Name: Kara
Age: Unknown
Physical Description:Due to her particular abilities, it's impossible to determine Kara's 'true' form. However, she frequently uses the form of a little girl of varying ethnicity and clothing, an old bald man with a beard and a suit, and dragons of various colours. When engaged in combat she is known to employ more insectoid forms, often with multiple 'attack' limbs, a scorpionlike stinging tail, and thick chitinous plates.
Important items: All objects Kara possesses or uses are constructs of her own body, created with her powers.
Short Bio:It's completely unknown where Kara came from. Due to her abilities it's impossible to guess her age, ethnicity, or origin. The only reason she is known to be female is because she often refers to herself as such (although this can sometimes vary). When questioned on the subject Kara often refers to 'simpler times'. While she has occasionally revealed her origin these stories conflict, and sometimes aren't even possible, so for now at least all that remains is speculation. It's possible that even Kara has no idea what her actual origin is, or even what she originally was before gaining these powers.
Skills/Flaws:[/b]
(+) Highly sociable and, most of the time, harmless
(+) Seems to know an unexpected amount about odd topics.
(-) Personality is known to change mildly depending on her form. More bestial forms often have more aggressive personalities, larger forms tend towards arrogance, and smaller forms tend towards cowardice.
(-) Often impulsive and rash.
Spell List: --{ Change }--
[Metamorphosis]
Direct manipulation of the cells in Kara's body allows her to rearrange and reform organic matter as she sees fit. Her cells can be split, altered, or simply generated from base organic materials within her body. Those cells that are no longer necessary can be rapidly broken down and the materials reused in other parts of the body. The main power of this spell is to allow Kara to rapidly perform drastic changes to her body, usually powerful augmentations of strength, speed and durability. Another powerful use of this spell is to accelerate the natural healing process into superhuman regeneration. Destroyed cells are rapidly reformed from their constituent materials, and new cells are created to repair damaged areas. An increase in the complexity and cooperation of cells makes them significantly more efficient and renders many organs redundant, further augmenting Kara's body. Most notably she is able to relegate her thought process to the interaction of all cells in her body, with the exception of some hyper-specialised cells, as opposed to a specialised central nervous system. This lack of a brain makes her even harder to kill, and makes her more intelligent based on her body mass. The larger she becomes, the greater her intelligence becomes, and conversely the more powerful her abilities. However, despite this spell's power, it's weakness is that it cannot violate the conservation of matter and energy, and therefore cannot increase Kara's mass by itself. Additionally, the spell hinges on Kara's specialised super-cells, and if all of those cells were broken down before they could regenerate one another (say, by a nuclear explosion) she would be truly and finally destroyed.
[Assimilation]
Other cells coming into contact with Kara's supercells experience a sudden and drastic change. Leaked magic begins a process of transformation that breaks the normal cell down into it's base materials, and then recreates it as a Supercell. This Supercell will then initiate the process of Assimilation on nearby cells, causing them to also break down and alter into Supercells. All of these Supercells will be linked to the Metamorphosis spell, granting Kara direct control over them. For all intents and purposes they are treated as being part of Kara's body mass, and can host Kara's consciousness as her other cells can. Due to the difference in size and complexity between normal cells and Supercells some cells are lost in the transformation process, the materials of those cells absorbed in order to make up for the difference. As is typical of Kara's powers this power does not alter the total mass of the target. Given the chance Kara can add more mass to her own indefinitely, as long as there is organic mass available. This power can be deactivated.
[Transmutation]
This ability allows Kara to alter the structure of materials she comes into contact with. This can be used to break down most substances as if by acid, or to alter their properties. Usually only the interaction between molecules is affected, meaning the material itself remains unchanged but is simply altered in state. With concentration, however, the interaction between atoms can be altered, allowing for the complete alteration of the matter's base properties. This could be used to separate water into hydrogen and oxygen, or to generate water from the atmosphere. Extreme focus can also be used to alter the interaction between subatomic particles, allowing Kara to alter one element into another element, as long as mass is preserved. Hypothetically this level of Transmutation could also be used to release lethal doses of radiation by removing protons or electrons from substances, but the required concentration and relatively small scale makes this impractical.
--{ Spacetime Magic }--
[Ultimate Lifeform]
Kara projects a field of bent space through the edge of her body. Effectively she 'stretches' and 'expands' the space within her body, causing the area inside of her to be larger than her dimensions would normally allow. This power allows her to appear small even after having absorbed a large amount of biomass, and can allow her to devour and 'store' enemies or allies. The larger internal space does not affect her weight, which is decided based upon her external dimensions. This is due to the fact that this internal space is not entirely in line with the universe proper. As such she can manipulate her size without growing ridiculously dense. Negating Ultimate Lifeform would cause her to instantly assume her full form as a massive monstrous creature.
--{ World Magic }--
[Energy Beam]
At will, Kara is able to generate powerful beams of heat and light energy in various colours. These effectively directly convert mana into a damaging laser beam. A stunningly unsubtle ability it is nonetheless effective at taking her enemies down. The power of the beam scales with Kara's current biomass.
--{ High Magic }--
[Arcana Invisibility]
While perfectly visible through mundane or scientific means, no magical means can be used to detect Kara. Arcane divination, scrying and detection will fail to pick her up. This does not prevent her from being targeted by magical effects such as mind control, it simply means that the user will have to 'aim' the spell manually. Abilities such as mind reading will still function, so long as the user is able to visually confirm Kara's location, or has some other non-magical means of detecting her.
[Immunity: Spacetime]
Any spells based on the SpaceTime school are unable to affect Kara in any way. Contact with Kara's body causes active SpaceTime spells to fail, and it's impossible to successfully cast a SpaceTime spell while in contact with Kara's body. SpaceTime spells that would indirectly affect Kara, such as by telekinetically hurling a piano at her, are not impeded. This cannot be deactivated.
[Immunity: World]
As above, but for spells based on the World school.