Quote: Name: Age: (Descendants mature like humans up until the age of 20 which they don't show signs of aging for another 30 years and live to be around 200.) Species: Between Descended and Dragon Blood%: What % of blood from each race or species does your character have? Must be in multiples of 10 and equal to 100. Gender: Male Female Both or Neither Sex Preference: Hetero, Bi, Homo, Cannibalsexual? Height: Weight: Physical appearance: Your Picture &/or Description. Your appearance should match your Blood%. Meaning a 100% Dragon should not appear human unless a shape shifter or magic. Apparel:Your customized clothing and armor. Quality armor is IG unless achieved through experience or history. Vehicle: Your transportation and its top speed in mph. Personality: Brief description on character's quirks, likes, and peeves. Occupation: Your job if any. Faction: You may choose a faction or not. Pet: Only Tamers with experience with elite feral dragon trainers on Gaia's mountain peeks can have full fledged dragons as pets. There are only Dragons on this world, no dogs or cats etc. You may create your own species of dragon and detail its abilities. Fully grown animals that can be used in battle can only be achieved IG for those with no listed experience. Exceptions must ask DM. Adv. App.: Only those with experience with fighting in elite squadrons on either Fotia or Tearianaris. IG If you want an exception ask the DM. Exp: Brief description on your character's training. Spells: Conjuring and other manipulations of dimensions for specific effects. Only 2. If no abilities then 4. Abilities/Powers: Genetic or enhanced potential. Only 2. If not a spellcaster 4. Weapons: Your weapon. Only 1. History: A brief tour into your character's life and how they end up where they are at the start of the RPG. Trivia: (optional) Didn't know that!
"Well, I guess I shouldn't be surprised at this point. I always knew I was the smarter twin."
(She looks a lot like Alexis, except that her eyes are green, taking after their mother rather than their father. She likes to keep her hair short.)
Name: Lexi Emaura
Age: 26
Relationship: She is Alexis’ eldest younger sister, the second of Giovanna's (their mother's) children, and the elder of her twin brother Leith by about half an hour.
Status: Alive and well
Blood%: 80% Sol, 20% Seraphim
Gender: Female
Sex Preference: Straight
Personality: She's soft-spoken (when she's not at work) and actually a little shy around strangers (again, unless she's working) -but around her family or friends she's loudmouthed and rude, and she could probably give a sailor a run for his money in a cussing contest. You can usually catch her staring off into space or humming songs and random melodies throughout the day if she's not really doing anything else, otherwise she's always focused 100% on whatever task is at hand.
Abilities/Powers:
Bright Light Resistance
Soul Detection
Psychic Detection
Mental Communication
Mind Reading
Astral Projection
Telekinesis
Force Field
Plant Manipulation
Plant Energy Absorption
Needs to absorb sunlight for at least two hours a day in order to have a normal amount of energy
Physically weaker than most other blood types (She does not have claws or wings or protective scales. She is soft and fragile and she also doesn't have much physical strength- but her endurance is very high. She is also more susceptible to poison/illness than other Bloods are.)
History: She currently works at a bar on the western edge of the Vrondi Capitol. She lives in her own home in the city, not too far from the bar. She lives with her Fiance.
A fiery haired Seraphim woman that works at the bar and inn called Rest Easy in the city town Sunfire. She is one of the very few Seraphim that work at the inn but has connections with the leader of the Aion Mirror, who also owns the establishment. She often manages things at her work when he is away.
Quote: "I keep to the fires so that our prayers be heard." Name: Luna Joron Age: 27 Height: 5'8 Weight: 127 Appearance:
A Sol woman that resides within the healing Temple owned by not only Taxis but also the Aion. She makes a trip to the very top of the tree. Above the top floor sits an open flat area, titanic tree limbs and leaves acting as the only means of cover. There sits decorated statues made of stone of seraphim and Vrondi. Each seraphim holding a flame and acting as a messenger of the ancestor.. the original seraphim.
A dark blue Nayu man whose muscles look like stones beneath stretched withering skinn. He is a large man but has an air of grace about him. He moves like a martial artist and resembles a old Arena champion from many years ago. However he was chained away in the darket cells for his merciless power and ability in battle. His refusal to turn any battle into a spectacle made his fights boring to watch and very short.
Quote: "You cannot see whats not there. Kukuku.." Name: Wasu Age: 43 Height: 8'6 Weight: 290 Appearance:
A member of the Dolofon and a draconian Nayu.
Quote: "I'm not cold. I'm to the point." Age: 30 Sex: Male Name: Zephel Hex aka Mirror Height: 6'3 Weight: 210 Appearance:
Leader of the Aion and quite young. His power is legendary and many love his personality. He helps orphaned seraphim by raising them at a home in Sunfire. He also owns the bar there and has a statue dedicated to him in the shape of a Phoenix.
Quote: "The only salvation for undeserving beings... is death." Name: Riryoku Age: 165 Sex: Male Height: 5'7 Weight: 140 Appearance:
A head worshipper of the Lord of Death. Leader of the cultists and founder of their order. His past is mysterious but his goal is clear. To remain with the Lord of Death and become his hand. To this end he no doubt has worked tirelessly.
A armored warrior for Vrondi. His heart is filled with memories of growing up in Vrondi. He has exceptional abilities with manipulating and manifesting light and his soul.
Quote: "The seeds of Death have been sowed long ago." Age: ??? Height: 6'6 / 14'3 Weight: 175 / 5,250 Appearance: [x]
[x] Little is currently known. But he flaunts himself as a Lord of Death. He has gained control of Vrondi's guardian and is considered a major threat to the lives of all descended.
Quote: "Feel the strength that's in your own inner flame." Name: Vulcanus Age: 167 Height: 7'0 Weight: 345
A old but still very capable Tyro man. He's known in Fotia as a fighting legend. He trains the king of Fotia. He is a peace loving man and only fights to achieve new awareness and to protect his people.
Name: Ghara The Basilisk Queen Quote: "After the vile descended had slain my king I have been in search for one. Now that I have him nothing will take him away from me." Age: ??? Height: 14'5 Weight: 800 Appearance:
A large woman that emerged from a colossal Basilisk. She claims to be the Basilisk Queen who has had her previous king slain long ago. By whom is a mystery. But she was once a feral that shifted into a equally menacing form despite her toxic beauty.
Quote: “Disrespect the Queen and I’ll soon have your head on a spike.” Name: Ippokam Or “Ippo” for short. Age: 35 Height: 6’7 Weight: 255 Appearance:
A tall and broad shouldered man. His muscularity resides within his upper body and gives his triangle shape a sense of speed and strength. He carries himself like a royal and is only seen near either Tydra the Queen of Tearia or his Advanced App. “Sunkin”
Quote: “Don’t let my Lassa blood fool you I’m quick on my feet!” Name: Koralli Age: 29 Height: 5’9 Weight: 183 Appearance:
A slender Lassa girl with short hair that gives her a boyish charm. She is always seen smiling in a sunset by the tides and mingling with common folk who know how to have a good time. She is however an old friend of Tydra and is often by her side. Her Advanced App is named “Hydro”
Quote: "We are but seeds awaiting ascension." Name: Luxia of the eternal bloom. Age: 80 Height: 5'6 Weight: 120 Appearance:
A beautiful fair Sol who has lived within Vrondi for many years. However ever since she was young she was known to never age. Her mastery of the soul and life manipulations has made her a sage that is spoken to by many wise Sols looking for enlightenment. It was her love of using plants to display their beauty that has made her an idol to many Sol and other descendants across the Edafos.
One of the relatives of the King of Nero Sleeth Cain Mythue. It was within their bloodline to have some inherit a trait to give sight to the blind Nayu of Nero. With the King being a Mythue he keeps strict rules on who is allowed this gift of sight. Anui is young but wise and honed through the Nero royals way into a silent stoic and passionate Nayu. Both in battle and within the protected halls of the castle.
"I fight for no man but myself now. Not a king, not a god, no one. Never again shall I be slave for the entertainment of others, let them come and try to tell me otherwise."
Name: Ansgar Staudinger
Age: 80
Blood%: 40% - Dragon 40% - Tyro 20% - Oro
Gender: Male
Sex Preference: Hetero
Height: 6'1"
Weight: 220lbs unarmored
Physical appearance: Perhaps due to the intermingling of equal parts Tyro and Draconic blood, Ansgar's scales take on a fire red hue, matching the harshness of the off yellowish red eyes, though the left half of his face has scars from the time he was forced to remain within the arena. Standing bipedal still, he favors a more normal attire over revelling overtly in his draconic lineage, and his attire shows this. Wearing a wide brimmed conical hat to help conceal his face, though the wings give him away anyways, he wears a rather stiff looking uniform. The dull blue attire was taken from the Fotian mistress' slave driver after he killed him in his escape effort, the wraps covering scars from the irons used to restrain him. Other than the gold colored accents, the attire holds no actual purpose. Well worn, white trousers and boots finish his attire, covering him from neck to toe in material, all minimizing his exposure.
Personality: Ansgar is not the man he once was, having tempered the rage and fury of his slave fighting days. These days, he often prefers the taverns and seedier dives on the outskirts of kingdoms, such out of the way places often not attracting as much attention. He prefers the quiet relaxation a good tavern can provide, relaxing and keeping his name and reputation unheard. He is not a braggart, despite having good cause to brag, and does attempt to avoid a fight. But, should violence prove necessary, one can catch a glimpse of the passionate fury of old. He fights with no sense of honor or respect, taking any and all advantages in a fight to claim victory, regardless of how much any companions might frown upon it. Ganging up on an enemy, putting a dagger into their back when they turn away, gunning a man down as he runs, so long as it ends the conflict, he will see it done, and will gladly explain the why to those that might turn their nose up at such actions or dare raise a hand to reprimand.
Faction: None
Exp: Born into slavery, Ansgar was sold to the arena as the sight of his draconic blood, in Fotia no less, meant he would be ill received elsewhere. Trained by the task masters and other slave fighters from as young as he could hold his oversized sword, he was drilled and beaten and violated on more than one occasion for disobedience, subpar performance, or sheer whim. He developed not only sheer physical toughness and strength, but mental as well, refusing to break despite the abusive nature of his 'profession'. Having developed the physical and mental strength and durability to make it as a slave fighter, he had to prove it. Over twenty years in the arena, from the young age of sixteen, fighting, bleeding, and barely making survival happen at the cost of others. Despite his long running success, the Dragon blood marked him and prevented fame to come, forcing him to learn how to escape, and apply it. After raising the Arena and fleeing Fotia, he would wander, learning to survive in the wilds of most lands and maintain his equipment, doing odd jobs and mercenary work wherever he could. A graduate from the school of hard knocks, indeed, but he carries himself well despite it.
Pet: N/A
Spells: Fury of the Scorned - Ansgar only knows one spell, if it could be called that, and it was the only thing that kept him alive long enough to escape slavery. Taking the inner fire of his blood, from the Tyro and Dragon portions, he manifests the flames as a cloak that surrounds his form. Besides the obvious danger this poses to anyone close by or to anything flammable, the aptly named Fury unleashes the last 80 years of simmering rage, pushing him to the very limits of what he is capable of physically. Moving faster, moving greater loads, processing information faster, he forces his body into a state of overdrive. The more danger he is in, the more potent the effects. However, the aftermath when he releases the spell is potent, leaving him heavily drained and exhausted, taking a few days at least before he could even consider doing it again.
Abilities/Powers: - Heat Detection - Heat Resistance - Fire Breath - Resistance to Bleeding - Dense, metallic Horns - Binocular Vision - Potent Sense of Smell - Scales highly resistant to both Heat and Cold, stacking onto his natural resistance to heat. - Wings, claws and strength fitting a Dragon blooded of his size - Mastery of his Sword
Weapons: Unnamed Blade - A weapon that Ansgar has had for as long as he can remember, it was the weapon given to him to fight in the arena for the glory and profit of his owner. A rigid, straight blade with only one edge sharpened, the weapon has no ornamentation or fancifulness in design, being forged solely as a war sword. Large for your average Descendant, the blade itself is just over four feet in length, with ten inch hilt and lacking any sort of guard at all, it would not likely be found or even liked by most conventional soldiers or enforcers. However, with training and experience, Ansgar has not only proven it to be viable, but even surpassing other warriors when blades are crossed.
History: Born a Slave, Ansgar was thrown into the Arenas of his homeland of Fortia, expecting to be dead by his early thirties, and that was being generous. Yet, survive the dragon blooded would, spite and anger carrying him when tactics and reason failed. Even those that tried to bleed him dry on the arena floor found his blood thicker than expected, enough of the Oro blood keeping him from bleeding easily enough for the arena fighters. Always forced to fight without armor, he would accumulate many scars where the scales failed to cover, or failed to protect at times. Yet, in time, he would find an opening after a particuraly nasty fight in the arena, killing the handler assigned to him by his mistress and owner, and escaping in the confusion as he used the fire breath of his lineage to melt the locks of those not confined in cells designed to resist such things. The ensuing revolt would be readily put down, of course, but the instigator was gone, and the man who was to control and watch him, stripped of useful possessions and mutilated. A simple message carved into his chest, something that Ansgar would live by during his wandering, regardless of the happenings of the world. Also serving as a gauntlet thrown to his owner, a dare that she come after him carved into the flesh of her confidant in controlling him. "Unbound and Free"
Ansgar has a rather intense fascination with all things technological, any chance he can get to get his hands on such things, he often spends much of his free time tinkering and manipulating the devices in question, to learn their inner workings. He would go to great lengths to get his hands on an Advanced Apparatus of any sort.
Dead or Alive Name: Unknown Height. 5'7 Race: Hybrid Dragonkin Reward: 50,000 Fotian Coins Poster: Vrondi Kingdom Appearance sketch:
Dead or Alive Reward: 50,000,000 Fotian Coins or equivalent in jewels. Poster(s): Fotia, Tearianaris
Name: Ziton The Seeker Height: 6'3 Race: Generic Descended Appearance Sketch: (Details: Often seen with a boy said to AKA 'Baqar')
Dead or Alive Reward: 30,000,000 Fotian coins or jewels in equivalent. Poster(s): Vrondi, Tearianaris Name: Aletheia Aka The Candor Height: 6'0 Appearance sketch: (Details: Often seen with young accomplice aka Selene)
“I have been alive for a long time but I will never forget the vow I made to my father Dargoth. As long as I live on this world.”
Name: Maria Z. Tetra-Lira Age: ? Species: Pulsar Dragon (Rainbow Dragon) Blood%: 100% Dragon Gender: Female Sex Preference: Bisexual Height: 22.5m Length: 75m Weight: 55 tonnes Physical appearance:
Dragon Form:Maria’s dragon form is elegant and yet beautiful. The draconic scales are rainbow colored and gently change to different colors of the rainbow. Her wingspan is unique, it is large compared to other dragons, it is about 215 ft in length. Her scales absorb sunlight to act as a blinder to anyone who looks directly at her in her draconic form, it is a form self-preservation mechanism. She has a faint aura surrounding her that is a rainbow, and it does the similar thing that her Shapeshifted form does, it calms people down. Her entire draconic form is the opposite of imposing, since she shows no actual hatred towards anyone. Her rainbow aura is gentle and dependent on Maria’s mood as a whole because she’s the only dragon that cannot hide her emotions that well.
Shapeshifted:Maria shapeshifted stands at a rather impressive 6’1” and is a petite athletic build woman. Her skin is more reformed scales to imitate skin as can be seen in its slightly scaly appearance and her scales are rainbow in color and give off a rainbowish aura to them all. Her hair is rainbow in color and they change colors strange intervals. She has two visible horns on her head that change colors as if it was a rainbow and their original color is gray in color. Her facial features are very much the same as any of the female descendants within the Tetra-Lira family. Her eyes are fairer and are rainbow in color, they rapidly pulse between all the colors of the rainbow. She emits a gentle and kind aura to her that calms down people. Her right hand seems to be the most human despite the rainbow claw-like nails while the other is strictly a miniaturized version of her true claw. Her skin fluctuates in color and as well, fluctuates in temperature but only slightly. There’s a thin rainbow aura surrounding her skin as well.
Apparel: The Kind Dragonlord - The Rainbow Colored cloth is elegant and beautiful only the most prominent of the Tetra-Lira Descendants get to wear these clothes. It has the Tetra-Lira crest on the cloak that is a comet crossing the sky in a silvery pattern. It had extra protection as a rainbow-colored scale undershirt was underneath it. It was a multifaceted dressy going to a ball type single dress on top with dragon scaled protection underneath and a rainbow-scaled cloak surrounding her. The rainbow-scaled cloak had engraved on it, “May the new Kind Dragonlord take the world into a different direction. All will hope to follow her as everyone followed her father, Dargoth to a kinder world.” This cloak was a gift from Maria’s father and the engraving was inscribed in an long dead language of draconic. Personality: Her personality has been a hard one to follow mostly because of her insane values that differ from all the other dragons in the world. She has a mind of a child and this usually makes her a easy person to read. She is driven by her emotions more so than all other dragons. Her guilt is legendary for the reason, she is the last living full blooded Pulsar Dragon. She cries all the time when someone mentions her father or mother at all.
She tries to change the people’s identity of Pulsar Dragons, mostly because of what her father caused. She is painfully inept to lead anything and usually is a better follower because of this she has major father issues, because she wishes her father was alive still. Her fun is relegated in drinking her sorrows away with her own drink she created. She has fun in singing but it isn’t much compared to what she wants to do. She is trying to rebuild bridges her father burned along time ago. The only bridge her father didn’t burn was his gentleness towards Descendants and she is kind to them all. She kept this one vow in her heart to this day.
To never hurt the descendants of the Pulsar Dragon Lineage for as long as they live. Her failings caused her much grief and to this day. Her beliefs are against everything her father built up to be correct in the world. Her beliefs is everyone should have the right to be in the limelight and show themselves as the strongest people in their respective areas. Occupation: 1. The Kind Dragonlord - Maria is the Kind Dragonlord and she co-ruled the territory that is now called Vrondi with the Terror Dragonlord. However, she hasn’t been in the limelight for so long that the entire city that was based around her has went to ruins and her descendants and others who used to follow her are now everywhere else. She was the anchor to keep the Terror Dragonlord from doing anything drastic. 2. Singer - Maria is a singer by trade, it is how most people remember her over her other occupation. She loves singing and never will stop her pursuits. She has been able to cause many different people of different descendant kingdoms to recognize her as a talented singer. Faction: Magoi Pet: N/A Exp: Maria’s Experience is widespread in multiple different crafts and social demographics and it makes no wonder she’s the Kind Dragonlord. She mastered the art of shapeshifting quickly since she wanted to get away from her parents, who were ignoring her existence and hurting her feelings constantly. The Pulsar Dragon’s master the shapeshift around age 6 and Maria did it a year before it. The only reason why she mastered it sooner than most Pulsar Dragons is because of one reason her drive to get out of the shackles her parents put her under. As well, she never had supportive parents.
Maria started to become a brewer around this time to keep her mind off of the constant insults her parents were giving her. She brewed the Maria, a extremely potent alcoholic beverage that the Descendants loved. She selflessly taught herself all the Pulsar Dragons spells that are usually passed down from mother to child but her parents were ignoring her at all times. She got training from some of the Pulsar Dragon Royal Guards who wished for the tyrants to die.
Maria was given the Gemmed Rainbow Staff from the Arcanist Delva N. Marina, the Pulsar Dragon. She trained with this weapon for three years with the knowledge she needs to change the entire Pulsar Dragon Society from ruin. She learned each of her spells in quick succession but the one thing that was forced onto her was, the Forbidden Spell of Dark Rainbow Surge. Her biological parents forced her to learn this spell as a last resort to have their own child kill Bahamut.
Maria learned to unlock the secrets of the Gemmed Rainbow Staff by accident when she saw the an inscription on the staff calling for ‘light of the stars.’ She learned that the staff wields a slightly more potent healing spell within with the same name as the inscription. This spell can be augmented with augments from the staff itself. She had never knew the real reason why the Arcanist gave her the staff. She learned to unlock the secrets of this staff like ten years after the death of her parents. When she was only 23 years old but her mental capacity never growing out of her child state.
The hardest of the Pulsar Dragon spells to learn was no other than Rainbow Aura Possession, it took her about 2,000 years to master it. It was the hardest because her parents never taught her anything other than the Dark Rainbow Surge spell. And no one in the Pulsar Dragon Society knew if it even existed. The Rainbow Aura Possession was invaluable to her and the descendants of Paradise. She had much time in figuring out the ins and outs of this spell, and who it works on and who it doesn’t. It is picky, but it only works on Descendants of Pulsar Dragons only and that includes all of the Tetra-Liras and other bloodlines of Pulsar Dragons. But it only takes control of the youngest Tetra-Lira Bloodline Descendant. It hasn’t been too complicated since to figure out the minor details of the spell. It protects the person’s from the knowledge they were possessed by her by making them not remember anything of the event.
The entirety of the rest of her experience was trying to master the Forbidden Spell, she was forced to learn by her biological parents. It took her a very long time to master the said spell, the time she fully mastered it was when she was able to get out of it after using it to kill people who crossed her. It took longer to master than the Rainbow Aura Possession. She used it once before she fully mastered it and the results were a disaster in the complete sense. She cursed her best friend, Zargoth in becoming a Black Dragon from him being a Platinum Dragon, this happened about 1,000 years before the Dragon War. She learned too late about the dire consequences of the spell in question after she woke up from seeing the new face of Zargoth.
Her experience is extensive but she has never told anyone her age or how long ago before the Dragon War she is in terms of her actual age. Her greatest experience is keeping everyone in the dark about her age and she keeps on making up excuses about this or that when it is around her birthday. But her birthday falls on the same day her parents died…
She has extensive experience in counting the years and constantly keep track of these when most dragons forget to keep track of their age since all of them are considered ancient. Spells:
Rainbow Aura Possession - Maria can possess anyone with her bloodline flowing within their body. An complete aura surrounds them and makes their eyes glow as a rainbow. She used to use this to calm down people when the Black Dragons and Pulsar Dragons were friends. She can warn people of ancient threats that vanished along time ago. As well, it makes the person that had this happen to them not remember they were possessed. It is a safety mechanism to keep the descendants from becoming afraid of knowledge they shouldn’t know.
Rainbow Breath - Rainbow Breath is a magical breath attack, which is rainbow colored and can heal any injury on a person regardless of their blood within them. The peaceful nature of this spell relaxes all notion of hatred within the person towards another person for about a few hours. The rainbow breath is a combination of Holy and Wind elements together.
Rainbow’s Protection - Maria has this magical spell and it is able to be casted on anyone within a large radius within her sight or mind. It leaves a small glow around the birthmark of such a person. It protects them from all effects of the mind.
Rainbow’s Light - Maria’s variant of Rainbow’s light is much more powerful than her descendants. Her wings glow without the need of a lightsource since her rainbow scales on her wings are able to produce their own light. It heals all injuries of the people underneath her vast wingspan internally and externally.
Dark Rainbow Surge - Dark Rainbow Surge is a forbidden spell within the full blooded Pulsar Dragons and only one now possesses this spell. Maria will be thrown into a rage as if nothing seen since the Dragon War, her body starts glowing in an eerie dark rainbow glow. All her descendant bloodline will start screaming in pain and they will slowly lose their pulsar draconic attributes in terms of their rainbow glow. She slowly generates a permanent aura of terror surrounding her body. The only way for her to be knocked out of this spell is being an inch of death and unconscious. This aura isn’t selective like, the Terror Dragonlords spell because it is forbidden magic from the get go. All her magic loses the gentleness and kindness and becomes a shadow of darker identity. The cost of trying to save her is being cursed since this spell in of itself is a forbidden cursed spell.
Rainbow Aura Possession - While Maria is under the effects of Dark Rainbow Surge. Any member of the Tetra-Lira Bloodline are under possession by Maria is forced to remember and hurt the one they truly love with all their heart. They can’t stop themselves from this forcible possession, the will of the one that possessed them allows them to watch in terror while uses their own body and hands to kill. The possession aura is darkened and creepy looking.
Rainbow Breath - While Maria is under the effects of Dark Rainbow Surge. The attack is mixed of Superheated Rainbow Colored Fire or Supercooled Rainbow Colored Ice. It causes a torrent of emotions from the ones who sees this of constant terror and fear. They will be fearful of being frozen or melted when this attack hits them. They will flee from Maria’s range and never look back again.
Rainbow’s Protection - While Maria is under the effects of Dark Rainbow Surge. The protection is more of a curse on the body. It slowly warps the mind of the one cursed by the magic spell. It will cause them to go completely insane and corrupt their body in a strange darklight aura. That changes their body features to be the opposite of what they are.
Rainbow’s Light - While Maria is under the effects of Dark Rainbow Surge. It slowly weakens anyone underneath her vast wingspan. It slowly drains their life force and gives it to Maria. It is a life leech.
Abilities/Powers:
Kindness Incarnate - You will want to cross paths with Maria since she usually is the kindest dragoness of all time. Her aura can calm anyone down from a warlike stance to a flirty but this usually hurts her more than others. Her aura as a whole is intense. Her pacifistic stance is jarring to anyone who sees her for the first time.
Pulsar Dragon Magic - The Pulsar Dragon magic is strongest within her, they are untainted spells and the most potent at healing or destroying. The only way it destroys is with the only forbidden magic spell within her arsenal, which she has used twice in her entire history. The first time was when the Platinum Dragon, Zargoth saved her descendants from forever losing their abilities. The second time was when she killed Johnson’s parents.
Alteration - She can use Music Magic five times a day. These are usually songs from folklore within each land that she used to visit or her draconic kind.
Multicasting - She can multicast her spells in a quick succession to keep herself from getting bored. These spells that she casts are different from her specific Pulsar Dragon Magic. They are only healing spells that don’t have any specific element attached to them. These spells have to be augmented with an element to do something different. She casts up to 5 spells in a row.
Unyielding Will
Flight
Strength
Moderate Light Manipulation
Powerful Strikes
Increased Knowledge on Natural Remedies - Maria knows much of every single type of plants and she can cure any ailments including hangovers.
Brewer - She can brew her specialty drink called The Maria. It is a super potent alcoholic beverage that gives different effects to different people. In terms, the effects varies between everyone. It gives her a speech impediment that makes her use ta and tha on top of what she is saying.
Haunted - Maria is haunted by the forbidden spellbook called ’Darkness Within the Rainbow, Surging Energy causes Destruction.’ She was forced by her parents to read this spellbook to learn the forbidden spell within called Dark Rainbow Surge. It stunted her mental growth and is constantly speaking to her in an ancient dead tongue. The primary reason why her mental age is 13 years old. The tongue it speaks is an ancient evil entity that wants death and destruction in its wake. She is the only one who can hear the ancient evil entity. However, there is a floating specter of some kind following her but she cannot see it.
Genius - She has a genius knowledge of the track of time. She knows how old she is and her best friend, Zargoth who is apart of the Zealous Dragonlord’s family. She can pretty easily guess the age of someone by looking at them. She is a genius at math and guessing. But no one can really track her age since she’s a genius in keeping it a secret for so long. Blood Traits:
Shapeshifting - Look in the Appearance Tab
Heat & Cold Manipulation & Conjuration
Fire & Frost Manipulation
Metal Dense Claws
Regeneration
Stone Hard Scales
Fire & Frost Breath
Metal Dense Teeth
Metal Dense Horns
Heat & Cold Resistant Scales
Binocular Vision
Smell Detection
Dragon Wings & Tail
Weapons:
The Gemmed Rainbow Staff - This staff has been used by all the Kind Dragonlords within the Pulsar Dragon Society. The staff is covered in every single gem known to the world. There is six augments the Gemmed Rainbow Staff has to its name and they are based on the magical elements within the world. They are only able to augment her healing abilities only because she is primarily a healer dragon unless her anger gets in the way. The staff is only compatible with the Kind Dragonlord in her normal state. It has inscribed on it all the Kind Dragonlords before Maria. The staff has a slight rainbow aura surrounding each gem on it and it will change to the corresponding element augment it is using. The Gemmed Rainbow Staff has a specialized spell within it that can be casted from it and augmented to suit the needs of the caster.
Light of the Stars - Light of the Stars is a powerful spell that can be augmented from the six different augments that is corresponds itself with an set gem on the staff. It is slightly more powerful than the Pulsar Dragon Magic called Rainbow’s Light. It is a non-elemental healing spell that gets augmented with elemental magics.
The Light Augment - This augment gives a healing spell an enhancement to heal a single person fully or get rid of nightmares for one person. It makes the healing spell more prominently white.
The Dark Augment - This augment gives a healing spell an enhancement to remove a lesser curse or give the target the ability to see in the dark. It makes the healing spell to change it to grey.
The Fire Augment - This augment gives a healing spell an enhancement to increase the strength of a single person or cure a disease. It makes the healing spell to be red in color over the usual color of healing.
The Water Augment - This augment gives a healing spell to rapidly heal external injuries or rid the body of poison. It makes the healing spell to be blue in color.
The Earth Augment - This augment gives a healing spell to stop internal bleeding or slowly regenerate a limb that has been cut off. It makes the healing spell to be brown in color.
The Wind Augment - This augment gives a healing spell to heal a internal injury or cure a disease.
History: Maria has a history marred in controversy and it is mostly because of one reason. She is the only child of the Valorous Dragonlord. She was unwanted by her two parents Dargoth and Victoria. They abused her mentally and verbally constantly throughout her young life up until their deaths. Her lack of friends were a primary cause of her parents being tyrants to the Pulsar Dragons as a whole. Her parents despised her existence and made it clear they could kill her at any point in her life. Her first goal in her history was to try to get out from under the shackles her parents put her under as a constant reminder she would mean nothing.
At age six, she did a remarkable thing that helped her on her way to try to remove the shackles. She shapeshifted into a perfect shapeshifted humanoid even though the Pulsar Dragons themselves are masters at blending in with the descendants. She started to drink around this time as well because of the achievement wasn’t shared with loving parents. She crafted her first drink around age seven called the Maria. Her entire life was a laugh to her parents they were constantly cruel to her and wanted her to kill herself.
Her life went from bad to worse and this was when another Dragonlord involved himself into the affairs of the Pulsar Dragons. He wanted to constantly watch over and check up on her even though he was extremely hated by her parents. His name was Bahamut and he was the Zealous Dragonlord. This happened around age eight, when Bahamut started to involve himself into the affairs of the tyrants of the rainbow. She looked up to Bahamut since he was watching out for the Dragons underneath the Tyrants of the Rainbow and that included her. However, this was when she was forced to learn the most horrifying spell within the Pulsar Dragon’s knowledge, the Dark Rainbow Surge. This was forced onto by her parents and she was forever scarred because of this teaching their daughter.
The Spellbook, she learned it from was forbidden and cursed and she was forced to learn its secrets but she was forever haunted by the entity within it. The Darkness Within the Rainbow, Surging Energy Cause Destruction is the name of the Spellbook. Her mental age was permanently stunted by this entire ordeal. She is constantly tortured within her mind by an entity that is pure evil and wants nothing more than see the world burn. This means the most traumatic experiences of her existence will be forever scarred within her memories.
She was utterly terrified on her 13th birthday the most traumatic event happened, her tyrants of parents died at the hands of Bahamut and his wife Nisa. They were cut down in front of her eyes and from this day she will be forever afraid if someone tries to revive her parents. That haunts her more than even the haunting spell. She was adopted by the Platinum Dragon family and was given the title of the Kind Dragonlord and allowed to stay in the lands as a co-leader with their son, Zargoth as the Terror Dragonlord. He was exactly 2 years older than her and her scars were deep seated hate towards what her parents forced her to do.
Before the parents of Zargoth left they scanned her mind and saw it broken beyond repair and asked her what they forced her to do. She told them with hatred in her heart and showed them the spellbook. Bahamut told her to keep that spellbook and await the knowledge of how to dispose of it properly comes up. She heard what her adopted father told her and she kept it within her heart ever since. Zargoth was somewhat angered at why his father gave him this territory to share with a youngling rainbow dragon. Bahamut told them to see where the winds blow. Maria felt that meant something and kept it apart of her.
Bahamut left with his family to god knows where ever since no one knows where these Platinum Dragons has went. Ever since that day Zargoth and Maria became good friends and she was blunt in everything she was doing or saying because of her inability to hide her emotions. Maria learned much from the Arcanist Dragoness, who used to be under the Tyrants of the Rainbow’s magical experimenter on other Pulsar Dragons but had stopped those horrible experiments.
Arcanist Delva N. Marina gave the Kind Dragonlord an artifact from the Vault of the Rainbow that was the Gemmed Rainbow Staff. It was a powerful artifact but it had a powerful secret within it, took her along time to figure out the secrets. Ten years of her life to figure out the secrets, however, Delva vanished without a trace. She learned many things about the Pulsar Dragon spellcraft too in that time by the Royal Guards of her parents that we're grateful of the tyrant’s deaths. She learned from the Royal Guards, that Delva N. Marina died in a purge of all the traitors against her parents about ten to twenty years before the birth of the Kind Dragonlord. She was completely shocked at this revelation that she was talking to a ghost that wanted to give her the Gemmed Rainbow Staff.
The Descendants learned of the change over from the Tyrants of the Rainbow to the Kind Dragonlord. However, they were much more happier with Maria over their parents since she had kept the only thing that her parents were good at not killing or torturing descendants. Her ruling was much similar to her parents with only one exception. She was too kind to every single person within the territory that she was ruling with her co-leader Zargoth. The Pulsar Dragons that were in hiding when the Tyrants were ruling came out of hiding and rejoined with their dragon brothers and sisters.
When it was the Tyrants in charge, the Black Dragons were a slave species under the Pulsar Dragons. However, it all changed when the Kind Dragonlord gave all the Black Dragons freedom and they were allowed to choose harmony or live freely. She wanted to change how the Black Dragons saw the Pulsar Dragons and wanted to co-exist with all other dragons.
All this happened in the years she was learning about the hardest of all the Pulsar Dragon spells, the Rainbow Aura Possession. Her stance was pretty easy to figure out, she was a pacifist and had those beliefs. That one spell was thought lost to the ages. She brought it back from the brink of not being able to use it to every single Pulsar Dragon to use it. She got hammered and drunk because of it but old wounds came back up and she was utterly terrified. Her constant fears is her parents would return and kill her and every single person she knows. Her appearance in the spotlight stopped and she started to do the next task on her agenda, to learn how to control the Dark Rainbow Surge. She was told by Zargoth to never use that spell. She gave him a nickname though and it was Zargy and called him a worry wort.
This is where she made the most horrible mistake in her entire life, she used the Forbidden Spell when she thought she had full control. She yelled on top of her lungs to Zargoth to stop her but the spell started to take her over. It took Zargoth to almost kill her to stop her rampage but in the end it caused him to be forever changed from a Platinum Dragon to a Black Dragon. This happened before the Dragon War started. She decided one day to run away from her problems and decided to take a vacation from co-ruling her lands with Zargy. She wanted to explore the areas with her own eyes. The first place she visited had fire and many volcanos in it, but the one thing she gave it was ‘soul of fire’ as a nickname.
She kinda stuck out as a sore thumb because she was a Rainbow Dragon for one and two she had the air of naivety and kindness you don’t see in normal people. Her entire rainbow aura surrounding her was glowing with curiosity with what’s going on in this land. She saw an interesting thing that she decided to check out, and it was a Hot Springs. She didn’t know where she was but this was going to be her biggest mistake, in her life.
This caused her much embarrassment and decided to go into hiding because of it. She hadn’t told anyone who done it but she shut herself out from the world after that point. She came back out after awhile, and saw Descendants and Seraphim joining forces and she asked them what’s going on. She didn’t know what Zargoth was doing at this time. They told her, if you want to live you join us or die. It was pretty obvious what Maria picked she picked life over death. In of itself, the morale of the Pulsar Dragons not having to deal with dying to the Dragon War was good.
Maria has many things wrong with her and she has constantly been reminded of such a fact. Her entire life has been marred with horrible parents and then freedom but never able to grow out of her childhood horrors. She has been never allowed to fully grow up because of her mental age stuck at 13 years old. Her fear and constant anger against her own parents causes her much grief and will never be allowed to see a happy ending…
Trivia:
There is one thing you could say about the parents of Maria. They had a strong sense of hatred towards anyone that didn’t show their promise and that especially shows how they didn’t raise their daughter. They forced her to raise herself and because of this there’s much resentment she has towards her mother and especially her father. Dargoth and Victoria are her parents and there’s a list below that shows somethings about her time underneath them as their daughter.
As well, there’s a few people of interest, they are the ones that helped freed Maria of her tyrant parents. Bahamut the Zealous Dragonlord & His wife Nisa. They allowed their 15 year old son, at the time Zargoth be the Co-Dragonlord of the lands with Maria.
Parents:
Dargoth - The Valorous Dragonlord himself, he is the Father of Maria. He was an undeniable leader towards the descendants in his care. He hated all dragons excluding his wife. He showed all the hate towards his own daughter much, he was mentally and verbally abusing her. He had a quick temper when other Dragons would trespass on his territory. He was purely hate filled towards the Platinum Dragons and their leader, Bahamut the Zealous Dragonlord. The only real reason for this hate is because of the standing that Bahamut had with the Dragon God. He was always seen as a tyrant in the truest sense since he punished Pulsar Dragons that went against his rule. The Spirit he showed to the descendants was always the most kind and generous to them but outright the opposite to dragons and other types of them. He never once ate a descendant. He and his wife got into a battle with the Zealous Dragonlord over a certain topic. The topic was their shunned daughter, Maria. Dargoth went out of his way to end the Platinum Dragon’s life with his wives help but in the end both parents died against Bahamut. This all happened on Maria’s 13th Birthday. Maria was freed and not from the curse of the Valorous Dragonlord.
Victoria - Victoria is the wife to Dargoth, the Valorous Dragonlord. She has never once loved her daughter Maria at all. She was hoping for the quickest death for her daughter, but that never came since Bahamut came by constantly to see how the little one was doing. She forced her daughter to learn Dark Rainbow Surge, the Forbidden Spell of the Pulsar Dragons. She like her husband, had it out for every single dragon within the world. She was a tyrant to the Pulsar Dragons and ruled with an iron fist alike her husband. All Pulsar Dragons found against the Valorous Dragonlord’s rule were killed brutally. She had a healthy relationship with the Descendants of the land, she seen them as a greater hope for the destruction of the dragons. She always seen her daughter as a Black Sheep, only if she was born a male, it would be different.
People of Note:
Bahamut - The Zealous Dragonlord. He was always checking up on Maria for reasons somewhat selfless but selfish at the same time. He wanted to free her from her cruel parents but he had to defend himself from their onslaught. He was prepared for the double team since he had his wife with him. After Victoria and Dargoth was dead, he crowned the Kind Dragonlord on her 13th birthday. He was more of a father to Maria than her actual parents. He had three children to so they seen, Maria as an adopted daughter actually.
Nisa - Nisa is Bahamut’s wife. She was very happy to adopt Maria. However, they couldn’t really stay for too long since Maria was already given the title as Kind Dragonlord by her husband. She always gave Maria advice in how to train but it wasn’t enough. She was the one to allow the runt of the Platinum Dragons to keep an eye on Maria as she grew. Zargoth at the time was only 15 years old at the time.
Zargoth - Zargoth is the youngest child of Bahamut & Nisa. He was given the title of Terror Dragonlord by the Black Dragons. He was completely different compared to his parents. He had a superiority complex since he belonged to the Platinum Dragons.
This is the things on the Kind Dragonlord's person
Her Diary - The first thing this diary shows is her drawings, then it goes into a bit about herself, then it goes in how she was treated by her tyrant of parents. She has an odd and terrifying feeling her father is somehow still alive.
Darkness Within the Rainbow, Surging Energy causes Destruction Spellbook - This haunting terrible thing pulses with darkness ever since she learned the Dark Rainbow Surge spell from it. It is shrouded in mystery how her father had this spellbook in his possession. The pulsing evil from this spell book is one of the reasons it is haunted and cursed.
The Maria - This is her brewed alcoholic beverage she brewed when she was a child. She keeps it whenever she needs a drink.
The Scales of the Rainbow - This is her own shed scales from her draconic form. This was once used as a currency in the city of Paradise along time ago.
Unmarked Letters - She has no idea who gave these to her but they are shrouded in mystery but they end with a strange mark. "May the truth find you or you will be forever haunted by that book of yours - Dear Rainbow Princess."
"I have been through countless things. I have gained a newfound appreciation for eating a certain type of draconian. They are a part of a fabled almost dead species of dragon called the pulsar dragons. They must be PURGED from this world and I will do this...,”
Name: Zargoth Age: ? Blood: 100% Dragon Gender: Male Sexual Preference: Hetero Height: 23.5m Length: 80m Weight: 60 tonnes Physical Appearance: Shapeshifting Form:Zargoth stands at a rather tall 7’0” and on the bulkier side of things. His skin is more reformed scales to imitate skin as can be seen in its slightly scaly appearance and slightly a black tint but it has some large spots on his scales, which emitting a deathly purple glow on his body. His hair is of a deep black with purple highlights. He has two visible horns on his head which are pure obsidian in color and they have a slight purple glow to them. He has intimidated the facial features of Jacob. His eyes are the stuff of nightmares they are violet purple and they emit an emotion of he cares not of the lesser races only his superiority. His right hand seems to be the most human despite the obsidian claw-like nails while the other is strictly a miniaturized version of his true claw. His skin fluctuates between being really cold or really hot and it looks like there’s a small purple aura surrounding it as well. Apparel: The clothing he wears when shapeshifted is that of a black knight wearing hardened black dragon scales. It covers him perfectly. He wields an atypical steel sword in his sheath. Personality: Zargoth was knocked down a peg when the war happened. He retreated before he could have been killed by the lesser races he so much hates. He is pissed off at what had happened, he is one of the dragon lords of legend. He has an egotistical alpha type personality even though he has learned humility and humiliation. He has a driving goal or force that keeps him ticking, it is the eradication of all filth, which was born by the kindest of all the Draconian Species. The Grand Matriarch Dragon of the Pulsar Bloodline or to be more exact he is after the Tetra-Lira Bloodline to be much more specific. He has a vitriol about him when he talks about that draconic bloodline, mostly because the two dragons didn’t see eye to eye at all. He sees the Black Dragons as higher and more superior to all other draconic species.
He is ancient beyond reproach and his cunning is deadly and he has an unpredictable nature since he doesn’t want to face another defeat like last time. Faction: Magoi Pet:
He has a certain set of worshipers within the Vondi Kingdom by the last name of Stonefields, they are a unique hybrid of Sol Blood and Dragon Blood. He classified them as Solar Dragons, he hired their only son to be a bounty hunter for him and gain knowledge of the outside world. Since much has changed since he stole in the dead of night and hid from the cataclysm, which was the Dragon War.
The Solar Dragons are quite useful to him since they can use their Imperious spell to erase the memories of targets he wants. However, he doesn’t know that he’s being tricked by one of these ‘Solar Dragons’ to hide the fact. The one thing he wants the most is out of his reach. The entire family of the Stonefields lives pretty far south on the Vrondi Kingdom’s Territory.
Exp: He had learned from his Black Dragon brothers and sisters of magics that would terrify every single person. The Black Dragons taught him darkness manipulation. He learned some things from the Magoi faction, which excites him since he gives them his old spells, which he stopped using. He has been training for eons it has seemed but the last time he counted it was over two thousand years and still learning new things. Spells:
Infernal Devastation - Infernal Devastation is opposite to Winterfell’s Subzero Ice Spell. It heats up all of the air molecules around him. Causing him to molt since it turns him into a burning dragon in a sense. It has dire consequences since it causes his poisoned scales to cover the ground in a black oily substance, which catches fire very easily. And he started charging up for his breath attack, it is very superheated plasma and he fires it in a cone shaped pattern in front of him. It scars the very ground and it takes forever for the land to heal since it is poisoned with a highly deadly toxin that makes the ground inert. It will not be able to grow anything for ages. It will be a blackened wasteland, similar to a desert in texture. He can only use this attack in the most desperate times.
Winterfell - Winterfell it causes the entire air around Zargoth to change to subzero temperatures. It comes from his Wings and his breath starts to become a Subzero plasma breath attack. He has to get extremely high into the air for this to start affecting a large area. After he fires the attack, it turns the area into a Winter wonderland where nature is flash frozen dead. He usually uses a fire aura surrounding him when he fires this attack off so he doesn't become an ice cube. The entire area will be like a tundra or an arctic wasteland in actuality. He can only use this attack in the most desperate times.
Blinding Darkness - Blinding Darkness is a spell that black dragons have an inherited mastery over. It causes a massive flash of hot fiery darkness to flash over a certain set area he designates. It melts any metallic object, which is a sword or armor. It does not, however, does not injure the person touched by this magical attack. It only blinds them. It looks like a black cloud of smoke but it is extremely hot.
Poisoned Breath - Poisoned Breath is a strange spell since it alters the fire breath into a cone shaped attack of highly toxic purple poison. This attack has the heat too it but it melts objects touched with the poison, it is very acidic. He can only alter his fire/frost breath five total times a year.
Terror - Terror is a magical aura surrounding him. His body starts to glow purple and if anyone is close to this terrific beast and they will lose the will to fight against him. It paralyzes them with their fears, and it enhances their phobias to feel much more real than they are even if their rock is holding them up in place. It affects two bloodlines, the Flowerdancer and Tetra-Lira families as a whole. Terror comes from his scales, which are glowing purple naturally.
Abilities/Powers:
Strength
Flight
Devastation Spells - He has two Devastation Spells within his arsenal, the more fire focused of these two are Infernal Devastation. Winterfell is the other devastation spell, it focuses on ice primarily.
Moderate Dark Manipulation
Unyielding Will
Powerful Strikes
Alteration - He can change his breath attack to acidic poison only a few times a year. The total is Five times.
Terror Incarnate - He is terrifying when you see him, he’s glowing purple and have an unnatural air about him. He makes anyone who has phobias go into overdrive. Be ready when he activates his spell, Terror and you’ll wish you never crossed this Ancient Black Dragon.
Recursive Memory - He is able to search through his mind for magical spells he has used in the past and use them only once every time he uses this ability. It has a deadly accurate degree of execution but it requires him to sleep on it before he is able to unlock the magical spell. Blood Traits:
Shapeshifting - Look in the Appearance tab.
Heat & Cold Manipulation & Conjuration
Fire & Frost Manipulation
Metal Dense Claws
Regeneration
Stone Hard Scales
Fire & Frost Breath
Metal Dense Teeth
Metal Dense Horns
Heat & Cold Resistant Scales
Binocular Vision
Smell Detection
Dragon Wings & Tail
Weapons: Flowerdancer Battle Axe - The Flowerdancer Battle Axe is a weapon passed down through the generations of the Flowerdancer Family. This weapon was lost a long time ago by an overly zealous family member since she wanted to kill the Terrible Black Dragon. The one who now wields the weapon is Zargoth. He captured the overly zealous female from the Flowerdancer family and took the weapon from her hands. It has the same engravings on it as all of the Flowerdancer’s Weapons. This weapon has a specialized location ability to find all eight weapons within the Flowerdancer’s Arsenal and whoever wields this weapon can see the locations in their mind. This helped Zargoth to know where exactly the Flowerdancer Sword and Flowerdancer Staff is located. The town of Sunfire. He keeps it near him and only wields the weapon to be reminded of their location. It stays in his draconic cave. Atypical Steel Sword - He wields this on his person when he is outside of his draconic cave.
History: He had fought with the Grand Pulsar Matriarch Dragon*, who’s last name is Tetra-Lira. He tried to kill her but failed in that. He was forced out of being a ruler of the descendants he held by learning of them trying to kill him. However, all that is he was willing to tell about his history. The rest of it is known by the Black Dragons, which haven’t gone feral yet. He has never once changed since the failed attempt on the Tetra-Lira bloodline starter.
He has seen many things and he will stay alive as long as possible to complete his goals...
Trivia:
Zargoth has an outright hatred for the Pulsar Dragons and their descendants. But he has a taste for their blood ever since he took a bite out of the matriarch. Her name is Maria Z. Tetra-Lira the Grand Pulsar Matriarch Dragon.
She escaped his clutches and fled and that was around 1,200 years ago. He has no idea where she is after that...
The Terror Dragonlord's large family is listed below. He has two separate families one his father's family and the other is his family he gained by marrying Lyrsidor.
Zargoth's Platinum Dragon Family
Bahamut the Zealous Dragonlord - Bahamut was the Enforcer to the Dragon God. He enforced the policies of him for multiple different things. He was quite Zealous in his belief, however, he had a greater task to complete. He went out of his way to crush any insurgency of dragons that wanted to usurp the power of the Dragon God. However, he took him and his family minus Zargoth and Maria, who they adopted to a far off area... He has never once seen anyone in the wrong during the Dragon War, it was destined to happen. He has never once took a life of a descendant. He is proud in his beliefs, however, he wouldn't join anyone's side when the Dragon God died at the hands of the Seraphim.
Nisa - The Mother of Snaida, Zyalon and Zargoth. She is a elegantly beautiful platinum dragon. Her and Bahamut look like a wonderful couple even though they are quite different in their approaches of certain things. She is highly supportive of what her husband did and enjoyed when they adopted Maria to their family.
Snaida - She's the oldest child of Nisa and Bahamut and is completely blunt when she teases her younger siblings. Zyalon calls her a mace or club in how blunt she is. She enjoys the thrill of battle more than anyone within her family, she wants to impress her father. However, she misses teasing the runt of the family, Zargoth.
Zyalon - He is the middle child in the Zealous Dragonlord's family. He has four platinum dragon wings and is a subtle teaser and makes sure to not be as blunt as his older sister, Snaida. He is more alike his mother than his father and takes a more supportive role over a combat focused one.
Maria Z. Tetra-Lira, the Kind Dragonlord - Maria was adopted by the Zealous Dragonlord's family after the deaths of her biological parents. Bahamut & Nisa were kind in adopting her. Even though they allowed their youngest son, territory to protect his, new younger sister.
Zargoth has no idea, where his family went off to. They were highly secretive after they defeated Dargoth and adopted Maria into the family. He was allowed to control the lands of what is now called Vrondi with his adopted little sister. He hopes he gets to see his family again. Since he is worried about his little sister's quest in finding out a way to uncurse her from the Dark Rainbow Surge...
The Terror Dragonlord Family
Zargoth - He still lives even after all these years still haunted he couldn't save his wife or rest of his family from the Damning of the Black Dragons.
Lyrsidor - She was the wife and mother to all her children within the Black Dragon Roost. She had many friends but being cut down by the people she used to help was heart breaking. She died during the Damning of the Black Dragons Massacre.
Dynnith - She was the eldest child of Lyrsidor & Zargoth. She was hot headed but kindhearted to a fault. She died by her mother's side while trying to help out her youngest sister Yiolypa escape with their father.
Hizzara - She was the 2nd oldest daughter of Lyrsidor & Zargoth. She had a lucky streak, which ended on the day of the massacre.
Fytoror - She was born at the same time as Albidin. They were fraternal twins and they shared a bond up until their death in the massacre. Her shapeshifted form could melt anyone's hearts in terms of cuteness and beauty it was. However, it couldn't stop the people who brutally murdered her family but her youngest sister and her father.
Imral - She was the second youngest daughter of Lyrsidor & Zargoth.
Yiolpya - She is the youngest child of Lyrsidor & Zargoth. She survived the massacre but was scarred for the rest of her life to always try to make the best of it. She is completely naive and suspects Johnson of being a traitor to her family for some odd reason. She doesn't trust the Solar Dragons. 3,200 years old, as of now.
Ulbiat - He was the 2nd Eldest child of Lyrsidor & Zargoth. He had an absolute admiration for Maria Z. Tetra-Lira but that changed to hatred when his father attacked the Pulsar Dragon Roost. He was very driven in his defense of the Black Dragon Roost, he died to the forces of the Tetra-Lira and Flowerdancer's frontal assault.
Albidin - He was born at the same time as Fytoror. They were fraternal twins and they shared a bond up until their death in the massacre. He wanted to explore the world when he fully outgrew his father's curfew and start his own colony of black dragons.
Merdeo - He was slightly older than the youngest child within the family. He was super protective of Yioplya. Since she was the future of the Terror Dragonlord's Family.
Zargoth had a large family. It was struck down in a massacre he calls, the Damning of the Black Dragons. The side that defeated the Black Dragon in question called it a Liberation. It was no liberation, it was an utter slaughter and massacre. The massacre happened really far in the past... no one got an exact date since no one was keeping track of history at that time unlike what's going on now but Zargoth knows the exact date of it.
Only he and his only living family member know the truth since he almost lost his daughter too. Her name is Yioplya, she has much influences of her dad's good side when he used to be a different dragon race but he's the same as all the other black dragons. She has platinum based influences in her structure and looks as a dragon and shapeshifted form.
He tries to keep his daughter grounded if anything would to happen to her it would hurt his soul even more than it is already. His daughter is young and naive to the world since she was raised only by her father after their descent into quiet life of being a self-exiled Dragonlord and his daughter. He will awake and when he does... no one will enjoy what will happen afterwards... but he has a disdain for traitors and probably will deal with those first over his desires he has...
Heather Saya Flowerdancer
“I am Heather and I am pleased to meet you and this shy one behind me is Patricia.”
Age
23
Blood
60% Seraphim, 20% Lassa, 20% Nayu
Gender
Female
Sex Preference
Bisexual
Height
5’8”
Weight
140
Physical Appearance
She wears her hair in a ponytail. Her hair length stopped at her mid back. She has silver hair and blue eyes. She has angel wings coming out of her back and they are about 12 ft in length and they are feathery whitish gray wings. She has a halo over her head. She has a birthmark on her left leg that symbolizes her family as a whole as a flower, which has petals dancing around it. She has a flower in her hair at all times.
She is more attractive than her mother.
Apparel
Her clothes have her family insignia on them. She wears beautifully attractive clothes that are suited to her tastes. She wears a family heirloom necklace called the Impulse of Nature, which is more or less shaped as her family’s insignia or her birthmark. She wears dancer clothes with a cloak made by her mother. Her sword sheath has a white insignia on it too, but its color is black.
When she is not dancing she is wearing clothes made from specifically from her mother. There casual clothes for a Flowerdancer to wear mostly. She doesn’t wear a cloak that her mother made with these clothes. It is mainly within the city, she wears this in.
Personality
She always had a positive outlook on life, which is quite different to most people living in the world. She has an outgoing, kind and kinship personality. She had a rough life growing up because of she was too kind to the Draconian Slaves. She never once tried to blame her parents for what they did to her. She always told herself that they have to do this because they are trying to uphold her family’s ideals. She sees Patricia as a great friend, but she is quite naive to her feelings.
She has one phobia and it is called Monophobia and she fears to be alone. She faints if she is ever alone. She wanted to live with someone so she never has to feel alone. She is quite naive for what she is. She always loves to sing and dance whenever it is required of her.
Faction
None
Pet
Heather has a draconian slave girl by the name of Patricia. Her slave is a mixed blooded heritage draconian classified as a Pulsar Dragon. They will learn about the world together. They will learn to live in this world together. They will learn to live outside of the home they belonged to all these years, the Flowerdancer’s home. The Flowerdancer’s were very cautious about allowing their daughter outside.
Experience
She started training with the Spellsword on her 14th birthday. It took her about 5 years properly to use. She gained knowledge of the two family’s magic spells, the Impulse and Basin Magical Spells. The two magic spells were easier to understand than the Spellsword but combining them both was difficult. She still hasn’t got the hang of that part of her training, but she can at least use them somewhat effectively.
She was trained in the art of dancing by her mother. It took the longest to learn every single different dancing move because they are impossible to master them all. She has about a long way to go before she masters them. She is the latest in the Flowerdancer family to learn these dancing moves to become a Spellsword and a Dancer all in the same vein.
Spells
Impulse: The Spell Impulse is a specialized spell, which the Flowerdancer Family uses as a whole. It enhances her weapon to allow it to use sword wave slashes. Impulse is a magical sword wave slash of wind magic.
Basin: The Spell Basin is a specialized spell that the Flowerdancer Family uses as a whole. It enhances her weapon to allow it to use sword wave slashes. Basin is a magical sword wave slash of healing magic. It only heals minor injuries only.
Abilities/Powers
Soul Detection: She mostly uses Soul Detection on people she knows and cares about like her family and her best friend Patricia.
Resistance to Electricity: She is resistant to Electricity of her Lassa bloodline within her.
Nightvision: She enjoys seeing in the dark since it’s better than being covered in shadows.
Air walking: She can walk on air.
Night Light: This is primarily because she has a halo over her head at all times and she usually has to calm down her slave, Patricia.
Portal Techniques: She can sense nearby portals in a certain radius around her. She can conjure portals to certain locations. She can portal jump as well.
Ghost Vision: She can see ghosts with her vision.
Wings: She has Seraphim wings, which allows her to fly.
Flowerdancer’s Techniques: She is able to attack someone with her sword about five times in a row. As well, she’s an excellent dancer and she tries to use her body language to calm down people. In addition, her spell sword can be enchanted by magic to increase its potential.
Weapon
The Sword of Angelic Light - This weapon is a holder of two of the ten commandments of the Flowerdancer Family. The two commandments say "To always be kind to everyone" and "To pray to the ancestors of the family." This weapon can only be wielded by member of the family with the name of Heather. Its name sake, it shines with angelic light and hums an angelic tune. The Angelic light that surrounds, it is very bright and only activates if the Halo around Heather's head is blocked by a spell, which overrides it. The weapon's handle has three gems that are an emerald, an opal, and a pearl. It has a spellsword aura surrounding the blade part of the weapon and it only activates when it is needed. The spellsword aura is bluish green in tint.
History
Heather was born in Sunfire and lived with her family, which was called Flowerdancer for being renown Spellswords and Dancers. Her mother was named Alexis Talya Flowerdancer and her father was named Magnus Hector Flowerdancer. Her mother was a full blooded Seraphim while her father was a half-blooded Lassa and Nayu descendant. They were very strict and harsh on their daughter at times, but they only hit her when it was absolutely necessary to stop her from embarrassing their name. Heather was given her great-grandmother’s weapon, the family’s heirloom as a gift on her fifth birthday. She talked very highly of all dragons and respected the rights of them, but that is something a Flowerdancer doesn’t do.
She learned that her family had many slaves, which are dragons and they fought for them in the arena, became butlers, or maids. She was always hit when she had an outburst protecting the rights of the draconian slaves. She was quite kind to her family’s draconian slaves, she saw them as equals, and not what they were. Her parents were highly protective of their own daughter, but they had to include teaching her daughters the ropes of being a proper family member. Her mother Alexis was a very cruel taskmaster towards her draconian slaves, but she allowed to do this since she was a buyer of the most exotic or rare breeds of draconian slaves. She didn’t know she was going to gain a friend to her, but to her parents, she was going to get her very own draconian slave.
Six years later on her eleventh birthday, she had something, which annoyed her immensely. Her parents gave her a slave by the name of Patricia C. Tetra-Lira, which was one of the few Pulsar Dragons left on the planet. Her slave was wearing the Pulsar Dragon’s Necklace, which was a family heirloom towards Patricia. The necklace impressed her in how beautiful it was, but what shocked her the most was the rainbow wings growing out of her slave’s back. She complemented her slave’s wings when they were hit by sunlight at the right way. Her slave was only six years old at the time and was terrified of the situation she was in. She looked for some clothes for her slave to wear other then just a cloak. She was happy that she found some of her six-year-old clothes back in the day. She sat the clothes on the bed and smiled at Patricia.
She walked outside of her room and waited for Patricia to get dressed with something more girly than what she had on. She walked back into her room and noticed her slave was fully dressed and was somewhat surprised at what her master done for her. She walked to her slave and hugged her, and was hugged back by her slave. The only thing that the slave had on, which would be considered a slave was the slave collar around her neck. She learned from her slave, which was amazing was that she was more human than a draconian since she only had those draconian wings to show she’s that. She didn’t really press the issue in why she wasn’t a perfect draconian, but she could only assume it has to do with that necklace.
She asked her slave kindly to wait in the room and read something while she goes out and try to talk to her parents. She did give her slave a book to read, which was about dragons. The slave did as she was asked to do and stayed in her master’s room. The slave sat on her master’s bed and tried to read the book, which her master gave to her. She went to the kitchen, but that’s where her mother and father is usually at after, they bought themselves something a rare breed of a draconian slave, which was a Pulsar Dragon this time around. She looked at her parents with a fire in her eyes, nothing she has ever done before. She yelled at her parents for giving her a slave, but they rebutted with all children in the Family gets slaves. Her father got up from his seat and walked to his daughter somewhat angry. She was shocked when her father punched her in the face by her father for yelling at them. Her mother, on the other hand, did nothing while Magnus delivered that punch to their daughter’s face.
She was terrified of what her parents did to her, and now she was told not to come out of her room until she has learned to obey her family’s codes. She ran back to her room crying because she had a black eye on her face. Her slave looked at her and was depressed at what transpired to Heather because of the black eye was very much visible. Heather got on her bed and helped her slave read the book she gave to her. This is one of the reasons, why they were so close.
Her mother walked into the room and slowly walked up to her daughter and smacked her across the face hard for that outburst. She felt the smack her mother gave her and held her cheek and started to cry because of it. Her mother got angered and smacked her daughter another three times on the face. Heather was crying even more and was mostly crying because of how much they stung her face. Her mother picked her daughter up by one of her arms and punched her in the stomach with her free hand. Her daughter collapsed from her stomach being hit so hard by her mother. Before she passed out, her own mother invoked the Flowerdancer’s Scorn* on her own daughter. This caused her daughter to pass out completely and her mother walked out of the door and slammed it shut.
Heather woke up about three hours later from collapsing on the floor after being punched by her mother. She had a smile on her face even though she was crying much since only enemies of the family get the Flowerdancer’s Scorn placed on them. Her slave, on the other hand, helped her master up and put her into bed since she needed it. She gained one thing out of all this a companion and a friend, more than a slave. She did not know that her parents would change after this event but she looked at her great-grandmother’s weapon and saw it glowing a different color.
Three years later, on her 14th birthday, she had a sudden surprise of her mother walked into her room and utterly and wholeheartedly apologize for what she had done. Her mother even told her that her father was sorry for what they caused her all these years for her constant outbursts but they were raised like this as well. Her mother was crying hoping her daughter would believe her, but her daughter smiled brightly and hugged her mother. Her mother was happy to see her daughter forgave her after all these years. Her mother tells her daughter the reason, which is why she is here in her own daughter’s room it is because of the family’s tradition to teach the one who has the weapon in the ways of the spell sword and a dancer. Heather was somewhat shocked that now of all things she was going to be taught properly to use the family’s heirloom weapon.
They both look at the heirloom sword and it was glowing the natural color of blue. Her mother slowly walked to the weapon and picked it up since she failed the rite of passage to use the weapon. Her mother and her daughter walked to the training room in the house to start training with the Flowerdancer’s techniques.
9 years later on her 23rd birthday. She gained the authority to do things on her own, but she has always had to go back to her home in Sunfire every now and then with her slave as well.
Trivia
The Flowerdancer’s Scorn is mostly because of what happened to Heather when she was only eleven years old. She was extremely kind and gentle to all her family’s draconian slaves, which is quite the opposite of what her parents do to them. She stood up for her own personal slave, which was named Patricia. She didn’t want Patricia but she was refused that idea of allowing freedom for her. The only reason her parents gave her, this particular slave to their daughter was mostly because of how rare and valuable, a Rainbow Dragon is or in this case a Pulsar Dragon. She was horribly beaten by her own mother for the outburst in front of her parents in the kitchen for the outright disregard of keeping a draconian slave.
However, there’s a good thing that came of this, her parents outright stopped being hateful towards their draconian slaves. In addition, they stopped hurting their daughter as well. This was much of her life growing up, but they never actually used the Flowerdancer’s Scorn against one of their own family before.
The Draconian Slave Girl, Patricia Cole Tetra-Lira
”I follow my master anywhere she goes because she’s kind to me and I feel strength coming from her that no other person has.”
She is a draconian slave, which she looks like nothing in the history of slaves. She has blonde hair and blue eyes for starters. She wears her hair in a ponytail. Her hair length is similar to her master’s length that is stopped at her mid back. She has rainbow draconian wings coming from her back, which are six feet in length. Her draconian tail is only eight feet in length, which is shorter than most true dragons. The tail and wings go translucent when she puts on clothes, which is very unique. The Tail is shaped similar to a wind dragon or divine dragon.
She looks more human than a dragon, but it’s because of her blood it isn’t pure draconian. She has a very mixed heritage which no one knows the reason’s why. The only answers to this mystery are her rainbow draconian wings and tail. They are an ancient species of dragon called Pulsar Dragons. She has grown into a beautiful woman and somewhat looks like her mother with some slight differences.
She has a birthmark on her left shoulder.
Apparel
She wears the Pulsar Dragon Necklace that is made out of silver and has a locket, which opens up to show the Tetra-Lira Family*. She wears a cloak, which was created out of silk by Alexis, it protects her full body and in the right sunlight, it shimmers like a rainbow. She wears clothes, which are hand me downs from her master Heather. Sometimes on some rare occasions, she wears clothes crafted by Alexis, which suit her more. They are church-going clothes, though that are highly dressy looking.
She wears a beautifully made bracelet from her master, Heather. It symbolizes their friendship and will grow into something more down the line. She has two silver earrings that were bought by the Flowerdancer family as gifts to match her necklace. All her clothes have an insignia on them from the family she belongs to now.
Personality
She is quite shy around other people, which aren’t her master Heather. She usually hides behind her master all the time try to avoid conflict, but it usually causes problems. She cannot defend herself since she is quite naive about the world around her since all she knew was living with her Master’s family, the Flowerdancers. She is quite in love with her master, but she doesn’t know how to tell her master this. She gets very easily flustered because of that.
She has a double whammy of phobias, Claustrophobia and Nyctophobia. She gets anxiety attacks if she has to be in a tightly enclosed space or outside at night. She got this way from the abuse she was getting in Johnson’s Slavery Home, but it wasn’t by Johnson it was by the other slaves under his protection. They put her into a tight space and it was very dark, but it was only because they were jealous of her being treated better than they were.
She doesn't want to kill anyone as long as she lives. She gets afraid quite easily that she wants to aspire to protect her master, Heather.
Faction
None
Pet
None
Experience
She was trained by Magnus to access her innate magical talents. It took a long time to train since it had to be during the day. She unlocked the ability to use her two draconian heritage spells. It took her until she hit 17 years old to do that. The training with the staff she was given was easier than it looked since it had a pearl on top of it. She is now allowed to call upon these magical spells at will, but it requires sunlight to work.
She was trained in how to become a dancer by Alexis. She has never been drilled in how to properly dance like a dancer before. She has the natural rhythm of it, but her footwork has much to improve on. She started this training when she was 10 years old, but hasn’t stopped training alike her master Heather.
Spells
Rainbow’s Light: Rainbow’s Light is a specialized spell that heals everyone within the personal space of Patricia. Rainbow’s Light spell is from when her wings glow in the sunlight and it heals anyone near her. This spell heals internal injuries within the people who are targeted by this spell.
Rainbow’s Protection: Rainbow’s Protection is a specialized enhancement spell, which affects people within her personal space. The Enhancement effect gives people around her a rainbowish aura around them. This spell heals external injuries on people who are targeted by this spell. The spell lasts for a total of three to five hours with the aura surrounding them.
Abilities/Powers
Soul Detection: She mostly uses this because too easily find her master if she got lost or she could sense people who are friendly from a distance. Like her master’s family within their home in Sunfire.
Resistance to Electricity: She is resistant to Electricity of her Lassa bloodline within her.
Nightvision: She can see completely in the dark, but even with this fact she still gets panic attacks.
Bleed Resistance: She has an increased bleed resistance. This is mostly because of the fact she has thick blood in the process.
Dragon Traits: Dragon Tail and Wings. They are somewhat shorter than most draconians, who have this. It is because she is a Pulsar Dragon and they are quite different from most dragons and crossbreeds.
Pulsar Dragon Magic: This magic is innate within her draconian species. The Pulsar Dragons enjoy healing and protecting people more than anything. The Pulsar Dragon Magic has great consequences if used more than three times in a row.
Weapon
The Flowerdancer’s Staff - The Flowerdancer’s Staff is a weapon passed down through the generations of the Flowerdancer Family. She is not the first draconian slave to wield this weapon in defense of her master. She was given this weapon on her 9th birthday to train with it. The staff is engraved with the Flowerdancer’s family insignia. The insignia is a flower with petals dancing around it. It is a regular white staff with a pearl on top of it.
History
Patricia before she was sold to the family, which she was bought by are called the Flowerdancers. She was living in a house for slaves, which was controlled by a ruthless bounty hunter and hunter for rare and legendary draconian species. His first name was Johnson, which he owned this slave house for reasons. He was kind to her alone since he never seen a Pulsar Dragon before, but heard the rumors of them in the legend of the dragon. She was one out of 800 different slaves within that house. She was allowed to keep her family heirloom it held no significant value at the black market, but knowledge of the existence of the Pulsar Dragons was enough to get him great contacts within the slave trade.
He was great friends with the Flowerdancer family and he asked them to come over to his slave selling house to check out the rare breeds of draconians he has, but he knew they would probably be looking for a young one to be their daughter’s slave. The two of them came over and asked about the slaves within the house. He called for his favorite, which was Patricia because she had her necklace on. They were utterly shocked at her appearance but the necklace was quite nice on her. Magnus and Alexis paid to own Patricia, they told her she’ll be the slave of their daughter. Her protector all these years finally allowed her to go since all the other people who wanted to buy her were refused that chance.
She was relieved to be leaving that place. Since all the other draconians were quite mean to her, but it wasn’t going to be anything like being owned by a family as a slave. She wasn’t freed in any sense of the word since her slave clothes were much more decent than all the rest because of her mixed heritage as a Pulsar Dragon. She was guided towards her new home under the people who bought her the Flowerdancer Family. Alexis were acted kind towards her, but only because it’s her daughter’s turn to be mean to a slave. However, this proved difficult for them since their daughter was not mean towards the Draconian Slaves.
Magnus found out by walking with their new slave, she had Rainbow colored wings, which were beautiful, and she shouldn’t be hurt since they respected Johnson. She was guided in front of her new master’s room, which was named Heather S. Flowerdancer by her master’s mother Alexis. She was quite nervous in front of her master’s room, but she walked into the room with some quite hard pressed feelings of regret. Her master was sitting on her bed reading a book and was somewhat shocked to see her. Alexis told her daughter, the slave’s name, which is Patricia C. Tetra-Lira. Alexis shut the door so the two can get to know each other in the case of fear, but that did not happen.
She blinked at her master, but Heather complimented her necklace and her draconian features, and her rainbow wings when they hit sunlight in the right way. She was somewhat shocked at this but relieved her more was the complete caring in her voice. She saw her master get out clothes, which would fit her correctly and be better than slave clothes she wear. She was stunned in her master told her to get dressed and her master got out of the room and waited for her to get dressed. She got dressed in her hand me down clothes from her master, it didn’t take too long and she told her master that she is dressed. Her master walked in and was in awe at her look in clothes, which were from her master’s childhood and they hugged for the first time. They felt an instant connection like this was meant to be, but she was still enslaved.
She folds her old slave clothes, which were given to her by Johnson. She sets them on her master’s bed. Her master noticed the clothes and was in awe of them since they were more than the slaves usually got since they were made of cotton and silk mixed together. She got hugged by her master kindly and gently. She hugged her master back and felt safe with her more than living in that house that Johnson owned. She was told to stay in the room and she nodded out of respect and kindness that she felt towards Heather. She was given a book by her master that was about dragons, it was a children’s storybook. She sat on her master’s bed and tried to read the book, but she mostly looked at the pictures within it. Her master leaves the room because of something she said about this is wrong and something like that.
She waited awhile until like about twenty to thirty minutes later, her master came in with a black eye on her face. She was stunned to see this and was going to protect her master, but she got helped to read the children’s book about dragons by her master. She was really depressed what happened to Heather’s face but nothing would prepare her for the next thing that was about to happen. Her master’s mother slowly walked into the room and was quite angry at Heather for having an outburst in front of them in the kitchen. Alexis slapped her daughter right in the face hard, but all she could do was hold her hand over her mouth in fear. Her master started crying right in front of her and did rub her face a bit.
In addition, it happened, her master was slapped another three times in the face but harder this time. She was terrified to what is transpired right in front of her, but it was only going to get worse. Her master cried even more because of what her mother was doing to her that was hurtful. Alexis picked up her own daughter by one hand and punched her right in the stomach hard. Her master was about to pass out until Alexis said many terrible things to her daughter. This caused her master to pass out completely and Alexis walked out of the door and slammed it shut.
Her master woke up about three hours later from collapsing on the floor after being punched by her own mother. The look on her master’s face was a smile, but she was also crying too and was saying things that didn’t really make any sense to Patricia. She helped her master up and put her into her bed since she needed it. She could hear some strange humming coming from behind and she saw the family heirloom weapon of the family she belongs to, glowing a different color.
3 years later, she was 9 years old and sleeping in a bed near her master’s bedroom, it was a guest bedroom. Magnus walked into the room and sat down beside her and woke her up gently. She opened her eyes and noticed Magnus sitting right there with a smile on his face. He was going to teach her history of the world and other things. She smiled back towards Magnus since she wanted to learn more about the world since all she knew before coming here was being a slave, but still is a slave. She got up from her bed and followed Magnus into the Home’s library that has a treasure trove of books within the home. She was amazed about this. It was magic to her eyes since she has never seen this many books in her young life.
Magnus also gave her a staff that is handed down to any and all draconian slaves that wish to protect their masters from harm. She accepted the gift from him. She was told her mother used to wield that staff, but that was a long time ago. He has no idea what has happened to her mother.
9 years later on her 18th Birthday. She followed her master Heather out into the world to find out some things about her draconian species the Pulsar Dragons. She will always live within the Flowerdancer’s home, which is in Sunfire.
Trivia
She remembers everything about her parents including their name and face, since the spell imperious spell worn off by magical means from the intervention by her ancestor.
Mother: Patricia C. Tetra-Lira the 2nd Father: Jacob C. Tetra-Lira
She's the only daughter of these two, but she would have been happy if she had more sisters. She is apart from them and doesn't really know where they are. She heard from one of the flowerdancers they are in the Vrondi Capital.
She was freed by Heather S. Flowerdancer and she found out they love each other.
Johnson R. Stonefield
”I am very grateful for my parents wellbeing but I must make my own path. Even though that would put me at odds with the Ancient Black Dragon that my family worships…,”
Name:
Johnson Raysol Stonefield
Nickname:
The Protector
Age:
75
Blood:
40% Dragon, 40% Sol and 20% Seraphim
Gender:
Male
Sexual Preference
Hetero
Height:
6’0”
Weight:
210 lbs
Physical Appearance:
His scales on his entire body are bluish green in color and his eyes are bluish golden in color. His mithril dense horns are bluish green in color and they go to a point similar to the Solarians as a whole. He has Dragon Wings similar to Pulsar Dragons, rainbow wings and all but they are dimmer in color. The Tail is now an entirely different idea, it is shaped similarly to the Ancient Black Dragon’s tail and is silver in contrast for some unknown reason. He has extra muscles on his upper body since the grueling Bounty Hunter Training had to deal with many things. He has a birthmark on his right arm and it covers it entirely showing a grand struggle between two dragons, one silver and the other is a beautiful pulsar dragon.
Apparel:
He wears the fashionable bounty hunter clothes that are crafted by the best of all the weavers within the Vrondi Kingdom. He carries a mithril sword sheath for the Raysol Edged Sword, and it is similarly colored to his horns. He carries an extra pouch of Fotia Coins on him to pay for drinks when he goes away from his home. He wears extra long sleeves on his right arm since he doesn’t want anyone seeing his birthmark.
Personality:
Johnson has an air about him, which is different to most Bounty Hunters. He doesn’t believe in killing the target he wants to preserve life as much as possible. He has a very charming and wants to always be a step ahead of a certain ancient and powerful black dragon. He had always known about his parent's short life in this world.
He had always wanted to protect his immediate family over his crazed parents, who started to worship this black dragon for some odd reason. He is highly protective of his two children. He has a fatherly instinct greater than his own parents. He learned everything he needed from his father during his Bounty Hunter training.
He is too kind and usually gives his bounties to charity by giving back to the community that allowed him to set up near the mountain in the Vrondi Kingdom. He usually only takes 10% of the bounty with him to his home near his encampment.
Faction:
None
Pet:
None
Exp:
He was taught much of his bounty hunting ways from his father since he used to be a bounty hunter for a long time until his father retired at the ripe old age of 120 years old. His cunning is second to none, the only ones that have greater cunning are the dragons themselves. He traveled around and settled down south of the Vrondi Capital. He created a name for himself of a bounty hunter that never backs down from a challenge.
He was very creative he created himself two specialized spells, which the Solar Draconians use many times over for their bounty hunting. He is a very honest bounty hunter he likes working for the Vrondi Kingdom and get his bounties.
Spells:
Imperious: Imperious is a spell Johnson created on the fly since he is a Bounty Hunter. It can wipe the memories of anything he flashes a magical light at. He protects them in this troubling time. It makes his entire body glow like the sun. It is a momentary erasure of their memories*.
Temper: Temper is a spell Johnson created on a whim. This ability is similar to the Flowerdancer's Spellsword wave attacks. It creates a goldish silver glow around the weapon. It launches in a large arc in front of him. It has two effects it can heal people based on their ancestry or hurt them.
Abilities/Powers:
Bounty Hunter Training: His training is specialized to the point of a fine tooth comb. He has the charisma to back up his skills. He is able to use blunt force trauma to knock out a target and bring them to justice if they have a bounty on their head that is large enough. He specifically protects certain draconian species from a highly dangerous black dragon. He can attack with his sword in eight straight multiple hits.
Solar Dragon Magic: This magic is innate within his draconian species. The Solar Dragons enjoy erasing the memories of targets, which are specifically targeted by the Ancient Black Dragon. And his other magical spell tempers his sword with a specialized attack or healing spell based on their blood flowing in their veins. Blood Traits:
Mental Communication
Metal Dense Horns
Heat & Cold Resistant Scales
Binocular Vision
Smell Detection
Soul Detection
Psychic Detection
Plant Manipulation
Bright light resistance
Dragon Traits - Dragon Tail and Wings. The Dragon wings are a dimmer rainbowish color, which is similar to the Pulsar Dragons but their wings are much more brighter in colors. The Solar Dragon tails are similar to Zargoth's tail but it is silver.
Weapon:
The Raysol Edged Sword - The Raysol Edged Sword is a weapon passed down through the generations of the Stonefield Family. This weapon was given to Johnson when he learned all he could from his father by getting bounty hunter training from him. It has specialized engravings on and they say, “Follow your own path, but please praise our sun for the bounties it brings.” These engravings change for each Stonefield Family member that wields the weapon but it is in ancient black dragon wording on it. It has three sapphires on its hilt. This weapon is great for knocking out bounties without injuring them with the edge part of the blade. However, it is better to use the Hilt for that over the bladed part.
History:
He was born into the Stonefield Family in the Vrondi Kingdom. They are respected bounty hunters, who hunt for the big pay days to make ends meat. He is an only child to his mother Marris R. Stonefield and his father, Zachary R. Stonefield. His parents specifically worship the Black Dragon, Zargoth. He, on the other hand, sees it as an opportunity to gain some knowledge in how to delay in what the black dragon wants the most.
His family lives in the Mountainous region south of the capital. He owns the Dragonpass Encampment* by hard work and determination to be different from his parents. His family built this encampment to sell and trade draconian slaves to everyone living in the Vrondi Kingdom. Out of everything, he protects every single slave within the encampment with his life from the evil one that his crazed old parents worship. He only sells certain draconian slaves to people who he’s great friends with. In case this happens to be Alexis from the Flowerdancer Family.
He enjoyed their company when they saved him on a trip to see wild exotic plants in the jungles. He was a little bit worried about Magnus. He sold them a particular slave he protected and cared for like his own daughter. Her name is Patricia C. Tetra-Lira the 3rd from the Pulsar Dragon bloodline. He found out he had a massive pulsar dragon living in the mountains behind his encampment and decided to protect her as well.
He has a beautiful wife and two daughters, who look more like their mother than they do him. His wife is named Hannah R. Stonefield, who is a beautiful Solarian female. They had two children together two daughters. They are mostly their mother with only a bit of their father within them. His daughter’s names are Vienna N. Stonefield and the other is Rachel L. Stonefield. He has a strong fatherly feel to him.
He never regretted in enslaving dragon blooded people since it is better than be living in the ancient past, where they would be hounded by evil dragons. And Zargoth is one of the few Superiority complex dragons left it feels like it. He pays a tariff to the Vrondi Kingdom in terms of his bounties he gets, about 10% goes to the Dragonpass Encampment and he gives the rest back to the Kingdom as charity.
Trivia:
Johnson has enslaved about 800 ultra unique and rare draconian species here. He is doing it for a good cause even though he was protecting a specific blooded dragon, which was highly rare and unusual. The Pulsar Dragons as a whole were slowly dying out it didn’t help they were hunted by the Ancient Black Dragon for as long as they remember. Johnson was told to keep Patricia C. Tetra-Lira the 3rd alive and make her forget the trials and tribulations of her past.
The Encampment is located in a jungle located south of the Capital of Vrondi. Right next to a mountain range. The Encampment is called Dragonpass named after how many draconian slaves it holds within its vaults. One such prisoner came from this encampment and was bought by the Flowerdancer Family at the request of the owner, Johnson. He sold Patricia C. Tetra-Lira the 3rd to them.
Johnson knows where the purest of the Pulsar Dragons are living since she’s hiding underneath of the encampment in the mountains. He keeps on going to her to ask her name. She is very distraught and doesn’t want to show herself. She is quite similarly positioned to the newer younger dragons even though she’s quite ancient herself. She believes the Descendants should be leaders of their own destinies and fates.
Johnson has a pretty nice family life, he lives with his wife, and two daughters in the Dragonpass Encampment.
Hannah Rivera Stonefield - Johnson’s wife, she is a 60% Solarian with 40% Seraphim within her. She is only 45 years old. She teaches her daughters to be similar to how her husband protects the land and keeps the bad people off the streets. Hannah used to live in Sunfire before moving all the way to the Dragonpass Encampment to cook for all the endangered species her husband protects.
Vienna Nira Stonefield - First Daughter. She is a 40% Solarian, 40% Seraphim, and 20% Dragon. She is 26 years old. She learned at a very young age, she is a prodigy with the bow and ever since uses one.
Rachel Layla Stonefield - Second Daughter. She is 50% Solarian and 50% Seraphim. She is only 21 years old. She learned at a very young age she is a prodigy in terms of magic casting similar to her father’s creating magic out of the thin air.
Derrick Raysoul Stonefield - Father, he’s a crazy old coot. Who worships the old days of dragons ruling everything. He is 195 years old. His blood type is the same as his son, Johnson. He always tells his son to never cross Zargoth the Ancient Black Dragon or he’ll have hell to pay. He retired from being a Bounty hunter at 120 years old. He is now dead.
Marsha Zerina Stonefield - Mother, she’s a crazy old coot. Who worships the old days of dragons ruling everything. She is 195 years old. Her blood type is the same as her son, Johnson. She has gone literally mad and no longer speaks in regular speak, she talks in dragon tongue. She used to be a support type magic user for her husband Derrick before they had their son Johnson. She is now dead.
He used the Imperious spell on Patricia C. Tetra-Lira the 3rd to protect her from trying to look for her father and mother, who is still alive. He was saddened the only one he could've protected was their daughter but it is better than nothing. He, however, realizes that sooner or later her memories will return and will remember her parent's names and will try to search for them. Since this spell is only a momentary memory erasure spell.
She has blue colored eyes and has beautiful white hair that goes passed her lower back if she doesn’t keep it in a ponytail. She has beautiful blackish brown skin, and in some places it looks like scales. She has two beautifully long dragon wings coming out of her back, that reaches at least 15 to 20 feet in wingspan, if they were spread out. The color of the wings are a pale brown in color and strikes a different chord with people when they see her. Her birthmark is more distinctive than all of the Crimson Family. It is a beautiful sigil signifying the role that the Crimson Family plays in Nayu Politics, which is a sword with a multifaceted eye shaped diamond. The only problem with this sigil, it glows with a pale green color.
Her hands are regular but her fingernails are long and sharp to a fine tip point and it takes a while to file them down. She colors them to be her favorite color, that is violet. She has a beautiful smelling perfume, that is a specialty made and expensive perfume from the most expensive shop in Nero.
Apparel
She wears beautifully vibrant clothes, that was handcrafted by her mother and properly fitted onto her. The clothes in particular make her more prominent features pop more her eyes and hair. She has a beautiful necklace around her neck that is made up of emeralds and sapphires and she wears it with pride. Her skirt that doesn’t pass her knees and it has a v-split on her right leg, leading up the skirt. Her shirt shows her belly button and has buttons on her back, where someone could easily take off her shirt without her realizing it. She wears pink undergarments and they are kinda lacey.
She only wears glasses to read books about magic since she requires them to read. They are specially made glasses and they are to her specifications. She has a violet pack she takes with her everywhere, since it is her traveling pack. It holds a magical book based on the combination magic she is learning about from her parents, and an extra set of clothes that her mother handcrafted that isn’t her noble set of clothes something more casual for her to have fun in.
Personality
Elise has a multifaceted personality, which has been able to grow into what she was meant to be within the most warlike Nayu Family Bloodline ever, the Crimson Family. She has an unnatural kindness to her that usually takes people off guard. She has a detrimental stutter, that makes it hard for her to speak or otherwise make friends. Her family puts tons of pressure and a massive burden on her shoulders, which causes her to have Atychiphobia* and the only thing she doesn’t want to lose her favoritism in her family.
She’s the most spoiled child within the Crimson Family to this date, she was given massive amounts of magical training via tutors and her two parents. She has not fully grasped the magical training everyone is teaching her. She gets frustrated and angry at first than she was afraid of her outrage and tantrums, which turned into Lyssophobia. She didn’t want to outburst anymore since she hurt her father on accident and that’s why she’s afraid of her anger and rage.
Elise wants to make up for that horrible accident that injured her father Zechs, and constantly said sorry, even though her father told her to not to worry. She has regret in her heart and shows her kinder side much more to her family than people she doesn’t know at all. She tries to do better the next time and constantly does something to lose focus or concentration.
She enjoys the taste of blood, it hits the spot that other types of drinks don’t besides water and milk. She decided to fear alcohol because it makes people do weird things since she sees how, drunk her older siblings or aunts do things, which is called Methyphobia. She was hit on by accident by her older sibling of Betty, it made her a bit weirded out but she enjoyed the compliments.
She shows an unnatural loyalty to Nero, since that is where her family lives. She dislikes when people disrespects anyone within Sleeth’s Court and it goes double for her father. She’s an unnatural worrywort about her father’s constant reckless behavior towards training his daughter to the best of his ability. She has a quirk or two where her hands will twitch and her wings stretch on their own.
She gained a voice that talks to her, and it comes from her sword and is a bit weirded out by what it is saying. She knows it is talking to her in riddles sometimes and other times grander. She asks it questions to wonder why she was given this strange blade, though the conversations aren’t long but it looks like she’s talking to no one. She is a slow reader when she has to read a magic book because it is complex for her to understand if she reads it too fast.
She has three major phobias within her and they are as follows Atychiphobia, Lyssophobia and Methyphobia. Their effects and stuff are below in a list.
Atychiphobia - She has an acute fear of failure, because she doesn't want to fail her father Zechs or her mother Angela or the entire Crimson Family. She has the weight of the world on her shoulders and feels overwhelmed by the task she has to complete by her father Zechs. She gets shortness of breath, irregular heartbeat and overall feelings of dread if she fails.
Lyssophobia - She has a slight fear of becoming mad. She tries to keep herself all calm and tries to keep herself looking forward instead of using the normal thing that the Crimson Family uses, their rage. She gets anxiety attacks when she is feels the urge to get angry.
Methyphobia - She chose to be afraid of alcoholic beverages, all she drinks is blood, milk or water. She has hyperventilation, her muscles tense up really badly and she has a trembling feeling in her whole body.
Faction
Magoi
Exp
Elise was taught by Zechs, Angela and many tutors, how to wield her spells effectively. She was grueling trained in how to use Dark Manipulation, however, it strains her a very large deal since she’s still doesn’t have a great deal of knowledge in how to use it. She doesn’t want to disappoint her father Zechs because of the family’s bloodline of spells, that uses a purplish hue to them.
She was vigorously trained in the magical arts because of her father’s Magoi roots since he is a deadly magician over being an assassin. She understands her manipulation over the earth better than the Dark Manipulation her father is teaching her. She concentrates a bit too hard when using the dark manipulation part of her combination spells. She has much to learn still since she’s the definition of a strange child.
She was also trained in how to use the Emerald Nightmare Blade because of the rightful heir to the weapon, left. She was the next choice in her father’s plan. Zechs tried to teach her basic maneuvers with normal weapons but the unwieldy nature of the Emerald Nightmare Blade made it harder to use. She is only able to use it as a self-defense weapon, her training is way lacking in properly using the weapon. She learned during the training the real reason why it is so unwieldy and told her father, that it is speaking to her.
Her training with the Nightmare Blade was only two years since most of the time she was training herself to be better with magic of the Crimson Family bloodline. She was taught from a very young age to now to use that bloodline of magic.
Spells
Dark Gravel Shower - Dark Earth Shower is the weakest spell in Elise’s arsenal since it takes much concentration in keeping it from utterly failing altogether. It combines dark manipulation with gravel manipulation to cause a shower of gravel to fall on people’s heads. The Gravel is only the size of baseballs. It targets a radius in front of Elise, so it has limited uses.
Dark Earthen Spikes - Dark Earthen Spikes is the strongest spell in Elise’s arsenal but it takes even more concentration to keep it from failing. It creates spikes of earth surrounded in a purplish hue to shoot out from in front of her. They usually impale the target but if the person is fast, they can usually dodge the attack.
Dark Earthen Wall - Dark Earthen Wall is a defensive spell within Elise’s arsenal but it takes all her energy in keeping it up and concentration. It creates a wall right in front of Elise to defend herself from attacks that are aimed at her. She usually is highly exhausted from using this spell and can’t use any of her other spells afterwards.
Dark Earthen Sphere - Dark Earthen Sphere is a strange spell, since it completely surrounds Elise in a shell of earth, the outside of the sphere is glowing a purplish hue of darkness. It takes the least amount of concentration to use but it is highly exhausting in using it. She uses this to hide away since she’s kinda jittery and terrified of meeting new people. This spell is to shut people out, then a spell that is defensive or offensive.
Abilities/Powers
The Dream Cutter - This is from her blade, it has a specialized thing to cause people to have nightmares if they are cut by it. She was taught to wield it to the best of her abilities, which isn’t that great. However, it is pretty unwieldy since it has a mind of its own and speaks to her with delusions of grander. No one can hear the weapon but when it is talking it glows a shade of blackish blue.
Dark Earthen Magic - All her earth magic is covered in a strange purplish shade of a hue and it shows, which she is apart of the Crimson Family. It combines her specialty of Earth with a highly minor manipulation of the dark.
Pure of Heart - She has a heart of gold and uses this to her advantage to be as gentle and kind to anyone she gains trust with. She hardly tries to fight someone since she has a unnatural stutter to her, it was mostly because of how she was born. Blood Traits
Bleed Resistance & Poison Resistance - She is resistance to bleeding and poison.
Thick Blood - Her blood is thicker than normal, since she has Oro Blood flowing through her.
Blood Consumption - She enjoys drinking blood of things that her father gives her.
Rock Hard Hide
Claws & Dragon Wings - She has a pride about her body when she looks at her claws and wings.
Strength Boost - She is stronger because of her innate blood flowing through her body.
Earth/Gravel Manipulation - She is able to manipulate the earth around her and fling rocks at people.
Ground Detection
Nightvision - She can see in the dark.
Her hearing is more susceptible to being damaged by loud noises.
Her hard scales are heavier slowing her down including wings and hard to file claws, cannot fly unless a trial is passed in game.
Her thicker skin and flesh makes surgical procedures and healing harder and takes longer.
Weapon
Emerald Nightmare Blade - The Emerald Nightmare Blade is a specific terrible weapon that was sealed away along time ago by the Crimson Family. It is a jagged black emerald sword, that will give people terrible nightmares when cut by it. The blade has a mind of its own and speaks with a female voice to the one who wields the blade. The blade glows a bluish green when it is speaking to Elise. Elise gave the blade a nickname of Emmie since it was the best she could think up of at the time. Emmie told Elise to run away from the one who wields her brother blade, which is called the Sapphire Dream Blade.
Zechs gave the Emerald Nightmare Blade to his daughter Elise specifically for she’s the heir to the family and will never lose her position as one. The second reason was so she could find her older brother Magnus, the Ironwilled Crimson Demon. The third is to find a mate, she can protect.
The Awakening Nightmare - This blade specifically gives someone a horrible nightmare while they are awake. Many things can happen from this nightmare, it is specifically tied to their greatest fears and amps it up. The Awakening Nightmare cannot be controlled.
The Sleeping Nightmare - The Sleeping Nightmare is a more intwined nightmare, that the person who is cut by this blade can control their nightmare. However, the control is quite literally based on who uses the Emerald Nightmare Blade, since it is being used by Elise, the person in the nightmare world of their dream, can control everything within their world and make their fears and other things, quite literally change into cute adorable things instead of what their fears are.
History
Elise was born to the Crimson family, her mother is named Angela N. Crimson and her father is named Zechs R. Crimson. She lives in a mansion styled house, that is called the Crimson Estate, it is extremely large and has lovely statues of many family members who used to live in the home. She has about three other siblings living in the house, they are Jessica, Betty and Catherine. She has no idea where her older brother has went since he left the home before she was born.
She was the only child within the household that was spoiled as much as she was. She got the most of the attention from all the people within her family, when she was growing up mostly 1 - 3 years old. She had a happy childhood so far than her father announced to her starting age 4 and up she’ll be taught magic and a brand of magic she will have to get used to. She had many things on her mind when she was told that but all she enjoyed was the complete and utter enthrallment of doing something new.
When she turned four years old, she was first spoiled with her ounce of knowledge about the Crimson Family’s generational magic, which combines two forms of magic into one. She was tutored by her mother and father on the first basis of this magic. It combines, the magic of her father’s and mother’s into one unique magic shape and form. They called this Dark Earthen Magic, since it will be unique to her only. She was taught how to use the earth part of the magic from her mother, since it was easier to learn since it was ingrained into her blood.
Her father’s training was showing her how to alter the shadows underneath the stones she moved in front of her to have a purplish hue of shadow surrounding it. This training took a lot of her young concentration to keep them together within the spell, but it failed only after concentrating for about three seconds. She couldn’t even figure out what was wrong with her or it was the spell that was hard to understand. She chopped it up to not understanding that form of magic as well as her father. Her father smiled at her and told her that it takes time and practice to figure out this magic and be patient.
When she turned five years old, the knowledge she gained next was all the forms of magic, by some expensive tutors that her father hired to help her understand. Her father wanted her to join the Magoi Faction and the only way for her to do that is literally learn up to four spells, since that is the absolute minimum. Her father was very hopeful she could do this, since she showed promise, her birthmark is the primary reason he is spoiling her. All his other children doesn’t have this birthmark as prominent as his daughter Elise.
She was given multiple lessons on all the magic within this world, these are primarily the ones that are from the Descendants. The tutors didn’t really talk about the magic from the dragons since it was complex and only talked about the dragons in a bad light. She was happy her curiosity was being satisfied and happily thanked the tutors for their knowledge. They acknowledged her happiness and adorableness as a Crimson Family, thing to do. The tutors know that not all these lessons will be remembered that well, since she is only five years of age and will probably have to be drilled into her every single year.
When she turned eight years old, the tutors were satisfied with their teaching Elise in magic since she was finally getting it. The tutors were correct in that she still didn’t get it but the Shadows and Earth magic was clicking a bit better than the others. Tutors gave her back to her parents and watched from the sidelines to see if the tutoring was enough. It was she was able to make her first Dark Earthen Magic spell work and it was the very first iteration of Dark Earthen Spikes but not spikes and more like spheres. Her concentration was extremely focused on keeping these together, it took her awhile to make them move an inch away from her and they fell apart after that.
She was annoyed at the entire ordeal, it made her frustrated and angry. It was her first ounce of progress but it was going to take much more practice to get it right. She took a break and was a bit happier since her mind was racked with not much childhood fun, and had fun playing in her room with her toys. She enjoyed her break, and did more practicing with her family’s bloodline magic.
When she turned 12 years old, she was highly frustrated with herself, that she was about close to a tantrum, her father was on one side of the room and she was on the other. It was the magic training room that was specifically built for his children to train their hearts content. He told his daughter to hit him with everything she got since she was becoming very good with her magic prowess with the Dark Earthen Magic, that he was undoubtedly proud with her progress. She formed her three dark earthen spikes in front of her, and moved them towards her father, she lost her concentration for but a moment because of her mother walked into the room.
Her spell crumbled soon after her lack of concentration, she lost her cool, and went into temper tantrum mode. Easily formed three dark earthen spikes and launched them quickly and hard at her father. Her father was pinned to the wall bleeding and was coughing up blood, but he had a big happy smile on his face. Her mother was in shock at what happened and screamed out Zechs’ name. She came out of her temper tantrum and rushed to her father, afterwards her father was sitting on the floor since her concentration was loss. She outright told her father sorry and was from then on terrified of her anger. She didn’t want that to happen again. Her father told it was alright and he’s happy for her. Zechs had a big grin on his face, but he was badly injured, the family’s doctor came in and helped him. Her mother helped too and all she saw was her daughter crying right there.
A few months later, her father fully recovered from his injuries and he was extremely happy that his daughter did something so extremely impressive. He gave her a major present in a form of a ball in her honor for doing something so amazing. Her father invited anyone who wanted to come he had precautions setup in the case of any of the nobles he invited to his daughter’s ball. Her father was a highly respected and feared Nayu Noble. Her father involves himself in all the politics of the Nayu lifestyle.
Even though he had a dislike of the Moriarty family, when he heard of their deaths at the hands of intruders into Nero’s lands. Her father absolutely showed some draconic rage within his voice, when Zechs was told this. He has a rivalry with the Moriarty family for their comfortist viewpoints but his conservatism viewpoints only clashed with theirs every once in awhile. He wanted to learn who did this to the people he called Frenemies for the differing viewpoints. He was a bit heartbroken, he couldn’t culturally bad mouth their works anymore since they were all dead.
Elise could hear her father yell in the middle of the party, which was for her. For casting a powerful Bloodline magic from combining her mother’s and father’s spells into her own. She was a bit worried about what he was yelling about, she learned it and was utterly shocked and afraid. She didn’t want anything like that to happen to her family and redoubled her magical training after the party. Zechs had a gentle smile while looking at his daughter Elise. He was showing his lack of control right here in the moment, he was drinking some alcohol and punched the wall with enough force to crack it.
Elise from that moment on was fearful of alcohol because it changed her father completely to a compassionate father to a raging barbarian, who’s terrifyingly strong. She asked her father to calm down. Zechs calmed down because he couldn’t terrify his daughter than he as already. He hoped he ordered the party off so he can sulk for learning the news of the Moriarty family’s death. He gave each of the people who showed up to see his daughter a gift of money and a Moriarty Family work, one of his favorites that he never told them it was his favorite. It was one of their poems that hit his heart as if it was a falling rock into a river.
He walked up to his bedroom and slept for the rest of the day. Everyone else within the house was wondering what was going on with Zechs. Elise told them everything she learned that the Moriarty family was brutally murdered. Ayra heard this and was utterly startled, since the only real reason why she married Zechs, is because she came from a Culturally inclined noble family, that were direct rivals with the Moriarty family. Today marked the history as a troubling time for the entire Crimson Family as a whole.
When she turned 14 years old, her father was much more reckless in teaching her and gave her the only blade they own, the Emerald Nightmare Blade. The Blade is only given to an heir and you are that, daughter, is what he told Elise. She was utterly confused in what that meant, but he helped her train with the nightmare blade. After awhile, the blade started speaking to her by glowing greenish blue. She was utterly confused and told her father that the blade is speaking to her. Zechs heard this specific thing and was utterly shocked, he never knew the reason why they sealed the blade in the first place.
Zechs held the blade in his hand since his daughter gave it to him, and heard the voice and blade, who had a female voice was very grateful to him. He gave his daughter back the blade, a bit confused and startled. He wondered what this meant, but he did notice the blade specifically say, she is only apart of the power of another, her brother blade is in the hands of him. Zechs decided to have someone else train with his daughter instead of him. Elise did a slight cut on the person she was training with and the person in question literally had an awakened nightmare right in front of them. She snapped the person out by slapping them in the face even though it was a reactionary slap. She didn’t know what to do besides that.
Her father told her the other reasons why he’s teaching her how to use the blade, and one of the reasons definitely made her blush and be highly embarrassed in why he said those things. Elise was a bit embarrassed and looking down at the ground when he said these things. She has always had a stutter, this event didn’t really help her to get over her stuttering at all. She lost her confidence much when her father blindsided her with the reasons.
When she turned 16 years old, she asked her father the real reason why she is supposed to find her older brother Magnus. Zechs told her the truth, he wants to know what’s going on with him for one. And told her that he knows that Jessica outright told her to promise she would find Magnus. He enjoyed that he no longer has to be mean to his pacifist daughter but it took him 16 straight years of his youngest daughter life to realize this. She looked down and embarrassingly nodded at the fact she promised Jessica. He was hoping this would shed some light on the situation because he had a feeling it has to do with Magnus’ mother but can’t be for sure.
Zechs was saying this outloud where Ayra, Angela, Filina, Samantha, and Caroline could hear him. Elise was waving to Angela who was laughing at Filina, who was highly nervous at this entire thing. He glanced towards five women in his life and he stared a bit deathly at Filina, but then smiled gently afterwards. Elise was completely clueless in what was going on, but she could hear Filina curse up a storm, in her own little way. She was clueless where to go, and looked at her father and asked where to go.
Zechs told her the best place to look is the Capital of Vrondi, if they got any records on Magnus Hector Crimson or whatever his new last name is. Zechs laughed a bit, and told her that he might have changed his name to whoever the first beautiful woman he came across. He knows his son has much in common with him, being absolutely infatuated with Seraphim. Even he was looking directly at Samantha when he was saying this. Samantha blushed a bit and waved towards Zechs happily. Elise waved at her aunts and told them goodbye and went to where she needed to go.
Trivia
The Crimson Family in the eyes of Elise is different from the other children that are beaten and battered by their family members. Because they all know the truth in how they are treated has a certain flower that needs to be plucked and used. She’s the only one that truly feels love from her parents and is the special case within that family. Zechs secretly hid the fact he truly loves a 100% Oro girl by the name of Angela N. Crimson, who isn’t even a concubine or wife. Angela is his mistress and a house maid within his home. He treats Samantha D. Crimson better than all the others, even though he was supposed to drink her blood ages ago because of the sweet taste of Seraphim Blood.
Father: Zechs R. Crimson (100% Nayu) - Zechs has a obsession in trying to collect women of beauty from by searching for women of a certain gentleness. He married Arya out of necessity because they are both Nayu, but the Crimson family has a odd sense of mixing blood types with the other races on the planet. He can be kind when he wants to but he is cruel to a point, his vindictive nature is more precise as being a war veteran. He is a noble that works with Sleethe to keep the Nayu people safe from anymore strife. Mother: Angela N. Crimson (100% Oro) - Angela is the only woman that Zechs’ kept a secret from his wife, concubine and his children from them. He absolutely loves her because of her personality makes him slightly wary for their child together, which is Elise. Angela is Zechs’ only mistress. He only kept her a secret so the other women in his life wouldn’t get jealous but he showed his love to Angela in front of his true wife.
Aunt(s):
Arya V. Crimson (100% Nayu) - Arya is Zechs true wife. She married into the Crimson Family for love but Zechs didn’t see it that way and usually causes her great heartache in being treated worse than a Seraphim or Oro. However, this only happens because their daughter Jessica is a pacifist. She saw the love between Zechs and Angela once and felt betrayed at first but saw they are a cuter couple than how she appears to be.
Filina V. Crimson (100% Lassa) - Filina is one of Zechs’ three concubines. Zechs sees her slightly different than all the other women he has by his side, because she’s ruthless in combat he fell in love with her. However, it doesn’t help that she is treated slightly better than Arya. But that all changed when she gave birth to Magnus H. Crimson, the Ironwilled Crimson Demon. He doesn’t know that she was the one that forced his second liked child to run away by force and was a horrible mother to him. He only sees male heirs as the proper heirs to the Emerald Nightmare Blade.
Samantha D. Crimson (100% Seraphim) - Samantha is one of Zechs’ three concubines. Zechs sees her as a beautiful flower that mustn’t ever be plucked and treats her the second best out of all the women he has been with. The only one that is treated the best is Angela N. Crimson but she was kept a secret from his wife and concubines. She’s the only concubine in Zechs’ that didn’t have to produce a child.
Caroline K. Crimson (100% Tyro) - Caroline is one of Zechs’ three concubines. She was grateful for Zechs for saving her from the feral dragons in Nero, since she was stupidly lost. He fought tooth and nail to keep her alive. She was allowed to live with him in the Crimson Family Estate, on the outskirts of the Nero’s Capital. She has two twin daughters with Zechs. They are different to the other children in the home.
Sibling(s):
Magnus H. Crimson (50% Nayu/50% Lassa) - He’s the eldest child of Zechs R. Crimson and the only child of Zechs that was able to leave the home via going into Vrondi Territory and living in Sunfire. However, he doesn’t even know he’s the 2nd favorite of Zechs and thinks that even his own father tortured him, when it was only his mother Filina. He's 42 years old as of now.
Jessica R. Crimson (100% Nayu) - She’s the second oldest child of Zechs R. Crimson and is constantly disliked by Zechs R. Crimson and her mother Arya V. Crimson. It is mostly due to her inability to show up any of her siblings in anything, she is the only pacifist in the Crimson Family. All she does is sit in front of the fireplace of their home and draw constantly. Jessica is the only child in the entire family that is deathly afraid of picking up a weapon and causing someone else to die. She is only 35 years old.
Betty K. Crimson (60% Nayu/40% Tyro) - She is the identical twin to Catherine M. Crimson and is the child of Caroline and Zechs. She enjoys twisting her words around to get her way on the estate since she’s completely hyperactive and a bit twisted. She tries to get her sister to do things that are a bit more fun than sitting down reading a good book, by teasing her twin sister and calling her a nerd. She only teases her twin sister because she’s secretly in love with her. She is only 29 years old. She was born a bit before her twin sister Catherine.
Catherine M. Crimson (40% Nayu/60% Tyro) - She is the identical twin to Betty K. Crimson and is the child of Caroline and Zechs. She’s the smarter of the twins, usually keeps her head in books and tries to ignore her twin sister Betty. She knows her twin sister is secretly in love with her, she wishes she would stop being embarrassed when she calls her own her bullshit. She is only 29 years old, she was only born 3 seconds after her Twin Sister Betty.
Maria: Rainbow - Rainbow Text Color (To keep in the theme she's a bloody Rainbow Dragon...) Zargoth: Black - black Patricia: Lightgreen - lightgreen Heather: Lightpink - lightpink Johnson: Gray - D3D3D3 Elise: Light Khaki - F0E68C
NPCs
"I was called the Ironwilled Crimson Demon back in my youth. But times are changing and I need to look ahead to the future for my only child."
Appearance:
Magnus’ appearance is unique among the Nayu he has crimson hair and blue eyes. He stands tall at 6’1” but keeps a kind demeanor about him. He has a tattoo on his back, which is actually his birthmark it is signifying what Nayu Family he belongs to, and he belongs to the Crimson Family. The Crimson Family’s birthmark is a reddish toned star with a three pronged staff next to it. He has gills on his neck, that have a slight colorization to it. He has a strange colorization to his skin color in general, it is bluish silver.
He has a scar on his left arm, right arm and on his cheek, it is from long ago, when he was still living with his family. They are battle scars for escaping his family’s grasp.
Name: Magnus Hector Flowerdancer
Nickname: The Ironwilled Crimson Demon
Age: 43
Relationship:
He married a beautiful Seraphim and her name is Alexis Tayla Flowerdancer. He has a daughter by the name of Heather Saya Flowerdancer. He teases his family because he wants to keep them on their toes for future things to come.
Status: Alive and happily with his family in Sunfire
Blood%: 50% Lassa and 50% Nayu
Gender: Male
Sex Preference: Heterosexual
Personality:
He has a snide personality, he usually teases everyone he cares about with his remarks of endearment towards them. He hardly ever smiles about his favorite childhood events because they weren’t that fun. He has a certain vitorol about his family before he met the love of his life. He only ever shows his true feelings to his wife, his daughter, and anyone that wants to learn about him. He still regrets being called the Ironwilled Crimson Demon.
He regrets being apart of a very wealthy Nayu Family, by the name of Crimson Family.
Abilities/Powers:
Dark Storm Magic - This magic is a combination of Lightning and Darkness with a purple hue.
Ironwilled - He is very strong willed for one like him. He handled himself admirably. Blood Traits:
Night Vision
Poison Resistance
Blood Consumption
Resistance to Electricity
Gills
Underwater Detection
Water Walking
Water Healing
History:
Magnus was born to a well respected Nayu family in Nero called The Crimson Family but his mother was full Lassa and while his father was Nayu. His father’s name is Zechs R. Crimson and his mother’s name is Filina V. Crimson. The Crimson Family believes in mixing races even though they treat the other races as if they are garbage. Zechs has about three concubines and one true wife. He has a female seraphim as a concubine but he treats her nicer than the others.
Magnus absolutely despises his father and mother for treating him as if he doesn’t matter. He learned of the system within the Crimson Family of how they mistreat all but one of the full bloods in their grasp. The one they protect is a seraphim girl by the name of Samantha D. Crimson, who was 25 at the time. While the other women in the Crimson family are treated worse than anything, including the Nayu Wife, who’s named Arya V. Crimson.
He was allowed to leave his family’s estate in Nero only by the skin of his teeth, but because of this one event, he was nicknamed the Ironwilled Crimson Demon. It was mostly because of his Crimson Hair and his unwillingness to kneel to his father. Zechs didn’t chase after the feeling son of his since he wanted him to go out on his own to find something he was missing. However, the one who gave him his scars was his own mother, Filina.
Trivia:
Father: Zechs R. Crimson Mother: Filina V. Crimson Aunt(s): Arya V. Crimson, Samantha D. Crimson and Caroline K. Crimson
"I try not to remember the past that much. I am pained in remembering my heartfelt goodbye to my family before I gained my sweet daughter Heather."
Name: Alexis Tayla Flowerdancer
Age: 43
Relationship: She married a dashing man by the name of Magnus H. Crimson. They have a daughter together by the name of Heather Saya Flowerdancer. She has problems of the opposite of what her daughter shows.
Status: Alive and happily with her family in Sunfire
Blood%: 100% Seraphim
Gender: Female
Sex Preference: Heterosexual
Personality:
She has an inferiority complex when it comes to her sister, Lexi. Her sister was granted with the wings to fly while she wasn’t. She constantly tries to catch up with her sister’s prowess but falls short all the time. The only self-confidence she has left is how quickly she was able to get married to the man of her dreams and had a child. The only thing she had done better than her sister but her sister has all those achievements to talk about.
She puts everything she wants into her daughter’s life. She loves her daughter with all her heart. The rocky nature in how her and her younger sister was raised doesn’t help though. It took her a long time to realize the Flowerdancers shouldn’t had have slaves in the first place. The first person to tell this to her was her younger sister, but she didn’t believe her right at the start.
Abilities/Powers:
Adaptable - She is a quick thinker and usually uses her abilities to keep her daughter and anyone under her protected. This is done with her extensive knowledge on barriers.
Violet Darkness Magic - This magic type is slightly different since it is classified as Dark Magic to some but to her but she sees it as the color of violet. It is potent and her arsenal of magic is extensive but it comes as a violet hue when she uses it. Blood Traits:
Soul Detection
Air Walking
Halo Light
Portal Techniques: She can sense nearby portals in a certain radius around her. She can conjure portals to certain locations. She can portal jump as well.
Ghost Vision
Soul Manipulation & Absorption
Soul Armor & Weapon Conjuring
Intangible form & form manipulation
History:
Alexis was born apart of a large family called the Flowerdancers. She is the eldest daughter of Vanilla R. Flowerdancer and Grant V. Flowerdancer. Her younger sister’s name is Lexi S. Flowerdancer, who was literally good at every single thing. She had a lot of animosity towards her younger sister because of how good she was at every little thing. Her mother Vanilla gave Alexis the home in Sunfire, since it held many secrets. The Ancient Flowerdancer Artifacts to be precised. Lexi was given a home in Gaia to live, her excellent life in learning knowledge.
She forgets where her parents live exactly she hasn’t kept track of her parents ever since they gave her the home in Sunfire. She met and married the Ironwilled Crimson Demon, by the name of Magnus H. Flowerdancer. She had a child by the name of Heather.
Trivia:
She has a complex when it comes to her younger sister, who’s better at controlling her emotions and other things. She has never been able to get rid of this feeling of inferiority, mostly because she was skipped in being born with wings while her sister had gained it.
She hasn’t been able to shrug off the horribleness of her feelings at her sister Lexi Serine Flowerdancer for being better than her.
"I’m the daughter of the Terror Dragonlord, Zargoth..."
(A platinum violet glow instead and smaller than her father since she’s a Drake.)
Name: Yioplya
Age: 3,200
Relationship: She is the daughter of Zargoth, the Terror Dragonlord and Lyrsidor. She is the only living daughter of Zargoth.
Status: Alive and happy
Appearance:
Dragon: Yioplya’s dragon form is 12.5 meters tall, 40 meters in length and weighs about 20 to 40 tons less than her father. She is a black dragon drake with Platinum Dragon blood flowing through her. She has a platinum violet glow gleaming out of her body, as if it is an aura to show she’s kinder and gentler than her father.
Shapeshifted: Yioplya shapeshifted stands at a rather short 5’4” and is a petite athletic build girl. Her skin is more reformed scales to imitate skin as can be seen in its slightly scaly appearance and slightly a black tint but it has some large spots on her scales, which emitting a deathly platinum violet glow on her body. Her hair is of a deep violet with platinum highlights. She has two visible horns on her head which are pure obsidian in color and they have a slight purple glow to them. Her facial features is very much similar to her dead mother. Her eyes are fairer and have platinum violet to them and they emit and emotion of she has been crying for every single day she is reminded of the tragedy that happened to her and her father. Her right hand seems to be the most human despite the obsidian claw-like nails while the other is strictly a miniaturized version of her true claw. Her skin fluctuates between being really cold or really hot and it looks like there’s a thin platinum purple aura surrounding it as well.
Apparel: She wears clothes from her childhood, which was made by her mother Lyrsidor. They are platinum draconic cloth, made from Zargoth’s scales before he was cursed into a Black Dragon. It’s in a form of a dress that shines and glitters during the sunlight and moonlit day. She has a cloak of black scales surrounding her covered in the Terror Dragonlord’s Insignia, which is a platinum dragon claw with black colorization on the bottom signifying his change to a black dragon.
Blood%: 100% Dragon
Gender: Female
Sex Preference: Bisexual
Personality: Her personality is innocent and comparatively so since she’s been near her father ever since the night of the Massacre. She tries not to worry her father but her curious personality makes him worry much. She hasn’t ever been the same without her mother and other siblings and misses them dearly.
She hasn’t really experienced any real thing other than fear and sadness ever since that day. She only feels happiness when she makes her father frustrated by her unyielding cuteness. Her secret wish is her father would marry someone and have children again so she can have a family. She’s erratic, hyperactive and kind to a similar point of Maria but not to an extreme of her caliber. She gets lost in the wonder of things she sees and images a world that is peaceful and kind.
She has a slight problem, she has anxiety attacks when she reminds herself of the massacre that took her family away besides her father and her. She regrets she couldn’t do anything to protect her family from the murderers who killed them. She went through all the stages of grief, her anger and rage was mundane since she couldn’t take her revenge on the ones who murdered her family. She dreams ways she would save her family and things but that’s the only way she could release her anger and rage at that.
She has a small crush on Maria the Kind Dragonlord of the Pulsar Dragons. It’s an adoring crush on Maria mostly because of the oddity of realizing that her father is Maria’s older adopted brother. She learned that from Maria herself. She blocked out one thing from her memory the warning from her grandfather of something and she cannot really remember what.
Abilities/Powers:
Strength
Flight - She is a bit faster than her father but that’s only because of her size difference.
Unyielding Adorableness - She can make her father calm down and think clearly much easier than other things. Since she is the last thing that her father wants to protect.
Alteration - She alters her breath attack to be similar to Bahamut’s Holy Devastation spell but a weaker one and it takes much more out of her since it is highly draining for her. She can only do that twice in a row.
Minor Light Manipulation - The Innate Platinum Dragon blood gives her a minor light manipulation, which allows her to alter her breath attack to be similar to Bahamut’s Holy Devastation Spell but much weaker in power.
Minor Dark Manipulation - She’s a black dragon and they have an innate control over dark surrounding them but can’t really do that much with it only cover a small area in a dark smoke cloud.
Imaginative - Her mind is highly imaginative and she can come up with things on the spot and it’s mostly about unique to her magic spells that isn’t not similar to her father’s or grandfather’s spells. It is a similar ability to Zargoth’s Recursive Memory but different since she comes up with things instead of remembering. Blood Traits:
Shapeshifting - Look in the Appearance Tab
Heat & Cold Manipulation & Conjuration
Fire & Frost Manipulation
Metal Dense Claws
Regeneration
Stone Hard Scales
Fire & Frost Breath
Metal Dense Teeth
Metal Dense Horns
Heat & Cold Resistant Scales
Binocular Vision
Dragon Wings & Tail
History: Yioplya is the daughter to Zargoth and Lyrisdor, who were the leadership of the Black Dragons and co-leaders with the Pulsar Dragon Matriarch, Maria. Her grandfather is no other than Bahamut, the Zealous Dragonlord, which was the Enforcer of the Dragon God. His oddities was confusing to her and even her father. She has never once met her grandfather Bahamut but she would be the most adorable granddaughter ever to get spoiled.
She was terrified when she saw her father, slowly lose and turn into a Black Dragon from the spell, which Maria used all those years ago. She regretfully couldn’t do anything to help her father’s pain and suffering since it was a painful transition from a Platinum Dragon to a Black Dragon. She noticed a change in her father, his usual self was clouded with mystery and injustices but a small sense of his old self is trapped within a box. She wants to free her father from the curse so they can be a happy family again.
She wished she didn’t have to see the massacre of her dragon race, way before the war between the Dragons and their Descendants. She wasn’t apart of the war since her father wanted her to stay safe and secret unless people were searching for her. She was told about the war from her father, they joined the side that was going to win the war and he met his father. She learned from him, that her grandfather had a scar on his chest, which looked like a festering wound of a strange darkness.
She gasped and wondered what that meant. She was terrified for her grandfather’s life but her father told her not to worry about it. Her father told her one thing her grandfather dodged the question of what is that. He repeated of what his father told him, ‘In time you will learn and fear something far darker than you realize… all the times of me being distant was to protect you from that horribleness.’ She felt a shiver down her spine when her father repeated exactly what her grandfather said. She couldn’t help that soon they will figure out what he meant.
Afterwards, all that has past and now she’s in a party in the Vrondi’s Capital and enjoying herself having fun with her father talking to important nobles and kings. She has always wanted to be apart of these events. Her father’s lack of enjoyment of them doesn’t help.
Magnus - Dark Red Alexis - Light Blue Yioplya - Orange
"F.E.A.R. has two meanings- forget everything and run or face everything and rise. The choice is yours."
Name: Alexis Emaura
Age: 29
Blood%: 20% Seraphim, 80% Sol
Gender: Female
Sex Preference: Bi
Height: 5'2"
Weight: That's a secret. (She's lighter than she looks.)
Physical appearance: See picture above.
Personality: Alexis is a kind-hearted person, and it's obvious that she cares about almost everyone she meets on some level. There are very few people that she considers friends however, and even fewer that she truly trusts. She's open and easy to read, she doesn't try to hide her thoughts or emotions at all, but she can and will lie if she thinks it will spare someone else any amount of pain. She is slow to anger, and even slower to forgive, for if she truly loses patience with someone, she believes that no matter what they do next they aren't worthy of her kindness anymore. She is energetic, always doing something with movement or words. She enjoys the company of others, and relishes debate and conversation.
Faction: Taxis (hopeful)
Pet: None
Exp: She's been training since she was 20 in the hopes of joining the Taxis guild. Many hours spent on practice have made the two spells she knows more than enough than she needs in terms of her magic abilities, and twice as much time spent using and practicing with her bow have made her an incredibly accurate shot. She has been able to use all of her blood-given abilities since she was born, but it took time to get certain ones, such as mind reading and telekinesis as well as her ability to manipulate plants, under control.
Spells: Pause - Stops time in the space between one heartbeat and the next. This only affects a 15 meter radius around her, and the bubble of paused space moves as she does with her at the center at all times. She herself is also 'paused' while this spell is in effect; her heart doesn't beat and she has no need to breathe, and she cannot bleed while pause is in effect, but if she is wounded while in pause the wound will begin to affect her as soon as the spell is dropped. Gravity still works and inanimate moving objects from outside the bubble are unaffected if they are entering it, however all things that were in the bubble to start with are frozen until she moves away from them or drops the spell. The spell lasts until it is dropped or until Alexis runs out of energy. Light's Blessing - Uses any nearby or ambient light (within a radius of 30 meters of her) to energize a person, causing any wounds to heal either immediately for more minor wounds, or up to 500% faster for major wounds, for so long as the spell is in effect. The spell lasts until Alexis runs out of focused light energy. She cannot cure poisons, or do anything to revive the dead, as energizing someone only accelerates their bodies' natural healing process.
Abilities/Powers:
Bright Light Resistance
Soul Detection
Psychic Detection
Mental Communication
Mind Reading
Astral Projection
Telekinesis
Force Field
Plant Manipulation
Plant Energy Absorption
*Natural Glow (Not very bright, but noticeable in dim light. In total darkness she can clearly light about a half foot radius around her.)
*Light as a Feather (Gravity doesn't weigh on her as heavily. She's not very physically strong or dense, she floats in water even when weighted down by her clothes and armor, though with them on she seems more like a normal person. She can't do anything like jump higher than other people- that would require more strength than she has.)
*Speedy (due to being as light as she is, she can move rather quickly, and naturally does everything just a little faster than everyone else.)
Needs to absorb sunlight for at least two hours a day in order to have a normal amount of energy
Physically weaker than most other blood types (She does not have claws or wings or protective scales. She is soft and fragile and she also doesn't have much physical strength- but her endurance is very high. She is also more susceptible to poison/illness than other Bloods are.)
Weapons: The bow pictured in her outfit above, and a dagger she keeps hidden on her person at all times.
History: Alexis was the eldest child in her family, who lived on the edge of the forests outside the capitol of the Vrondi territory. She would go into the city almost every day to study and learn what she could about healing, ascension, and magic. She's learned a few spells, but can only use two of them to any real ability right now. She's been diligent in her practice and training since she was 20 years old, when she decided that she wanted to use her life to help as many others as she could. She had a few friends who shared her thirst for knowledge and her desire to do good in the world, and about 3 years ago they all decided to travel the land together in order to better train their abilities. As of a little less than a year ago now, she is the only survivor of that group. The others, all her friends, have died in one way or another, leaving her alone. Still, she focuses on her goals while holding them in her memories.
Despite the horrors she has seen in the world and the tragedies she's faced, Alexis continues on. She's still young, especially when compared to any other Descended she knows. She takes the world in stride and hopes to one day ascend herself.
Trivia: Likes: Talking to people, expressive colors (her favorite is red), long walks in the sunlight, and trying new things. Dislikes: Complete darkness, humid air, people who openly show that they have no care for others at all, and underground places. Fears: Small enclosed spaces, ghosts (real or fake), and uncontrolled flames. Deepest Desire: To stay up all night, just watching the night sky until dawn. One peaceful night.
Made for her by a friend who died shortly after. It's nothing special, except for the sentimental value it has to her. She doesn't like to speak about it or the person who gave it to her. She only uses it in emergencies, as she prefers to use her bow when possible.
Carved on the blade, by her: "In memory, Aster"
Text color: DimGray - 696969
"Some days, I feel everything at once. Other days, I feel nothing at all. I don't know what's worse: Drowning beneath the waves or dying from the thirst."
Name: Adrian Nept
Age: 24 (26 years younger than Tydra)
Blood%: 100% Lassa
Gender: Male
Sex Preference: Bi
Height: 5'8"
Weight: 160 lbs
Physical appearance: See picture above.
Personality: Adrian is the kind of man who you could know for years, and never learn anything about what he cares about or who he really is. Some call him misunderstood, or even shy, but really he's just careful.
He's sociable and easy to get along with, but hard to read and even harder to understand entirely. He does not trust easily, if at all, and once you've gotten onto his shit list, you're never going to get off. He is humble in terms of how he sees himself, truly believing that he's not worthy of any praise he gets for his feats, though when it comes to others he is a very accurate judge of character. If he trusts you, you can know you've earned his loyalty as well as his friendship, if that's what you wish. In casual conversation, he likes to tell jokes and do other things to try and keep the mood light; a habit gained from spending time with his sister, as he'd always prefer to see her with a smile on her face.
When he's alone, he will hum or sing to himself, and probably try to practice a few spells or techniques in any free time he has. He has a very slow temper, and an almost childlike energy about him at all times. He can't seem to sit still for very long, always wanting to do something or move around at least. He may mumble things to himself from time to time, carrying out imagined conversations to help him think.
Faction: Magoi
Pet:
Ryukek is an old sea-dragon, which used to be feral before Adrian charmed her with a song sometime in his youth and now she is fairly docile most of the time. She is Nilamar's mother, and a loyal "pet" to the Prince. She cannot fly, being a Sea dragon as she is, but she can go on land for a while so long as she returns to the water within a day so she can breathe more easily. (She can breathe air, but it is not preferable to her.) Nilamar is her son. Ryukek will wander throughout the day, but never goes too far from Adrian so that he couldn't find her if he wanted to. She will stay behind at home if he must go on land for any amount of time longer than a day. Water/Ice and Heat (Breath attack of Ice or Boiling Water/Steam).
Nilamar is only half sea-dragon, his mother being Ryukek and his father some unknown (and likely feral) land dragon. He has known Adrian since his hatching nearly 6 years ago, and shows an intelligence that causes Adrian to consider him a friend rather than a pet. Nilamar is able to fly, and can swim fairly well also. He can breathe both air and water without any apparent difficulty. Nilamar sticks close to Adrian most of the time, wherever he goes. Water/Ice and Lightning (Breath attack of Lightning or Ice).
(Nilamar is fairly weak considering he's barely 6 years old. He doesn't fight much unless he has to.)
Exp: He spends most of his time training his spells and soul mastery, in order to use his natural abilities to their full worth. He's not the most mathematically or technologically minded, but he is a skilled tactician and diplomat, and his magical ability is still improving day by day. He passed the trial of breathing when he was 15, and has no trouble transitioning between water and air breathing at all anymore- due to constant practice with it, and out of necessity. He prefers to use a sword if he must fight above water, and spears when under the waves.
Spells: Ice make ___ - Adrian can make various things out of ice, such as the spears he summons in battle or a barrier of ice. (Complete list: spears, wall/barrier, floor (an Ice slick), spikes/hail, and snow.) Summon Lightning - Summons a bolt of lighting that Adrian can shoot at people. Underwater use not recommended. Whirlwind/Whirlpool - This spell creates a vortex around Adrian, swirling air or water around him and sucking thing up into the movement with the force of the spinning. Soul Bind - Adrian can cast this spell on any living soul, binding them to where they are and immobilizing them completely. A green aura can be seen around the target once they are bound. It only lasts about 30 seconds, or until the person who is bound is hit by another attack. Only one person can be bound at a time. Charming - He can charm wild animals that would otherwise be hostile, making them his allies for a time until the charm wears off. The charm is cast by singing to the creature. The charm can be made permanent if the creature willingly continues to follow him after it would normally have worn off. (This is what happened with Ryukek. Nilamar has never been charmed, he just likes Adrian already.)
Abilities/Powers:
Gravity Manipulation
Liquid Manipulation
Water Conjuration
Water Manipulation
Water Sensing
Electricity Absorption
Gills
Underwater Detection
Water Walking
Water Healing
Resistance to Electricity
He can breathe both Water and Air.
He is very easily dried out if not wet, and the longer he is left without water he will become dehydrated and his scales will grow weak and begin to flake.
He is more susceptible to heat when dry.
Webbed feet and hands can make movement on land difficult.
Weapons: Sword and Spears. He has a sword of his own, and can craft as many ice spears as he may need at a time.
History: When Adrian was born, his sister Tydra was already Queen. He grew up hearing the stories about how it happened: the previous Queen's death, and then how his sisters Thala and Tydra were tried together in the rush to name a new Queen. Thala died in the final part of the trial, and Tydra was left to be named Queen... Ever since Adrian was only seven years old, he understood that his sister preferred to be alone most of the time, always so closed off to others as she frequently went on journeys to explore the ocean's depths. He assumed her attitudes and hobby were because her life was most likely constantly in danger because of her title, and so he began to worry and fear for her as well. It wasn't very long after then that he decided he would be helpful to her, or at least that he would try to be. He learned about magic that interested him, and devoted himself to mastering his own soul's powers as well. He learned diplomacy and, as much as he hated it, forced himself to learn to fight as well. Adrian would be the best ally his sister could have, and hopefully they could be friends as well.
When Adrian was 9 years old, he met Ryukek while out of the city on an exploration of his own. He'd slipped away from his guards and anyone else tasked with watching him, swimming around alone in a coral reef not too far from the city. At first, he thought Ryukek was playing with him, not trying to have him for dinner. Adrian sang to her as they "played", and slowly Ryukek stopped wanting to play with him, instead just following him around until he eventually went home. He had no idea that he'd charmed her until his magic teacher told him that he must have unknowingly cast the spell on her when he sang. Ryukek has never really left him since that day. When Adrian was 18 Ryukek had a son, who she let Adrian decided to name. This is Nilamar.
Trivia: Likes: His favorite color is yellow, he enjoys the rain and storms most when above water, and his favorite time of day is midnight no matter where he is. Dislikes: The concept of Karma (or any uncontrollable power that apparently influences things in the world), Alcohol, and Drugs of any sort (including medicines- which he will refuse to take). Fears: He fears for his sister's life, and her general safety as Queen... His personal phobia however is of Spiders and other such creepy insects. There aren't any stupid bugs like that underwater. Deepest Desire: Time travel, for many reasons.
Adrian Nept - 15 years old 9 years before the start of IC
Adrian swam to his place in line, at least 20 other people standing alongside him as they all waited for the signal to go. The trial was going to be easy, as far as he knew. All he had to do was catch a fish.
The fish were nicknamed Airfish by those that lived in the capitol, because of their role in the Trial. They were a bloated type of fish, kind of like a pufferfish, but without all the spikes or poisonous blood. Airfish live in the water currents, and only pass through the capital three times a year by these currents. The goal of the trial was to catch one as they swim by, without getting pulled away by the current yourself. The stream of the current leads to a tunnel, where the pressure built up within would likely kill anyone unlucky enough to get trapped inside. No one has ever returned from the tunnel's depths, so it's impossible to know for sure.
Well, almost no one.
Adrian glanced behind himself to see his older sister, Queen Tydra, watching him. If he got into trouble, she'd pull him out of it.... though he hoped it wouldn't have to come to that. He could do this. He was confident in himself, and he wasn't going to let himself get anywhere near the entrance to the tunnel. If it got too dangerous for him, he could always back out and try again in a few months, when the next school of Airfish would come through.
As he turned his attention back to the stream of the current in front of him, the overseers called for everyone to get ready. The fish were here, Adrian could see their dark shapes moving quickly past him just before the woman to his left jumped into the stream. She was whisked out of sight, and soon everyone else was doing the same thing. He took a breath before throwing himself into the current as well.
It was hard to move around, unless you were going with the water. There were people trying to fight the current, swimming against it in vain as they realised just how difficult this was going to be. The school of Airfish was scattered as they wove their way around the people thrashing about in their stream. One swam right in front of Adrian, but when he tried to catch it the fish just slipped out of his grasp. He could feel the power of the current pushing him along, and decided not to fight it yet. It would only tire him out more quickly.
Besides, he could use this to help him for now, as they were still a long way away from the tunnel. He swam through the current to one side of the stream, and waited for the next fish to try and pass him. He kicked out -going with the current- and got in front of the fish, attempting to hug it in order to capture the creature. He almost had it, but then it slipped free when another person crashed into him, trying to get out of the current. The man apologized before disappearing, slipping out of the stream while Adrian looked for another fish.
He swam up to the top of the current's stream, and this time when he got in front of the fish he caught it, finally. He held it by the fins for a second before he remembered that to pass the trial he had to kiss it, sucking the air from it. He closed his eyes as he did, the strange feeling of air entering his lungs and bubbles being released from his gills making him forget how to breathe water for a moment.
When the moment passed and he'd released the fish, he still couldn't remember. He began to panic, his hands going to his neck and fingers running over his gills as they lay flat, closed to the water around him. There was no air here, he had to breathe. He was going to pass out if he couldn't figure out how to switch back to using his gills. It was strange how he suddenly couldn't do something that had been so easy, automatic for his entire life. He never had to think about breathing before.
He passed out. Afterwards, his sister would tell him what happened. Tydra had needed to come get him out of the current after he caught the Airfish, so he wouldn't keep drifting and be swept into the tunnel. He'd done well on completing the trial before getting too close to the tunnel, but he still should have left the current before kissing the Airfish. Tydra made sure to tell him that about a hundred times. He couldn't have known he'd react like that, but still he felt bad for making Tydra have to come save him.
Text color: CornflowerBlue - 6495ED
"He calls me a survivor, but I don't really know why."
Name: Pia Jay Sindile, child of the Dragon Aemilius Kimball.
Age: 10
Blood%: 80% Tyro, 20% Nayu
Gender: Female
Sex Preference: Asexual
Height: 4'6"
Weight: About 65 lbs
Physical appearance: Age younger than 5: See picture above.
Personality: Pia is curious and adventurous but also still cautious of the world as a whole. She is energetic and playful, caring and empathetic towards others, and loves to spend time outdoors exploring or inside reading a new book. She will talk to anyone who's friendly enough to chat, though she may not trust so easily. Aemilius likes to compare her to a bird: always ready to take flight.
Faction: None
Pet: If you asked her she'd say Aemilius, but not really. She gets along well with the little draconic creatures she's met, but none of them stick around for very long. Neither she nor Aemilius have any real desire to keep a pet.
Exp: In terms of school subjects: Aemilius taught her to read and write, and has started trying to teach her more complex things like maths and magic, but so far Pia seems to be a bookworm determined to read all she can, and avoids doing that which she finds difficult (magic) or that which she simply dislikes (math). From books she's read she has various knowledge of the world around her, such as geography and facts about the plants and animals of different areas she's read about, or the histories of any of these areas as well. Aemilius doesn't like talking about the past with her, but does encourage her curiosity and supplies her with whatever books he's can on subjects she asks about. Aemilius' lair may not be a great library, but his book collection is fair.
In terms of magical ability and use of powers: Aside from the two spells Aemilius has managed to teach her, Pia has had trouble keeping her soul's power under control. She can use each of her abilities granted to her by her blood, but the skill and consistency of which she uses them is highly erratic. The only one she has entirely under control is her night vision, which is passive in the first place.
In terms of fighting ability: Considering the fact that Pia is a little girl, she's not going to do very well in a fight. Not to mention that Aemilius doesn't want to train her in any weapons (more due to the fact that he's a pacifist than anything) but also because he wouldn't know how to train her either. He himself only ever learned unarmed defensive techniques, and that was in his Dragon form. Pia carries a small sword but doesn't know how to use it past "swish swish stab".
Spells: Rex Chronos - This spell's name means "King of Time" -which fits what it does quite well. Pia can alter time around herself in a very specific way: She can make herself appear however old she wishes, by aging and de-aging herself along her current timeline. The effect only lasts for a day at most, and she needs a day of rest before she can do it again. Returning to her normal age is not a part of the spell and takes no energy to do- she will automatically revert to normal if she falls unconscious or dies while the spell was in effect.
The "current timeline" part is what trips most people up when she tries to explain it. Choices she makes and events that happen will affect her current and older self in different ways;
For example if she were to be cut right now, and then age herself up a few years, she would have a scar where the cut was because that aged-up version's timeline is a direct continuation of her current self; but if she'd aged herself up a few minutes ago she wouldn't have a scar because the cut didn't happen in that aged-up version's timeline. If she were to age up before the cut happened and then age down to her true age, the cut wouldn't be there anymore and wouldn't show up later either because she's not in the same timeline as the aged-up version of herself that got cut.
The age-down part is less confusing, because timelines are more solid in that direction. If Pia was cut and aged down, the cut would vanish until she returned to her true age, when it would then re-appear because it happened in her timeline before the point she's returning to. If Pia was aged down and got cut before returning to her true age, there would be a scar where the cut was because Pia's past is always a part of her current timeline.
If Pia is killed, she automatically reverts to her true age, and the death is irreversible no matter if she was aged up or down from her true age when the killing blow was dealt.
Majestatis - This spell's name means "Majesty" -which has nothing to do with what it does. It is a spell that sets things on fire randomly (Because Pia can't control it all that well yet). Pia has even set herself ablaze with it before. Luckily, they are normal flames that can be put out with water or controlled by anyone with the ability to control flames.
Abilities/Powers:
Thermal energy manipulation & Conjuration
Fire manipulation
Adrenaline boost
Heat detection
Fire breath
Heat resistance
Hot blood
Night vision
She's cold blooded and requires warmth - extreme cold is her bane. Cold damages her stamina and could potentially lock up her muscles. Eventually, after long exposure the cold will force her to sleep.
Her body can turn hot and overheat quickly - too much activity can cause her to go into a paralyses from exertion.
Weapons: An old sword given to her by Aemilius, the Mírage Blade which used to belong to him before the Dragon wars. It changes shape depending on the person who wields it, becoming a mirror of their personality. Otherwise it's just another, normal sword. Swish swish stab!
History:
Aemilius is Pia's adoptive father. He's an NPC, but plays an important role in Pia's life and story. His history is a part of hers.
Aemilius is ancient, older than pretty much every other dragon we've met so far. As a Dragon God he represented Family and Faithfulness, but once the Dragon war broke out he left the world to its own devices- preferring not to pick a side due to his pacifist nature. He went into the mountains of northern Gaia and has remained there ever since.
He didn't avoid people or panic when anyone came to find him: he likes visitors. In fact, there was a town in his territory where the people from there come to visit him regularly. They talked to him about the past, debated with him over all sorts of things, asked his opinion for help making decisions, and generally just spent time with him. He's not sure why this town never just forgot about him, but he didn't exactly mind that they hadn't.
One day though, about 7 years ago, the people stopped visiting him for a time. For a month, his life was quiet, and he soon realized that he was getting lonely. He normally didn't go to the town himself, but after so long without a peep from them he began to worry.
The town was empty when he got there. No one remained- at least, no one living did. Even the livestock had all been killed. The town looked as if everyone had just dropped what they were doing and went out into the street. There were no bodies in the homes, only out in the fields and road, but there were meals on tables and fireplaces ready to be lit as Aemilius investigated.
On the third day after his discovery of the slaughter, he realized another strange thing: Only the men and women of the village were there. There wasn't a single child's body anywhere to be seen. It didn't register for him at first because he never had any children come visit him, but in a village like this there should have been a few at least, right? He later found some tracks at the far edge of town that led into the forest: a small hoard of tiny people (children, he now realized) being led by two pairs of adult footprints. He followed the trail as far as he could, until it faded away on the rocky soil, and started trying to track them by scent from there. Not too much later, he met Pia.
There were no other people nearby, not even the scent of anyone else was left anymore. Pia was alone, standing on a fallen tree until she saw him and fell off in shock. He had forgotten before he approached that he might be frightening to children like her. She was okay, and stood back up a moment later to peer at him from over the side of the tree. Intent on not scaring her again, Aemilius lay down on the ground where he was, far enough away from her that hopefully she wouldn't be uncomfortable as he watched her. Her curiosity seemed to win out over any fear she may have had though, because a few seconds later she was walking up to him.
She was very young, and when he asked her what her name was, she didn't say anything. Later, she'd tell him that it was "sweetheart", but that was just what her parents had called her so often that she didn't know her own name. Aemilius transformed into his humanoid form and got her to follow him back to the village, until he realised that with no one else there except for bodies, that would be a very bad place for the child. So, instead he took her up the mountain to his lair, and from that point on he's been caring for her as if she was his own child.
He named her Pia Jay Sindile, but calls her "Piaget" (pronounced pia-jay) as a nickname. Sindile means "Survivor", and Piaget means "Little One".
Pia has lived with Aemilius for almost as long as she can remember.
Her only clear memory from before she met the Dragon: The night they stole her and the other children away. A man wearing a black, hooded robe and a woman with piercing blue eyes that looked like they glowed in the moonlight.
They came to her house and took her while she and her parents were asleep, and did the same with all the other kids in town. They'd never see their village again. Most of the others were older than her; she remembered being afraid to talk to them because of that.
The man and the woman led them into the forest, and away away away from town. They made all the children stand in a circle, and then everything went white.
When Pia woke up it was daytime again, and she was all alone in the forest, laying on top of a fallen tree.
She's never told Aemilius about this. She's not sure how long before he found her it all happened.
Trivia: Likes: The color purple, like the sky at twilight. Birds. Reading. Dislikes: Math, magic, fighting, and large bodies of water. Fears: Drowning, being trapped in a room full of strangers, or being lost in large crowds. Deepest Desire: To find out the truth about that night, what really happened. To find the man in the dark robe, and the woman with the bright blue eyes.
Text color: a2d39c
NPCs
(She looks a lot like Alexis, except that her eyes are green, taking after their mother rather than their father. She likes to keep her hair short.)
Name: Lexi Emaura
Age: 26
Relationship: She is Alexis’ eldest younger sister, the second of Giovanna's (their mother's) children, and the elder of her twin brother Leith by about half an hour.
Status: Alive and well
Blood%: 80% Sol, 20% Seraphim
Gender: Female
Sex Preference: Straight
Personality: She's soft-spoken (when she's not at work) and actually a little shy around strangers (again, unless she's working) -but around her family or friends she's loudmouthed and rude, and she could probably give a sailor a run for his money in a cussing contest. You can usually catch her staring off into space or humming songs and random melodies throughout the day if she's not really doing anything else, otherwise she's always focused 100% on whatever task is at hand.
Abilities/Powers:
Bright Light Resistance
Soul Detection
Psychic Detection
Mental Communication
Mind Reading
Astral Projection
Telekinesis
Force Field
Plant Manipulation
Plant Energy Absorption
Needs to absorb sunlight for at least two hours a day in order to have a normal amount of energy
Physically weaker than most other blood types (She does not have claws or wings or protective scales. She is soft and fragile and she also doesn't have much physical strength- but her endurance is very high. She is also more susceptible to poison/illness than other Bloods are.)
History: She currently works at a bar on the western edge of the Vrondi Capitol. She lives in her own home in the city, not too far from the bar. She lives with her Fiance.
(He and Lexi could be mistaken for each other at a distance. He's taller than Alexis now, but not by much. He keeps his hair a little long because he likes to braid it.)
Name: Leith Emaura
Age: 26
Relationship: He is Alexis’ eldest younger brother, the third of Giovanna’s children, and the younger of his twin sister Lexi.
Status: Alive and well
Blood%: 80% Sol, 20% Seraphim
Gender: Male
Sex Preference: Bi
Personality: He’s jovial and charismatic, always able to bring a smile to your face if you’re willing to let him, and his passion for life is contagious. He spends most of his free time practicing some skill or another, always seeking to better himself at something every day, otherwise he could spend hours upon hours talking your ears off. When faced with a problem he usually just wings it, preferring to trust in his instincts and the people around him than to bother wasting time to come up with a plan.
Abilities/Powers:
Bright Light Resistance
Soul Detection
Psychic Detection
Mental Communication
Mind Reading
Astral Projection
Telekinesis
Force Field
Plant Manipulation
Plant Energy Absorption
Needs to absorb sunlight for at least two hours a day in order to have a normal amount of energy
Physically weaker than most other blood types (He does not have claws or wings or protective scales. He is soft and fragile and he also doesn't have much physical strength- but his endurance is very high. He is also more susceptible to poison/illness than other Bloods are.)
History: He currently works as a messenger, carrying letters to and from their writers and recipients. He travels a lot, but still lives at home with his father. Over the years, sometimes he’d manage to track Alexis and her group down on their travels. Once -because Seven asked him to- he almost kidnapped Alexis to bring her back with him from one of their little meet-ups.
At the start of IC, Leith has not seen Alexis in over a year.
(He has bright, intelligent golden-green eyes (taking after his mother), and short white hair which he has always combed to perfection. He is the same height as Alexis now.) (ignore the dragon, please)
Name: Able Emaura Age: 23
Relationship: One of Alexis’ younger brothers, the middle child of Giovanna’s children.
Status: Alive and well
Blood%: 80% Sol, 20% Seraphim
Gender: Male
Sex Preference: Straight
Personality: Able doesn’t talk much, only saying out loud what he feels is absolutely necessary. He prefers to be alone most of the time, and enjoys silence. He’s the thinker of the family: a mediator of sorts, and is always coming up with ways to help solve problems and make things better for everyone.
Abilities/Powers:
Bright Light Resistance
Soul Detection
Psychic Detection
Mental Communication
Mind Reading
Astral Projection
Telekinesis
Force Field
Plant Manipulation
Plant Energy Absorption
Needs to absorb sunlight for at least two hours a day in order to have a normal amount of energy
Physically weaker than most other blood types (He does not have claws or wings or protective scales. He is soft and fragile and he also doesn't have much physical strength- but his endurance is very high. He is also more susceptible to poison/illness than other Bloods are.)
History: He works at the library in the Vrondi Capitol, and lives in a house with his girlfriend near the western edge of the city.
(She has very long white hair, which can be kept up in many different intricate styles. She was born with piercing blue eyes, and no idea how that happened. She’s now the shortest girl in the family, standing tall at a mere 4’5”.)
Name: Aurora Emaura
Age: 22
Relationship: One of Alexis’ younger sisters, the fifth of Giovanna’s children.
Status: Alive and well
Blood%: 80% Sol, 20% Seraphim
Gender: Female
Sex Preference: Asexual
Personality: Aurora has difficulty separating her real life from her life on stage, and often slips into a persona when dealing with situations she’s not comfortable with. Around her family though, she seems much more herself. She spends her time reading poetry and songs, and manuscripts for plays which she wishes to one day perform in. She is graceful and eloquent, reminding her siblings and her father much of her mother in how she talks.
Abilities/Powers:
Bright Light Resistance
Soul Detection
Psychic Detection
Mental Communication
Mind Reading
Astral Projection
Telekinesis
Force Field
Plant Manipulation
Plant Energy Absorption
Needs to absorb sunlight for at least two hours a day in order to have a normal amount of energy
Physically weaker than most other blood types (She does not have claws or wings or protective scales. She is soft and fragile and she also doesn't have much physical strength- but her endurance is very high. She is also more susceptible to poison/illness than other Bloods are.)
History: She currently works as a singer/entertainer/actress in the city, but she plans to go traveling with an acting troupe soon. For the time being, she lives at home.
(She was small and fragile like Alexis, and she kept her hair as long as she could. Her eyes were gray-green.)
Name: Sable Emaura
Age: She was born 19 years ago
Relationship: She was the youngest of Alexis’ sisters, and was the sixth of Giovanna’s children.
Status: She died of illness at age 11.
Blood%: 80% Sol, 20% Seraphim
Gender: Female
Personality: She was a sweet girl, who always seemed to have a smile on her face. Pretty much every single memory anyone has of her has rose-colored, happy glow to it. No one ever speaks of what may have ever been wrong with her.
Abilities/Powers:
Bright Light Resistance
Soul Detection
Psychic Detection
Mental Communication
Mind Reading
Astral Projection
Telekinesis
Force Field
Plant Manipulation
Plant Energy Absorption
Needs to absorb sunlight for at least two hours a day in order to have a normal amount of energy
Physically weaker than most other blood types (She does not have claws or wings or protective scales. She is soft and fragile and she also doesn't have much physical strength- but her endurance is very high. She is also more susceptible to poison/illness than other Bloods are.)
History: She was cremated. Her father buried her remains in the front flowerbed of the garden around their home, because she had wanted to be a gardener or farmer when she grew up.
Within a month of her ashes being buried, Nightshade began to grow on the spot that marked her grave. It hasn’t spread to the rest of the garden, it just stays there and continues to grow no matter how many times the family pulls up or kills the plants.
Name: Seven Emaura
Age: 17
Relationship: One of Alexis’ younger brothers, and the youngest of Giovanna’s children.
Status: Alive and well
Blood%: 80% Sol, 20% Seraphim
Gender: Male
Sex Preference: Bi
Personality: He is constantly playing jokes on people, getting into fights, and generally causing trouble. Despite his mischief though, he is a very caring person. Almost everything he does is for someone he cares about.
Abilities/Powers:
Bright Light Resistance
Soul Detection
Psychic Detection
Mental Communication
Mind Reading
Astral Projection
Telekinesis
Force Field
Plant Manipulation
Plant Energy Absorption
Needs to absorb sunlight for at least two hours a day in order to have a normal amount of energy
Physically weaker than most other blood types (He does not have claws or wings or protective scales. He is soft and fragile and he also doesn't have much physical strength- but his endurance is very high. He is also more susceptible to poison/illness than other Bloods are.)
History: His name is Seven because he is the seventh of Giovanna’s children, and Fisk didn’t want to name him without her input. Giovanna died during his birth, and everyone was afraid that he wouldn’t make it either, but he turned out to be fine. He is currently unemployed, but is planning on joining the army as a soldier once he turns 19. He lives at home still, and probably always will.
He has white wings and sand-colored hair, and his eyes are heterochromic: One brown eye (his left), and one red eye (his right). He's growing fast, but still is about 6 inches shorter than Alexis for now.
Name: Kyle Emaura
Age: 13
Relationship: Youngest sibling, Alexis’ Half-brother and only child of Kim.
Status: Alive and, well…
Blood%: 20% Sol, 20% Tyro, 60% Seraphim
Gender: Male
Personality: He loves his family, and enjoys spending his time with Seven or their father. When he does leave the house, it’s to go see Aurora in one of her performances, or to go to the library in the city. Kyle likes to read, and has a hard time keeping his nose out of a book. He is not a quiet kid though, he’ll argue your ears off if you give him the chance. He doesn’t seem to make friends very easily, but no one knows why. He’s a good kid, maybe he’s just too involved with imaginary worlds to pay attention to the real one?
Abilities/Powers:
Bright Light Resistance
Hot blood
Portal jumping
Portal sensing
Portal conjuring
Ghost vision
Angelic wings
Air walking
Halo light
Soul detection
Wings are large and hard to move around with.
Halos make hiding in dark impossible as it is a ring of intangible light.
Seraphim emit a smell and aura that is noticeable to all descendants, and is considered attractive.
Seraphim are Physically weaker than most other blood types (He does not have claws or protective scales. He is soft and fragile and he also doesn't have much physical strength- but his endurance is very high. He is also more susceptible to poison/illness than other Bloods are.)
History:
Kyle has always been accepted by the family, even if his mom is different than the rest of the children’s. Outside of the home however, he’s become a target for a band of local kids who consider “people like him” (those with Seraphim blood) to be inferior and a waste of space, and whose bullying have pretty much ruined his self-esteem. So, Kyle doesn’t leave home much. Seven is the only one who knew about this group, that’s why he never messed with Kyle.
When Alexis left for her adventures, Kyle was 10.
About a year ago, on Kyle’s twelfth birthday, this group of bullies came to visit him and invited him out into the city to “hang out” with them. Kyle tried to get out of it, but Seven wasn’t home to tell the group to fuck off, and his mother, Kim, didn’t know that these were the kids that hated him. Kim sent them on their way, and Kyle went missing for a week. When he came back home, he was badly hurt. The kids had cut off one of his wings, and almost got the other one too before Kyle could get away. He didn’t know where in the city he was, and would have died if a member of Taxis hadn’t helped him.
Alexis doesn’t know about this yet.
Alexis Emaura Lexi Emaura Leith Emaura Able Emaura Aurora Emaura Sable Emaura Seven Emaura Kyle Emaura Fisk Emaura Giovanna Emaura Kim Emaura
Clara Klei Auburn Genos Beau Laang Ryba Lex Krimm Aster Drea Just
Despite my years being in this world, I am still surprised by the growing kingdoms and easily entertained by the littlest thing.
Name: Suleykaar Age: ? Blood%: 100% Gender: Male Sex Preference: Bi Height: 13.5m Length: 60m Weight: 38 Tonnes Physical appearance: Shapeshifting Form: Suleykaar stands at a rather tall 6'8" and on the slender, fit side of things. His skin is more reformed scales to imitate skin as can be seen in its slightly scaly appearance and slightly reddish tint. His hair is of a deep red with black highlights, those highlights actually being his other horns. The two visible horns on his head are of a crimson color with black tips that seem to drizzle down into the red coloring. his left hand seems to be the most human despite the dark claw-like nails while the other is strictly a miniaturized version of his true claw. His skin is also very hot to the touch. Along his body like a fine violent canvas of war, are scars and old lacerations that run along his body. Apparel: The clothing he wears when shapeshifted is that of a mage that is more form fitting until it comes to the bottom section of the robe where it breaks away at into two sections. Personality: One would expect a dragon of this caliber to have an extreme narcissistic, egotistical alpha type personality but he is a contrast to this in most ways. Age wise he is still a young dragon and can be seen in some of his interactions but despite this, he is quite smart and a bit of a condescending prick. His demeanor comes across as sly and unpredictable but this is his natural self. Faction: Magoi Pet: Out of Jest, he considers his "partner in crime" Soron a pet, mostly to annoy him, sometimes to the point that they have fought each other (to which Suleykaar wins all the time). Exp: Having learned from some great dragons, dragon slayers and magic users alike, it was clear he had a slight affinity towards the natural energy. He has been training for over a thousand years and is still learning new things. Spells: Ignite-This is the first step to his grand attack, Hellfire. The scales on his body rise somewhat light quills as he releases his natural heat onto the battlefield in a flash of light. Now this "light" is technically light but rather the molecules in the air being super heated in an instant. While it does initially blind his opponents (and can be used by itself as its own attack) it is meant as a flow into his second attack, Devour.
Devour-Despite the name, what he is doing is using a little bit of wind magic, pulling the surrounding heated air into his direct vicinity as it is required for the final stage. While Ignite blinds (and possibly burns) the opponent, this creates a vacuum-like effect on the battlefield, causing opponents to suffocate but does not guarantee death.
Hellfire-While simultaneously heating the air up even more and condensing it down into a small ball, he breaths out a quick burst of fire into the center of the newly formed ball of air. The air is twisting and turning in all directions within this small vortex rather quickly, causing the molecules within the ball to heat up even quicker now. Suleykaar at this point is using the air as fuel or a lubrication in a sense, keeping the flames lit and oxygenated. This happens rapidly with a second and third flash as evidence of the rising temperatures. This second and third "ignite" adds insult to injury to his opponents as the second burns the eyes and the third burns the skin. By now the flames have reached nearly 4000 degrees Celsius, glassing the ground around him (roughly 10 meters circumference around his body). 15 meters past that, just about anything begins to melt instantly and another 20 meters out, anything caught within that area has a high chance of catching fire without much resistance. In order to prevent damage to himself (as this goes beyond the heat he is able to resist despite his heritage), Suleykaar layers himself in a thick coating of ice which is consistently being replaced with new layers as the old ones are burned away in the form of superheated steam that slowly trail away from him and onto the battlefield. Finally, when the flame is at its hottest (depending on whether or not he is in his shapeshifted form or true form) He ingests hellfire for only a couple of seconds before unleashing it outward onto the battlefield, glassing nearly whatever it touches. He has a minimum of two attacks in his arsenal but cannot be used back to back otherwise he will disintegrate during the second attempt. Hellfire is mostly used in his true form although he has simplified it for his shapeshifting form but at only half the temperature and damage.
There are many ways around this attack. The biggest way around it is wait until the attack is over as he cannot do anything for sometime afterwards. Hellfire is very taxing on his body and magic so he is at his weakest then. Another is to attack him quickly if he begins the steps as the process to create this takes some time. The trouble will be getting by his other abilities but being limited to fire and frost and basic wind attacks make it easy for those who are of Tyro and Oro descent.
Field of Crystal: Using frost conjuration and manipulation, he layers the ground about 10 meters out with a think layer of ice. From this ice blooms crystalized flowers, spikes and other shrubbery to match that of a real field.
Burning frost blast- Exploding outwardly from his mouth or hands (claws), a super cooled blast of air hits his opponent with massive force, causing small ice shards to penetrate his opponent while also numbing the body (pending the bloodline of said opponent). Abilities/Powers:
Weapons: N/A History: Preferring to keep most of his life a secret, those who actually know of his past are kept in his small circle that include the ruler of Fotia. It is said however that he had once ruled the land but had stepped aside for Magnix after a full scale confrontation. He had left Fotia for some time in order to experience the world around him and had returned a more humble and kind dragonlord. He had learned magic from all over the world and some of which from other powerful dragons as well. When he returned, he asked for an alliance with Magnix and as a possible advisor to him, although knowing the man that would not be possible. Trivia:
Theme Song:
-A bit of a drinker and a smoker of the lands natural leaves, he is always seen with either a pipe in one hand or a glass of fine wine in another when in the city. He also has likes to show off his magic for the ladies (as he is a bit of a womanizer) in order to woo them to a nice inn for the night. -rather good lover
Name: Soron Dragonbane Age: 89 Blood%: 40% Nayu, 20% Oro, 20% Sol, 20% Seraphim Gender: Male Sex Preference: Hetero Height: 6'3" Weight: 230lbs Apparel: Pictured Above Appearance: He stands at a rather built six feet, 3 inches and a well worked two hundred and thirty odd pounds. His armor is nothing impressive but rather what lies underneath. Painted with scars like a violent canvas, this shows his history, remembering each and every one and what they represent. The most recent and memorable one crosses from his right shoulder to his left side hip, the one given to him by Suleykaar after he attempted to devour him. On his skin as well are runes which he uses in combat, each one carved into him and blessed, allowing them to be used. One on his throat which channels wind and fire, two on his feet, meant to channel earth, two on his wrists to channel water or lightning and a set of runes and words across the front half of his body to channel shadow magic. Personality: Despite his abrasive outer shell, he is quite the contrast. He likes to socialize but tends to be more of a listener than a speaker and uses his body for much of the conversation offering nods in agreement, shrugs when unsure and shakes of the head when in disagreement and tapping his finger when annoyed. As well as his body language, much of his feelings can be seen through his eyes as they do most of the talking. When he does speak it is brief but to the point and does not shy away from speaking his mind. One of his biggest pet peeves is actually his companion, Suleykaar as can be seen in their interactions. He relates Suls, as he calls him, as a 100ft spoiled brat, having to babysit him when about town so he doesn't cause to much trouble.
On the battlefield he is not too much different as he is a tactician, finding techniques and maneuvers that can better enhance his own fight or those he goes into combat with. He never yields in his strikes nor shows remorse. They are quick, efficient, precise and deadly, considering each stroke to be his last. This he had adopted as a young boy through intensive and brutal training regiments on and off the field though he preferred the field training as it had honed in his skills with a sword as well as his combative reflexes, now in life acting on instinct rather than muscle memory.
One thing is for sure. Should one attempt to harm Soron or his companion, heed this warning. He is violent and cold as a winter's storm and holds the wrath of a vengeful god. He has a dragon's will and an unyielding heart that will willingly sacrifice their own life and soul to defend what he believes in and those he cares for. Faction: He has been for a long time a member of the Sureiya but has since left the organization. After his encounter with Suleykaar, he has moved more towards the Taxis, helping them abolish the abominations the world has sent loose on its people. He now bares a special and unique emblem on his armor. The flaming sword and green sun, combined into a one of a kind patch, one that pays homage to his past and what he currently believes in...The annihilation of what goes bump in the night. Pet: Spirit, a little snow wyvern who stands a foot high and 3 feet long. He had found him in Gaia, in the forest of Lapis during its the season of frost. Spirit is a peculiar little specimen as it a bit unpredictable but not much to be too much of a nuisance. With its occasional chirps and mild screeches, Spirit has taken a warm welcome to Soron, considering him to be his little scaly brother. Soron has developed a few words specific to Spirit for commands: Baruut (Burn/Breath) - This is used for Spirit to burn opponents Frie (Fly) - This is used mostly for scouting or hunting Ren (Return) - Self Explanitory Sahied (stop) - Self Explanitory but sadly is one that Soron has trouble with. This is because of his little mischevious scaly brother, Spirit.
There are others that he uses but these are most used and heard coming from Soron. It is difficult for many to order Spirit around as it only recognizes Soron's voice and tone. However, Suley is known to mess with Soron since he can mimic Soron a bit, causing Soron to get easily annoyed with the red dragon. Exp: Having come from a fairly violent past, he has mastered the art of combat, effectively bringing opponents down in shorter time than most. Time with the Sureiya further increased this when hunting large foes or predators like feral dragons and the like. At the same time he has learned about their body language, concluding whether or not it is simply guarding its territory or hunting for a meal. Effectively he could live in the wild for a long time should it ever come down to it. He can react on instinct and has honed his senses to the wild, allowing him to sense danger in a way. Just as he can read dragons and other predators or foes, he can read people, understanding their body language and when to say something or not to, helping with his social and combat related events. The use of magic and how to use it effectively with little effort also stems from this violent training as he does not have a incredibly strong soul. All of this combined, Soron is not one to be trifled with nor take head on, not without a couple of people to guard one's own hide. Spells: The Whispering Sword: This is used in conjunction with his onyx stones. He creates a dome of transparent magic (roughly 10 meters in diameter) that allows him to shadow step around the battlefield and nullify the sound within the dome. Now as he is not a full blooded Nayu, this requires runes to allow him the ability to shadow step without shadow stepping. These stones contain teleportation magic, leaving the dome to nullify any extra sounds that come from the stones themselves. Runes: Considering that these runes are as powerful as magic, I'll let them take the place for any other spells. Abilities/Powers: Poison resistance: Blood Trait Blood consumption: Blood Trait Night vision: Blood Trait Bleed resistance: Blood Trait Thick blood: Blood Trait Bright light resistance: Blood Trait Soul detection: Blood Trait Tactician: Years of experience in battle have taught Soron about minimum effort, maximum effiecency. This can be seen in his fighting style and stance which is low and coiled, blade up and pointed with his left palm outward for magic. He has aptly named this The Basilisk Stance in reference to his fight against his first basilisk. Rune use: His ability to use the runes on his body whether singularly or in tandem with another is honed thanks to his practice wit them at a young age and over the course of his life. Instinct: His weeks in Nero's deadlands and the predators that consider it home quickly increased his natural ability to react to situations under stress. This has also worked for his time amongst the people and in conversation, especially when it begins to go south. Perceptive: He can read people and creatures alike, understanding their habits and when they are angered, frightened, or on the hunt. He can also read the mannerisms of others to suggest what they are thinking. Intimidating Aura: This just seems to be a natural thing he has, he cannot explain why but he simply accepts it as it has saved him trouble many times. Commanding Aura: As well as his intimidating aura, he has this air about him that commands respect and gives off this authority like vibe. Weapons: 1x Two handed long sword forged from steel and silver and dipped in Basilisk venom for added effectiveness. 1x One handed sword made the same as his long sword. 2x silver/steel daggers A few pouches of light and smoke powder meant for escape or distraction on the field. A bag of stones, each containing runes of an element. Similar in the aspects of a grenade in their application. A black bag of onyx gems, carved with the rune for shadow manipulation. Used for one of his techniques, "shadow dancing" History:
Born within the lands of Nero, he has been surrounded by death for a portion of his life, just enough to remind him how important life really is. Growing up within a family of dragonslayers and mages, there was never a doubt that he wouldn't follow within his families footsteps. His family was a unique one as his great great grandmother was a mage and great great grand father a dragonslayer, having brought into this world a group of slayers whose specialty was in combative slayer magic. Unique in the aspect that most of the techniques required runes. Whether or not those runes were on inorganic objects or on their person mattered not. It was a technique that was passed about their little village of Basille, 10 miles northwest of Nero's known town, Twilight. When Soron was of age, around 5, he was given the opportunity to go through a special family tradition, the ritual known as the Trail of Nails. This required the work of a mage and healer, as well as a priest or shaman. Carved into the body were runes meant for dragon slaying, each imbued with a specific element. The throat, carved with a symbol for wind and fire to symbolize their calling to the profession and the fire of life that burned from within. The feet, etched wit earth, meant to symbolize their resolve for the trade and the idea of never losing one's ground in a fight, to battle to the death. The arms or wrists with water and lightning, to represent the grace and precision in each swing of the blade, painting the earth's canvas with crimson red from their instrument of death. Lastly, the front of their body with those of shadows. This was to never forget the darkness that they came from but a reminder for those who dare to face it.
The process was an excruciatingly painful one but one that would allow him to bare the name Dragonbane, otherwise, he would have been simply known as Soron of Basille as what had happened to his uncle Pyre of Basille. With this completed, he would begin training in the art of dragonslaying, the art of war. He would also be paired with a young girl for who he would wed and continue the line of Dragonslayers. Her name was Ariel. A sweet and kind girl born into a mage family. Her hair was like autumn. Red with bits of yellow and orange to give it a distinctive look. He had fallen in love with this girl and as he trained and grew, so did she and as such the relationship with each other. by the age of 21 he was due to be wed on a cool spring night. But it was this night that would seal their fate. Hours before the wedding ritual, a few basilisk had terrorized the small village, plummeting into chaos. Amidst the chaos, he had watched in horror and anger as his soon to be was ripped in half and devoured by the basilisk, never to be seen again. A few days had gone by when the attack happened and some of the surviving members of the village went out in search of the serpents responsible for the destruction...None returned.
As the pain and distraught subsided, something emerged from within...An anger none in his village have ever witnessed. His fire from within became a maelstrom of wrath and vengeance. When no one else dared to step up he stood, leaving these words to echo through history. "Those...things...They have reaped what they have sown. I will go, I will claim what is mine. Kill them? Neigh...I will massacre them, I will rip each scale from their dreadful hide, I will tear each fang out one by one until they learn of the wrath they truly brought upon themselves. I WILL LEAVE THIS CREATURES AS NOTHING MORE THAN A WHISPER IN THE PAGES OF HISTORY! With this, he gathered his things and made way for the deep ruins of Nero. Many close calls came from this travel. Smaller predators attempting to devour him but none to succeed. He was quick, careful and always weary about his surroundings. This kept him on his toes, never to trust what laid behind a bush or what slithered above. Weeks would go by and he had survived thus far of fthe land and with what little it could provide. One day, he had come across a cave, one that held the tattered remains of a beautiful emerald gown, one stained with blood and the sweet scent of his Ariel. He yelled into the mouth of the abyss, challenging whatever reared its ugly head from its darkness.
Eyes glowed... The hissing death approached... Fangs dripped wit ha viscous goo... Its new prey had arrived... It reared back, coiled and ready to strike... Eyes unwavering... Will undying... Nerves steeled as the memories of his precious Autumn gem projected across his vision... They circle each other... Only the screech of a small wyvern signaling the battle...
Noone knows what had happened that night, but many suspect that the fight lasted hours into the night. The village was beyond surprised when he had returned with not only his life, but the head of that dreadful beast. He vowed on that day that he would protect those of the lands from these scaled demons of the land, the sea and the air. Word had gone throughout the lands from Nero to the far reaches of Gaia, only to be picked up by Sureiya, the group of dragonslayers known for taking on feral dragons. They welcomed him and for some time he had walked shoulder to shoulder with them, his brothers in arms. It wasn't until rumors of a dragon as large as a lake were running through the lands of Fotia. It was "terrorizing" the nearby villages and towns above the main city. A large reward was placed on its head and many from the group attempted to take on this dragon but none returned, much like his time in Basille. Once again he rose to the challenge and made way for Fotia's largest mountain, Dragon's Peak.
Months a few weeks had pssed as he traveled to the mountain top, taking on a few small feral dragons along the way. Finally, when he reached the supposed layer of the dragon he was taken back by the beast. It spoke, quite elegantly. He was confused but nonetheless made a vow to rid the world of demons like him and so he attacked. The battle was once again long and grueling but surprisingly ended in a stalemate. Soron in the mouth of the beast and the beast, who he now considers a companion, Suleykaar, ready to end the life of Soron with one bite. Suleykaar could continue his onslaught but Soron was badly wounded and dying so Suley made a proposal, he would spare his life if Soron swore an Oath to remain with Suleykaar for the rest of his days and never to kill another dragon unless in self defense for him or another. A life for a life. Reluctantly, Soron agreed to the terms and he yielded, the first time ever in his long life. At the age of 50 he had made this truce. With it also came the end of his dragonslaying days. He never did turn in his patch to the Sureiya, holding onto it as a reminder of grand days on the field. However, he still needed to make a living, so he decided that it would be best ot put his experience into a group known as Taxis, an entity that was similar to the Sureiya in the aspect of defense against demons but different demons, demons that were everywhere, including the cities and towns. He would provide security for trade routs and caravans, nobles and the occasional commoner who could afford it.
The rest of his life is a mystery as the pages have not been written yet. Who knows what Soron's future holds. Will he live a full, happy life? Or will he die at the hands of the dragon or worse? Those that know weave the strings of fate and will tell those who know Soron when it is time to cut the strings...
Trivia: (optional) Didn't know that -Soron has a soft spot for Spirit so he has been known to speak to spirit as if he was a little child. It is adorable but is easily embarrassed by it as he is a man with a tough outer shell. -Soron keeps a journal full of pictures and memoires of his journeys, as well as old task sheets and flyers he did for work. In the front page of it reads "In Memory of Ariel, May Our Souls be Bonded in the Afterlife" and "If you find this with my body, bury me and bring this to someone who can make a book of this. Any money made from it is to go to my next of kin should I have one." -He has named his blades Ariel and Basille, after his home and his love. -He has ideas for new weaponry, one of which involves explosive magic and small, metal arrows, all confined in a metal barrel of sorts. -He loves to draw -Soron has gained extensive knowledge about the wild and its inhabitants, able to pick out different dragon species and their behaviors.
“To know that you do not know makes you stronger. To think you know when you do not weakens you. Recognize this and you will become mightier than the strongest of champions."
Grand Master Qobo Milah, Founder and Sage of Qobo-milah, art of the swift palm
Name: Grand Master Qobo Milah Age: 198 Species: Descended Blood%: 80% Seraphim, 20% Sol Gender: Male Sexual Preference: Celibate Height: 5' 10" Weight: 140lbs Physical appearance: Qobo, despite his old and frail look, is quite physically fit, having honed his body into such peak performance over decades of studying and training, experimenting with different techniques and styles he had read about and witnessed through the years as students came and went. His body has also earned many scars on his body from training with Sophia and the others. His age is shown however on the parts people can see when clothed. His bald head, his long beard and mustache, topped with long eyebrows give off wisdom and experience life has given him. Now one must look past his physical form to see what else life had blessed him with. Those who have earned Siid Miin (Dovah for Third eye, or as the monks call it the inward eye) can see the vast soul he has, once again built up and disciplined through training the mind, body and soul. With it he gives off a presence of wisdom, respect and sometimes fear. He tends to keep his eyes somewhat closed, unless surprised, irritated or angered. He is seen with long drab on, walking with assistance by cane. When combat or training however, his movements don’t seem as worn through age, precise and graceful with a fluidity only gained through hard training. Apparel: He seems to wear what is akin to a hakama, draped over his shoulders a haori and sandals. His cane, or wooden staff, is actually a self contained bladed weapon contained in a wood spell that only releases when he wills it to. Personality: Despite old age, he holds a sage like aura around him and can be seen in his actions towards the much younger monks in training as he always offers insight into a situation or counseling when one’s emotions get the better of them. The saying “the youth is our future” fits his treatment of them. He still is a kid at heart, playing with the younger ones and reminding them that being a child is fine and only when it is time they will know when to grow up. To his peers or those close to his age, he is friendly and just in his decision making and counsel with them when it is time for the next young one to begin the Trail of Sight.
When it comes to Sophia, he sees her as a mother figure, having been the first one who she has taken under her wing for guidance, morals and values. He is very protective of the temple, just as much as he is protective of her and is willing to sacrifice his body and soul to protect both. Occupation: Grand Master of Mindah Tarvitaan, Temple of the Knowledge Seekers Faction: None Pet: Druulo, is a small golden drake that Qobo keeps around the library. He stands 8 inches tall and about a two feet long. Exp: Has been training his mind, spirit and body all his life at the monastery except for the trail of sight, which sent him through the world in order to help build his resolve. He learned other styles of combat through the Fotian fighting pits and his own style based off of Sophia’s swift movements through the library. He has been trained to handle most weapons but prefers a sword. One crafted by his own design, meant to incorporate his magic and some of his soul essence. In time he had learned how to manipulate his soul to the point that magic use was almost unneeded by him but rather used to assist him and remind him how chilling the world can be with their violent magic. He uses his soul’s energy for combat rather than magic, only using it when in dire situations or when those refuse to give up their arrogance. His combative skills are remarkable to say the least. He has learned enough about the body’s anatomy and where the main arteries and vital strike zones are. His precision in these zones is high. Spells: Qobo-Milah: Named after its creator, it requires a large soul presence within the user, it heightens senses, increases their agility, dexterity, speed and strength. Is usually used in collaboration with the inward eye and a blade. Touch of Tranquility: A five pressure point strike meant to incapacitate his opponent with one move. It’s notable mid level chime sounds are the only recognition of the attack. Inward eye - Channels the soul from within, allowing him a vision beyond vision, capable of seeing actual level of power within someone as well as vital organs. It also able to slow the world around them by heightening their own ability to register movement. Center Pulse: This condenses the aura into a small projectile meant to explode outwardly in the form of a cone. Intimidating aura: As vast as his soul is, he has been able to keep its aura skin close unless it is needed to set another student or monk in their place for getting out of line or to hopefully resolve conflict outside of the monastery. It is an aura of power and killer intent, honed in by years of training and dedication and used mostly as a warning or for disciplinary actions. Burning Aura: Using his center chi, he can heat up the area around him in a 5 meter radius, catching whatever it comes into contact with on fire. Breath of Life: This move is more of a healing spell, specifically, a revival spell and only few know this within the temple and none outside of it.The user presents to the fallen person a part of his spirit which cannot be restored. Once it leaves the the user's body, it is immediately materialized into the form of a soul shard which is then plunged into the deceased, almost instantly reviving them. However, depending on how “far” their soul had drifted from their body, it has a 50/50 chance of success. The user will also feel this effect as it does age them by at least 5 years and will feel fatigued and drained for sometime. Abilities/Powers: Portal jumping. Portal sensing. Portal conjuring. Ghost vision. Angelic wings. Air walking. Halo light. Soul detection. Bright light resistance. Dexterity Flexibility Double Jointed Perfect Balance Master’s Precision Perceptive Natural Magic Affinity Weapons: A soulbound, transmutation bo staff, capable of transforming into whatever weapon or item that Qobo needs at the time. Most of the time it is used as a walking cane or sword. History:
Five years old. Five years old was Qobo when he had been left by the people of the village below who believed that Sophia, dragon of knowledge was evil and corrupted. But this was not the case. For years she had left her library open for those pursuing knowledge of life and its inhabitants, power that offered prosperity and peace. But sadly, those who found it used it for destruction and enslavement of others, to which Sophia, in disappointment, sealed herself within her library, never to be seen again. But there were a few whose wish was to simply learn from those shelves of infinite knowledge with the hopes to one day pass it on to the very select few who were deemed worthy. These monks began building a temple next to the library itself, seeing Sophia as a Dragoness of wisdom and perception, of intelligence and advice. It was these monks of peace that had found the young crying child near the gates of the library during morning prayer. Alone the boy would not survive and would die in the frigid air of the Gaia mountain tops and so they took him in as one of their own. Young Milah, the name he was known as throughout the temple, begun learning the basics of life. He was taught to speak, respect others, honor promises and most of all, love. To love what the gods have given him and to reciprocate that love to others. He had also begun training in the Tyronian martial arts as a start into his training of the body as his studies and consistent prayer trained his mind and spirit.
By the time he had reached the age of fifteen, he was old enough to assist in the construction of the temple. Amidst the construction of the temple, his curiosity of the world below started to grow as those from the village came to visit, wondering what the fate of the child had become. Surprised to see he was alive and well, he was offered to return to the village, to which he refused. Even his parents had visited and pleaded with him to come back. “I was given up as a child of sacrifice and now I have come to embrace what I once thought as an unacceptable action. I am a child of sacrifice, as much as my brothers and sisters here. My dear mother and father, you are more than welcomed to visit me as much as you wish but i will not return to where i was once cast out.” Reluctantly, his parents had agreed to this and had for some time come to visit but the visits became seldom and soon scarce as time progressed. He was twenty by the completion of the temple. A beautiful temple it was. A grand room for prayer to Sophia and what she stood for, living quarters which were meek and simple as well as a sand garden, waterfalls for meditation and plenty of space for training. Soon, Sophia awoke and saw what the monks had created, peeking her interest. She came into the temple under the guise of a wandering traveler, a descendant who had found this mysterious temple out of luck.
Sophia had been greeted by the young Milah as her first interaction with the outside world in a long time. He had seen this mysterious woman and greeted her with warm, open arms. As he showed her around, she asked him questions about the temple, about the monks and what they do. He explained that the monks watched over the temple before, during and after the creation of the temple and they were there to simply seek knowledge. But she did not believe him. So she asked him “You monks have been protecting the great library for many years. What fuels your resolves? How can i be as strong as you?” As they overlooked the mountain scaped that painted their view, he glanced over at her with a smile. A young man of only 20 years, responded to the hidden dragon of knowledge with one thing and one thing only. “I don’t know.” Confused, she pushed the matter, feeling that there was some hidden ambition. “What do you mean you do not know? You do not know how to make me stronger?” He turned to her with a sage like tone and responded. “To know that you do not know makes you stronger. To think you know when you do not weakens you. Recognize this and you will become mightier than the strongest of champions.” She had found her resolve within this young boy and with him, revealed that she was the Dragoness of knowledge. With this, the gates to the library opened once again and a celebration was in order.
Skipping ahead a few years, Qobo was much older and wiser, having trained more with the monks and under the wings of Sophia, having learned many magical spells, both of the light and of the dark. He had furthered his experience with fotian martial arts as well as Gaian and Tearianas styles. But during these years, he had noticed that Sophia turned those away who searched for knowledge within the library and so he began questioning her. Having become exhausted by the questions he asked and iIn order to quench his thirst for knowledge, he had sent him out into the world to learn of the reason why. This had become known to future monks as the Trail of Sight. This trail had set the foundation for monks or better yet, soon-to-be monks to complete their training.
He had traveled down the mountain and into Gaia where he met a group of dragonslayers known as the Sureyia, men and women who enjoyed the hunt and sport of killing dragons. Within this time, he had met a famed dragonslayer known as Soron Dragonbane, Slayer of the Basillie Basilisk. When he spoke to him, he had looked into his eyes and saw hate and anger, too much for someone as young as him. This had hit him hard, believing no one as young as him should ever need to experience what he did at such an age. Soon enough he had traveled to Fotia where he had been thrown into the pits to fight. During his time in the fighting pits, he had met many souls whose stories where as vast and as interesting as the books of the library. After a few years, he had earned his freedom and traveled to Vrondi, Tearianas and finally Nero, the place where he finally came to his conclusion.
He made his venture back to the temple to find Sophia awaiting his return.
“I have seen slayers of dragons, taking only the satisfaction in killing one to gain fame. I have been to the pits of fotia, witnessing the atrocities tyroians find pleasure in and have seen the murderous eyes of madmen. Sophia, dragon of knowledge and wisdom, the world is not yet ready to see for they cannot see themselves “ Sophia remained silent.
“Knowledge corrupts all but those with the purest of intentions. Now you understand this phrase, don’t you...Then you know what needs to be done”
“By guarding this knowledge, we protect the world from itself.”
The workings of Piotheit’s mind at a glance can be considered spry and welcoming. Preferring to keep his intentions and ambitions hidden behind a rather peculiar smile and warm eyes. A serene aura envelopes this dragon of charisma and wisdom as he is shown to be quite bright, witty and somewhat charming. However, at a closer inspection of his psyche, his true emotions and intentions are arcane at best. Seemingly welcoming, he is quite distant from descendants in his interactions with them and tends to look at them with subtle contempt and denigration, almost to the level that would put them as equals to dirt. Of course, he rarely shows this in the public's eye so not to draw attention to himself unless those he speaks to pays close attention to his words or mannerisms. He portrays himself as a kind Dragonlord of old but with that unsettling smile and analytical eyes, he does tend to instill a sense of unease into those who are perceptive to body language and have a familiarity to the psyche. He is a genius in his own right but one that is layered with narcissistic, sociopathic and psychotic tendencies, and topped with a superiority complex.
Piotheit is a bit of a tinkerer and an admirer of magic, finding fascination within the construction and deconstruction of things, organic or inorganic and the implementations of spells and runes on said “specimens”. Having been a member of the Magoi allowed him access to vast knowledge of runes, enchantments and spells. Furthermore, having lived in Tearianaris after the war, he had picked up the love of technology and its mechanics behind it. With this, he became quite the student of both, finding prodigy like impressions in both fields. However, due to his harbored disdain for anything not full blooded dragon, and moreso those who were of angelic descent, he this two loves to begin his more sinister work, work that he finds to be “true beauty, true art.” His work is absolute and those who frown upon it is eyed as his next new design.
Faction
Unknown but hints to possible Therosi and Dolofon affiliations. Rumored to have contacts in Aion as well but evidence is infinitesimal.
Exp
Unlike his brother Suleykaar who spent years upon years fighting and training in combative magic, he had gone the other route and stuck strictly to magic in its entirety. This was accompanied by his love of creating new pieces of art. With creating new art, he had learned through extensive trial and error the anatomy of descendants and dragons alike, through their bloodlines their weaknesses and strengths and how to manipulate them to his advantage. Although not versed in the combative arts, that is not to say he hasn’t seen combat nor been in it but rather prefers to sidestep it where possible. Through the years he has also had to keep to the shadows as the Taxis are also looking for him with the help of the Magoi, so stealth and evasive tactics are some of his well educated traits along with deception, manipulation and negotiation.
Spells
Sphere of Reflection: A sphere of disruptive magic meant to nullify any incoming magic or magic that he currently stands within (i.e Magic with an area of effect).
Shatter: A spell on the mind. Coming in through the form of transparent bolt, it enters the mind and quickly releases a surge of energy directly to the psyche, disorienting, confusing and causing great pain to the receiver of the blast. It has a potential to render the opponent unable to move.
The Fatal Lullaby: One of his most powerful and intricate spells. It involves himself, a music box and his masterpiece, Isabelle Leblanc the doll. Upon his body are runes etched in for control and identical ones are carved into the box itself but in such a way it simply looks like an art design. The runes on his body and the box help control the doll. The box itself amplifying this ability to allow almost paranormal like movement to the doll and less strain on Piotheit’s reserves.
Abilities/Powers
Shapeshifting
Heat manipulation
Cold manipulation
Heat conjuration
Cold conjuration
Fire manipulation
Frost manipulation
Metal dense claws
Regeneration
Stone hard scales
Fire breath
Frost breath
Metal dense teeth
Metal dense horns
Heat resistant scales
Cold resistant scales
Binocular vision
Smell detection
Dragon wings & tail
Stealthy
Deceptive]
Persuasive
Flexibility
Weapon
A weapon of his own design, it is made of enchanted gold and crystal and gives off a blackish green hue from within. It is has been imbued with necrotic magic.
From the home of the Leblanc family, more specifically, Little Isabelle Leblanc, it acts as the catalyst to The Fatal Lullaby. Piotheit pours his magical essence into the music box itself, winding up the tune and starting the music, which in turn makes the doll move. So long as he is connected to the music box, his magic reserves aren’t significantly impacted. The doll acts and reacts when he wants and how quickly he wants with each note from the tune carrying multiple frequencies meant for different muscle movements and reactions. He can “program” said box for different things and can be activated or deactivated at any interval of time from a decent distance. It is enchanted an imbued with runes to help resist physical and magical damage with a back-up security system involving multiple fire, lightning, necrotic and runes and enchantments meant to cause massive harm to those who attempt to destroy it or, more specifically, break its initial runes. There is such an easy and interesting way in shutting this box off without such aggressive means but no one but Piotheit knows how as it amuses him to see whether or not people will figure it out.
History
Piotheit, Son of Kragmah (father) and Tyronia (mother), an ancient red and ancient white dragon, was born with 5 siblings, Zahar’Ryk, Suleykaar, Theais, and Percival, who had died at the age of 14 by a black dragon of gaia. They lived within the mountain range of Fotia, or at the time they called Foshiae that overlooked where the new kingdom rests. Viewed with the respect through fearful gazes, they (their mother and father) ruled for some time with an iron claw over the other dragons and had zero tolerance for betrayal but not before being struck down by rival dragons in a fight for dominion over the red lands of fire. This set the mantle for Zahar’Ryk to rule however, Piotheit and his older brother Suleykaar thwarted Zahar’Ryk’s rise with great haste as he was seen too dangerous, even for them to rule. Zahar’Ryk was cruel and psychotic, even for dragonkind as he was seen eating those who followed or didn’t follow him. He simply saw the land as a whole, his and only his. The others merely food. With this present in Suleykaar and Piotheit’s minds, they quickly banished him to the far reaches of Nero and ordered never to return to Foshiae ever again. This would lead to Suleykaar’s rule. Suleykaar had made Piotheit his personal advisor and his sister, Theais, his strategist.
Suleykaar’s rule was taken with positive reception as he would be seen in the villages of the descendants more so than his own “throne room”. In fact, the disappearances of Seraphim who were new to this world died down for some time during his rule. It would be impossible to say it didn’t happen, but he made a valiant effort to thwart the advances on the seraphim and now new descendants. He would make trips often to the villages and Piotheit would be with him. But Piotheit didn’t take to the descendants with such grace as Suleykaar did, attending celebrations and festivals, offering what wealth he had to those below the mountain. Instead, he would give them the cold shoulder or eyes that never met theirs with such respect or fellowship. They were their treasures, their servants, theirs to do as they pleased. Those that got to close, would be immediately reprimanded, sometimes in fatal ways by Piotheit and in return, he would be reprimanded by Suleykaar. “They are our brothers and sisters Piotheit and will be treated as such. No harm will come to them under my watchful eye or otherwise punishment be brought down severely, do I make myself understood....”
Piotheit saw this as a betrayal to their kind and a personal stab in the back to Piotheit as Suleykaar was family. It was one thing to mingle with those below them and use them to procreate...But it was another to treat dragonkind and kin with such aggression. It had always been an unspoken understanding amongst dragons that these “winged creatures” were nothing more than pawns; a way to procreate and a meal now and then, nothing more. But Suleykaar had grown a fondness for them and this angered Piotheit. Out of spite, he descended the mountains one night, kidnapping a small family of Descendants: A mother, father, a daughter and two sons and an older lady, who was found out to be the young ones’ grandmother. Stripping them of skin below the waste, eviscerating them, castrating the young ones and impaling them on pikes out front of their village so when the new sun would arise, their gruesome deaths would be a reminder of where they stood amongst the dragons. Engraved within the ground was a mark of Suleykaar’s Sigil, a wing that eclipsed the moon. This was met with outrage and anger amongst those seen as the descendants and small skirmishes amongst both sides began. Suleykaar, as beloved as he was, was soon seen through different eyes and as the old phrase says, “eye for an eye”, skirmishes began to sprout throughout the land and eventually the descendants’ eyes turned their attention to Theais, Suleykaar’s little sister. Theais, when she saw the tension build between the dragons and descendants, had attempted to flee from the lands and gain asylum in Gaia. However, she was met with a swift end by Magnixx’s ancestor and his followers which would soon become what is now known as Sureiya, the dragonslayers guild.
They had returned to Fohsiae with her head and scales, throwing them down in front of Suleykaar and his followers as an act of aggression. Suleykaar attempted to reason with them, negotiate some kind of truce but sadly, it was never answered with positivity. They attacked the Suleykaar and the other dragons that he surrounded himself with, including Piotheit. The battle had not lasted more than five minutes before they retreated to the valley below and much to Suleykaar’s chagrin, he had declared war on the descendants. Time had progressed through the war and the tides of war were in favor of the dragons. It was one afternoon after a battle did Suleykaar soon learn of Piotheit’s treachery and confronted him about it. Piotheit denied all claims but unfortunately, Suleykaar has gained information from the slaughtered family’s neighbor that a white dragon had came from the mountain and taken the family and unfortunately as well, Piotheit was the only white dragon on the mountain. In a fit of rage, Suleykaar attacked Piotheit and a fight ensued that lasted for nearly a day.Other dragon’s saw Suleykaar attacking one of their own and intervened, resulting in the young red dragonlord to flee down the mountain where he would soon join the ranks of the descendants. With the belief that Suleykaar was out of the picture, he began to rally the dragons and launch an offensive on the descendants. For some time, it would seem as if the battle was in his favor. But it was towards the end of the battle did Suleykaar emerge from the darkness, blazed in his infamous Hellfire, laying waste to those who dared to bring harm to those they once enslaved. Regrettably, Piotheit fleed Fotia with a large mark of remembrance upon his body, scars from hellfire burns that ran down the left side of his body.
He had found residence within the Tearianaris territory, specifically Tidal. It’s debatable where Piotheit found his inspiration to learn magic although it is suggested that when he saw Suleykaar’s fire he began to fiend for knowledge on the subject. He kept to the books, self teaching himself many spells and hexes at a rather impressive level. So much so that he caught the interest of the Magoi who requested his company, unknowingly oblivious to the heinous acts that he would soon cause. He spent years within the group and as the rise of technology grew he focus began to split between magic and machinery. Experimental crosses between the two studies were initially harmless and mundane but over the years his mind expanded outwards towards...darker, sinister magic. It wouldn’t be long before people began to go missing. It was initially unnoticed for quite a few years. Mostly homeless people who many thought just left or died off somewhere but over time it started to become noticed.
Years had gone by and no other flags were raised, until the Leblanc family massacre. Piotheit had once seen a young Nayu girl in Tidal one time. Curious as to why one would be out so far, he followed but stayed within the shadows. She seemed to be with focus and soon he found out why. Another individual who he recognized as his help in procuring “test subjects” was her target which was quite a surprise. Was it for vengeance? Possibly to send a message? Was she an assassin? It was a bit of the last two questions as he watched her slay the man. His eyes went wide in excitement. Her form, her movements, her precision. It was astounding. He soon saw a seraphim appear who seemed to know this Nayu girl. News had spread of a beast of a girl who killed with precision and no remorse who was tethered to a seraphim and before his eyes it was her. Lila Moriarty of the Moriarty family, became the inspiration for Isabelle Leblanc, the demon doll. It was Lila who gave him the idea to create his own huntress, his own weapon and so he set out on finding someone worth it. This soon became known as the Leblanc massacre.
After the massacre he began his gruesome torture on her, amongst the torture was DNA splicing, environmental tests, removal of organs and other dark tests. Soon enough the Taxis and the Magoi found the location of the Piotheit’s “laboratory” and Piotheit himself but before they could capture him, he was gone. Disappearing in a purplish black flame and the sound of explosions. To this day, no one knows where he is, or where he has gone to. But many say, “just follow the doll and bodies, it will lead you to him”. Some have said that what he had created killed him and others that he simply moved onto the other side of Tidal or farther into the lands themselves but one thing is for sure. Should one acquire a rather somber porcelain looking doll, beware of The Fatal Lullaby...
Height: Rough standing height of 3 and a half feet and a rough length of 11 feet
Weight: Roughly 120 lbs
Sex Preference: Hetero
Blood: 100% Dragon
Appearance and Apparel: Virais appears as his picture depicts him and while he does have the capability to shapeshift, he's yet to learn entirely how to do it yet in his early life, leaving him with a complicated Humanoid form. He does however have a small back satchel that he has been known to wear, used mostly for carrying small objects or transporting other oddities while he travels.
Personality: Virais is quiet the ball of life. Having been alive for just under two decades, he's still quiet young in dragon years and that in turn means that he is at that 'high on life' stage in his life. Often running around, exploring all that he can see, and of course making friends anywhere he can! This in turn leaves him with a very open and joyous personality. Though that doesn't mean he's willing to just hug anything that moves as in this world plenty of others want you dead and are more than willing to attack and kill you for the worst reasons. So while he's libel to be your friend, he's also ready to take a healthy chomp out of anybody who means him and his friends harm.
Backstory: Due to Virais' young age he's not got quiet a bit of stories to tell, but those that he does have tell of how he woke up alone and afraid. Hatching from his egg lost in the wilds of Vrondi he knew nothing about the world around him. Thing were scary at first, learning the most basic of things, but he did! Learning what those weird things on his back could do, flapping them up and down to take flight of all things! Then as the months rolled by he grew at a rather great rate, rising in stature to hunt bigger and more filling game.
It was around his 10th year though that something odd started to happen. Despite learning how to harness control over fire and ice, he was starting to come into more magical abilities. It was during another one of his hunts, tracking down his next meal, that he was attacked by a much larger, feral dragon. The larger beast had been defending it's territory when Virais had apparently stumbled into forbidden ground. Facing off against the monster of a dragon he could only run, turning tail and using his small size to dash away, but the feral dragon was relentless. No matter how fast he ran the feral dragon was hot on his heels and when he was pushed into a corner, not wanting to die, something magical happened. Fearing for his life Virais reached deep down to find a spark he never knew he had. Pulling it from his soul the spark became an inferno that raged out, consuming his entire body and changing him, building the arcanic force that lashed out against the attacking dragon. The dark flames that wrapped and burned from his body swirled and whirled around before lunging for the bigger beast. Whipping through the Earth and carving deep cuts all around him before cutting his aggressor, treating his scales like paper and slashing deep. Though due to the wild nature of his outburst the ground took more of the blast than the feral dragon, but it was still enough to convince it that he meant business causing him to leave. However, Virais was left weak and confused as the flames retreated. His entire body feeling drained on a level he couldn't even understand as he faded into a deep sleep.
Upon waking up he saw what was left of the corner he was trapped in. The gashes, gouges, and devastation that left what was once a great tree as a smoldering crater. Once again confused and scared he ran from the blast site and fled back into the forest that he knew as home, but now he had more questions than he could ever hold onto. He had to find answers and that meant he had to leave his home territory and find them. This is where he started to find these strange creatures who stood on two legs, standing upright and talking in a weird language. It was again scary at first, lunging into a new world once again, but it wasn't anything he hadn't done before. Now this was his chance to make new friends, learn of a new world, and find out where that surge of power came from.
Exp: Growing up alone and fighting for your life in the wilds gives you a great concept on survival and fighting against forces much greater than your own. Although without much formal training and the fact that he ran just as much as he fought leave Virais less than ready for the trials of war. Although his little practice with his wild magic has left him with a volatile form of greater combat.
Once again, due to his wild adventures he has spent quiet a bit of his life, running through difficult terrains to hunt, chase, and kill prey. This in turn has given him quiet the quick and nimble running and flying capacity.
Abilities/Powers:
Dextrious: While being a full blooded dragon, he is still young and very agile with his feet. Able to move quickly and dash about to avoid larger creatures and use his strong wings to out fly them as well.
Survivor: Years of living in the wild have taught Virais all about hunting, tracking, and handling the dangerous of the wild world. Letting him make the most of it. However, he also falls a bit short in the more civilized areas of the world.
Weaponized Tail: Virais' tail is spiked and strong, letting him have a long, whip-like tail to use as a weapon for fast, painful, and often lethal attacks.
Blood Traits:
(Wild) Shapeshifting - Virais isn't as keen on the intricacies of shapeshifting, leaving him with the flaw of shapeshifting into the first person he sees.
Heat & Cold Manipulation & Conjuration
Fire & Frost Manipulation
Dense Metal Claws
Regeneration
Stone Hard Scales
Fire & Frost Breath
Metal Dense Teeth
Metal Dense Horns
Heat & Cold Resistant Scales
Binocular Vision
Smell Detection
Dragon Wings & Tail
Spells
Shadow Fire: Virais has the untapped power of raw, destructive Shadow Fire. Working much like an anti-element, this magic burns, saps, and destroys all it touches. Extremely versatile and incredibly deadly this magic could be used for massive, wide-spread destruction or very precise and lethal annihilation. If he could control and understand it.
Shadow Fire is a bit of an oddity as it isn't like normal fire. It consumes matter, ruining, destroying, and corrupting it to leave organic matter drained and sapped on a lethal spiritiual and physical level. For inorganic material it degrades and crumbles it in a localized area, letting hte more concentrated gouts of the Shadow Fire carve through metal, stone, and mortar like paper.
Though while most, if not all physical matter, is susceptible to the Shadow Fire, spiritual barriers and resistances mitigate it, stopping it's effects at the cost of an extreme drain on the barrier in question. Also while it is called Shadow FIRE, it isn't actually fire in the sense that it burns and spreads as this kind of 'fire' just destroys then fades away, leaving it unaffected by water and fire suppressants.
Trivia: - Virais doesn't actually currently know the Common Language. While he's been picking it up incredibly quickly he's still a bit behind the curve thanks to his time in the wilds.
Fenix "Blyze" Lyranis
Age: 23
Gender: Male
Height: 6' 2''
Weight: Roughly 195 lbs
Sex Preference: Hetero
Blood: 100% Tyro
Appearance and Apparel: Fenix is far from a normal man and takes on many of the oddities of fire and scales that consume the world. Having the ends of all of his limbs encased in red dragon scales to show his connection to fire and the dragons that breath it. Having talons and claws at the end of his fingers and toes that he augments with his fire magic. The scales climb across his forearms and up his legs to his waist, ending at his midriff, but he also has some red spikes rising out of his back to almost replicate wings, but lacking the flexibility, length, or membranes to facilitate flying. Beyond that he does actually have horns coming from the crown of his head, but they are rather small and sharply curl upwards to cling along the top of his head, working through his ash and grey hair. Beyond his scaled body, all across his human-like chest are small slashes that encompass all of his Human flesh linking his scaled parts and glowing gently with the colors of fire. The more fired up he gets the more brightly they glow as his energy uses these body based ley-lines to funnel his magic through him.
For his clothes he is often seen wearing minimal, usually it's just pants. Sometimes he's willing to wear an accessory like a scarf, but more often than not he just sticks to his pants. The first reason why is due to the difficulty to wear clothes with all of his draconic appendages. The second being a personal preference to reduce drag as when wind catches the fabrics it slows him down, or at least that's what he claims.
Personality: Energetic, wild, and always ready to go are the easiest ways to explain Fenix. In fact one could say that he embodies fire and it's actions. Though while perhaps wild and energetic aren't the best attributes to have as a person he does also have undying loyalty to those close to him and especially those he calls friends. Though with the wild side of him dominant he is rare to sit still through calm events. Not unable to as he is more than capable to keep a calm face through tense events. Another quirk about him that he shares with fire is it's temper. Should something happen that gets him fired up he'll show an increase vigor and a stark decrease in care for his own safety which often leads to him over committing to fights without regard for his health.
Backstory: Fenix was raised to a life of rather wild circumstance. Born in the Kingdom of Fotia to a single mother who bore the rather normal child for the first phase of his life. When the word normal is put out though it's generally in reference to how when he was born he had scales in place of skin on his hands and feet as well as the beginning of horns popping out of his head. By the sounds of it he was a descendant and when he was older and learned of such things he wanted to ask his mother, yet before he had the chance she was taken from him in a raid against his small home town. The attackers who fell under a black banner left little standing as they ravaged the land. Just as his and his mother's time came up the fear and anger inside him swelled to new heights and when his mother put herself in front of him to shield her child from harm, dying in the process to a spell to the chest, carving her to the grave instantly... He lost himself and in that moment he changed. Not only mentally as he vowed he'd never let another person he cared for and loved fall, but also physically as his flames surrounded his body enveloping himself and sparking the creating of the tattooed ley-lines that he carries on his body to this day, erupting in flames to lash out at his attackers though the most effective weapon was his claws that grew in size and power to rip his foes apart.
At the end of his inhuman rampage he was alone, all alone and surrounded by smoldering ash and ruins. Still just a child of 8 years he needed to find others or he'd be consigned to the void. Not to mention that he had a vow to keep. As he made new friends, allies, and masters he found that his vow had more meaning so he had to get stronger, faster, and gain control of his power. Through the years he'd do so taking more impact from speed over raw power. It was also in that same moment that he found a passion. Speed was not only a augment to his combat capability, but also an avenue to explore the wonders of rushing wind, sailing through the open air on gliding arms. It was a rush that filled the soul and made you feel truly free!
Though despite his past experiences and new found passion he had to find a calling and that was done in the form of racing. The Fotian people had a calling for speed as well it seemed and when the time came for The Trekker Races he found that calling. The rush of passing through dangerous places as fast as you can, dodging and weaving through enough chaos and danger that many men don't see the finish line. What more could a man ask for? Starting it was simple, taking on the lower tiers against slaves. The races were nothing for Fenix and after years of aspiring for greatness he finally had his chance 6 years later at the 10th Trekker Championship Race. A race so brutal, so dangerous, and so impossible that of the 300 participants only a handful make it to the finish line and of those only one can take the title of Grand Champion.
This was his big chance and he seized it, risking life, limb, and sanity in what could only be described as a trek through Hell. he witnessed so many people fall out, fade away, or fall victim to the elements or hazards of the track. Yet come the finish line and after he lost sight of all other participants he crossed the finish line, tired, hurt, and ready to collapse. However, before he was allowed to collapse he was ushered to the champion's stand by a cheering crowd proclaiming his racer name, Blyze. He was the first living soul to cross the line and that meant at long last he had his dream. The title of Grand Champion and to know that you were the greatest racer in the world. To this date it has to be one of the greatest moments of his life.
Though with the title in his pocket and time now in his hands he had to find an answer to an age old question that has been on his mind since his birth. Why was he who he was. His mother was a full blooded Tyro and he never knew his father, so why did he have scales and not to mention the glowing slashes along his body that helped him expunge all of his fire in the form of raw speed. It wasn't normal and that warranted a search for his history and lineage. That in turn led him to seek out the hard road to the truth and in turn be ready for the quickly approaching 11th Trekker Championship Race to defend his title.
Exp: While in his early years he studied under several magisters of the school of fire to learn how to reign in his destructive magics as well as broaden them, opening up new ways of controlling and using his fire. After the magisters though he commit to self training, honing in his special skills and talents against all of the threats he's faced over his decades of fighting and defending those he cares for.
Abilities/Powers:
Dexterous: Given his nimble antics and love for speed he is doubled with an agile style that let's him dip, duck, and dive around with a majestic grace.
Tooth and Claw: Fenix doesn't use weapons but what he does use are much more natural. His sharp and strong claws as well as his strong and sharp teeth. This has also been the focus of much of his physical training, slashing, grabbing, and battling with his natural weapons.
Blood Traits:
Heat Absorption
Thermal Energy Manipulation & Conjuration
Fire Manipulation
Adrenaline Boost
Heat Detection
Fire Breath
Heat Resistance
Hot Blood
Cold Blooded
Overheat
Spells
Fire Dragon ____: Fenix's chief spell that can take on many different forms by casting out sculpted fire to stirke at his foes in several different ways from Strike that launches a close range burst of inferno-grade fire that lashes, licks, and scorches all those caught in the brutal punch. Or the Blast that summons forth a great surge of explosive fire power that is cast out to detonate upon impact. To the Surge that breaths forth a great and powerful breath of fire to consume his foes.
Fire Augmentation: A minor magic that goes to great effects. Using this level of fire magic he can use his control over fire to better himself with burning claws, increased speed brought about by bursts of fire from his body particularly using his body based ley-lines, or using his fire to make burning wings with which he can use to glide through the air usually after taking a great burst of speed to launch himself forward into the air.
Fenix holds within him outstanding potential for magical devastation. Using these reserves he can shunt his entire expanse of magic and his soul into a short burst of outstanding power. Physically transforming his body through his ley-lines to make him more durable, faster than he could ever be normally, and enveloped in powerful flames that are greater than anything he could summon normally. The cost of this power is that he consumes his stores of energy magical and soul based at a rate so fast he can't hold it long before falling into a state so weak he can barely move, much less remain conscious.
Trivia: - Fenix has issues sitting still, his constant want to go and do things, train harder, and fight those he considers to be great friends to see how well they fight and if they best him... grow stronger so that one day he can beat them. - Fenix is a very deep sleeper given how much energy he spends on a day to day basis. After all being a hyper ball of fun and chaos is taxing and requires a lot of rest to build back those reserves.
Quote:"oh I flirt with everyone....I'm an equal opportunity lover. And killer but that's not the point"
Name: Paon Plumeahe
Age: young for a dragon
Species: Dragon
Blood%: 100% Dragon (Though the types of dragon are debatable)
Gender: Male
Sex Preference: Bi sexual
Height: 26 feet (Two elephants tall...very small for a dragon)
Weight: 3 tons Physical appearance: Dragon:
His dragon form is small and sleek. A rather odd dragon that seems to be a mix of various types. His tongue is forked much like a snake and is an odd eggplant coloration. His paw pads are more like that of a feline then a reptile and are a blue color.
Chosen Humanoid shape:
this shape consists of a rather soft featured male with delicately pointed ears and large opal colored eyes...eyes that seem to reflect different hues at different angles in the light and give him the appearance of blindness. Along with this his hair is white with pastel colors streaked throughout. In this shape he is a rather small 5 foot nine with lean muscle. Giving him an archers body that he hides underneath hooded leathers of various colorations. His skin is on the paler side with blue scaled stripes on his middle back ending around his hips. His canines are sharp and on his head are his two spiraled horns. With his rather soft attractive appearance he is usually mistaken for different races, something he is fine with. Apparel: -He typically wears leathers of a hunter in purple hues with a hood that accommodates his horns. The leathers allow him more movement which he prefers.
Vehicle: N/A
Personality: -Despite his soft features, paon is sarcastic leaning toward cynical. With a voice that often purrs his comments, it is usually hard to tell when he is being sarcastic. Along with the sarcasm and being cynical, Paon is actually quite skilled in being able to talk his way out of problems. (Probably the snake tongue)
Occupation: -Trader: He tends to trade the hides of the animals he has slain in return for money. (A win win for him since he skins the animal he plans on eating) -Assassin: A little known job he had taken upon himself awhile ago. Finding that his speed and silent movement was perfect for the job.
Faction: -League of Assassins. (Dolofon)
Pet: N/A
Adv. App.: N/A
EXP: -Paon gained his skills first from hunting to joining the league of assassins. Finding that he could accomplish their request of killing without a trace thanks to his poison and quickness. -Paon learned to shapeshift by being around the individual that took him in. It took him awhile to figure out how to get his dragon self into a smaller more humanoid shape. As such when he first shifted he was far more scaly. Over time he perfected the shape and is one of his most skilled abilities. -Paon can keep his humanoid shape as long as he pleases. Typically loosing the shape when he looses his temper...or control. This skill level developed from the dangers of pushing himself. Keeping the shape longer and longer until he was able to keep it. This took him a very long time....meaning that he is still learning mannerisms of people to blend in better. -Paon has had a fairly successful kill streak. Managing to take about 100 contracts in the span he's been in the league. He's relatively high ranking and considered reliable, often getting contracts that are considered difficult.
Spells: None
Abilities/Powers: -Shapeshifting: only seems to become the humanoid figure. Often mistaken for other races and believed to be blind. -Heat manipulation and conjuration -Metal dense ivory colored claws -Regeneration -Scales: Not nearly as hard as other species. Tough as stone in softer areas and tough as metal on back. -Fire Breath: Has a rather interesting rainbow colored fire -Metal Dense Teeth -Metal Dense Horns -Heat resistant scales -Binocular vision (not actually blind) -Smell dectection: When using his snake like tongue his sense of smell is heightened and helps him pin point locations in the dark -Posionous: His blood is poisonous much like a brightly colored dart frog -Venomous: He has venom sacs located by his canines and his venom is equal to a western rattlesnake. -Poison resistance to his poison type
Weaknesses: -Cold: much like a snake Paon is weak to colder temperatures. Becoming too cold can result in him becoming weakened and sluggish. Basically he becomes very vulnerable.
Weapons: -His weapon other than his claws is a rather elegant dagger. A dagger that reflect no light and slices with precision should he need it to. To add to its deadly nature, Paon often gives the weapon a layer of his own venom. He calls it Fang. History: Where do I start? Mayhaps the beginning? Well I was abandoned upon birth due to not only being a runt but being presumed blind. Left to fend on my own I decided to survive despite the massive odds against me.
I lived mostly on fruit and hiding. This feralness lasted for quite some time before my baby self was found by someone. They were elderly...I suppose that is why they decided to care for me. None the less I managed to learn to shapeshift...allowing to better learn the skills they were teaching me.
Of course, after some time they passed and I was alone once more. I took it upon myself to begin trading, after all I had practiced shapeshifting enough to look reasonable...I believe the race I am most mistaken for is sol....so why not make coin off of it? And I did. I used hides from the creatures I was going to eat anyway and business was pretty good....but something was missing.
I found my travels taking me to the land of Nero and found myself intrigued by the lure of assassins. Turns out with my skills I had a knack for it. I was able to take out a contract given to me with efficiency and left no trace of me being there. Impressed they let me join their ranks. Took me awhile to master a few things and rank up to where I am now...but that's all that's needed to know.
Trivia: -Paon has an extremely high metabolism resulting in him consuming lots of food to keep up with it. The need for large quantities of foods can be comparable to a hummingbird. He prefers a combination of meats and fruits for his dietary needs.
“Life is such a slow moving thing which we all have to go through, so why not make it more exciting?”
Name: Prometheus Vanguard
Age: 16
Species: Descended
Blood%: Nayu- 80% Dragon- 20%
Gender: Female
Sex Preference: Bi
Height: 5’ 7”
Weight: 150lb
Physical appearance: Despite Prometheus’s natural lime green eyes and a cold aura that surrounds her baby face features, which help make others fall for her sadistic charms. Her black hair goes just a few inches past her slender shoulders, adding the perfect cover for the pure black scales that cover the girl’s neckline. In the middle of the young woman’s chest is where a single scar starts and travels diagonally to her left shoulder.
Apparel:
Personality: Prometheus tries to keep her quirks hidden from others- though due to their special connection her twin brother catches on to her emotions rather quickly. The first thing you need to look for is any odd movements from her tail. A quick flicker towards either direction, a notable thumping sound against the ground, or even the limb slowly curling around her body. Another quirk (that’s a bit more noticeable) is the girl’s eyes. The young woman’s eyes tend to shiver a dark green when she feels like something is wrong. Granted that this could also show certain emotions such as being upset or angry, depending on how dark the shade is.
The young woman rather enjoys having her brother and sister around her, though at times this has proven to be difficult. Between the insanity clawing inside her own mind and their ‘protectors’ constant overprotective nature she’s honestly surprised they’ve made it away from their past. When the three are apart the girl’s madness slowly breaks it’s mental seal, making her personality shift from normal teenager to psychotic killer.
Every single fight the three have tends to break a little chunk of that fragile mental barrier.
Despite the fact the woman loves spilling blood she does tend to enjoy the simplest of thing. Whether it’s being in a field of flowers, taking a stroll inside the woods, or just climbing a tree. Yes, this might seem to be very childish to most people but then again no one quite understands what fresh hell the triplets were forced into the day their home village was destroyed. If asked about that day Prometheus tends to resort to violence.
No matter how hard the young woman tries to control that lust for spilling blood, the dangerous side always seems to destroy it’s cage. When this happens it's best to run unless you have one of her siblings around.
Prometheus has a bad habit of mentally making couples in her head. No one is quite sure why though her brother thinks it’s because it helps her calm down. As long as the girl doesn't allow her mental side to go too wild her triplet siblings see no harm in it.
The teenager tends to be a bit overwhelming when it comes to pushing people's boundaries. Every time the targeted couple sorta drifts apart the young woman tends to try every trick or stunt within her book to try to keep them together. Yes, even the whole tying them down trick.
Faction: Dolofon (hopeful)
Exp:
Prometheus, Rhagar, and Minko were taught by their parents until their deaths. Afterwards they were self taught.
Prometheus and Minko were taught how to turn and twist the shadows around their bodies by simple movement. A simple flicker of a wrist could make a simple object granted the image would be rather tiny. They mother also taught them to use their blindness to their their advantage such as their father’s wings flapping in the wind, their oldest sibling’s voice calling out in a whisper, to even the simplest drop of water. Yes, in most cases these are what any blind person is able to do but their mother did this as more of mental training. This would allow them to estimate how long they had until the shadow of the specific object would last. Their father would then help them imagine how big the shape was by description. The couple was going to teach their children much more until their untimely deaths.
As for the self taught part the young woman has taught herself how to form these shadows into actual objects. This would allow her to add sound into her arsenal of ticks. With the help of Rhagar, the micro string thin thread allows the spell knives to make a very quiet chime like sound while adding small vibration into the air. Allowing the woman to echolocate her ‘prey’. For the Shadow Puppet spell the girl has practiced this one most of the time. Granted mostly it’s been mainly used to silence his loud snoring which always seem to keep both girls up at night. Now the woman justs uses it to make the guy plug his nose with random object.
Spells:
Shadow Shards- This spell can only copy x amount of weapons. This mainly depends on the size and weight of the object.( For example: At the most throwing knives Prometheus can create is about 10 or 12 depending on how much they weight. Once the spell is completed She will have gained the perfect replicas. For a much larger weapon such as an ax the young could possibly make one. ) Since the young woman is still learning about her blood and is self teaching herself, the max amount she can make is about 3 or 4, on of those being the original. The copies will act like actual weapons but after about two hits, if not broken from the first throw, will break apart and turn into a black dust like substance. This will also return to it’s original form after battle. Since Prometheus can’t see she mainly uses this spell for echolocation.
Shadow Puppet- Shadow strings wrap around the target’s limbs, attaching themselves to the nervous system, forcing them to do what the user wants. This is a rather powerful spell though the maximum amount of time is 1 hour when mastered fully. This also requires full concentration from the caster making them wde open for any physical or spell damage will will automatically force the user to lose contraction. Though since the young woman is still in training stages her shadow puppet spell only last about 1 minute max. The strings can only from different object’s shadows. For example one shadow sting will come from something like. Another would come from a tree to connect to a different limb and so on.
The max amount as an adult is 20 feet depending on the user’s handle on this spell. The other factors while tie into this spell would also be on the power of the others soul and your power, the time of the day, and distance. At the moment Prometheus can only go about two feet depending on the time from of the day.
Abilities/Powers:
Invisibility
Shadow manipulation
Sound manipulation
Hemotoxic venom fangs
Poison resistance
Blood consumption
Night vision
Dragon tail and wings
She is blind unless able to pass the trial of the King in-game.
Bright lights will damage her eyes.
She must feed on blood every 2 days.
Her hearing is more susceptible to being damaged by loud noises.
Weapons: Throwing Knives
History:
Fires burning through the familiar houses which the triplets used to play in, streets covered in a crimson tint, while people were being dragged out of their homes for either slaughter or something else. These are just a few of the things the descendant had seen as her small body pushed past it’s limit. She was only forced to hide when figures passed by since the other ones were busy enjoying their activities. Even though the girl was close to these people, which her parents proudly took in and protected, was the single cause for her insanity.
The girl’s search lead her towards the town center were a crowd gathered, as if this was a normal occurrence. A few cheers here and there made the younger sibling shiver in fear. Even though she felt a sickening feeling in the pit of stomach the young woman carried forward, only to regret it almost instantly. The first thing that had caught the descendant’s eyes was her parents tied up forms. A two figures stood up with them though one seemed to be doing a speech. A few more words to the crowd in, as if to count down the couple’s doom. A final word and the hidden axe blade swooped down. As if on instinct the young girl rushed towards the stage as if in a sad attempt to save the two which had given her life.
Only when the familiar crimson coloring few into the air did the child felt pain. Even with her eyesight fading rather quickly she still tried to move tolds the couple. And then darkness consumed her entire world. When Prometheus awakened the remainder of her family was on the run. At some point during their haste the triplets ended up losing each other. In the hopes to find each other they all knew that going to the capital Vrondi.
“My heart is torn between morals and family.”
Name: Rhangar Vanguard
Age: 16
Species: Descended
Blood%: Dragon- 80% Nayu- 20%
Gender: Male
Sex Preference: Bi
Height: 5’ 7”
Weight: 300 lb
Physical appearance: All three triplets share certain features that shows they’re related to one another. The same lime green coloring to their irises, raven black hair that gives off a purple look in the sunlight, the same black coloring to their scales, as well as the glowing feature of when their insanity breaks their mental cage. There are some differences between them though. The young man takes more after their father in the dragon look and the girls look just like their mother. His as about medium in size though despite this fact they’re still able to be used to harm the enemy’s hand.
Apparel:
Personality: Rhagar is mainly carefree with a hint of seduction when targeting a potential lovers. Unlike his sisters insanity his revolves around the bedroom. Yes, he's a rather rough lover who shows a jealous side when someone tries to take them away. Which the person tells about past experiences there will be two reactions depending on what they sound like. For the good ones PCs would get a scuffling sound much like he would do when annoyed. Second would be a serious and rather frightening silent young man.
The young man loves both his sisters though both tend to get rather violent in nature. For Minko she seems more like a psychopath out for blood. For Prometheus she’s more like a predator looking for the perfect kill. Thankfully there is a single phrase which help them snap out of their insane stated. This is a phrase that seems to help snap them out it. Phase: "Don't you wish we can go back to those days sisters? Back before everything happened?"
The young man is very tedious when it comes to choosing a permanent partner. Yes, most of the things he does is rather extreme or lustful. Granted in his mind it’s more of learning his lover's pleasure points or their buttons. This is also the guy’s way of learning their reactions and such. Even if this is for study it never fails to to bring him a subtle pleasure.
The young man loves his siblings to death. But between Minko’s possessive nature. This is one of many things which that drives Rhagar nuts. In a way this is a good thing though when it’s Minko trying to keep Prometheus safe while fighting tends to make things much much harder for them. Due to the fact of the youngest tend to have that I do things my way only attitude.
Rhagar is very possessive over his chosen lovers which some would say it would be due to his insanity. Though some of this is due to the young man not wanting to be abandoned without a solid reason. If this were to happen than you would see a different side of the young man. A much serious and darker side.
Faction: Dolofon (hopeful)
Exp: Prometheus, Rhagar, and Minko were taught by their parents until their deaths. Afterwards they were self taught.
Rhagara was taught how to do ice illusions from his father which was about the only time they saw each other. The young man was taught how to use his claws and other certain thing that dragons knew. This make the guy feel like the family protector though it was the young man’s mother who taught him all the weak points in his race. Her swift movements and skilled attacks tend to leave some bruises on his small frame. Even though the woman showed these though a rather rough way he still loved her. AS the days passed the man noticed that their lessons were beginning to get a bit more dangerous as well as longer. The lessons become much more fighting oriented than spells just before the couple’s death.
As for the self taught part the young man had taught himself have to make a fighting grid for those with Nayu blood. Though the only ones that would really use it would be the twins. Despite this fact the descended is still attempting to improve this for the Nayu people. In a way Rhagar is hoping to make these illusions into a real thing, even if momentarily. This would allow the sounds to be a bit louder, granted this would bring in some newer problems all of it’s own. Such is the life of an illusionist.
Spells:
Ice Wave- This spell makes an illusion of ice spike in different areas. The enemy will be able to walk through without any short of damage. Though if one looked really closely than you would be able to notice the different colorization of the flooring and spikes.
Silver Threads: This is mainly to help his sister in battle. Imagine this, the young woman places down her Shadow Shard, as if she’s trying to locate the enemy. A thin like thread of ices connecting each of the shards together to form a pentagon. This would be her max area to attack. Now let’s zoom in closer. The pentagon would be turned into triangles making the max area smaller. Let’s zoom in once more. If one looks closely they would noticed what looks to be a spider’s web in each triangle. Each making a sound which one the user and the person the user allows to hear. The enemy won’t be able to see the actual thread until they have triggered it completely. Mainly due to the icy blue shimmer of the thread. The shimmer telling the seeing allies where exactly the blind Nayu is aiming at.
Abilities/Powers:
Fire & frost manipulation
Metal dense claws
Regeneration
Stone hard scales
Fire & frost breath
Metal dense teeth
Metal dense horns
Heat & Cold resistant scales
Binocular vision
Smell detection
Dragon wings & tail
Night Vision
Slowed by claws, wings and horns and tail.
Susceptible to mental manipulation.
He is heavy and slowed because of his weight.
The middle of the chest is a weak spot, and the heart resides underneath it.
Weapons:
History:
Rhagar’s earliest memory of their home was friendly villagers, their parents always being busy along with the other adults, and playing with the other children. When the attack happened all of these memories were destroyed completely. Every house burned with a hidden desire to wipe any evidence of people living there. Every villager was dragged out to the streets to their own unfortunate fates that the killers had planned. Some met a rather easy and swift end while others were forced to endure a much horrible fate. Even though this was happening all round him the descended still continued forward with one goal in his mind. Find the people the that was most important and get the hell out.
The one thing the young man never expected to see was his little sister face down on the ground, crimson coloring all around her still form, and his parents limp body on the ground. On instinct the oldest rushed to pick up his sibling, attempting to quickly scan the slaughter ground for the other, before being greeted by the youngest child. Despite the argument the had about Minko staying to keep the killers at bay the guy knew one single thing. They all needed to get out alive together. So after being sent away the child ran carrying his bleeding sibling away. Once Prometheus was safe Rhagar ran to save his other sibling. Aft this was mostly a blur though there are some flashbacks of his life after this happened.
Weight: She doesn't care about these things as long as her body is still in its best shape for combat.
Sex Preference: Hetero
Blood 100% Nayu
Appearance and Apparel:
Deep red hair, eyes with a completely black sclera and red pupils, skin with a light silver coloration, almost white. Her small, slender and delicate body often make others think that she is younger than she actually is. But behind it, she hides a surprising force, especially when wielding her scythe. Wears a black and red dress, a small rosary with the holy symbol of the Seraphim, black leather knee high boots, and her gauntlets. Sometimes she wears a black leather cape to protect herself from the weather.
Personality:
Lila is a very reserved, lonely and sad girl. She is quiet and distant. It can be surprisingly difficult to make her trust someone at first, but if they are able to earn her trust, she can be surprisingly warm, caring and affectionate. Due to her being treated only as an object by the Aion faction to attain their objectives, she is very lonely and longs for someone who cares about her, someone who loves her. Being a pureblood Nayu, she can be efficient and merciless when feeding. Her training also made her completely insensible about the act of killing. If she is order, or if she needs to, she will kill another living being without hesitation.
Although she looks to be a cold and heartless girl, she actually suffers a lot because she was alone her entire life and never had someone who cared about her. If you break the shell that encases her heart, who know what will happen? Maybe she will show herself to be a completely different girl.
Backstory:
"The Nayu, a race of vile creatures, parasites that live by sucking blood of other races. Barbaric creatures that wish only death to the Seraphim and their allies. To destroy those vile creatures is our solemn duty, as we swore upon our angelic blood." Those are the words proffered by the seraphim and their allies. But we cant know the truth before hearing both sides, can we? I believe you already know a lot about the Seraphim and their allies. Angels, good guys, clean the world from evil, etc. etc. So lets talk a little bit about the Nayu. Not about their military force, but lets talk about their cultural side.
The Moriarty family. Wealthy and famous for their beautiful poems, songs and due to their unique, silver, almost white skin, something extremely unusual for the Nayu. Differently from other Nayus, the Moriarty family sold their poems, songs and the words they created to other races in exchange for currency and blood, to keep them alive. Even the Moriarty being openly pacifist, repudiating violence and staying away from politics, not everyone was comfortable in giving their blood as payment, but nonetheless, there were those who didn't cared about that, and were regular customers. Some of the Nayu never understood the Moriarty family's style of life. Why they choose to trade with other races, even being "friends" with them. But no one could deny that they were very helpful for the Nayu. Providing "clean" blood for any of those who didn't wanted to hunt and hurt others or even for the elderly and weak. There were also some Nayus who shared their ideals. Those who did so, quickly formed a community near the Moriarty's mansion. After all, not all the Nayus are blood starved beasts. Some just want to live their lives peacefully, like any other.
I think that you know where this is going right? Politics, media, manipulation of information... "History is made by the winners." Now lets look at the day when everything went wrong. We're finally meeting Lila, our protagonist. On that day, Lila was born, and on the same day, she had her life and future stolen away from her.
The Moriarty family had invited all their friends from the small community that formed around their home to a big party. It was a happy day, the day that their only daughter, Lila, was born. Looking at that party, no one could say that the ones having fun and celebrating were the bloodthirsty and violent beasts that the Seraphim said that the Nayu were. They were all dancing to the beautiful music, telling jokes, congratulating the family for their newborn... The only thing different from the normal is that blood was being served together with wine. What they didn't knew was that a unit comprised of Seraphim, Aion and Taxis factions were marching on that direction.
Nobody was prepared to that, and when the Seraphim came, the chaos begun. No questions asked, no words said, they came and started to simply slaughter every Nayu they saw. Not even the old or women escaped. At the end of that massacre, only one Nayu was still alive. Ms. Moriarty, who tried to hide herself from them to protect the baby. She had the same fate as the others, slain without even a drop of compassion, without even a word. From her dead arms, a small baby, covered by a fine cotton blanked started to cry. When the Seraphim looked at her, it was a beautiful female Nayu baby, with a silver skin as white as the moon and blood red hair. I thought they would kill her, but for some reason unknown to me, they wrapped the baby on the cotton blanket again, who had the baby's name sewed on it "Lila" and took her away with them, letting a pile of innocent bodies behind. I couldn't do anything, only watch as they took her away. My old body was wounded and I had no strength left to even walk. It might have been a coward or selfish act, but the only thing I could do as an old Nayu was hide between the corpses.
Now that you know what happened, you should decide who are the bloodthirsty savages on this story. Believe-me, I may be old, but I'm not a liar. Its not because i'm a Nayu that I would try to lie about such serious things. Even now, its hard for me to speak about that day, but I think that is the least I can do to redeem myself from my cowardice. I had never told what happened on that day to anyone, I should at least write it down before I die. I hope that the small Lila can forgive this old and foolish man.
A few years later
A lone girl travels the land, alone save for her big scythe, that she carries along whenever she goes. Some call her the angel's hunting dog, others say she is the one who brings punishment for those who offend the angels. But whenever she goes, her figure is associated with bad omens and misfortune, especially due to the sad and sorrowful aura she passes. Not much is known about her, as she only opens her mouth to talk with others when its absolutely necessary. Her Nayu heritage is obvious, but no one knows why she carries the holy symbol of the angels on her neck. Rumors say that if you are an follower of the angels and wear their holy symbol, she may approach you and ask politely for some blood with a beautiful, almost angelical voice. There are also rumors who say that she is a Nayu assassin following the orders of the Seraphim, hunting down their enemies with her scythe. But even with those rumors going on about her, the mysterious traveling girl continues to be an enigma, as very few are the ones who aren't superstitious and approach the little girl.
Exp:
Trained by the Seraphim using methods combining both the Seraphim and Nayu combat styles. Specialist in hunting and assassinating/eliminating her marks. Wields her scythe and her gauntlets with dexterity and agility, often surprising her opponents with the force behind her attacks due to her apparent fragile and delicate looks. Her slender, flexible and agile body makes her a hard target to hit, and a mighty hunter, being almost impossible to run away from her if she is chasing you. Excellent at tracking her marks and obtaining information when needed by using her natural stealthiness.
Weapons:
Her signature weapon, given to her by the Seraphim as a tool for her to hunt down their foes.
A pair of gauntlets with sharp, bladed nails she uses for combat together with her scythe.
Abilities/Powers:
Dexterity: Her training gave her an agile, fast and flexible body, capable of chasing her mark even performing acrobatics if needed.
Hunter's Senses: Heightened senses allow her to track her mark easily, especially if its wounded, as she can smell its blood.
Inoffensive Aura: Be it for good or bad, she has an inoffensive appearance, being completely unable to intimidate anyone.
Herbal Medicine: Wide knowledge about medicinal and poisonous herbs, able to make poisons and medicines with the right herbs. Knowledgeable about basic and intermediate medical procedures, being able to seal a wound if needed.
Blood Traits:
Shadow Stepping
Blood Consumption
Invisibility
Shadow Manipulation
Sound Manipulation
Hemotoxic Venom Fangs
Poison Resistance
Night Vision
Spells
Blood Link: This spell has a passive and active effects, both triggered when she consumes blood from another living, sentient being. Passively it lets her know the target's feelings, emotions and memory on the exact moment she took the blood from him and identify his blood heritage. When activated, she can temporarily utilize one of the target's blood traits or spells. Available only once per target, and after selected the spell/blood trait to be acquired by the Blood Link, there is a delay of 24h for the target's blood to get out of her body, resetting the ability and allowing her to copy a different spell or ability.
Eclipse: Creates a bubble around her with the range of 25m that completely suppresses the vision of all inside it and reduces other senses (excluding hers). This bubble moves with her. Those outside cannot see or hear anything that comes from inside this bubble.
Trivia:
- Is jealous and possessive about romantic relationships. - Loves to eat sweets and meat. - Constantly asks herself why she keeps following the orders coming from the Seraphim. - Thinks about the other Nayu and wonders if she had a family.
"Visual range" of roughly 25m (the same range as her "Eclipse" ability) for vibrations (somewhat detailed aka like Toph from Avatar) and a little bit more for sound (very rough details just as a sonar would work, basically a "ping" showing very rough details about things) and smell (Only useful to track something if this thing is bleeding or has a noticeable smell to it, natural or not.)
Lila is not able to see the beauty of flowers, the beauty of a painting or a city or to accurately depict a person's unique traits (for example its face & etc.) just with her senses. She is able to distinguish people from each other by their size, body, weight, how they walk & etc. but they are all faceless creatures for her. If she wants to know someone intimately, "see" their face, their unique traits she will actually need to touch the person, feeling it with her hands.
Sophia, the Guardian of Knowledge
"Knowledge corrupts all but those with the purest of intentions. By guarding this knowledge, I protect the world from itself."
Age: 250
Gender: Female
Height: 11.5m
Weight: Only 4,8 tons
Lenght: 58m
Sex Preference: Hetero
Blood 100% Dragon
Appearance and Apparel:
As a dragon, her unique physiology makes her very different from other dragons. Her wings, one of the most unique aspects of her physiology, apparently are made of feathers, but upon closer inspection, its clear that they are actually razor sharp scales shaped exactly like feathers. Lightweight and aerodynamic, they are unique amongst the dragons. Some monks and other people use the feathers that rarely fall from her wings to make ceremonial daggers.
In her human form, she has a completely white skin with some black parts and two white horns. The skin coloration is due to the excess of magic energy, that her shapeshifted body is unable to contain, and as a result, her body is overflowing with magic energy, causing the distinct skin coloration. Her imperfect shapeshift prevents her to shapeshift to any other form outside that one.
Personality:
Sophia has an air of royalty to her, formal and very respectful. To those who befriend her, she is very kind and caring, acting almost like a mother would with its children, even using force to protect them if needed. She is very sociable, being rather easy to befriend her. She has an unusual intuition about people, and its very hard to lie to her or trick her. Differently from other dragons, she actually wants to know better others, she doesn't consider herself to be superior, on the contrary, it could be described as... a motherly behavior. She wishes to protect those with pure hearts and thirst for knowledge. That's why she is seen as an ally, almost like a "protector" of scholars and students.
Backstory:
Sophia was born different from other dragons. With an unique physiology and an incredibly different mentality, she always thought that knowledge was power. And dedicated her time to gather knowledge and study. Most dragons have lairs, where they hide their treasures and possessions, but Sofia built a library instead. As the years passed, the library grew, and with it, the knowledge stored inside. Years and years passed, towers that pierced the clouds, tunnels and caves that extended themselves like the roots of a great tree were built by her in one of the coldest and highest mountains in the Gaia territory. Eventually, wanderers found the library. Sofia believed that the knowledge wasn't meant to be hidden, but instead to be shared to all those who seeks for it. And as such, she gladly opened the great library's door to them. The notices spread fast, and just a few weeks after the first wanderers departed, scholars, mages and all types of scholars began to appear, seeking for the wise dragon and its great knowledge. Sofia welcomed them with open arms, teaching them and helping them to learn about magic and the world.
But knowledge brings power, and those who seek power, often bring chaos with them. With that much knowledge, and power, on their hands, they began prohibiting others to enter in the library, attempting to have all that knowledge only for them, treating all the knowledge as theirs. Sofia saw, brokenhearted as they started to use that knowledge to their own benefit, in their endless and selfish greed. The wise dragon watched with sadness in her heart as the library became the reason for conflicts and battles. Watching all that hate and violence, Sofia became disappointed and displeased with their actions. They were not ready for all that knowledge. It broke her heart, but she knew what it had to be done. She needed to hide and guard that knowledge. To protect them from themselves. Flying high above the library, the wise dragon showed itself in all her beauty, and with a serious and authoritative voice, said: "Knowledge corrupts all but those with the purest of intentions. You are not ready to see the light of the knowledge." and with a great roar of sadness and grief, she closed the gates of the great library, isolating it and herself from the world and going on a deep slumber.
Fifty years later, when Sophia woke up, she saw a very peculiar sight outside the library. It was a monastery. An order of monks had built an monastery, to guard dangerous knowledge, following what she had said fifty years ago before sealing the library. From inside it, she could see a little of the temple they built, surrounding the library. The monks there dedicated their lives to learn, study and protect the world from the knowledge they weren't ready to have. But from inside of the library, she could only see that much. Deeply curious about that order of monks, she shapeshifted to her human form, covered herself with a robe and went to see it from up close. The monks received her, a stranger, with open arms, explaining to her their philosophy, objectives and way of life, even mentioning her name. They saw her as a mentor. The words she said had inspired them.
Inspired by their pure hearts and what they did in only 50 years, Sophia took off the robe and revealed her true self, transforming into a dragon. Like that, the great library's doors were opened once more. Together with the monks, the place became a big monastery, a sanctuary for all the scholars, mages and students with a pure heart and a thirst for knowledge. The monks and the dragon became more than just mentor and pupils. They became her students, her friends and companions, helping her to defend and expand the great library. No politics, no war nor conflicts dared to invade that sacred mountain. Only those who were tested and proven to be pure, honest and have a true passion for knowledge were allowed to enter and learn.
Exp:
A lifetime studying and gathering knowledge both magical and non magical. Many the most dangerous grimoires, texts and scrolls were gathered and studied by Sophia, even the mythical and forbidden Grimorium Verum. The monks also taught her how to wield a sword, for her to protect herself when she was in her vulnerable, human form.
Weapons:
A katana given to her by the monks after they discovered that she was completely vulnerable in her human form.
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Abilities/Powers:
Unique Physiology: Her lightweight scales are slightly weaker than those of other dragons, but they are much lighter. Her slim body coupled with her wings, which are made of razor sharp, feather like scales, allow her to fly faster and higher than other dragons.
Knowledge: Spending an eternity studying and reading a forbidden grimoire come with certain perks.
Razor Feathers: One of the few attacks she has other than her breath. Throws sharp feather like scales in a short area using her wings.
Blood Traits:
Regeneration
Fire & frost manipulation
Metal dense teeth and claws
Plasma/Absolute Zero breath
Smell detection
Binocular vision
Heat & Cold resistant scales & feathers
Dragon wings & tail
Imperfect Shapeshifting (only to her "human" form. She can only stay in her human form for 2 days at maximum before having to spend one whole day as a dragon. Her human form isn't able to contain all her magical power. If she stays in human form for more than two days, it will cause a magic poisoning. She will get terribly sick and weak. Potentially lethal. While on human form, she is just a human. She cannot use any magic spells or her breath, as the magic would be too much for her shapeshifted body to handle, resulting in a lethal case of magic poisoning. The only spell she can use while in human form is Rift.)
Heat & cold manipulation & conjuration
Spells
Rift: Tears a temporary hole on reality, opening basically a wormhole. For big distances it requires a lengthy casting time.
Grimorium Verum - First Seal: Summons the gigantic Grimorium Verum, hovering way above the battlefield. Shackled by arcane chains and sealed by magic, It cannot be opened yet. Its presence on the battlefield absorbs soul essence from living beings. (excluding the grimoire master)
Grimorium Verum - Second Seal: The arcane chains break, only the magic seals remaining. The Grimoire Verum stops absorbing soul essence, but it absorbs any spell, enchantment or magic in the area. (excluding the ones from the grimoire master).
Grimorium Verum - Unsealed: The seals break and the Grimorium Verum opens, providing its master with unlimited soul essence and continuing to have the effects of the first and second seal.
Trivia:
- Sophia means "Wisdom" in greek.
The Grimorium Verum. A mysterious and powerful artifact. With uncertain origins, it existed since immemorial times. Said to contain the truth about all the magic itself, it emanated an incomprehensible power.
But all knowledge and power, comes with a price... An unending fountain of magic, forever overflowing with primal magic. It was only expected that it started to affect life around it. The Descended who came near it either were destroyed by the sheer amount of primal magic penetrating their essence, or were forever changed by it. Those who were able to survive became extremely powerful mages, much more attuned to magic, they had a frightening power. And with power, comes temptation... The power of the grimoire became very well-known across Edafos, and with the war already raging between the Seraphim, the Descended and the Dragons, it was no surprise for them to be interested on it. Using the Primal Magic emitted by the Grimorium Verum to fuel powerful rituals and spells, the descended found a way to fight against the powerful, tyrannic dragons. The Seraphim used the power of the soul and essence to create mighty weapons capable of piercing the dragon's scales. The Lassa, wielding the crushing power of gravity, made their mighty wings useless. The Nayu, experts in shadow magic, swift and deadly, made their own shadows turn against themselves. The Oro, with their strength and might, used earth and air magic to match the dragons' strength. The Sol, relying in the power of nature and light, used light and plant magic to burn and trap them. The Tyro, hailing from the fiery volcanos, utilized fire magic powerful enough to repel their flames. The Dragons, in return, roared in rage and fear when the Descended united against them.
The first Dragon of Knowledge which swore to never partake on any conflict could only watch, terrified as the knowledge from the Grimorium Verum plunged Edafos into the fires of war. Breaking its own vow, the dragon god of knowledge knew that it was necessary to intervene, otherwise the consequences would be inimaginable. The Grimorium Verum was too powerful, the world wasnt ready yet to the things that were hidden within its pages. With a small group of renegade mages and dragons, which fled from both of their factions, the dragon god of knowledge entered the war himself.
Maybe things would be different if the Descended or the Dragons were wishing to hear what the God of Knowledge had to say, they could have helped him to seal the grimoire, maybe things could have ended sooner if he had allied himself with one of the sides... But in the end, the God of Knowledge and its few followers jumped inside the war in a suicide mission to seal the grimoire, thus protecting the world from itself. Fighting against both the Descended and the Dragons, the God of Knowledge and his followers sacrificed themselves, burning their own bodies and souls to seal the Grimoire away, with only a few of them remaining, they reunited themselves, isolating themselves from the war, lamenting for the death of the God of Knowledge. These same survivors would later form the Magoi, together witha rogue unconventional mage. With the Grimorium Verum now sealed, the God of Knowledge dead and the war still raging, the First Seraphim made its move. Tearing the Dragon God apart, he divided its body, giving them to the Descended which would become the rulers of the lands once ruled by the Dragons. With an unsurmountable power, the First Seraphim ended the war forcefully. Any dragon which dared to defy its will would meet its wrath.
But even with the war ended and the Grimorium Verum sealed, its influence was enough to change the world radically. Its said that even today, the most powerful lineages of mages are descendants of the first group of mages who helped the ancient dragon of knowledge to seal the Grimorie.
But as the time passed, the seals became weaker and weaker. The magic within the Grimorie grew stronger and restless as it struggle against its shackles. But there was only one problem. After so many years, nobody was even close to the power that the ancestor mages and the dragon of knowledge had joined, and thus, breaking the seal completely was impossible.
Its common to the most powerful Grimories to have conscience, and the Grimorium Verum wasn't different. And to a Grimorie, there is only o e thing worse than being destroyed: being forgotten. The Grimorium Verum, which once had an incredible impact on the world, was now only referred on legends and myths.
Fearing being completely forgotten, the Grimorie started struggling against its seals and shackles. As it continued, day after day, year after year, the seals became weaker and weaker, until they became weak enough for the Grimorie to extend its magic a little further. Sending pulses of primal magic to try to get free, it tried to link its existence to another being's, but without success.
The Descended had become too frail and sensitive to magic, their bodies and essences weren't capable of holding not even a tiny amount of primal magic, as it was too brute and rough for them. Not even the western dragons, the living beings which were more attuned to magic were able to hold it.
As it continued to send the pulses of primal magic, the Descended who came in contact with it for a long time slowly became more powerful and resistant to magic, like an ember, rekindled by the Grimorie's influence, but still, it wasn't enough to hold it.
But that wouldn't last for long. One day, the pulses that the Grimorie sended started to resonate with another existence, being absorbed and reflected back to it. That particular existence was a rare one, a hybrid between a western and an eastern dragon.
Although very rare, sometimes when eastern and western dragons have an offspring, it is born with an incredible magic tolerance, md it was exactly that the Grimorium Verum needed.
The small dragon was nothing more than an embryo when the Grimorium Verum merged its existence with it. Being imbued with an endless supply of primal magic, changed the embryo. The Grimorie needed to make its adjustments to be sure that the baby would be able to hold its power, and as such, it shaped the baby to its own needs.
The result was Sophia. With smooth scales, agile, fast and with a unique physiology shaped by primal magic, it was a unique dragon, extremely different from others. Able to conjure long forgotten primal magic, even her breath was changed, instead of cold and fire, her breath resembled those of the primal dragons, the first dragons, as cold as the void, and as hot as the sun itself, beams of plasma and absolute zero breath.
Since it was a child, it was already able to summon the Grimorium Verum. Almost like it was drawn by it, the young dragon submerged itself on the forbidden Grimorie's pages, learning more and more about magic as the time passed. But the Grimorie wasn't a simple existence. In order to protect Sopha, and in return itself, it showed her only a brief part of its power. Even as a child, Sophia's magic was already strong enough to suppress the seals which the ancestor mages and the previous dragon of knowledge casted on it. With time, she would be able to completely break it whenever she wanted, and when that happened, the Grimorie would know that she was ready to unlock its true potential. But until there, it had to wait patiently as its creation grew. The primal magic in her resonating stronger and stronger each year that passed, it knew it was only a matter of time...
"In order for Light to shine so brightly, the Darkness must be present."
Name: Minko Vanguard
Age: 16
Species: Descended
Blood%: Nayu- 80% Dragon- 20%
Gender: Female
Sex Preference: Bi
Height: 5’ 7”
Weight: 150lb
Physical appearance: To most, her appearance is like that of a living doll. Pale white skin without a single blemish or scar, her eyes almost seeming like they were painted on her face. Her inky black hair surrounds her sharp face, going all the way down to her slim waist. Her doll like appearance proves that everything shouldn't be judged by first glances. Her scales are in a shape of a diamond that is on her left hip extending towards the middle of her back.
Apparel:
Personality:
Minko is a huge lover of sweets. Whenever she would be in a bad mood or sulking about not having quote/unquote “Last laugh” on a mission, her brother and sister would always give her a slice of her favorite cake, pie or a piece of candy they would have hidden away.
Besides her love for sweets, nothing could take the place of her siblings. She would go to the moon in back if it means to protect her precious siblings. There was a handful of times where she literally took stabs in the back to protect the two from oncoming attacks. She lost count of how many times she nearly lost her life, but every time she was asked if she regretted it, her answer would always be “No, I cannot regret these injuries. These injuries prove to anyone I will do anything to ensure their safety”
Minko can be stubborn in a lot of cases, like refusing to let her siblings to help her escape the village. She even went to tranquilizing her sister Prometheus kissing her goodbye and saying that she loved her before putting her in a transporting vehicle that take her to the capital
She can be calm until she is pushed to an extend where she is yelling, but that is rare unless you are her brother and does and says anything that gets her yelling and pissed off.
She can be loving and affectionate to people she knows and cares for, being lovers or her siblings [her parents, she feels indifferent too because she felt invisible to them
Faction: Dolofon (hopeful)
Exp: Before the age of six, she was mostly taught and trained by her parents, but after... everything, she decided to train herself in many forms of fighting. She became an assassin because of her training.
She read books in braille and taught herself the “Silent Image” spell and completely mastered it while she was separated from her siblings. She was able to imagine what things looked like from their descriptions in the books, and thus can create the images with the spell.
In a life where the blind sees nothing but darkness with few shadows here and there appearing, Minko used her blindness plus some parts of what her “Silent image” spell can do to learn her second spell “Darkness” where she forms whatever shapes she sees in the rare shadows that has appeared in her life.
Spells: Silent Image- This spell allows Minko to create an image of an object, creature or some other invisible phenomenon that is about medium size. It is not accompanied by the other three sensory effects. She can hold this for as long as she needs without burning up any energy.
Darkness- She can use her shadow manipulation to summon shadows of darkness and manipulate them to form things that can help her in situations. This spell is still not completely mastered and will burn up energy fast.
Abilities/Powers:
Invisibility
Shadow manipulation
Sound manipulation
Hemotoxic venom fangs
Poison resistance
Blood consumption
Night vision
Dragon tail and wings
She is blind unless able to pass the trial of the King in-game.
Bright lights will damage her eyes.
She must feed on blood every 2 days.
Her hearing is more susceptible to being damaged by loud noises.
History: Minko was a loner in the village, speaking only to her siblings and the people she took jobs from as an assassin. She never really talked to her parents after they stopped training her, not that she minded. She always felt she was not as important to them as the other too since she was a surprise birth after all. As ink grew older, she became more engulfed in her work and training. This had unforeseen consequences,
Before they were forced to run from their home, her and her brother Rhagar would get into vicious arguments that often caused her to leave home even often than before, which turned into more fights. Though it saddened Minko that her brother was always fighting with her, she wasn't about to repent either. The night of the attack, she and Rhagar was once again fighting when her sister’s insane side nearly injured him when they heard the sounds of angry village people coming towards their home. Minko forced her siblings to leave the house through the backward to a secret trail they only knew about. Minko stayed behind and ended up taking the brunt of the attack only to be saved from her brother who she ran with for a short distance before she realised where her sister was. Going back, she knocked her sister out and sent her away. Minko was nearly hung until she was saved from a masked figure.
For a year she didn't see her siblings, recovering from the attack and training her skills more, she finally decided to leave the couple who cared for her in search of her two siblings, promising to visit twice a year.
"Stand in the ashes of a dead city and ask a thousand ghosts if honour matters. You will hear only silence."
Isaya Niscent
Age
24
Blood
60% Oro, 40% Nayu
Gender
Female
Sex Preference
Heterosexual
Height
5'4"
Weight
131lbs
Appearance
Isaya is a little on the short side, and quite thin. Her pale skin is the clearest sign of her Nayu heritage - her hair is dark, but not black, and her vision is adequate. Her Oro heritage, though more prominent, is actually the one she shuns the most; her scales, saphire-blue like her eyes, are mostly on her chest, upper arms, and upper legs, so she never dresses in a revealing manner, and she is very glad that, unlike most of those of Oro blood, she has no wings, a trait shared by many in her family.
Apparel
Personality
Isaya has a deeply ingrained mistrust for others, having only ever really trusted her adoptive father, Treo. As a result, she rarely socialises and tends to isolate herself from others, typically resorting to cynicism and sarcasm when her attempts to avoid others fail. Trusting the wrong person killed her mother, but she won't let it kill her. She hates vanity and arrogance, concepts she typically associates with her aunt, Allo Niscent, likely because of her. However, her refusal to trust others has necessitated independance, which can come across as arrogance, and therefore Isaya can seem hypocritical. She certainly doesn't come across as vain, though; if anything, Isaya hides her appearance, hating the resemblance to her aunt.
Faction
None, though perhaps some interest in joining the Dolofon, more as a means to a goal than a goal in itself.
Exp
Isaya is proficient in the use of her only weapon, a simple wooden staff. However, she has also learnt to use it in acrobatics and similar feats. Likewise, she is capable enough in what magic she knows, though that knowledge is very limited, just a couple of tricks she learned from another traveller in exchange for some bodyguard work along their journey, which Isaya has developed through practice. She rarely relies on her bloodline powers, preferring to use her own methods, although she can and frequently does use her earth/gravel manipulation to create a dust cloud. Her speed is only slightly greater than that of a typical human, though significantly superior to that of another Oro, while her strength is about three halves of what a typical human could perform. Her hide is tough enough to entirely deflect glancing blows of blades, though cleaner cuts will only be weakened, and blunt attacks wil get through altogether, while Isaya's ability to notice vibrations in the ground extends to about 40 feet for humanoid footsteps, with otherwise varying range based on the magnitude of the vibration.
Spells
Illusory triplets - Isaya can summon two perfects copies of herself, which act as mentally directed by her. They are not substantial, so they can inflict no damage, but make it difficult to keep track of which is the real Isaya. They are identical to her at the time she summoned them, so if she were to be cut, for example, afterwards, they wouldn't have the cut and therefore could be told apart from her, but if the cut were to happen before the summon, they would also have the cut.
Blink - A small, low-energy teleport of up to thirty feet to any location Isaya can see. She cannot move though gaps she couldn't normally fit through, but otherwise can move unrestricted by the environment. Additionally, if illusory triplets are active at the time Isaya blinks, she may have them both move as if they had cast the spell as well, though it is determined based on what she can see, since they cannot see anything.
Abilities/Powers
Night vision
Poison resistance
Blood consumption (optional, not necessary)
Bleed resistance
Tough hide and claws (no wings due to unique Niscent blood)
Strength boost
Improved speed (Niscent blood)
Earth/gravel manipulation
Ground detection
Hearing is more susceptible to damage by loud noises
(Oro weakness cancelled out by Niscent blood, would not be able to fly anyway due to lack of wings)
Surgical processes and healing take longer
Analysis - Isaya possesses an incredible ability to observe. If she has a minute or two to watch someone without being significantly disturbed, she should be able to notice almost anything that perception alone reasonably could.
Multitasking - Isaya is quite adept at focusing on multiple things at once, a side effect of extensive use of her illusory triplets. Generally, she can engage in one task physically, such as fighting or running, while focusing on something else mentally, such as performing deduction or making an alaysis.
Weapon
A wooden staff, typically carried slung over one shoulder. In case it ever becomes relevant, the staff is made of ash wood, and is 38mm thick.
History
Isaya's mother was Eolorn Niscent, a younger sister to the queen of Gaia, Allo Niscent, while her father was a Nayu by the name of Arn Galtro. Their relationship was not a healthy one - Eolorn had been born with bipolar disorder, which she had previously kept under control and in secret. However, her sister, Allo, had always been a role model to her - which ended painfully for her as Allo's success continued and she began to treat Eolorn, alongside several others she had previously been friendly with, dismissively, even harshly. When Arn first met Eolorn, he recognised her fragile emotional state and took advantage of it. Eolorn thought she was in love with him, and it was only a few months later that she was pregnant with Isaya. However, it was not long after that that Arn finally got tired of his fun, and dissapeared one night, leaving a letter behind explaining his true feelings in the most painful way possible. This was a final, fatal push for Eolorn - she took her own life within the week.
Only one other person in Gaia ever knew of the relationship between Arn and Eolorn, an elder brother of both Eolorn and Allo, Treo Niscent. He had always been opposed it, as he had been able to see the damage it would cause her, but had quickly realised he could not talk his sister out of it. It was he that adopted Isaya, and took care of her until she grew up. Her true identity had to be kept secret to prevent a scandal (oddly enough, many suspected that she was his bastard child), so Treo used the half-truth that she was an orphan he had taken pity on and adopted as an explanation for anyone who asked.
Isaya rarely left her home as she grew up; because it was safer this way, and because she had begun to harbour a slight resentment for the Oro people in general, and for the queen in particular. Her adoptive father had been taught to fight, by his own father, and so as soon as she was old enough she insisted that she was taught as well, by him. He agreed, having already been taught once by Allo not to dismiss a person's capability too early. Isaya did quite well, possessing no natural talent but making up for this with dedication and focus. Eventually, she decided to set out into the world, to learn from real situations rather than simple practice, an aimless journey which began around four years ago. What she never told Treo, or anyone else, is what she plans to do when she thinks she's ready. She still mourns the death of the mother she never met, and so Isaya intends to kill the two she holds responsible for her death: Arn Galtro and Allo Niscent.