Another one of Ammo's players. I'm interested to see how this plays out, no decks in mind for now, I'd rather like to see what other people are doing first because I tend to like to try to balance out roleplays in terms of characters types and whatnot
That's cool. I likely won't be creating a character of my own and most of what you'll see out of me will be descriptions of the scene and setting as well as some NPCs, which would more be teachers, shopkeepers, and the like than fellow duelists/students.
my eyes are set on a madolche deck, and i am not planning to add any staples into it just maybe a few things that help but other than that its a deck that runs all madolche cards or least as many as possible
Madolches are pretty fun. I guess moreso for you than to your opponent
especially when Tiaramisu comes out. But without the Gem-Knight engine or the Daigustos, I guess it does sorta slow down. I'd be interested in seeing what sort of customs you come up with to assist the deck.
>NO BANLIST
Yeah, no you should probably change this.
Also if you're goin the collab method you should encourage players to determine hands via RNG.
<Snipped quote by SillyPhilly>
Considering the state of yugioh currently, where going first with the right archetype can lean heavily on the outcomes. The banlist exists as a preventative Full power Nekroz was an Issue. Dragon rulers are Still an issue even after so long out of the sun. Unbanning of the barrier dragons. These are some of the small extremities.
Everyone would *have* to run three copies of pot. Whats to stop myself from running 35 draw cards and 5 xodia pieces. Not much can stop an ftk deck.
The lack of a ban list is an extremely glaring issue. Otherwise best of luck.
I'll answer the both of you at the same time.
The lack of banlist is so that people are free to choose whatever they wanted. This could feasibly mean a player would choose full-power Nekroz or Dragon Rulers. However, this does not necessarily mean they have to play them as the powerful decks as they are. While I personally have a bias against dragons, I think they monopolize a bit to much of the game; someone else might appreciate the artwork for the Dragon Rulers, because let's be honest, the art does look pretty cool; they might appreciate how the deck plays, for reasons that aren't just because the deck is broken; and the deck might just fit the character concept they had in mind, perhaps they wanted to create a Kaiba-like character who enjoys powerful monsters and has a dragon fetish.
How two players decide to play each other is entirely up to them. Making the default being free-control, I feel, opens up a few extra paths. The players in question can determine hands and draws by random number generator if they wanted to, though I don't want to force everybody to do such a thing. Perhaps players want something more scripted- the duel has gravitas in regards to the characters participating and thus requires a certain outcome- or perhaps they simply wanted to show others reading the RP an exciting duel from a viewing standpoint.
I also believe that giving the players reign over their own draws takes a lot of the luck aspect out of the game, which I personally view as being healthier from a competitive standpoint. Thus players need the knowledge to understand the combo pieces they require in their hand, they need to figure out how to set up, and how to recover should their opponent do something unfavorable. A random number generator would leave far much more game to luck, meaning an unskilled, lucky player is far more likely to defeat the more skilled, unlucky player; likely in the least climactic way. A random number generator will not keep someone from going first and getting a perfect hand, nor will it keep someone from going second and getting a perfect counter hand. The numbers are cold, and won't recognize what makes a good game.
All in all, however, I think both the banlist rule and the free-draw rule fall back on Rule 1. That being: Don't be a dick. If you think others shouldn't play "degenerate" decks, maybe start with yourself and choose a deck that isn't as strong, or perhaps requires a higher skill level to use. I'm not saying you play these decks, I'm simply suggesting to lead by example. It is to my best wishes that nobody wants to dick over anybody else, and will thus play the game civilly for the goal of having fun, which might not always mean using the top meta decks.