Personality: Kieran is very sarcastic and loves to make light of serious situations. His quick wit and sharp tongue often land him in more trouble than not.
Starting Classes: Archer
Bio: Kieran was born to moderately average family, neither known nor unknown. They never had more than enough but never less than what was needed. It was an average life, no danger, and a secure future......and Kieran hated it. Kieran yearned for adventure, and his heart and mind always told him to venture out into places he has never been. He was born and raised in the South of New Capita, on a small farm not too far away from a settlement. At age thirteen Kieran packed up a few belongings, picked up a small wooden bow, and after saying goodbye to his parents. He then travelled to the other nearby islands, going on many adventures and experiencing life. He developed his archery skills as the years went on, as well as his hunting abilites. When the Abyss let out creatures, Kieran decided to quit adventuring so far away from home and stay in New Capita.
Personality: For being an accused deserter and on the run soldier, Ansgar refuses to succumb to the easier methods of a petty bandit or rogue. He is, first and foremost, a career soldier, and one can usually expect the normal professional, focused discipline that would be required of one who would serve in an organized army. Yet, he often, outside of combat, is known for being a heavy drinker and overtly lack luster in regards to his training or continued betterment, seemingly careless towards such things in favor of relaxing and enjoying his time on the world. As such, he tends to take offense at those that would threaten it or judge him without knowing the whole story, since they tend to be needlessly harsh and think they know it all, regardless of whether they really do or not. Beyond this, he tries to be amiable and able to work with anyone, but bring up the charges of desertion and he tends to get rather angry, to put it mildly.
Starting Classes: Soldier
Starting Equipment: Iron Lance Vulnerary
Bio: Ansgar used to be a standing soldier with one of the armies of Solvnir, raised to be wield the lance against the armies of Rjaskav as well. However, while his upbringing was fairly typical of one expected to be a soldier of any sort, he routinely clashed with the youngest of the general's children, an annoyingly entitled lady who seemed to think that birthright alone warranted superior command. Despite her losing their training duels more often than not, she seemed insistent on trying to assert her dominance over Ansgar. This would continue until his twentieth birthday, when they came to blows again, not just in training. Ansgar had withdrawn a unit under his command from a suicidal charge, not one for wasting resources for no gain. However, this slighted the woman who, technically, was superior to Ansgar in rank and demanded that he return to the field with the men. Ansgar refused the order, pointing out its blatantly suicidal nature and pointlessness. She drew her sword on him, and he defended himself from her attack. The fight ended in a short exchange, the reach and punch of the lance overpowering the swordswoman easily. Yet, she refused to surrender this time, and Ansgar was forced to run her through, spilling her life blood onto the ground. He waited not for the inevitable arrest, execution, and so on, rather, fleeing the island for Airi Island, a land of lawlessness that would make tracking him rather impossible. He would spend the next eight years honing his craft, focusing solely on advancing his skill in combat, and with the lance. Yet, when word reached him that his home had been consumed by this Void, an empty pain echoed in his gut. He chose to finally leave his self imposed exile on Airi Island, finding himself drifting towards New Capita instead, though the why eluded him. Perhaps, since he had no home, he might find a new one there? And perhaps, of course, he might avenge his lost home somehow if this Abyss arrived to try and claim New Capita while he was there.
Personality: Troe can be an incredibly cold sort, but if one were to observe carefully, they would likely notice how protective he is of his allies. On the outside he seems to be studious, though more often than not he reads for pleasure instead by hiding stories inside his text books and tomes.
Class: Mage
Starting equipment: Wind Tome, Vulenary
Bio: Troe was born to a high family in Rjaskav which, for better or worse, exempted him from the war. Instead he took a path that was rare for inhabitants of Irinoth, magic. Most aristocrats were either knights or lazy good for nothings that considered the battles that took place as a spectator sport. After a few years of practice he learned that he had a knack for it despite his home's general distaste for magic. Eventually he decided that instead of using his parents' wealth to order books from New Capita, he'd just go to where the books were. Of course, this complicated things with his family as they didn't approve of their youngest embarking to a foreign land. This eventually led to Troe taking a bag filled with money and stowing away on a trader's ship to the northernmost island.
A few years in New Capita saw Troe working at a library in order to have easy access to the study materials as well as a few books for leisure reading. While he had plenty of money and a number of invitations to noble houses because of his lineage. All of that pomp and circumstance would have simply distracted him from his stories...and to a lesser extent his studies.
The news of his kingdom's fall may not have reached him just yet, but on some level he already knows. Perhaps that is why he has evaded people for some time, as though an outside source confirming the news would make it real.
Personality: Brash, somewhat arrogant and (if he believes himself to be right) rather headstrong, Artyom is not a man who backs down easily. His career as a professional mercenary as also left him as something of a 'Moral Void', having committed several jobs over the years that others might considered horrible without feeling a twinge of guilt; He manages to do this because he views himself as little more then a tool akin to an axe. After all, an axe doesn't care if it is chopping into wood, the skull of a wolf or the ribcage of a enemy, only that its wielder cleans it and ensures that it is in good condition.
He also believes that actions taken to help others should be done in as discrete a fashion as possible, both for the sake of the pride of those that are being helped and because if someone is making a big deal out of being charitable to others, they aren't doing it to actually help them.
Starting Classes: Mercenary
Starting Equipment: Iron sword and Vulenary.
Bio: Artyom was born in the nation of Rjaskav in a rather poor, downtrodden village who's glory days were long passed with when the local silver mine ran dry. Opportunities to eat a steady meal were few and far between and as soon as Artyom was old enough to be considered a man when he turned thirteen he was given what his family could spare before being booted at the door to fend for himself so that his younger brothers and sisters could have more to eat.
With no future in his birth village, Artyom traveled towards the nearest city and by chance signed up with a mercenary band that was recruiting there. For over a decade he happily served with the Sunset Axe Company, occasionally fighting a battle with Solvnir but more often then not being employed to handle... more local disputes.
The onset of the Abyss was something of a short boon for the Sunset Axe company; They were able to make a killing protecting the wealthy from the onset of nightmarish horrors that came from the darkness at first, but after one battle went horribly wrong most of the company died and it was quickly decided that now was a good as time as any to retire with as much of their loot as they could. Fleeing towards New Capita, Artyom found himself without... well, anything to do. Granted he still had enough money to keep himself going for a while before that became a problem, but sooner or later he was going to have to address that.
Name: Nicholas "Nick" (this character lacks a last name)
Appearance: While he's usually in his fox form, when he's actually in his human form (which he hasn't actually done, yet), he looks like a rather scrawny, pale, somewhat tall man. His orange hair seems to match his fox form's fur, and he has brown eyes. He typically wears whatever happens to be convenient at the time, often wearing dull-colored peasant clothes when forced into his human form. Like others of his kind, he still has his ears and tail while in human form.
Age: 20 Gender: Male Sexual Orientation: Straight Personality: Nick is usually friendly, curious about things, and more than eager to try new things. He's also a bit too talkative for something that's supposed to be good at hiding. Ever since a certain event (detailed in the Bio section), he's had a hatred of horses, and ever since another event, he's harbored a strong disliking of wolves, not to mention people who turn into them. Nick also despises almost all vegetables, though he doesn't mind most fruit for some reason... he will, however, eat any meat, no matter how raw, even if he's in his human form, which can be dangerous for him.
Starting Class: Kitsune Starting equipment: Beaststone, Vulnerary, Bamboo Pole Bio: Nick was born into a rather isolated den, with few members outside of his immediate family, and fewer still interaction with humans. In fact, he's only heard them in name, and passed them off as a sort of fairy tale, something that's not real, like magic, or forest fairies. Regardless of this, he and the rest of his kin still learned what they called the 'language of humans', which Nick had to laugh at, since, again, he thought they weren't real. Once, after his lessons, and during play time, he and his sister Hannah were throwing around a bamboo pole, and, after a few rounds, Nick caught it, and a strange, armored thing riding on a horse ran by. He thought nothing of it, at first, and at first, he was more disappointed that he couldn't catch up to the thing to eat it... but then he tried to throw the stick to his sister... and she didn't catch it, ever. Nick walked over to her, only to see her dead, her pelt taken, and some sort of weird, pointy stick through her head.
He returned home with the bamboo pole, which they were using as a stick, as well as some mental scars... he thought horses were cowards, always running away whenever they saw a snake, or a moving bush, or even a kitsune, but that one... that one was out for blood, his sister's blood. He almost couldn't believe it, and the shock of his sister dying made him silent for the next five years. His parents and other siblings tried their best to cheer him up, to get Nick to speak, once more, but for five years, their attempts failed. He even refused to stray from his den, even during playtime. A few of his siblings, his mother, and his father all gave up long before he said his first words after that, and those words were "The horses will pay," this was bittersweet to his family, on one hand, Nick was speaking, again, but on the other, he just swore vengeance against an entire species.
From that day forward, he vowed to take revenge by killing any horses he saw, and, just his luck, it seemed like he had a knack for knowing where to attack them, and he's had quite a bit of success in hunting the cowardly things, though, he never saw one with another armored... thing on it, ever again. After finally speaking again, he tried to describe it to his mother and father, but they seemed to call that thing a 'human'... but that didn't make sense, those things were only in stories, like dragons and flying horses, right? A few years passed, and misfortune struck his family once more, as wolves, or something that looked somewhat like a wolf, at least to Nick found their den, and destroyed everything in sight, managing to kill Nick's big brother, and poor Nick wasn't fast or strong enough to stop the strange almost wolflike creatures, so he and the rest of his family did the only thing they could... they ran, like cowards. At first, it almost seemed like Nick was going to do the same thing he did with the horse and the thing, that is, fall silent for years, and then declare that he would make the species extinct, but, once he got far enough away from them, he simply asked "Those things are our enemy right?" to which, his family nodded, and he responded to their nod with a simple "Good,"
Nick has been wandering around in New Capita ever since that incident, and, even after having explored a decent chunk of the place, things still manage to surprise him... such as these strange, giant wooden things in the water, and dens for unknown creatures made of stone and wood. He didn't know what to call a place that had that many dens, but, he just had to get closer, right? Whatever these things held had to be interesting, just based on the design... and worst come to worst, he'd just face off against one of those weird wolf things, again, and have to run away if they're too strong, right? Nothing bad could possibly happen if he tried to enter one of these dens... right?
Name: Markus Grey Age: 25 Gender: Male Sexual Orientation: Heterosexual Personality: Markus Grey considers himself a smart man, who has an thirst for knowledge. He is a charming individual who loves learning, and socializing with other people, to make up for lost time. He also loves to cook and predict the future with his tarot cards he stole from a corpse. He treats most people he meets with respect, however that is quickly lost upon a slight. He isn't very lucky and when he isn't with his wyvern, he's not very strong or happy. Starting Class: Wyvern Rider Starting Equipment: Iron Axe, Vulenary, Ladle Bio: Markus Grey grew up on Airi Island, born into one of the many criminal groups dotted among the landmass. He wasn't very strong, and he wasn't determined to hurt others for a living. As such, he was shunned, and beat. Eventually he was thrown into a prison, where he stayed for several years, with minimal human contact, except the woman who brought him his meager rations. A rival group invaded the camp, and slew many of the members of Markus' clan. When they stumbled upon Markus, they welcomed him into their arms, and Markus was given a much more happy living. However, still not being strong, and suffering from muscle atrophy from being locked in a cell, they gave him a wyvern. He bonded with the wyvern, and she served as a vessel for his will, where his body couldn't take him. Eventually, the leader of the clan was murdered, and the group went their own separate ways. Markus stumbled around on the Island for a few more years, trying to find a purpose for his life, straying from group to group with his wyvern. Eventually he decided to go New Capita with his wyvern. After hijacking a ship with his wyvern, he demanded transport to the island to find a purpose for his life, finding a job as a chef, and a side job as a fortune teller for people with too much time on their hands. This worked even better for his wyvern, who got to eat all of the scraps. But eventually Markus' mind strayed again, and he found himself often staring into the distance searching for the thrill of combat.
Personality: Fie can come across as very odd speaking and often flitting between subjects as they come to mind this makes her seem a bit airheaded but its far from the truth as due to her singular drive causes her to change her focus from one subject to the next if it means getting closer to what she seeks.
Starting Classes: Dark Mage
Starting Equipment: Flux, Fire, Vulenary
Bio: Fie was born to a family of scholars or so she liked to believe. She doesn’t know the true answer as she was orphaned from the time she was four years of age. With that said she has always been curious about things and how they worked magic was something that called to her something that she couldn’t explain readily. This curiosity is what drew her to studying magic as a whole. Thankfully growing up in New Capita was a blessing for this as her drive and study quickly netted her a small job at the library allowing her all the time to study the inner workings of magic. Elder magic came easy to her knowledge being the key factor in it something she thought fit her perfectly. Despite being shunned majority of the time for practicing “dark magic” and as such considered “evil” or “not right”. She was always eager to correct and or educate those seeking knowledge on the esoteric branch of magic.
He is about 5'11" and his eyes are yellow-golden in hue.
Age: 25
Gender: Male
Sexual Orientation: Straight
Personality: When around people that he doesn't trust or know, Cael channels a confident facade. It's a mask designed after years on the road, designed to keep him from appearing weak. It's also part of preventing people from knowing of his humble origin. When around people that he trusts though, he shows a more relaxed side of himself, not as tensely held together as he is around strangers. He's also quite mischievous with his closest friends.
In battle, he's all about teasing opponents into mistakes, when they allow him. He fancies himself a strategist and has barked off orders to people even when he had no right or position to do so. The one time that he was furious whilst fighting, one of his fellow mercenaries told him that he exuded killing intent. He always tries to keep his own emotions under control so that he can take advantage of his enemies that don't do the same.
Starting Class: Myrmidon
Starting Equipment: Iron Sword, Vulenary
Bio: Cael didn't know his mother, but his father was around long enough to teach him how to survive the world. He was taught that letting people get to him was a sure way to fail, and that he shouldn't let anyone in. It didn't take him long after his father left for one war or another to understand what he meant by that. His father never returned, but by the point that Cael knew that he wouldn't be seeing the man again, he'd already figured out how to make peace with it. He'd been left in the care of a former mercenary, someone that had survived fight after fight. That man, Durzo, taught Cael how to fight properly with a blade. Cael considers Durzo more of a father than his ever was. He tends to send the man money from the jobs he's taken, at least prior to this Abyss incident taking place. Now that he's convinced the man to get away from New Capita, he's looking for a way to help stop the Abyss from taking over his home. He'd grown fond of his own personal house on the island, a dozen miles outside of the capital.
Age: 23 Gender: Female Sexual Orientation: Heterosexual
Personality: Although she is a highly warm-hearted and maternal individual, this is not made immediately obvious due to her soft-spoken persona. Rosalia is often described by others as a wallflower; she makes no effort to stand out, but rather than let this bother her, she takes comfort in the fact that people often gloss over her. She carries herself with quiet confidence and addresses others in a polite manner, remaining respectful even when conversing with the foulest of people. Despite taking her role as a knight very seriously, she takes care not to let her sense of morality skew too far into the black or white.
When with close company, Rosalia manages to loosen up and smiles more, revealing the fact that she's not quite as boring and proper as she initially makes herself seem. On the contrary, she has a bad habit of acting like a nagging mother or elder sister, and her sense of propriety goes out of the window: if your shirt is untucked, nothing--not even your social status or gender--will stop her from shoving her hand an inch down the waistband of your pants to tuck it in for you.
Starting Classes: Pegasus Knight
Bio: Originally hailing from Solvnir, Rosalia was born and raised as the eldest child of a noble household. While she was always content to uphold the duties and appearance as expected of her, her only other sibling, a younger sister named Anise, was far more rebellious. Although close, the two sisters had drastically different outlooks on life--Rosalia easily resigned herself to the tethers of her birthright, while Anise had more grandiose dreams of freedom and adventure.
Becoming a knight had never even really been a consideration for Rosalia until the week her sister ran away from home. While her sister's abrupt departure was neither surprising nor harmful in and of itself, word that Anise had been captured by the Rjaskav army had reached the Flos home just days after she had run away. Despite her family's best efforts to discover Anise's whereabouts--and even openly offering to pay should a ransom demand be made--they heard no word of her after that initial message.
Rosalia's distress led her to her first act of rebellion against her parents: joining the knights. As she saw it, it would be easier to search for Anise, or at least discover what had happened to her, if she was right there fighting against the army that had taken her. Her choice in becoming a pegasus knight too had come from a belief that she'd be able to search more easily from the sky, though her decision did result in some weeks of regret when she initially had to tame the unruly beast that was to be her partner.
As it is, Rosalia has yet to find Anise, but continues to search for her even though it's been years since her disappearance. The appearance of the abyss had thrown yet another concern into her ever-growing pile, but she has taken care not to lose sight of her main goal.
Sexual Orientation: Straight (and married, sort of.)
Personality: Quiet and reserved but when push comes to shove, she will put her foot down and not move an inch (unless it becomes physical then you can move her all you want :3).
As such, Keerin can come off as secretive and antisocial. And she likely is as she will only say what is needed and be quiet at all the rest. One would be correct in that she is hiding a secret but it is a secret for a reason.
She will also not fight for any reason, not even to defend herself, but she will try to put others out of harm's way, even at the cost of her own life.
Class: Cleric
Bio: Keerin will say she came from Santorini Island as your run-of-the-mill Cleric, healing people for a living but I'll tell you the truth with a poem. *ahem*
In a small kingdom, minor and unknown Lived a young boy, heir to the throne He had two retainers, beauties of the land The best of friends, but both craved the prince's hand
The tired King himself, the prince's father Loudly he declared, clear was his order "The both of you shall marry my son! Let this command be questioned by none!"
And thus, the strangest of marriages was sanctioned But despite the King's words, its sanctity was questioned Whispers of taboo and damnation Turned to yells of reject and condemnation
One of the maidens, Keerin the Sage Blind she was not to the kingdom's outrage The unholy union of three souls Was an act darker than the blackest coal
She could not bear to watch her beloved To be spat on and decried for all their lives And so she decided to end this curse By leaving completely, uttering no words
Li stands at around 5'4 and has an athletic build, despite her somewhat small she remains quite strong, no where near the strngeth of a knight of any one who swings battleaxes on a daily basis, but still somewhat strong, mainly in her upper arms and back, from all that time pulling herself up to high places and shifting loot. She dons this wear for agility more than anything else, however she does shift to darker clothing thats tighter to the skin and made from high quality leather if she knows that she will be going somewhere dangerous, or typically at night.
Equipment: Two Steel daggers, one Iron shortsword, various trinkets and a bit of gold as well as a number of lockpicks.
Age: 25
Gender: Female
Sexual Orientation: Bisexual
Personality: A very outward going person, odd given her "occupation", but nevertheless it's something that merely makes her a little less inconspicuous as she never gives off the appearance of being shady or someone who practices anything out of the realm of of the law. Li steals from others for a number of reasons, the primary one is that she would make better of use of it than the previous owner ever could, like a rare brand of whiskey, she could definitely put that to great use over the space of a couple of nights. Other than that she steals because it helps her survive, its good for money and she's good at it. Locks undress for her when she looks at them in a certain way, a small blade or a shortsword feel right at home in her nimble fingers and the feeling of leaping from one rooftop into the open window of an opposite building makes her immensely happy. Everything it takes to be to a good thief is something shes both proficient at and something she happily and gleefully performs; she cant think of another way of life. Other than her joy for her work shes a sociable minx, someone who enjoys to get others into trouble, but of course nothing too major. Shes loves music, she spends many a day in the rafters of local theatres and windows on streets that have musicians playing, she can quickly get entranced by a melody and just daydream.
At times it can be easy to mistake Li for a man, if based on mannerisms and actions alone, although she takes great offence to anyone who says something along of the lines of "you're not very ladylike" she regards herself as a woman, and she will be quick to remind you of that fact if your tongue slips.
Bio: Li didn't really have an exciting childhood, she was forced to study and go to school like most middle class children, she had to uphold certain values and do things in a very particular way or face scorn from her peers and elders, this cookie cutter way of life was a dreadful bore, and above all extremely limiting. She liked to climb, to explore to go places wheres hes not allowed to go, to do things she was not allowed to do. She enjoyed the thrill of it, when she was scolded for climbing a 2 story house she had to dig her nails deep into her palm just to stop herself from smiling. This is what makes Li, this sense of adventure and thrill of the chase; completely estranged from her family and the best thief in New Capita (self-given title). She left her family home after an ultimatum was given to her to stop her deviant ways, and start acting like her age - she replied with that she was acting like her age, said Good bye and left - she wasn't completely kicked out however she returned from time to time to check up on them and to let them know that she still breathed and was living happily, her father could never really stomach it, but was always happy to see that she was indeed still alive, her mother couldn't care less what she did, so long as as she was safe and well.
Of course the day came when the cataclysm happened, the events that shook the entire island with their gravity and scope - one would not think that a thief would have any interest in it, but they would be wrong. How can someone steal things if there's nothing left to steal? Simple motivation, but enough for her to answer the call; as unlikely as it may seem.
Personality: A very timid but passionate person. Ade is strong willed when it comes to certain things. She is stubborn and it seems as if no one can get her to change her mind without her fighting back. She is also a very caring individual that desires to help save as many people in whatever way she can. Not a very good liar, but her secrets are not easy to crack open.
Starting Classes: Villager
Bio: Ade's life is one full of heartbreak and sorrow not by any real fault of her own. In her family she was the fifth child and only had one younger than her. At first the peasant family lived peacefully in the kingdom of Solvnir until a group of bandits descended upon the small village.
The bandits killed every man that stood up to them and even killed a few of the women and children just to break the spirits of the people. The bandits had decided they were going to kill Ade's mother and eldest sister to prove a point to the somewhat large family. Her father and two oldest brothers wouldn't stay down and accept their fate deciding for a last ditch effort to take out the bandits and run. Sadly though the men didn't even take a single bandit down. All five were then killed leaving Ade, her older sister, and her younger sister alive.
The bandits chose to make the villagers left become workers for them. The next few years were spent cleaning clothes, cooking meals, and other similar tasks. A year before the Abyss came nearly half of the camp became ill of some disease that they were unable to identify. Among that number was Ade's older sister. Any attempt to heal the sick was a miserable failure, and they all soon realized that there was only one option left. Each ill, even the sick bandits, gave up their lives so that they wouldn't cause harm to the remaining people.
After this things became somewhat easier. The bandits were now being run by someone different due to the previous leader dying among the ill. This new leader decided that they would treat their servants better seeing as they were basically the backbone of the camp. (It most certainly had nothing to do with the fact that they outnumbered the bandits 3 to 1) Before all they ever got to eat tended to be scraps, but now they had the same nourishment as some of the youngest fighters. They were given new clothes so that they weren't stuck in rags. The bandits even got them beds and rooms of their own. The slaves turned into serfs. Not that much better, but at least they had a way to survive easier.
Somehow though it seemed as if the universe didn't want Ade to have a happy life. When the Abyss came everyone in the bandit camp panicked and ran. No one even bothered to attempt fighting which caused the weaker among the camp to be brutally slaughtered like wolves had caught their prey. As soon as Ade realized what was going on she grabbed her sister and began running. They were only lucky because the two were some of the quickest in the camp from having to run back and forth between different areas of the camp during the day. Ade saw a horse tied to a post going crazy. She ran over to it and forced her sister to get on. She untied the horse, but before she could get on the horse took off.
She started to run after it but to no avail. By the time she stopped running the camp was no where in sight. She fell to her knees weeping loudly that she lost her final family member. If one were to ask her and she actually tried to answer she wouldn't have any clue how long she actually sat there. As night started to fall she could hear the noises of those monsters from behind, but she couldn't bring herself to look. Suddenly though a small group of soldiers stumbled upon her. They asked her so many questions, but she couldn't even bring herself to speak. They sat her on one of the horses and took her to the closest port sending her to the capital.
Personality: A people pleaser. When she has the tools to help, she uses them. She's reckless with her own life, but values highly of other's; accepting the fact that there are soldiers on the field with a knot in her stomach. She has no problem taking orders, but has no problem disregarding them to do what she feels is right, even when she isn't sure what it is that she feels. Often wandering off blindly until she finds what she believe she needs to do.
Starting Classes: Troubadour
Starting Equipment: Iron Sword, Heal, Rescue.
Bio: Ashley was born on New Capita Island, north of the capitol, into a family of knights; though not cut out to become one. Instead, she focused her time learning magic and healing the injured. Her father did insist that she learned to protect herself; so with the help of her brothers, she learned enough sword play to fend off any run-of-the-mill bandits that would ever threaten her. Currently she has taken time away from the family. Having one of those higher-purpose moments, Ashley set off on her quest to find what it was she was looking for. What her destiny was telling her to do.