For a Fistful of Credits: A Star Wars Story
A long time ago in a galaxy, far, far away....
There are heroes and villains. And then there are these guys.
There are heroes and villains. And then there are these guys.
What?
Ten years have passed since the end of the Clone Wars. Ten years have passed since the fall of the Galactic Republic and the rise of the Galactic Empire. Yet the promised order and prosperity seems nowhere in sight. Separatist holdouts and other rebel cells still plague the galaxy with their terrorist acts. Criminals still rule the outer rim despite Imperial efforts to route them out. The list of items banned by the Empire grows by the day making smugglers flourish in newfound prosperity. Works out there for those looking to get shot at, make a name for themselves, and get a vast sum of credits in the process. If you had the guts you had a job and a blaster would help you stay alive in the meantime.
One such group of upstarts story begins with a series of expanding disasters. What started as a normal night at a bar on Nar Shaddaa got out of hand. A list of charges including: destruction of property, theft, battery, attempted murder, and more. A debt must be paid or things could get messy. Messy in this case being the detonation of the explosive chips inserted into the skull. The strangers are now working under the supervision of a hutt debt collector by the name of Mus Rosh. Some have done this type of thing before. Others haven't even held a blaster before and were just in the wrong place at the wrong time. All that matters now is that they manage to get their debt paid and get out with their heads still on their shoulders. So with a common goal and not much else they begin their journey. Their job is simple enough, fulfill contracts provided by their 'employer' until otherwise noted. It's only 11,500 Imperial credits plus interest. Right?
Yet things are never that easy. It all starts to spiral out of control starting with a runaway slicer. The dice of fate has been cast and now its only a matter of seeing how it all turns out.
Why?
Hello and welcome to For a Fistful of Credits. As you may have notice this is a story set in the Star Wars Universe. It's a character-driven high octane space spaghetti western. If that sounds like a hot mess to you well... it kind of is. Basically the intent is to find the right mix of heavily character driven scenes, light heated moments of fun and some kick ass action sequences. This isn't Edgy McEdgelord 2: The Edgelord Strikes back in anyway shape or form. The story's focus is upon your standard Ragtag Bunch of Misfitstm. Bound together through a series of comical if not disastrous events. In short they owe a lot of money to some not nice Hutts. To pay back that money they more or less have to become bounty hunters/mercenaries or at least try to. While our story begins with them literally at the bottom of the food chain, it is 'hopefully' all uphill from there. Better gear, a ship that isn't about to fall apart at any given moment, and maybe paying off their debts and having the explosive chips removed from their head. Though I mean that will be easier said than done as sooner rather than later, as things are bound to get much more complicated.
By nature of brain explosives, I your GM are very much conducting the plot train as it plods along. Don't think though that means that your opinions and desires don't matter. Spoiler alert they do. You as the players and the characters that make up this team will be its nature help shape it. For example since I'm terrible at naming things (trust me on this ask anyone that has ever RP'd with me before) you are going to submit names for our ship. Your actions will influence the many odd branches and twists that this plot can go down. As much as I am the conductor of the train, you are the passengers I'm here to serve you. This is your story. And I want to make sure that you feel invested and that your choices matter.
I don't have the most free time in the world, so Posting standards aren't going to be Orwellian or anything. I ask that you show up in the OOC and be an active participant even when your not posting. If you don't pop in for like a week without notice, I'll shoot you a PM if you still don't show up after two weeks then you are going to get the axe. I'm aiming for at least one post a week, but at the bare minimum if you can pull of one every two weeks that is also fine. The plot train will keep on trucking even if a few people are held up. Stagnancy kills Roleplays as many of you know, you gotta be the shark and keep on swimming forward or you die. And surprisingly I don't want this to die. That being said real life > this, so if you have an excuse or just aren't feeling good tell me I promise I don't bite. And if the sad day comes that you have to drop out, feel free. Just tell me and maybe give me a reason so that I can keep on improving my own GM stuff.
This is Advanced. I expect acceptable spelling, grammar (kind of), formatting, and the like. Honestly though I only really care about two things. Clarity. Effort. As long as I can understand what your writing and you are obviously putting in effort we won't have a problem. A lot of people RP to become better writers and unless you put yourself out there you aren't going to get any better. And of course the most important thing of all quality trumps quantity ever time. Oh and just listen to what I say and treat everybody like civilized human beings. Some of the content matter here is going to be dark and generally not so nice and I expect you to treat this content with the respect that it deserves. In short I'm giving you enough wiggle room to hang yourself, don't fuck it up.
And remember:
Peace is a lie, there is only passion.
By nature of brain explosives, I your GM are very much conducting the plot train as it plods along. Don't think though that means that your opinions and desires don't matter. Spoiler alert they do. You as the players and the characters that make up this team will be its nature help shape it. For example since I'm terrible at naming things (trust me on this ask anyone that has ever RP'd with me before) you are going to submit names for our ship. Your actions will influence the many odd branches and twists that this plot can go down. As much as I am the conductor of the train, you are the passengers I'm here to serve you. This is your story. And I want to make sure that you feel invested and that your choices matter.
I don't have the most free time in the world, so Posting standards aren't going to be Orwellian or anything. I ask that you show up in the OOC and be an active participant even when your not posting. If you don't pop in for like a week without notice, I'll shoot you a PM if you still don't show up after two weeks then you are going to get the axe. I'm aiming for at least one post a week, but at the bare minimum if you can pull of one every two weeks that is also fine. The plot train will keep on trucking even if a few people are held up. Stagnancy kills Roleplays as many of you know, you gotta be the shark and keep on swimming forward or you die. And surprisingly I don't want this to die. That being said real life > this, so if you have an excuse or just aren't feeling good tell me I promise I don't bite. And if the sad day comes that you have to drop out, feel free. Just tell me and maybe give me a reason so that I can keep on improving my own GM stuff.
This is Advanced. I expect acceptable spelling, grammar (kind of), formatting, and the like. Honestly though I only really care about two things. Clarity. Effort. As long as I can understand what your writing and you are obviously putting in effort we won't have a problem. A lot of people RP to become better writers and unless you put yourself out there you aren't going to get any better. And of course the most important thing of all quality trumps quantity ever time. Oh and just listen to what I say and treat everybody like civilized human beings. Some of the content matter here is going to be dark and generally not so nice and I expect you to treat this content with the respect that it deserves. In short I'm giving you enough wiggle room to hang yourself, don't fuck it up.
And remember:
Peace is a lie, there is only passion.
Your Sweet Ride
A Loronar E-9 Explorer-Class Armed Long-Range Scout Vessel that has seen better days. A first line model that first exited Loronar Corporation's shipyards in 20 BBY (11 years ago). After more hands than a Sabacc game; the ships seen some wear and tear over the years. She's serviceable though and easy enough to fix up with Loronar's focus upon user ease and access.
The ship's bridge is located at its bow. It contains four consoles equipped with worn bantha-leather chairs for the Pilot, Co-Pilot, Communications officer and Navigation office. The Pilot and Co-Pilot sit at the extreme edge of the bow in a sort of sunken pit. The Communicators officer and Navigation officers are on the port and starboard sides respectively. Due to the generally cramped space upon the Bridge it can only comfortabbly contain four people at any given time.
The crew quarters come next taking up the majority of the 'neck' of the ship. The rooms are small consisting of hammocks made of industrial strength cloth weave, foot lockers, and not much else. With two hammocks to a room and four rooms in total it can comfortably hold up to eight people, though if more room is needed people can always sleep in the cargo bay.
The rest of the ship's space consists of the large cylindrical 'hub area'. This is where the crew will spend most of their time. Containing the single use bathroom, small lounge/kitchenette area, more general storage/ medical bay when needed and the cargo area in the back. The quarters are tight and the ship has a very pecuilar smell to it, but its certainly livable.
The ships only armaments come in the form of 2 pairs of twin-linked laser cannons. Manually operated with the gunwell leading to the two gunnery compartments located in the center of the hub. The guns aren't the most terrifying in the world but they can pack a punch against most standard craft that come there way. Just don't expect them to be taking on any Star Destroyers.
The machinery and juicy bits that keep the entire operation running are located below deck. Access comes in the form of a small hatch located right next to the entrance to the gunwell. The area below is cramped and very hot between the engines and shields running almost all the time so it is generally recommended that a person only goes down there when really necessary.
The ship's bridge is located at its bow. It contains four consoles equipped with worn bantha-leather chairs for the Pilot, Co-Pilot, Communications officer and Navigation office. The Pilot and Co-Pilot sit at the extreme edge of the bow in a sort of sunken pit. The Communicators officer and Navigation officers are on the port and starboard sides respectively. Due to the generally cramped space upon the Bridge it can only comfortabbly contain four people at any given time.
The crew quarters come next taking up the majority of the 'neck' of the ship. The rooms are small consisting of hammocks made of industrial strength cloth weave, foot lockers, and not much else. With two hammocks to a room and four rooms in total it can comfortably hold up to eight people, though if more room is needed people can always sleep in the cargo bay.
The rest of the ship's space consists of the large cylindrical 'hub area'. This is where the crew will spend most of their time. Containing the single use bathroom, small lounge/kitchenette area, more general storage/ medical bay when needed and the cargo area in the back. The quarters are tight and the ship has a very pecuilar smell to it, but its certainly livable.
The ships only armaments come in the form of 2 pairs of twin-linked laser cannons. Manually operated with the gunwell leading to the two gunnery compartments located in the center of the hub. The guns aren't the most terrifying in the world but they can pack a punch against most standard craft that come there way. Just don't expect them to be taking on any Star Destroyers.
The machinery and juicy bits that keep the entire operation running are located below deck. Access comes in the form of a small hatch located right next to the entrance to the gunwell. The area below is cramped and very hot between the engines and shields running almost all the time so it is generally recommended that a person only goes down there when really necessary.
Help Wanted
Missions past and present will go here.
Notes
GM Notes, Announcements, etc will appear here.
Rules
01: I'm not the biggest fan of rules because I like to assume everybody is sane human being so I'll keep this short. If you have to abide by any rules be it these two. Common decency and common sense is something that everybody should strive for. Treat your fellow humans like they are just that your fellow humans and with all the respect that implies. Disputes between players should not be long blown out affairs in the OCC, hell disputes should not happen at all if we are doing this right. If you want to argue have your characters dispute about something mundane like the importance of starch or something.
02: In regards to any roleplay involving dank memes morally ambigous people doing morally ambigous things, there are mature themes within this story. This is not a very nice world and terrible things happen to good people for no good reason. In that regard I heavily suggest you treat these matters with the weight that they would actually entitle. Romance falls into the same thing, sure it can happen just don't be stupid about it
03: Don't meta-game, godmod or whatever else the kids are calling it these days. You can't win a story so stop trying to.
04: Remember contact is key. Stay active in OOC and please communicate with me if you are having any trouble or won't be able to post. Don't worry I won't hate you that much.
05: Be Fonz cool.
06: I'm playing fast and loose between legends and official continuity. That being said if you have lore questions feel free to ask me or any of the other nerds that are coming along for the ride.
0i: Quality matters people, show me that you care. And remember I'm asking for your best not the best of Shakespeare or the like. I've been doing this shit for about a decade now and I'm still learning things everyday. Just remember Quality over Quantity and always remember Fail Faster.