Anwen is woman who's presence fills a room, standing at 5'9". She has long, green hair and often wears a white ensemble with black accents. She has amber colored eyes.
"My, what a lively bunch all of you are today~"
Basic Info
Name:: Anwen Kendrick Nickname/Alias:: Harpy Queen, Harpy of the Tempest Gender:: Female Age and date of birth:: 30, March 17th
Guild:: Harpy's Wing. Her guild mark is located on the palm of her hand.
Rank:: Guild Master
Personal Information
Personality:: Friendly, amicable, and approachable. Anwen is fairly friendly, and can put most people to ease. Most say she has a motherly, caring air around her and they're not entirely wrong. She does indeed care deeply for her guild members and the town, and would be the first to jump to their and the towns defense. She also can come off as rather playful at times, teasing her guildmembers but always being sincere with them.
That said, it's rumored she has a bit of a...darker side to her, as well.
History:: In Anwan's eyes her life only truly started when she was adopted by Harpy's previous guildmaster, Illidreth Kendrick, at the age of 12. After a dark guild that had been gaining in infamy attempted to bring down a historic, longstanding guild such as Harpy's Wing and were defeated, Anwen was found among the devastation of the battle. She seemed barely aware of the world around her and was quite unresponsive. Seeing that she was clearly without anywhere or anyone to return Illidreth took her in, just as the master before had done for her. The masters had of Harpy's Wing had all been lost souls at one point until they were taken in and provided the warmth and love of a family. And Anwen was certainly in need of that.
Over the years Illidreth and the guild started to reconnect Anwen with the world. She slowly started to respond to the caring people around her, even smile and laugh with them. Illidreth taught her magic, a step that was crucial to her. As she learned and mastered her magic, Anwen's progress of reconnecting was greatly increased, further ingraining Harpy's philosophy of harmony between wizard and magic into her. And as she became a stronger mage, her feelings for the guild grew exponentially. Anwen was always watching and caring for the others in the guild. She was so doting, many of the children in the guild took to calling her "mother".
The love Anwen showed for the guild and the love she received in return solidified Illidreth's faith in her. She was chosen to become the next guild master with no objections from anyone in the guild. Over the next year Illidreth guided Anwen until she passed away due to illness. At her grave Anwen vowed to always provide the same love and warmth that she had given to her to anyone that came through Harpy's doors. And for the last five years she's held true to that promise.
No one could not love Anwen and everyone would never want to make her recall things she'd rather not. However, curiosity is a natural feeling and some couldn't help but want to know about her past. While they never asked Anwen directly and Master Illidreth always dismissed any attempts to question her about what little she knew about Anwen, a rumor did start to spread. Supposedly, a member had overheard one of the many therapy sessions Illidreth had with Anwen when she first arrived. They only heard a couple of words and they're the only clue anyone has about Anwen's past. "The Reaper's Raven."
Magic
Magic Name:: Wind-Make Description:: A unique form of Maker magic passed down through the Guild Masters of Harpy's Wing. Like other Maker magic the wizard uses their element to mold an assortment of creations whether for offense or defense. What makes Wind-Make unique is that using the element of wind most constructs are nigh invisible making it a tricky magic to combat. Known Spells::
Magic Name:: Silver Wings Description:: Allows the user to summon forth metal wings granting flight and the ability to use it's light yet sharp feathers to shred the enemy. Known Spells::
Other
Relatives::
Possessions::
Theme Song::
"You acted exactly as I wanted you to and with every move you slowly approached defeat...In other words, checkmate!"
Basic Info
Name:: Delsin Bastille Nickname/Alias:: Master Delsin, Earth Commander Gender:: Male Age and date of birth:: 26, August 4
Guild:: Golem's Hand
Rank:: Guild Master
Personal Information
Personality:: Delsin is a man who stands steadfast in his ideals. With the mind of a general he approaches every situation as if it's a battlefield. He's a stoic commander who believes in the the people that he leads, expecting them to be strong individuals capable of taking care of themselves and protecting the populace of Luna Crescente. He's stern and intelligent, but despite his effort to present himself as calm and unshakable he does have a dangerous temper. Delsin has his strong feelings about Harpy's Wing but he doesn't condone his guild members getting into fights with them disturbing the peace of Luna Crescente and will deal out punishments he deems sufficient. This does not mean he is a tyrant in any sense of the word.
History::
Magic
Magic Name:: Guns Magic: Earth Retaliation Description:: Delsin's own variety of Guns Magic using his twin pistols as a medium for Earth Magic. Using a wide range of earth based ammunition Delsin precisely manipulates the earth around him to turn the battlefield itself into his weapon. With tactical cunning and deadly aim the master of Golem's Hand turns the flow of battle in his favor. Known Spells::
Other
(Add anything else you'd like to this section as it's all optional)
Relatives:: Arsland Bastille - Delsin's grandfather and previous guild master.
"Hmm...fetch me some tea, would you? Don't give me that look...you weren't doing anything better with your time. Nothing is more important than my desires, after all."
Standing at five foot seven, Eira has a dainty and somewhat princess like build. She has long snow-white hair that hangs just to her neck. She has a pale complexion, with bright amber eyes and can typically be seen wearing a rather expensive looking long sleeve dress most of the time. The dress is white and blue and falls to just above her knees. The back of the dress is open, revealing most of her backside. On her feet she wears comfortable looking shoes that signify some luxury, and black stockings on her legs.
Her guild mark, is on her back, on her left shoulder - visible for all to see. It's snow white in color.
Basic Info
Name:: Eira Whitehawk Nickname/Alias:: N/A Gender:: Female Age and date of birth:: 17
Guild:: Harpy's wing.
Rank:: B
Personal Information
Personality:: Eira is a rather...sheltered, and somewhat entitled person if one would take her at face value. Lets face it, she is definitely not the most friendliest sort in existence. She has spent most of her life being waited on hand and foot, after all and still has trouble coping with the fact that not everyone will bend to her every whim or acquiesce to her demands. Her scheming parents didn't entirely help, either.
That said, she's not completely irredeemable. She tries to be friendly, and she actively knows she's not entirely the nicest person out there. She's been told as much many times by multiple people, and she's far from stupid or so self-absorbed she doesn't realize when she's wrong. She might whine and have trouble admitting it, but she does know. She tends to be incredibly passionate about her interests, and actively seeks new enjoyment in life and new experiences. Those that can put up with her for awhile, will find her to both be incredibly protective of her likely few friends as well as probably surprised at just how curious and willing to learn she can possibly be.
She is hardly ever upset or down, and can be rather calm in most situations, even in more strenuous circumstances she finds herself in. Confidence in herself and those she deems her friends is something she has in droves, and can always be counted on to help cheer up a friend when needed. Failure tends to eat away at her rather hard, however...and one should note any glowering or other sulking she does because she might not get her way, is by no means her being angry. Her anger, if someone as successfully done that, is akin to a cold fury. Merciless and relentless. She can and will hold grudges for anyone who has greatly slighted her or those she considers friends.
History:: Eir, is a third generation dragon slayer. That is, a dragon slayer that has had a dragon slayer Lacrima implanted into her body and was taught traditionally by dragons. She wasn't raised by one though, no, but her family was wealthy after all, and wanted to make sure their daughter had the best education and the best possible chances in a world filled with magic after all...and they had methods of doing that.
So they had agents track down a peaceful seeming dragon, and put their plan into motion. They abandoned Eira near the dragon. For the first few years of her life, the dragon took mercy on the human and raised it as its own, not only teaching it dragon slayer magic but raising it as its own. At least, for a few years of her life at any rate until the dragon seemingly vanished.
Her family had been keeping tabs on both her and the dragon, and once they discovered the dragon had vanished they had come back for their daughter, and the first thing they did? Implanted a Slayer Lacrima inside of her, ensuring she'd become the best Slayer money could possibly buy, sparing no expense on having her train with her abilities as well as understand magic in general. The best tutors, the best food, the best...everything. If she wanted it, she got it. This, was her life for many years of her life.
Cooped up in a massive estate, with nothing to do but read, practice...and pretend to be a perfect little angel.
Well, it was utterly boring and the fact she wasn't able to experience the world beyond the estates walls annoyed her to no end. After spending so much time outdoors in the snowy mountains, this was utterly boring. Besides, her parents raised her to be able to get whatever she wanted, so why couldn't she go outside? So she decided to do something about it. In a rather impressive display of her education and abilities, it is said she froze the entire entrance hall of the manor after finally throwing a proper rage-filled tantrum and telling her parents she was done with it.
So she left, taking quite a bit of money with her in the process.
Hearing tales of Luna Crescente and its guilds, she decided to join.
Magic
Magic Name:: Description:: As a dragon slayer, Eira has access to rather large repertoire of abilities as well as fairly powerful magical abilities. Like most dragon slayers, any ice-based magic will find themselves falling short against her, since she can just eat the element and regain magic. Of course, some could argue any water could be used for this but she has tried and water must be in it's frozen state. Ice she makes, is also not something she is able to consume.
By far her most frightening ability is to flash-freeze foes in an instant with her most powerful spell. However, fire magic tends to be rather detrimental to her...
Known Spells::
Frost Dragons Roar: Standard Slayer magic. Spews a stream of extremely cold ice at a target. It explodes upon impact, threatening to freeze anything it hits.
Frost Dragon's Claws: Another basic slayer spell. Punches or kicks the foe with ice-imbued attacks that threaten to freeze the impacted area.
Frost Dragon's Earth Piercing Javelin: A somewhat more advanced spell, that takes the form of a large spear of ice-shaped magic. Gathering magic into either of the slayers hands, they are able to create a javelin made of ice. If tossed at a foe and hits, it will explode into various icy shards upon impact. The spell freeze the entire area around where it hits, coating it in a thin layer of ice.
Frost Dragon's Earth Shattering Hail: A more advanced spell, that launches several spheres of magic into the air. At first, it seems like it doesn't do much. However, after roughly five seconds pass a number of large chunks of ice fall from the sky and impact the ground around Eira, shattering the earth and freezing it upon impact.
Frost Dragons Domain: Absolute Zero The most powerful spell currently in her Arsenal. Expending all magic power she has left, Eir focuses all of the magic in an attack designed to finish off most opponents - or at least take them down with her. That's the idea, anyways. Gathering what remains of her magic into both hands Eira causes a freezing explosion centered on her. The explosion has a radius of at least fifty yards - twenty five in every direction using her as the center. The spell freezes anything unprotected within its radius. At the moment, the attack will consume all of her magic, and is best used sparingly or when no other option is left.
Dragon Force: Ice Dragon As all third gen slayers, she has free access to Dragon Force.
Unfortunately, her skills with it is rather lacking, unfortunately. At the moment while she can enter it, the most she can do with it is a very temporary boost to skills. It's currently fairly taxing to use in any effective capacity for long, though, likely not enough to win a battle, but it could give her a momentary edge.
more to be added later, as the RP progresses
Other
Extra Information: - Fairly skilled at Ice Skating. Often in the course of fighting, the area becomes quite...frozen. While not an exactly very effective method at fighting, it can make movement difficult if one isn't careful. Difficult enough that it could give Eira an opening.
-Is unaffected by cold.
Relatives:: Parents, but she doesn't socialize with them.
Possessions::
Theme Song::
"Don't get uppity mage. Just because you have magic doesn't mean I can't wipe the floor with you."
Standing at five foot seven with a somewhat large build, Liza has a somewhat intimidating appearance. She has obvious muscles that could put even most men to shame, spent from a childhood honing both her body and mind to compensate for her lack of innate magic thanks to her originally being from Edolas. She takes a bit of pride in it, and doesn't make an effort to hide her slight exhibitionist tendencies.
She has long silvery hair, typically done up in a ponytail with pale skin. Typically she wears a fairly loose fitting armor in her resting state that leaves very little to the imagination, Her guild mark is located on her left breast, visible through the armor. Around her neck she wears a crystallized Lacrima in the shape of a necklace - the last thing she has of her parents.
Basic Info
Name:: Elizabeth Kuznetsov Nickname/Alias:: 'Mage Slayer' 'Liza' Gender:: Female Age and date of birth:: 21, February 13th.
Guild:: Golems Hand
Rank:: A
Personal Information
Personality:: Rough, crude, and tends to shoot first and ask questions later. She is highly intelligent, especially when it comes to stuff regarding Lacrima, Magic items, engineering, and a plethora of other similar subjects. She drinks like no tomorrow, likes rough housing and generally just having a good time. She adores learning academics and can often either be found in a library, exercising, and drawing up plans for new magic items.
She absolutely loves the things - magic items, that is. Originally being from Edolas she has a fair affinity for them, even if she doesn't even remember she's not from Earthland. She absolutely loves working with them, tinkering with them, and making them better and she prides herself on being the best creator and user of magic items in existence. While some may argue magic items will never match a mage completely...well, she intends to change that perception completely.
After spending some time with her, under that rough exterior one would notice a very 'older sister' type of person under all that snark and sarcasm. She takes care of her friends and her guild mates and those she cares about, especially the newbies and even if sh likes putting them through their paces she'll always have their back.
History:: Liza's history is fuzzy, even to her. She remembers at one time she lived in a large lab of some sort, along with her parents. They lived there simply because their parents had to be close to their work. She had no idea what they were working on, but it was important. At least, to them at any rate. Some sort of large magical structure or something. She hadn't a clue - she was too young to understand at the time. What she does remember, though...
was that it went horribly, horribly, wrong.
Explosions. Screams. Blaring warning sirens. A shard of Lacrima nearly costing her an eye, the feeling of weightlessness, her reaching out to her parents as she was launched into the sky.
Then tumbling down the side of a mountain somewhere. The young Liza of course, was absolutely terrified. A young child hardly had any ability to cope with something like this, but she did her best. Her parents taught her well and what to do in this situation. Told her to stay put, and that someone would eventually come and find her.
A day or so passed, but no one came.
Disheartened, she started walking. As luck would have it, she eventually wondered into a fairly well-traveled road, and as she collapsed from exhaustion it just so happened a family returning from vacation passed through the area at the same time. Seeing the battered, half-starved child on the road...well, they couldn't just leave her there. They immediately brought her to the nearest city, which thankfully was their home. After nursing her back to health and while she was initially suspicious of them, they eventually took her in as their own after no leads could be found to her actual parents, and she had no memories regarding how she even got there. Most people didn't take her seriously when she told them, after all. Passed it off as a child creating a fanciful notion of terrible events.
Even now, she struggles to believe herself at times, but she tries not to think about it.
As she grew older it became increasingly clear that Liza was just incapable of casting magic through any means normally through her body. The doctors passed it off as a rare medical condition, a false diagnosis of sorts but even so the 'condition' colored the entire rest of her life. She loved magic. Every bit of it, but she couldn't use it.
So what'd she do? She devoted her entire life to studying the under-appreciated field of magic items. Something that most found, she quite excelled at. Magic items hadn't been fairly developed due to most people being able to channel magic through their bodies, so most found it inconvenient to use such things save for perhaps, a few other skilled individuals or other such people. So for years she worked to improve her magic-item crafting and ultimately complete her goal of bringing Magic Items up to par with actual magic.
She still has a long way to go, however. It takes more than one visionary working to change the views of an entire world.
To help further her own goals and spread the word of her inventions, she has taken to join a guild. Golems hand, in order to fund her projects as well as have a base to work from. Her entire home is basically one giant magic engineering lab. Without a way to naturally use magic at all...well, seemed like Golem's hand was just the place for her.
Magic
Magic Name:: Magecrafing
Description:: Liza doesn't actually use magic. In fact, she uses a plethora of magical items at her disposal. She knows how to make magic items, and is constantly working on making more and improving existing ones. Most of hers are one of a kind items, crafted solely by - and used solely by her. Most of her creations seem to work similarly to requip magic in some manner, at least her battle gear does and most are designed to offer ways and defense against magic either by nullifying it or rendering it useless through strong defensive means.
Known Spells:: N/A
Possessions::
Three Stance Sword: The sword, is her pride and joy and the weapon she is most often seen using. The sword can change between three different 'forms' if you will, and she is still trying to shove more into the design of it. Or failing that...design another sword altogether. It has three forms. Retaliation, designed for an even mix of Offense and Defense. Buttress for Defense. Onslaught for pure attack power.
It can switch between the forms with barely a second of time needed.
'Retaliation' In its resting state - the one she makes use of most often the blade takes the form of a shimmering, blue, ethereal blade. It is the sword designed with equal use of power and defensive ability, the ethereal magic formed blade able to cut through most forms of non-magic armor and items. By far its most impressive ability though, is to absorb magic form it...and launch it back at the attacker in various forms of pure magical energy with varying strength, depending on the amount and type absorbed. Works best with Elemental attacks.
'Buttress' The third form, made for defense. After activation the sword's blade shimmers slightly before taking the form of an exceedingly large blade. Its as large and tall as a person and extremely heavy and indeed, one might mistake it for a metal wall of sorts. The blade has a handle on the flat side, and is effectively able to be used as a fairly effective shield and swing it fairly easily thanks to the grip. It can shrug off most magic and non-magic attacks and halt them in their tracks. Its unique ability however, is its power to be able to nullify weaker forms of magic. This nullification field can be overpowered with a little creativity, since it doesn't extinguish existing magic - only prevents it's activation within a small radius around it.
'Onslaught' The third, final form of the sword meant solely for attack, and arguably the swords most powerful form offensively speaking. Once activated, the blade takes the form of a one handed sword that is incredibly light. The weapon increases the wielders natural speed, dexterity, and agility, allowing them to be able to perform feats of impressive acrobatics, and likewise utilize the element of wind for offensive attacks. It's able to create powerful, razor sharp slices of wind that can even cut metal. It's most powerful attack is its ability to focus the attack into a penetrating wind able to puncture most forms of defense - and most forms of magic - and deal some fairly massive damage to any target.
Knights Two-fold Magic Guard: Her armor, which she always wears no matter what since it is both fairly comfortable and well, she likes the way it looks. Like the sword, thanks to its properties it is able to change into different forms on a dime, barely even a second. Combine this with the properties of her blades and you could get some very nifty and dangerous combos. Its her third item she's created, and out of all is still a work in progress.
'Velocity Aegis' The armor she can most often be seen wearing. The armor itself naturally increases the wearers speed, dexterity, agility and other related areas and even allows for limited flight capabilities. One way to defeat magic is to simply be faster than it, no? Other than this it has no special properties, for now, but she is always keen on improving the design, and has some ideas as to how she could improve it. She just needs to get the output and power consumption right...
Combined with 'Onslaught' and she almost becomes as the wind herself.
'Knights Bastille' The defensive armor. As it is her most recent creation, its the one lacking the most...finesse. It is made of a magic resistant material, and naturally increases the wearers physical strength but for the most part has no other fancy attributes for now.
Magic-Bane Gauntlet: Her first creation. A gauntlet to be worn on ones hand. It's her most refined design as well as one of her most versatile tools yet, able to do a number of different things to aid in combat, as well as a number of different utility functions. All of her different armors integrate this gauntlet in some way.
Combat wise, it acts as a powerful weapon able to blast concentrated waves of condensed mana at targets ranging from 'tickling' to 'leveling a whole building' though the latter would probably break the gauntlet. Additionally, it is capable of forming a shield of the same condensed mana that can block most forms of damage well enough, though it wouldn't stop anything greatly damaging or powerful. Its most devastating feature by far though, is its ability to drain a living target of mana and fuel its own batter with it. Of course, one has to touch the actual target and stay connected. It's a bit difficult to use fully since the foe is also not restrained and if had any degree of skill could easily break free from it.
Utility wise, it carries several compact long-distance communication lacrima, surveillance Lacrima, and other miscellaneous items in it. She is still trying to modify and upgrade it, but its getting difficult to stuff so many features into a single small item such as this.
Unnamed magic armor suit: A large, bulky, suit of armor that she has recently started working on. Currently it can't really do anything, but she has big plans for this hunk of junk, but she needs more money, skill, and perhaps a larger work space to bring her vision to life.
Other
-Is left handed -Skilled in a number of sword fighting styles, as well as hand-to-to hand combat styles. Often blends the two fairly effectively in combat if using 'Retaliator' or 'Onslaught'
Relatives:: - Foster mother, father, and brother. She keeps in contact with them and writes constantly.
"Taking things too seriously simply doesn't suit me. I'm away better at playing around."
Basic Info
Name:: Luca di Ventimiglia Dantès
Nickname/Alias:: Red (Former Alias/nickname); Vermilion Fiend (Title/Mage Alias)
Gender:: Male
Age and date of birth:: 19 - August 10
Guild:: Golem's Hand
Rank:: High A
Personal Information
Personality:: Luca is often seem as a carefree person, having an excessively laid-back, childlike persona - to the point of being often seem as individualist, doing whatever he wants with no regard to others and being ridiculously indifferent even when scolded by doing so, what pass the impression of an inconsequential person. At first glance, he seems to care about pretty much nothing other that the few hobbies that he maintains, sweets, teasing others and - occasionally, when he has the time - his job as a mage. He hardly acts seriously and appears to have a tendency of doing things in a whim rather than deeply thinking about his acts, having a fairly mischievous personality and doing little to nothing to hide that, what makes him quite the known wildcard by most of the guild.
Even with all these flaws, Luca is often regarded as a pleasant person in social occasions, having a fairly talkative personality - in despite of rarely mentioning anything truly important - and easily socializing with anyone that he finds interesting enough to act as a conversation partner. That being said, even if he is overall friendly, he hardly opens up for anyone, reserving his true opinions and feelings for those he considers as true friends, and often favours displaying superficial opinions as a way of avoiding talking about what he truly thinks, making him quite the unreliable conversation partner for anyone that isn't intimate with him.
With that being said, Luca is far from being as harmless as his attitude makes him look like, showing quite the cunning and even sinister side when provoked and having an intelligence that can be easily regarded as abnormal - fact that often pass by unnoticed by those who fall for his carefree act - merely being an expert at hiding his true self from most of the world. Above anything else, he values the few people he truly befriended as irreplaceable beings, being deeply attached to all of them and fears losing them - even if he has some trouble in effectively demonstrating that - often acting to guarantee the safety of his loved ones before anything else.
History:: Luca background is, above anything else, a mystery so perfectly hidden that even himself claims to be ignorant about from where did he come from, as he is supposedly and amnesiac with roughly four years of memories from before the present day and even those start with wandering around in the outskirts of Luna Crescente without a single memory and covered by blood until being rescued/captured by team of mages from one of the local guilds, Golem's Hand, that acted to capture him under the assumption of him being involved illegal activities inside the city.
What they found out about him? Absolutely nothing. No one had ever seem the boy in the city before and he simply didn't exist in the magic council's database - almost like he appeared from nowhere in despite of the fact that he was clearly capable of using magic and was at least involved in a case of murder, since the blood that covered him was clearly not his own. In the end, there was simply nothing that the guild could do to hold the boy imprisioned without any kind of evidence of his supposed crimes, ultimately having to release him in despite of their unwillingness to leave suge a wildcard free in their city - a situation that the boy himself managed to solve by making an offer to his captors: Instead of just leaving, he would join the guild so they could maintain him on their sight and, in exchange, they'd let him reside the guild's dormitory for free and treat him as a true member of the guild.
Currently it has been 4 years since the day Luca joined the guild through this unusual way and any suspicion about his involvement has been erased by the years he passed as a loyal - although a bit eccentric - mage of the guild.
Magic
Magic Name:: Hammer Magic Description:: A Magic which, as the name itself suggests, is focused around the use of hammers, with those weapons acting as mediums for the user to perform particular attacks. Many of such moves are shown capable of going past the physical reach of the weapon employed in their use, threatening foes at short-to-mid range. Some Hammer Magic techniques seem to involve the use of elements commonly found employed by elemental forms of Magic, such as Fire Magic or Water Magic and, In some cases, certain moves might even involve the change of the hammer's properties, such as its length or weight. Luca techniques, in particular, seem to be based on the five elements of Chinese Philosophy.
Basic: Big hammer, little hammer: Luca is able to effortlestly use his magic to change his hammer's height and weight, being able not only to change it to make the hammer small and easily portable but also using it in battle to amplify its size, length and weight to instantly unleash devastating atacks upon his Seal. Five Elemental Stamps: Using his hammer, Luca has limited access to five different forms of element magic by channeling hjs magic power through the seals carved in the surface of his hammer. The currently revealed seals and their powers are, specifically: The Fire Seal: Generating and controlling fire The Wood Seal: Controlling aspects of nature, such as wind, clouds or even the vegetation. The Earth Seal: Shattering and molding Earth.
Advanced: Fire Seal: Hellfire Cyclone:Luca strikes with his hammer on the ground to use the Fire seal which creates a torrent of flames that expands around the impact zone, burning anything around him to ashes before finally conflagrating in the form of a fire serpent that pursues his enemies.
Magic Name:: Withheld
TBR
Other
Appearance:: Height: 185 cm (6'1") Weight: ??? Detailed: Luca is normally described as a tall young man with a lean yet well-built body and fairly handsome features. His skin seems to maintain a fairly light tone in despite of his years as an adventurer. He has crimson colored hair that he normally doesn't bother with styling, favouring a messy style, and his sole visible eye is almond shaped and emerald colored, being slightly angled downwards, being often described as "droopy" - characteristics that would most certainly be shared by the other eye, albeit that is somehow uncertain due to the fact that Luca continuously make use of an eyepatch to cover his left eye.
When dressing for adventuring, Luca seems to mostly use dark colours and is often seem wearing long sleeved jackets over his shirts, favours tight pants he tucks into his boots - mostly for his convenience, as his tools and weapons are mostly located in holsters fixed to his tights and waist - and uses an pity black leather eyepatch that "makes him look cooler". He is also often seem wearing scarfs and fingerless gloves, and is known for his love for earrings, having at least a dozen of pairs. He is also known for using bandanas when his hair starts to grow too long so it doesn't get in his way during fights.
In casual situations, though, he seems to mostly favour clothing with a loose cut, barely fitting - the exact opposite of his excessively tight adventuring clothes - and pays little to no attention to his hairstyle and overall appearance, having a style that is often described as sloppy and disheveled by his acquaintances.
Possessions:: Richiamo: A small black hammer made from a rare, nigh indestructible material. This small tool is mostly used by Luca as his main weapon and conductor for his magic.
Extra Information: - In despite of being supposedly amnesiac Luca seems to be unusually knowledgeable, occasionaly demonstrating a degree of mastery about the most variated areas of research, be they magic related or not. - He is actually more proficient at fighting without using the hammer, relying solely on his physical prowess and martial arts, but hardly does so due to his supposed inability to use magic without the help of an item.
"Just have a seat and wait, the world always finds a balance so everything will work itself out."
Basic Info- Name: Kimberly Uzi Ros Nickname/Alias: Kimber Gender: Male Age and date of birth: 24, December 1st Guild: Harpy's Wing Rank: A
Personal Information-
Personality: Kimberly is a man without a plan. He lives by the hem of his pants and follow the winds in whichever direction they go. He does not believe in over thinking a simple situation, trying to make something bigger than it really is. He lives by one solid truth: live as if your a freshly freed bullet, direct and unable to change course. This life style has made him stubborn and earned him the name "Uzi" because as reliable as they are they jam and take a bit of coaxing to work properly. The jobs he takes all have a simple resolution and he is quick to reach that resolution and not get caught up in a even worse situation.
Seeing people get worked over is probably one of the only things that upset him. He hates to see other getting taken advantage of and also being taken advantage of, its one of his major pet peeves. He thinks it immoral and is one of the leading reasons the world is not a better place. He would much rather you be straight with him, then greet him with fake similes and false promises.
History: Kimberly Ros is the son of two traveling gun merchants. Their little troop had crossed through Luna many times selling and buying firearms of all kinds, and Kimberly loved it. His mother even named him after her father "Kimber" and trained him how to shoot at 6. Their travels have taken him all over, but it was only in Luna that he learned magic, from a mage in the Harpy's Wing guild.
It was on a bright and sunny day that promised good things, when his family was ripped from him. They were traveling through a larger town where a bad deal went down and Kim and his parents where attacked on the outskirts of the town. His father refused to stop selling to a group of thugs he thought were protecting the city. This group attacking them had been taking advantage of Kimberly's father and using the guns they bought to hurt others. Kimberly was only 10, and even though he knew how to shoot his father did not want him taking the life of another man at such an early age. So Kimberly had to watch as his mother and father were gunned down and there life legacy stolen, the only thing left was a pistol.
The only person he had left was Aegis, the man who was teaching him Gunner Magic. So he took his little pistol and traveled to Luna Crescente. When he showed up at Aegis' doorstep, the man had already heard of what had happened to his parents and was waiting for him. Kimberly would be adopted by this man and when he got older into the guild as well.
Magic-
Magic Name:Bullet Magic-High Speed Magic Description: Kimberly uses a combination of speed and bullet magic to either give him the range to safely pick some one off or close the gap to do some damage up close.
Quick Step: Kimberly enhances his speed to move faster across the battle field Piercing Bullet: Kimberly fires a bullet that has a increased speed and greater inpact. It can shoo through three people before stopping, 9mm Shot: Kimberly fires a bullet that mimics a 9mm. He can use this with both hands at the same time. 12 Gauge Shot: Kimberly fires a bullet that mimics a 12 gauge shot gun, he has to hold onto his forearm when he uses this spell and it takes 1 minute to charge. Ricochet Shot: Kimberly fires a bullet that will bounce off the first object it touches no matter what it is.
Other-
Relatives: Mary Ros, Mother (Deceased) Andrew Ros, Father (Deceased) Aegis, Adoptive Father (Alive) Kimber Ros, Grandfather (Deceased)
Possessions: Jenny, the last gun to every leave his parents traveling store.
"You guys wanna hear a joke? Hey are you going somewhere? I want to go too!"
Standing at 5'8" Andromeda isn't a particularly tall girl, nor is she imposing. She has long auburn hair that reaches her shoulder blades and bright green eyes. Andromeda prefers to dress in simple clothing and doesn't care about fashion at all. She isn't opposed to wearing girly things but she isn't one to run around in them all the time. Normally she wears a pair of pants and a t-shirt, although she switches to heavier or lighter clothing depending on the climate and weather. The only thing that remains constant is the satchel that she carries with her everywhere. She keeps everything in it, from food and money all the way up to random objects that she picked up alongside the road.
Basic Info
Name::Andromeda Stellae Nickname/Alias:: Andy Gender:: Female Age and date of birth:: 15, October 26
Guild:: Harpy's Wing, Guild sigil is on her right forearm
Rank:: B although she's being evaluated to become rank A
Personal Information
Personality:: Usually a very happy kind of girl, Andromeda enjoys meeting new people and making them laugh. She likes adventure as much as the next mage and can never wait for the next job. She loves having company of any kind and if there's no one around then she'll go to find someone. Andy always takes jobs seriously and will do everything she can to accomplish a given task whether through violence or through talking, although she prefers peaceful methods first.
History:: Andromeda was born at night during a meteor shower while the moon waxed full overhead. It was a small farming village far from Luna and these particular omens were viewed as blessings by the village elder, who decreed that Andromeda was favored by the gods. The young girl's life was good during her childhood, with the village doting on her and gladly paying attention to her no matter where she went. She was given gifts and toys, candy and friends, all because of the circumstances of her birth.
It was when she hit the age of ten though that Andromeda's life turned the opposite direction and became one of hardship. It was during another full moon and Andromeda was outside watching the bright orb in the sky like she enjoyed doing. She wasn't tired and didn't want to go to bed so she would sometimes come out and watch the stars or moon, always feeling a kinship with them. During that night some terrible twist of fate brought doom upon Andromeda's family when a meteor came out of the sky and smashed into her home, destroying it and her family in one massive explosion.
Andromeda tried to save her family and when other people showed up to see what had happened it was to find the young girl with burns, trying to dig through the burning rubble.
The farmers wrestled Andromeda away from the rubble and managed to soothe her enough that she finally fell unconscious, the weight of what had happened overtaking her. The next day the young girl was given to another family but it wasn't to last. Stricken by grief Andromeda ran away, trying to understand why the stars hated her. She didn't want them too and after much thought decided that the only logical thing to do was learn magic.
The logic held up to a ten year old at least, and she went in search of a wizard who could teach her to control the stars themselves. Andromeda journeyed a long way, hitching rides on wagons and stealing food if someone didn't offer her any, until finally she heard of a wizard who could control the heavens above.
It took another month to reach the wizards home, and after hearing Andromeda's story Thilda Vanel took the young girl as an apprentice. During this time Andromeda learned to come to terms with her grief and even be happy again. She enjoyed using the magic of the stars and after five years she had finally mastered it.
During that time Andromeda had listened to Thilda's stories of belonging to a guild and of the adventures that came with such a thing. So after mastering her magic Andromeda decided that was what she wanted to do as well and left Thilda with a big hug before heading to Luna Crescente having heard of the guilds there, specifically the Harpy's Wing guild where anyone was welcome.
Now Andromeda has a family again, control over her own fate, and adventures to go on. How things will turn out is anyone's guess, but she is confident that the future is a bright one and should be greeted with a smile.
Magic
Magic Name:: Heavenly Body Magic (would use celestial as the name but that's already a thing) Description:: The ability to control small solar bodies as well as being able to conjure starlight into beams of energy. Known Spells::
Meteor Strike: Imbues a stone with the explosive force of a meteor, then fires it at an opponent. Star Light: Creates beams of energy from her hands. Solar Flare: Brings down a large beam of burning light at a large target area. Hard Light: Can create objects out of starlight for short periods of time which are as solid as stone (Although they aren't unbreakable.)
Other
Possessions:: The one possession that Andromeda values the most is her satchel which used to be her father's. It's plain leather and cloth with a few decorations from Andromeda's adventures. Though it isn't worth much monetarily it means the world to Andromeda and she will do anything to get it back.
“Over here! Made you look! Come on slow poke, keep up! Adventure’s calling and you’re going to be left in the dust!”
A mischievous glint in orange eyes, a smirk on tan skin, blond brown skins styled messy, and all 5'10 wrapped up in the latest fashion, Lucas dresses to impress. With a lithe build earned over years of training, he steps into any room confident he'll leave a lasting impression. His guild symbol is sometimes seen peeking over the edge of his jacket collar, stamped on the left side of his neck.
Name: Lucas
Nickname/Alias: None that he uses
Gender: Male
Age and Date of Birth: 22, May 12th
Guild: Harpy's Wing
Rank: A
Personal Information
People romanticize large families. Always marked up as warm and loving, chaotic and close, supporting each other unconditionally no matter what befalls them. In truth, large families are waking up repeatedly because you three siblings you share a bed with are violent sleepers. In truth, its angry and insults that escalate too quickly because seven people are involved and only two know why there is a fight. In truth, its hiding in the shower when things get too overwhelming because it’s the only place where a few moments of privacy are guaranteed. In truth, it sucks.
A guild mage, his mother brought home the bacon- literally it was her favorite food- and his father happily tended to the home. Lucas ever got a chance to know him. His father succumbed to illness when he was four. The sixth of seven, Lucas grew up hearing stories from his siblings about the man- how he hand crafted every toy for them on their birthdays, how he’d sing off key while cooking, how he never got angry but perfected the disappointed look and you’d do anything not to be the subject of it. They talked about how their parents had been together for twenty years before he died. And it went unspoken that a piece of her died with him that day.
They might as well have lost her too. She accepted less and less jobs, preferring the bottom of a tankard over anything else. Their savings lasted a year or two but that shriveled up too. His oldest siblings, Julianna and Allen, left the education they were working towards and entered the working class to try and keep the family together. They barely made ends meet. The two rarely held a job for long before moving to the next one. They came home late and were gone early in the morning. When Lucas did see them, they looked half in the grave already. A creeping dread started to take over Lucas and he decided he wouldn’t suffer that for himself.
A few of his mother’s friends from her Guild still checked in on them, lending a hand here and there as they could. Lucas cornered one of them at 10 years old and demanded to be taught. Lillianna laughed at him and ignored the boy. A year and a half later, he got what he wanted after begging and pleading and screaming. She agreed to teach him.
His siblings didn’t like it. For years, he slept, breathed, and ate his magic and combat training. He worked hard, skipped his traditional studies but there was a constant disapproval from his family. They needed him in the work force and this distraction, a fleeting whim they called it, held him back. It got to the point that Julianna locked him inside their house. A few years of spatial magic training, teleportation specifically, made quick work of that.
Once Lilianna decided she had nothing else to teach, he left. Nothing more than a note on the table and a whispered good bye to his little sister, the only one that supported him, and he vanished. He’d send money back to them of course, they were still family after all, but he was going to succeed just to rub it in their faces. With little more than the clothes on his back and the armor that was a present from Lilianna, he took his teacher’s advice and struck out for Luna Crescente, determined to leave his mark on history.
The first word out of anyone’s mouth about Lucas is blunt. Lucas noticeably lacks any sense of tact or diplomacy. He knows when to hold his tongue but if asked a question or prompted to give an opinion, anything that rolls off his tongue is 100 percent honest. Although he doesn’t intent to be mean, it often comes off as such. He finds the tedious niceties and small talk exhausting and cuts through the unnecessary chatter. He enjoys interacting with others just as much as the next person, in fact he tends to get a little lonely if left without others for too long, but he prefers everyone just be open. Don’t want people to know something, don’t tell them. Don’t change the subject and twist your words and lie about it. Just be honest.
The second is stubborn. Seven siblings and an absent mother taught him one thing above all else, stick up for yourself. If you want something, get it and don’t let someone else take it. If you believe something, don’t budge until you are wrong beyond a shadow of a doubt and even then take a grain of salt. This trait often gets projected onto others, pushing others to stand up for their ideals and defend themselves in situations they generally wouldn’t. Both beneficial and harmful, Lucas knows what he wants, when he wants, and how he’ll get it and he will rain hell down on anyone that will stop him.
The last two are oddly at odds: independent and desperately social. On one hand, he refuses help unless he is desperate and even then only sometimes. He struggles to work with others and tends to complete goals by himself. On the other hand, Lucas tends to throw himself into social situations. He hates being alone for longer that it takes him to sleep or train. He blames this fervently on his upbringing and loud family. Most of the time he can work through it but sometimes he sulks into the guild hall and passes out on a bench, the familiar noises much more comforting than the muted insects on his balcony.
Magic
Magic Name Spatial Magic – Teleportation and Requip
Description
Comprised of several subschools, spatial magic is literally manipulating space. Collapsing the distance between two points in space in order to teleport, creating extra-dimensional spaces, and other abilities fall under this purview.
Direct Line – Teleports the user instantly a short distance in a straight line and within line of sight.
Transport – With a clap, the user of this spell can suck others within a pocket dimension and move them. This dimension is seen as a ball of swirling energy about the size of a fist and although some users can move whole buildings, Lucas is only strong enough to hold two or three people. He himself is unable to enter the pocket dimension otherwise the spell destabilizes and falls apart.
Equip – Storing sets of equipment within an extra-dimensional space, Lucas can switch between them. Currently he can only hold two sets of equipment.
Rules of the Area – A spell Lilianna explained to him although he has yet to perfect it. It allows him to generate an alternate dimension in a large area that locks in those caught in the effect. Any spatial magic used within the area besides is own is immediately cancelled as the rules of the area generated work differently.
Extra Information:
Without the money for proper schooling, Lucas learned what he could from Lilianna. His skills in academics are lacking and he sometimes struggles to read higher end material.
He sends a percentage of his money back to his family, specifically to help send his little sister to school.
Lucas loves shopping. Since he never had anything new as a child, being an adult with some funds means he can treat himself from time to time or more often really.
Relatives:
Lilianna – Secretly considers her his mother. Will never tell her because he values his life.
Julianna – Eldest sibling. Loathes her.
Allen – Second eldest sibling. Finds him funny but annoying and overly protective.
Rosie – His youngest sibling, 2 years younger. Absolutely adores her and is the only one he sends letters to and hears from.
Anna – His birth mother. Ignores her at most costs.
Possessions A Kusarigama, Kunai, and a short sword.
Garb of the Western Zephyr – A farewell present from Lilianna. A simple white tunic with gold embroidery, leather breeches, leather sandals adorned with small wings, leather bracers, and a gold circlet comprise this armor set. Granting its wearer enhanced speed and stepping on air for a few steps as if it was solid, this armor set allows is wear to traverse the battlefield and strike from any angle.
A puzzle box and several letters from his little sister back home.
A spark of light and a crack of thunder...Beware the fury of the storm...
Basic Info
Name::Taelusin Amon Nickname/Alias:: Warlock, The Storm of Crescente Gender:: Male Age and date of birth:: 27yrs old, Born July 8th Guild::Harpy's Wing Rank::S-Rank
Personal Information
Appearance::Standing roughly 6 feet 4 inches, he holds a rather lean and athletic build. His hair, long white as snow and accompanied by piercing bright blue eyes. He holds a rather charming face that sometimes is hard to determine gender due to its gender neutrality, which he gets irritated about when hit on by men. The symbol of his guild goes around his eye, looking almost like makeup in a sense as most of it surrounds the eye, minus the two smaller circles within the symbol that do not appear to be there.
Personality:: Humble by nature, he is quick to help others who are still growing and learning, willing to teach them little tips and tricks on how to advance one's self and how to become one with their own respective magic specialties. Despite his humility, he holds himself at rather high standards and does expect others to follow suit, seeing himself as a well respected role model for the younger generation and of course, when he fails, tends to be a bit melodramatic about his failures. Something the others in the guild tend to roll their eyes at but understand that's how he is. He believes that magic and one's soul are two of the same entity and it is not "magic" that is being manipulated, rather the users essence being willed into the world. On combative terms, he prefers to talk it over first, rather then relying on violence to see an agreement. That does not, however, mean he won't do what he can to obliterate those who threaten his guild, his family. He will fight till his last breath protecting those he cares for. He does not falter in values, he does not give in to temptation. He holds true and believes in the integrity of one's self. History:: Taelusin was orphaned at a very young age. He had lost his home and family thanks to a fire that razed the place. At the time of the incident, he was staying with his grandmother, unaware of the loss he suffered. It wasn't until the next day did he see his shattered life. Broken stone and wood, shattered glass, and the only remnants of his family being a burnt picture of his family. He stayed with his grandmother for some time before she had passed as well, the loss of her daughter being too much to bare. This left the young boy alone in the world. Within the year he had managed to survive on his own but winter was upon the city and he could not find shelter within. But he saw it, the ever-present spire of Harpy's Wing. Shelter, safety, people...They took people in all the time right? Well, he was going to find out.
It was a heavy blizzard when he travelled there. Unknowing whether or not there was safe travel across, he ventured out into the ice. He had made it half way before he hit a patch of thin ice and fell through. The sudden freezing water sent his body into shock and before his vision faded, there was a spark, a spark that could not be explained, not this young anyway, that sent a massive bolt of lightning over him. This bolt having travelled through his fingers and into the sky but it seemed higher powers believed that there was more to this boy and so that simple bolt of lightning had gotten the attention of the guild and fortunately he was saved, just barely. The shock took some recovery but the guild master seemed to take quick notice to this boy's capabilities, though dormant as they were. With this, the guild master resolved themselves to training the young boy as soon as he recovered.
As he grew he showed the innate ability to harness electricity, having on occasion shut down parts of the city itself due to his uncontrolled magic, causing much grief to the guild master at the time. But as he grew, he picked up a martial art, one that involved precision and speed, something that accompanied his adeptness to lightning. So years went by and he progressed with lightning magic alongside his martial prowess, with some of the guild even giving him the moniker of the Storm Monk. He would push himself past his limits, train until he passed out and studied whenever he had the chance.
Soon enough he had reached the age of 26 and with permission from his guild master, went for the S-Rank test. It was a difficult and grueling process but it wasn’t without success. He would return to the guild as an S class mage. Proud and grateful for what had been given to him. Even having only known his parents for 7 years of his life, he managed to go back to where his old house sat and set up a small memorial for them, which he has visited every year since that fateful day.
Magic
Magic Name:: Storm Gods Ascension Description:: A form of magic devoted to Lightning, electricity and storms. It’s idea is for the user to be quick, precise and effective while maintaining an unpredictability to them. Known Spells::
Lance of the Storm God: One of two major attacks, this attack is considered the collection of 100 lightning bolts into what is essentially a lightning javelin. When thrown or thrusted forward, its speed is increased and hones in on the target’s charge. When it connects, the javelin unleashes a devastating burst of lightning energy into the opponent.
Distortion: An AoE spell, it essentially creates a 30 foot diameter dome around him and the opponent with capabilities of throwing the senses of an opponent off via sound and sight. It is also used to help amplify his other abilities.
Lightning Cutter: Using a upwards kick to send an opponent airborne, he leaps up and brings an electrically charged kick back down on their abdomen, giving them a mean shock.
Stunning palm: A simple spell used to shock the nervous system in what is essentially a magical Taser.
Single/Double Charged Palm: A strike meant to leave a lasting charge on the opponent for roughly a minute. The higher the charge, the more voltage that is sent through an opponent. It also is used in conjunction with Lance of the Storm God as its homing beacon.
Lightning God’s Step: This allows Taelusin to move with lightning fast speed and agility. Currently it increases his speed significantly but not to its possible capabilities. Should he learn to master it, one could soon see him moving through his own lightning attacks or great distances via lightning or electricity.
Thunder Gods Roar: A rather simple spell that with a single clap, sends out a wave of concussive electrical force meant to shock an opponent or opponents.
Trinity of the Storm Gods - ThunderCannon: This is Taelusin’s most powerful and last resort of an attack. Starting with a double charged palm, he connects both of his hands together, letting the voltage from each charge increase. From this he sets up the process for the Lance of the Storm God but only creates the high voltage essence of the attack, condensing it down to a center point between his palms. As soon as he opens his palms outward, a small line of white light shoots out towards the opponent and momentarily paralyzes them before the initial attack hits in the form of a large, wide cylindrical beam of electricity. Those who have heard this says it sounds like a giant red tailed falcon screeching accompanied by a deep rumbling hum.
Thunder God's Mighty Fist/Kick: Engulfing his fist with a low vibration of electrons, he slams his fist/foot into his opponent, releasing the concussive force outward towards the opponent, leaving a sonic boom in the process.
Other
Funny enough, it is hard to pinpoint Taelusin’s gender based off looks as he is closer to androgynous than either gender. However, one can learn that he is male based off the tone of his voice. Relatives:: Golem’s Hand (Adopted Family, No specifics) Possessions:: His special “armor” as he calls it. It is however somewhat plated robes with an interesting gothic design. A small medallion of his guild which hangs around his neck. Theme Song::
Age and date of birth:: 18 years old, born on March 6th
Guild:: Harpy's Wing with his Mark being on the palm of his left hand
Rank:: B
Personal Information
Personality:: Eric is an outgoing person, a trait he acquired from his childhood as a traveling merchant with his parents, with him also acquiring the trait of being a little cheap with his money and trying to barter with anyone that sells usually resulting in failure. Eric takes his responsibility as a member of the guild very seriously and is prepared to do anything to ensure that another Dark guild can't hurt anybody without going through him first.
The dark guild attack, apart from giving him the resolution to protect the village also gave him some mental scars of his own. Eric can't use his Take Over magic without the help of his belt, the belt doesn't do anything more than making some sounds and glow for a short time, but it acts as a placebo effect for him to initiate his transformation, with the curious side effect that he know yells transform every time he is going to use his magic. Another side effect of this is that Eric can only do a full body Take Over, leaving him unable to use partial transformations. The belt has become such a part of his life that if he isn't wearing it for long periods of time Eric feels useless and doesn't want to do anything and is adamant in using it despite all the evidence pointing out it doesn't do anything to help him to use his magic.
While it's not known if it is the remnant magic of the mage who attacked him or a mental trauma that Eric developed in the aftermath of the attack, Eric had the word “Useless” whispered into his mind multiple times a day and while now with the help of the belt this has no longer happened, hearing the someone call him or someone close to him useless fill him with rage.
Once he transforms into one of the insect souls Eric enters sort of a trance into what could be said to be a soldier: following orders to the letter and not delivering any mercy to those he considers enemies. Unlike his use of the belt this is something Eric has been trying to change as he feels that he could be easily fooled into attacking his teammates but progress has been slow.
History::
Born to a pair of traveling merchants named Marco and Eli, Eric didn't have many friends since they were always on the go, instead his free time was spent exploring the multiple forests they traveled during their journeys and looking for insects to trap and add to his collections, which he had to hide from his parents if he didn't want them to release them.
His interest in insects would lead to his magic awakening when they were on Luna Crescente, Eric could do a partial transformation on his arms and legs with little effort, surprising a local mage who told Marco and Eli that if Eric stayed with the guild and trained with them he could achieve a full body transformation in about 2 years and achieve great things with the help of the guild. Marco decided to extend his stay for a few more days to think about the offer.
Luna Crescente was a popular place for merchants and they visited here at least once a year so it's not that they would never see him again and Eric needed to meet new people to befriend apart from shopkeepers and other merchants, they had a few friends who could take care of Eric, there was also the opportunity to settle down in a place. And so as the days passed, reasons for and against were made but in the end, both of them decided on leaving the final say to Eric, saying to him that it was his future and that they would accept his decision.
Eric who was 13 at the time, didn't give much thought into it; he liked the idea of being a guild member but he felt he was still too young and it's not like his magic would disappear so he could join when he felt like it. So he continued to travel with his parents, practicing his magic every now and then. He would return many times over the next year selling different materials to the shops with his family, unfortunately on one of his visits to the city they arrived just on the eve of the dark guild attack.
Caught in surprise on the attack, Eric and his family tried to escape the city, hoping that the dark guild didn't notice. From the center of the city, they managed to avoid being attacked by the dark guild right until they were on the outskirts of the city. There was only one man in front of them, covered head to toe in a black robe with a completely white mask with no nose or mouth, only two completely black eyes. The man makes no move on them only standing still but an aura of unease could be felt, Eric knew it was to fight or die so he used his take over to transform his arm into the one of a beetle, closed his eyes and with all his might he ran towards him prepared to dealt a blow in the chest.
After Eric didn't feel the punch connecting, he opened the eyes to reveal that in fact, he had never moved, with his fist extended in the direction of the man; Eric found himself unable to move and with a feeling of intense dread that only grew as the man got closer to him. By the time the man was extremely close to Eric, the feeling of dread had combined with one of hopelessness and desperation, the air had become cold, breathing became difficult and the surroundings became dark as his vision concentrated on one thing: The man in black robes. The man leaned over to Eric's ear and whispered two simple words Useless magician.
Eric would wake up days later in a hospital bed, looking at the other people sleeping on their beds with each one of them having uncomfortable faces as if they were a bad dream. Eric tried to stand up from his bed but as soon as he tried to stand up the word “useless” flashed upon his mind, paralysing him and making it difficult to breathe, Eric gritted his teeth and began moving, barely managing to exit the room and catch the attention of a mage nearby before collapsing.
Now waking up with a couple mages in front of him one of them proceeded to explain to him what happened: Eric and his family had encountered with one of the dark guild strongest mages; Phobos the god slayer of fear capable of instilling enough fear to leave people in long comas without even touching them and Eric was one of the few people that was attacked by him and was part of an even fewer number of people who had managed to wake up with part of the fear magic of Phobos used still lingering on him.
Within a few weeks Eric was able to normally walk and move, the effects of the magic had diminished enough that he could move normally but it still affected him in other areas; for example his partial transformation was simply unusable, wherever this was the result of Phobos' magic or he is subconsciously blocking it Eric doesn't know. Another thing was the sudden whispering of the word “Useless” it didn't happen many times but often enough to get on his nerves.
To get money while waiting for his parents to wake up, Eric started working up on a Magic shop of a friend of his parents who had taken him in his care until they woke up. On his free time, he tried to use his partial transformation to no avail. Eric needed a way to use his magic again if he wanted to take revenge on Phobos and he would find his chance once special day one year after the attack on Luna Crescente. Eric was in charge of the store when the new batch of magic items arrived, paying the merchant and beginning to unpackage the items to put them on a shelf, Eric found something that caught his attention. It was a “Magic man transforming belt” a toy of a popular mage, upon looking at the toy a light went on inside Eric's head.
Opening the container of one of the belts and putting it on, Eric closed his eyes and began to breathe slowly, he began visualizing that he was just Mage man; a hero that needed to transform before using his powers, a protector of the innocents and someone without mercy for their enemies. With his eyes still closed he slowly pressed the buttons on the sides of the belt, while faintly saying “transform”. At first Eric began to hear the sounds that the belt made but immediately after he began to feel heavier, opening his eyes he saw his blue arms the same ones that he had when he did a partial take over with the the blue armor all over his body now.
Thinking “Untransform” in his mind made him return back to normal. Eric couldn't believe what happened, tears ran down his face as he realized he could wake up his parents now. Eric would enter Harpy's Wing at 15 and with training for 3 with the guild Eric has managed to obtain the Grasshoper and Ladybug souls.
increases his reflexes and speed, at the cost of making him really fragile, it also comes with pincers on one of his hands to use as a stabbing weapon.
Gives Eric a full armor surrounding him, capable of taking a good amount of damage before cracking, as a result of the durability of the armor, it increases Eric's weight by x5 of his normal weight and makes it very difficult if not impossible to run with it.
Sprouts wings from his back and two big antennas from his head which can be used to hear things from 3 miles far. Lastly he can secrete an odor that while not fatal, sufficient exposure to it can make someone pass out
Other
Relatives:: Father: Marco Vasquez , Mother: Eli Hamilton. Currently on a magical coma, as a consequence of being attacked by a dark guild mage.
Possesions::
A belt that its main use was a toy for kids, but Eric currently uses it as a "tool" to access his magic, when Eric wants to transform he presses the two buttons at the sides of the belt which makes the belt make a few techno sounds and to make the center of the belt glow for a few seconds. The toy is waterproof and doesnt come with lacrima.