A couple of players never posted so I have re-opened the RP to join. PM or mention me if you have any questions, they might have already been answered OOC but 147 posts is a lot to sift through for a quick answer.
Welcome to another Hero RP! While it is a group fantasy RP I did include the romance tag for any of those who wish to have that, I myself am a sucker for romance. In fact some of the NPCs (whose character sheets are/will be listed below) are available if you want that, they’ll be played by me. I’m not a big guy on rules as I think for the most part we can get along. If you are having an issue with another player I ask that you message me instead of hashing it out in the OOC. If you have questions about the RP or just want to chat and/or plot you can @mention me or PM me directly. Enjoy your stay! -Hero
This is just to see if there is enough interest for me to post a full RP thread. If interested you don't need to make a character right this second but you can tell me which element you're interested in. I'll tag all interested parties if and when an actual RP is posted instead of just an interest check.
Premise
You are a student at Aedis Academy, the school for elemental warriors. They are considered mostly legend now as their numbers have declined over centuries. They have a holy mandate from the Creator, the god of good, to protect those who cannot protect themselves, to root out evil in the world. To become an Aedis one must spend their entire life training to pass the “Trials.” Students are typically 10 years old when they come to live at the Academy. They will not become full-fledged Aedis’ until they are at least 21 and have successfully passed their Trials.
Aedis control an element (the abilities are listed below, and I will allow multiple characters with the same element provided we do not have too many of one particular element). They draw the energy to use their powers either from their own life force, which can cause headaches, nosebleeds, feinting, coma and in rare cases death if over done. They are also able to draw the energy from things associated with their element, for example, Earth Aedis’ can draw energy from plants but risk killing the plan depending on how much energy they draw. All Aedis’ have a power crystal that allows them to store energy, when there is no energy stored it is transparent, when it’s full it resembles the gemstone associated with their element. Following the example of Earth this would be an emerald. Aedis’ can wear their crystal any way they choose, mounted in a gauntlet, in a ring or necklace but it cannot be a raw stone and it must be paired to them. If taken it will need to be re-paired to them.
Elements & Abilities
Pyrokinesis - create, control and manipulate fire, flame and heat.
Atmokinesis - control and manipulate the weather by mixing water, ice, fire, earth, air, and lightning/electricity.
Fire Breath - breathe out flames.
Fire Mimicry - have a body made up of fire
Geo-Thermokinesis - manipulate lava, magma and volcanoes.
Heliokinesis - manipulate and control the sun and sunlight.
Hell-Fire Manipulation - Generate and control flames of hell.
Holy Fire Manipulation - Generate and control flames of Heaven.
Inflammation - burn things.
Melting - heat molecules to melt things.
Plasmakinesis - can control plasma.
Pyrotechnics - create fireworks.
Self-Detonation - explode self and reform.
Thermokinesis - create, control and manipulate heat.
Pyroportation - teleport or move though fire.
Hydrokinesis - manipulate and control liquid water and mold it into any desired shape or form.
Aquatic Adaptation - adapted to underwater living.
Aquatic Respiration - breathe underwater.
Atmokinesis - control and manipulate the various aspects of the weather by mixing water, ice, fire, earth, air, and lightning/electricity.
Dehydration - absorb water.
Hydroportation - teleport across short or long distances through liquid water.
Water Mimicry - turn into liquid water.
Water Generation - generate water.
Holy Water Manipulation - create, manipulate and control graceful waters.
Dark Water Manipulation - create, manipulate and control evil and dangerous waters.
Geokinesis - control, manipulate, and reshape the earth at will.
Earth Mimicry - have a body made up of earth or earthen substance
Atmokinesis - control and manipulate the weather by mixing water, ice, fire, earth, air, and lightning/electricity.
Crystallokinesis - manipulate minerals and crystals.
Ferrokinesis - manipulate metal at will.
Fraxikinesis - manipulate burnt matter.
Geo-Thermokinesis - manipulate, control, and create lava, magma and volcanoes.
Golem Creation - make golems out of inanimate materials like rocks, wood, plants, magma, etc.
Granulation - can turn things into sand.
Halokinesis - control and manipulate salt.
Hyalokinesis - control and manipulate glass.
Koniokinesis - manipulate and control dust particles.
Plassikinesis - manipulate and control all forms of plastic.
Psammokinesis - can control and manipulate sand.
Terrakinesis - control, manipulate and alter/reshape the surrounding terrain and landscape at will.
Terraportation - teleport via the earth and earth-based materials.
Aerokinesis - manipulate the air, wind, and gas.
Aeroportation - teleport using air/wind currents.
Air Mimicry - transform into a cloud of gas, fog, or mist.
Atmokinesis - manipulate the weather by mixing water, ice, fire, earth, air, and lightning/electricity.
Deoxygenation - suck up all the oxygen from a place.
Lung Adaptation - breathe anywhere.
Wind Generation - create blasts of air.
Pure Wind Manipulation - create and control pure winds.
Dark Wind Manipulation - create and control corrupted winds.
Atmokinesis - control and manipulate the weather by mixing water, ice, fire, earth, air, and lightning/electricity.
Cryokinesis - control ice, snow and other forms of frozen water.
Freeze Breath - freeze things in solid ice.
Freezing - lower the temperature in kinetic atoms to freezing temperatures.
Frigokinesis - control snow either as precipitation or already on the ground.
Ice Mimicry - have a body made up of ice
Ice Beam - shoot beams of freezing energy.
Ice Generation - generate ice, similar to Water Generation.
Ice Absorption - absorb ice.
Dark Light Manipulation - create the darkest light in existence.
White Light Manipulation - create the purest light in existence.
Photokinesis - create and manipulate pure light.
Force-Field Generation - create protective shields of solid photons.
Invisibility - be unseen.
Laser Emission - bend light wavelengths to create lasers.
Light Absorption -absorb the light around you.
Light Generation - emit blinding light or glow in the dark.
Light Mimicry - take on the traits of light.
Photoportation - teleport by using photons.
Projective Invisibility - turn other things invisible.
Evil Banish - banish all spirits of evil and black magic.
Light Manipulation - manipulates light and photons.
Umbrakinesis - can manipulate and control darkness or shadows.
Animated Shadow - Animate one's shadow.
Light Absorption - block out light in an area.
Night Vision - see in the dark.
Sacred Darkness - create holy darkness.
Shadow Camouflage - be unseen in shadows.
Shadow Mimicry - become a shadow.
Umbrageous Teleportation - teleport via the shadows and darkness.
Character Sheet
Name/Element: Age: (Must be at least 18 but no older than 20) Appearance: Weapons: Background/Personality:
I will allow you to choose how detailed to be but if I need more information I will ask.
Weapons: Hammer and shield Background/Personality: Iris was abandoned at the Academy as a baby and is the only student to have trained her entire life to be an Aedis. She is the most senior student and while she has applied to take her Trials several times she has been denied, told she is not yet ready. She often helps train the younger students as she is kind and patient. She is well regarded among her peers even if others are jealous of her status as senior student.
Name: Nathan Wheeler - Fire Age: 19 Appearance:
Weapons: Long sword Background/Personality: Nathan didn’t come to the Academy until he was 13 but he quickly caught up to the other students. Iris helped train him until he had caught up and the two became quick friends despite their differing personalities. Iris often teased that he was a walking cliché as he had a bit of an anger issue. He was fiercely loyal however, and the only one who could get Iris to open up about anything related to herself.
@The Mighty Hero I have a question, do the characters have all the powers listed in their element or only a select few? Or is it more like they have all those available, but each character kind of has specialties?
@The Mighty Hero Yeah, I have a small question. Do our characters have to fight using their abilities or on foot, or they are allowed to fight on horseback? Since I am interested in this and want to make a character that fights with his war horse. You may wonder its awkwardness because fighting on a horse is pretty inconvenient, but I love that unique feature to him. I wonder if that is ok. For element, I intend to make him earth or light, depending on my taste at the moment I write him
@The Mighty Hero Interested, but would like to see the other questions answered first before I definitely join. Eyeballing Ice, Darkness, Light, and Wind right now.
Ashton has always taken life a little too seriously. At least, that's what her brothers always said. Of course, with them being six and eight years of age, she can easily dismiss their assumptions as the ignorance of youth. In her own view, she is simply more grounded than many of her peers. Long disillusioned by the trials of life, her stoic face offers a stark contrast to the flashy powers she possesses. Despite the natural tendancy of flames to spread and be destructive, Ashton focuses largely on control. This applies not only to her powers but to every facet of her life. Control, she feels, is the most important thing a person can possess. Though sharp-witted (and usually sarcastic) when she desires to be, Ashton is a woman of few words. And even fewer smiles. For years now she has focused her training and he free time almost solely on self-reliance, and because of this. her social skills are severely underdeveloped. This in fact may be her biggest flaw. She'll fight without fear and without anger, but when it comes to small talk, she finds herself absolutely terrified. Thankfully, her cold demeanor tends to put people off, so she is rarely forced to interact with other people. When she does, she'll nod and listen, but her face never changes. Usually, the lack of sympathy in her expression is enough to convince anyone to take their rantings elsewhere. Yet that is not to say she feels nothing. Despite the coolness of her features, Ashton often feels deeply for the people around her, but seeing this as weakness, she tries to bury it as best she can. Passion for anything, and anyone, is the enemy of control. Still, she loves her brothers, and would do anything to protect them and help them become stronger. She justifies this with her world view by claiming it is her duty to her family that drives her, but in reality she loves them. Of course, Ashton is only human. Try as she may to hide it, she often feels lonely. Though it frightens her, she still feels the desperate need for human interaction that every human being must face. Her personality comes out clearly in her fighting style. Ashton is a fencer, and her weapon, the rapier, is designed specifically for precise thrusts. Battle is a dance to her, every step carefully calculated. She fights with grace and poise, and to many have described her style as beautiful. However, she is not as powerful as she could be due to her reluctance to use her flames. Flames are wild and unpredictable, and she does not yet trust herself to wield their full power. Instead she focuses some of her fire around her blade, heating it and increasing its effectiveness.
History:
Ashton had a relatively happy childhood. It wasn't until she was twelve that the world began to mold her into what she would become. Her mother, a loyal and passionate woman with a bit of a fiery temper, died while giving birth to her youngest brother Asher (yeah, they picked fire names... her Dad thought they were being creative.) Riddled with grief, her father began to change. He became cold and distant, leaving Ashton to care for her younger siblings mostly on her own. Then one day, he disappeared entirely. Ashton left school, working to provide for her brothers, but she still trained in her free time. What energy didn't go into her job went into fencing. With the little extra money she had, she began paying an instructor to teach her. It was at this point she learned of her calling as an Aedis. During her training, her instructor pushed her past her limit, causing flames to erupt from her body. Ashton was terrified, but her teacher realized what she was and insisted she immediately go to a special Academy to train. She was wary at first, but when she was told why she was born, to protect those who cannot protect themselves, she knew it was a calling she could ot refuse. By then she was older than most of the new students, but her combat experience helped in evening things out. She was told that this gift she has is meant to protect others, and that is what she intends to use it for. But her first concern is her brothers. Unsure how these powers develop or are passed on, she knows that if they have these abilities, somebody must learn enough to teach them and keep them safe. After all, those kids had always been rather reckless... and fire is a destructive force.
@The Mighty Hero I have a question, do the characters have all the powers listed in their element or only a select few? Or is it more like they have all those available, but each character kind of has specialties?
That's a little complicated. Technically, you have the ability to use all of them but to varying degrees which are dependent on your skill and other factors such as training and energy level. The other technicality is any power that specifies it is a Holy/Evil(or Dark) power requires you be in the favor of the appropriate deity. Most Aedis are followers of the Creator as he is the one who created their order. Aedis who follow the "evil" god, Amunet, usually do so in secret. The Creator is the only god aside from Amunet and some small cults in this world.
@The Mighty Hero Yeah, I have a small question. Do our characters have to fight using their abilities or on foot, or they are allowed to fight on horseback? Since I am interested in this and want to make a character that fights with his war horse. You may wonder its awkwardness because fighting on a horse is pretty inconvenient, but I love that unique feature to him. I wonder if that is ok. For element, I intend to make him earth or light, depending on my taste at the moment I write him
You do not have to fight expressly with your abilities or on foot. If there is no energy stored in your crystal you have to physically touch whatever you are drawing your power from or risk side effects like headaches, nosebleeds etc. Some elements allow you to always be touching something you can draw power from like light for example. Light is an interesting example as it also allows you to draw power from other Aedis. A fire Aedis for example in a dark room who makes a flame to see by could also technically make a flame for you to draw energy from.
@The Mighty Hero Can we only be humans or can we choose other races?
The 3 main races of this world are humans, elves and dwarves. The only Aedis' are Humans and elves. There is no instance of a dwarf being an Aedis (which might be because they worship their ancestors instead of the Creator).
@Kiyran Approved, you can move her to the characters tab.
Weapons: Her bident named Leucothea and golden scalemail gauntlets. Her power crystal is encrusted in the crown on her head (see appearance.) Background: Nymph was an abandoned child who had found her way to a small fishing town. Though she can't remember her past before this, she was mistaken to be a water elemental 'nymph' from lore due to her incredible control over the water, and thus got her namesake. She was praised as a goddess, able to calm the waters to allow for fishing or make them vicious to wave more fish in, allowing the town to greatly prosper under her influence. The academy caught wind of the incredible "nymph child" when she was around the age of 11, and the small fishing town was now a booming success. They witnessed her powers, and deemed her an Aedis. The town was reluctant to give her up, but Nymph promised to return once she had completed her studies. With no other name to go by than "the nymph", the academy decided to call her by that. Personality: Nymph, even as a child, was full of energy. Whether that is good or bad is really up to you. She is very curious about every little thing, and is especially in love with shiny things like jewelry (hence the amount she wears.) She is a bit of a daydreamer, and is known to wander off if she loses interest in something or if something else catches her eye. Though they tried to teach her, Nymph isn't very good about personal space. If there is something on your person she is curious about, Nymph will not hesitate to poke and prod without a word to the owner. She is drawn to water, and half of the time when she leaves supervision it's to splash in a pool of water. Nymph is extremely friendly, and has little problem making friends due to her fun and almost childish personality. She dislikes sweets or hot weather, preferring instead a shady mild climate and bitter or spicy foods.
~Done! Tell me if the background doesn't work for this.
Full name: Alexander Schinios Elements: Light Age: 19 Appearance:
I do not own this
Traits:
Some of Alexander's strongest personality traits originated from his private tutor, Euphelia. She is the one who inspired Alexander to become a man who thirst for knowledge and a person with desire for greatness. He claims that he is the only person suited to become the leader of the Aedis, and believes that he will lead the Aedis, a force of good, to banish all evils from his land. Whether or not he is a person destined to become great, Alexander certainly has the confidence of one. He had an absolute vision of his own future, and was driven by a great amount of will and determination. This, however, sometimes causes him to be disillusioned and off the world, to lose touch with reality, and a little bit vain, all of which can have serious effects on him later on
Speaking of destiny, Alexander is a traditionalist and a spiritual person. He fundamentally believes that everything in this world is predestined, that his fate to become Aedis's leader is all but a matter of time, and that he must be utterly prepared for it. He has a calm and logical side, undoubtedly thanks to Euphelia's tutelage. But although he is opened to reasoned debate, Alexander is a hard nut to crack, a stubborn man. When angered, he will also abandon his composed attitude and becomes violent, rash and impulsive. To those who lacks the vision of their future, Alexander can also be very condescending and arrogant, considering them not worthy of being his acquaintance. But despite all the downsides to him, if you have earned his trust, he can be a very loyal companion and a protective partner
His confidence and fierceness are clearly demonstrated when he fights. Alexander is a capable horse fighter, and his partner, Stella, a female white heavy horse, is his main powerhouse for force, as Alexander usually uses her to gain speed, knock down enemies, leaving them vulnerable to the trampling of his horse or the mercy of his blade. His appearance on the battlefield with his companion can also stir the combat morale of other Aedis. But because of this recklessness and his tendency to be the first one to charge into battle, he is almost certain to become the main target of the enemy. Despite being a light Aedis, his skill tree is extremely one-sided. While he can use the light's aggressive laser and the defensive force-field abilities decently, and the light manipulation mediocrely, his support skills like invisibility, teleportation and mimicry are seriously under-developed, something that he is working to rebalance. And while a good horseback fighter, he isn't powerful on foot, as the physical power and the high ground advantage of his attack is mostly relied on Stella.
Background:
Born and educated solely by his mother, Alexander was a light Aedis by nature, but it was not until he was thirteen did he realize the innate power that he possessed. Before that, because Alexander's family was relatively poor, so he spent most of his childhood homeschooled by his mother, who despite being immensely busy with her work still spent times to teach Alexander about everything that he needed to know, from science like mathematics, physics to basic philosophy like culture and history. But it was when he was thirteen that his life made a drastic turn, when he was on a normal cave expedition, where he suddenly glowed with great intensity inside the dark cave. He was taken into the academy shortly after, and was given a private tutor, Euphelia, who inspired Alexander to become who he is today.
During his time at the academy, Alexander still attended classes like normal students, but he mostly spent his time inside the teacher's room, where Euphelia had allowed Alexander to enter for her own tutelages. For the next four years Euphelia furthered Alexander's knowledge about his powers, the code of conducts and the mandate that the Creator had bestowed on him upon his birth. But perhaps the most important thing that Alexander had studied from Euphelia was inspiration and will to realize the huge ambition he had within him ever since he was a young child. By constantly reminding him of the grand fate and destiny of an Aedis, Euphalia was able to etch it deep into Alexander's mind, combining with his quick learning traits, his natural born powers, and you have a recipe for a great warrior. In exchange, Alexander enjoyed the time he spent with Euphelia, and to this day, he still respected her as one of the best teacher he had ever studied under.
At one point, around a year after Alexander entered the academy, he found a lost lone white horse inside a forest during one of his excursion there. Afraid that the creature might be killed by a predator, Alexander tried to pull her back to the academy, but she initially refused. After a while examining, Alexander noticed that the creature had heliophobia, a phobia in which is the fear of sunlight. Despite being very unexperienced with his magic at the time, Alexander managed to use his light manipulation ability to shine on the horse, trying to mimic the sunlight. She freaked out at first, but as Alexander kept on calming the creature, reassuring her that all was ok, the horse eventually got over her fear. After the incident, Alexander kept the horse and named her Stella, after the night sky, the only time when the animal could feel at ease. The academy initially did not allow pets, but then made an exception, on one condition that she must be kept in one of the corners of the school ground. Stella later became Alexander's companion on the battlefield
Weapon:
The light crystal is located on the gorget of his armor.