Who's up from some near future space combat in our own solar system? No warp drives or artificial gravity, just missiles, guns and lasers.
It will likely be Casual, simplified (No mucking about with orbital mechanics or managing Delta-V) and combat based. The setting will be a civil war between Earth and Mars. Depending on player count it will either be all on one side with GM controlled enemies or split between Earth and Mars with a handful of GM flavour characters.
The First Solar War
In the mid In the mid twenty second century, Mankind has spreadt its reach out across the solar system but has not yet reached the stars. The planet Mars has been made habitable through vast underground cities and is home to a great amount of industry. During this time the Inhabitants developed a desire for independance and stole a freighter, converting it into a weapons platform and sending it towards earth. For two months it bombarded cities from its orbit around the moon until it was finally destroyed. The first Solar war began. In the following year both sides began to build their space fleets, beginning with converted freighters and eventually building dedicated warships.
Technology:
At this point, mankind has moved away from using rockets to reach space and has instead employed laser propulsion to reach space. By sending up modules a new craft can be built efficiently in a matter of a handful of months. The ships themselves, in the interest of cost and weight lack any large amount of armour, preferring mobility to avoid taking damage. The weapons employed range from missiles and lasers to railguns, each with their own drawbacks. The ships themselves are propelled using highly efficient nuclear rockets. Along onboard nuclear reactors to power systems and weapons, ships have large panels to radiate waste heat into space.
Combat:
Lasers are quite inneffective at damaging enemy ships and are more likely to be found being used as point defense or to blind enemy sensors. though more efficient than today, lasers still produce as much heat in the ship firing as they do in the target ship. Missiles can hit a manouvring target after a somewhat lengthy flight time but carry only limited fuel for course adjustments. Railguns are best used on orbital installations, surface targets and at close range. Being unguided, they have little use Aside from the lasers, most hits are kill shots unless it was a glancing blow from a railgun.
There being almost no obstructions in space, an enemy can be spotted from an incredible distance away and an ship firing its engines can be detected from just about anywhere in the solar system. At the high speed that warships would meet at planning and strategy. First hits usually kill although it takes great skill to even hit with a laser considering the vast distances involved.
Info:
Characters will typically be the captains of the warships. I, The GM, will typically play the role of High Command and that of the enemy. Characters will likely die over the course of this so feel free to make more but I would like players to stick to a handful at any one time.
I'm looking for high quality posts but no real minimum post size.
Character Sheet:
Name:
Gender:
Age:
Appearance:
Bio:
Personality/Psychology:
Skillset/Occupation:
It will likely be Casual, simplified (No mucking about with orbital mechanics or managing Delta-V) and combat based. The setting will be a civil war between Earth and Mars. Depending on player count it will either be all on one side with GM controlled enemies or split between Earth and Mars with a handful of GM flavour characters.
The First Solar War
In the mid In the mid twenty second century, Mankind has spreadt its reach out across the solar system but has not yet reached the stars. The planet Mars has been made habitable through vast underground cities and is home to a great amount of industry. During this time the Inhabitants developed a desire for independance and stole a freighter, converting it into a weapons platform and sending it towards earth. For two months it bombarded cities from its orbit around the moon until it was finally destroyed. The first Solar war began. In the following year both sides began to build their space fleets, beginning with converted freighters and eventually building dedicated warships.
Technology:
At this point, mankind has moved away from using rockets to reach space and has instead employed laser propulsion to reach space. By sending up modules a new craft can be built efficiently in a matter of a handful of months. The ships themselves, in the interest of cost and weight lack any large amount of armour, preferring mobility to avoid taking damage. The weapons employed range from missiles and lasers to railguns, each with their own drawbacks. The ships themselves are propelled using highly efficient nuclear rockets. Along onboard nuclear reactors to power systems and weapons, ships have large panels to radiate waste heat into space.
Combat:
Lasers are quite inneffective at damaging enemy ships and are more likely to be found being used as point defense or to blind enemy sensors. though more efficient than today, lasers still produce as much heat in the ship firing as they do in the target ship. Missiles can hit a manouvring target after a somewhat lengthy flight time but carry only limited fuel for course adjustments. Railguns are best used on orbital installations, surface targets and at close range. Being unguided, they have little use Aside from the lasers, most hits are kill shots unless it was a glancing blow from a railgun.
There being almost no obstructions in space, an enemy can be spotted from an incredible distance away and an ship firing its engines can be detected from just about anywhere in the solar system. At the high speed that warships would meet at planning and strategy. First hits usually kill although it takes great skill to even hit with a laser considering the vast distances involved.
Info:
Characters will typically be the captains of the warships. I, The GM, will typically play the role of High Command and that of the enemy. Characters will likely die over the course of this so feel free to make more but I would like players to stick to a handful at any one time.
I'm looking for high quality posts but no real minimum post size.
Character Sheet:
Name:
Gender:
Age:
Appearance:
Bio:
Personality/Psychology:
Skillset/Occupation: