There we go. I had Mariette do a whole lot in that post, and I am aware I might be stretching even the Mag 20. Tell me if I did too much or anything I can't do, then I'll edit the post.
So it turns out that the only ally you guys were able to find was actually a villain in disguise. It appears that it's up to Beacon to save the world again, and we probably won't get any gratitude for it either
I made use of that thing the GM just granted, about someone with both Third Eye and Takes One To Know One being able to scan for the Bane by maintaining eye-contact. I feel a bit guilty about it, and kind of don't want to use it in the future, but right now it was useful in giving Eli something to cling to.
It also radically changed the combat strategy, hah.
Specialization: Empathic Empathic magic is an odd type of magic. It is capable of rivaling any other type of magic in their best area, be it offensive attack, supportive utility or defensive reliability. Making it the single most versatile magic out there.
The issue is that to do any of this magic requires the right emotions to be present, thus Kyle has learned how to provoke the emotions out of people, he is better at drawing out the positive emotions from people then he is the negative ones, but is equally skilled at wielding all of them.
The fact that he can always tell how a person is feeling helps him out a lot in this regard.
Weapon: A simple Magic Cane is the weapon of choice for Aurelio. It is pure white, except for the vibrant sapphire stone that is set in to the handle. despite its simple appearance it is rather sturdy and can be used as a club if needed.
When channeling magic complex runes appear along the length of the cane, that help and augment the magic being cast. (Enhanced weapon/Dual weapon)
Power: Duplication With minimal effort Kyle can form clones of himself. These clones can do nearly everything that Kyle can, with the exception being they have no magic of their own, nor can they duplicate themselves.
Kyle has developed a simple way around one of these issues. when forming a clone he can infuse it with a mote of emotion, granting them the ability to use that emotion for empathic magic. Doing this has the side effect of changing the color of the clones clothes to one that matches the infused emotion, but otherwise his emoticlones function the same as any of his other duplicates.
Any emotional energy infused in to a clones is lost when that clone is popped, but can be regained if they fuse back with Kyle.
Perks: A lot of perks require some elaboration.
Masculinity- One of the few, Kyle gets to stay as a guy for his life in the magical world.
Gifted- When it comes to emphatic magic Kyle is just a step beyond what would be expected of him, with his natural skill at it his clones are much more than they could be as he often infuses them with one emotion to augment them.
He is also capable of causing feed back loops in emotions, making highs higher and lows lower, but it takes a lot of focus to do.
Eternal style- No matter the situation, waking up, just got dragged through the mud, just thrown through a dust fill warehouse, doesn't matter Kyle is always in pristine shape. Clothes are clean, and no smell or any other inconveniences. Plus he gets to summon free stylish outfits when ever he wants, makes dressing up a snap.
Awareness- When it comes to picking out the tiny details Kyle has a significant advantage, all of his senses are augmented to a supernatural level making it very hard to slip anything past him without the use of magic.
Enhanced transformation- Needing only a few moments Kyle can quickly don his outfit with little more than a thought. the fact that he is immune during the abridged transformation is just a welcome bonus, doesn't stop him from calling out his transformation sequence anyway.
Patron: Beacon
Patron Benefits:
Perfect life- Friends, family, hearth and home. The basic gift to those that follow the light of the Beacon. Downside is that you have to go back to school.
Spark- A tiny mote of Beacon's light has been placed within Kyle, granting him great resistance to any and all attempts to alter his mind and body.
Transportation- As a great support unit, Kyle has been granted accesses to the beacon teleportation network. He always teleport to the local Beacon headquarters and can easily move between the various Beacon hideouts that they have set up. In a pinch he can be teleported in to a fight if back up is needed.
It could be used as an extraction method as well, but his teleportation isn't hard to block off and takes a bit of time to set up. thus making it practically useless in a fight.
Patron Drawbacks:
Excommunication- For siding with Beacon comes a few hard rules they will not tolerate being broken; No cooperating with Horrors, Dark Magical's, monsters, or the Mint. The use of a Black Coin and killing of another Beacon member. All of these land you on the kill on sight list and all prior privileges revoked.
Vow: Kindness- All who stand with the Beacon must uphold a virtue, Kyle has vowed to up hold Kindness. He must be kind to all he meets, never allowing his actions to be mean spirited or cruel. So long as those he is dealing with aren't agents of darkness anyway.
Fighting Style: Going against Kyle is a rather frustrating experience, as on top of his seemingly purely defensive style he is actively trying to irritate you. As he dodges and weaves around attacks, never once does he stop talking. All the while he is drawing in to emotions that you are giving off and either feeding it to his clones so that they can lay in to you from a blind spot or so he can blast you in the face with it when you finally snap and try and tell him to shut up.
Fighting along side Kyle is an enjoyable one, as he starts a positive feed back loop in his allies. Reinforcing and bolstering the good morale of everyone, both with good banter and buffs pulled from the positive atmosphere he builds. He functions best as a support unit, making his allies better while hampering his foes.
Personality: As extrovert and social butterfly Kyle is often the life of the party, always joking and bantering with those around him. Light hearted and kind he has a smile for everyone he meets.
History: Kyle's entrance to the magical world is a rather tame one. He answered what looked like a spam email asking if he was wanting to live a life of adventure and magic, if he wanted to protect to world from the growing darkness. He didn't believe it, but figured he would get a laugh out of what ever reply he got sent back.
When a Puchuu came out of his computer with a contract to sign, he was left dumbfounded. Still after a few hours of discussion and amending the contract here or there, Kyle signed up with the Beacon. he still gets a kick out of telling people how he was recruited.
Incantation: "Ladies and gentlemen, boys and girls! Welcome to the greatest show on earth!"
Additional Info: He is a rather skilled stage magician. Treats the magical lifestyle as a game.
Hard to keep track of where everyone is in the fight, but the post was made with the following assumptions:
-The throne room was maybe 30-40 feet wide and 60-70 feet long.
-It had cathedral ceilings, which were several stories above the floor.
-Helga was slightly behind Sue, off to the side, as she was struck by Sue's wind attack when she was hurled at Janet. (Best boy might want to just stop throwing things.)
-Justine and Lily were in front of Sue, near the alter.
-Alexander is near Sue, either slightly behind, standing beside, or slightly in front of her. He approached Justine, and his orientation to Sue isn't clear. But since he was approaching Justine, it can be assumed that they are in relatively close proximity to each other.
-Janet is beside her lady, and is thus in front of Sue.
-The entrance was behind Sue, so that is most likely where Sil, Scout, and Anaya are.
Also, blast from the past: Benjamin Linus
EDIT: Another assumption was that Janet wasn't using her mist to obscure her lady's voice or obstruct the vision of anyone looking at her, and that the mist outside of Sue's dimensional shift didn't follow Janet to her now coordinates.
I do not apologize for double posts. No one else does.
So I wanted to demonstrate how someone could get 30 vitality if they were very lucky (or cheated) because I was bored.
Name: Lunar Ocean
Appearance:
We're going to say she has an average body and take the vitality bonus. We're also going to call that a uniform. (6 vitality so far)
Specialization: Stone. I wanted a darkness character, but if I'm going for 30 vitality as a vanilla magical girl, this is my only option. (9 vitality so far)
Weapon: We're going to go with two melee weapons, because spending a gold coin for a stat boost is LAAAAME (11 vitality so far)
Oh, and because I'm cheating, I'm going to grab the contract that adds +1 to my weapon's stat. So it's currently +2 vit per weapon. I mean, the contract isn't really clear if you add + 1 to your second weapon, but the way I see it is, a dark magical girl's second weapon is twice as strong as her primary weapon. So I'm going to apply this bonus to both of my weapons. Though obviously this would be up to the GM. (13 vitality so far)
Power: #1: Shouldn't matter, as nothing adds to Vit.
Perks:
Enhanced weapon, because it effects both weapons. So I now have two +3 Vit weapons. (15 vitality so far)
Duel weapon is tempting, but I can't pick melee weapons, so no extra VIT. So I can pick any Vit based ability I want, which could be gifted, blood magic, etc. I will not take metamorphisis because I want my vitality ALL THE TIME! (16 vitality so far)
Nothing on the second table adds to Vit, and if you spend a bronze coin to flip to a vit stat, you can't spend it on the stat itself. So nothing you do here really matters as far as your Vit stat is concerned.
Patron: For stat boosting, Deity is the best option. You get +1 to all your physical stats. Also make sure to pick physical prowess as a bonus benefit. Then just make sure none of your other options reduce vitality. (18 vitality so far)
And 4 silver and 4 bronze is 12 points in vitality (30 vitality so far)
So in the end, I have a magical girl who is very durable, strong enough to pick up a full grown human with ease, slightly faster than the average human, and has utility-level magic. There is a little bit of variety in how her perks and power line up. If I got power of friendship, she could be a diplomat willing to talk it out with even the most aggressive foes. Regeneration is an obvious choice for a durable combatant, or maybe your roll in a fight is to distract your opponent with your tentacles, or simply hang off their arm while your friends wail on them.
As for getting other stats to 30, it's definitely doable. Agility can actually get a little higher because of how stupid the bonus from air is, but your other stats will be pretty empty. Strength is much easier due to Gauntlets giving you 2 strength, and more element choices offering 3 strength. Mag is also possible, but you'd be locked into gravity, as you can only get 1 extra Mag out of your patron. Luck is of course a big nope, even if you're a DMG or MG. But again, 30 being possible for vitality and magic really rides on weather the GM would let you apply that contact bonus to both weapons, provided you didn't decide to just spend the gold coin on a flat stat boost. Even so, you still need to be lucky enough to get all that other stuff at random. You did randomly roll all of your rolls, right? You weren't one of those people who picked a contract and then "smugged" their way through the rest of the character sheet were you?
The moral of the story: Just enjoy your damn characters.
Was the second weapon a Gold Coin purchase? Great number crunching here, good job. Not that I'll accept it, heh.
Second weapon was indeed a gold coin purchase. Gold coins seem like the one way to give your character something cool, and spending it on stats feels like a waste. (no offense to best boi alex.)
As for not accepting it, That means the above build will only yield 29 vitality. However, I just remembered that emergency allows one to pick two combat related feats and shift everything else over to the combat side for free. So in choosing this perk, the above build will only yield 28 Vitality, but I can shift the two support perks over to something vitality related to get it up to 30. I can even use my fifth perk for something vitality related, which gets me 31. Then if I so chose I could pick light or odd ball as a specialization, or simply select a different outfit, body shape, etc.
Or maybe you meant that you wouldn't accept the character. But at 30 Vitality, magical girls can even survive GM intervention. But I have too many characters already so I will respect your choice.