@Roughdragon1 BC's is no shorter. XD
I'll wait until 1:00, then I'll call it.
<Snipped quote by Banana>
Two things: while general encouragement is fine, I really wouldn't call people out on not voting. It's optional. And Deadnaut was kicked for inactivity more than a week ago.
As for @ProPro and @BCTheEntity:
I suppose it doesn't need to be said that length /= quality? Doing too much in one round can create problems. Both fights were well-written, complete with a couple overlaps which in my book is good because it means people are understanding characters, but there are a few continuity problems. In both versions, Runch takes extreme damage, though even worse in ProPro's version; you outright state that he shouldn't be able to survive such an attack. He's charred and rotted black by an overwhelming infusion of corrupted hamon at point blank, then he blows himself up after getting a jumpstart from the power of friendship. Then he's essentially flushed down a toilet, and wakes up in Actaeon's catacombs (which as Lazo can tell you were retconned to exist at the bottom of the Justice Hub instead) with only "everything hurt something fierce" acknowledging what he just went through. How did Motley fare worse than him in that exchange? How did Erina get down there? Logically, getting grabbed by Motley seems to me like it would be curtains. I'm not trying to be mean here, but I am confused.
Something sort of similar occurs in BC's version. The overall damage Runch takes by the end, hobbling away as a pretty much fine Crue begins his pursuit, speaks to me of a fight winding down or at least about to reach its climax, when in fact if you take this round, you're only one third of the way there. That said, I did find it interesting that you decided to take on the challenge of entering Runch's brain to recall his memories for the purpose of forming a strategy. You did a good job with that.
Because one version leaves me with a better impression, fewer questions and -perhaps ironically- Runch in a logically better condition, my vote goes to BC this round. One bit of advice for both of you: to my knowledge Hamon doesn't allow a user to float in the air, and Runch doesn't make puns. He's more of a funny saying kind of guy. I'm interested to see whether or not anyone agrees with me. If I've made some mistake in my understanding, be sure to let me know.
<Snipped quote by Lugubrious>
All perfectly fair, and I can acknowledge your criticisms. Allow me to rebut a number of them. The statement of "he should be dead" was not third person omniscient perspective, it was third person limited from Motley's perspective. As such, it was inherently flawed and skewed in his mindset. Additionally, Runch is explicitly stated to be able to take ungodly amounts of punishment in his CS, as well as being from the world of One Piece where that's the sort of thing that happens all the time.
In regards to the catacombs having been moved, fair enough, but the OOC still has them listed in Oldtown so you should update that to avoid future confusion. Not all of us can read every update made by every player to have been able to catch that detail. As for Erina getting there, that was left open ended on purpose to give us both opportunities to describe it in the third round. He had blacked out for a while there (not intended to be a few minutes, more like minimum an hour).
Re: Hamon and air floating, fair enough, If I made that mistake, then I apologize. I didn't see it listed on the Jojo wiki for ripple powers, but I was going with a statement that BC made previously since it was his character. If that breaks the power's canon, then it's my critical research failure and I own that. Also it was my understanding that "lightning mode" was Motley using actual electricity, not his dark ripple, so if what you say is true that my version of events would have him "charred and rotted black by an overwhelming infusion of corrupted hamon" then that was not my understanding of that particular ability at all, which again I'll totally own. Perhaps BC can clarify that himself.
Of course if you don't think any of these points change anything, then that's perfectly fine. I am aware that I went real hard into the "Runch takes massive damage" direction because, well, that's historically what he's done in the stories I've written for him. But this is a different sort of setting and if I have to make peace with that, so be it.
@Lugubrious Actually, there is a scene in the Phantom Blood anime where the Ripple master Dire uses his Ripple to hover in the air, which is explicitly noted by Dio. Don't know if that translates to the manga as well, but it is at least an option for them, albeit not one I see Crue using when his foe can properly fly via cereal expulsion. As for Runch hobbling away, I do have an idea in my head regarding how he could keep fighting in the next round, assuming my version pulls through. No spoilers, though.