It is!
Locket McCainCharacter Summary
Name: Locket Lenny McCain
Aliases: Lenny, Cain, McCain
Age: 19
Place of Origin: Azure Gate's Lower Districts
Gender: Male
Speciality: Cannon Fodder Trickery and Intellect
Roles & Rank: Knight 2nd Rank, Stealth DivisionPhysical Attributes
Height: 5'11
Weight: 84kg
Build: Athletic, but thin
Eyes: Orange
Hair: Green
Skin Tone: Pale as marble
Tattoos/Scars/Piercings: N/A
Day To Day Attire: Long-sleeved shirts are essential to his attire, no matter what. These are almost always accompanied by pants too large to properly fit him (in other words baggy), and a necklace with a missing jewel. Depending on other factors, he may also be tempted to wear a coat if it's raining or some head wear if it's especially hot. Gloves have a near-religious value to him, refusing to take them off unless absolutely necessary, and comfortable leather shoes usually finish his attire. He doesn't care much for colours, though, so expect some... odd combinations.
Strengths: He's quick with his reflexes, and his instincts are sharper than his mind, making him quite the nimble fighter. He's also quite accurate when it comes to throwing things.
Weaknesses: Though he's fast, he can also be impossibly loud, most of the time unintentionally. Despite being a member of stealth-based operations, you may still consider him a rookie at the stealth part, which really makes one wonder how he even got the cut. Locket's physique is a bit frailer than most, and though he's stronger than your average Joe, almost all other knights would outclass him in terms of strength. Locket's body is also terribly susceptible to disease and illness, and he's a little too stupid for his own good. Lastly, his stamina is rather poor; though he can handle quick bursts or drawn-out walks with ease, any extended physical strain will cause Locket to fall to his knees and probably start vomiting.Psychological AttributesOptimistic * Social * Smart-arse * Idiot
Sexuality: He'd have you believe he's straighter than a broadsword, however he honestly doesn't know nor care. Love is love, right?
Relationship Status: Single and wantin' to mingle! Excuse his pervertedness...
Personality: Locket is... well, very outgoing. He's very social with those around him, though that generally leads to the point of annoyance. He's rather arrogant and proclaims himself better than others in private, though doesn't dare say so around people he knows are stronger than he. Shifty and always with a trick up his sleeve, Locket is a quick-thinker, even if his mind doesn't retain that much information in the first place. He's got a sharp tongue on him, something which hasn't fixed with age, and is notoriously vulgar, even in the presence of royalty.
Yes. He tried to hit on the queen.
If you manage to get on his good side, he can make for a good friend. Despite being a bit of an ass and loving to tease others, he always looks to the bright side of things, and can act as an excellent source of positivity for those around him. Though his views on the world are often simple and unrefined, his simplistic and easy-going nature is perfect for those feeling the burdens of stress or anxiety, as he is apparently incapable of overthinking things. Confident to a fault, the man is also somewhat charming (depending on your definition), always doing his best to advance a relationship. However, he has absolutely no problem simply making friends, though don't expect him to stop making perverted remarks. Despite this, he can still be embarrassed through sultry or cute acts, and can become so flustered he can't make proper sentences.
He treats his foes with a joyous smile, and treats their death as 'business' or 'means to serve a greater cause'. Those who threaten people he's friends with (or closer) tend to bring out the worst of him, though, as his cocky arrogance and wit tends to overwhelm him in an effort to taunt the enemy. When those close to him are even remotely injured, Locket can develop a dangerous, rage-induced mental state, pushing himself to the absolute brink in order to hurt the person who brought harm to aforementioned person/s. As one might expect, this generally has severe repercussions later, be it disobeying orders to physical wounds and vomiting (sometimes vomiting blood). Overall he's human, and lives just like one.
He can also be a cunning liar.
Habits: Lying. He tends to do it unintentionally, like an automated reaction. In most instances he'll play this off as a joke, however, and state the truth. Or another lie. Locket also tends to find himself marveling the stars at night, being something of a star-gazer, and will almost always go out in the middle of the night to do just that. It also shuts him up pretty well. Bears a shit-faced grin as a past time. Tends to mutter things about the Aura Stone when alone...
Hobbies: Star-gazing, boob-gazing, being a jackass, and tricking people for fun. Basically he likes being a professional child.
Fears: He fears failure. More specifically critical failure, where peoples lives or something just as important is at stake. He can't stomach especially gruesome scenes, and fears them as much as he can hurl, bringing back some... much unwanted memories. More than anything else, however, Locket has an incredible fear of children. It's hard to understand why, but their presence tend to make him afraid and want to run away.
Likes: Ladies, Girls, Women, Babes, Chicks, and Lasses. He also likes nerdy talk about space, drinking, talking, being a trickster, and helping those who need it.
Dislikes: Children, old people, fancy noble speech, broccoli, serious people, and people who don't agree with him.SkillsA listing of skills, such as horseback riding or cooking. Levels include novice, apprentice, journeyman, expert, master.
- Fleet-Footed (Expert): Locket is good on his feet. From hanging upside-down on the top branch of a tree to walking across planks to cross buildings, Locket is perfectly capable in the movement department. He's swift, nimble, and has one Hell of a kick!
- Talking (Apprentice): OK, yes, this isn't much of a skill, however it still somewhat counts. Locket tends to have this certain way with people when he speaks, especially among commoners, that's incredibly understandable and friendly (usually), if a little rude. He can chat up a storm on your favourite topics, and is a great source of social interaction. Good at cheering people up, too!
- Swordsmanship (Journeyman): The moron isn't so dumb he swings the sword at his allies, at least. He's actually quite the swordsman, though is more of an apprentice level without his improvising skill, being fairly capable, but far from amazing.
- Improv! (Journeyman): The title isn't quite what the skill would lead you to believe. Put simply, this is how well Locket can fight dirty. And yes, he's quite good at it. From carrying small blades on his person to kicking dirt in the enemy's face, Locket has conjured quite the dishonourable fighting style to make up for his lack of strength. It might be dishonourable, sure, but it works!
- Locksmith (Novice): Now before you start calling him a thief, locksmithing is a professional business for professional people! Though it does have it's uses, knowing how to crack into a chest or through a door...
- Throwing (Apprentice): Locket has a pretty good throwing arm on him, which is useful considering how many things he carries on his person which is throw-able. From knives to dirt to explosives (small ones, mind you) to stones, Locket is able to throw things quite accurately up to about 20 meters, give or take. His furthest throw was more along the lines of 60-70 meters with a small rock, though it was by no means accurate.
Talents & PowersA listing of unique talents, magic, or posscessions. Royalty and Knight Commands may have two major and two minor. Knights 1st rank may have one major and two minor. Knights 2nd rank may have two minor. Knights 3rd rank may have one minor. Nobles may have one minor.
- Pockets (Gear/Minor) Put simply, Locket has a lot of pockets for his combat attire. Now that might not sound like much, and it honestly isn't meant to be, however it allows Locket to carry around lots of small things. From odd morsels to spikes, daggers to wire, Locket needs a lot of extra items to complete his arsenal. These extra pockets allow that. In terms of actual armour, it has but a thin wire mesh coat within which helps stop most weapons from piercing too deep into Locket's skin, without sacrificing mobility.
- Sixth Sense (Talent/Minor) Locket doesn't even know why his instincts are as fine-tuned as they are. However, they certainly have their uses in combat. He feels like he can sense those around him, like he can low-key feel their aura, and thus tends to know if people are behind him or what moves they make moments before they're made. This ability has a range of about 10 meters, and only applies to living things, the ability getting stronger the closer an opponent is. He can't sense an arrow flying straight at him, for example, as it's too fast and non-living.
History
Parents: Unknown
Siblings: Sister, two brothers - both brothers are dead, and his sister missing.
Childhood: It... wasn't a very enjoyable childhood, at least to start with. Sure, things started well: Locket was the youngest of the four McCain siblings, his sister as the oldest and following were his two older brothers. Locket wasn't old enough to know who his parents were, but knew they left the family, and that they were alive. The siblings all got along and childhood seemed rather OK, at least, up until his sister's sudden... change. Locket wasn't even sure himself whether it actually happened or if it was some fucked up nightmare, the only thing tying the memory to the present being the jeweless necklace which he was handed to in the memory by his sister, whom had recently murdered his two brothers. But even then, he feels it could be just part of some terrible nightmare, seeing as all the memories afterward are of relative normalcy growing up with adoptee parents. For some reason, whenever he thinks back to the cruel memory, a thought always sparks in his mind:
'I must find the Aura Stone.'
At the same time, however, his sister's voice always pleads, without fail:
"Do not look for the Aura Stone...! Please...!"
Adulthood: Nothing of note, really. Aside from joining the knights.
Special Moments: His mind constantly relives that memory, always with more questions than answers. Who to trust? Why the Aura Stone? Why did his sister kill Locket's brothers, yet not him?
Other than that, he also constantly has his mind in the gutter...
Current Events: Locket wants to get to the Aura Stone. He's not sure why exactly, but he feels it will shed some light on his past. In order to do so, he has joined the knights and hopes to one day become a Commander, so he may gain an audience with the stone.Relations* ☠ Enemy * ⚜ Unfriendly * ☯ Neutral * ☮ Friends * ღ Ally * ♥ Crush/Significant Other *
- ♥ Adelina Why are all the hot women lesbian in the kingdom?! That much Locket will never understand. However, he feels incredibly compelled to change her views and to take him for the incredibly sexy man that he is! Of course, he knows he'll probably fail, but hey, he could settle for friends if it brought more time with her.
- ☯ Samuel Locket doesn't have much of an opinion on Samuel. He'll give him credit for being a damn good shot with a bow, though.
- ⚜ Kolburn She scares the shit out of him.
- ☯ Eliza Not only lesbian, but also taken, Locket has been unable to really get a chance to speak with her. Still, she seems nice! He feels they'd make good friends.
- ☠ Celosia Trying to appeal to the queen after making an ass of himself will likely only come with hard work and persistence. She's his biggest obstacle to the Aura Stone, be it in combat or appealing to her. Either way, Locket knows he's probably screwed. He has to admit though, she's hot for a cougar.
- ☮ Arthur He likes the guy, despite the fact Arthur probably doesn't even know who he is. One of the few nobles Locket can actually stand. Tries to make a good impression, but usually fails horribly.
- ☮ Willow Locket reeeeeeeeeeeeeeeeeally wants to be friends with Willow, for a couple of reasons. Not only would it give him a friend in the royal court, but also because she's ADORABLY CUTE! Due to the fact she's mute, Locket doesn't get as embarrassed as he normally would, and wishes to help the girl be a bit more outgoing and fun-loving, noting her incredible shyness. He feels she has a hidden prankster hidden deep within, and wants it to unleash!
Extras (Optional)
Character Quote: "I love you, lady Adelina!"; "Aye, I don't have a 'funny way a' talkin', thank you!"; "DON'T cockblock me!"; "Why are all the hot women lesbians...?"; "I know I fight like bastard - what would you expect from one?"; "The stars... I want to reach them... There's limitless potential out there - I want to see that potential in action."; "Sorry sir! Won't happen again! Probably... Err, nothing, sir!"
Theme Song: Divine Gate
Aura Color: Purple - the perfect blend between the fiery red aflame with passion, and the cool blue of calm. His aura tells Locket has clear-cut objectives at play, however doesn't voice them - they're secrets.
Scent: Assuming the dog wasn't knocked unconscious from the body odor, then the faint scent of perfume can be smelled.
Approved! I was half tempted to say no one knows Adelina's taste in women.. but that's not true. It'd be well known. :3 The thing people don't know is her crush on the queen (except possibly Willow). Anyways, what a fun character! When Adelina meets him, she'll want him to join her order. He'd been amazing in it. :D
@Lyla
Not completely finished. Still need to work on relations and find a theme song, but those are sort of on my back burner right now. I'll PM you on discord for a few questions I have. :PCozmo WillemsCharacter Summary
Name: Cozmo Peter Willems
Aliases: The Oz, Oz, 'The Vorpal Bane'
Age: 19
Place of Origin: Azarus
Gender: Male
Speciality: Melee
Roles & Rank: RoyaltyPhysical Attributes
Height: 5'10
Weight: 137 lbs
Build: Lean
Eyes: Sky Blue
Hair: White
Skin Tone: Pale
Tattoos/Scars/Piercings: On his left hand, Oz has a birth mark. The widest part of the mark starts on his forearm the peak of the mark points towards his middle finger.
Day To Day Attire: Oz is normally found in the traditional blue uniform of the Willems' royal guard, The Order of Luna. Rarely, he's also seen in the brown and khaki colors of the peasants wear, normally when he's trying to blend in. He also has a glove to cover his birth mark and wears it constantly. The only time he takes it off is to bathe.
Strengths:
Nimble - Oz is extremely nimble. Even when running, he can change his direction on the fly with relative ease. If only he could pay attention long enough to do so.
Strong-Willed - Oz can take a lot of hits and keep on trucking. His stamina, constitution, and vitality are second to none.
Weaknesses:
Strength - Oz doesn't have the same strength behind his attacks that most knights have. He balances this by knowing where to hit for it to hurt. A lot.
Perception - Oz, while being fairly intelligent, is not very perceptive. He often loses focus, drifting off into his thoughts or getting distracted by something.Psychological AttributesEasygoing * Friendly * Spontaneous * Genuine
Sexuality: Straight
Relationship Status: Betrothed
Personality: Oz is a carefree spirit, only serious when the need arises. He can zone out a lot, but when focused he is a formidable foe. He is genuine in that he never hides who he really is and will openly admit his faults and weaknesses. He knows he's not the most focused individual and that he's not the strongest man, but he's confident in his ability to make up for those weaknesses. He's more than happy to admit when he's wrong and apologize for it. He has never shied away from taking on the guilt, but he does try to get away from his responsibilities.
Oz is also extremely friendly and outgoing. He loves making friends and loves keeping them even more. He believes strongly that the more allies you have, the more strong you are. He never lacks for support from his people because they never lack for care from him. Oz is also pretty spontaneous, going on unannounced trips into town, randomly disappearing to go ride horses or explore the forests and mountains. He does what he wants when he wants and doesn't give anyone time to even stop him.
Habits:
- Rubbing the back of his neck
- Taps his fingers when bored
Hobbies:
- Exploring/Adventuring
Fears:
- Fire
- Darkness
Likes:
- Fruits
- Daytime
- People
- The Outdoors
- Treasure
- Tea
Dislikes:
- Meats
- Nighttime
- Fighting
- Blood
- Enclosed Spaces
- InjusticeSkillsA listing of skills, such as horseback riding or cooking. Levels include novice, apprentice, journeyman, expert, master.
- Horseback Riding (Journeyman): A useful skill. Oz's mother taught him long ago.
- Smithing (Expert): A rite of passage for a son of the Willems' royal family, Oz began to learn smithing at a young age. He had a knack for it but never found it useful beyond upkeep of his own blade.
- Cooking (Apprentice): It's edible. Mostly.
- Swordsmanship (Expert): Oz still hasn't mastered the sword his father forged for him, but he's working on it. He's agile and makes mostly smart moves to combat his lack of strength.
- Magicks (Novice): He's only dabbled once or twice and it always ended badly. Once, he accidentally turned his hair pink.
- Stealth (Expert): Probably one of the few skills Oz intentionally learned. He won't tell any one why he's become quite the expert at stealth either, or who taught him.
Talents & PowersA listing of unique talents, magic, or possessions. Royalty and Knight Commands may have two major and two minor. Knights 1st rank may have one major and two minor. Knights 2nd rank may have two minor. Knights 3rd rank may have one minor. Nobles may have one minor.
- Azarus' Birth Rite (Power/Major): As is tradition, the first born son of the royalty of Azarus is born with the mark of Azarus, the land's deity. Oz is strange, however, as he is not the first born son. The mark gives the wearing immense magical powers, most infamously fire magic. Hence, Oz's fear of fire. The mark has become a thorn in Oz's side since the day he was born with it. It has only brought him pain and isolation, which is why he constantly hides it.
- Vorpal Bane (Weapon/Major): The Vorpal Bane was a gift Oz received from his father, forged by his father. It is light as a feather and sharper than any sword known. The blade itself is known for decapitation, hence the name. It was also charmed such that only Oz can wield it. In the wrong hands, it becomes a heavy, dull blade that few can even manage to hold in their hand. For those who try to use it against royal Willems' family, the blade will retaliate by burning the wielder, Oz or otherwise.
- Songbird (Power/Minor): It's hard for him to do, but Oz can manipulate his own voice. He hasn't really figured it out very well yet so it just sounds distorted, but he's constantly trying. The power itself came from a fairy he'd stumbled upon in his adventuring. He saved her from attackers and thus she wanted to pay him back. He wouldn't say why, but this was what he asked for, the ability to change his voice. She told him it wouldn't come naturally to him and he would have to work to master it, but he would have it when he woke the next morning.
- North Star (Artifact/Minor): The North Star is a pendant designed by Oz's mother that glows more brightly when he is turned towards his home, Azarus. It's sole purpose is to lead Oz home.
History
Parents:
Gaia Willems (Mother, Deceased)
Cato Willems (Father, 47)
Siblings:
Robin Willems (Brother, 24)
Aurellia Willems (Sister, Deceased)
Childhood: Oz's childhood was anything from normal. He grew up, hated by his brother, and feared by nearly everyone else. The only people that didn't fear him were his sister and father. His mother loved, as all mothers do, but she still feared him. He spent most of his childhood isolated both by others and his own personal isolation. He spent most of his time alone, exploring. When he was 16, his father gave him the Vorpal Bane, a surprise to be sure. It was that moment that Oz realized that his father had come to realize something, Fate had chosen Oz to be their next king, not Robin, much to Robin's chagrin. And it was because of this jealousy that King Cato also had the blade charmed such as to protect Oz from his brother. Oz became very good at dodging because of his brother's brute strength. Robin was so slow that it didn't take long for Oz to realize he could just... out run his brother most times. After his brother realized he wasn't getting rid of Oz that easily, he backed off, but Oz knew that wouldn't be the end of it, it never was. When Oz was 17, his mother and sister were murdered. He never once thought it was his brother, but the attackers weren't aimed at attacking his mother and sister and they weren't supposed to be with him. They were attacking him. His mother and sister just happened to be there and kept protecting him. By the time he was able to ward them off, his mother and sister had passed away. Since then, he's been trying to find out who was responsible. He just can't shake the feeling that his brother had something to do with it.
Adulthood: He hasn't been in his adulthood long enough for much to have happened.
Special Moments:
- Receiving the Vorpal Bane from his father and realizing he'd been accepted by his father.
- The death of his mother and sister.
Current Events: His father had been talking to the Queen of Azure's Gate and decided to marry him off to the younger sister, Iris. He has decided to visit the castle, unannounced, to visit the princess and find out who she is.Relations* ☠ Enemy * ⚜ Unfriendly * ☯ Neutral * ☮ Friends * ღ Ally * ♥ Crush/Significant Other *
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Extras (Optional)
Character Quote: "Nobody cares if you're miserable, so you might as well be happy."
Theme Song: The FatRat - Monody
Aura Color: Plum
Scent: Various Fruits