Sup folks! This is an idea I've put together after a really long and lonely Christmas holiday! I hope you like it! I want to do a YGO RP with aspects from GX and (just a little bit of) Zexal. Here's the ideas I've got so far!
Solar Legacy – Pieces of a powerful, slumbering god who ruled over the sea and sky. The Solar Legacies manifest themselves as Duel Monsters cards, all bound to their respective duelists. It is unknown as to how many of these Solar Legacies exactly exist, however, all holders of Solar Legacies were born at roughly the same time. Solar Legacies all manifest themselves as monster cards, however, whatever type they are has huge variance. Solar Legacies have a mind of their own, always finding their way back to their owners after being lost, stolen, or even given away.
Holders of a Solar Legacy cannot immediately recognize one another. However, if one Solar Legacy is played while the other player has one that can be summoned, the Solar Legacy card will glow brightly, compelling the duelist to play the card regardless if there were a smarter play or not. When the holder of a Solar Legacy defeats the holder of another Solar Legacy, duel energy is drained from that duel, charging the duel energy of the winner's Solar Legacy. The loser's duel energy is thereby drained. When enough energy is collected after fifteen straight victories against, other Solar Legacy holders, that duelist is capable of making a single wish at a secret grotto on campus.
All holders of Solar Legacies are between the ages of 15 and 17, trending towards being younger. Holders of Solar Legacies are to be found all around the world.
A Solar Legacy is a one-of-a-kind monster card (and must therefore be custom). What exactly it is, however, can vary greatly from a level 1 normal monster with 0 attack and defense, to a rank 11 xyz pendulum. The deck of the holder of a Solar Legacy may not even necessarilly be capable of summoning said Solar Legacy, however, it will always be there.
Saotome Duel Institute – A private, four-year Dueling school established in 1974 at the foot of Mt. Asama between Gunma and Nagano prefectures. It is a self sufficient boarding school with its own cafeteria, capable of supporting its 3,000 odd students, primarily local. Various facilities on campus include a gym, a recreational center, and even a church. All students who are not holders of a Solar Legacy are local Japanese students.
Dueling -
1. Runs on anime rules, which means 4000 lifepoints to start, and monsters can be summoned in face-up defense position.
2. While anime cards can be used, their use is discouraged, and must be marked with ** on your character's deck list. Cards with real and anime effects will use the RL effect, not the anime effect.
3. The game will not have a banlist. Go ahead. Run 3 Sangans and 3 Pots of Greed.
4. Standard deckbuilding rules still apply (40-60 card deck, 15 card extra deck, maximum 3 copies of each individual card)
5. Due to custom cards, simulators won't do well for the game. As such, players can decide their own hands and what they draw into. With the game being as fast as it is, collaboration posts for duels is highly advised. Run floodgates.
6. I (the GM) will personally check every decklist just to make sure the player in question is not running a solitaire FTK deck. Just in case though, Ghost Ogre and Effect Veiler are your friends.
Custom Cards -
1. At the start of the game, every player gets 3 custom cards, including their Solar Legacy.
2. Use your greater judgement to guage what may or may not be broken, and be sure to make sure the card doesn't already exist before making it.
3. Extra customs will be given out as rewards.
4. Custom cards will be marked with an * on your character's deck list
5. Holders of a Solar Legacy that is a ritual monster get a free custom card as their ritual spell. If they use this, however, the ritual spell: cannot summon any monster other than the Solar Legacy, cannot have an effect other than ritual summoning said monster, and cannot include the name of a monster within the effect text. Take a moment to digest this.
Rules -
1. Don't be a dick.
2. That's it.
Character Sheet -
Name:
Sex:
Age:
Appearance:
Personality:
History:
Wish:
Deck:
Custom Card Template -
Monster Card
NAME OF CARD
Level/Rank ATTRIBUTE type ability monster
ATK / DEF
Pendulum Scale
[Pendulum Effect]
[Monster Effect/Flavor Text] (Include summoning condition if extra deck monster)
Spell/Trap Card
NAME OF CARD
Type
Effect
Crab Turtle
Level 8 WATER Aqua-type Ritual monster
ATK 2550 / DEF 2500
This monster can only be Ritual Summoned with the Ritual Spell Card, "Turtle Oath". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
Ojama Trio
Normal Trap
Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller of that token takes 300 points of damage.
Solar Legacy – Pieces of a powerful, slumbering god who ruled over the sea and sky. The Solar Legacies manifest themselves as Duel Monsters cards, all bound to their respective duelists. It is unknown as to how many of these Solar Legacies exactly exist, however, all holders of Solar Legacies were born at roughly the same time. Solar Legacies all manifest themselves as monster cards, however, whatever type they are has huge variance. Solar Legacies have a mind of their own, always finding their way back to their owners after being lost, stolen, or even given away.
Holders of a Solar Legacy cannot immediately recognize one another. However, if one Solar Legacy is played while the other player has one that can be summoned, the Solar Legacy card will glow brightly, compelling the duelist to play the card regardless if there were a smarter play or not. When the holder of a Solar Legacy defeats the holder of another Solar Legacy, duel energy is drained from that duel, charging the duel energy of the winner's Solar Legacy. The loser's duel energy is thereby drained. When enough energy is collected after fifteen straight victories against, other Solar Legacy holders, that duelist is capable of making a single wish at a secret grotto on campus.
All holders of Solar Legacies are between the ages of 15 and 17, trending towards being younger. Holders of Solar Legacies are to be found all around the world.
A Solar Legacy is a one-of-a-kind monster card (and must therefore be custom). What exactly it is, however, can vary greatly from a level 1 normal monster with 0 attack and defense, to a rank 11 xyz pendulum. The deck of the holder of a Solar Legacy may not even necessarilly be capable of summoning said Solar Legacy, however, it will always be there.
Saotome Duel Institute – A private, four-year Dueling school established in 1974 at the foot of Mt. Asama between Gunma and Nagano prefectures. It is a self sufficient boarding school with its own cafeteria, capable of supporting its 3,000 odd students, primarily local. Various facilities on campus include a gym, a recreational center, and even a church. All students who are not holders of a Solar Legacy are local Japanese students.
Dueling -
1. Runs on anime rules, which means 4000 lifepoints to start, and monsters can be summoned in face-up defense position.
2. While anime cards can be used, their use is discouraged, and must be marked with ** on your character's deck list. Cards with real and anime effects will use the RL effect, not the anime effect.
3. The game will not have a banlist. Go ahead. Run 3 Sangans and 3 Pots of Greed.
4. Standard deckbuilding rules still apply (40-60 card deck, 15 card extra deck, maximum 3 copies of each individual card)
5. Due to custom cards, simulators won't do well for the game. As such, players can decide their own hands and what they draw into. With the game being as fast as it is, collaboration posts for duels is highly advised. Run floodgates.
6. I (the GM) will personally check every decklist just to make sure the player in question is not running a solitaire FTK deck. Just in case though, Ghost Ogre and Effect Veiler are your friends.
Custom Cards -
1. At the start of the game, every player gets 3 custom cards, including their Solar Legacy.
2. Use your greater judgement to guage what may or may not be broken, and be sure to make sure the card doesn't already exist before making it.
3. Extra customs will be given out as rewards.
4. Custom cards will be marked with an * on your character's deck list
5. Holders of a Solar Legacy that is a ritual monster get a free custom card as their ritual spell. If they use this, however, the ritual spell: cannot summon any monster other than the Solar Legacy, cannot have an effect other than ritual summoning said monster, and cannot include the name of a monster within the effect text. Take a moment to digest this.
Rules -
1. Don't be a dick.
2. That's it.
Character Sheet -
Name:
Sex:
Age:
Appearance:
Personality:
History:
Wish:
Deck:
Custom Card Template -
Monster Card
NAME OF CARD
Level/Rank ATTRIBUTE type ability monster
ATK / DEF
Pendulum Scale
[Pendulum Effect]
[Monster Effect/Flavor Text] (Include summoning condition if extra deck monster)
Spell/Trap Card
NAME OF CARD
Type
Effect
Crab Turtle
Level 8 WATER Aqua-type Ritual monster
ATK 2550 / DEF 2500
This monster can only be Ritual Summoned with the Ritual Spell Card, "Turtle Oath". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
Ojama Trio
Normal Trap
Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller of that token takes 300 points of damage.