Oh, man, I just noticed...
@Yuuta
It's Jun-Sang, not Sang-Jun. The entire thing is the given name, and it's always written in that order.
@Yuuta
It's Jun-Sang, not Sang-Jun. The entire thing is the given name, and it's always written in that order.
@DarkwolfX37
Alright, so those powers. First, guns or anything that are similarly as deadly as guns are not allowed in the RP at all (as the vast majority of the characters don't really have anything that can counter guns), so that brass knuckle move has to go. Second, I'm assuming that the truth ability is based on being able to see the body's physical reaction to lying, kind of like Toph's lie detector ability in Avatar, right? Third, the counteraction and disagreeing powers sound like very weird, abstract and pretty OP powers, some of which border on mind control. And finally, I'm uneasy about allowing teleportation and turning invisible unless they have some easily counterable aspects to them
vampiric powers that can have you potentially have more than average power but you need to drink blood in order to regenerate? also human blood > animal blood and fresh blood (from da neck neck yo) > prepackaged blood?
<Snipped quote by Cu Chulainn>
I'm assuming you're just talking about powers that happen to resemble a vampire and not actually being a vampire? Anyway, drinking blood is a very random and specific way to get energy, but I suppose that wouldn't be bad. The only problem is where do you go from there? You can't really do anything with just pure energy, you need some actual abilities in order to actually use the energy. It would be like having an unlimited supply of gasoline but not owning a car
That's it...
If anyone as much as LOOKS at my grandpa Daler in the wrong way, they're going to be in deep trouble.
He is so kind and caring! <3 OMG he is soo sweet!
@Azereiah
@DarkwolfX37
Alright, so those powers. First, guns or anything that are similarly as deadly as guns are not allowed in the RP at all (as the vast majority of the characters don't really have anything that can counter guns), so that brass knuckle move has to go. Second, I'm assuming that the truth ability is based on being able to see the body's physical reaction to lying, kind of like Toph's lie detector ability in Avatar, right? Third, the counteraction and disagreeing powers sound like very weird, abstract and pretty OP powers, some of which border on mind control. And finally, I'm uneasy about allowing teleportation and turning invisible unless they have some easily counterable aspects to them
<Snipped quote by tipssyCalibrator>
@DarkwolfX37
On teleportation: Perhaps a pre-image is visible at the destination point for a split second before the teleportation actually occurs?
On invisibility: Those vibrations are loud. Very loud. And they generate a lot of heat due to friction. While the eyes can't follow the user themselves, other sense can take over in a pinch, and vibrating like that while on the ground may kick up dust or cause excess wear on the surface.
<Snipped quote by Azereiah>
That's a good idea and something I sort of thought was obvious enough that I totally forgot to mention, respectively, so thank you for both of those.
<Snipped quote by DarkwolfX37>
Physics tends to be forgotten in sci-fi and fantasy fiction a lot. What seems obvious isn't always, as I found when I had to re-design Jonathan's powers.
Let's get this thing knocked out so you can join in ASAP
@DarkwolfX37
Just the gun move. The brass knuckles are fine, in fact I feel like that's the ability I like the most
Hm, the invisibility thing might actually be pretty interesting if you can hear them when they're invisible actually
I guess as long as you have those weaknesses for teleportation they're alright
Personally, I would probably go for either the brass knuckles or vibration powers (or maybe the teleportation, but I'd prefer the other two). The other ones I feel are too abstract to really keep in check effectively