor. It is an armor type that negates 95% of all energy attacks, and reroutes the excess energy into the shield system to beef them up considerably. It is also effective against kinetic weapons, but not anywhere near as effective as the Mekhar or any specialized armor type. It converst around 5% of the kinetic energy into energy too. (Furthermore it is the Hungarian word for capacitator. Bet you didn't expect it huh?)
MLRS - The Multi-Layer Rubber Shield is a shield system used by the old Gashathi fleet. Unlike other shield systems, it is designed to conserve energy for other systems, whilst still providing high level of protection. The shield system emits an early warning zone widely around the ship, picking up any fast moving projectiles, and laying down localised protection against it. This way, the shield only protects areas that are being atatcked, and can use more shield layers if only one side is being bombarded. With excess energy to be used, the shield system can make the early warning bigger, and provide even more shield layers. It excells against kinetic attacks, and can even deflect quick moving projectiles without a stable path (such as gyro bullets fired from railguns)
IERC - Used both armadas, the Intelligent Energy Redistributing Circuitry is one of the oldest technologies in the empire's fleet. It is what the name suggests: a semi sentient system of circuitry that acts as the bloodveins of the ship. The principle is simple: the cables are replaced with two plates that have amino acids contained between them, with a few solid semi-conductors acting as guidelines. Localised distributors detect shortages in the circuits and reroute energy from other areas with excess energy. If there is damage taken, the semi-conductors seal, and prevent energy loss. It's simple nature means that it can run at 95% effiency in most cases, and still maintains around 70-75% in excessive combat situations (like being bombarded).
Ful'caN
The smallest corvette in the empire's fleet, it is slightly smaller than a gunship. It has 2 AA flaks on the bottom and top sides that aren't very effecive as offensive weaponary, but provide excellent support when coupled with bigger ships. However the important thing in this ship is it's utilitarian uses. It has a powerful radar that can detect enemies from far away, and can link it's dataflow with other ships to enhance their defenses and shields. There are dozens of these ships around every Battlecruiser and Battleship in the Armada, giving an edge int echnologic warfare. The ship itself is quite low priority on a radar, and can easely hid in the shadow of large ships.
Ful'biN Class Corvette:
Medium sized Corvette with poor armor. However it did not stop the Gashathi to jam pack this 2 story ship with AA cannons. 3 turrets on each side cover 360 degress. The two larger turrets on both side give this ship some more punching power in case armored or shielded ships come by. It is very fragile thought, and once the shields fail on it, it can be thorn apart in seconds. This lack of armor is what allows for the agility of this ship. Overall it is a very effective steel curtain against missiles.
Ful'noK Class Heavy Corvette
The biggest and meanest Corvette of the fleet, this beauty is not only imposing, but hardy too. It is twice the lenght of the Ful'biN, and is an armored little snapper. Equipped with 3 large flak mounts, 2 up top and 1 bottom and 4 AA guns firing GYRO bullets, this ship is the newest generation of the fleet. Unlike the other corvettes, this ship was designed to last long and provide AA defense that lasts the whole battle. It has thick armor, and increased capacitor banks for the shield, a definitive upgrade from the previous designs. It is kinda slow thought, so it is usually a CORE in battles. As far as Corvettes go, this ship is the empire's best.
Ful'loK Class Corvette/Destroyer
These corvettes are unlike the others in the gashathi Armada. Whilst mainly designated as Corvettes for their size and armor rating, they are capable of filling in a Destroyer's job if needed. Instead of prioritising protection of larger ships, they are attack vessels that carry out individual actions to cripple enemy squadrons or supply lines. They are fast, really fast in fact, and are PACKED with guns of all sorts. They have 2 large flak mounts, 6 smaller AA guns with GYRO bullets, and in order to deal with cruisers and frigates, it has 2 LDPD torpedo bays on each side. It's shield is modified to use more spots, rather than layers. This makes the ship effective against many fighters, even if surrounded. It is a very good, but quite expensive ship, and is usually used in infiltrating jobs because of it's bad armor and hard hitting power.
Kul'hoP Destroyer
If you want to hunt big ships then look no further. These destroyers rival the size of battlecruisers and are a little more than warp drives and a gigantic railgun. Spanning over 2.5 kilometers this destroyers primary gun can accelerate a metric ton of metal at enemy ships with a significant fraction of light's speed. They have powerful flak defense against missiles and aircraft and are often seen escorted by ships twice its size. The ship has no obvious weaknesses as it boasts very powerful shields and a well armored hull. But it lacks mobility in sub-light speeds. Sure it can FTL itself and even other ships but it can hardly move once out of FTL. Overall a device of mass destruction that should be aboided if seen.
Military Tactics: Possibly the most outdated thing about the Gashathi is the way they go to war. It could be that so far no one proved to be a real match against them, or that the lack of fighting made them settle for one type of combat. In General, the forces of the First Singularity (Gashathi Rule) forces can be built up by 3 entities of different forces.
-First is the Gashathi/Gensathi controlled Royal Legion. It is well equipped, but it's fighting tactics are not the most up to date. They prefer fighting on flat terrain, their troops matching towards the enemy positions and unleashing continous hell with artillery and machine guns. In addition to such weapons, Sankar are also deployed to rush at the enemy, their very thick scales and leather protecting them from small arms fire. Protecting teh advance of their forces, force fields on mobile paltforms are deployed, slowly carwling forward a feet or two in front of the Sankar advancement. Behind teh Sankar come the Kaalispar conscripts who make up the bulk of the assault force. They are the ones operating a variety of ground vehicles, especially walkers favored by the Gensathi and Gashathi alike. Finally come the gensathi forces, who operate the artillery and are deployed only as reinforcements if needed. This tactic can be very effetive against enemies who cannot easely penetrate the shields, or in terrains that are flat and open and allow for such tactics to be used.
In space, the Gashathi Royal Fleet uses very simple, but cunning tactics. The fleet is composed of independant task forces that can easely help each other out. Battlecruisers and Assaultcruisers make up the core of the formation, and are equipped with msotly long range wepaons. Usually the biggest ship is in the middle, alongside the Kul'hoP destroyers. Around them are the corvettes and other smaller ships that provide flak covergae for the bigger ships. Then the Cruisers and other middle sized ships are deployed in a wedge formation, surrounded with destroyers and swarms fighters/bombers. Smaller entities composed of cruisers and frigates are tasked with leading the offensives and outbreaks from the formation. Carriers and PODS are used extensively in the fleet.
-The next one is the Mekhar controlled United Assault Forces or UAF for short. The UAF ground forces are strictly organized, and are more up to date with modern infantry tactics. They rely on fewer soldiers with better equipment to take on many smaller missions, instead of trying to destroy the enemy's army head on. They bulk of their force are the Gensathi Regulars that are commissioned from the Royal legion on a monthly basis. They are given far superior Mekhar power armors and wepaons, and carry on most missions. Alongside them serve other minor races for many utility reasons. One such example is the use of Lokhars who can tunnel into bunkers, or make trenches especially quickly. Sankars are also used, and are given a Motorized Armor that further enchances their defense, and makes them very effective mobile tanks on the battlefield (Sankar Bloodtears are the equalient of this in the Royal Legion). Vehicles are rarely used, and even if they are, they are mostly mechs or simple transport vehicles.
In space the Mekhar Fleet is a terrifying sight to behold. Many ships of various shapes and sizes litter small chunks of space, each having vastly different weaponary. Mekhar engineers are always working on making new counters to technologies, and they rarely settle for one type of ship to make. Most line of ships last only until 2-3 ships are built, and then they are upgraded or replaced by something else. There are a few ships that are mass produced, and they make up the core of the force. Rarely more than a cruiser, Mekhar ships trade energy defense and fancy shields for their own custom made kinetic armor that is harder than diamond, and would faster be pulverized than giving up structural integrity. This tanky nature of their ships is what makes the formidable opponents, even in the face of their unorganized attacks and formations.
-And lastly come the newest addition to the First Singularity's races, the fearsome warmonger race of the Vixar. The Vixar are incredibly ferocius in their combat tactics, and centuries of internal wars forged them into excellent strategists. Their existence is a well guarded secret, as their methods are rather questionable, not to mention that a new race would have a military of its own. Vixar forces utilize power armors of their own design, trading the Mekhar's hardy armor plates for extra mobility and utility. These infantry squads are composed of a single high ranking Gensathi who supervises the squad accompanied by an actual Vixar squad leader who controls a dozen other Vixar. Each person has its own task, making them very versatile. These squads can operate alone, as they are connected to the Vixar AI interface (more on that in the tech section) that gives them orders without delay or mistake. The same AI also controls six more assault robots that accompany the squad. These are equipped with all kinds of sensory equipment and defensive capabilities, such as smoke screens and trophy systems. These squads of 20 make up the core of the Vixar assault squads, each operating under the supervision of the AI. This allows for an unprecedented level of integrity and precision when carrying out tasks. It is noteworthy that the Vixar have an extensive array of vehicles, ranging from remote control drones to giant walkers of mass destruction. They are used extensively, and there are separate squads for driving these vehicles, and providing support to infantry squads.
The Vixar space fleets is a non existent thing. The Vixar never had a space fleet as they were too busy fighting each other, and making sure they survive the harsh conditions of their home planet. However, this didn't stop the ingenius Vixar engineers to draft up plans for spaceships using the Mekhar technology avaible to them. As soon as they are given the rank of a Bestowed Race they can build up their own fleet.
Central Operation Regulating Entity
Description of Technology: This is the collection of all technologies used by the First Singularity sorted by alphabetical order.
IERC - Used both armadas, the Intelligent Energy Redistributing Circuitry is one of the oldest technologies in the empire's fleet. It is what the name suggests: a semi sentient system of circuitry that acts as the bloodveins of the ship. The principle is simple: the cables are replaced with two plates that have amino acids contained between them, with a few solid semi-conductors acting as guidelines. Localised distributors detect shortages in the circuits and reroute energy from other areas with excess energy. If there is damage taken, the semi-conductors seal, and prevent energy loss. It's simple nature means that it can run at 95% effiency in most cases, and still maintains around 70-75% in excessive combat situations (like being bombarded).
MLRS - The Multi-Layer Rubber Shield is a shield system used by the old Gashathi fleet. Unlike other shield systems, it is designed to conserve energy for other systems, whilst still providing high level of protection. The shield system emits an early warning zone widely around the ship, picking up any fast moving projectiles, and laying down localised protection against it. This way, the shield only protects areas that are being atatcked, and can use more shield layers if only one side is being bombarded. With excess energy to be used, the shield system can make the early warning bigger, and provide even more shield layers. It excells against kinetic attacks, and can even deflect quick moving projectiles without a stable path (such as gyro bullets fired from railguns)
TELEP Armor - It stands for Tritanium Enriched with Lokhar Energy Protection Armor. It is an armor type that negates 95% of all energy attacks, and reroutes the excess energy into the shield system to beef them up considerably. It is also effective against kinetic weapons, but not anywhere near as effective as the Mekhar or any specialized armor type. It converst around 5% of the kinetic energy into energy too. (Furthermore it is the Hungarian word for capacitator. Bet you didn't expect it huh?)
@Skippy O Africa In general, they aren't exactly a super-capitalist state, but, some of the royal line and noble hives could be vain enough to accept such gifts :P
.....And maybe loads of meat and slaves, although both are interchangeable :P