Rägnar
"Fight with rage, slay without fear, and die covered in your enemies' blood."
Profile
Full Name: Only known as Rägnar.
Titles/Nicknames: "The Orc", "Ironhide".
Age: 31.
Race: Human.
Gender: Male.
Sexual Orientation: Heterosexual.
Combat Role: Frontline Brawler/Main Charger
Hair Color: Black.
Eye Color: Blue.
Height: 1,88 Metres
Weight: 78.5 kgs.
Appearance: Rägnar is an imposing figure. When he isn't fighting with others (which is quite weird), he can be seen with rudimentary leather clothing, most of it still having the animal's head with it, which he sometimes uses to cover himself if ever in need (For example, if it rains or snows). He's obviously physically fit, his muscles are very clear and he has broad shoulders. He usually ties his hair so it doesn't bother him while fighting, a very long and thick beard making him look even bigger than he actually is.
Personality
Overview: Rägnar isn't a man of words, he thinks that everyone should approach their problems with honor and bravery, that life is too short to be afraid of nature itself and that everything can be solved if you tempt destiny and search for glory and treasure. He doesn't want to have a family, he doesn't need friends, all he wants is to be remembered as either a valiant hero, a brave gladiator, a monstrous raider or the most terrific of bandits known all across the world.
If he has to talk with someone, he doesn't run around and try to cover himself: He says what's on his mind, not caring if he insults the other person or makes them mad, often wanting to see the true colors of whom he's talking to. He hates thieves and anyone that tries to think things trough, calling them "Cowards" and "Rats", but the thing he hates the most is magic. Why the hell can a weakling like that guy throw fireballs? He only had to study a book for a few weeks and now thinks he's stronger than Rägnar...lets not talk about what he does to hostile mages, I don't want to turn this into a gorefest.
Combat
Strength: 8
Dexterity: 5
Intelligence: 4
Cunning: 3
Magic: 1
Willpower: 5
Endurance: 8
Charisma: 2
Weapons of Choice: Trough his adventures, Rägnar has acquired proficiencies at quite the numerous kinds of weaponry...most of the time having to use foreign weapons due to getting robbed or being in a precarious situation. When the enemy uses heavy armor or is just really tall, he can bring his steel Warhammer into battle, called "Bórnçörn" which he has to use with two hands and can be used to parry and make the enemies fall to the ground by leg-tripping them.
Rägnar also has two handaxes, always kept on his belt, which he usually tinkers with, potentially applying either poisonous venoms to them or just strange liquids and whatnot, also keeping them sharp and taking care of the wooden structure holding the blades themselves.
Armor/Combat Apparel: While fighting, his armor consists solely in either light leather armor and padded armbands, which he usually uses to parry the opponent's weapon if he isn't able to do so with his dual axes. He also wears warpaint, the most iconic of him is the red eagle, painted with a mix of real blood and sand from the place the fight is about to take place. If he feels that the odds are against him, he will also wear a helmet, but normally he can be seen without it.
Fighting Style: Rägnar goes all in, rarely doing the "intelligent" thing (which is flanking) and more than likely charging into the enemy line, attempting to cause confusion among them to shatter their defenses, which the other "weaklings" can then use to their advantage to aid him in slaughtering the opponents. Due to his hard and tough life, he quickly had to learn how to defend himself from either beasts or bad people, that tried to harm him or his (now entirely gone) family. His moderate fame ended making him dreaded, which he sometimes uses to his advantage, attempting to scare his opponents and lower their morale, most of the time playing with their allies' corpses.
Without formal or military training, this can come in handy, making him more and more unpredictable, using techniques that he had seen from multiple encounters. Without a shield, blocking can be difficult, that's why he usually dodges or parries the enemies: If he can parry someone, either with the Warhammer or a handaxe, he leaves the other person exposed to an easy attack, which usually ends in death. Although he's strong and fast, his bravery usually ends him in precarious spots which can very quickly end his life, having to be saved by an ally or a teammate...rarely learning the lesson and going in again.
He can also go into what seems to be a "rage", discerning all self-preservation and throwing himself into the heart of battle and, if the odds are very much against his favour or wants to please the crowd either more, he can and will throw his weapons aside to finish off the remaining "victim", his unarmed fighting style being a mix of Glíma and Lautasök.
Background
Place of Birth: Torguren, wilderness.
Social Status: Exile/Criminal/Wanderer
History: Rägnar was born in the middle of nowhere (literally), his mother giving birth to him in a wooden shack near a big forest in the realm of Torguren, his father having abandoned his mother weeks ago, leaving them all alone to either die or live long enough in their modest shack. His mother spent most of the time tending to the little farm beside the forest, which they used to feed themselves and rarely sell to passing merchants. Not having a lot of social contacts, his mother taught him all the nature had to offer and what the Gods did for them: How Lopñó cried so the rivers could give life, or how Mïeìro kissed Jukle, the sweetness of their love making the pure air of the wilderness and their animals.
All of that magical infancy had to end when a bandit tribe came too close to comfort to their house, the merchants usually getting shackled for their money or captured, to be later sold as slaves or servants to a higher lord. Rägnar was 16 at that time, watching how his mother had to leave the house for a few days, later coming back with visible bruises and not in the mood to talk, starting to become more and more depressed. One day, coming back from some days of hunting, he found a bunch of the raiders waiting outside his house, seeing as their dragged his mother out of the door, exchanging her among themselves for their pleasure.
He knew he had to run, his mother even told him in case anything to her happened...but he didn't do any of that, the rage and anger was too much to handle, and so, with his hunting bow and knife, attempted to make the men pay for what they had done. Psshh, an arrow flew from his bow, sticking itself into the side of the head of a raider, the rest of them looking at their dead comrade before another arrow flew past the "leader" of the small group, penetrating another man's back, falling to the ground in agony as the remaining two looked around: They saw nothing, the forest too thick to look trough and too silent to detect anyone. They ran, ran to get more reinforcements as Rägnar got out of the bush he was hiding in, running towards his mother in shock. "Run R-Rägnar...do not be afraid of me, for I will live with Höir, the mother of all, always watching you..." she whispered to him, in an attempt to calm her son "My little Orc...don't look back a-and make the most out of all...".
Fast forward 15 years, a now mature and renowned "Rägnar Ironhide" was wandering trough the busy streets of Apulum, keeping track of all the gold he had left and how he could even go outside having finished the last "job", multiple bounties on his head. It was ironic, he was the one attacking and finishing off Bandit Tribes and Groups, but he was the one with a bounty...I guess not being a soldier made his killing spree a crime. Later on, having heard of the tournament of gladiators, something lit up inside his head "If I win...I could get famous, I could even reunite a band and finish what I started..." he thought to himself "Besides, mother surely wants me to go with her and tell her and Hoïr all the feats I've reunited..." And so, the dreaded Rägnar throws himself to the tournament: Not for gold, not for the sounds of battle, not even for the entertainment...but for glory.
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