Hidden 8 yrs ago 8 yrs ago Post by deadpixel101
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Hidden 8 yrs ago 8 yrs ago Post by FallenTrinity
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@FallenTrinity@Mega Birb Ok so Birb nailed most of it but a few lore-maker pointers and tid bits.... Weapons tech isn't really in the 1990 era but more like maybe... the 2030-2040 era. It's a tad more advanced than today's stuff but not by much. Again stick to ballistics and while rail guns do exist and can be used on the personal level, then are basically just cannons you carry. In this, Rail Guns are more like rocket launchers than assault rifles. But they do exist. And they do break the sound barrier to launch a solid metal slug... but then you'd have to spend the better part of a minute reloading it and waiting for the engine cool down to pass.

Sadly there are no robotic dogs. Duvari serve all the purposes Expedition Teams need so while dogs are still around they've become nothing more than pets in almost all cases.

Headgear can be integrated to certain things, but it's usually rather basic things that a count or IR goggles can do such as revealing a laser to you or letting you know how many rounds you have left in your magazine. Beyond that there's no targeting assist or anything.

Back to targeting and radar... Birb nailed this. That area of tech has fallen way back and has real issues working in the new world due to the extreme environments and the lack of relay stations out in the field. The best we have are long range radios that Anselmo uses to contact outposts.


so weapon tech wise, if we are looking at tech in the 2030 range, H.U.Ds that assist in range finding and sniping algorithms (measuring wind speed, humidity, distance to target, speed of target, etc)?

Radio wise are we talking your headgear can reach HQ or is a Radio pack still necessary?

So no personal cloaking devices but is the camouflage a bit more adaptive (in the sense like a chameleon?

what about personal computers (like those in Call of Duty, the ones that sit on the wrist or like in Fallout)? If so do they do basic things like radio HQ, help with navigation, help set routes, etc?
Hidden 8 yrs ago Post by Mega Birb
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@deadpixel101
Rig looks okay, though I would request that his revolver gets a description and the backstory is broken up into paragraphs.
Hidden 8 yrs ago Post by Deos Morran
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so weapon tech wise, if we are looking at tech in the 2030 range, H.U.Ds that assist in range finding and sniping algorithms (measuring wind speed, humidity, distance to target, speed of target, etc)?

Radio wise are we talking your headgear can reach HQ or is a Radio pack still necessary?

So no personal cloaking devices but is the camouflage a bit more adaptive (in the sense like a chameleon?

what about personal computers (like those in Call of Duty, the ones that sit on the wrist or like in Fallout)? If so do they do basic things like radio HQ, help with navigation, help set routes, etc?


In order... HUDs don't really exist on the personal level, but they do exist for pilots and drivers to help control their vehicles and make the most of them. For range finding and sniping... nothing so complex but you can have integrated attachments on your weapons to do some of those things like range find and measure wind speed, but it isn't particularly an auto-correcting system. You'd still need to manually change up your weapon to adjust for what those devices tell you about.

You still need a radio pack for the long range communications. In fact all Expedition Teams have a Comms Officer for that very reason, so somebody can set up the array and send as well as receive messages to Outposts and Anselmo.

Cloaking and Chameleon devices did exist back in the Old World but they are all gone now. Currently the best you can get is a ghillie suit. Being said I'm sure some of them survived the end of the world. You'd just need to venture out and find 'em. Which I intend to have the gang become better geared as the story goes on so they can fight the bigger threats they'd eventually find themselves up against.

Wrist Computers do exist even after the fall of the Old World, though they aren't as useful without satellites to give global positions and tracking. Similarly without relay towers they can't even be used to make contact with the radio networks or any network in general. More or less they are digital walkie-talkies with a visual display. So they can be used to coordinate with your team as long as they are close by, but beyond that it's basically just an I-Pod. They can be used to make calls home, but only after the Comms Officer has set up their array as they'd need that to piggy back off of. They could also be used to map routes, but it wouldn't be like an actively adjusting one as it would just let you paint a map with your route. You'd still have to chart your course on it. Another key point... Most of the tactical wrist computers do have a 3D projector so to give a bigger screen for pitching routes and assessing known and mapped areas.
Hidden 8 yrs ago Post by Mega Birb
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Yo respond to the CS submissions, Isis and Rig currently have my okay, Rig's CS just needs a little clean up. They're waiting on your word.
Hidden 8 yrs ago Post by Deos Morran
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@Mega Birb Isis got my OK already and Deadpixel and I are talking in PMs about what can be added or adjusted. Have a little faith that I'm working on things Birb.
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Hidden 8 yrs ago Post by Mega Birb
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Keep me in the loop ya butt.
Hidden 8 yrs ago Post by deadpixel101
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Hello!

I've updated my CS, splitting the bio into paragraphs and adding some things to the equipment. If there are any more problems let me know.
Hidden 8 yrs ago Post by 13org
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@Mega Birb

That was actually my fault

Things been quite busy around here. Last two days I literally only slept 3 hours... T__T

Hidden 8 yrs ago Post by Deos Morran
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@Mega Birb NU! YA BIRB BUTT!
Hidden 8 yrs ago Post by Mega Birb
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Yeah, you should probably get some sleep.

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Hidden 8 yrs ago 8 yrs ago Post by Deos Morran
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@Mega Birb Why the... you're a real butt Birb and you know it...
Hidden 8 yrs ago 8 yrs ago Post by MechonRaptor
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Hidden 8 yrs ago Post by Deos Morran
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All these Rangers... I would've thought that at least one brave soul would pick a Seer.

Still though. I like what you got Raptor. You got yourself a green light.@MechonRaptor
Hidden 8 yrs ago Post by MechonRaptor
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I didn't think we had the option, seeing as it isn't in the roles section. I'd gladly make a seer instead, with your help of course.
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@MechonRaptor Wait really? I mentioned them a bunch hoping that I didn't hide it too bad... I maybe fucked up... I'm gonna change something.
Hidden 8 yrs ago 8 yrs ago Post by MechonRaptor
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True, they are mentioned quite a bit, but it seemed like this was more of a story from the ranger side, if that makes sense. The only real time we're given much information outside of the lore section about seers is the The Other section, and that's only in the second paragraph.

And from the lore section, it seemed that beings with magical abilities were outlawed, etc.

I'd gladly remake Matthias to be a seer, but I'd need a tad more info like Mataus is asking.
Hidden 8 yrs ago Post by Mataus
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@deos morran Can you explain more about the skills of a Seer and their duty to everyone?
Hidden 8 yrs ago Post by Deos Morran
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@MechonRaptor That is true... Anyway I added Seer Corp to the roles section to hopefully change up some things.

For everybody involved... If you want to retoactively change your character to be a Seer I'm game for it. Sure it's more work but I'm willing to help adjust things as best I can since I didn't really make it super clear in the beginning. SO if you wanted to be a Seer now's your chance.

@Mataus So I mentioned a tiny bit about them in the Roles section, but a Seer is basically a teams spiritual support. But less in the biblical sense and more in the, "I can walk in the spirit world to see the souls of beasts that you in the physical world can't see. As well as see through the other to view special things like past events, the minds of monsters, and even bend reality a little bit to shift corruption out of our way."

In a different bunch of words, they are basically the nerds of the group, spreading knowledge of The Other with the team and making sure that they don't go wandering into a supernatural hot spot without proper warning. They are are both super sensitive to The Other's influence, but also more adept at navigating it where as the other roles are mostly at it's mercy.
Hidden 8 yrs ago Post by Mataus
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@deos morran Ah, I think I'll keep Reed as a Ranger, as I don't think I could fit that role all that well. Maybe later on in the RP once I see how everything operates, but jumping in as a Seer is too much for me. I'd probably not do well. Thanks for the description though!
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