Blah, can't think of a character now D:
Blah, can't think of a character now D:
Name: Rafael
Age: Unknown, lost track.
Gender: Male
Race: Was once human, now a Mutant.
Appearance:
Standing at six feet and five inches, Rafael is a pretty intimidating sight. He has a heavy build, although no one knows whether he just shapes himself that way or if that's how he naturally looks. His chitin is a matte black color with the occasional glowing red spot. The only eye visible is a pure white that has a dim glow to it.
Personality:
Rafael is a fairly calm individual, keeping his cool in most situations. This is mostly so the mutating virus within his body doesn't change him even more. Although once he does lose his temper it's best to just hide until he calms down because he grows incredibly violent much like the mythical berserkers. He tends to keep to himself as well, large crowds don't mesh well with him. Paranoia was his 'friend', due to being an experiment he was always looking over his shoulder for the next bounty hunter. Luckily he was very empathetic, able to read other peoples emotions easily to see whether they intended harm or not.
Biography:
Rafael honestly doesn't really remember much of what he was doing before he showed up in this weird plain of grass. He can vaguely recall that he had just finished with a skirmish when it felt like something hit him from behind. A white flash, either from whatever pulled him here or him falling unconscious, and he woke up to the feel of soft grass on his face. Hell he hadn't seen grass in years and he toyed with it for a bit before looking to the people around him. They were looking at the wall with the single opening. So off he went to go explore, since what else was there to do? He'd get hungry eventually and he doubted the people would like it if he ate them.
Class: Juggernaut
Gift:
Boosted Regeneration: Rafael naturally had regeneration but upon arriving in this world he noticed it was faster. Bones healed in a couple days, flesh wounds and smaller in minutes to hours depending on the severity. Less than a week for a limb to grow back instead of a month or more.
Natural Powers:
- Adaptive Weaponry: His weapons are a part of him. Fingers turning into long claws. His whole arm turning into a bladed whip with a range of fifteen feet. Whatever weapon suits the enemy at hand.
- Acidic Blood: Less of a power and more a 'miracle' of science. His blood is a highly corrosive compound that burns and melts everything but glass. A good "got ya" capability when in melee combat.
- Spawn: There are mouths in his hands that can lay a pair of eggs. They mature in seconds and turn into medium sized dog-like creatures with nasty claws. They're easily killed but there's two plus their creator.
Talents:
- CQC: Rafael is at home up close and personal with his enemies. He has few ranged capabilities so he relies on hand to hand fighting.
- Photographic Memory: He's able to remember everything he sees down to the smallest detail. It was handy where he was originally from.
- Hacker: He's from a time where there's a lot of tech floating around. To get around himself he learned how to break systems. (He knows the stuff but I personally do not)
- Body Shifting: This is less a power and more of a talent since it alters nothing but physical shape. He can go from a lean build to looking like he just ate a factory of steroids. His strength and mind are unaltered, just his bodies appearance.
Weaknesses: Rafael can not stand fire, it cooks him in his own chitinous armor plating. In his own words "If we were a part of a game we would receive double the damage.". He's not to fond of cold but it doesn't hurt or kill him, it merely slows him down.
Other: Refers to himself in plurals. Such as we, us, and ours.
Name:Sieve
Age:27 year old body, six months since being reanimated
Gender: Male skeleton, no pronoun preference
Race: Undead human
Appearance:
Sieve is the reanimated skeleton of a plague victim. After six months of being re-alive he has been stripped of his flesh and is now literally a set of bones held together by magic. A hyper-conservative plague doctor uniform allows him to blend in a bit, although months of wear and tear have caused it to gray out and have a few rough edges here and there. His wand is made of charred wood and is worthless in actual combat situations, serving only as a decoration for civilians to trust him. It was carefully picked to not be too big, so as too not look ridiculous when held by a pair of suspiciously thin hands.
His hat is stitched into his outfit, and is made out of a thick and affordable leather. Sieve's metal mask has more scratches and dings than any headwear has the right to, and by his old world's safety regulations is a safety violation in every stretch of the word.
Sieve's robes are sewn from a thin and surprisingly rough cloth and require him to awkwardly curtsy in formal situations, hiding his pvc pipe shaped body and a pair of muddy, chunky work boots.
Personality: The few other plague prototypes that became sentient either rejected their role in life or directly rebelled. Sieve saw the foreign organization that created him as heroes and would naively follow orders to avoid the shameful feeling of being a burden. While he lied to himself about voluntarily saving people, the truth was that Sieve was afraid of being alone and without purpose. After the events on his old world he matured significantly, but is now riddled with the trauma of possibly being the only survivor of a doomed world.
Sieve is optimistic by nature and tends to treat serious things as if they were no big deal, and vice versa. His obsession with proving himself has ramped up to higher levels now that he's gotten stronger, while simultaneously guilting him when he feels that he has not done enough.
As a plague doctor he's used to entering dangerous environments and being the mine canary of his groups, developing a reckless streak over time. Charging skull-first into danger is what he was quite literally born to do. "Honor" means nothing to him and Sieve will happily run away if it means being safe.
Biography: In a distant universe, a victorian steampunk world took it's last doomed wheeze. Artificial plagues created by necromancers killed in the hundreds, all for the sake of obtaining clean bodies. Foreign powers realized that the threat would soon leak into their lands and concluded that the only way to neutralize death was by creating more death. Sieve was one of the first of the undead created by imprisoned necromancers for the sake of controlling disease, an ideal task for someone unaffected by pestilence.
After six months of working as a plague doctor Sieve encountered the end of his journey. His travels revealed that outsiders only looked at his homeland as a weapons testing ground and a longterm human psychology test, and that he was a failed prototype for virtue of being sentient. His creator was long dead, his human colleagues were being ordered to destroy him on sight and the plague spread to every nation like a ravenous bonfire. With no where else to go Sieve fell into a deep despair, having learned that his efforts towards saving others were in vain. It was then that he crossed into a strange new world, sensing the ability to try again.
Class: A plague doctor whose abilites translate into a scout character. Has a large round heart marked on his forehead.
Gift: Sieve can "slide" from place to place by carefully focusing on the wind keeping his frame intact to push him forward. It's only slightly faster than running, but is silent.
Natural Powers: Sieve has the ability to control air, like the kind his skeleton is magically held by. This allows him to use "hard" air and "soft" air. The former allows the creation of a rectangular barrier of air that deflects attacks. Hard air is noisy when used successfully, as the whip-crack noise of the sound barrier implies it has defended the caster well.
"Soft" air is used for offensive purposes. It's a small sphere of cycling air that can be used as a projectile. Sieve can also use it to land softly from high distances, but it's not advisable if there's another way available due to how draining it would be.
Talents: Skilled at using his wind magic and agile enough to dodge attacks that would have otherwise obliterated his skeletal form. Sieve isn't a master of social engineering but can avoid revealing his identity for vital amounts of time when dealing with regular people. He is also knowledgeable on disease, although that may be debatable in the new world.
Weaknesses: Being aware that he was created for the sake of saving people only to fail completely at it has filled Sieve with a mildly destructive urge to do good, as well as a crippling fear of being seen as "Lesser".
Being reliant on magical air to keep your skeleton put together means that if Sieve were to be 100% cut off from magic he would be a pile of bones and not much else. While damage to individual bones isn't fatal, cracking the area of his skull that contains his heart mark would instantly kill him.
@piercing light
Will that do?