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Channeller category: Architect
Description of power:
Creates variations of "brass knuckles" that range in complexity and function. She can only change the material and size of standard knuckles and standard bladed knuckles to begin with. Eventually can expand this to create devices that are more complex than brass knuckles, and even full gloves or gauntlets.
Names/descriptions of moves:
Kitty Cat - Creates a set of knuckles that have four blades similar to claws that extend outward as well as backwards over the back of her hands.
Nega-Pose - Creates a set of knuckles with each hand made of a magnetized material, with each hand having the opposite polarity of the other.
Extinction Event - Creates a set of knuckles that are incredibly lightweight for her but are immensely dense.
Finger Blasters - Creates a set of knuckles with a firing mechanism and ammunition.
Spring Trap - Creates a set of knuckles that are spring loaded with an intense level of compression, allowing for a large boost of force upon contact.
Tank Piercer - Spring Trap but with a controlled explosion rather than spring loaded and with the point of contact made into a shaped explosive.
Finite - A set of gloves that are paper-thin and augment her precision and muscular control to a level that would allow her to work on a microscopic level with her hands.
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Channeller category: Alternative
Description of power:
Teleportation and the ability to teleport anything she makes contact with. At first she can only teleport herself and inanimate objects, and her range is only 15 meters in diameter with her at the center. She will eventually be able to teleport other living things and her range will increase. Eventually won't need contact with what she is teleporting.
Names/descriptions of moves:
Blink - Teleports an object she is in contact with.
Flutter - Teleports herself.
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Channeller category: Augmenter
Description of power:
Her ability is to enhance her eyes to see things normally impossible, as well as see through illusions and subterfuge. Weak points are laid bare to her, as are strengths for both people and things.
Names/descriptions of moves:
Scour - Enhances her eyes to give her the ability to "read" people. This makes it so she can now tell what is or isn't the truth. Rather, what the person she's looking at believes to be the truth or not. (This does NOT mean she knows what the truth is or what the speaker thinks the truth is when lied to, only that they are lying.)
Check Mate - Sees a person's "heart," showing her what they are feeling emotionally.
Compute - Makes it so that she can see numerical representations of scalars and vectors in the world around her. This happens in real-time, so if something is too fast for her to visually follow, she won't be able to see its numbers.
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Channeller category: Alternative
Description of power:
Controls magnetism.
Names/descriptions of moves:
Crash Course - Magnetizes a target with one polarity and another target with the opposite, causing them to be attracted to each other.
Scrubbing - Depolarizes a target completely for as long as she gives her full focus to it.
EMPathize - Senses the polarities and levels of magnetism of everything within a certain area. She can use this to map an area or navigate without sight.
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Channeller category: Augmenter
Description of power:
Can control vibration of her own body. (Get your mind out of the gutter.) The frequency and magnitude she can reach will increase as she grows.
Names/descriptions of moves:
Hummingbird - Vibrates a part of herself so quickly that it becomes invisible to the naked eye. Eventually will be able to do this to her entire body.
Static - Vibrates a small part of her in order to create sound waves.
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Channeller category: Alternative
Description of power:
Alters an organism's perception of relative location.
Names/descriptions of moves:
In Stereo - Makes a target see something in a different location in each eye, making it appear like there are two of it.
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Channeller category: Alternative
Description of power:
Meets a phenomenon with an exact counteraction, without originating an action from herself. At first is only able to use Double Down.
Names/descriptions of moves:
Ante Up - Meets an action with an equal and opposite reaction, cancelling the action.
Double Down - Creates an equal and opposite reaction to an action, doubling both the action and counteraction of the original action's impact on both the original actor and herself.
MAD - Delays the counteraction in order to use it without it being cancelled at the cost of not cancelling the original action.
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Channeller category: Alternative
Description of power:
Can influence whether or not someone agrees or disagrees with/likes or dislikes/accepts or rejects new ideas from outside sources, such as other people. She cannot influence ideas someone has already been exposed to unless they are exposed to the idea again. She cannot influence ideas that someone receives that originates from her in any way unless it has been removed by going through at least 1000 passes between sources. Her influence only lasts while she is within half a kilometer of the person she is influencing. If she leaves this range or decides she wants to revert the influence, the target will forget everything related to that idea since they received it and false memories as needed that are related to the idea will take their place. They will also suddenly happen upon the idea as if they had an errant thought that spawned it.
Names/descriptions of moves:
Meme It! - Activates her power upon a target.