Reserved for Character group Summaries and other stuff that'll become relevant after a while XD
Character Sheet!
Name: Apparent Age: Actual Age: Some of us are older than we look ;3 Former Species: Well... usually this is human, possibly augmented to some degree, but exceptions 'are' possible. Height: Weight: Appearance: You might not look this way anymore, but who knows, it might be relevant anyway!
New Species: These should be obvious ;3 Height: Weight: Appearance:
Personality:
Location: Make something up xD just include at least a Cardinal direction and which district. Status: If relevant XD
Secrets: Everybody's got em, I think it'd be an interesting addition if everyone had something that other players didn't get to know about them pre-emptively, and discover them as we progress.
Assets: Usually referring to things your characters knows of in this world that could be useful, like stashes, locations of useful buildings like micro-factories, and so on.
Possessions: This reffers to things your character is actually able to take 'with' them, since claiming to own things that you're not currently near won't work so well for a while ;3
Equipment: And this refers to things that your character can get unique use out of, special implants, weapons, armor, so on and so forth.
Name: Indigo 'Indie' Ventreyas Apparent Age: 24~ Actual Age: 73~ Former Species: Human, Mildly augmented [50/100] Height: 6'3" Lean Weight: 250 [Total weight of augments roughly 100 pounds] Appearance:
Handsome was one of those words I heard quite often, at least from the upper class ladies, and some men... Hot, sexy, and 'i'd spank that' were the more common from my preffered collegues.
I was tall, good looking, rich... firmly on the higher end of the range of desirability in this painfully vain world we live in. Even after I'd lost an arm and had to get a hunk of metal to replace it I was still hounded almost constantly by cheap suitors wanting to get in on the money of any available bachelor.
You might notice I haven't gone into detail about my appearance... that's because of my dermal implants. I'm certainly not the only one using a suite of holographic projectors to change my appearance on a whim, but I am among the few that uses them to alter my 'entire' appearance... I happen to enjoy my alone time without everyone recognizing me.
... Of course, it also helps that It's incredibly useful for my more clandestine activities, and for not getting caught... I call it my 'Fashion Assassin Suite', heheh... shut up, it's clever!
New Species: Some Horse thing with wings and a horn. Height: 4'8" Lean Weight: 1028 [augments still weight about 100] Appearance:
I couldn't believe it myself... ontop of all the shit going on in the city, the sirens, alarms, the explosions... I wake up to find out I was turned into some freaky dark horse thing! I think old myths called it something like a 'thestral', some kind of carnivorous bat-horse monster with a skeletal face, though I don't think they had horns... Thank god I don't look as hideous as those images, but I desperately need to find some goggles big enough to cover these bigass eyes or i'll just get all kinds of shit in them.
Now if i'm being entirely serious, I could still call myself kindof 'tall, dark, and handsome'... in a sense of 'handsome for some kind of disproportionate bat-horse thing'. If it weren't for the 'horse' part I'd almost think I was trying out for a part in one of those 'attractive vampire movies'. As it was I was all dark gray fur, with ironically purple hair and eyes... ironic, because despite my name being Indigo, I used to have white hair naturally.
Of coure, I have no idea how this body normally works, and come to find out whatever changed me only changed the fleshy bits... Can you guess how awkward it is to walk with three horse legs and one mechanical human arm? VERY awkward... It's uncomfortable too, my old arm is just a little bit too thin for this horse shoulder and it pinches when I move too quickly. I suppose I'm lucky that my brain and dermal implants were small enough that they stayed intact when I changed, without horribly warping my flesh around them... they still worked too, so somehow my brain implants must've stayed in the same place.
Personality: He puts himself off as a playful partyboy, never taking anything seriously, throwing money at whatever he wants... a pretty but bumbling fool among the elite, easily manipulated, easily controlled... He loves when people underestimate him, but also finds it to be a simple pleasure to 'act the fool' and try to be entertaining... It might also have something to do with a deep hunger for companionship that he doesn't normally get.
In reality he's sharp and calculating, older than he looks and experienced in interacting with those who have power, elites, corporates, security... criminals... Especially criminals. He's very careful and experienced at covering up his more suspicious connections and relishes in having numerous options for sources to work with.
Location: North side High Class District Status: Unknown
Secrets: Everybody's got em, I think it'd be an interesting addition if everyone had something that other players didn't get to know about them pre-emptively, and discover them as we progress.
Assets: Syndicate Connections... whatever good they might still be. Private Security... If any of them are still alive and willing to follow.
These are all pretty much just made up stuff XD Syndicate Factory's 235, 236, 247, and 268 Syndicate Micro Factory's 32, 135, 678, and 849 Private Micro-factory 138574 Personal Micro-factory 247586 Syndicate Stash 183945-183955 Private Stash's 1-3
Possessions: 1.357 Billion Credits Thigh Holster, Tied around right Hind-leg Holo-receptive Trench-coat
Make-shift Saddle bags
1 Corporate Medical Kit, Bandages, anisthetic, Autosuture, med-gel, and other limited supply medical goodies. Refrigerated lunch box on left side, 2 Cheese burgers, 3 Ham sandwhiches, 2 bottles of water, 1 bottle of root beer. 2 Boxes of 2mm Magnetic penetrator pellets. 1 box of spare scrap materials and tools to maintain his arm. 1 Personal Holo-tablet 3 Old age Holo-phones disconnected from the World-net
Equipment:
Syndicated Omnious Co. Generation 3rd Verson 32 Holoprojection Personal Computer Implant - Neural Hacking Suite Augmenated
As a Syndicate corporate infiltrator it's only natural that he'd be provided with the best technology they could possibly offer, even if sufficient failure would have resulted in that technology being... 'revoked', probably fatally, The investment was made quite often in those who'd successfully dragged their way into positions of power.
The Base functionalities of an Omnious 3rd Generation were among the most broad, as one of the present's highest quality models it could cover everything from gaming to high security business security, recording and surveillance suites, covert communications... The thing could do an amazing variety of things, only slightly more amazingly than the previous generation!
It becomes something far more dangerous with Syndicate improvements however.
'As' a Syndicate Infiltrator, it's to be expected that many fascinating features will have been illegally spliced in to make it a viable tool and maximize chances of successfully ripping valuable data from the corporations.
The biggest feature is the Hacking Suite, High Quality enough to allow neurological control of approximately 87% of all hacking activities of sub-corporate security levels, and a record breaking 32% of Corporate security levels, with a physical input suite capable of taking on most of the remaining obstacles... It also allows nearly all Civilian level activities to be controlled neurologically.
It comes with certain banned modifications as well, such as the Holo-flash, where it will project a hologram to protect the user's eyes, while a variety of blinding flashes are issued to the environment around the user through use of high charge destabilization of Holo projections, resulting in a controlleable Flash-bang effect with minor EMP like effects... 'minor'.
Another of it's special features is holo-manifestation hacking... this doesn't actually make holograms solid, but it directly a chain of holograms towards a target to supplement neural wireless hacking with something between wireless and physical contact... It's not as good as getting a physical touch on it, but every advantage however redundant might have it's uses someday. It just uses a lot of energy to pull this off.
These kinds of tools are practically required to come with thorough training in being very tech savy, as well as able to maintain it and understand a variety of machines that one is expected to interact with.
Another prime tool for Syndicate Infiltrators... though many don't quite have the neural structure to make maximum use of it, He lucked out in the cranial genetics department and was able to use it to simulate complete changes in identity, though limits still exist naturally, and a number of methods exist to destabilize the Holo projection, it is invaluable for all manner of stealth activities.
It can also be used to project more mundane holographic effects, especially while synergizing with a Holo PC Implant.
A reverse engineered experimental modular weapon system built around magnetic rail technology that fires tiny projectiles at varied levels of charge... that's about it.
In it's pistol configuration it has an effective range of roughly 50 meters or so, with an ammunition load between 50 and 80 pellets. Fired in maximum speed it can fire roughly 5 pellets per second, but doesn't have the punch to be fatal, though it very good at laying out stunning pain on biological targets. With at least half a second of charge it manages enough force to punch through skin and clothing, but needs about a second of charge per shot to tear enough to be potentially fatal. With a full Five second charge the projectile can gain enough force to devastate soft targets and to punch through most lighter forms of armor, but heavy armor will still repel it easily.
Syndicated Arc-light Co. Prosthetic Right Arm
At base the Arclight arms have always been popular with people favoring mobility over hefty durability without wanting to sacrifice all modularity or power as one would have to for the 'cheap' mobility models. It maintains a 'moderate' level of durability and strength enhancement while minimizing on awkward imbalance or slowing someone down with weight.
Most importantly it is highly receptive of modifications, within reason of course, of which there are several in his right arm.
Dendrite hacking wires - Each finger opens to release short range attachable hacking wires that magnify one's ease of hacking things, as long as they can actually find somewhere to be plugged in of course.
Pile-bunker Fore-arm Spike - Every infiltrator needs to have 'some' kind of last-ditch extremely deadly weapon they can use, which usually means melee as ranged threats are more likely to be fled from success. In his case, a catch limited Durasteel spike approximately 10 inches long is hidden in his fore-arm, surrounded by a compact magnetic rail system that allows it to be propelled either out of his elbow or his palm with an energetic release similar to that of a grenade, focused into a singular point of impact. It takes 1 to 10 seconds to charge depending on how much puncturing power is desired and how many other features are utilizing available energy.
Tesla Burst Bicep Suite - A short range Electric Discharge Cannon hidden inside the upper arm, revealed through the elbow opening and releasing the discharge for any number of expected results. It can be used to fire a focused bolt roughly 10 meters away, or a radial blast with about a 2 meter radius in-front. It can also be used in conjunction with the Pile-bunker if he keeps his arm straight, allowing him to bury the spike into hardened mechanical devices, such as sentry bots, and unleash a powerful electric discharge directly into the sensitive innards. It takes 2 to 10 seconds to charge each shot on the same ratio as the pile-bunker, and several more to prepare both of them.
Story: His backstory is going to be one of his secrets ;3 The public gist is that he seemed to come out of nowhere, suspicious to the Nth degree to the corporations by nature, but the sheer volume of 'party boy' he exuded, cover though it surely was, it made him look so much a rich wasteful fool that many let their guard down around him... Afterall, the corporate types rarely liked something more than a useful idiot with disposable income they were willing to throw away on a whim.
Story:
I'm sure everyone would wonder how I came to live among the elite without being born there... well that's simple, I had backup, a lot of it, though with it came debt... or so one would call it, though I saw it as mutual assistance rather than debt.
It was a real 'pauper to prince' kinda dealy, born in the slums, wallowing in the muck and leavings of the rich to survive, but there was a fire behind all the filth, a burning desire for more... perhaps it was born of the stories I always took to heart with a childish innocence, maybe it was some strange brain wiring that made me 'hunger' when I saw those massive towers in the center of the city lording over the rest of us.
Either way, I was filled with... determination? Motivation? both are powerful forces aren't they? It drove me to get more, trading, buying, selling, stealing, killing... Like everyone I had my failures, but I had my successes too, and those got the attention of New Ark's local Syndicate.
At first, it was merely as yet another lacky, but it didn't take long for my ambition and drive to be noticed... Oh, it wasn't easy, nor fast, the syndicate doesn't invest in someone like me without absolute certainty that i'm going to be a valuable asset for them in the future... The specifics are none of your business, but eventually I got a 'boost' from them, and was able to quicken my rise from the slums to the middle class, and onward to the upper.
It was years before I was called on to start 'paying out', years that I had spent establishing myself, gaining contacts, building an easily over-lookable reputation as a useless playboy wasting his money, and I fulfilled my expectations gladly! It was eager to do something even more exciting than party.
I finally joined the ranks of the 'true' elite in New Ark City, The infiltrators, the whistleblowers, the tech thieves, the corporate saboteurs... The criminal elite I mean, The ones who picked away at the corporations power every day and night, snuck into classified facilities and stole the 'newest upper hand' of the corporations to be reverse engineered and mass produced by crim-factories that would make it available to the little people at an infinitely more affordable rate.
What better way to claw my way higher? I certainly wouldn't be able to do so while working 'for' the Corporations, they were designed to keep only those on top 'on top', so I was excited, Happy!, to be a part of the counter-system that spread their technological power out to the rest of the populace. In return I could get just about whatever I could ever hope for, life extensions, top quality augments, illegal modifications the corporations ban simply because they offer the little people an edge.
Oh yeah, speaking of augments... aside from my brain and dermal implants I had intended to stay as human as possible, the less tech in me the less chances for the corps to trace things back to 'my' kind of tech. I was perfectly happy with a holo-stealth suite and the highest quality Holo-computer implant the Syndicates could supply me with, filled with alll kinds of stored data, apps, games, the bloody works, HO! I could entertain myself for years even when locked up with nothing to do!
unfortunately, one of my thankfully rare failures caught up to me, not from the corporations mind you, it was actually another of the Rich Elite who'd taken exception to her husband hitting on me, remarkable that I can actually 'say' that... but she put considerable resources towards booby-trapping my own home and setting loose some hacked security droids on me... needless to say, the results were a tremendous mess, some seizure of assets because for once the target of 'the game' had survived to tell the tale, and a lot of comensatory acquisitions.
All things considered I came out ontop, and that 'after' I lost an arm to it all.
Of course this is all kind of old news... and irrelevant, I don't even know why I'm talking about it, considering what happened recently with the entire Corporate empire coming crashing to the ground... literally! [This leads right into the Intro snippet for the OOC ;3 ]
Former Species: High Elf of the world known as Agros.
Height: 5'8
Weight: 125 lbs
Appearance: Fiirnmir is a High Elf of Agros, and as such, is an image of beauty and perfection. His skin appears as unnaturally pale, yet unblemished and smooth. No birthmarks, freckles or moles mark his flesh, and nor would one find any signs of age or weariness in his features. Those who look upon him would do so with an unconscious admiration of his image, though it would be paired equally with unease.
He is of a lithe build, with toned - though not bulging - muscles. Certainly, he falls more into the athletic spectrum than any other, yet there is an unnerving about his apparent bone and muscular structure. Everything is too well proportioned, too symmetrical, as if he is more the creation of an impassioned and very precise engineer, than a product of a nature.
Long golden hair crowns his head, running its way down across his back in an immaculately brushed river. His head is narrower than one would expect of a human, and yet it is longer, giving him a prominent brow that borders on giving his hair a receding appearance. The whites of his eyes are of a bright yellow, and his pupils are an icy blue, and this can appear particularly menacing to someone to familiar with his kind. No lines mar his face however, nor any stubble. He appears youthful, but a time wizened gaze hints at a weariness that has accumulated over the course of several millennia. His ears are pointed, and share a perfect symmetry, but they are not much larger than those of an average human.
He wears an assortment of brightly coloured robes and other loose and voluminous garments, and a golden crown embedded with flawless gemstones sits upon his head. A gnarled wooden staff, six feet in length and headed by a large green crystal will be seen clenched in his hands at all times.
New Species: Fiirnmir the Broken // ED #708 Height: 5'8 lbs Weight: 210 lbs Appearance: This is not Fiirnmir's state at the initial start of the RP, but will quickly become so after I have established his introduction to the story.
Fiirnmir's melding with a synthetic being has left his appearance a mockery of his former self. He is now an unnatural entity; flesh has melded with metal in the most gruesome way possible. Spliced down the middle between man and machine, his body has become a walking abomination.
ED #708 was a humanoid-shaped security android, programmed to maintain peace and order. As such, Fiirnmir's left side appears as a darkened metal endoskeleton - more or less in the style of a normal human skeleton, yet bulked up by circuitry, projectile resistant plating, wiring, motors and electrohubs. ED #708's face is likewise skeletal in nature, and projects a constant menacing half smile complete with a set of aluminium teeth. ED #708's remaining eye changes between a constant red glow when acting hostile or aggressive, and green when it is being passive.
Fiirnmir's right half however, is more grotesque and terrifying than the metal skeleton it has attached to. His flesh is reddened and inflamed where it meets the metal, and has overgrown its bounds in places to cover exposed gaps left over from the melding. His formerly pale skin has taken on a sickly greyish tone, and his eye has dulled to a complete blackness. His hair, or what remains of it, has turned an icy white, and his mouth is caught in a permanent grimace where it has unevenly joined with the jaw of ED #708.
To cover the extent of his horror, Fiirnmir has taken to wearing a large and heavy brown cloak, taken from the corpse of a slum dweller. This item of clothing obscures most of him from view, though his mutilated face and ED #708's glowing eye is an ever present feature to onlookers.
Personality: Initially, wise, compassionate and selfless yet troubled. Later... Fiirnmir's sanity, knowledge and ability to reason may become severely compromised.
Location: Fiirnmir starts at the city's centre, where he has just arrived. There at the heart of the catastrophe, he hopes to prevent the world from falling to ruin. However, I quickly intend for him to relocate to the slum district, which will be shortly after his melding.
Status: Starts in his High Elf form. ED #708 will join the party shortly.
Secrets:
1) Has two daughters. 2) Wife was slain by Mortus, the Lord of Death back on his home world after he questioned the Pantheon's sovereignty over Agros. Though not content to merely let her soul traverse the "Eternal Plain", Mortus put her into a realm of suffering and fire so that she would be tormented for all of time and beyond. This is not something Fiirnmir was able to reverse, and it haunts him greatly. 3) Destroyed the Lord of Death, earning the unofficial title of Fiirnmir Godslayer. Clashed with others Gods shortly after, and drove from the Agros. 4) The victory over Mortus is the reason the High Elves do not age. 5) His world is being torn apart by the same catastrophe that is affecting New Ark. 6) He arrived to stop the catastrophe. 7) In his original form he has the power to reverse the damage, and undo the cooperations' hubris. 8) He is the guardian of Agros, as well as its High King; he is more or less the emperor of an entirely united world. No other High Elf came close to his original power and prestige. 9) His "living" half after the melding, is kept alive by using 90% of his magical reserves, greatly reducing his potency as a Mage. This will not be immediately apparent to someone not familiar with magic. If he uses more magic than he can afford to spare, he will simply die.
I'm stating the above, because after the melding he may not remember most of it (losing half his brain). Other characters though may be able to help him remember by asking the right questions. If at the some point the players wish to save the world somewhat, him remembering everything might play a pivotal role in that potential story line. Also, his knowledge of magic, and by extension his ability to teach it, might be something else other players want to explore.
Assets: Fiirnmir is the greatest Mage that ever lived on Agros. He is the envy of his peers, and beloved across the entire planet as a benevolent and mighty ruler. His knowledge of the arcane is vast, and his power in his original form put him on a level playing field with the very Gods that created him. Any other characters wishing to excel in magic, should seek him out if they wish to enhance their powers.
However, after his melding, the following will apply from ED #708's half.
1) System Diagnostics - ED #708 is able to quick fix damage to his half of the body via re-routing power and shutting down non-essential systems to prop up the more essential. This does not extend to Fiirnmir's half.
2) Connection to Host Server - Though communications to corporate headquarters are down, he periodically makes contact that lasts a few seconds, allowing ED to access bits and pieces of information. Probably useless, but may come in handy.
3) Android Strength - ED's half of the body is built for battle, and as such posseses great strength. He can upend a car, or pull open a reinforced door if given enough time. Also, if he punches someone, it's unlikely their skull will survive the impact.
4) LR-17 Photon-Cannon - ED's arm can transform into a photon-cannon, which is a standard weapon for an android of his type. It takes approximately ten seconds to charge, and can hold that charge for a further ten seconds before he either has to shoot it or deactivate it. The resulting impact causes a blue explosion, on the scale of an RPG or hand grenade. Using the weapon draws power however, and he can only use it a finite amount of times before having to recharge his on-board munitions battery.
5) 4th Generation WarCo CPU - ED's CPU is a self contained super computer, the size of an apple. It is immensely powerful, enabling him to analyse situations through explicit use of mathematics. As such he is able to make tactical predictions and hazard assessments with decent accuracy.
6) EyeScan 3000 Series - ED's eye can scan a variety of things, and gain information. These range from sky formations, terrain and biological entities. However, as the world is changing so rapidly, there is much ED's CPU will not be able to understand.
Possessions:
1) The Star Crown of Agros - a magically enchanted artefact, forged from the bones of Mortus, the Lord of Death. It is able to amplify Fiirnmir's powers, granting him immense magical strength. It is said that whilst wearing it, he is greater than any of the Gods and could crush them easily - though this is something that was never tested. After the melding with ED #708, it not only becomes broken, it also becomes lost. Another character may find a broken shard or section of it, and the results of which can be discussed with me. Obviously anything I say will be subject to the GM's approval.
Equipment:
1) The Staff of the High-born. A gnarled length of wood, approximately six feet in length and headed by a large green gemstone. With it, Fiirnmir is able to focus and channel his energy, enabling him to achieve mighty magical feats. Dangerous in the wrong hands however, and will consume those who are not familiar with magic. It is said the green gemstone was Mortus' left eye, though this is only known by Fiirnmir himself. Like the crown, it too will become broken and lost after the melding. Leaving the possibility for another character to locate the gemstone. Again, seek me out before you do that, so I can tell you what might happen depending on the scenario involved. Obviously anything I say will be subject to the GM's approval.
Story:
Fiirnmir. Fiirnmir. Fiirnmir.
What foolishness. What hubris! You were their most humble servant, their most steadfast supporter - their most loyal soldier.
What madness possessed you? Why did you do this? Can you not see what they do to me?
No. But you can hear!
Fiirnmir, High King of the High Elves. Godslayer, and bane of Mortus. Life giver, and Master of Time Eternal. Mighty titles, bestowed upon a mighty being.
In his early life, he was one of those fortunate to be gifted in the arts of the arcane. He had great teachers, and a passion for learning all that he could. His powers adulterated quickly, and before he was even a man, he was surpassing those around him by many leagues. He was pious too, as was the way of his peoples, and he paid appropriate homage to the Pantheon. Yet he was damnably a thinking Elf, and in a land of Gods, thinking Elves were always a sore fit.
He married the daughter of his father's rival House, and though the marriage was not initially agreeable to either, they went on to have two daughters. However Fiirnmir was not really much in the way of family, and he neglected them for many years in favour of pursuing his arcane studies. And it was such pursuits that put his life into a collision course with destiny.
Through his research, he was able to gleam hints and snippets of how the Gods came to be. He came to understand that like he, their lives too were finite, and that though time left them be, they could be killed like any other being - if one knew how. This brought further questions to his conciousness, and he clashed with the greatest minds of the day over a God's unchallenged right to rule over creatures they wrongly thought to be inferior, merely because they had created them.
Such clashes of intellects led to his banishment from the learning centres of Agros, and he returned to his family a somewhat broken man. Scorned by a wife who had always hated him for putting her and his children second to his research, and outcast from the community that he had known all of his adult life, Fiirnmir began to curse. Indeed, he cursed aloud, for days and nights, and he challenged the Gods to battle over the right to rule Agros.
They were foolish words. They the words of mortal being, who could not contemplate their own actions in a sea far bigger than their own pond. They should have been ignored, but Mortus, the Lord of Death, took an exception to the constant barrage of insults from this lowly mortal mage.
Mortus appeared in a flash of lightning and fire, and for seven days he battered the world of the Elves, until finally he appeared in the flesh, before the dishevelled and raging form of Fiirnmir. The Elf was initially terrified, realising his folly instantly, and he begged Mortus for forgiveness.
Mortus did not heed the words of mortals, though. He was their End, their Keeper, and he had been offended. He lifted a hand, explained to Fiirnmir that his soul was about to spend an eternity in suffering and fire, and then uttered the words that would haunt the Elf for the entirety of his life.
Una. Maxis. Expelum.
A spear of potent arcane energy burst from Mortus' exposed palm, and shot towards Fiirnmir. Before the Elf could react however, his wife who had always hated him, always scorned him, inexplicably threw herself into the path of the Godly magic. She exploded there and then, leaving behind cinders.
Her screams started in Fiirnmir's mind instantly. They were horrible sounds, full of an indiscernible pain, of a rage and madness the Elf's ears had never been graced with. The dark form of Mortus merely smiled, and heckled the stunned Elf, who could do no more than claw at his ears in a vain attempt to cease his wife's ethereal screams of pain.
Mortus cackled as he explained the fate of Fiirnmir's wife, but reassured the Elf that he would soon be joining her. It was at these words that Fiirnmir found his metal, and put a life time of arcane research to the ultimate test. He prepared himself to fight a God, the first Elf to do so in living memory. At first Mortus laughed, but when Fiirnmir sent a searing bolt of lightning at him, far greater than a mortal should have been able to conjure, he sobered immediately.
And so the two clash. A mortal and a God, toe-to-toe, in a battle of magic that tore apart the land and left the great Houses of Agros in ruins. The other Gods watched on from the Pantheon, unsure whether to intervene, or whether to let Mortus handle the matter on his own. He was a proud God after all, and he didn't take kindly to the other Gods meddling in his affairs.
For twenty days and twenty nights they fought, until finally Fiirnmir's rage allowed him to over power Mortus, and he cast the Lord of Death aside; broken and dying, Mortus could only stare up at his brothers and sisters at the Pantheon in a mixture of wonder and shame, as they stared back in horror.
Using Mortus' remains to fashion God-killing weapons, Fiirnmir wasted no time in challenging the Gods directly. Having been shown their own mortality, they were unwilling to face him in battle; they were, despite their powers of creation and mastery of the elements, cowards to the last one. Fiirnmir chased them away, and banished them from Agros.
And so Fiirnmir became a God himself, though in name only. He disbanded the ancient Elven Houses, established himself as leader of the Elves, and led them as their King. There were troubles of course, and not everyone accepted his rule, but as it turned out, Mortus' death had ended the ravages of time affecting the High Elven people. The elderly became young, and the young ceased to age at adulthood. Natural deaths were no longer a thing, and Fiirnmir had all the time in the world to forge the path of his peoples.
And so for twenty thousand years Agros prospered. Cities so great and magnificent dotted the landscape, and the Elves multiplied into billions. Fiirnmir for his part continued his arcane studies, and yearned to find a way to break his wife free from her eternal prison, that she may yet find peace in whatever remained of the afterlife. But as time wore on, it became clear to him that Mortus' work had been pristine and nearly impossible to undo. Even with a limitless lifespan, Fiirnmir began to consider that he may never find a way to cease his wife's torment.
He was getting close though, making progress, and he may yet have achieved his goal if Agros was not assailed by a catastrophe. The world was placed under siege by a force unseen; her landscape split and ruined by volcanoes, her skies sundered by storm and blizzard, and her seas bloated with the turbulence of a power untamed. Entire continents began to drown, and Agros' many cities, so wondrous as they were, crumbled to the ground. Millions died in the first seconds, and many many more were set to follow.
Fearing the Gods had returned, Fiirnmir ascended to the Cosmos to do battle with them. It would end here he decided; either the Elves would be masters of their fate, or the Gods would have the world back again. Though as he crested the sky and the stars, he found no Gods. Just an empty void.
Scanning the endless void for a sign of the disturbance, he found that the trouble was stemming from a different plain entirely to his own. Had he not being working to rescue his wife from her prison, he may never have realised the patterns that told him this, but there they were, clear as day.
Someone else's catastrophe was threatening to undo everything he had worked to achieve. And so he tapped into the source of this cataclysm, found its location, and stepped forwards to put an end to it before it put an end to everything he knew and loved.
Name: Roxanne Roth Apparent Age: 30 Actual Age: 17 Height: 1.4 meters meters Weight: 51 kg Former Species: Human
New Species: Tiefling Height: 2 meters Weight: 80 kg
She has a pair of extremely extended arms that end up covered in a stonelike carapace, these limbs are incredibly strong but have relatively poor dexterity, this is compared with the smaller set which are quick and nimble yet have little strength at all. She has a long armored tail and birdlike legs that end in vicious talons. A ring of spiky horns radiate around her neck, serving no initial purpose but may be a channel for magic if she learns any.
Personality: She is energetic, rebellious and full of that assurance that she will live forever that only the young have. She is an almost compulsive liar, generally trying to avoid giving away any info about herself or her nefarious activities.
Location: East party district near Club Nova, located close to the edge of the slums Status: Punk Teen, Courier, Red Sun Gang Member
Secrets: Unless you're in the know about the underworld, you don’t need to know she’s in a gang. Addicted to Rush, a drug that massively heightens alertness and reaction times. She’s killed someone before.
Assets: Club Nova, her boss’s headquarters, is a den of debauchery and filled with all kinds of thing you need to run a gang. Various small hideouts in the eastern slums. In fact she knows the east slums like the back of her hand, having been a gang's courier she's brought illegal goods to basically every criminal group that operates there. Good deal of underworld connections via other teens in their organisations. She’s not going to get you into the syndicate or anything, but if you need drugs, guns, explosives or hackers she could have probably found you them before everything fell apart.
Possessions:
A tank tread based bike she stole once, capable of crossing rough terrain and slippery hazards withe ease. As an almost entirely mechanical system this should be capable of running even after the EPM. as a thief she know exactly how to lock this thing up so that someone else doesn’t steal it off her. It was a bit big for her, now it’s a bit small.
Wallet with some Cash, a Fake ID etc. A nice hat.
Equipment: Easily concealable Handgun Headset for long and short ranged communications Rush pills, that increase her reaction times for an hour. Coming down from these leaves her feeling groggy and sluggish. Small risk of heart attack. Neckerchief used for identity concealment(a little pointless now) and it makes a poorly improvised air filter when necessary.
Story: She was born into one of the many many working poor families that are crammed into the slums like sardines in a can. While her parents busted their asses of working in the factory district for meager pay she was left mostly to her own devices and quickly fell in with the wrong crowd. As it so often does loitering, graffiti and shoplifting turn to much more dangerous affairs as the youths got picked up by the local gang.
There she learned how to steal without being caught, how to brawl and shoot, how to avoid unwanted attention and how to intimidate people. It’s also where she got hooked on Rush. At first she was just some kid in the gang, an extra pair of eyes and fists, but she started climbing the ranks with her tenacity, quick wit and hands. She’s one of those people who the boss actually knows by name even if she isn’t one of his inner circle.
Her proudest achievement was nicking this sweet ass bike by sneaking into the middle class district and breaking into a garage and then riding it back to the slums, all without anyone noticing till it was way too late. It was like a little syndicate heist, in their mind at least, her sneaking out, one friend keeping watch and a script kiddie they ‘asked’ to help disengaging the electronic security and cameras.
With her new ride she became something of a Courier and messenger, bringing the boss’s goods and words to where they were needed when phone lines and third party deliveries couldn't be trusted. She was out on one such excursion when the event hit.
Name: Karzen Apparent Age: 30 Actual Age: 40 Former Species: Human Height: 65 Kg Weight: 1.7 M Appearance: Like a street tough playing businessman. The boss was bald, muscular, arms covered in tattoos and scars and with a grin like a shark, all while wearing a expensive suit, tie and shades.
New Species: Siren Height: 2.2 M Weight: 75 kg
A man with the head of a shark wearing an opera mask with bugg read eyes and a flowing pink mane of hair. His lungs can fill o an extreme capacity such that they escape from his chest cavity. He can use these impressive lungs to perform devastating sonic attacks. He is rather agile on his monkey like feet, however his weirdly shaped hands make operating machinery made for human hands rather awkward.
Personality: A man who is full of himself, though he has some right to be, he got to where he was by being supremely self confident. At least that is how he appears. The man is aware of hiss position and strengths, but is a master of convincing other to over or underestimate him as he sees fits.
While not wholly without compassion, he is generally ruthless with his enemies and tough with his allies. He has power and knows how to use it for the gain of himself and a closely picked few. Always looking for more ways to improve his standing in the criminal underworld and acquire more wealth.
Location: east party district Status: boss of the Red Sun gang
Secrets: basically responsible for the deaths of everyone in club nova, is panicked shriek slaughtering his main men in his penthouse and his attempt to clear out the club floor of monsters causing massive collateral damage. Debt to the syndicate. Not with money, got plenty of that but with favors.
Assets: Club Nova, personal and gang stashes, the loyalty of an unknown number of survivors.
Possessions and Equipment: generally carries a large decorated revolver, plenty of dosh and an encrypted smartphone
Story: A one time lowlife ganger, he climbed his way up the criminal ranks with charisma and a nerve of steel till he had a gang of his owns and a sweet club to call his own. Has aspirations of getting in with the syndicate, but was too local to the slums for them to really care.
Appearance: Eilidh was a woman in the throes of late middle-age. She was clearly a woman who had once been more ‘pretty’ than ‘beautiful’ but was now neither, though she had a kind, motherly grace about her despite never having had children herself. Her eyes, once a pretty light blue, had darkened and dulled in colour. She had well-styled hair, though she had given up trying to dye it and had embraced the inevitable greying process and proudly sported white. She sported cardigans and mom jeans in lieu of anything hip or trendy, and all in all, she was an ordinary happy 58 year old woman in all respects but one; She was wheelchair bound.
New Species: Centaur
Height: 7"8
Weight: 1016 lb
Appearance:
Personality: Eilidh is disarmingly kindly, charming and sweet on the outside, but on the inside she is cunning and ruthless. She is not an immoral person per say, but she has no scruples about throwing any ethics away that she deems counterproductive to her goal of making money. She will backstab her clients at the merest hint of a better offer. That was before she changed.
Her new, youthful appearance only make her even more disarming, the wisdom and power that she possesses feeling utterly alien in the body of a pretty seventeen year old Centaur.
Location: South-East Middle Class District
Assets: Eilidh is extremely knowledgeable about computers and hacking. She’s been playing this game a lot longer than the kids who share her vocation, and is such one of the better hackers in the South-East section of the City.
Possessions: Roughly 430,000 credits Multi-purpose handheld device (MHD. Think a really advanced smartphone) Very powerful portable hacking computer (Think a really advanced laptop)
Story: Eilidh, from her earliest memory, wanted to ride horses for a living. The first time she ever rode a horse at the age of nine, there was a horrific accident that cost her the use of everything below her waist. As she couldn’t use her body much anymore, she used her brains instead. She aced high school at seventeen, and went straight to college, majoring in computing with a minor in ethical hacking. She worked at many prestigious companies in her adult life, though never truly wanted to settle down at any of them. And then the world started going to shit, and Eilidh thrived. Companies became incredibly rich and powerful, and those who worked for them reaped the benefits. Eilidh was a lowly button-pressing, second-floor robot, but she was a damn good one, and gained enough riches to call herself wealthy. Her holiday hours were rarely used for anything other than lavish vacations to the most luxurious vacation spots on the planet. She had the money. Why not. Everything was great.
It was in one of these remote vacations when she missed the wholesale destruction of the city she lived and worked. Her job, her home, her livelihood, gone in an instant. She was distraught briefly, but caught wind of a mass migration to a ‘new start’. When she got there, her long-dormant skills as a hacker became invaluable as small businesses grew and tried to claw for scraps of what the corporations had previously been responsible for, and were constantly at odds with one another. Hackers became valuable, and Eilidh stayed rich. But life wasn’t done with surprises for her yet.
Secrets: She’s actually 58 years old. She was also working for the very company that was spearheading the attempt to control the sun. Did she have anything to do with that? Even she cannot say. She didn’t ask questions about what the numbers she processed or programs she fault-checked were for.
Name: Silana Delacroix Apparent Age: Mid teens, around 14-17. Actual Age: She doesn't know, but she was alive during the medieval times, however long ago that was. Former Species: Human Height: 5'4" Weight: 120lbs Appearance: Silana's old appearance was one might expect of an old world peasant girl. She was nothing of note, with long blond hair though many did comment she was quite the fair lass back in olden times. She had a frail and dainty build, and was often considered to be quite attractive in the area where she lived. Pale, nearly flawless white skin and bright blue eyes. Unfortunately, the girl and her mother were branded heretical witches.
New Species: Necrotic Slime Height: 5'2", but fluctuates. Weight: Roughly 112 lbs, but can change depending on how much stuff she's absorbed. Appearance:
Typically standing at a fairly short 5'2, her amorphous body allows her to change her height and weight ever so slightly, depending on how exactly much liquid and other material she's absorbed. Her body is completely black, with bright blue eyes - though if one were to look closely they would notice bones floating beneath the liquid - likely ones from her old body, floating in the goop that makes up her new body. The only one that seems to be consistent is her skull, which stays firmly planted where it should be. Red, soft and pliable protrusions can be seen growing from various places on her body.
Her body is slightly caustic to the touch - not enough to hurt from short exposure, but over time the liquid could cause minor burns. It's also slightly sticky, and constantly dripping.
Personality: Unfortunately, much of Silana's old personality has corroded due to time and her recent resurrection. While not overly expressive, she's quiet most of the time and speaks only if needed such as in intimidation or communication. Often, she wears a smirk or curious smile if not a completely neutral expression. Some even might say she can be a little bit of a tease at times. At first glance, she is usually fairly sadistic in her mannerisms, and greatly loves teasing and toying with people. She seems to be easily annoyed, especially when people insult her or otherwise make fun of her, and seems to be a very prideful being.
Sil is incredibly intelligent and seemingly knows how to work people and get things done well enough.
Really doesn't like people.
Location: Northern Second Ring, inside of a 'cult's' hideout. Status: Recently resurrected Slime, and 'Cult leader'....?
Secrets: Has been dead for a long while. Really isn't in the know about how technology works. Tends to confuse her. Is secretly really into romance stories. Did I mention she's been elected leader of a small cult? Yeah, she has been. Not that anyone is going to know this.
Assets: Abso-fuckin-lutely nothing. Well, aside from a Cult 'Hideout' that consists of a series of underground basements in the slums. Can be accessed via a number of buildings above ground through a series of old tunnels.
Possessions: ...does her slimey body count? no? Then she has nothing to her name aside from her bones. Technically, everything and everyone in the cult belongs to her though.
Equipment: Does slimey slime count?
Story: Years ago, before the corporations were even a thing, back before the modern age there was a small village in the countryside where a woman and her daughter lived. The woman was...odd, to say the least, at least that's what the rest of the people in the village believed. A medicine woman. Alchemist. Witch, were just some of the many names that they called her by. For the most part, they left the both of them alone. After all, if she was a dangerous witch it wouldn't do to anger her. Not that it lasted, of course. Fear makes people do funny things sometimes and whether she actually was a witch or not became irrelevant.
They ran both her and her daughter out of town, convinced both were consorting with demons. During the chase, mother and daughter became separated. The villagers found the daughter, and the girl fell into a bog where she became trapped and they executed her. The mother, exasperated gave up. As she was executed for witchcraft though, she cursed the villagers that one day her daughter would return - and kill every single one of them. Fearful of what demonic power the woman's words may potentially hold, they went back to the bog the next day, but the body was gone. Of course, it didn't just get up and walk away. A small group of mystics living in the village recovered the body and entombed it, waiting for the day the curse would come true.
Of course, it never did.
At least, not until the proverbial apocalypse happened.
The coffin and body had more or less been passed around as an oddity for most of known history until it was donated to a museum some years ago. Then it was stolen by a small-time cult, just for giggles shortly before the apocalypse.