- The Lore is beneath the first hider- 1- The map is under "Land & Territory" - 2-Towns are beneath the map- 3- The kingdom's are beneath the towns- 4-Governing rules and Politics beneath Kingdoms- 5-Technology is explained below Politics- 6-Players who joined as Royals are displayed under Royal Families- 7- Blood limits are beneath the Royals- 8- How the soul and magic works in this story is beneath blood weakness- 9- How generic descended look is beneath "descended power within" under blood limits 10- Factions are beneath blood limits-
It is believed by many that the planet itself is an egg.
The majority of the planet (Protogonos) is covered in massive mountains. These mountains were forged through centuries of sky fire hailing its surface. To the imagination, nothing can survive such a brutal planet. However within a large portion of water and protected by massive stalagmites, sat a beautiful Eden. However it was home to savage monsters and primarily Dragons. But there were beings close to human, but one look at you could tell they weren't. They either resemble demons, or angels, and most resemble demons.
Then there are some who are bipedal reptilians ranging from small and cute, to huge and scary. Though they might not entirely agree, and have prejudices against each other, they all claim to be known as "Descendants". Those who resemble demons consider themselves superior in most ways to others. All except the scaled ones are fair and elegant. When they die some turn into what they call "Ascended" which is the equivalent of returning in a higher state of being. Sometimes made of fire, or ice, blood or light. Those with mastery of their soul can ascend to become conscious again in almost any form.
Their history is deep and vague and not entirely known to even themselves. But most believe their souls are undying, either retaining form as a ever living being, or returning to the planet itself to nourish it. Some even talk of becoming everlasting weapons, or objects. But the most important part is that they can harness their soul's essence to do various manipulations and manifestations. Their belief may vary on who God is, some believe a being came to their world who was so powerful he created a wife from a dragon's heart and they are their children.
The more reptilian (and dragon blooded) ones believe he didn't create a wife, he simply altered himself into a dragon to be with a dragon whom he loved. The story alters from tribe to nation. Many worshiping their idea of a God. The Kingdoms choosing to treat their Kings and Queens as merciful gods. Many being punished for not doing so. Those outside the kingdom's and provinces often use ancient ruins of old lords and masters. Most of the ghostly ruins are too queerly vast and deep to fully traverse.
Although those of angelic blood and inherent of strong angelic traits are the most sought after targets of kidnapping and selling, the nomads who farm outside a kingdom's land are the primary victims. The demonic people are larger in number and the angelic traits are rare. Though Dragon looking people who are not entirely dragons are a minority too.
The safest places are areas that have been mapped in most maps on the land. Everything else is home to anyone living freely in the wilds but mostly bandit gangs and nomadic villages. The real danger are the dragons, marked with skulls on maps. Though Dragons are wise and more intelligent than ever before some, bitter from defeat, chose to breed only to create rebellious offspring. Those that live and eat freely as beasts. Many do not know if they are indeed mindless and stupid or entirely absorbed by the hunger for revenge on the Seraphim's descendants and all who share their blood.
The powers that formed to rule the lands are numerous. Yet they form alliances that combine some of their power into one form. The Kingdoms and Factions are the seats of these world shaking forces. Though the measure of each could be speculated to differ, each and every descendant knows to respect or fear the leaders of any kingdom or faction.
This divides the power but primarily it is given to the King and Queens of each Kingdom. They are the true gods of this world now and are not only worshiped willingly by their subjects but hold power that are to most insurmountable. The Factions work with kingdoms to remain from under the Kingdoms heels many would say. But the wise will tell you that it is just to keep the peace. As no faction desires to rule over people. Where does a faction's alliance lay? Look to their HQs and the closest kingdom to them are their promoters. The Merchant Guild is the only one that is entirely neutral with very little prospects beyond stable economy.
The Magoi and the Kingdom of Tearianaris formed an alliance. The combination of the spells the Magoi knew and the technology found, decoded and reconstructed by the Lassa formed what most of the world consider abominations of incredible power. Though the Lassa liked the name "Advanced Apparatus" a lot better. The "thing" was a suite of metal with a intelligence system. The lack of technology was made up for with reanimation spells. Meaning they used the flesh of dead dragons and kept the fresh blood of it going through to keep it pulsing with life. Then they linked the minds of the person inside the suite with the body.
This was considered a very dangerous method. Many died testing these in various ways. It was not until the push in technology and funding found under the oceans by the Queen of Tearianaris Tydra Nept did they eventually get it right. Resulting in the few but powerful Advanced Apps created for the Queen and some of her chosen sentinels.
The ways of which to create the advanced apps and other forms of technology were of interest to the engineers of the Kingdom of Fotia who too were wise in using industry to bolster their supplies. Using mostly their own designs and some of the knowledge gained to create war machines of their own. Not as capable as the Tearian's but more numerous are their machines in combat, cultivation, and industry.
land mass 2460 miles across. Taking about 2-3 months to travel from Gaia to Nero on foot.
Territory Nero Thick dangerous forest in many parts. Caves a plenty. Dragons to be feared feed within these lands. Dragons known as Basilisks. A single gaze can turn one to stone making this land largely uninhabitable. Three caves mark entrances to the underground tunnels that lead to Nero, also providing homes to Nero's lower class. A town called Twilight is the safest way to the forests that lead to these caves.
Territory Vrondi Very lush jungle with vegetation and fruit a plenty. The largest of Herbivore feral Dragons roam here known as Footyoo and are mostly harmless. The town Twilight sits on the border of Vrondi and Nero. The other town of Vrondi is called Sunfire.
Territory Fotia An encircling of mildly active volcanoes block Fotia's capital from easy access. Mechanized lifts allow transport in and out. Aside from the capital lies two towns. Flare and Blaze. On a island there is an active volcano close by named after the founder of Fotia, Lord Akuro.
Territory Gaia This kingdom is forged from a mountain's peak. Their capital is surrounded by large mountains with forest surrounding them. Dragon riders are used to transport people in and out of the capital. They have a area Northeast where many Wyverns lay their eggs and raise their young and are extremely protective. They have two towns, Pearl and Onyx.
Territory Tearianaris The town Tidal sits in this territory. The capital is blocked off by two large mountains and is only accessible through a drenched murky cave. There are small islands that are used as bases for sea exploration. Further south are the lands where feral Dragons that use sea, land, and air reside known as Wyrms and are considered very dangerous.
Town Map A town best illuminated from dusk till dawn. Several homes rest here. The town is quiet and most business is done indoors. A weapon shop that specializes in silent projectiles and tools for hunting. A bar & inn named 'Dusk till Dawn'. A store specializing in herbal remedies and a doctor working within. Nightrider stables for swift transport throughout Nero. Dolofon second headquarters sits here in eerie silence. Tour guides for Nero's jungles await here for hefty pay to help people survive the trip into Nero's capital and back.
The simple town of Twilight. The bar and inn and the simple general stores reside infront of the well in the middle of town. The tour guides to Nero's capital and back reside to the west near the towns entrance and exit. Vrondi guards keep watch of this area but do so lightly. The presence of Nayu soldiers linger in and out every once in a while to keep the power over this simple place divided. Those who live here are mostly Sol but many of them have Nayu blood. Thus the town is home to the moonlight sorcerers and warriors, those who harbor both blood and commune at night in the light of the moon. Awakening rare spells and abilities that manipulate darkness and light.
A mother tree giving birth to a bustling town of carefree neighbors. Solar powered technology. A flame burns at its highest center, never ending, engrasped by tree limbs. Several homes sit on and within. A bar & inn named 'Rest Easy'. A store with remedies and food all of the plant variety. The headquarters of the Aion lay within as a adoption center while the Taxis heal within the temple. First Floor The first level. Homes of those who live in Sunfire. Most are workers and shop owners. Though a home is always available for purchase through the temple. Second Floor The second floor. Shops and other essential locations. The shops were open. The temple was busy with injured soldiers. The Taxis were there doing their healing and mending.
The third floor is a circular flat wooden area on top of the tree. This is where gatherings are held by the Taxis and is decorated with stone statues of king Vrondi and angelic beings holding candle lights
Town Map Warm town high grade industrial technology. Gentle waters streaming down its center and used for alternate power. A working class town with busy machines mining and serving an array of functions. A warm mist surrounds this town. A bar & inn called 'Foggy Bottom'. Not hospitable homes as work is the priority. The head of material production for Advanced Apparatuses and their production is centered here. The Town of Blaze. An industrial town that housed mostly Fotians. The other less rarely seen group are Gaians. The flow of earth and fire keeping the machines drilling into the ground both in sea and on land. A mist forming on the waters from the redirected lava flowing beneath its surface through pipes and directed to massive machines above the water and within that act as factories to heat metals and shape them for many different needs. One important one being Fotian war machines that are capable of firing explosive projectiles from great distances and layered with metals.
1. Fotian Soldier HQ. Fotian soldiers and guards hold up here and coordinate themselves using the mass of supplies held inside. Weapons, food, beds and more makes stationing here a breeze.
2. General goods stores and markets. Fresh fish from the sea and a path to the docks. The workers mostly live here and have a tight community of mostly Fotians and Gaians. Given the technology being built here a few Lassa are about but mostly are just visitors.
3. General goods market. An indoor market for general goods being sold by various sellers.
4. Pyrus Temple. A temple to honor the bloodlines of the kings and queens of Fotia. The story of ascension being told from the start to current era all carved in stone and in dramatic depictions.
5. Royal smith. A blacksmith for the guards and soldiers whom also does work for high buyers. He enjoys the sea waters and has a daughter that loves tinkering with tools.
7. Dragon lodging. Holding barn for dragons of riders.
8. High Power Factory. A factory made on land to build various important machines. Mostly war machines and the Fotian attempts at creating advanced Apps without the help of the Magoi or Lassa.
Another warm town with a single crevice. Many homes and just about every shop and convenient building is located here. A bar & inn named 'Fire Den' is located here. Homes and simple convenient stores sit on the top. Within the crevice walls are more advanced shops and buildings. Deep below all lies the Therosi Headquarters. Unreachable to the common folk and shrouded in secrecy.
Mostly white clean fresh and aired place. A farming town growing fruits and vegetation. Their meats are met through hunting as the people of Gaia do not believe in capturing and imprisoning Dragons. The head quarters of the Merchants guild is here. The town is bustling with merchants and farmers work closely with them. A bar & inn named 'Savvan's Inn'.
Another bustling town identical to Pearl but with darker stone buildings and homes. Another Headquarters for the merchants guild where hunting is the focal point.
A simple small town with buildings in high places. The guild of the Magoi resides here. Not many homes. The Lassa use the river to go to their capital and back.
Theme :
Quote: "Even a God can fall." Name: Magnix Hanoxx Age: 65 Species: Descendant Blood%: 100 % Tyro Gender: Male Sex Preference: Hetero Height: 6'5 Weight: 270 Physical appearance:
A broad shouldered man who carries himself with a air of elegance. Betraying the fact that upon sight his mass is formidable, even down to his very toes and fingers. His body represented a life of combat and sword wielding. His tone is medium brown and his dark brown hair is dreaded and placed in a ponytail that reaches his mid back. His eyes are a dark red and brown mixture. His facial structure is squared and toned. on his head are two large black horns that start from the side of his head and twist forward and curve up slightly at the ends. He Has a sleeve of tattoos on his right arm and on his horns in a deep crimson red. Apparel: He wears a pair of greaves on his shins made with the hide of a dragon that lived within a active volcano which makes it more resistant to heat than any material that would melt in lava. Gold wrist bands with crimson markings much like his tattoos. A large black loin cloth and dark brown trousers all made too from the very same dragon. He wears no shirt or shoes. On his back are two large black wings that look almost angelic yet retain the scales of a dragon.
Disfeatured appearance Vehicle: Personality: What is a man with no joy but left with a limitless well of purpose. He moves onward forward through the blood soaked fields of his own mind. It is a sense of being unworthy, perhaps the task ahead is too great for him alone to take. Yet this itself ignites his frustration, thus his anger, his fury.. the fire. His lax attitude to politics and being honored stems from his tenacious will to prove himself constantly. He does not let anything stop him from fulfilling his goals and any idea that pops within his head. He is wise yet eager to have his way. He is rigid and stern but enjoys his own fill of banter, granted at his pacing. Used to getting his way he does rise to anger when disobeyed or dishonored. Occupation: Representing King of Fotia & Dragon Slayer guild leader Faction: Sureiya Pet: Adv. App.: Exp: He was trained from a young age to hold and wield weapons. But ever since a small child he was in love with martial arts and sword play. While his siblings were into the usage of guns and explosives. Magnix looked within and found his most powerful weapon was his soul. He mastered how to manipulate flame at 12. He slayed his first feral dragon a year later without help. He was destined for greatness at a young age and for a Descendant this was phenomenal. He trained with gladiators and elite royal guards most of his time when he was not out fighting dragons. He had only one master when it came to controlling his soul and that was the mythical "Lord Akuro" on the volcano named after him. Akuro was mostly a burned broken lump yet had tremendous power. He passed this to Magnix making his manipulation of flame virtually unmatched. His sword was given to him by his father when he was 25 before he was even King in a secretive way. His father knew his sons abilities. With the sword he was able to train with and comprehend the blade's unique capacities. He trained with martial artists of different lands not beating them all but proving himself to be a formidable hand to hand fighter. He trained since he was very small with the help of his kin and his master Orelo who still acts as his master to this day. Spells: Flame orb - He can summon small explosive orbs that radiate with fire within. It can vary in size but moves at a medium to slow rate. Upon contact with anything they undergo combustion. God Slayer's gift - He can instantly appear where his sword is. His sword can be made to appear in front of him and he can pull his sword to him from a distance as long as he can feel its presence within a 3 yard radius. Fire belly - He can eat flames to regenerate wounds at a fast rate. Abilities/Powers: He can lift up to around 2000 pounds and run up to 40 mph. His flight speed is 100 mph. He is highly resistant to intense heat. He has learned how to relax his wings to allow him fluid motion in combat. The wings at times resemble a cape. Fire manipulation & flame conjuration - He can control the fire around him and summon flames anywhere and where ever he can see up to a mile radius. Ignition strike - When he makes contact he can ignite the friction. The amount of friction the bigger the flame. Hindrances: He is highly susceptible to mind manipulations. He can be lured by temptations easily. Unknown Weaknesses: He relies on hand to hand and swordplay making him less effective in gun fights. He dislikes the use of too much technology so does not know much about the technological advancements of the world. Weapons: God Slayer
- A blade honed from the teeth of a dragon that considered itself the god of this realm. It is a 200 ibs sword. It is virtually unbreakable. It is sealed with spells to make the only wielder the one who is King of Fotia by way of the tattoos on the King's body. History: Magnix is the son of 12 siblings. He is the number 9. He is a part of the surviving 4. He has 2 brothers and a sister alive. He grew up as a warrior from a small age and developed a intense passion for combat. But most of all he slayed Dragons. He did it primarily to protect his people from them. He witnessed from a young age the devouring of outer villages by feral dragons too beastly to show mercy. He has lived a life to become a warrior for his people. But instead he has become a King. As he was delving into his new position after his father's death (from current time 10 years ago) he learned diplomacy and other political social strengths. He spent his life without expecting to be this high up and takes it with a grain of salt. While powerful as he well knows he has weaknesses. He has been tempted by the beautiful and elegant more times than he would admit. Some times he makes his mistakes disappear to keep a good standing.
His training with the man who claimed to be Lord Akuro came when he was tasked with eliminating the source of dragons on that island. His men died and he sat alone stranded. However a robed individual who was burned severely underneath took care of him. This man claimed to be Lord Akuro, and was soon to die. Before he died he said he would help Magnix. Not escape the island but to become strong enough to leave on his own. After his training was completed which took ten years this mysterious man crumbled to ash and blew away in the breeze. That was the start of the sense from Magnix that he was experiencing fate. He took a dragon he had been raising from an egg since he began his training and flew himself back to his home.
Magnix has been curious as to the origins of their species. He has been promoting the libraries of history and funding expeditions to ancient lands. What he has discovered has brought about his recent seclusion. He now brings sorcerers and mystics to royal lodgings. He also pursues a relationship with the Queen of Gaia. Their meetings are mostly in secret, posing as political talks. Trivia: He has a few illegitimate children he does not see.
Armor is made from various Dragon hides often combined and then painted anything close or related to red. They carry and are good with automatic rifles, rifles, flame throwers, explosives, swords, shields, and hand to hand combat. All Guards and Soldiers have undergone at least a single 10 year campaign under the Fotian armada. These campaigns dealt with clearing areas within their territories outside of the kingdom of any sentient dangers. They have proficient accuracy in wielding firearms due to training under marksmen of Fotia under their ten year period. This is also true for their sword & shield skills, including martial arts. All must be able to resist flame to join the Fotian guard, undergoing training in constant heat. Must be born in Fotia and considered a legal resident.
Fotia is a volcanic nation, named by other Descendants as the "Fires womb". Surrounded almost protectively by inactive volcanoes. It rests as one of the largest kingdoms the size of a large city. The ground grows hot often due to lava streams passing underneath channeling to larger volcanoes out the outer sides of the inactive ones. These active volcanoes are responsible for raining ash on the kingdom and black clouds that block out the sun.
A geographical wonder of this place is the many rain storms it has. Despite being surrounded by fire and rock this land finds itself decent amounts of rainwater and even more geysers. Their kingdom is a cross of the future with the past. Not much clothes are worn by these people, as they are always in heat. They do love their gold, and armor plating even for show.
The Tyro of Fotia were the first to begin the Dragon war. Having been trampled on for centuries by the Dragons and receiving limited resources and burned homes, the Tyro, had enough. They worked on a style of combat that specifically targeted Dragons. Dubbing themselves the titles of dragon slayers. They were the front line against the King of Dragons and his brethren during the final battle.
The natives to this land are resistant to heat, love to relax in, eat and drink hot things, fight and wage wars. They generate energy for their homes and other belongings with lava which in turn creates heat that is used in different ways to power their mechanisms. They produce the most technology of all the kingdoms and are the most advanced due to this but mostly in weapons technology. Being the producers of guns and gunpowder, energy manipulation to form plasma guns etc. Their energy supply is on par with Tearianaris and their hydro fueled machines.
Their leader King Magnix Hanoxx. He was born from a long line of dragon slayers known as the Hanoxx family. They stepped into kingdom when their ancestor fought off the Dragons during the great war using volcanoes as their cover, soon relocating between all volcanoes to use them as resources and protection. Magnixx became king when his father died. He was not the only son in line but he was the most superior. Legendary feats were made of his power and speed such as slaying a tyrant dragon's head clean off with one swing of his sword, or the ability to summon fire hot enough to crumble mountains. But there is a reason why he is given so much praise. He is a role model and still young despite being wise and war minded.
Theme :
Quote: The best Kill is the one Unseen Unheard and Unnoticed even by the victim. Name: Sleeth "Kaine" Mythue Age: 69 Species: Descendant Blood%: 100% Nayu Gender: Male Sex Preference: Homo Height: 6'3 Weight: 189 Physical appearance: Wearing a light form of armor crafted from basilisk hide. His clothing giving more form to his lean muscled body underneath. A helmet covers his eyes allowing him the sharp sound vision of the blind at all times. Apparel: light armor that protects well even against projectile fire from a pistol bullet. It covers his forearms, shoulder chest, back abdomen and shins. He wears black leather as pants that covers his feet as well with thick soles for protection on all terrain. Vehicle: Personality: Sleeth hates having to repeat himself because of this he has become cold and distant in his words and way of treating people to the point that he even slowed down his way of speech to keep from having to do so. His temperament is more towards unyielding no one is above him in his mind he would talk down to a god if he was challenged in a way that would put him down. Occupation: King of Nero Faction: Dolofon Pet:
Exp: Sleeth Was trained since birth to take the throne. He fought tirelessly training in stealth and the ways of killing, the way of a true assassin, from the time he could comprehend what death meant Sleeths first master was his father A master of the elite guards the personal guards of the king.His father taught him to fight as the guards do never take an opponent for granted go at them full force from the start and set the pace of war he never said battle always war.
Having his father as his First and most difficult trainer Sleeth had to learn the hard way how to command his powers given to him by blood. His father and mother who is of pure blood both taught him the ways of his body and mind so as to control and not harm himself with his own power. He was seen as a prodigy with e skills of the blood line before the age of thirteen he had mastered the use of invisibility shadow and sound manipulation and by fifteen he had developed them into his own craft making shadows solid like stone and sound tear like a blade with just a snap of his fingers. His highest achievement in his life and in his family history was becoming the youngest to pass the kings test at the age of eighteen ,allowing him to keep his sight, not long after mastering the shadow stepping blood line skill.
Being trained in the ways of the blade is natural of the Nayu but his Weapon was special it was handed to him by the former king himself. After Sleeth was given the right to ascend to the throne passing each test and killing all others that could have taken his place or chances the king gave him the weapon of the King the great Scythe made from the horns of The Great Dragon. This weapon can only be passed down by the king and can only be held by the king and soon the training started o master both it's beauty and death bringing presence.
Sleeth created the faction know as "Dolofon" to gain access to the angelic blood that he both loved and craved above all others.
After becoming King he took his time developing his own power to retain the throne till his dying day. Taking the title of King seriously He based all of the Spells he learned over command and control to take the will from his opponents and crush them on all Levels
Spells:
Kings Domain: Sleeth Summons a circle of shadow around him extending up to twenty feet from his location Moving with him as he moves but only where his body is keeping him as the center. Within this Domain he has absolute control over shadows ignoring the powers of other shadow manipulators and or taking control of there power while in the area. If the domain is created in a room with little or no light the domain takes control of all things in the area of darkness allowing command over all shadows in the room but not outside it unless the room is entered by Sleeth and matches the same conditions. (No other spells can be cast while in this is active. Also Must be able to speak to cast the spell. If his concentration is broken by strong stimuli such as damage or strong distraction the spell is broken and cannot be used till he gains composure.)
Kings Pressure: While in the sight of the King you are placed under the Pressure of your own blood making every inch of the Enemies body feel like Lead. Manipulating the Vibrations created by the heartbeat of his opponent Sleeth creates the illusion that the world around them is crushing them and that the pressure is being created by the sheer power of the King. ( If out of the sight of the King the effect is null and void since the illusion is broken "Out of sight out of mind" the same goes for if the opponent runs away since "fight or flight" is kicked into a higher gear as if escaping from a predator. The Closer the King is to he person or People in his sight the stronger the effect.)
Abilities/Powers:
Solid Shadow Hand-less manipulation: Wishing to advance the shadow manipulation that his clan can do naturally Sleet wished to advance his shadow manipulation to make it faster and far more solid. By Manipulating and condensing shadows he can create weapons and walls from the darkness. The weight of the things crafted does not affect him but does affect the person it is being used against. Having matured his powers He can do the manipulation with out moving his body making it seems as if the shadows are alive and protecting the king of it's own will.
Sound Bullet/Cutter/Cannon: Focusing his mastery of the sound manipulation Sleeth has developed a means at which to shoot condensed waves of sound that enter the body and vibrate violently afterwards damaging the insides of the opposition avoiding armor and hardened skins the only warning of the attack is the sound that happens before the actual strike. ( The bullet is Created by snapping his fingers the Cutter is Crafted by snapping his fingers and dragging his hand through the air and the cannon is done by clapping his hands together with great force. The Target struck by the attack(s) is damaged on the inside affecting muscles, bones, and blood vessels showing no damage on the outside.)
Hindrances: Never changes his mind once he gets a thought in his head it takes almost death to make him reconsider. tends to protect the weak that have not done him wrong. Unknown Weaknesses: Has a thing for pretty men. His mothers Death would send him to war with any and all. Weapons: Kings Scythe ( An enchanted weapon that thirsts for blood so much that if cut by it's blade the Victim dies thirty minuets after from the sheer power that flows through the weapon like venom.) History: Sleeth as a child as a guard and as king gained many titles and as for history it is found in his achievements and his wondrous deeds. As all men that will themselves he under took the task to become the next King of the Nayu for his people did not care for blood or the rights of the children of kings but the power and the lengths that the next king will go to prove himself to the one before. Few pure bloods lasted long if they did not try for the throne or at least pass the test of the king many fled the kingdom others became slaves blind working the mines far far below their sight taken for failure. He passed the first test the test of the king to be allowed the rights to learn the final skill of the Nayu people the power to walk in shadows soon it was time for the test of skill kill a person of interest. As a true test of his power Sleeth chose the Previous the Queen of the Lassa "mother to the Current Queen Nydra Nept" He raped her and using a magic given to him by his mother to record the memory he showed it to the King as proof of his loyalty and willingness to go as far as need be to win. After Passing the final test which much to his pleasure was to kill any and all other participants he was crowned king and given the Weapon of the king. Now some 35 years later he still sits on his throne unwilling to give it up not till he feels his body grow weak then Like the kings before him he shall roam deep into the caves and die in a death embrace with the beast that lurk below.
Trivia: Loves to Cook...Had dreams of becoming a Baker in his younger years.
Nero is a kingdom under ground, however their land stretches to the outside world but is considered mostly a no mans land, due to the Dragons that reside there. Dragons that resemble serpents and have deadly poisonous bites. This considered their kingdom is small but their territory is the largest. Their kingdom is within a massive cave whose top cracked and collapsed before the kingdom was established. This allows entry from above and light to enter into their kingdom, but not much. The people of Nero are known for their expert remedies made entirely from things found there, as well as poisons.
Since the natives are born within darkness often times they are blind but have enhanced sense such as seeing sounds and feeling light. They also have a natural dark skin tone some experiencing a entirely coal like color on their skin/scales. Kingdom is gothic with rising layers and columns. These people often a between of skin tight clothing and simple cloaked clothing that swallows their bodies.
The "Pitch Darkness" is the term used by other Descendants to describe Nero. Glowing lava is their major form of light. The leader of Nero is the King Sleeth Riro, known for being able to see but having the senses and intellect given to the blind. Considered to be one of the most powerful leaders of all because he has an army of complete stealth battalion of an unknown size. However he is adamant of protecting his people from harm. He chooses to remain neutral in most political standings.
Theme : Quote: "Jewels pale in comparison." Name: Allo Niscent Age: 80 Species: Descendant Blood%: 100% Oro Gender: Female Sex Preference: Hetero Height: 6'0 Weight: 170 ibs Physical appearance: Despite Being a Oro she has no wings. Her body is slender and her flesh appears soft and delicate. Her horns and scales however are bright and luxurious like polished stone. Her visible scales are clear and white like diamonds. Her form commands a sense of purity, luxury, and feminine power. Apparel: She wears her studded gowns and other royal jewelry to bring out her very own natural brilliance. Her choice of colors are mostly white and clear like the diamonds on her very flesh. Vehicle: Personality: A bit snobby. She delights in pleasantries and rare experiences. However she is down to earth and has a warriors spirit. Her love of being pampered stems from her love for her people and their undying devotion. Occupation: Acting Queen of Gaia. Faction:
A rare beast never seen beyond the gentle hands of the Queen. Its very scales are like shimmering diamonds
Name- Dimante Height- Stands at 10 feet. Length is at 20 feet without tail. Which adds another 10 feet. Weight- Over 6k Age- 35 Sex- Female Personality- A ferocious beast tamed by only the Queen. It acts as her protector and due to such it is very antisocial and lives to only eat, sleep and be by its masters side at all times. Equipment - A jeweled mount for riding. Abilities/Powers- Its scales are as hard and smooth as diamonds. Its radiant scales allow it to withstand much damage. It has teeth that match its scales and rips through even armored Oro flesh like butter. It also has great flight speed, able to break sound barriers.
Adv. App.: Exp: Until the age of 20 she had no experience with weaponry. All of her great early victories in combat did not involve a weapon of her own. She used dragons to fight and she did so very well. Mastering strategy games was her passion since childhood. This makes her a formidable tactician as she has played a form of chess with many great minds across royalties. Since she was 20 she trained with a spear and light shield. Her master was her father. A royal guard for Gaia who knew just how much strength was commanded of their supreme leader. She trained hard and well. Becoming able to defend herself in sparring matches against her father. When she completed the trials and became Queen she began training from age 22 onward. Her new master was the previous King's Royal guard trainer. Her skills with spear and shield became formidable even to masters. Since she became Queen at 22 she was also trained in using her soul. She always enjoyed the beauty of stones, but not she could mold them. Learning to harden and soften earth matter. She also learned to control wind, but to a lesser extent but still very powerful. Her master was a Dragon that lived on the peak of the mountain. Through out her time as queen she trained with spears. The spear of choice she used was the one bestowed upon the supreme ruler. She learned how to tap into its manipulating properties and has been mastering it ever since.
Spells: She can summon her spear from a open portal whenever she chooses. She can open portals around the spear to allow it to pierce whatever is within a mile radius of her and within her sight. Effectively striking from any angle she wishes even from a distance.
She can open a portal to where ever she wishes that she has previously visited with her spear but it suspends the spear from her grasp for as long as it remains open. She can summon wind or earth from wherever she wishes by tapping into her soul. The larger the amount the more soul she can produce. She can even summon weapons made from different metals or earth.
Abilities/Powers: Her diamond like scales are as hard as steel. Her other not so noticeable scales are softer and is seamless with her delicate flesh. But she can harden her entire body to the point her entire form is more resistant to damage than steel and instead becomes much like diamonds. Her very form shimmers when she activates this to its full capacity.
Hindrances: Despite her thin frame she weighs a decent amount due to her density making her stamina only average. Her love of the flawless makes her so unwilling to be hurt or dirtied she will have a loss of mind if ever nicked or smudged. Unknown Weaknesses: She has a relaxed and game like attitude to battle. Much too often she does not grasp the seriousness of battle even if to the death. Weapons: Heaven's Peace - A 3 foot long handle and a 5 foot blade. It is virtually unbreakable. It was made from the bones and claws of the Dragon lord, which claimed to be a god. It can bestow the wielder the ability to open portals to past places. Also it allows the wielder to open small portals for its blade to enter through. It also has seals on it to make it vanish if touched by anyone not the leader of Gaia. For this it is said the weapon harbors the will of Gaia, alluding to it having a mind of its own.
History: She was born in a decent family. The closest to royalty was her father whom merely worked as a guard for some of the royals. He was a stern man who made sure to keep his several children in check. He trained his sons to be strong warriors like him and his daughters to be servants. But it all changed when his daughter Allo began to grow. She had a natural beauty unlike even her sisters. This coupled with her love and charm of feral Dragons. He soon began to change his outlook on the male female dynamic as she grew older. She commanded her first feral at such a young age that it was like her very essence directed the beasts. Her accomplishments soon outweighed her very own brothers and without a single day of training from her father. This made him very proud of her. But she would only continue to astound her family.
She spent her time beyond studying training dragons for people to ride. Through her travels to tame more exotic dragons however she found her passion for using dragons to protect people. As a group of slavers using ferals as weapons to attack a village below the mountains she used her charm to turn the ferals and save the village time for help to arrive. She continued her studies at home with private teachers and soon found herself the recipient of special treatment from many. It was not until her 20th birthday did she learn why. She was to join the trials to become queen.
The trials were among the most beautiful of Oro women who had rare features. One looked like ruby, one sapphire, and so on. She was the diamond. The trial for King was among the strongest and wise Oro men who too had rare features. The first trial for the Queen was much like the trial for King, with combat, and in this she was besting the others. The final trial was for the victors to approach the legendary dragon of diamond scales. Its kind is only alive within the halls of Gaia's kingdom and as such is the final judge of their leader. Even more so it was the pet of the previous King and Queen. It sniffed her well and soon found its ferocious presence calmed. It turned to the would be King and after a few strong wiffs it bellowed a strong sneeze. It then opened it's jaws and nipped off the head of the ambitious man. He did not pass but she did. After this no man was willing to attempt the trial for King and most decided after some time a Queen ruling alone was not bad.
Her time as Queen was spent honing herself. She was instructed by the wise ones of the mountains to seek the tip and meet the teacher who could move mountains. She found the journey easier with the help of her companion, the dragon that placed her in her position. But it was beyond the clouds. Soon she found another mountain top to climb. However, as it moved she was startled to see that the massive shadow above the mountains tip was a massive dragon clinging to the mountain. To make things worse it did not speak any language. It simply shook everything and whipped around winds like pure chaos. Yet she did not return down the mountain and neglect her duty. She instead challenged its power with hers and began to, through trial and error, learn how to communicate with this Godly beast.
After many years of going and leaving the mountain tops she was honed in her power. Yet she mentions how weak she is to her master no matter how hard she tries. Her old dragon companion died and its body was turned to armor for her. But she does not wear it unless it is necessary. She raised its offspring to be her new companion and she loves how loyal it is to her. Her years growing has taught her many lessons in ruling and yet she does not take it at all too seriously. She mostly sees herself as an idol to be worshiped and does her duty to be so and a large part of it is helping her people become as flawless as her. Since she has become Queen her troops are more diverse and tactical yet she tries to keep Gaia a secluded place from too many travelers. Preserving its mystery and beauty.
She has had many men wanting to become her King. Though her status makes most royalties beneath her. Her wealth is rarely matched by any other. So her interest in Magnix is from a sense of equality. His legendary status makes him a match in her mind. However she does not want to risk her people or her power for a relationship.
Trivia: She has a newborn child kept in secret.
Gaia is known as the "Giants Perch" by non-natives. This is due to the kingdom sitting on the top of what is known as one of the largest mountains of all. Being a small kingdom, a size of a small city it holds not much territory and experiences few travelers. The altitude of this place makes the natives lungs strong allowing them great strength when using their natural large muscular build. Below the mountain however rests a wasteland of a city, overtaken by jungle and dragon nests. There once were two kingdoms, one below and one above the mountain.
After much warring the two combined nations in between the Dragon war. The Descendants on Gaia are stronger than most others and allot more durable. Most importantly they birth the most Descendants with wings. Allowing them to travel on and off the mountain at will. The people of Gaia are simple and are not as savvy to technology as the others. As they wish to commune with the Dragons around them often using them as guides to live off the land.
Kingdom is nordic with large stone slabs for doors and statues on flat lush green ground. These people often wear soft shirt and pants combinations with colorful stones as their decor.
Gaia's leader is Queen Allo Niscent. She is known for being the most beautiful and elegant creature a Descendant can be graced by. She is against fighting, wars and the like. Yet she has a strong head for it and knows despite having a small army she has the most protected kingdom of all.
This is due to her charm of Dragons, believed to be able to charm one to her will in an instant. What she lacks in her armies size, she makes up for it in the Dragons she has which will lay down their lives for her. Her scales are believed to be like diamonds, strong yet beautiful, adding to her majestic beauty and her battle capabilities.
Theme : Quote: "All things emerge from the purity of light." Name: Vrondi Illumi Age: 570 Species: Descendant (Ascended) Blood%: 100% Sol Gender: Male Sex Preference: Hetero Height: 8'0 ft Weight: 325 ibs Physical appearance:
His body gives a faint aura that glows constantly. Underneath the hue of light is a toned body with the shape of a well trained fighter. The aim of perfection and strength exudes from him.
Apparel:
Made from the hide of the ancient dragon that called itself god. It is virtually unbreakable to the point of surviving even the vacuums of space up to that of a dark hole. The density is immeasurable by Descendant kind. It is however a custom fitted set meant for the appointed King after the Dragon war. The King was massive, standing at around 14 feet tall. The armor was not able to be worn by anyone after his death but once Vrondi returned after Ascending he was in a shorter form. This was to be less intimidating to his people. He can return to the size of his mortal form and wear the armor when he wishes. The armor has the ability to resist any spells or elements.
Vehicle:
Personality: He is wise and calm. Underneath this is a constantly intrigued mind. He has been alive for a long time, life has yet to become boring to him. His attitude to life is to find the silver lining of interest. With the rest of eternity before him he enjoys his time among the mortal while he can. He remains a bit reclusive however due to the constant worship from the lower mortals. He reminds those he meets that he is not the sole reason the kingdom has thrived and attempts to humble himself before people. His lack of caring for people besides a experimental level comes as a barrier however.
Occupation: Eternal King of Vrondi Faction: Taxis & Aion Pet:
Bow Form
Adv. App.: Exp: He did not do much in his early years but survive the harsh world when his type of Descendant were few and Dragons were many. He learned to defend himself in skirmishes during the Dragon war he was practically born into. Through determination he pushed through his weaker mortal flesh and began to use his soul's power at the age of 30. He went under a master at the age of 50 and learned to control light. With his focus being light he sought the training of one of the children of the Seraphim Lord that liberated the Descendants, and one of his forefathers. He formed a affinity to plant life and was able to mimic sunlight to feed and control nature around him. He created the kingdom of Vrondi through these plants and used it to protect his growing followers. His power and his body began to merge as he neglected food, sleep and more natural urges to become one with his soul. He died in the war and returned a Ascended, his soul able to resist the pull into the void. His new found body was infused with light and as such his form consists of it almost entirely. He learned through time that his form allowed him many different abilities that a fleshly form could not perform. He is one of the leading and founding masters of light and plant manipulations. Through out time he developed with other early Sol on mind manipulations.
Spells: Light Rays - His most generic spell. Summoning portals of concentrated light he can unleash the light as damaging beams of light of different size and intensity.
Arrow of the Soul - Capable of conjuring a arrow made of soul and light essence. Sharp and hard like steel yet burns to the touch. It can have multiple attributes. Either burning and damaging or it can be physically harmless yet attack the target's mind with psychic influence of Vrondi's choosing.
Light Clone - Able to conjure a clone of light with weaker forms to his person. specific effects. Only 2.
Abilities/Powers: His body is as hard as steel, protected by a force field that acts as his very skin. If cut or severed it can be fixed instantly by simply reforming itself into energy then back into its solid form. He can be intangible whenever he chooses and tangible again just as well. His ethereal form allows him to turn his entire body into energy and move as such. Allowing him to move at light speed on a whim and use his own body as projectile attacks. He can commune with nature and psychic thought easily. Able to replenish plant life with his sunlight and those descended who use light for energy.
Hindrances: as the element of light he needs sunlight to retain his form here. if not for the light he charges up with he will fade out as just a soul and eventually be lost in the nether. he is also able to run out of energy over time making his form eventually incapable of retaining a form and becoming intangible light harmless to all.
Unknown Weaknesses: He lacks knowledge of technology and their capabilities. He is weakened when submerged in darkness or liquids.
Weapons: His only weapon of choice is his celestial bow. It is capable of firing arrows made from the soul essence of the Dragon within. The arrows can vary in power and drains from its almost limitless supply with each shot. Vrondi chooses what level of power the shot is, even capable of firing a single shot with all the energy stored within fired out. He mostly fires single shots that are devastating as they explode a few moments after impaling the target. The force is akin to a bomb, giving off kinetic forces.
History: During the final chapters of the Dragon war, where Descendants of the current were a minority, Vrondi was born. He was born within a village of his kind protected under the lands now known as Vrondi. His people were giants compared to those of today yet were weaker than their dragon anthro Descended brothers. His father and mother were both offspring of the original Seraphim's offspring. They fought beside all Descendant kind against the Dragons. He grew up simply surviving and fighting. He learned over time how to love the world around him, nature and all its beauty was beheld by him. He learned to combine his energy with what fueled nature, sunlight. Making him the founder of sunlight manipulation in his world. He found himself able to truly tap into his power only after the Dragon war, since the time of peace was easy on the mind. He and his followers began to create the Kingdom of Vrondi when the Seraphim left with most of his offspring. Vrondi decided to stay and become the King of his land. After 200 years he died and returned a year after Ascended. When death was upon him he looked at the abyss of space and time that grasped onto his life's aura in order to absorb him. His focus on his soul was so great he could move outside of flesh and create a form undying and resistant to the pull of what existed in the darkness below. Returning as mostly light he found himself mostly a ghost amongst his people and only through time did he learn to master his Ascended form. He remained king from then to now and has been considered a everlasting God by the neo Descendants before him today. However he knows that there is a way to Ascend for others and reach his level of power or more. He also knows the everlasting Ascended beyond the stars may return one day with the original Seraphim. He knows almost every secret to be known in this world. Having met humans, read forbidden knowledge and felt the energy of the universe.
Trivia: (optional) Didn't know that!
Vrondi is known as the "Heart Land" of Descendants kind. Here the kingdom is small, but lies within a beautiful and hospitable forest in the middle of the landscape of all kingdoms. The city itself is covered in a massive dome made of vines and various wild plants that surrounds a large portion of lush jungle. These plants release spores that can make those inhale it clear in mind and happy.
They, the Sol, do not wear much clothing at all. Some preferring to go nude. Tattoos, plants, and other more natural items such as bones cover these individuals. The more modern clothed are normally in white tunics and fur.
Vrondi's dome and general ways are due to the people being dedicated entirely to knowledge and mastery of natural energies and the mind. Vrondi natives are light, if not white in hue some of the time, some even glowing in the suns rays. This is due to their natural affinity for plantation and energy generation. Their bodies are much like solar batteries, able to harness solar energy, thoughts, and life force without harm and can release it at will. They study Ascension and many of their founders are Ascended beings. It’s a advanced acute city with many towers contrasted by the large forests and waterfalls on the outskirts.
Here many Ascended & Descended alike are drawn to and remain in this city to gain knowledge and start their paths. With the broad spectrum of infinity in their scopes the scholars of Vrondi are consistently wise. The leader of this kingdom is King Vrondi, the founder and a Ascended. His body is like controlled flames, light and energy pulsing in the form of a Seraphim with no wings and light details telling of his Descendant roots.
He is the head of their channeling schools and is the over seer of their ancient text books and teachings. He remains neutral due to him holding enough power to tip the scale in either sides favor and having his own peaceful goals set for the future of his people and all on Protogonos. Since he has an army of Vrondi sorcerers and Ascended beings he is not very far from the God like status.
Theme : Quote: "Life on land is incredibly dull." Name: Nydra Nept Age: 40 Species: Descendant Blood%: 100% Lassa Gender: Female Sex Preference: Bisexual Height: 5'8 Weight: 135 Physical appearance: Unarmored Armored Her body is toned and her legs and arms are even more so. Giving her a sharp almost male like aura of strength and speed.
Apparel: Her typical clothing consists of very little beyond the most private covering. This and her wet suite for entering her Advanced App is all she typically wears. At times she is forced into ornamental attire to address the public and royalties. But she is not interested in clothing beyond her armor. Which is made from sea serpents capable of withstanding the pressures of the deep crevices below their ocean. Sharp and elegant it is highly resistant to damaging spells. The encrypted markings that shimmer in the light on the armor is the source of the this power and relies on the wearer's soul to power this defense mechanism.
God's presence -
A medallion that sits around her neck at all times. It grants the holder the power to control gravity around them and where they choose to point their influence. It was created from one of the eyes of the Dragon lord who called himself a God.
Vehicle: A two seated vehicle for basic transport on land and in water. It hovers over the earth and is capable of low altitude flight. It is capable of moving up to 60 mph. It can transport a Advanced App.
Personality: She is head strong long any typical leader. However she does not as much as lead as much as use her status to her advantage. She is obsessed with the oceans and loves the calm silent waves. She is energetic and loves to challenge her close companions, guards and such, to games or feats. She has a air of tomboyishness, but her elegance remains a strong presence. Her rowdy nature is hidden from the majority of her people. Making her able to switch from her usual adventurous self to a more sharp and cold Queen. This side of her negates her outgoing charm and replaces it with a cunning determined demeanor. Often seen in battle and when she is in front of royalties or annoyed. She has a love for all technology and dislikes the world on land due to their lack of achievements in this field beyond transport and weapons. As such she loves music made from tech.
Faction: Slight affiliation with the Magoi Pet:
Adv. App.:
Oceans Wake Height- 5 meters Metal base- New Magnesium Alloy Type - Light Power source- The source comes from a sphere within the chest. It is water infused with Tydra's soul essence. It stores the essence after she infuses it within the water and heats the water to power it with steam heat and soul. Engine inside the shoulders produces electricity as support power. Equipment - 1. Top - Rage - A auto rifle that fires rapid rounds powered by electricity and steam. Bottom - Calm - A rifle that fires single shot rounds with rail gun like force. It has multiple attachments for long ranged sniping for up to 30 miles or closer ranged battle which requires mobile use. It is powered the same as Rage except with the addition of soul essence. 2. The Heretic - The weapon is created from the bones of a legendary sea dragon that can resist the pressures of high gravity. It is a 3 metered sized weapon. 3. Water boosters - Using Tydra's water conjuring and its use of water as fuel it can release its stored water as a powerful booster. Capable of propelling it at mach speeds both underwater and in air.
Exp: Tydra's early years were spent studying various schooling subjects. She did well in her classes but excelled in mathematics. She had a love for technology and was delighted by the idea of one day being a technician or engineer. She learned how to create motors from disassembled materials at the age of 10. She began working with technicians at energy plants at the age of 15. She learned how to create and operate Advanced Apps at the age of 17 and learned from brilliant mechanics within the royal armies network. When she was 18 the trials began and after she became Queen at age 18 she began training in the ancient ways and learned to manipulate water as well as spells. She also trained with the use of her medallion given only to the Queen of Tearianaris. But she neglected her studies of mastering her soul and instead focused on mastering her control over Advanced Apps. She learned from the best marksmen on how to shoot both in her mechanized suite and out. She also learned the use of sword, spear and shield from royal guards. Her weapon of choice being something similar to a harpoon. For obvious uses on her voyages. After many years of combining all of her training she was able to do casting, manipulations and control her medallions special gifts while in her very own machine. She underwent many death defying adventures with her honed abilities. Thanking her many masters for making a simple tech head to a power house Queen.
Spells: Lightning - She can summon a luminescent rune from where she wishes within a yard radius around her and conjure lightning from these runes. Ice - She can summon a rune to conjure and emit cold and ice from. Like opening a portal to a icy world. She can launch pure ice as projectiles. Gravity - She has learned to control gravity around her and others she touches using her medallion's gift. She can increase or decrease her weight and whatever she wears or is around her body. She can target an area within her sight range and manipulate the gravity around it for very short increments of time. Siren's call - She can sing a song that casts a hypnosis spell on those who hear it. It makes the listener a devoted servant much like a puppet. Water summon - Her final rune spell conjures varying amounts of water from it.
Abilities/Powers: She can manipulate water and heals quite fast from being in it. She can swim at incredible speeds and has strength and speed in combat that bests even her strongest guards. Her stamina is almost limitless in water and quite high on land. She knows how to manipulate water in ways not many of her kind could imagine, such as slicing metal with water. She can manipulate almost any liquid substance one being blood. Her blood can be shifted to mimic the rapid adrenaline Tyro's feel. She can even manipulate liquid that is within something, such as the blood in ones body, if she is touching it. But with water she can control that freely up to a mile distance. She can breathe both air and water.
Hindrances: She is more fragile than other high caliber Lassa and as such needs to wear something to protect her. If ever one got underneath her protection she will be delicate. Her medallion is precious to her and if ever removed without her knowledge she will go into a fit of tears and depression, losing her warrior's spirit. Unknown Weaknesses: She focuses on powerful attacks when not in her more cunning mode. Using up most of her resources quickly. She thinks she is the best at everything and is quite cocky.
Weapons: Lancer - A blue lance made from steel and sea stone. Its blade is edged with sapphire. It's design is meant to penetrate flesh and hook in with its jagged sides. Steam rifle – A gun fueled with heated water. It requires the power of the user's soul to heat the tank of water within. It fires whatever projectile she places in it. Typically it is steel or sea stone tipped.
History: She and her sister were twins at birth yet both were entirely different in character. Tydra was the the athletic and science intrigued her. While her sister Thala was a book reader, a singer and song writer and had an affinity to charming sea dragons with her songs. They both loved each other and were always together when their interests didn't separate them. Their mother and father were royal workers in the science fields. So naturally Tydra being the one closer to their parents made Thala a bit of a black sheep within the Nept home. Despite this they were all very close. As they grew older the word of the trials for Queen was coming. The Queen before had died from a assassination in which no culprit has been found as of yet (current game time). As word got out about Thala's singing voice she was tested in front of Royalties and confirmed her gift. She was subject as a unique pure Lassa and as such would be on the line to be next Queen, as the earlier one had no heirs. Tydra did not want her sister to go alone so she managed to convince her parents to help convince the Royalties to let her try out to protect her sister. Her plan worked and she was placed on trial for Queen.
The trials were tests of knowledge and the siren's call, as well as skill in surviving danger. It was held entirely beneath the waters. They were faced before different tiers of sea dragons and sang their songs. If they failed the Dragon would either swim away or try to devour the siren. They had to know which Dragon liked what kind of song and figuring that out was Tydra's job. Her and her sister sang in unison when they could but Thala took control of the majority of the singing. When things got dangerous Tydra helped her sister stay alive even to the degree of spearing a feral which was not part of the trial, in the eye and then making an escape. Tydra was stronger than her sister physically and mentally.
However when it came to the final test they found themselves to be the only two remaining who did not fail. Her and her sister had to go to some surface stones assembled in massive columns in the middle of the sea. Rising from behind the columns was a terrible sea dragon, massive in scale and summoned its own storm and waves with it. It looked disturbed from some kind of slumber and did not entirely notice the girls. Its presence however was frightening to the say the least. The tides would sweep them off the stones and they would have to climb back up. But her and her sister began to sing in unison and grasped the beasts attention. However it roared with a thunderous echo in reply and only caused a larger wave to crash into them. After climbing back up once more Tydra stopped singing and let her sister do it alone. She sang a song of peace and calm to put the beast back to sleep. Her song echoed like the Sirens of legend and began to calm the waves and winds around her. She began to feel into the Dragon's essence and read its very mind. It eyed her sister Tydra and launched at her. Tydra was falling asleep herself and did not notice what was happening. All she remembers is being knocked into the water and swimming back to the stones to find a puddle of blood on the stone she was on, calm waters, the beast and her sister was gone.
Tydra was pronounced Queen reluctantly by her own guilt and the royals that knew she did not have the true Siren's call Thala did. She went ahead with being Queen anyway to honor her sister by doing what her sister would have done if she did not save her. Though she is not the greatest Queen she continually tries to help her people become richer in materials and advancements. She also searches the deep constantly for the Dragon that killed her sister.
Trivia: She loves EDM.
Tearianaris called The "Tidals Wake" due to its location. It eerily sits on a large body of land underneath a giant waterfall. The natives here are able to breath under water. They are also masters of technology, transportation, and equipment below the surface. The sea Dragons are almost entirely under their influence and are used in their everyday walks of life.
They use water to generate electricity and can bend water to their will making the controls effortless. Their lives in the water makes them lean and strong, however not very agile and capable on land and often make use of their technology to make life on land easier. They usually wear skin tight material meant for underwater travel and not much else. The less water friendly wear water resistant clothing and decorate themselves with jewels.
Their leader Queen Tydra Nept is mostly a mystery due to her concealed nature. She often sits out of the political life and is more of a ghost than a praised and pampered Queen like the ones before her. For the trial of the queen took its toll on her.
Each chosen female participant is at the tender ages of 13 to adult 25 and is brought to the seven sea dragons to sing their songs and try to subdue the beast with only song. It was her and her sister that rose to the seventh dragon where all others failed. Together they sang a melody that soothed the beast to let them pass the end of the trial. However only one could be named queen.
Before her younger sister reached the end she bid her sister farewell. For the beast will only devour the one who was not wearing the crown at the end of the trial, claiming Tydra’s voice was always stronger than hers. She watched her younger sister be devoured before her.
She often spends her time deep within the waters of Protogonos's oceans. Reaching depths as deep as her masked sorrow. She often makes first hand discoveries of things no other Descendant has seen or heard of. Upon her returns she is welcomed back with praise as she often does return with soul gems and treasures a plenty.
However she has many members of her army accompany her and often times many do not return, making her leadership questionable and her obsession with the ocean's depths spells a omen. Despite this her people are happy to have her as a Queen, for she brings them riches and discoveries that enrich their culture more than any other Kingdom.
Tyro - Mostly Red, orange or brown hues in their coloration. Strength and weapons. Mechanically advanced. Houses are Logic and Power. Nayu - Mostly black, gray, purple or silver in coloration. Stealth and poisons. Medically advanced. Houses are Honor and Reason. Oro - Mostly green, pink, or yellow in coloration. Defense and Instinct. Tamers of various beasts. Houses are Nature and Protection. Sol - Mostly white, gold or bronze in coloration. Knowledge and Magic. Masters of weaving spells. Houses are Wisdom and Eternity. Lassa - Mostly blue, teal, or aquamarine in coloration. Wealth and Aquatic Advancement. Houses are Water and Treasure. Kingdom
The Governing powers all rely on the Kingdoms and their lordships, the Kings and Queens. Only those born within or well connected enough to become a citizen can live or enter into the capitals. The remaining people outside the walls of the lands are under serfdom. These people who farm and feed the people within the cities are known as Nomads. They reside outside as farmers living off the land and harvesting many crops under the control of their lords. However they do at times move from place to place, still under the rule of whomever lands they reside. Two additional hindrances on the nomads are the dragons and the bandits. Both want nothing more but to feed off of them. This makes the protection from the Kingdoms appealing. While still life within the cities are safe and plentiful.
The Kings and Queens are the main authorities of power. But like gods they are only considered seeking if the interpretation of their discernment is not replicated by the high judges appointed by them. These judges are either relatives or other high bred families with close ties to the current Kings & Queens. As such they receive a form of diplomatic immunity. Each citizen is given rights to see a judge and go through trial. Those outside the lands are free game even if their slaying are well known. The only who live within the cities are the slaves of a citizen and these slaves have no rights.
Underneath the high judges are those with family or friendly ties to the high judges or the kings & queens. They are received as royalty and receive a form of diplomatic immunity themselves. Though blatant harm of a citizen is still punishable by death. This is why many of these ilk are inclined to perform in important roles. High commanders, royal tamers/ slavers, treasurers, diplomats, and more. This extra net of importance allows even more over look of their wrong doings.
The remaining powers are the enforcers and those with other important tasks. The guards and soldiers are the enforcers and every kingdom has them. The mystics, spies/ informants, religious & historical scholars, assassins, elite & royal trainers and more are people with important tasks who are considered higher than your average citizen. Though no citizen is beneath many slaves. There are only the slaves of the arenas that get recognition enough to become more important than a citizen. Though these cases are rare and short lived.
The existence of god is not a matter of does a entity exist that is almighty and just. It is whether it is mighty beyond their combined abilities and cares for them. To this belief he does exist. The ideal for an almighty God is not known to most of them, nor one that is all good. Instead they want only a god who exists eternally who will watch, protect and look after all of their interests. This provides a sense of altruism among all descended.
The branches of beliefs are as such. Most of those of the anthropomorphic form and all of those who are dragons among descended believe in a eternal dragon and that the dragon lords of before were eternal gods that live elsewhere now. This eternal dragon however exists and has always existed within the planet and is the nourishing force behind their souls and the powers they wield. Those who die and do not ascend return to the dragon to nourish it for reproducing a new life.
The descended believe that the seraphim is their god. He looks after them from afar in many different ways. However his presence is within each of their souls allowing them to do manipulations and manifestations. They consider that they all ascend in some way or another. Those who do not return however are taken by the seraphim to his kingdom in the heavens above. Though many pick and choose which are worthy of ascension, and those who do not get to his kingdom are taken by a hungry dark spirit that resides in the shadows.
There are those who follow the belief that the blood of a seraphim grants power beyond that of their god. That there can be a way for new gods to form through this. By combining blood and harnessing the inner most power of the soul one can ascend without dying. These believers are secretive. These people are all members of the Therosi. A silent but terrible faction growing into a cult and perhaps if they are right a god hood.
Sex - Intimacy through out the Descended world is open and experimental. There are no laws against any sexual activity between two consenting individuals who are citizens. Slaves and noncitizens of any Kingdom, or are not important in some manner to a capital, do not require consent to be used sexually by any citizen. Though noncitizens who are important may be reprimanded their overall penalty will be a slap on the wrist. If a slave rapes a slave that is up to the owners to judge. The majority of Descendants are hetero, the second majority are bi, then homo, and finally everything else in a smaller percentage. There is very little to no shame for exploring sexual ideals and exploits. As Descended often enjoy new and exciting things as long as it is pleasant.
Only Royalty and Lords find it distasteful to divulge in hedonism. Causing those beneath them a sense of shame unknown to the those of no high class.
Art / Culture
Art was founded by the Dragons. Painting stones and other solid rock to create symbols. It evolved to a form of media and writing over time. The Dragon Gods were pleased by its development. They wanted more designs and felt that art holds an aura. Each God, or Ruler, designed their own forms of art to symbolize their aura, their essence. Horrid, beautiful, calm, and more feelings were expressed through different mediums. Resulting in the many different forms of art to this day. The innovators of technology and art are the Tearians, the Lassa kingdom. With their technology to create visual art through lights, and music based on pure technology. All other forms of music in the world is traditional and old world. Only the Lassa have modern and advanced art and music.
Fotia - The erected volcanoes play a part in their culture. Their most absorbed medium of art is physical art. From Martial arts, dancing to juggling and fire spitting. Any physical activity that can put people in awe is art to Fotians. Even the bloody battles of the arenas. Gaia- Their most appreciated art form is sculpture. To form earth or matter into master pieces. From pottery and building structures to dolls and royal busts. Forming something from matter to depict something is the Gaians choice of art. Vrondi- The chosen form of art of the people of Vrondi is a direct result of their love of colors. The multiple colors formed by light and its reflections. Rainbows are adored. They use their access to many different colors of plants to create paint. They use this paint to make pieces of art that are colorful. There's never enough paintings and never enough colors. Nero- The art of the blind are words. Poetry and symbols on paper able to be felt when touched. Words that can form meanins that reach directly to the soul. The expansion of vocabulary is their specialty. The majority word recordings are done by the Nero. However they primarily use their knowledge amongst themselves. Only selling their works which later become staples of the rest of Descended kind. Tearianaris- The Tearians are a heavily technological society. This makes their art fairly vast in mediums. However their main attraction is their use of electric sound waves to create music. Able to replicate the majority of melodies, and even record and project voices. This is the closest to modern music.
Currency
All stones that are known exist in this world and has equal value in Descended eyes as our human eyes. However each stone is used as a form of currency. There is a main form of payment and that is the Fotian gold coin. It is marked with a dragon on one side and the bust of a Descended on the other. The Fotians with their lava usage are able to melt down the rare stones to currency. They are the main providers of clean simple money. The rest of the lands welcome the gold, silver, and even diamond coins created by the Fotians. However the Merchants Guild still holds most of the wealth of Descended kind. Besides the Kingdoms.
The descendants and their technology varies and at times their machines surpass our own. However most of their technology is sub modern at best. The most technological capitals are Fotia and Tearia. Outside of those two technology won't be available. Simple tech like a proper engine or a early musket will only be found in Fotia or Tearia and will remain difficult to attain.
The Advanced Apparatus. A mysterious creation of both the Lassa and the Magoi. But its origins are ever more of a enigma.The Abyssils that lived within the waters of this world had created the precursors. Their technology was heavily infused with manipulations. Energies taken from other realms and compacted into sentinels made of sea stone.
These golems of the past were what the Magoi found with the help of the Lassa. The revival of these golems sparked the creation of their very own hybrid version. These creations were abominations however. Instead of stone they used the flesh of dragons. Reanimating their molded flesh to act as armored guardians. However control was not easy. Only through trial and error did they realize that infusing the instrument with a host was it able to function correctly.
With the combination of technology discovered from the Abyssils, remnants of Atlantis, and humans were the Lassa able to create the Advanced App that is renowned for their power. However the draw backs of such technology is its link to the soul and the body of the user. If too much strain is placed on the user, if they are incompatible, and or use the suite for far too long they will pass out and become infused into the organic parts of the machine. Creating a beast of chaos.
Unlike the Lassa however the Tyro of Fotia had no allegiance to the Magoi and had no access to their many manipulations and manifestations. Thus they created their own weapons of massive desrruction, ones entirely machine. But more so they were projectile launchers in nature. While the Fotians were not as advanced as the Tearianarians the burning heart dragon slayers owned numerous thinkers and engineers. Tinkering together war machines. No where near as agile and capable as the predecessors. But able to bring destruction all the same.
Anyone can join as a family member. Ask the DMs if you can. A new age of royalty has taken over this world. The former kings and queens have either passed down their titles through bloodline, or have been succeeded through trial. All the same the price for ushering in a new age of command is paid for with life and blood. This means each king and queen of each era has died. This is now on the second era of royalty without dragon rule. Will there be war or peace? The new age will tell a story that will change the world forever.
The blood% determines your affinity to certain abilities based on bloodline also your appearance. Your character will be considered a certain way based on looks rather than blood. However blood typically depicts the characters looks.
Blood%
Born of the volcano. 100%: Heat Absorption. 80%+: Thermal energy manipulation & Conjuration. 60%+: Fire manipulation. Adrenaline boost. 40%+: Heat detection. Fire breath. Heat resistance. 20%+: Hot blood.
Tyro are known to be the founders of Fotia. The dragon war caused their people to find refuge among active volcanoes. This was to make life easier to avoid dragons. This resulted in them learning to manipulate lava flow to produce their first civilization. They have the most pride among all races. Their belief is that they are the saviors of the Descendants from the Dragons and that their legacy continues.
Born of the shadow. 100%: Shadow stepping. 80%+: Invisibility. Shadow manipulation. Sound manipulation. 60%+: Hemotoxic venom fangs. 40%+: Poison resistance. Blood consumption. 20%+: Night vision.
Nayu typically reside in the underground cities of Nero of which they have founded. During *the great divide their people were pushed to the underground by poisonous feral dragons. They despise the other races and see them as either food or less efficient peers. Their blood drinking is vile to all other races.
Born of the mountain. 100%: Metal dense hide & claws. Air and earth conjuration. 80%+: Air manipulation. Air detection. 60%+: Earth/Gravel manipulation. Ground detection. 40%+: Rock hard hide, claws & dragon wings. Strength boost. 20%+: Bleed resistance. Thick blood.
The Oro were once split into two groups during *the divide. One group lived on the mountains and the other lived below the mountains. After a war for resources was waged between the two for decades they found peace after the *dragon war and lived among each other in Gaia. They believe themselves to be more akin to Dragons and sometimes harbor them in their lands to protect them from Fotian hunters. They too wish for a return to Dragon rule, if they can return to the full blood of a Dragon.
Born of the sun. 100%: Light absorption. Concentrated thermal light manipulation. 80%+: Mind reading. Astral projection. Telekinesis. 60%+: Force field. Plant energy absorption. 40%+: Mental communication. Psychic detection. Plant manipulation. 20%+: Bright light resistance.
The Sol were formed long ago after the divide. They found lush jungle with hospitable vegetation which they used to survive. Resulting in them being primarily herbivores yet retaining an omnivorous state. The Sol, Vrondi that ascended during the *Dragon war created a kingdom out of natural plantation. They believe themselves to be the number one Race above all others and give a humble approach to their peers inferiority.
Born of the sea. 100%: Gravity manipulation. 80%+: Liquid manipulation. Water conjuration. 60%+: Water manipulation. Water sensing. Electricity absorption. 40%+: Gills. Underwater detection. Water walking. Water healing. 20%+: Resistance to electricity.
There was a race of amphibious dragon kin named Abyssils who were technologically advanced. They were a species born from the ocean that raided many of the Descendants and were superior to them. They interbred with Descendant slaves and created the Lassa, who were in a internal struggle for many decades. After the Dragon war many pure Abyssils died and the remaining interbred with Descendants. The Lassa believe they are superior in intelligence above all other races and should one day rule over all the lands. Either by peace or with power.
Born of the cosmos. 100%: Intangible form & form manipulation. 80%+: Soul manipulation & absorption. Soul armor & weapon conjuring. 60%+: Portal jumping. Portal sensing. Portal conjuring. Ghost vision. 40%+: Angelic wings. Air walking. Halo light. 20%+: Soul detection.
When Descendants with Seraphim blood combine their children may be born angelic looking. A concentration of angelic born people breeding creates small lineages of Descendants with these traits. Despite the concentration attempts no Descendant even with full blood is perfect until ascended.
Born of the Ancient. 100%: Shapeshifting. Heat & cold manipulation & conjuration. 80%+: Fire & frost manipulation. Metal dense claws. Regeneration. 60%+: Stone hard scales. Fire & frost breath. Metal dense teeth. 40%+: Metal dense horns. Heat & Cold resistant scales. Binocular vision. Smell detection. 20%+: Dragon wings & tail.
Those born with Dragon blood appear more Dragon than most and a concentration of breeding between those having Dragon blood can make Dragon descendants. A combination of Seraphim and Dragon may create beings undefined known as Hybrids. The dragons ruled over the world, both sea, land, and air. They dominated *Descendants and used them as food and slaves. The most powerful of Dragons ruled over the lesser and feral. These rulers interbred with Descendants and made more powerful forms of their kind. The civilizations Descendants were once ruled by were destroyed by the *Dragon war. Leaving most Dragons displaced and living among Descendants. Many of them still await the day Dragons will rule again and even pray to the ancient Dragon God King for a rebirth.
Tyro - 40% and up. They are cold blooded and require warmth. Extreme cold is their bane, damaging their stamina and locking their muscles. Eventually if under long exposure they're forced asleep. 60% Their bodies turn hot and overheat quickly. Far too much activity can over heat their insides causing them to go into a paralyses from exertion.
Nayu - 40% Their hearing is more susceptible to being damaged by loud noises. 60%+ Bright lights damage eyes and must feed on blood every 2 days. 80%+ Blind unless able to pass the trial of the King in game.
Oro - 40% hard scales are heavier slowing them down including wings and hard to file claws, cannot fly unless a trial is passed in game. 60% Thicker skin and flesh making surgical procedures and healing harder and takes longer.
Sol - 40%+ Needs to nourish their cells underneath sunlight for a hour a day to be at neutral energy and loses energy the longer left out of sunlight. 60%+ Needs to charge under light for two hours a day for neutral energy and are physically weaker than most other types.
Lassa - 40%+ very easily dried if not wet and the longer left without water can easily be dehydrated and scales will grow weak and flake. 60%+ Can either breath air or water, cannot breath both unless you pass a trial in game. Susceptible to heat when dry. 80% +Webbed feet and hands make movement on land difficult.
Seraphim - 40% wings are large and hard to move around with, those with halos make hiding in dark impossible as it is a ring of intangible light. 60% Physically weaker and emits a smell and aura that is noticeable to all descendants, and is considered attractive. 100% Can only become intangible in the form of a certain element (flames,ice,air,sand etc) and shares that elements weakness at all times. If one is able to master a special technique IG they can also be hurt.
Dragon - 40% Slowed by claws, wings and horns and tail. Susceptible to mental manipulation. 60% Even heavier and slow, the middle of the chest is weaker and the heart resides underneath it. 100% They are only have to shape shift into a form of a creature they have seen before. However it will not be perfect and dragon traits will be visible. This can be done once every few weeks.
Through out the universe those who are able to tap into a higher level of being open the doors to limitless probabilities. The realms of time and space within higher and lower dimensions can be tapped into by those who reside in this world. The only cap to the size and power of manipulating probability to your will is ones soul. Beyond practice. One can only cast spells of high caliber with an expansive soul.
You can alter things around you as you wish. Flame control, air control, water control. Or even psychic powers like mind reading, or levitation. All of reality can be manipulated, even time. There are limits to how far one can go. However with proper training IG you can extend your influence. Humans are able to manipulate as well and find it easier on Protogonos. These manipulators are Indigos.
A descendants manipulation depends on their blood limits, personal choice, and experience. For example a full blooded Lassa will not be able to learn fire manipulations. Descendants use their souls essence when manipulating. This essence can run out but can be replenished. This replenishing takes time. Training IG can increase the essence and replenishing speed.
Things that arise from no where. These things are taken from another world and brought here. This is beyond the impossible. Necromancy, spellcasting, Pyromancy, summoning. All forms of manifestations. For example when a descendant summons fire, lightning, or water from where there is none that is manifesting something into reality. Spell casting is a different and more varied way of manifesting. It requires knowledge of how to cast the spell. For a descendant the cost for a spell is some of their soul's essence.
A secretive organization of descendants all over the Edafos who work to capture, enslave and oppress those with near pure angelic traits. Represented by a Dragon claw grasping a sphere.
The guild for Dragon slayers and swordsman. Magnixx is also the leader of this group for his forefathers are the founders. Only the head of a full grown feral dragon can earn you a place here. Represented by a flaming sword.
The supporters of angelic beings forced to work in secret due to the Therosi Guild. Their leader is a Seraphim named Mirror. Represented by a blue feather.
League of Assassins. Their leader is the king of Nero, Sleeth. Only dropping bodies without a trace on contract can earn you a seat in this guild. They are funded and work closely with the kingdom of Nero. Represented by a red droplet.
The guild for the followers of healing and order. Their leader is king Vrondi and they make most of the security and military force of the Vrondi kingdom.They hunt and destroy cannibals, mass murderers, abominations, and heal and aid the sick with a combination of healing remedies from all over. They often work closely with the Vrondi and Aion. Represented by a green sun.
Spellcaster alliance. Must know at least 4 spells to enter this guild. They produce learnable spells and collect knowledge on all spells. They often seek spells that have not been recorded. Represented by a lightning bolt.
Rules Basic rules apply. No Godmoding, Powerplaying etc. This is casual to advanced so at least three paragraphs is needed for each post. No ongoing details of sex and mutilation etc. Some is ok. The IG stands for In Game. What is allowed must be achieved in the roleplay. The descendants range from demon, angel, dragon, and mixes between these. Nothing more or less. The world is as it is, confusing and mysterious. Keep it that way, however your own history and even something like a village can be created to fit it. The overall world must remain the same. Fighting and dealing with death is based on how I decide things should go. But as this is story driven Ill be lax on that as it is not my focus. I dont intend to allow anyone to survive everything either.
Rules for combat
These are forbidden
Autohit - Establishing a confirmed hit or contact in the same turn an action was initiated on an opponent is prohibited. Participating parties are allowed to react to any action when applicable, and recipient of a perceived hit is permitted options in response to the proposal of an enemy player in accordance with Play-By Post rules. Ruling An interception may infer an autohit if the receiving party is unable to respond to the action of the proponent.
Godmodding - Control of the opponent or their actions is forbidden. Negation and Immunities may full under this category.
Meta-Game - Using Out Of Character knowledge and information in character. Blatant unjustified actions is prohibited pertaining to precise disassembling of a character or ability/power they control. Retroactions and Precognition fall under this category. Information your character does not have access to constitutes as Meta-gaming.
Precognition - The power to perceive predetermined events is not allowed. Calculations and heuristic creativity is permissible.
Retroaction - To undo an action proposed by the original party in the next post is unacceptable. An action can be cancelled by a player with minimum committal when applicable, but the act of reseting or reversing a previously stated action is disallowed. Example: creating an action, and upon the enemy player's response, deciding that said established action never occurred. Meta-gaming with explicit intent in a Retroaction is forbidden.
Character Sheets
[color=(darkgray)]
(Name)
[/color]
[color=(orange)]
(Quote)
[/color]
Age
(Age)
Blood
(+60% Seraphim +20% Sol +20% Nayu)
Gender
(M/F)
Sex Preference
(Her Him She He They)
Height
(2'5")
Weight
(25lbs)
Apparel and Appearance
(Suitandshorts)
Personality
(Loudandnoisyandarrogantandanoyingaf)
Faction
(Magoi)
Exp
(Experienceintravels)
Spells
Abilities/Powers
Weapon
(weenie)
History
(Yes.TheBorrrriiiiingPart.andhardthinkingpart)
Trivia
(Whatwedunnoaboutthischar)
Quote: Name: Age: (Descendants mature like humans up until the age of 20 which they don't show signs of aging for another 30 years and live to be around 200.) Species: Between Descended and Dragon Blood%: What % of blood from each race or species does your character have? Must be in multiples of 10 and equal to 100. Gender: Male Female Both or Neither Sex Preference: Hetero, Bi, Homo, Cannibalsexual? Height: Weight: Physical appearance: Your Picture &/or Description. Your appearance should match your Blood%. Meaning a 100% Dragon should not appear human unless a shape shifter or magic. Apparel:Your customized clothing and armor. Quality armor is IG unless achieved through experience or history. Vehicle: Your transportation and its top speed in mph. Personality: Brief description on character's quirks, likes, and peeves. Occupation: Your job if any. Faction: You may choose a faction or not. Pet: Only Tamers with experience with elite feral dragon trainers on Gaia's mountain peeks can have full fledged dragons as pets. There are only Dragons on this world, no dogs or cats etc. You may create your own species of dragon and detail its abilities. Fully grown animals that can be used in battle can only be achieved IG for those with no listed experience. Exceptions must ask DM. Adv. App.: Only those with experience with fighting in elite squadrons on either Fotia or Tearianaris. IG If you want an exception ask the DM. Exp: Brief description on your character's training. Spells: Conjuring and other manipulations of dimensions for specific effects. Only 2. If no abilities then 4. Abilities/Powers: Genetic or enhanced potential. Only 2. If not a spellcaster 4. Weapons: Your weapon. Only 1. History: A brief tour into your character's life and how they end up where they are at the start of the RPG. Trivia: (optional) Didn't know that!
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This will help with staying up to date what happened.
Re-cap / Current Events
Last Night A terrible battle was waged near the towns and capitals of every territory save for Nero. These cultists who attacked were concentrated on the land of Vrondi. The most decisive battle happened outside of Sunfire. This is where reports from Vrondi intelligence has said a man named Nuxta, claiming to be the lord of death appeared with unknown intentions. He managed to steal control of the Guardian, the King of Vrondi's sacred armor which acted on its own to protect their land. Reports of help from massive dragons of fire, the Aion, the Taxis, Vrondi's elite soldiers, and even the Aion's leader Mirror appearing to help did not defeat Nuxta.
Even further the Basilisk Queen, a massive serpent that has shape shifted into a more elegant but still monstrously large woman. Her descendant form was said to be for Nuxta, whom upon taking the Guardian armor has grown to a formidable size. He, the Basilisk, and a mysterious masked man had departed the scorched battlefield upon the rising sun. None knows why they left and all fear another attack on the incoming night.
This night has prompted the world to act. Hidden powers all over are awaking to either defend what it here or to take what they want to further their goals.
The Royal Meeting Within the morning hours of the new day the royals of each land rise to make their way to the Vrondi castle. There they will meet and speak on the horrors of the earlier nights. Each King and Queen will be attending and arriving in style was what most of them did. Fotians by airship, Gaians by dragon, Tearians by magic and technology. A festival is also being held within the capital walls of Vrondi. This is to celebrate the unified wills of the descendants of all over the lands.
The quantity of quality is close to bursting as people frolic in the sunlight. Attempting to heal from the lives lost and forever changed last night. So far the show is being displayed both on the streets and inside the halls of the castle. Meanwhile the King and Queens have all joined a room to speak in private on what will be done about protecting their well being, hopefully, together.
Ziton the Seeker, a thief of renowned bounty is delving into the dark dungeon prison of Vrondi. Underground it lays housing the most evil of villains. But something else is down there too. Locked away forever. Ziton seeks to awaken this secret.
The Blood Banquet In contrast to the Royal Meeting there is a Blood Banquet being held. Here blood flows freely into the eager mouths of the Nayu royals None had chose to go to the bright sunny home of the Vrondi. Instead they sell their seraphim slaves, purchase the finest ones for their tastes, and meet other royals who enjoy a good time like a Nayu. Exclusive only to the rich and a masquerade mask is worn by most here. However in secret there are diabolical plots.
The Banquet is being visited by the Therosi. They seek a blood vile of the original seraphim of this world. The Aion also hide within these castle walls. They seek to crash this party and save as many seraphim possible, they too seek the vile of the seraphim blood. The final known group are the Dolofon. Allied to the King of Nero they are protectors of the blood vile and their one goal is to kill the leader of the Therosi whom is said to be attending this party in secret. Yet none knows who they are.
Aela the Candor, a thief of almost endless bounty is targeting the vile as well. The race is on and hell is merely moments away from breaking loose.
The Dragonpass Encampment has two large gates on the east and western sides of the compound. It has three structures within the center of the encampment, the Stonefield Family’s home is a two story wooden structure classified as the Homestead. The second wooden structure is a barracks-like combination and it houses the 20 guards within the Encampment. The last structure in the encampment is the slave housing, it holds 800 ultra rare and unique draconian species within it. The Draconian slaves within don’t know they are being protected from the cruelty of the world.
The Encampment is located south of the Vrondi Capital right next to the Mountain Range, it is facing north. The Jungle Wood serves as the towers of the Encampment while it is enforced with Stone Bricks surrounding the wood, all the stones are magically enchanted to withstand colder temperatures and it gives off some heat. The owner of the Dragonpass Encampment is Johnson R. Stonefield and his wife Hannah R. Stonefield. @Landaus Five-One
Mountains of Gaia The Temple of Knowledge
The Temple of Knowledge Seekers, or Mindah Tarvitaan to those who study there. It sits high in the Gaia mountains on the far side of Gaia. Its beautiful mountainscape and vibrant valleys are the usual visuals seen to the monks who live there amongst the flowing rivers, majestic waterfalls and its variety of dragons that seem to dance through the sky. It is said that the meaning of life can be answered at either sunrise or sunset from outside this temple with such a view. However, rare is it for visitors to make such a trek to Mindah Tarvitaan as it is still a treacherous and dangerous journey unless guided by the dragonriders of Gaia. Sometimes during the season of changing colors, some of the initiates will travel down the mountainside into the villages below to help the people of said villages. Planting gardens, cooking for the less fortunate or even just making their days brighter with demonstrations of what they have learned so far. It is only at the Trail of Sight do monks leave the temple, venture out into the world to discover its mysteries, as well as its atrocities. Sometimes they are gone for days, weeks, months or even years before returning to give their answers to Sophia or Master Qobo. @13org@Fallentrinity
The Great Library
Made by Sophia herself, this ever growing library is a wonder of knowledge. Etched into the top of one of the highest mountains on Gaia, the Great Library used to be a safe haven for anyone wishing to learn. A place where Sophia gladly received anyone who was wishing to learn or teach, sharing her vast knowledge with those.
But knowledge is power, and with power, comes greed, violence and chaos. Many started to use the Great Library's knowledge to build weapons and to make war. Going as far as to transform the Great Library into a warzone, a strategic place where rulers fought to dominate. Crestfallen due to their actions, Sophia realized that knowledge corrupts all but those with the purest of intentions. And as such, she should become the keeper, the guardian of that library. All the dangerous knowledge stored there, all the secrets, would be better to remain hidden from.
the rest of the world. After fifty years, an order of monks build a temple around the Great Library. That temple was Mindah Taarvitan. These monks shared Sophia's love for knowledge and the objective to protect the world from itself by guarding such dangerous knowledge. Touched by their purity and loyalty, Sophia opened the great doors that guarded the library once more, inviting the monks inside. Until today, only the monks are allowed to enter the great library, only a very select few have permission to go to the most dangerous sections of the library.
Inside, it is a giant maze comprised of books, scrolls and grimoires. Without proper guidance, one could easily get lost.
It stands just above Mindah Taarvitan, on the top of the mountain.
Main Hall
Its the first thing that those who enter can see. A big hall surrounded by incredibly tall bookshelves containing books and scrolls. Its warm and inviting. Sophia can often be found there, right in the middle of the room, either in her dragon form, laying down or in her shapeshifted form, reading.
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Creator: @13org
Capital of Vrondi
As the black dragons made their way down from the skies above the people of Vrondis capital kingdom were taken by suprise only by thr rarity of the dragons. Assuming they were feral most decided to not bat much of an eye at their direction. The center areas were good for mingling and shopping. The brown homes was the carpenter district where many sold and traded things for the home and labor for domestic jobs. The red roofs on the other homes were indicators of the fighting district. Weapons and armor were smithed there and sold with heat almost like Fotia rose from many of the shops there. Then there were the blue homes. There, books and spells were sold that were often visited by a Magoi or a Lassa. This made this district far better kept and mystic orbs floated amongst the shops to indicate they were open. Even artists were among those in thr blue homes as books were plentiful and had all but forbidden knowledge there. There were books from how descendant reproductive systems work to how to churn wyvern butter. Even technology lost and found long ago were described and many of the Lassa's advancements were written in detail within hundreds of volumes. This was provided by the Magoi, as well as spells that ranged from healing to shifting, alchemy books too. One could learn about the world in this area but it did lack forbidden knowledge which were only found in certain hands.
The rest of the buildings were homes. All except for the castle that belonged to King Vrondi. As night was cast over the land the people were mostly in their beds. Having been assured through their Kings sheer power that no cultists could breech their defenses. Or if they did then it would all be over regardless. It was only a few night time floaters that witnessed the descending of the two dragons. The few guards available began to move to the dragons with spears in hand. However their psychic signal was already made aware of their peaceful arrival. The majority of those in this land were Sol, but many minorities of other lands were sprinkled within, and it showed. The shops that were region specific, like a Lassa selling fish, were high quality despite being from another land.
"Welcome to Vrondi.." mentioned a guard whom resumed his patrols immediately after raising a hand and soluting to those riding the dragons. As there was enough space for them to land they did not startle the people around them. Many if not most were fast asleep. Uncovered by: @Landaus Five-One
Nero. Feral Grounds (West)
The bone tower appeared before Castiel now as the mist faded away in front of him. The mist moved like it had a sentience and crawled behind Castiel as he walked. It forever blocked the view of what was behind him as he moved onward and only allowed him to see the ever expanding barren land of bones, weapons, wandering souls and dirt. The bone tower however stood at it’s center like a temple to emptiness. Uncovered by: @Ayame
Review the Bloodline trait tree to grasp a better understanding of what your character can do with what bloodline. For a explanation see below.
Conjuration: Each conjuration spell belongs to one of five subschools. Conjurations bring manifestations of objects, creatures, or some form of energy to you (the summoning subschool), actually transport creatures from another plane of existence to your plane (calling), heal (healing), transport creatures or objects over great distances (teleportation), or create objects or effects on the spot (creation). Creatures you conjure usually, but not always, obey your commands. A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it. The creature or object must appear within the spell’s range, but it does not have to remain within the range. Matching Bloodlines:Nayu, Sol, Oro, Lassa, Tyro, Seraph
Enchantment: Enchantment spells affect the minds of others, influencing or controlling their behavior. All enchantments are mind-affecting spells. Two types of enchantment spells grant you influence over a subject creature. Matching Bloodlines: Seraphim, Tyro, Lassa, Oro, Nayu
Abjuration: Abjuration spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm trespassers, or banish creatures to other planes of existence. Matching Bloodlines: Sol, Seraph
Transmutation: The transmutation school of magic consisted of spells that changed the physical properties of some creature, thing, or condition. The school was previously known as alteration. Matching Bloodlines: Nayu, Sol, Oro, Dragon
Evocation: Evocation spells manipulate energy or tap an unseen source of power to produce a desired end. In effect, they create something out of nothing. Many of these spells produce spectacular effects, and evocation spells can deal large amounts of damage. Matching Bloodlines: Lassa, Oro, Tyro, Nayu, Sol, Dragon
Divination: Divination spells enable you to learn secrets long forgotten, to predict the future, to find hidden things, and to foil deceptive spells. Matching Bloodlines:Seraph, Sol, Nayu
Illusion: Illusion spells deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened. Matching Bloodlines: Seraph, Sol, Nayu
Name: Ghara The Basilisk Queen Quote: "After the vile descended had slain my king I have been in search for one. Now that I have him nothing will take him away from me." Age: ??? Height: 14'5 Weight: 800 Appearance:
A large woman that emerged from a colossal Basilisk. She claims to be the Basilisk Queen who has had her previous king slain long ago. By whom is a mystery. But she was once a feral that shifted into a equally menacing form despite her toxic beauty.
The workings of Piotheit’s mind at a glance can be considered spry and welcoming. Preferring to keep his intentions and ambitions hidden behind a rather peculiar smile and warm eyes. A serene aura envelopes this dragon of charisma and wisdom as he is shown to be quite bright, witty and somewhat charming. However, at a closer inspection of his psyche, his true emotions and intentions are arcane at best. Seemingly welcoming, he is quite distant from descendants in his interactions with them and tends to look at them with subtle contempt and denigration, almost to the level that would put them as equals to dirt. Of course, he rarely shows this in the public's eye so not to draw attention to himself unless those he speaks to pays close attention to his words or mannerisms. He portrays himself as a kind Dragonlord of old but with that unsettling smile and analytical eyes, he does tend to instill a sense of unease into those who are perceptive to body language and have a familiarity to the psyche. He is a genius in his own right but one that is layered with narcissistic, sociopathic and psychotic tendencies, and topped with a superiority complex.
Piotheit is a bit of a tinkerer and an admirer of magic, finding fascination within the construction and deconstruction of things, organic or inorganic and the implementations of spells and runes on said “specimens”. Having been a member of the Magoi allowed him access to vast knowledge of runes, enchantments and spells. Furthermore, having lived in Tearianaris after the war, he had picked up the love of technology and its mechanics behind it. With this, he became quite the student of both, finding prodigy like impressions in both fields. However, due to his harbored disdain for anything not full blooded dragon, and moreso those who were of angelic descent, he this two loves to begin his more sinister work, work that he finds to be “true beauty, true art.” His work is absolute and those who frown upon it is eyed as his next new design.
Faction
Unknown but hints to possible Therosi and Dolofon affiliations. Rumored to have contacts in Aion as well but evidence is infinitesimal.
Exp
Unlike his brother Suleykaar who spent years upon years fighting and training in combative magic, he had gone the other route and stuck strictly to magic in its entirety. This was accompanied by his love of creating new pieces of art. With creating new art, he had learned through extensive trial and error the anatomy of descendants and dragons alike, through their bloodlines their weaknesses and strengths and how to manipulate them to his advantage. Although not versed in the combative arts, that is not to say he hasn’t seen combat nor been in it but rather prefers to sidestep it where possible. Through the years he has also had to keep to the shadows as the Taxis are also looking for him with the help of the Magoi, so stealth and evasive tactics are some of his well educated traits along with deception, manipulation and negotiation.
Spells
Sphere of Reflection: A sphere of disruptive magic meant to nullify any incoming magic or magic that he currently stands within (i.e Magic with an area of effect).
Shatter: A spell on the mind. Coming in through the form of transparent bolt, it enters the mind and quickly releases a surge of energy directly to the psyche, disorienting, confusing and causing great pain to the receiver of the blast. It has a potential to render the opponent unable to move.
The Fatal Lullaby: One of his most powerful and intricate spells. It involves himself, a music box and his masterpiece, Isabelle Leblanc the doll. Upon his body are runes etched in for control and identical ones are carved into the box itself but in such a way it simply looks like an art design. The runes on his body and the box help control the doll. The box itself amplifying this ability to allow almost paranormal like movement to the doll and less strain on Piotheit’s reserves.
Abilities/Powers
Shapeshifting
Heat manipulation
Cold manipulation
Heat conjuration
Cold conjuration
Fire manipulation
Frost manipulation
Metal dense claws
Regeneration
Stone hard scales
Fire breath
Frost breath
Metal dense teeth
Metal dense horns
Heat resistant scales
Cold resistant scales
Binocular vision
Smell detection
Dragon wings & tail
Stealthy
Deceptive]
Persuasive
Flexibility
Weapon
A weapon of his own design, it is made of enchanted gold and crystal and gives off a blackish green hue from within. It is has been imbued with necrotic magic.
From the home of the Leblanc family, more specifically, Little Isabelle Leblanc, it acts as the catalyst to The Fatal Lullaby. Piotheit pours his magical essence into the music box itself, winding up the tune and starting the music, which in turn makes the doll move. So long as he is connected to the music box, his magic reserves aren’t significantly impacted. The doll acts and reacts when he wants and how quickly he wants with each note from the tune carrying multiple frequencies meant for different muscle movements and reactions. He can “program” said box for different things and can be activated or deactivated at any interval of time from a decent distance. It is enchanted an imbued with runes to help resist physical and magical damage with a back-up security system involving multiple fire, lightning, necrotic and runes and enchantments meant to cause massive harm to those who attempt to destroy it or, more specifically, break its initial runes. There is such an easy and interesting way in shutting this box off without such aggressive means but no one but Piotheit knows how as it amuses him to see whether or not people will figure it out.
History
Piotheit, Son of Kragmah (father) and Tyronia (mother), an ancient red and ancient white dragon, was born with 5 siblings, Zahar’Ryk, Suleykaar, Theais, and Percival, who had died at the age of 14 by a black dragon of gaia. They lived within the mountain range of Fotia, or at the time they called Foshiae that overlooked where the new kingdom rests. Viewed with the respect through fearful gazes, they (their mother and father) ruled for some time with an iron claw over the other dragons and had zero tolerance for betrayal but not before being struck down by rival dragons in a fight for dominion over the red lands of fire. This set the mantle for Zahar’Ryk to rule however, Piotheit and his older brother Suleykaar thwarted Zahar’Ryk’s rise with great haste as he was seen too dangerous, even for them to rule. Zahar’Ryk was cruel and psychotic, even for dragonkind as he was seen eating those who followed or didn’t follow him. He simply saw the land as a whole, his and only his. The others merely food. With this present in Suleykaar and Piotheit’s minds, they quickly banished him to the far reaches of Nero and ordered never to return to Foshiae ever again. This would lead to Suleykaar’s rule. Suleykaar had made Piotheit his personal advisor and his sister, Theais, his strategist.
Suleykaar’s rule was taken with positive reception as he would be seen in the villages of the descendants more so than his own “throne room”. In fact, the disappearances of Seraphim who were new to this world died down for some time during his rule. It would be impossible to say it didn’t happen, but he made a valiant effort to thwart the advances on the seraphim and now new descendants. He would make trips often to the villages and Piotheit would be with him. But Piotheit didn’t take to the descendants with such grace as Suleykaar did, attending celebrations and festivals, offering what wealth he had to those below the mountain. Instead, he would give them the cold shoulder or eyes that never met theirs with such respect or fellowship. They were their treasures, their servants, theirs to do as they pleased. Those that got to close, would be immediately reprimanded, sometimes in fatal ways by Piotheit and in return, he would be reprimanded by Suleykaar. “They are our brothers and sisters Piotheit and will be treated as such. No harm will come to them under my watchful eye or otherwise punishment be brought down severely, do I make myself understood....”
Piotheit saw this as a betrayal to their kind and a personal stab in the back to Piotheit as Suleykaar was family. It was one thing to mingle with those below them and use them to procreate...But it was another to treat dragonkind and kin with such aggression. It had always been an unspoken understanding amongst dragons that these “winged creatures” were nothing more than pawns; a way to procreate and a meal now and then, nothing more. But Suleykaar had grown a fondness for them and this angered Piotheit. Out of spite, he descended the mountains one night, kidnapping a small family of Descendants: A mother, father, a daughter and two sons and an older lady, who was found out to be the young ones’ grandmother. Stripping them of skin below the waste, eviscerating them, castrating the young ones and impaling them on pikes out front of their village so when the new sun would arise, their gruesome deaths would be a reminder of where they stood amongst the dragons. Engraved within the ground was a mark of Suleykaar’s Sigil, a wing that eclipsed the moon. This was met with outrage and anger amongst those seen as the descendants and small skirmishes amongst both sides began. Suleykaar, as beloved as he was, was soon seen through different eyes and as the old phrase says, “eye for an eye”, skirmishes began to sprout throughout the land and eventually the descendants’ eyes turned their attention to Theais, Suleykaar’s little sister. Theais, when she saw the tension build between the dragons and descendants, had attempted to flee from the lands and gain asylum in Gaia. However, she was met with a swift end by Magnixx’s ancestor and his followers which would soon become what is now known as Sureiya, the dragonslayers guild.
They had returned to Fohsiae with her head and scales, throwing them down in front of Suleykaar and his followers as an act of aggression. Suleykaar attempted to reason with them, negotiate some kind of truce but sadly, it was never answered with positivity. They attacked the Suleykaar and the other dragons that he surrounded himself with, including Piotheit. The battle had not lasted more than five minutes before they retreated to the valley below and much to Suleykaar’s chagrin, he had declared war on the descendants. Time had progressed through the war and the tides of war were in favor of the dragons. It was one afternoon after a battle did Suleykaar soon learn of Piotheit’s treachery and confronted him about it. Piotheit denied all claims but unfortunately, Suleykaar has gained information from the slaughtered family’s neighbor that a white dragon had came from the mountain and taken the family and unfortunately as well, Piotheit was the only white dragon on the mountain. In a fit of rage, Suleykaar attacked Piotheit and a fight ensued that lasted for nearly a day.Other dragon’s saw Suleykaar attacking one of their own and intervened, resulting in the young red dragonlord to flee down the mountain where he would soon join the ranks of the descendants. With the belief that Suleykaar was out of the picture, he began to rally the dragons and launch an offensive on the descendants. For some time, it would seem as if the battle was in his favor. But it was towards the end of the battle did Suleykaar emerge from the darkness, blazed in his infamous Hellfire, laying waste to those who dared to bring harm to those they once enslaved. Regrettably, Piotheit fleed Fotia with a large mark of remembrance upon his body, scars from hellfire burns that ran down the left side of his body.
He had found residence within the Tearianaris territory, specifically Tidal. It’s debatable where Piotheit found his inspiration to learn magic although it is suggested that when he saw Suleykaar’s fire he began to fiend for knowledge on the subject. He kept to the books, self teaching himself many spells and hexes at a rather impressive level. So much so that he caught the interest of the Magoi who requested his company, unknowingly oblivious to the heinous acts that he would soon cause. He spent years within the group and as the rise of technology grew he focus began to split between magic and machinery. Experimental crosses between the two studies were initially harmless and mundane but over the years his mind expanded outwards towards...darker, sinister magic. It wouldn’t be long before people began to go missing. It was initially unnoticed for quite a few years. Mostly homeless people who many thought just left or died off somewhere but over time it started to become noticed.
Years had gone by and no other flags were raised, until the Leblanc family massacre. Piotheit had once seen a young Nayu girl in Tidal one time. Curious as to why one would be out so far, he followed but stayed within the shadows. She seemed to be with focus and soon he found out why. Another individual who he recognized as his help in procuring “test subjects” was her target which was quite a surprise. Was it for vengeance? Possibly to send a message? Was she an assassin? It was a bit of the last two questions as he watched her slay the man. His eyes went wide in excitement. Her form, her movements, her precision. It was astounding. He soon saw a seraphim appear who seemed to know this Nayu girl. News had spread of a beast of a girl who killed with precision and no remorse who was tethered to a seraphim and before his eyes it was her. Lila Moriarty of the Moriarty family, became the inspiration for Isabelle Leblanc, the demon doll. It was Lila who gave him the idea to create his own huntress, his own weapon and so he set out on finding someone worth it. This soon became known as the Leblanc massacre.
After the massacre he began his gruesome torture on her, amongst the torture was DNA splicing, environmental tests, removal of organs and other dark tests. Soon enough the Taxis and the Magoi found the location of the Piotheit’s “laboratory” and Piotheit himself but before they could capture him, he was gone. Disappearing in a purplish black flame and the sound of explosions. To this day, no one knows where he is, or where he has gone to. But many say, “just follow the doll and bodies, it will lead you to him”. Some have said that what he had created killed him and others that he simply moved onto the other side of Tidal or farther into the lands themselves but one thing is for sure. Should one acquire a rather somber porcelain looking doll, beware of The Fatal Lullaby...
The bone tower appeared before Castiel now as the mist faded away in front of him. The mist moved like it had a sentience and crawled behind Castiel as he walked. It forever blocked the view of what was behind him as he moved onward and only allowed him to see the ever expanding barren land of bones, weapons, wandering souls and dirt. The bone tower however stood at it’s center like a temple to emptiness. Uncovered by: @Ayame
Player created @13org
The Great Library
Made by Sophia herself, this ever growing library is a wonder of knowledge. Etched into the top of one of the highest mountains on Gaia, the Great Library used to be a safe haven for anyone wishing to learn. A place where Sophia gladly received anyone who was wishing to learn or teach, sharing her vast knowledge with those.
But knowledge is power, and with power, comes greed, violence and chaos. Many started to use the Great Library's knowledge to build weapons and to make war. Going as far as to transform the Great Library into a warzone, a strategic place where rulers fought to dominate. Crestfallen due to their actions, Sophia realized that knowledge corrupts all but those with the purest of intentions. And as such, she should become the keeper, the guardian of that library. All the dangerous knowledge stored there, all the secrets, would be better to remain hidden from.
the rest of the world. After fifty years, an order of monks build a temple around the Great Library. That temple was Mindah Taarvitan. These monks shared Sophia's love for knowledge and the objective to protect the world from itself by guarding such dangerous knowledge. Touched by their purity and loyalty, Sophia opened the great doors that guarded the library once more, inviting the monks inside. Until today, only the monks are allowed to enter the great library, only a very select few have permission to go to the most dangerous sections of the library.
Inside, it is a giant maze comprised of books, scrolls and grimoires. Without proper guidance, one could easily get lost.
It stands just above Mindah Taarvitan, on the top of the mountain.
Main Hall
Its the first thing that those who enter can see. A big hall surrounded by incredibly tall bookshelves containing books and scrolls. Its warm and inviting. Sophia can often be found there, right in the middle of the room, either in her dragon form, laying down or in her shapeshifted form, reading.